Ethical Issues
-
Upload
love-steven -
Category
Documents
-
view
80 -
download
0
description
Transcript of Ethical Issues
Ethical Issues Raised by Freedom of Expression on the Internet 1
Ethical Issues Raised by Freedom of Expression on the Internet
A.O. Aliyu and Adedayo Stephen
Energy Commission of Nigeria, Abuja. Nigeria
Abstract
Freedom of expression is what every American is entitle to; it is our right to speak freely
without censorship, speak the mind, whenever, however and to whoever (Stephen, 2009). Users
on the web can be restricted on what they say, post and publish even though there is freedom of
speech in the country. Since the Constitutional protection does not cover the internet, there is
therefore no law that prevents protection from arbitrary censorship (Haq, 2009). Hence there is
no freedom of speech on the internet. According to Ballinger (2006), “Freedom of expression
online is a right, not a privilege - but it's a right that needs defending". The ethical issues of
Second Life in relation to the effects of spoofing, harassment, identity theft and copyright
infringement on the residents are evaluated.
Keywords: ethical, issues, freedom, expression, internet
Ethical Issues Raised by Freedom of Expression on the Internet 2
Ethical Issues Raised by Freedom of Expression on the Internet
Freedom of speech on the Internet
The internet is experiencing a rapid growth due to interlinking networks of various
countries around the world. The U.S Government has various laws prohibiting web sites from
circulating unethical contents like child pornography and violent content. Other laws are
copyright law and intellectual laws but these laws cannot be imposed on other counties of the
world. Since the internet is for the whole world, and not for the U.S alone, the Constitution
protections and limitations cannot be apply to every website. The law only applies to the
websites hosted in the U.S like yahoo, Google and so forth, and the website can censor the
content of their site (Haq, 2009).
Online Privacy Policy, Terms and Conditions
There are terms and conditions or privacy policy for each websites, which are agreements
between the user and the owner of a website. The result of agreeing with the terms and
conditions for a website, implies, that the user gives away his or her right to protest or dispute
about content censor or limiting. All website reserves the right to control postings by users
because of the click of the button “I accept to the terms and conditions” (Haq, 2009). It is
necessary for users to be familiar with the technology involved in the website territory, proper
understanding of the terms and conditions before consenting (Moringiello & Fleming, 2008, p.
9).
We have right to privacy yet; we receive unsolicited, offensive and harassing emails,
threats, defamation and uncalled messages that may be very irritating (Stephen, 2009). Another
ethical issues that affects the internet, e-commerce, and many information technology IT services
is authentication. That is, how to determine the identity of other end user on the internet when
Ethical Issues Raised by Freedom of Expression on the Internet 3
using social interacting network like Facebook, Second Life and soon on. According to
Moringiello and Fleming (2008) “The problems of identity and authentication arise from how
online-only interactions do not have the traditional indicia of identity or easy access to the
documents we might use in a face-to-face transaction”.
Introduction to Second Life (SL)
There are many unethical issues at Second Life nowadays, Second life is a virtual world
started by Philip Rosedale and incorporated by Linden lab (Ballinger, 2006). The users are
called Resident, interacting through avatar and client software called Viewer. Residents can
walk around, meet other residents, mingle, partake in various activities, and produce and trade in
virtual properties and services. There are two grid in Second Life, grid for adult and grid for the
teen. Second Life is a three-dimensional graphic virtual world with over 88,200 users per day in
2009 (The second life economy- first quarter 2009 in detail, 2009) and over 20 million registered
users.
Generation Virtual is growing very fast, file-sharing, multi-user virtual environments and
multitasking is common daily life. According to the Gartner analysts;
Generation V is the recognition that general behavior, attitudes and interests start to blend
together in an online environment. The idea of Generation X (and later Generation Y)
was conceived as a way to understand new generations that appeared not to have
connections to the culture icons of the baby boomers. Marketers use the categories of
baby boomers, Generation X and Generation Y to segment the population for targeting
products and services with a focus on age (Alexander, 2007).
There are religious meetings, social functions, conferences, research, projects, career exploration,
practical, and educational meetings being conducted online.
Ethical Issues Raised by Freedom of Expression on the Internet 4
Ethical Issues in Second Life
There are several disturbing issues at SL these include; illegal file-sharing, spamming,
false identity, multiply identity and illicit materials. Other issues stated in (Schroeder, 2007) and
(Shutkin, 2004) are as “privacy, monitoring and eavesdropping, exploitation, professional ethics,
confidentiality and proprietary information, to crimes, such as harassment, vandalism and
unauthorized use of computer information, such as passwords, and intellectual property and
trademark infringements” (Moringiello & Fleming, 2008, p. 9).
Exploitation of individuals
There are no charges for creating SL account and Avatar can be in form of human,
animal, mineral or combination of all, while communication is via local chat, global instant
messaging. The currency in SL is Linden dollar and the exchange rate is between $263-$270
Linden Dollar to one U.S dollar (Moringiello & Fleming, 2008, p. 10). It is use to buy, sell, rent
or trade land or goods and pay for services. Virtual goods available are buildings, vehicles,
devices of all kinds, animations, clothing, skin, hair, jewellery, flora and fauna, and works of art.
Most of these items and money are stolen from innocent SL victims (Moringiello & Fleming,
2008, p. 10)
Ethics, Values and Practices in SL
GoodPlay project was the product of research on the ethics, values and practices in virtual social
groups. The project was a comprehensive research work by Carrie James, Howard Gardner and others
from the Harvard Graduate School. During the project various interviews were conducted between
people from the age of 15 to 25 years, to determine and understand the ethical implications of virtual
activities as it’s relate to a community (James et al., 2008). In conclusion, “The project outlined the
promises and perils of virtual identity play that factors in a players real-life experiences with ethical
behaviors and beliefs” (James et al., 2008).
Ethical Issues Raised by Freedom of Expression on the Internet 5
Identity Issues in Second Life Most unethical act complains are as a result of content creator problems, Lieweiyn (2010) stated
as follow;
Avatar names, so far, have been unique, and that meant for the content creators (remember, live
music and performing weddings are content too!) that one’s reputation is closely tied to a name
that is unique. Remove that uniqueness, and all of the sudden the avatar name loses value
(Lieweiyn, 2010, p. 1).
The investigation on identity issues in virtual environments conducted by Dr. Alex Gordon, the study
reviles that about 80% of female avatars are in fact men and 75% of male avatars are truly women. Based
on these facts, there is a serious identity problem in virtual environments especially SL. Also stated in
(Botterbusch & Talab, 2008), “that 43% of the sample group stated they were in virtual worlds to help
learn more about their true self”.
Vandalism and Harassment
Ethical issues concerning vandalism and harassment in SL is all about the so called griefers. Nino
(2006) define them as
A griefer, is generally accepted as a person who derives enjoyment from being obstructive,
diminishing the enjoyment of others, preventing the enjoyment of others, wasting your time, and
so forth. Depending on the environment, there may be a wide variety of specific behaviours (kill-
stealing, blocking, training, player-killing, team-killing etc).
They do not seem to enjoy things as other do in SL, but they enjoy making other avatar sad, or unhappy,
or frustrated (Nino, 2006). These are set of criminals and murderers moving round the SL creating
massive discomfort and annoyance.
Increasing Crime Rate
Activities in Second Life are in chaos over a software program that replicas items.
Copybot are used to steal digital coded goods. “But the havoc sewn by Copybot promises to
transform the virtual word into a bold experiment in protecting creative work without the blunt
Ethical Issues Raised by Freedom of Expression on the Internet 6
instrument of copyright law” (Botterbusch & Talab, 2008). According to (Lieweiyn, 2010), the
combination of CopyBot and homograph spoofing can easily destroy someone’s reputation
within seconds and also
Making a fake account to tarnish a merchant’s reputation, or copy their content but
appear to be legitimate when selling it, is a serious problem that requires addressing.
Linden Lab made it quite clear that they will not pro-actively prevent things from happen,
just deal with abuse reports (Lieweiyn, 2010, p.2).
If indiscriminate duplication of items using Copybot is not stopped then, no one will pay the
creator for their items. This will result in Second Life merchants closing their shop until the
problem is resolved.
The story of the “virtual murder of a digital persona in a computer game landed a
Japanese woman in a very real jail.” (Siemaszko, 2008). According to the report the 43-year-old
piano teacher claimed she was so infuriated when her virtual husband unexpectedly deserted her.
She killed his avatar, a digital image of the husband through hacking to his website. Also a case
of SL bank robberies netting millions as a result of using copies of the same software to manage
their deposits was reported by (Reuters, 2007). Other cases reported by avatar Barton
Giovinazzo one of at least five virtual banks robbed by robbers is ; “From what I gather from my
scripter it was ATM coding that didn’t check for money in people’s accounts before allowing the
withdraw,” (Reuters, 2007).
Conclusion
As of today, large amount of copyright infringement cases are on the Internet due to the lack
standard international copyright law. Just one illegal publishing of copyrighted material can cause
copyright violation by several online users globally (Frohlich, 2009). As stated above, there is no
constitution that protects internet user from arbitrary censorship. It is therefore difficult to say that
Ethical Issues Raised by Freedom of Expression on the Internet 7
there is freedom of expression on the Internet. The Second Life management does not think that
the effects of spoofing, harassment, identity theft and copyright infringement is of significant
danger to the resident population. It is demanding for the ethical situation of SL to improve, data and
job security be guaranteed.
Ethical Issues Raised by Freedom of Expression on the Internet 8
References
The second life economy- first quarter 2009 in detail. (2009). Retrieved from
http://blogs.secondlife.com/community/features/blog/2009/04/16/the-second-life-economy--first-
quarter-2009-in-detail
Ballinger, S. (2006). Free speech online 'under threat'. Retrieved from
http://news.bbc.co.uk/2/hi/technology/6090448.stm
Botterbusch, H. R., & Talab, R. S. (2008). Copyright and you: Ethical issues in Second Life. TechTrends,
53 (1) 9-12. . Retrieved from
http://proquest.umi.com.proxy1.ncu.edu/pqdweb?did=1680515621&sid=4&Fmt=6&clientId=521
10&RQT=309&VName=PQD
Haq, T. (2009). No Freedom of Speech Online. Retrieved from
http://www.bukisa.com/articles/110133_no-freedom-of-speech-online
James, C. (2009). Young People, Ethics, and the New Digital Media: A Synthesis from the Good Play
Project. Retrieved from
http://mitpress.mit.edu/books/full_pdfs/Young_People_Ethics_and_New_Digital_Media.pdf
Lieweiyn, G. (2010). Identity crisis. Retrieved from http://gwynethllewelyn.net/2010/08/30/identity-
crisis/2/
Moringiello, J. M., & Fleming, M. F. (2008). More electronic communication, more challenges:
Introduction to the 2008 survey of the Law of Cyberspace. The Business Lawyer, 64 (1) 153-156.
. Retrieved from
http://proquest.umi.com.proxy1.ncu.edu/pqdweb?did=1623361341&sid=5&Fmt=3&clientId=521
10&RQT=309&VName=PQD
Nano, T. (2006). Who are the griefers. Retrieved from
http://www.secondlifeinsider.com/search/?q=who+are+the+griefers&searchsubmit=
Reuters, E. (2007). Second Life banks hacked in virtual crime wave. Retrieved from
http://secondlife.reuters.com/stories/2007/11/20/second-life-banks-hacked-in-virtual-crime-wave/
Ethical Issues Raised by Freedom of Expression on the Internet 9
Schroeder, R. (2007). An overview of ethical and social issues in shared virtual environments. Futures,
39(6), 704, 704.
Shutkin, D. (2004). Virtual community and ethical differences in the field of education. JCT, 20(4), 91-
113.
Siemaszko, C. (2008). Woman kills husband's video game avatar in virtual murderous rage. Retrieved
from http://www.nydailynews.com/news/national/2008/10/23/2008-10-
23_woman_kills_husbands_video_game_avatar_i.html
Stephen, F. (2009). Does Freedom of Speech Apply to Emails? Retrieved from
http://ezinearticles.com/?Does-Freedom-of-Speech-Apply-to-Emails?&id=1993221