Ex play human vs cpu p4

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@agAitcheson www.alistairaitcheson.com www.slamjetstadium.com Alistair Aitcheson Independent Developer HUMAN vs CPU Unconventional Ways to Challenge Players

Transcript of Ex play human vs cpu p4

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@agAitchesonwww.alistairaitcheson.com www.slamjetstadium.com

Alistair AitchesonIndependent Developer

HUMAN vs CPU

Unconventional Ways to Challenge Players

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Systems-based challenges

Getting Physical

Human-driven challenges

What’s next?

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• One-man band

• MMath graduate

• 3 years indie

• Develop 30 Under 30

Who am I?

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Greedy BankersFeb 2011

Greedy Bankers vs The WorldSept 2011

Slamjet StadiumMarch 2013

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How do we interact with systems?

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USERMECHANICS

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Systems

Puzzles

Abstract Challenges Teach Us Skills

See Theory of Fun For Game Design, Ralph Koster

Strategies

Solutions

Mastery

Utility

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Controls

Conveyance

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Systems need to be digestible

• Feedback

• Metaphor

• Data

• Tutorials

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• Cheating

• Pushing and shoving

• Creativity

Physical Multiplayer

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Simpler systems Instant havoc

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Physical multiplayer is a social experience

Physical multiplayer creates new and

rewarding challenges

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GIRPBennett Foddy

Spacial Awareness

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SpaceteamSleeping Beast Games

Communication

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The Haunted MouseAnna Antrhopy

Real-world ingenuity

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Oh My GorgonsAlan HazeldenSarah Marshall

Spacial Awareness

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MindbenderWarwick Game Design

Attention

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• No known solution

• Simple mechanics

• Surprise + humour

• Audiences

Human Interface Driven Design

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• New interfaces

• Leap Motion

• Large-scale touch screens

• Occulus Rift

• Wearable computing

So what about the future?

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So what about the future?

• New contexts

• Gaming parties

• Public events

• Museums

• Education

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New interfaces can challenge human skills that games previously

could not

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One giant touchscreen

Up to 52 players!

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[email protected]@agAitcheson

www.alistairaitcheson.comwww.slamjetstadium.com