Excerpts of Chapter 1 and Chapter 3 - Morrisville...
Transcript of Excerpts of Chapter 1 and Chapter 3 - Morrisville...
Excerpts of Chapter 1 and Chapter 3
Vectors and Two Dimensional Motion
• Vectors
• Operations with Vectors – Graphical Method
• Operations with Vectors – Component Method
• Two Dimensional Motion: Projectile Motion
• Kinematic Model
• Flight time, Range, Maximum Height
• Examples
That is, describing how objects
move in a plane
Vectors – Properties
Scalars are physical quantities exclusively described by numerical values
Ex: time, mass, temperature, etc.
Vectors describe physical quantities having both magnitude and direction.
Ex: position, displacement, velocity, acceleration, force, etc.
magnitude
θ
θ or direction
direction
• The direction of a vector depends on the arbitrary system of coordinates
• However, the magnitude does not depend on how you choose to span the space
V
V
Vor
y
x
y
x Angle in standard position
Operations with Vectors – Multiplication with a number
• A set of vectors can be added or subtracted in any order.
• If the vectors added represent physical quantities, they must have the same nature.
• Multiplying a vector by a positive number multiplies its magnitude by that number
(if the number is negative the vector flips in the opposite direction):
V
2V
2V
2V
2V
V
Operations with Vectors – We’ve already encountered them…
• In order to add or subtract 1D vectors, it suffices to add the vectors algebraically:
if the signs are correctly specified, the resultant vector will have the correct
direction and magnitude
1x 2x
1 2 10 km 4 km 14 kmx x
One dimensional case:
• Position, displacement, velocity and acceleration are all vectors
• In the 1D case they are confined along a straight line, so their direction is given by
the sign: positive x or negative x
x v
a0 x
Particle
Ex: The total displacement is the sum of the successive displacements
0
x (km)
10 km 4 km
Resultant = 14 km (east)
East 1x
2x
0
x (km)
Resultant =
6 km (east)
East
1 2 10 km 4 km 6 kmx x
• In general, even if the vectors are not along the same axis, they can be added
graphically by using the “tail-to-tip” method:
Operations with Vectors – Graphical addition: tail to tip method
• The method offers a qualitative idea about the resultant: in order to obtain the
resultant numerically (magnitude and direction), one has to use scaled grid paper
which is a rather cumbersome technique
The vector sum can be obtained graphically by chaining the vectors each with the
tail to the tip of the previous: then the vector resultant connects the tail of the first
vector to the tip of the last one. The operation can be done in any order.
Ex: Say that we have 3 arrows (vectors) in a plane (2D) and we want to add them up:
1v + 2v 3v+ = R
1v2v
3v
1 2 3R v v v
Notice that in 2D, the arrows above the vector symbols cannot be skipped since a vector
can have an infinity of directions not only two as in the 1D case: the operation between the
arrows cannot be reduced to an immediate algebraic addition or subtraction
Ex: Physical example: Successive 2D displacements can still be added to obtain the
total displacement
initial final
netd
1d
2d
3d
• An application of vector
summation in mechanics is
calculating the net
displacement of an object
traveling from an initial
position to a final one via
several successive partial
displacements
• If we denote d1, d2 and d3 three
successive displacements the
net displacement is
• It is given by the vector sum
(or resultant) of the partial
displacements
1 2 3netd d d d
• Note that adding the partial displacement follows the logic of tail-to-tip method
Operations with Vectors – Subtraction
• In order to subtract vectors, we can still use the addition procedure by adding the
negative of the arrow being subtracted
• We define the negative of a vector to be a vector with
the same magnitude but pointing in the opposite
direction.
v v
1v
_
2v
= R
1v
2v
1 2 1 2R v v v v
Ex: Say that we have 2 arrows (vectors) in a plane and we want to subtract them:
=
1v
+
2v
Ex: Physical example: linear displacement is defined as the final position minus the initial
position
reference
2 1r r r
initial
1r
final
2r
r
2 1r r r
• If we denote r1 and r2 two
positions successively
occupied by a moving
objects, the displacement is
Vectors – Components
• Note that, in order to obtain magnitudes and directions, the graphical methods
should be used on grid paper.
• A more computational way to get magnitudes and directions is by using vector
components in arbitrary systems of coordinates:
y
x
V
xV
yV
2 2
1
cos Components from
sin direction and magnitude
Direction and magnitude
from componentstan
x
y
x y
y
x
V V
V V
V V V
V
V
θ
Notation: ,x yV V V
Caution: The components are not are not vectors or vector magnitudes. They can be
negative if the corresponding vector components point in the negative direction of
the respective axis.
Operations with Vectors – Addition using vector components
• The addition and subtraction of vectors can be reduced to the algebraic addition
and subtractions of components
• Given n vectors in the same plane, the addition can be solved in 2D as following:
1 2
1 2
1 2
......
...
x x
y y
x
y
V VV V
V V
RR
R
2 2
x yRR R
1tan y xR R
magnitude:
direction:
1. Calculate the components of the
resultant by adding the vector
components in the respective
directions:
2. Calculate the magnitude and direction
of the resultant from its components:
Ex: The procedure can be visualized graphically:
the components (Rx, Ry) of the resultant R are
aligned with the components of the vectors
involved so they can be added as numbers
R A B
Problem:
1. Operating with vectors: Given the two vectors in the figure, find the vector resultants
where and are vectors with magnitudes 4 and 5 units respectively, by using
a) Graphical method
b) Vector components
1 2R A B
A
B
30
4
5
A B
2 2R A B
Projectile Motion – Main idea
• A typical example of 2D motion is the a generic free fall: the motion of a projectile
launched with an arbitrary initial velocity while only its weight acts on it (so, we
neglect air resistance)
• One way to model this motion is to project it along vertical and horizontal axes:
then the velocity in the x-direction is constant while in the y-direction the
kinematics is with constant acceleration 𝒈
Ex.
• If two objects are released simultaneously – one vertically
down and one with an initial horizontal velocity – the
vertical motion (red ball) is the same as the vertical
projection of the parabolic motion (yellow ball), like the
motion of a shadow on a vertical screen
• Consequently, the yellow ball will stay at the same
altitude as the red ball at all times
Projectile motion – Systematic Approach
• The acceleration of the projectile is only the gravitational acceleration g pointing
vertically downward: so only the y-component of the motion is accelerated
• In turn, the x-component is at constant velocity
y
x Projectile
0v
trajectory
000 sinvv y
000 cosvv x
, 0,x ya g a a g
0x
y
a
a g
Ground
t0=0
t
Time t
y-components:
210 2yy v t gt
0y yv v gt
Time t0
Initial velocity
yv
xv
v
Time t
x-components: 0x xv v0xx v t
Δy (t)
= y ‒ y0
Δx (t) = x ‒ x0 0
r
y
x
r
x (t)
y (t)
v
vx
vy
Exercise 1 Free falling objects: Consider again the two
objects released simultaneously. Using the logic on the
previous slide, the kinematic vectors for the yellow ball are:
0
2120 0 0, ,x yy vr x y x v gtt t
Position:
Velocity:
Acceleration:
00, ,x x yyv v v v v gt
, 0,x xa a a g
a) What is its approximate speed of the red ball 0.4 seconds
after release?
A) ~10 ms B) ~4 m
s C) ~8 m
s
The y-components
match the equations
for the red ball
b) Say that the initial speed of the yellow ball is 3 m/s. What
is its approximate speed 0.4 seconds later?
0 yv
Total time ttot, Range R, Maximum height ymax
x
0
0v
0
R
ymax
y
0xv
Problem:
2. Trajectory characteristics: Demonstrate the following relationships for the total time ttot,
the horizontal range R, and maximum height ymax on the trajectory shown above:
0 02 sintot
vt
g
2
0 0sin 2vR
g
2 2
0 0sin
2max
vy
g
Problem
3. Hitting a target: A plane flies horizontally with a
constant speed v at an altitude h above the ground. Say
that a melon is to be dropped to hit a smug Kim
Kardashian who does whatever it is that she does
somewhere on the ground below. Neglecting air
resistance, find an expression in terms of v, h and g for
the horizontal distance d ahead of Kim where the melon
is supposed to be dropped in order to make things right?
v
h
d
Exercise 2: Bad Physics in “Pearl Harbor”. Take for instance the 2001 war drama Pearl
Harbor which is marred not only by historical inaccuracies, but also by completely bogus
airplane maneuvers and bomb trajectories. In the adjacent clip you can follow the trajectory of
a bomb that hits USS Arizona apparently after being dropped from an airplane almost
vertically above the ill-fated deck. Let’s analyze it:
When it comes to Physics, if ignorance is bliss, Hollywood is the garden of Eden. Their movies are a
bottomless fountain of references to how subculture seems to offer more respect to the rules of baseball
than to the laws of nature…
Knowing that Arizona was bombed from about 3000 m altitude and the service speed of a B5N
Kate bomber is about 300 km/h, estimate the horizontal distance before the battleship where
the bomb must have been dropped in order to hit it (neglecting air drag).