Experimental Probability of Simple Events. Warm Up.

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Experimental Probability of Simple Events

Transcript of Experimental Probability of Simple Events. Warm Up.

Page 1: Experimental Probability of Simple Events. Warm Up.

Experimental Probability of Simple Events

Page 2: Experimental Probability of Simple Events. Warm Up.

Warm Up

Page 3: Experimental Probability of Simple Events. Warm Up.

• Experimental probability can be used to approximate the probability of an event.

• A simple event is an event for which only one outcome exists.

• A simulation is a model of an experiment that would be difficult or inconvenient to actually perform. It can be used to find an experimental probability and make a prediction.

• To find the experimental probability of a simple event repeat an experiment several times. Write the ratio of the number of successful outcomes to the total number of times the experiment was conducted.

Page 4: Experimental Probability of Simple Events. Warm Up.

• Experimental probability is always based on events that have already occurred.

• Determining the experimental probability of an event can, and will, yield any number of outcomes. That is why experimental probability is only an estimate.

• The total of the experimental probabilities should always be equal to 1 since the sum of the results in the numerators should equal the total number of trials in the denominator.

Page 5: Experimental Probability of Simple Events. Warm Up.

• The probability of an event based on its likelihood and the experimental probability of an event may be different.

• Probability-based likelihood is based on the structure of an experiment while experimental probability is based on the results of an experiment.

• The experimental results may differ from the likelihood of the event because they are real observations of outcomes, not likelihoods.

Page 6: Experimental Probability of Simple Events. Warm Up.

A spinner has five sections colored red, blue, green, black, and white. In

an experiment, red was spun 12 times, blue 3 times, green 20 times, black 5 times, and white 10 times.

Find the experimental probability of spinning each color as a fraction in

simplest form, a decimal, and a percent. Do you think the spinner is divided into equal sections? Explain.

Page 7: Experimental Probability of Simple Events. Warm Up.

A bag has tiles with pictures of different shapes. The table shows the results of

drawing one tile at random from the bag, recording the shape, and then placing the tile back in the bag. Find the probability of

each shape.

Page 8: Experimental Probability of Simple Events. Warm Up.

Typically, a soccer player gets an assist every other game. Describe how you can use a standard deck of cards to model this situation. Then use a simulation to predict how many times in the next 12

games the soccer player will get an assist.

Page 9: Experimental Probability of Simple Events. Warm Up.

To play a game, you spin a spinner like the one shown. You win if the arrow lands in one of the

areas marked “WIN”. Lee played this game many times and recorded her results. She won 8

times and lost 40 times. Use Lee’s data to explain how to find the experimental probability

of winning this game.

Page 10: Experimental Probability of Simple Events. Warm Up.

Mica and Joan are on the same softball team. Mica got 8 hits out of 48 times at bat, while Joan got

12 hits out of 40 times at bat. Who do you think is more likely to get a hit her next time at bat? Explain.

Page 11: Experimental Probability of Simple Events. Warm Up.

In tennis, Gabby serves an ace, a ball that can’t be returned, 4 out of

the 10 times she serves. What is the experimental probability that Gabby will serve an ace in the first match of the next game? Make a prediction about how many aces Gabby will have for the next 40 serves. Justify your reasoning.

Page 12: Experimental Probability of Simple Events. Warm Up.

Talia tossed a penny many times. She got 40 heads and 60 tails. She said the experimental probability

of getting heads was .

Explain and correct her error.

Page 13: Experimental Probability of Simple Events. Warm Up.

Exit Ticket2. When playing tennis, Dylan

gets his first serve in play 75% of the time. Describe how you can use 12 index cards to model this situation. Then use a simulation to predict how many times in the next 20 serves Dylan will get his first serve in play. Explain thoroughly.