Ex play human vs cpu p4
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Transcript of Ex play human vs cpu p4
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Alistair AitchesonIndependent Developer
HUMAN vs CPU
Unconventional Ways to Challenge Players
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Systems-based challenges
Getting Physical
Human-driven challenges
What’s next?
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@agAitchesonwww.alistairaitcheson.com www.slamjetstadium.com
• One-man band
• MMath graduate
• 3 years indie
• Develop 30 Under 30
Who am I?
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Greedy BankersFeb 2011
Greedy Bankers vs The WorldSept 2011
Slamjet StadiumMarch 2013
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How do we interact with systems?
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USERMECHANICS
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Systems
Puzzles
Abstract Challenges Teach Us Skills
See Theory of Fun For Game Design, Ralph Koster
Strategies
Solutions
Mastery
Utility
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Controls
Conveyance
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Systems need to be digestible
• Feedback
• Metaphor
• Data
• Tutorials
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• Spacing
• Valuation
• Rubble management
• Time pressure
Greedy Bankers
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• Cheating
• Pushing and shoving
• Creativity
Physical Multiplayer
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Simpler systems Instant havoc
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Physical multiplayer is a social experience
Physical multiplayer creates new and
rewarding challenges
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GIRPBennett Foddy
Spacial Awareness
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SpaceteamSleeping Beast Games
Communication
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The Haunted MouseAnna Antrhopy
Real-world ingenuity
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Oh My GorgonsAlan HazeldenSarah Marshall
Spacial Awareness
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MindbenderWarwick Game Design
Attention
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• No known solution
• Simple mechanics
• Surprise + humour
• Audiences
Human Interface Driven Design
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• New interfaces
• Leap Motion
• Large-scale touch screens
• Occulus Rift
• Wearable computing
So what about the future?
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So what about the future?
• New contexts
• Gaming parties
• Public events
• Museums
• Education
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New interfaces can challenge human skills that games previously
could not
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One giant touchscreen
Up to 52 players!
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[email protected]@agAitcheson
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