Evaluate cai

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Software evaluation instrument AMNA AL-ABRI ASILA AL-HASHMI

description

 

Transcript of Evaluate cai

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Software evaluation instrument

AMNA AL-ABRI ASILA AL-HASHMI

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2 + 2 =?? Mathematics

4Children

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Part 1The standard

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Evaluation of Computer-Based Instruction

Pedagogical aspects

• goal; • underlying psychology; • learning strategy;• accuracy of content;• student role; • teacher role; • flexibility of integration; • motivation and reinforcement; • meeting individual differences; interactivity; assessment;• cultural sensitivity.

Technical aspects

navigation; standardization; accessibility; user-friendliness; presentation; documentation; performance; Costs Easy of use

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1. Necessary technical documentation is included

2. Objectives are clearly stated 3. Learning activities that facilitate

integration into curriculum are suggested

4. Materials for enrichment and remedial activities are provided

DOCUMENTATION & SUPPLEMENTARY MATERIALS:

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Quality of content :

1. Instruction matches stated objectives 2. Instructional strategies are based on current research 3. Instruction addresses various learning styles and intelligences 4. Information is current and accurate 5. Program is free of stereotypes 6. relevance to the audience7. appropriate language8. Intuitiveness : easy to understand9. organization of the information10.information quality.11.Teacher can modify content locally.12.The content is transferable and generalizable.13.The content represents an important curricular topic.

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PRESENTATION:

1. Information is presented in a developmentally appropriate and logical way

2. Examples and illustrations are relevant 3. There is appropriate variety in screen displays 4. Text is clear and printed in type suitable for

target audience 5. Spelling, punctuation, and grammar are correct

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EFFECTIVENESS: 1. Students are able to recall and use information

presented following program use 2. Program prepares students for future real-world

experiences 3. Students develop further interest in topic from using

program 4. This is an appropriate use of instructional software 5. Interactive/media-rich presentation of material

improve faculty and students' abilities to teach and learn the materials

6. Use of the software be readily integrated into current curriculum and pedagogy within the discipline

7. Use the software in a variety of ways to achieve teaching and learning goals

8. Teaching-learning goals easy to identify 9. Good learning assignments for using the software

application be written easily?

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AUDIENCE APPEAL & SUITABILITY: 1. Program matches interest level of indicated

audience 2. Expected input is appropriate for indicated

audience 3. Reading level is appropriate for indicated

audience 4. Examples and illustrations are suitable for

indicated audience 5. Required time is compatible with student

attention 6. Program branches to remediation or enrichment

when appropriate

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PRACTICE/ASSESSMENT/FEEDBACK:

1. Practice is provided to accomplish objectives 2. Practice is appropriate for topic and audience 3. Feedback is relevant to student responses 4. Feedback is immediate 5. Feedback is varied 6. Feedback gives remediation 7. Reinforcement is positive and dignified 8. Assessment is aligned with objectives 9. Open-ended responses and/or portfolio

opportunities are promoted 10.Collaborative learning experiences are provided for

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EASE OF USE: 1. User can navigate through program without difficulty

2. Screen directions are consistent and easy to follow

3. Help options are comprehensive and readily available

4. Program responds to input as indicated by directions

5. Title sequence is brief and can be bypassed 6. User can control pace and sequence 7. User can exit from any screen 8. Only one input is registered when key is held

down 9. Labels, buttons, menus, text, and general

layout of the computer interface consistent and visually distinct

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10.User get trapped in the material 11.User get lost easily in the material? 12.module provide feedback about the

system status and the user's responses 13.Module provide appropriate flexibility in its

use? 14.Learning material require a lot of

documentation, technical support, and/or instruction for most students to successfully use the software

15.The material present information in ways that are familiar for students?

16.The material present information in ways that would be attractive to students?

EASE OF USE:

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USER INTERFACE AND MEDIA QUALITY:

1. Interface provides user with an appropriate environment

2. Graphics, audio, video, and/or animations enhance instruction

3. Graphics, audio, video, and/or animations stimulate student interest

4. Graphics, audio, video, and/or animations are of high quality

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Part 2The software ( Drill

and Practice )

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2+2 math for kids

2+2 math for kids is a program aimed to help children's education in the area of basic mathematical skills. The child learns how to count, compare numbers, add, subtract, multiply, and divide. 2+2 math for kids can be used for individual lessons as also at school.

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Screen Shots

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2+2 features:

• Learning: counting, addition, subtraction, comparing numbers, multiplication and division (ranging from 0 to 100).

• 21 interesting exercises.• Easy and intuitive program usage.• Comments read by lector. Possibility of changing his

voice.• 16 bit graphics with high resolution..• Great music.• Possibility of printing the multiplication table.• Possibility of changing the language.

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Target Learner

• Learner from Kinder garden to grade 3(K-3)

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Students Role

• Choosing the process that they need to play.

• Implement the game.• Follow the instructions• Improve they thinking skill • Improve mathematics skill.

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Teacher Role

• Giving the learner appropriate instructions‘

• Choose the appropriate math process for kids

• Solve technical problems which faced the kids.

• Evaluate learner’s level and their response.

• Observe the learner when they practice.

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Technical feature

• Easy to install and operate it .• Sound is clearly understandable.• The user can change sound voice

language.• Use feedback.• Visuals appropriate to learner’s

level.

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weakness

• No controllable sound• The feedback not appropriate

for the learner’s level.

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Part 3Observation Instrument

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Date : Student name : Grade :

Pre-observation

1 For what purpose the student use software?1-2-

2 How are the student working ?* Individual * group

3 How many time the student use software?

4 Are the students motivated to use software?

During observation

5 Do the students understand software language? Yes ……………….No …………………..

6 Do the Graphic & audio stimulate student interest? Yes ……………….No …………………..

7 Do the Graphic & audio enhance instructions? Yes ……………….No …………………..

8 Is interface provide students an appropriate environment? Yes ……………….No …………………..

9 Does software present information in ways that are familiar for students? Yes ……………….No …………………..

10 Does the user get lost while they use software? Yes ……………….No …………………..

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Student engagement :None Few Some Most Other information teacher observe . ……………………………………………………………………………………………………………………………………………………………………………………………………………………………………………

Student read help option. Do they understand it? When?

Students can navigate through software without difficulty

Feedback is relevant to students age

Remediation that given by feedback influence in the time that the students take to response

Students develop further interest in topic from using software.

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The End…