eSports Presentation by Stephanie Llamas at OIGC 2014
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Transcript of eSports Presentation by Stephanie Llamas at OIGC 2014
From Sidelines to Super Bowl: How eSports are becoming the most popular
sport in the world
© 2014 SuperData Research. All rights reserved. | www.superdataresearch.com 1
SuperData | Digital games market intelligence
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Prepared for the Ottawa International Games Conference 2014
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3
Stephanie Llamas Senior Analyst, Consumer Insights SuperData Research
eSports: then and now
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STARCADE
eSports: then and now
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STARCADE 1993 LAN COMMUNITIES
eSports: then and now
@StephiNaners @_SuperData @OIGConf #OIGC3
STARCADE 1993 LAN COMMUNITIES 1997
&CPL
ESLFOUNDED
eSports: then and now
@StephiNaners @_SuperData @OIGConf #OIGC3
STARCADE 1993 LAN COMMUNITIES 1997
&CPL
ESLFOUNDEDPC
BANGS!SOUTH KOREAN
eSports: then and now
@StephiNaners @_SuperData @OIGConf #OIGC3
STARCADE 1993 LAN COMMUNITIES 1997
&CPL
ESLFOUNDEDPC
BANGS!SOUTH KOREAN
2002 2000
eSports: then and now
@StephiNaners @_SuperData @OIGConf #OIGC3
STARCADE 1993 LAN COMMUNITIES 1997
&CPL
ESLFOUNDEDPC
BANGS!SOUTH KOREAN
2002 2000
eSports: then and now
@StephiNaners @_SuperData @OIGConf #OIGC3
STARCADE 1993 LAN COMMUNITIES 1997
&CPL
ESLFOUNDEDPC
BANGS!SOUTH KOREAN
2002 2000
eSports: then and now
@StephiNaners @_SuperData @OIGConf #OIGC3
STARCADE 1993 LAN COMMUNITIES 1997
&CPL
ESLFOUNDEDPC
BANGS!SOUTH KOREAN
2002 2000
$ $ $
eSports: then and now
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2011 2012 2013
viewers
2010
eSports: then and now
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2011 2012 2013
viewers
2010
72million
2013
eSports: then and now
@StephiNaners @_SuperData @OIGConf #OIGC3
2011 2012 2013
viewers
72million
2013
2010
prize money$25
million
2013
eSports: then and now
@StephiNaners @_SuperData @OIGConf #OIGC3
2011 2012 2013
viewers
72million
2013
2010
prize money$25
million
2013
As more people watch eSports, the stakes get higher
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eSports: then and noweSports
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eSports: then and noweSports
Organizations
PublishersCorporate leagues
Government-sponsored leagues
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eSports: then and noweSports
Leagues and circuits
Organizations
PublishersCorporate leagues
Government-sponsored leagues
@StephiNaners @_SuperData @OIGConf #OIGC3
eSports: then and noweSports
Leagues and circuits
Organizations
PublishersCorporate leagues
Government-sponsored leagues
Teams
CaptainCoach
Manager
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eSports: then and noweSports
Leagues and circuits
Organizations
PublishersCorporate leagues
Government-sponsored leagues
Teams
CaptainCoach
Manager
Player management
@StephiNaners @_SuperData @OIGConf #OIGC3
eSports: then and noweSports
Leagues and circuits
Organizations
PublishersCorporate leagues
Government-sponsored leagues
Teams
CaptainCoach
Manager
Player management
Players
@StephiNaners @_SuperData @OIGConf #OIGC3
eSports: then and now
Players
•Advertising in game streams •Merchandise sales •Shared prize pools •Individual and team sponsorships
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eSports: then and now
Players
•Advertising in game streams •Merchandise sales •Shared prize pools •Individual and team sponsorships
@StephiNaners @_SuperData @OIGConf #OIGC3
eSports: then and now
Players
•Advertising in game streams •Merchandise sales •Shared prize pools •Individual and team sponsorships
@StephiNaners @_SuperData @OIGConf #OIGC3
eSports: then and now
Players
•Advertising in game streams •Merchandise sales •Shared prize pools •Individual and team sponsorships
@StephiNaners @_SuperData @OIGConf #OIGC3
eSports: then and now
attend live eventsone quarterwatch every day
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eSports: then and now
attend live eventsone quarterwatch every day
2.2 hoursAverage eSports viewing session
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eSports: then and now
attend live eventsone quarterwatch every day
Average number of eSports viewing sessions in a month19 times2.2 hours
Average eSports viewing session
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eSports: then and now
32MM26MM
16MM15MM10MM League of
Legends: Season 3 World Championship
Stanley Cup (Game 6)
NBA Finals (Game 7)
NCAA Basketball Final Four (Average)
MLB World Series
Data: Nielsen, Riot
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eSports: then and now
25K21K20K18K
13K
U.S. Open Men’s Grand Slam Final
MLG Spring Championship
NBA Finals (Game 7)
Stanley Cup (Game 6)
LOL Season 3 World Champ.
Data: Riot, NHL, NBA, MLG, U.S. Open
The age of streaming
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540K535K498K
465K464K
Number of average prime time viewers
Data: Nielsen, Twitch
The age of streaming
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6%of viewers ages 18-34 spend 6% more time streaming content than they did a year ago.
Data: Pivot, SuperData, Twitch
The age of streaming
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46%of eSports viewers in the U.S. and Europe did not pay for cable in 2013.
6%of viewers ages 18-34 spend 6% more time streaming content than they did a year ago.
Data: Pivot, SuperData, Twitch
The age of streaming
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46% 68%of eSports viewers in the U.S. and Europe did not pay for cable in 2013.
of Twitch viewers decreased TV viewing in 2013 to focus on games.
6%of viewers ages 18-34 spend 6% more time streaming content than they did a year ago.
Data: Pivot, SuperData, Twitch
The age of streaming
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x2 x3 x2
YouTube MLG.tv Twitch.tv
Time spent viewing gaming content
2011 2012 2012 2013 2012 2013
Data: YouTube, MLG, Twitch
x2 x2
YouTube Twitch.tv2011 2012 2012 2013
The age of streaming
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x2 x3
Time spent viewing gaming content
$1B
If they can do it, I can too!
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If they can do it, I can too!
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Publishers want in
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Publishers want in
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5-on-5 teams
Publishers want in
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5-on-5 teams35-45 min matches
Publishers want in
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5-on-5 teams35-45 min matchesLow barrier to entry
Publishers want in
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5-on-5 teams35-45 min matches
Skill-basedLow barrier to entry
Publishers want in
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$2MMLeague of Legends prize pool
+salariesaside from prize and sponsorship revenue
Publishers want in
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2013 2014E
76MM
52MM
2013 2014E
$1.3B
$0.8B
MAU
Reve
nue
Publishers want in
@StephiNaners @_SuperData @OIGConf #OIGC3 Data: IGN
Publishers want in
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24.2MM
Data: IGN
Publishers want in
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24.2MM26.5MM
Data: IGN
Publishers want in
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24.2MM26.5MMBest-selling next gen game
Data: IGN
Publishers want in
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+
Publishers want in
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+
Publishers want in
@StephiNaners @_SuperData @OIGConf #OIGC3
+
Publishers want in
@StephiNaners @_SuperData @OIGConf #OIGC3
+
Publishers want in
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+
Publishers want in
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Publishers want in
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Publishers want in
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$8MM
$10MM
2013
2014
Publishers want in
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+
What’s next?
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Regulation and organization
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Regulation and organization
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Swiss E-Sport Federation
Regulation and organization
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Deutsher eSport Bund
Nederlandse Electronic Sport Bond
Making eSports accessible
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Making eSports accessible
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eSports?
Making eSports accessible
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Niche
Making eSports accessible
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Making eSports accessible
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Women and eSports
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Women and eSports
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@StephiNaners @_SuperData @OIGConf #OIGC3
Advertising in eSports
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2011 2012 2013
viewers
prize money
2010
eSports in 2014… and beyond
@StephiNaners @_SuperData @OIGConf #OIGC3
2011 2012 2013
viewers
prize money
118million
2014E
million
2014E
$32
2010 2014E
eSports in 2014… and beyond
@StephiNaners @_SuperData @OIGConf #OIGC3
Thanks for listening! Questions?