EOTE Starting Gear Lists

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WEAPONS Skill Dam Crit Range Encum HP Price Rarity Special Source Holdout Blaster Ranged (Light) 5 4 Short 1 1 200 4 Stun Setting Core Light Blaster Pistol Ranged (Light) 5 4 Medium 1 2 300 4 Stun Setting Core HL-27 Light Blaster Pistol Ranged (Light) 5 3 Medium 1 2 450 4 Accurate 1; Stun Setting SoF Precision Blast Pistol Ranged (Light) 5 4 Long 1 3 1000 5 Accurate 1; Pierce 2 EtU Pocket Blaster Pistol Ranged (Light) 5 3 Short 1 1 200 2 Stun Setting SoF CDEF Blaster Pistol Ranged (Light) 5 4 Medium 1 1 150 4 Inferior; Stun Setting SoF "Flashfire" Blaster Pistol Ranged (Light) 5 3 Medium 1 3 450 5 Disorient 1; Stun Setting SoF Blaster Pistol Ranged (Light) 6 3 Medium 1 3 400 4 Stun Setting Core Model 44 Blaster Pistol Ranged (Light) 6 3 Medium 1 4 500 4 Stun Setting DC Model 80 Blaster Pistol Ranged (Light) 6 2 Medium 2 3 550 5 Stun Setting DC "Equalizer" Blaster Pistol Ranged (Light) 7 2 Medium 2 3 1200 8 Stun Setting; Superior SoF Duelling Pistol Ranged (Light) 9 2 Short 2 2 750 5 Accurate 1; Limited Ammo 1; Pierce 2 SoF CR-2 Heavy Blaster Pistol Ranged (Light) 7 4 Medium 2 2 600 5 Stun Setting SoF Heavy Blaster Pistol Ranged (Light) 7 3 Medium 2 3 700 6 Stun Setting Core SKZ Sporting Blaster Ranged (Light) 8 4 Long 3 4 600 4 Stun Setting SoF ACP Array Gun Ranged (Heavy) 6 3 Short 3 3 890 6 Blast 5; Stun Setting DC Blaster Carbine Ranged (Heavy) 9 3 Medium 3 4 850 5 Stun Setting Core OK-98 Blaster Carbine Ranged (Heavy) 9 3 Medium 4 3 1100 5 Stun Setting; Extra free reload DC Blaster Rifle Ranged (Heavy) 9 3 Long 4 4 900 5 Stun Setting Core Heavy Blaster Rifle Ranged (Heavy) 10 3 Long 6 4 1500 6 Auto-Fire; Cumbersome 3 Core DH-X Heavy Blaster Rifle Ranged (Heavy) 10 3 Long 7 4 1900 6 Cumbersome 3; Pierce 2 DC Blastech LBR-9 Stun Rifle Ranged (Heavy) 10 - Long 6 4 2800 4 Disorient 2; Stun Damage EtU Ionization Blaster Ranged (Light) 10 5 Short 3 3 250 3 Disorient 5; Stun Damage (droid) Core Slugthrower Pistol Ranged (Light) 4 5 Short 1 0 100 3 Core ASP-9 Autopistol Ranged (Light) 4 5 Short 1 0 150 4 Auto-Fire SoF Fiver Pistol Ranged (Light) 5 4 Short 2 1 200 4 Accurate 1; Limited Ammo 5 DC Air Rifle Ranged (Heavy) 6 - Long 3 3 1100 6 Pierce 4; Stun Damage EtU Slugthrower Rifle Ranged (Heavy) 7 5 Medium 5 1 250 3 Cumbersome 2 Core Mark V Hunting Rifle Ranged (Heavy) 7 5 Long 5 2 1750 7 Accurate 1; Cumbersome 2 SoF Sharpshooter's Rifle Ranged (Heavy) 8 3 Extreme 5 4 3000 6 Accurate 2; Cumbersome 2; Pierce 3 EtU Assault Carbine Ranged (Heavy) 6 5 Short 4 1 250 4 Auto-Fire; Inaccurate 1 DC Explosive Rifle Ranged (Heavy) 8 4 Short 5 4 1500 5 Blast 6; Cumbersome 2; Knockdown EtU Selonian Shard Shooter Ranged (Heavy) 5 3 Medium 4 2 1500 7 Auto-Fire; Pierce 1 SoF Bola / Net Ranged (Light) 2 - Short 0.333 2 20 2 Ensnare 3; Knockdown; Ammo 1 Core Net Gun Ranged (Heavy) 3 - Short 4 2 750 5 Ensnare 5 EtU Corellian Compound Bow Ranged (Heavy) 5 5 Medium 3 1 200 5 Cumbersome 3; Knockdown; Limited Ammo 1; Pierce 1 SoF Explosive Tipped Arrows Ranged (Heavy) 6 3 Short 0 0 50 6 Blast 4; Limited Ammo 1 SoF Stun Arrows Ranged (Heavy) 6 - Short 0 0 60 6 Limited Ammo 1; Stun Damage SoF Styanax Lance Ranged (Heavy) 8 3 Short 8 2 200 8 Cumbersome 4; Limited Ammo 1; Pierce 3; Vicious 1 SoF Flame Projector Ranged (Heavy) 8 2 Short 6 2 1000 6 Burn 3; Blast 8 Core Frag Grenade Ranged (Light) 8 4 Short 1 0 50 5 Blast 6; Ammo 1 Core Stun Grenade Ranged (Light) 8 - Short 1 0 75 4 Disorient 3; Stun Damage; Blast 8; Ammo 1 Core Ion Grenade Ranged (Light) 10 5 Short 1 0 65 4 Blast 7; Disorient 5; Stun Damage (droid); Ammo 1 DC Plasma Grenade Ranged (Light) 12 3 Short 1 0 125 6 Blast 10; Ammo 1 DC Glop Grenade Ranged (Light) - - Short 1 0 100 6 Blast -; Ensnare 3 EtU Brass Knuckles Brawl BR+1 4 Engaged 1 0 25 0 Disorient 3; Stun Damage; Blast 8; Ammo 1 Core Shock Gloves Brawl BR+0 5 Engaged 0 1 300 2 Stun 3 Core Vamblade Brawl BR+1 3 Engaged 2 1 500 4 Defenive 1 DC Vibroknucklers Brawl BR+1 2 Engaged 1 0 350 4 Pierce 1; Vicious 1 DC Combat Knife Melee BR+1 3 Engaged 1 0 25 1 Core Ryyk Blade Melee BR+2 2 Engaged 3 3 400 8 Cumbersome 3; Defensive 1; Superior DC Corellian Cutlass Melee BR+2 3 Engaged 2 1 300 3 Defensive 1; Vicious 1 SoF Drall Flashstick Melee BR+2 - Engaged 2 2 375 4 Disorient 3; Stun Damage SoF Selonian Glaive Melee BR+3 3 Engaged 5 3 1200 7 Defensive 1; Pierce 3 SoF Force Pike Melee BR+3 2 Engaged 3 3 500 4 Pierce 2; Stun Setting Core Truncheon Melee BR+2 5 Engaged 2 0 15 1 Disorient 2 Core Pulse Drill Melee 5 4 Engaged 5 2 1100 4 Breach 1; Cumbersome 3; Inaccurate 2 EtU Vibro-axe Melee BR+3 2 Engaged 4 3 750 5 Pierce 2; Sunder; Vicious 3 Core Vibroknife Melee BR+1 2 Engaged 1 2 250 3 Pierce 2; Vicious 1 Core Vibrosword Melee BR+2 2 Engaged 3 3 750 5 Pierce 2; Vicious 1; Defensive 1 Core Vibro-Greatsword Melee BR+3 2 Engaged 4 3 900 6 Defensive 1; Pierce 2; Vicious 2 DC Virbospear Melee BR+3 3 Engaged 4 2 950 6 Pierce 2; Vicious 2 EtU Vibrosaw Melee BR+4 2 Engaged 6 3 1500 5 Cumbersome 5; Pierce 2; Sunder; Vicious 2 EtU Weapon Attachments cost 100 credits to attempt to install, plus a Mechanics roll is required to attach. WEAPON ATTACHMENTS Price HP Req Rarity Weapons Column1 Base Effect Column2 Column3 Column4 Source Filed Front Sight 25 1 0 Pistols Quick Draw Talent; >Short range diff +1 Core Serrated Edge 50 1 1 Cutting Melee Weapons Vicious +1 Core Bipod Mount 100 1 1 Rifles (inc Heavy) & CarbineCumbersome - 2 Core Weapon Sling 100 1 0 Ranged (Heavy) Weapons Cumbersome -1 Core Forearm Grip 250 1 1 Rifles & Carbines Engaged attack diff -1 Core Shortened Barrel 250 1 4 Blaster Rifles & Carbines Blast 4; Range -1 Core Telescopic Optical Sight 250 1 1 Ranged Weapons Long/Extreme range diff -1 Core Weighted Head 250 2 3 Bludgeoning Brawl / Melee Dmg +1 Core Wrist Mount 275 2 5 Ranged (Light) weapons Allows weapon to be worn on wrist; freeing hands to be used without interference DC Pistol Grip 400 1 3 Non-Cumb R(H) weapons Skill change to Ranged (Light), but add (d) when firing one-handed; max range Med DC Gene-Lock 500 1 7 Any hand-held weapon Functions only in the hands of the owner DC Laser Sight 500 1 5 Ranged weapons w/o Blast Gain automatic Adv on successful combat checks with this weapon DC Blaster Actuating Module 500 1 4 Blaster Pistols Dmg +1; +(s) to Ranged (Light) diff Core Weapon Harness 500 2 2 Ranged (Heavy) Weapons Cumbersome -2 Core Mono-molecular Edge 1000 1 5 Cutting Melee Weapons Crit -1 Core Marksman Barrel 1200 2 4 Blaster Rifles Range +1; Cumbersome 2 Core Balanced Hilt 1500 2 5 Melee Accurate +1 Core ARMOUR Defense Soak Price Enc HP Rarity Source Heavy Clothing 0 1 50 1 0 0 Core Tracker Utility Vest 0 0 100 - 1 2 EtU Nomad Greatcoat 0 1 100 1 0 4 SoF Catch Vest 0 2 300 1 0 3 SoF Beast-Hide Armour 0 1 300 3 0 2 DC Flak Vest 0 1 300 3 1 2 DC Adverse Environment Gear 0 1 500 2 1 1 Core Padded Armour 0 2 500 2 0 1 Core Enviro-suit 0 2 750 2 1 3 EtU Armoured Clothing 1 1 1000 3 1 6 Core Mountaineer Armour 1 1 1800 3 2 6 EtU Armour Attachments also cost 100 credits to attempt to install, plus a Mechanics roll is required to attach. ARMOUR ATTACHMENTS Price HP Req Rarity Armour Column1 Base Effect Column2 Column3 Column4 Source Comlink 200 0 1 Helmet Long Range Commlink added to helmet DC Weapon Mount 1000 2 6 Any armour & weapon <4 Enc Mounts single weapon on armour; allowing user to aim and fire without hands DC Integrated Scanner 1000 1 4 Helmet General Purpose scanner added & adds (b) to Perception to detect movement/hidden enemi DC Heating System 1000 1 3 Full body, sealable armour -(ss) to cold Checks; diff -1 to Res checks due to extreme cold Core Thermal Shielding System 1000 1 3 Full body, sealable armour -(ss) to fire/heat Checks; diff -1 to Res checks due to fire/extreme heat Core Range Finder 1500 1 6 Helmet Innate Talent (Sniper Shot) Talent (p142 Core); +1 range +1 (d) DC Enhanced Optics Suite 1750 1 3 Any armour -(ss) to Perc, Surv, Vig & combat checks due to darkness, smoke, etc Core

description

A list of all the gear available to starting characters (removed all rare and unaffordable items)

Transcript of EOTE Starting Gear Lists

Starting GearWEAPONSSkillDamCritRangeEncumHPPriceRaritySpecialSourceHoldout BlasterRanged (Light)54Short112004Stun SettingCoreLight Blaster PistolRanged (Light)54Medium123004Stun SettingCoreHL-27 Light Blaster PistolRanged (Light)53Medium124504Accurate 1; Stun SettingSoFPrecision Blast PistolRanged (Light)54Long1310005Accurate 1; Pierce 2EtUPocket Blaster PistolRanged (Light)53Short112002Stun SettingSoFCDEF Blaster PistolRanged (Light)54Medium111504Inferior; Stun SettingSoF"Flashfire" Blaster PistolRanged (Light)53Medium134505Disorient 1; Stun SettingSoFBlaster PistolRanged (Light)63Medium134004Stun SettingCoreModel 44 Blaster PistolRanged (Light)63Medium145004Stun SettingDCModel 80 Blaster PistolRanged (Light)62Medium235505Stun SettingDC"Equalizer" Blaster PistolRanged (Light)72Medium2312008Stun Setting; SuperiorSoFDuelling PistolRanged (Light)92Short227505Accurate 1; Limited Ammo 1; Pierce 2SoFCR-2 Heavy Blaster PistolRanged (Light)74Medium226005Stun SettingSoFHeavy Blaster PistolRanged (Light)73Medium237006Stun SettingCoreSKZ Sporting BlasterRanged (Light)84Long346004Stun SettingSoFACP Array GunRanged (Heavy)63Short338906Blast 5; Stun SettingDCBlaster CarbineRanged (Heavy)93Medium348505Stun SettingCoreOK-98 Blaster CarbineRanged (Heavy)93Medium4311005Stun Setting; Extra free reloadDCBlaster RifleRanged (Heavy)93Long449005Stun SettingCoreHeavy Blaster RifleRanged (Heavy)103Long6415006Auto-Fire; Cumbersome 3CoreDH-X Heavy Blaster RifleRanged (Heavy)103Long7419006Cumbersome 3; Pierce 2DCBlastech LBR-9 Stun RifleRanged (Heavy)10-Long6428004Disorient 2; Stun DamageEtUIonization BlasterRanged (Light)105Short332503Disorient 5; Stun Damage (droid)CoreSlugthrower PistolRanged (Light)45Short101003CoreASP-9 AutopistolRanged (Light)45Short101504Auto-FireSoFFiver PistolRanged (Light)54Short212004Accurate 1; Limited Ammo 5DCAir RifleRanged (Heavy)6-Long3311006Pierce 4; Stun DamageEtUSlugthrower RifleRanged (Heavy)75Medium512503Cumbersome 2CoreMark V Hunting RifleRanged (Heavy)75Long5217507Accurate 1; Cumbersome 2SoFSharpshooter's RifleRanged (Heavy)83Extreme5430006Accurate 2; Cumbersome 2; Pierce 3EtUAssault CarbineRanged (Heavy)65Short412504Auto-Fire; Inaccurate 1DCExplosive RifleRanged (Heavy)84Short5415005Blast 6; Cumbersome 2; KnockdownEtUSelonian Shard ShooterRanged (Heavy)53Medium4215007Auto-Fire; Pierce 1SoFBola / NetRanged (Light)2-Short0.3332202Ensnare 3; Knockdown; Ammo 1CoreNet GunRanged (Heavy)3-Short427505Ensnare 5EtUCorellian Compound BowRanged (Heavy)55Medium312005Cumbersome 3; Knockdown; Limited Ammo 1; Pierce 1SoFExplosive Tipped ArrowsRanged (Heavy)63Short00506Blast 4; Limited Ammo 1SoFStun ArrowsRanged (Heavy)6-Short00606Limited Ammo 1; Stun DamageSoFStyanax LanceRanged (Heavy)83Short822008Cumbersome 4; Limited Ammo 1; Pierce 3; Vicious 1SoFFlame ProjectorRanged (Heavy)82Short6210006Burn 3; Blast 8CoreFrag GrenadeRanged (Light)84Short10505Blast 6; Ammo 1CoreStun GrenadeRanged (Light)8-Short10754Disorient 3; Stun Damage; Blast 8; Ammo 1CoreIon GrenadeRanged (Light)105Short10654Blast 7; Disorient 5; Stun Damage (droid); Ammo 1DCPlasma GrenadeRanged (Light)123Short101256Blast 10; Ammo 1DCGlop GrenadeRanged (Light)--Short101006Blast -; Ensnare 3EtUBrass KnucklesBrawlBR+14Engaged10250Disorient 3; Stun Damage; Blast 8; Ammo 1CoreShock GlovesBrawlBR+05Engaged013002Stun 3CoreVambladeBrawlBR+13Engaged215004Defenive 1DCVibroknucklersBrawlBR+12Engaged103504Pierce 1; Vicious 1DCCombat KnifeMeleeBR+13Engaged10251CoreRyyk BladeMeleeBR+22Engaged334008Cumbersome 3; Defensive 1; SuperiorDCCorellian CutlassMeleeBR+23Engaged213003Defensive 1; Vicious 1SoFDrall FlashstickMeleeBR+2-Engaged223754Disorient 3; Stun DamageSoFSelonian GlaiveMeleeBR+33Engaged5312007Defensive 1; Pierce 3SoFForce PikeMeleeBR+32Engaged335004Pierce 2; Stun SettingCoreTruncheonMeleeBR+25Engaged20151Disorient 2CorePulse DrillMelee54Engaged5211004Breach 1; Cumbersome 3; Inaccurate 2EtUVibro-axeMeleeBR+32Engaged437505Pierce 2; Sunder; Vicious 3CoreVibroknifeMeleeBR+12Engaged122503Pierce 2; Vicious 1CoreVibroswordMeleeBR+22Engaged337505Pierce 2; Vicious 1; Defensive 1CoreVibro-GreatswordMeleeBR+32Engaged439006Defensive 1; Pierce 2; Vicious 2DCVirbospearMeleeBR+33Engaged429506Pierce 2; Vicious 2EtUVibrosawMeleeBR+42Engaged6315005Cumbersome 5; Pierce 2; Sunder; Vicious 2EtUWeapon Attachments cost 100 credits to attempt to install, plus a Mechanics roll is required to attach.WEAPON ATTACHMENTSPriceHP ReqRarityWeaponsColumn1Base EffectColumn2Column3Column4SourceFiled Front Sight2510PistolsQuick Draw Talent; >Short range diff +1CoreSerrated Edge5011Cutting Melee WeaponsVicious +1CoreBipod Mount10011Rifles (inc Heavy) & CarbinesCumbersome - 2CoreWeapon Sling10010Ranged (Heavy) WeaponsCumbersome -1CoreForearm Grip25011Rifles & CarbinesEngaged attack diff -1CoreShortened Barrel25014Blaster Rifles & CarbinesBlast 4; Range -1CoreTelescopic Optical Sight25011Ranged WeaponsLong/Extreme range diff -1CoreWeighted Head25023Bludgeoning Brawl / MeleeDmg +1CoreWrist Mount27525Ranged (Light) weaponsAllows weapon to be worn on wrist; freeing hands to be used without interferenceDCPistol Grip40013Non-Cumb R(H) weaponsSkill change to Ranged (Light), but add (d) when firing one-handed; max range MedDCGene-Lock50017Any hand-held weaponFunctions only in the hands of the ownerDCLaser Sight50015Ranged weapons w/o BlastGain automatic Adv on successful combat checks with this weaponDCBlaster Actuating Module50014Blaster PistolsDmg +1; +(s) to Ranged (Light) diffCoreWeapon Harness50022Ranged (Heavy) WeaponsCumbersome -2CoreMono-molecular Edge100015Cutting Melee WeaponsCrit -1CoreMarksman Barrel120024Blaster RiflesRange +1; Cumbersome 2CoreBalanced Hilt150025MeleeAccurate +1CoreARMOURDefenseSoakPriceEncHPRaritySourceHeavy Clothing0150100CoreTracker Utility Vest00100-12EtUNomad Greatcoat01100104SoFCatch Vest02300103SoFBeast-Hide Armour01300302DCFlak Vest01300312DCAdverse Environment Gear01500211CorePadded Armour02500201CoreEnviro-suit02750213EtUArmoured Clothing111000316CoreMountaineer Armour111800326EtUArmour Attachments also cost 100 credits to attempt to install, plus a Mechanics roll is required to attach.ARMOUR ATTACHMENTSPriceHP ReqRarityArmourColumn1Base EffectColumn2Column3Column4SourceComlink20001HelmetLong Range Commlink added to helmetDCWeapon Mount100026Any armour & weapon Short range diff +1CoreSerrated Edge5011Cutting Melee WeaponsVicious +1CoreBipod Mount10011Rifles (inc Heavy) & CarbinesCumbersome - 2CoreWeapon Sling10010Ranged (Heavy) WeaponsCumbersome -1CoreForearm Grip25011Rifles & CarbinesEngaged attack diff -1CoreShortened Barrel25014Blaster Rifles & CarbinesBlast 4; Range -1CoreTelescopic Optical Sight25011Ranged WeaponsLong/Extreme range diff -1CoreWeighted Head25023Bludgeoning Brawl / MeleeDmg +1CoreWrist Mount27525Ranged (Light) weaponsAllows weapon to be worn on wrist; freeing hands to be used without interferenceDCPistol Grip40013Non-Cumb R(H) weaponsSkill change to R (L), but add d when firing one-handed; max range MedDCGene-Lock50017Any hand-held weaponFunctions only in the hands of the ownerDCLaser Sight50015Ranged weapons w/o BlastGain auto a on successful combat checks with this weaponDCBlaster Actuating Module50014Blaster PistolsDmg +1; +b to R (L) checksCoreWeapon Harness50022Ranged (Heavy) WeaponsCumbersome -2CoreMono-molecular Edge100015Cutting Melee WeaponsCrit -1CoreMarksman Barrel120024Blaster RiflesRange +1; Cumbersome 2CoreBalanced Hilt150025MeleeAccurate +1CoreSpread Barrel172524Blaster Rifles & CarbinesGrants the Blast (4) Quality; Reduces range band by one to min of EngCoreAugmented Spin Barrel175024Baster RiflesDmg +1; +b to Mech checksCoreMulti-Optic Sight200013Ranged Weapons-bb to any checks due to darkness, smoke, etcCoreUnder-Barrel Grenade Launcher2000 (R) 25Ranged (Heavy) WeaponsLimited Ammo 1; Use grenade profile, but R (L) & Med range; Cumbersome +1; Enc +2CoreUnder-Barrel Flame Projector3000 (R) 25Ranged (Heavy) WeaponsAdds choice of fire mode (R (H) / D10 / C2 / Short / Burn 5, Blast 2); Cumbersome +1CoreSecondary Missile System300036Ranged (Heavy) WeaponsEnable the firing of rockets or missiles, using their profile (inc range); Cumbersome +2; Enc +3DCSuperior Weapon Customization500016Any weaponGrants the Superior QualityCoreArmour Attachments also cost 100 credits to attempt to install, plus a Mechanics roll is required to attach.ARMOUR ATTACHMENTSPriceHPRareArmourBase EffectSourceComlink20001HelmetLong Range Commlink added to helmetDCWeapon Mount100026Any armour & weapon 2 doses (ddd); Inflicts 5 Wounds; Each (t) inflicts 1 StrainCoreSynthetic Neuroparalytic (1 dose)75 (R) 06Resist single dose (dd); >2 doses (ddd); Inflicts 5 Strain; 1-2(t) remvoes free maneuver next round; >(ttt) staggers next round.Core

RecreationalGEARPriceEncRareSpecialBookChance Cubes100CoreSabacc (card) Deck4000CoreDejarik Table350101Core

SecurityGEARPriceEncRareSpecialBookSecurity Wrist Binders2500Require (dddd) Athletics or Coordination to escape.CoreRestraining Bolt (droid)3500NPC droids can't resist; PC droids can overcome with (dddd) Discipline check.CoreDisguise Kit10024CoreComm Jammer40043Bypassing requires (dd) Computer; diff increases closer to Jammer.CoreSlicer (comp hacker) Gear50024Unique to slicer.CoreComm Scrambler1,00005Adds (ss) to any attempts to decode.CoreElectronic Lock Breaker1,000 (R) 15Auto hack standard electronic locks.CoreData Breaker1,000 (R) 16+(bb) to Computers slice attempts.CoreFlesh Camouflage Set2,500 (R) 27Checks to see through disguise at (ddddd)CorePersonal Stealth Field20,000 (R) 19Impossible to see user; other physical means require (ddddd).Core

SurvivalGEARPriceEncRareSpecialBookFire Paste301Burns for 1hr without fuel source.DCField Goggles500Non-electronic; protects eyes from sun, dust, etc.DCRation Pack500CoreSyntherope (20m)51110 times the strength of durasteel.EtUCanteen7111.5L capacityDCField Rations1002Enough to survive on for 1wk.DCFood Preparation System2031Hot plate used to heat field rations.DCBreath Mask2511CorePup Tent3032Can ignore temps up to -20C.DCTent10041CorePortable Survival Shelter20024Water reclamation; weather/flameproof; folds to size of datapad.EtUCamouflage Paint4002Silhouette