Authoring of Adaptive Hypermedia Dr. Alexandra Cristea [email protected] acristea
Explicit Intelligence in Adaptive Hypermedia: Generic Adaptation Languages Alexandra Cristea.
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Transcript of Explicit Intelligence in Adaptive Hypermedia: Generic Adaptation Languages Alexandra Cristea.
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Explicit Intelligence in Adaptive Hypermedia: Generic Adaptation Languages
Alexandra Cristea
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LAOSModel
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Adaptation granularity
• lowest level: direct adaptation techniques: – adaptive navigation support & adaptive presentation (Brusilovsky
1996), implem.: AHA!; expressed in AHAM syntax– techniques usually based on threshold computations of variable-
value pairs.
• medium level: goal / domain-oriented adaptation techniques:– based on a higher level language that embraces primitive
low level adaptation techniques (wrapper)– new techniques: adaptation language (Calvi & Cristea 2002),
• high level: adaptation strategies– wrapping layers above– goal-oriented
Adaptation Assembly language
Adaptation Programming
language
Adaptation Function calls
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How to create an adaptation language?
• Adaptation Language as an Intermediate Platform (between authoring environment and adaptation engine)
• An interface between the adaptation engineer and the authoring system
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Contents• Motivation
– “Authoring problem” & solutions– Comparison of 2 adaptation languages, focus on learning styles
(LS)
• Adaptation Language as an Intermediate Platform– Elements of course dynamics– Types of adaptive strategies– Classification of actions in adaptive strategies
• AHA! & LAG-XLS (XML LS adaptation language)• LAOS & LAG (generic adaptation language)• Authoring of learning styles in LAG and AHA!• Conclusion
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Contents• Motivation
– “Authoring problem” & solutions– Comparison of 2 adaptation languages, focus on learning styles
(LS)
• Adaptation Language as an Intermediate Platform– Elements of course dynamics– Types of adaptive strategies– Classification of actions in adaptive strategies
• AHA! & LAG-XLS (XML LS adaptation language)• LAOS & LAG (generic adaptation language)• Authoring of learning styles in LAG and AHA!• Conclusion
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“Authoring problem” Defining:- content alternatives & multiple paths through the content - adaptation techniques - whole user-interaction mechanism design
Alleviating “Authoring problem”Improving reuse capabilities: (reuse of previously created material & other components)- reuse of static & dynamic parts of the courseware
The solutionReuse of dynamics:“Exchanging not only the ingredients, but the recipes as well”Adaptation languages:- LAG - LAG-XLS (read as “LAG-excels”)
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What does the LAG adaptation LAG adaptation languagelanguage do?• Turing-complete ? – no!• Captures adaptation patterns, typical for AHS,
for reuse• We start with a set of desired adaptive behavior:
– Inherited from direct adaptation techniques: If, Action – ConditionsConditions, EnoughEnough conditions– We could add more: e.g., WhileWhile, ForFor + BreakBreak,
GeneralizeGeneralize, SpecializeSpecialize
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Classification of Actions in Adaptive Strategies (from N. Stash)
Basic actions on items Selection
Showing the content of an item
Showing a link to an item
Defaults
Hierarchical actions on items Actions on child items
Actions on parent items
Actions on groups of items (e.g. siblings)
Ordering
Performing “actions on items” on each group item
Actions on the overall environment
Changing the layout of the presentation
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Select
• selecting concept representation
• In MOT, given by attributes, so LAG has:– DM.Concept.attribute or– GM.Concept or GM.Concept.attribute– Or presentation only:– PM.DM.Concept.attribute.show– PM.GM.Concept.show
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sort
• sequencing concept representation
• Order of the current concept:– GM.Concept.order
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showContent
• showing content of a concept– PM.DM.Concept.attribute.show– PM.GM.Concept.show
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showLink
• showing link to a concept
• No difference, only in the menu links can be made available:– PM.DM.Concept.attribute.show– PM.GM.Concept.show
• For having a menu, we need:– PM.menu = true
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setDefault
• setting defaults
WHILE GM.Concept.label == ‘’
( PM.GM.Concept.show = true)
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actions
• updating the User Model
Overlay variable:
UM.GM.Concept.knowledge +=1
Free variable:
UM.knowledge += 1
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Concepts & their contents
Stressing the overlay structure of user model on top of
• Conceptmaps (DM) – UM.DM.stereotype1 = beg
• or Lessons (GM):– UM.GM.stereotype1 = beg
• or as independent variables:– UM. stereotype1 = beg
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Concepts & their contents
Stressing the overlay structure of presentation model on top of
• Conceptmaps (DM) – PM.DM.show = true
• or Lessons (GM):– PM.GM.show = true
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Special attributes• As few as possible!• Event attributes:
– Access: a concept has been seen by the user:
UM.GM.Concept.access = true
• Hierarchy attributes:– Parent: the parent concept of a given concept:
DM.Concept.parent– Child: the child concept of a given concept:
GM.Concept.child
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Presentation model versions
• the presentation model (e.g., reflected in the AHA! delivery engine) PM.GM.next = true // or PM.next // next button appears, showing the next most appropriate concept //according to the order in MOT and the showability PM.GM.ToDo = true // a list of items still to open appears, that are
//showable and have not been visited yet; // their order reflects the order in MOT ; also PM.ToDo PM.GM.menu = true // table of contents that is already used in AHA,
// should be also able to dissapear ; also PM.menu
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Type & Order & Label of Attributes• Type of Attributes (in Lessons) usage
– GM.Concept.type = title – DM.Concept.attribute.type = title
• Order of Attributes (in Lessons) usage– GM.Concept.order
• Labels, weights of attributes (in Lessons) usage– GM.Concept.label = beg
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Overall structure of the LAG adaptation strategy// Description
// Variables
initialization (
// what the user sees first
)
implementation (
// how the user interacts with the system
)
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Example strategies
• http://prolearn.dcs.warwick.ac.uk/
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Extended LAG: Adaptation strategy example// DESCRIPTION// This strategy slowly rolls out (and hides) the attributes of concepts based// on how often a concept has been accessed. Concepts are monitored
through// the title attribute.// Concept.beenthere keeps track of visits; Concepts have the label// "showatmost" if they should disappear after a while (with weight
indicating// the number of visits required) and the label "showafter" if they should
show// up after a while (again, weight indicates the number of visits)
// VARS// UM.GM.Concept.beenthere, GM.Concept.label, GM.Concept.weight
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Extended LAG: Adaptation strategy example
initialization(
while true ( UM.GM.Concept.beenthere = 0 PM.GM.Concept.show = true ) while GM.Concept.label == showafter ( if GM.Concept.weight > 1 then ( PM.GM.Concept.show = false ) else ( PM.GM.Concept.show = true ) ))
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Extended LAG: Adaptation strategy exampleimplementation (
if UM.GM.Concept.access == true then ( UM.GM.Concept.beenthere += 1 )
if enough(UM.GM.Concept.beenthere >= GM.Concept.weight GM.Concept.label == showatmost ,2) then ( PM.GM.Concept.show = false )
if enough(UM.GM.Concept.beenthere >= GM.Concept.weight GM.Concept.label == showafter ,2) then ( PM.GM.Concept.show = true ))
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Extended LAG: Adaptation strategy example 2
// DESCRIPTION// strategy which shows the beginner concepts first (together with the
concepts for all learners); // after all beginner concepts are read, the intermediate concepts are
shown as well;// finally, after all the intermediate concepts are read, the advanced
concepts are shown and the course can be viewed completely// Note: this is inspired from games, where the player can only look at
the current level at the beginning, but when he manages to finish the level, he can access the next level, as well as all the levels below.
// VARS// UM.GM.beginnerno, UM.GM.intermediateno, UM.GM.advancedno,
GM.Concept.label, PM.GM.Concept.show, UM.GM.Concept.first, UM.GM.stereotype1
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Extended LAG: Adaptation strategy example 2
initialization(
// INITIALIZATION// initialize as beginnerUM.GM.stereotype1 = beg
// initialize sets of lesson concepts for stereotypes// AHA! 'personal' variable; name = 'GMname'+'stereotypename'UM.GM.beginnerno = 0UM.GM.intermediateno = 0UM.GM.advancedno = 0
// …)
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Extended LAG: initialization (ex.2)
• // as long as still general concepts available, make those readable• while GM.Concept.label == null • ( • PM.GM.Concept.show = true• UM.GM.Concept.first = true• )
• // compute number beginner texts• // as long as still beginner concepts available, make those readable• while GM.Concept.label == beg • ( • UM.GM.beginnerno += 1 • PM.GM.Concept.show = true• UM.GM.Concept.first = true• )
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Extended LAG: initialization (ex.2)
// compute number of intermediate textswhile GM.Concept.label == int ( UM.GM.intermediateno += 1 UM.GM.Concept.first = true )
// compute number of advanced textswhile GM.Concept.label == adv ( UM.GM.advancedno += 1 UM.GM.Concept.first = true )
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Extended LAG: implementation (ex.2)
implementation (
// IMPLEMENTATION// remove already access itemsif enough( UM.GM.Concept.access == true UM.GM.Concept.first == true GM.Concept.label == beg , 3 ) then ( UM.GM.beginnerno -= 1 UM.GM.Concept.first = false )
…)
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Extended LAG: implementation (ex.2)
// change from beginner to intermediate if it is appropriateif (UM.GM.beginnerno == 0) then UM.GM.stereotype1 = int
// show to intermediate only what is relevantif enough( GM.Concept.label == int UM.GM.stereotype1 == int , 2 ) then ( PM.GM.Concept.show = true )
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Extended LAG: implementation (ex.2)
// remove already access itemsif enough( UM.GM.Concept.access == true GM.Concept.label == int UM.GM.Concept.first == true , 3 ) then ( UM.GM.intermediateno -= 1 UM.GM.Concept.first = false )
// change from intermediate to advanced if it is appropriateif (UM.GM.intermediateno == 0) then UM.GM.stereotype1 = adv
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Extended LAG: implementation (ex.2)
// show to advanced only what is relevantif enough( GM.Concept.label == adv UM.GM.stereotype1 == adv , 2 ) then ( PM.GM.Concept.show = true ) )
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Another example (Ex.3)initialization ( while true ( PM.GM.Concept.show = false ) '\Neural Networks II\Neural Networks I\title'.show = true)implementation (
// if you visited the parent you should be able to visit the child
if UM.GM.Concept.parent.access then ( GM.Concept.show = true
))
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LAG Grammar & Semantics
• Grammar:– http://www.dcs.warwick.ac.uk/~acristea/M
OT/help/LAGgrammar%5B2%5D.doc
• Semantics: – http://www.dcs.warwick.ac.uk/~acristea/M
OT/help/LAGgrammarSemantics.doc
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LAG grammarPROG DESCRIPTION VARIABLES INITIALIZATION IMPLEMENTATIONDESCRIPTION // “text”VARIABLES // “text” INITIALIZATION initialization ( STATEMENT )IMPLEMENTATION implementation ( STATEMENT )STATEMENT IFSTAT | WHILESTAT | FORSTAT | BREAKSTAT | GENSTAT |
SPECSTAT | (STATEMENT)* STATEMENT |ACTION IFSTAT if CONDITION then (STATEMENT)+ | if CONDITION then
(STATEMENT) + else (STATEMENT)+WHILESTAT while CONDITION (STATEMENT)+ [TARGETLABEL]ACTION ATTRIBUTE OP VALUECONDITION enough((CONDITION)+, VALUE) | PREREQPREREQ ATTRIBUTE COMPARE VALUEATTRIBUTE GENCONCEPTATTR | SPECCONCEPTATTRSPECCONCEPTATTR ‘\SPECCONMAP\SPECCON\SPECATTR\
ATTR’.ATTRATTRLAOSCM, LAOSCONCEPTMAP DM | GM | UM | PM | CMATTR Attribute | title | keywords | text | introduction | conclusion | exercise | child | parent | Relatedness | ATTR.ATTR |
CONCEPT.ATTR |label | weight | “text”ATTRATTR type | order | next | ToDo | menu | show | access | visited | “text”
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Grammar + SemanticsPROG DESCRIPTION VARIABLES INITIALIZATION IMPLEMENTATION • PROG: A LAG strategy or procedure, containing a set of instructions (programming
constructs) defining the user and presentation adaptation in an adaptive hypermedia environment.
• DESCRIPTION: The description of PROG; contains a natural language description of the behavior of the adaptive strategy; it serves as the label (meta-description) for the whole strategy. It is important, as laic (non-programmer) authors should be able to extract from it the necessary elements to make a decision about using this adaptation or not.
• VARIABLES: The variables of PROG; contains the list of variables that are used in the adaptive strategy. This information can be used by a laic (non-programmer) author to decide what attributes of the GM (goal and constraints model) should be filled-in for this strategy.
• INITIALIZATION: The static initialization part of PROG; in this part, the initial experience of the user, when entering the adaptive environment, is described. This is useful so that a user doesn’t enter a void environment. Here, all the default decisions are set. Adaptive environments which are adaptable but not adaptive can only render this part.
• IMPLEMENTATION: The dynamic implementation part of PROG; in this part, the interactivity between the adaptive environment and the user is described (for instance, the effect of user clicks).
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Grammar + Semantics (cont)
INITIALIZATION initialization ( STATEMENT )IMPLEMENTATION implementation ( STATEMENT )STATEMENT IFSTAT | WHILESTAT |
(STATEMENT)*STATEMENT |ACTION • STATEMENT: The LAG language is a simple language built of a number
of programming constructs, or statements, as follows:– IFSTAT: condition-action rules: the basic building block of the
adaptation language. – WHILESTAT: loops– ACTION: This is part of the basic building block of condition-actions. It
can be used by itself, as if the condition attached to it would be set to TRUE. This statement is the only one that allows specification of updates and changes of visible (such as the current screen) or invisible (such as the user knowledge) variables.
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Grammar + Semantics (cont)
IFSTAT if CONDITION then (STATEMENT)+ | if CONDITION then (STATEMENT) +
else (STATEMENT)+WHILESTAT while CONDITION (STATEMENT)+ACTION ATTRIBUTE OP VALUE OP = | += | -= | .=VALUE true | false | “text”
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Grammar + Semantics (cont)
CONDITION enough((CONDITION)+, VALUE) | PREREQPREREQ ATTRIBUTE COMPARE VALUE
ATTRIBUTE GENCONCEPTATTR | SPECCONCEPTATTR
COMPARE == | < | > VALUE “number”
• CONDITION: for CA or ECA rules, specified by 1-enough prerequisites– enough: number VALUE of conditions should be fulfilled.
• ATTRIBUTE: appears in conditions or actions; can be a generic attribute of DM, GM, UM or PM (e.g., UM.DM.Concept.knowledge); or can be specific (e.g., ‘\Neural Networks Map\Learning\Introduction\Weight’.show). For reusability use generic!
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Grammar + Semantics (cont)GENCONCEPT ATTR LAOS.CONCEPT.ATTR |
LAOS.CONCEPT.ATTR.ATTRATTR | LAOS.ATTR | LAOS.LAOS.ATTRATTR | LAOS.LAOS.CONCEPT.ATTR.ATTRATTR
SPECCONCEPTATTR ‘\SPECCONMAP\SPECCON\SPECATTR\ATTR’.ATTRATTR
LAOS DM | GM | UM | PMCONCEPT Concept | “text”ATTR Attribute | title | keywords | text | introduction | conclusion | exercise | child | parent | Relatedness | ATTR.ATTR | CONCEPT.ATTR |
label | weight | “text”ATTRATTR type | order | next | ToDo | menu | show | access | visited | “text”SPECCONMAP “text”SPECCON “text”SPECATTR “text”
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Contents
• Motivation– “Authoring problem” & solutions– Comparison of 2 adaptation languages, focus on learning styles
(LS)
• Adaptation Language as an Intermediate Platform– Elements of course dynamics– Types of adaptive strategies– Classification of actions in adaptive strategies
• AHA! & LAG-XLS (XML LS adaptation language)• LAOS & LAG (generic adaptation language)• Authoring of learning styles in LAG and AHA!• Conclusion
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How to create an adaptation language?• Adaptation Language as an Intermediate
Platform (between authoring environment and adaptation engine)
• We need to find out which are the:
– Elements of course dynamics• For this, we need to analyse what happens in
an adaptive course, and what is done dynamically:
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Selection of Media Items
Visual style
• Diagrams• Illustrations• Graphs• Flowcharts• Animations+ audio
Verbal style
• More text• Possibly audio
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Providing navigation paths
Sequential style
Linear step-by-step learning process
Global style
Global overview first, then details
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Presentation for Visual+Global Learner
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Presentation for Verbal+Analytic Learner
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Ordering information
Active style
Learn by doing things actively
Reflective style
Learn by looking at examples
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Contents
• Motivation– “Authoring problem” & solutions– Comparison of 2 adaptation languages, focus on learning styles
(LS)
• Adaptation Language as an Intermediate Platform– Elements of course dynamics– Types of adaptive strategies– Classification of actions in adaptive strategies
• AHA! & LAG-XLS (XML LS adaptation language)• LAOS & LAG (generic adaptation language)• Authoring of learning styles in LAG and AHA!• Conclusion
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• Adaptation Language as an Intermediate Platform• Having found the elements of course dynamics, we
need to find out what variation we have in terms of:
–Types of adaptive strategies
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Types of Adaptive Strategies
• Instructional strategies- selection of media items
- ordering information or providing different navigation paths
• Instructional meta-strategies – inference or monitoring strategies. Preferences for:- certain types of information (e.g. text vs. image)
- reading order (e.g. breadth-first vs. depth-first)
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Contents• Motivation
– “Authoring problem” & solutions– Comparison of 2 adaptation languages, focus on learning styles
(LS)
• Adaptation Language as an Intermediate Platform– Elements of course dynamics– Types of adaptive strategies– Classification of actions in adaptive strategies
• AHA! & LAG-XLS (XML LS adaptation language)• LAOS & LAG (generic adaptation language)
Authoring of learning styles in LAG and AHA!• Conclusion
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• Adaptation Language as an Intermediate Platform
• Having found the elements of course dynamics, and the types of adaptation strategies, we need to find out the:–Classification of actions in adaptive
strategies
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Classification of Actions in Adaptive Strategies (from N. Stash)
Basic actions on items Selection
Showing the content of an item
Showing a link to an item
Hierarchical actions on items Actions on child items
Actions on parent items
Actions on groups of items (e.g. siblings)
Ordering
Performing “actions on items” on each group item
Actions on the overall environment
Changing the layout of the presentation
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Contents
• Motivation– “Authoring problem” & solutions– Comparison of 2 adaptation languages, focus on learning styles
(LS)
• Adaptation Language as an Intermediate Platform– Elements of course dynamics– Types of adaptive strategies– Classification of actions in adaptive strategies
• LAG-XLS (XML LS adaptation language) (& AHA!) • LAOS & LAG (generic adaptation language)• Authoring of learning styles in LAG and AHA!• Conclusion
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AHA! Adaptive Hypermedia Architecture
WWW server
User(student)
Author
DM/AMlocal
pages
Manager
Authoring tools
ConceptEditorGraph Author
Java Applets
AHA! engine
Java servlets
DM - Domain ModelAM - Adaptation ModelUM - User Model
Pages from externalWWW servers
UM
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Classification of Actions in Adaptive Strategies (from N. Stash)
Basic actions on items Selection
Showing the content of an item
Showing a link to an item
Hierarchical actions on items Actions on child items
Actions on parent items
Actions on groups of items (e.g. siblings)
Ordering
Performing “actions on items” on each group item
Actions on the overall environment
Changing the layout of the presentation
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LAG-XLS:an XML Learning Style Adaptation Language
Elements of the language:• select – selecting concept representation• sort – sequencing concept representation• showContent – showing content of a concept• showLink – showing link to a concept• setDefault – setting defaults • actions – updating the User Model
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Select
• selecting concept representation
• <select attributeName="media">
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sort
• sequencing concept representation
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showContent
• showing content of a concept
<showContent>image</showContent>
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showLink
• showing link to a concept
<showLink>
<linkTo>text</linkTo>
<comment>See textual information</comment>
</showLink>
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setDefault
• setting defaults
<showContentDefault>default</showContentDefault>
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actions
• updating the User Model
<action attributeName="media"> <UMvariable>personal.VERBvsIM</UMvariable>
<expression>personal.VERBvsIM-5</expression>
</action>
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Examples LAG-XLS
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Verbalizer versus Imager
<if><condition>personal.VERBvsIM < 30</condition> <then> <select attributeName="media"> <showContent>image</showContent> <showContentDefault>default</showContentDefault>
<showLink> <linkTo>text</linkTo> <comment>Textual information</comment> </showLink> </select> </then> </if>
<if><condition>personal.VERBvsIM > 70</condition> <then> <select attributeName="media"> <showContent>text</showContent> <showContentDefault>default</showContentDefault>
<showLink> <linkTo>image</linkTo> <comment>Pictorial information</comment> </showLink> </select> </then> </if>
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Monitoring Strategy:Image versus Text Preference<if><condition>personal.initial.VERBvsIM > 29 & personal.initial.VERBvsIM < 71 & personal.traceTextvsImage & concept.media==“image” & concept.visited==0 & !parent.text</condition><then> <action attributeName="media"> <UMvariable>personal.VERBvsIM</UMvariable><expression>personal.VERBvsIM-5</expression></action></then></if>
<if><condition>personal.initial.VERBvsIM > 29 & personal.initial.VERBvsIM < 71 & personal.traceTextvsImage & concept.media==“text” & concept.visited==0 & !parent.image </condition><then> <action attributeName="media"> <UMvariable>personal.VERBvsIM</UMvariable><expression>personal.VERBvsIM+5</expression></action></then></if>
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Inferring preferences: text vs. image
UM: personal.VERBvsIM-5
UM: personal.VERBvsIM+5
Presentation for Verbalizer
Presentation for Imager
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Contents
• Motivation– “Authoring problem” & solutions– Comparison of 2 adaptation languages, focus on learning styles
(LS)
• Adaptation Language as an Intermediate Platform– Elements of course dynamics– Types of adaptive strategies– Classification of actions in adaptive strategies
• AHA! & LAG-XLS (XML LS adaptation language)• LAOS & LAG (generic adaptation language)• Authoring of learning styles in LAG and LAG-XLS• Conclusion
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<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE strategy SYSTEM "../strategy.dtd"> <strategy name="VerbalizerVersusImager"> <description>Strategy for "Verbal" versus "Visual“
style</description> <if> <condition>personal.VERBvsIM < 30</condition> <then> <select attributeName="media"> <showContent>image</showContent>
<showContentDefault>default</showContentDefault> <showLink> <linkTo>text</linkTo> <comment>See textual information</comment> </showLink> </select> </then> </if> …</strategy>
Imager (Visualizer) strategyLAG (old) LAG-XLS
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<if><condition>personal.initial.VERBvsIM < 29 & personal.initial.VERBvsIM > 71 & personal.traceTextvsImage & concept.media==“image” & concept.visited==0 & !parent.text</condition><then> <action attributeName="media"> <UMvariable>personal.VERBvsIM</UMvariable><expression>personal.VERBvsIM-5</expression></action></then></if>
Monitoring Strategy: Preference for ImageLAG LAG-XLS
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Contents
• Motivation– “Authoring problem” & solutions– Comparison of 2 adaptation languages, focus on learning styles
(LS)
• Adaptation Language as an Intermediate Platform– Elements of course dynamics– Types of adaptive strategies– Classification of actions in adaptive strategies
• AHA! & LAG-XLS (XML LS adaptation language)• LAOS & LAG (generic adaptation language)• Authoring of learning styles in LAG and AHA!• Conclusion
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Conclusion
• Extracted intelligence
• Presented 2 adaptation languages:
- LAG
- LAG-XLS
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Contents
• Motivation– “Authoring problem” & solutions– Comparison of 2 adaptation languages, focus on learning styles
(LS)
• Adaptation Language as an Intermediate Platform– Elements of course dynamics– Types of adaptive strategies– Classification of actions in adaptive strategies
• AHA! & LAG-XLS (XML LS adaptation language)• LAOS & LAG (generic adaptation language)• Authoring of learning styles in LAG and AHA!• Conclusion
![Page 77: Explicit Intelligence in Adaptive Hypermedia: Generic Adaptation Languages Alexandra Cristea.](https://reader036.fdocuments.us/reader036/viewer/2022081515/55160e60550346a2308b51c5/html5/thumbnails/77.jpg)
• Questions?