Evidence of me programming my sounds into a video game

3
Patryk Kleczkowski My task was to modify and add sounds to a video game. I have used my own sounds to replace the old ones to make the game a better and smoother experience. I have used the GameMaker software as my engine. In this particular scenario I am in the process of adding a sound for when a ball bounces from a wall or the breakable blocks within the game. In terms of adding sounds in GameMaker, it is rather simplistic. (1) Right clicking onto the folder named ‘sounds’ and then clicking ‘Add Sound’ will pop up with. (2) Here we can see the button from which we open a folder directory from which we can pick sounds that we previously have made. (3) With the ‘ok’ button we can accept what we have done, all around the button there are various options such as adjusting the volume levels, adjusting quality etc. Then it was just a matter of adding the sound to a simple piece of sprite in an identical fashion to this. After this I have added the remaining 4 sounds into the game in identical fashion: 2 1 3

Transcript of Evidence of me programming my sounds into a video game

Page 1: Evidence of me programming my sounds into a video game

Patryk Kleczkowski

My task was to modify and add sounds to a video game. I have used my own sounds to replace the

old ones to make the game a better and smoother experience. I have used the GameMaker software

as my engine.

In this particular scenario I am in the process of adding a sound for when a ball bounces from a wall

or the breakable blocks within the game. In terms of adding sounds in GameMaker, it is rather

simplistic. (1) Right clicking onto the folder named ‘sounds’ and then clicking ‘Add Sound’ will pop up

with. (2) Here we can see the button from which we open a folder directory from which we can pick

sounds that we previously have made. (3) With the ‘ok’ button we can accept what we have done,

all around the button there are various options such as adjusting the volume levels, adjusting quality

etc.

Then it was just a matter of adding the sound to a simple piece of sprite in an identical fashion to

this.

After this I have added the remaining 4 sounds into the game in identical fashion:

2

1

3

Page 2: Evidence of me programming my sounds into a video game

Patryk Kleczkowski

Adding the ‘win’ sound:

Adding the ‘lose’ sound:

Page 3: Evidence of me programming my sounds into a video game

Patryk Kleczkowski

Adding the ‘breaking block’ sound:

Adding the ‘play’ sound:

As said before, all of these processes were practically identical to the first one presented.