Esports games nicolas cerrato
description
Transcript of Esports games nicolas cerrato
THE GAMES OF ESPORTS
Nicolas CERRATO – Gamoloco.com
GAME CONNECTION PARIS
October 2014
« Easy to learn, lifetime to master. »
Zileas Starcraft Broodwar
Beta Champion
1999
Tom Cadwell
aka Zileas
is hired to lead the game design department for a new game called League of Legends
2008
October 13th 2014
AC4 Black Flag – 3 700 #62, released in 2013, peak at 16k on Day 1
STEAM daily concurrent players peaks :
Source: SteamGraph.net
CS – 30 000#9, released in 2000
DotA 2 – 800 000#1 on Steam
CS:GO – 200 000#2 on Steam
TF2 – 90 000#3 on Steam
2010 - 2014
League of Legends
2 000 000
3 000 000
4 000 000
5 000 000
6 000 000
7 000 000
League of Legends7M CC Players daily peak
27M players/day67M players/month
ESPORTS HISTORY
1/ BEFORE 1998
2/ 1998 – 2003A NEW HOPE
3/ 2004 – 2009THE LONG SLIDE
4/ 2010 – 2014TO INFINITY & BEYOND
PongStreet FighterAny 1v1 game
BEFORE 1998
Birth of Esports
In the 90’s:Warcraft
QuakeDoom
Command & ConquerAge of Empires
New dreams are born: « The NBA of video games »
MAIN GAMES1/ Counter-Strike 2/ Starcraft 3/ Quake 3
A NEW HOPE: 1998-2003
Starcraft, Counter-Strike & Quake 3 come out
Communities grow in sizes and activities
The Korean scene booms like crazy
THE LONG SLIDE: 2004-2009
MAIN GAMES1/ Counter-Strike 2/ Warcraft 3 3/ COD
The 1st crisis for esports
Warcraft 3 and CS:Source are disappointing games
DotA is played A LOT but not considered for esports
Still no TV Shows to air the best matches
TO INFINITY & BEYOND: 2010-2014
Game makers start to understand what to do and how
Starcraft 2 is the sparkle but the breakthrough comes with MOBA’s
Counter-Strike finally comes back to life
Console games start pushing hard
Add streaming platforms to the mix
The NBA of video games is not so far
MAIN GAMES
1/ League of Legends2/ DotA
3/ Hearthstone4/ Counter-Strike5/ Call of Duty6/ Starcraft
7/ Super Smash Bros8/ Street Fighter
9/ Smite
TO INFINITY & BEYOND: 2010-2014
THE GAMES OF ESPORTS
Starcraft / WarcraftREAL-TIME STRATEGY
Counter-StrikeFIRST-PERSON SHOOTER
DotAMULTIPLAYER ONLINE BATTLE ARENA
League of LegendsMULTIPLAYER ONLINE BATTLE ARENA
Starcraft/Warcraft (Real-Time Strategy)
1994 - Warcraft: Orcs & Humans
1996 - Warcraft 2: Tides of Darkness
1998 – Starcraft
1999 – The Korean Boom
2002 - Warcraft 3: Reign of Chaos
2010 - Starcraft 2: Wings of Liberty
2010 – Hard talks with the Korean actors
2012 – Launch of the WCS
Starcraft/Warcraft (Real-Time Strategy)
Blizzard didn’t expect the esports phenom, especially not the Korean burst
Esports-wise, Warcraft 3 is not as good as Starcraft 1
Starcraft 2 isn’t either
Starcraft 2 never got the same success as SC1 in Korea, League of Legends took over.
1999 - Counter-Strike beta
2000 - Valve buys CS, hires creator Gooseman
#### - CS2 aborted, Gooseman leaves Valve
2003 - Counter-Strike 1.6
2004 – Counter-Strike: Source
2007 - CS 1.6 has 85k CC Players on AVG
2012 – Counter-Strike: Global Offensive
2013 - CS:GO finally takes over CS 1.6
Counter-Strike(First-Person Shooter)
Counter-Strike(First-Person Shooter)
After they bought CS and hired its creator, Valve poorly handled the game and the man
Steam was built off of millions of CS fans in need for the next update
It took Valve 10 years to put CS back on track
The difference between failure & success lies in a few game design tweaks
DotA(Multiplayer Online Battle Arena)
2003 – DotA is a custom map for WC3 Designers: Eul / Guinsoo /
Icefrog Community Manager: Pendragon
2007 – DotA is played by millions each month
2009 – Valve hires Icefrog
2010 – Valve registers the DotA trademark
2011 – DotA 2 Beta The International #1 by Valve
2013 – DotA 2
2014 – TI4 generates $40M+ in revenue
DotA(Multiplayer Online Battle Arena)
After they bought DotA, Valve got it right this time and let the Maestro do his work
DotA 2 has been growing constantly from Day 1
DotA 2 is a window for what the future of esports and « game as a hobby » looks like
League of Legends(Multiplayer Online Battle Arena)
2005 - Beck & Merrill decide to create LoL
2006 - Riot Games founded. Hires from the DotA core team + WoW’s Lead
Systems Engineer + Zileas (2008)
2009 - League of Legends
2011 - Tencent acquires Riot Games for $300M
2013 – 1K employees 32M watch the World Finals live 67M players/month
« the most player-focused gaming company in the world »
"Baseball has been around for 110 years. I'm not saying League of Legends will be around that long,
but we see the shelf life of LoL as hopefully decades."
http://www.riotgames.com/about
http://uk.ign.com/articles/2014/01/23/league-of-legends-will-last-decades-riot-says
League of Legends(Multiplayer Online Battle Arena)
« An Average player has spent 1 037 hours on League of Legends.
3 641 022 players took the test. »
www.wastedonlol.com
League of Legends(Multiplayer Online Battle Arena)
League of Legends(Multiplayer Online Battle Arena)
League of Legends has been constantly growing since release
Riot Games shows the kind of success « game as a hobby » and esports can achieve as a business
There’s a huge gap between the ways of AAA publishers and Riot Games’
SOME KEYS TO ESPORTS
MASTERPIECE: The game has to be LEGENDARY
GAME DESIGN: Powerful emotions generated through interactions more than graphics
CHALLENGE: Never-ending learning curve
TIME: Not a 1 night stand but a passionate life-long relationship
RESPECT: At the core of said relationship
MAGIC: Let the Maestro work the magic that touches hearts & unconscious minds
IT’S INSTANT FUN!
WHAT’S NEXT FOR ESPORTS?
KICKING A BALL ISN’T EASY TO LEARN…
AND IT’S THE CORE GAMEPLAY FOR THE #1 SPORT IN THE WORLD
GAME MAKERS…
WORK YOUR MAGIC!
THE GAMES OF ESPORTS
Nicolas CERRATO – Gamoloco.com
GAME CONNECTION PARIS
October 2014