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    e% n the /olems 7hamber you can see !ive poisonous bon!ires and !ive levers behind them. &et's

    get inside the room to the right and talk to the !ire golem. t will e3plain the names o! the levers. n

    the wardrobe in the wall there's a note on the proper se)uence o! the levers but the wardrobe is

    guarded by the golem on !ire. ?e must wait until the golem turns around and get the note. e

    care!ul and don't !ight the golem because it's got a very power!ul attack and it can destroy your

    golem, too. The proper se)uence o! the levers is based on the interpretation o! the name +ndre inaccordance with the runic alphabet*I used the &lder uthark while writing the pu%%le the same

    alphabet was used in the aster of )olems quest%. The proper order: The &ever o! Divine 9ower,

    the &ever o! Distress, the &ever o! Day, the &ever o! @ourney, and the &ever o! ew Tree.

    !% n the last chamber you can use the teleport to the Treasure 7hamber, but meditate !irst i! you've

    got some talents to allocate.

    1A. +!ter leaving the teleport, you can see a scared woman. ou should talk to +ndre *under the

    Treasure 7hamber% or to the commanding o!!icer o! the Temerian unit and begin the !inal phase o!

    the game.

    ! you've decided to use the golem under the Treasure 7hamber, you need to tell it what to do. !

    you've chosen to use the powder, you must use the lamp above the door.

    The way of the warrior

    t seems that you have not a chance without the support o! the golem andBor o! +nna and lara.

    a% /o downstairs and search !or the candelabrum. e care!ul not to tread on the dark tiles on the

    !loor or you will have to !ight a serious number o! monsters. The candelabrum unlocks the door

    ne3t to the stairs.

    b% (ow - the mages. ou can !ight, or cast +ard on the candles to kill the mages.

    c% n the on!ires 7hamber you should get some rest. ! you tread on the dark tiles you will have to

    !ight the tentacles.

    d%The ghouls in the ne3t chamber will present a nice show. ou can threaten them or !ight them.

    Don't show the ring, because they will want to take it !rom you by !orce.

    e% The golem in the /olems 7hamber will be a tough opponent but its weak point is its lack o! !ire

    resistance, so use gni.

    !% (ow you are in the chamber with the teleport. Cse the bon!ire to meditate and to allocate the

    talents and go through the teleport to the Treasure 7hamber*see above%.

    The variant # $: The Key and the Rain

    1. &et's talk to +nna and lara and allocate the talents. ! you check outside what is going on...

    $. =earch the innkeeper's body and !ind a key. +t the same time your ealth 9oints decrease

    because o! the acid !alling down !rom the skies, so run away. ou can come back to the inn and

    begin the )uest Master of GolemsandBor open the casket ne3t to the bar and take the key. (ow

    you can unlock the door to the guest chamber.

    . n the guest chamber you meet the innkeeper's wi!e and you can begin the )uest Vampires at the

    Inn *see below%. ou can also continueBbegin the )uest Master of Golemsand head !or the

    underground.

    . ou don't need to wait until dawn to talk to the innkeeper's wi!e, you can wake her up with the

    help o! the bell. owever, i! the day comes,you must have some black powder, or the golem or you

    must !ind a way to make the drunk innkeeper's wi!e sober in order to get away !rom the place o!

    your imprisonment:a%! you've got the black powder, you can come to the wall ne3t to the bed, read the hint, and now

    you know where to put the powder. Don't waste too much o! it, units o! black powder will be

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    enough to destroy the wall.

    b% ! you've got the golem, you can ask it to get you out o! the chamber. The golem will destroy the

    wall.

    c% ! you don't have the powder nor the golem you must take all the innkeeper's alcohol !rom all the

    wardrobes and then give her the ?ives' Tears potion.If you give the innkeeper's wife any other

    potion, she will die and you are in for an unpleasant surprise.The sober innkeeper will tell you to

    search her husband's wardrobe. There's some black powder. Take it, come to the wall ne3t to the bedand now you know what to do.

    . The second entrance to the underground is open now *the !irst one is described above in the

    variant Rest. /o into the corridor andenter the nights 7hamber. (ow you can play the game the

    same way like in the variant Restbeginning with point 6%.

    The )uest EVampires at the InnE

    1. Talk to the drunk innkeeper's wi!e and decide to kill the vampires *not necessarily immediately

    a!ter the !irst conversation%. The value o! the contract is suspiciously high.

    $. ! you stay at the innkeeper's chamber till dawn, your )uest is a !ailure.. ! you plan to !ight, you should use some potions be!ore the conversation with the vampires .

    ou can talk to +nna or kill the vampires without a word o! warning. ! you choose to talk, you can

    threaten +nna, leave her alone, tell her about the contract*she will attack you%, or 5ust say EDieE and

    start to !ight. Fampires are vulnerable to silver. ! you've decided not to kill the vampires, you can

    in!orm the innkeeper's wi!e about that.

    . +!ter having killed +nna and lara go to the innkeeper's wi!e to receive the money. The )uest is

    !inished. ! you stay till dawn in the innkeeper's chamber and you don't have some black powder nor

    the golem with you you are in !or a surprise.

    The )uest EMaster of GolemsE

    1. (e3t to the !ireplace at the inn there's an old book with a page o! +ndre's notes inside. +ndre

    describes how he constructed a speaking golem in his hut by the inn.

    $. *optional% (ow you can read EThe ook o! +ncient /ods and /oddessesE ne3t to the other

    !ireplace. +t the same time reading the book is a necessary prere)uisite to talking to +nna about her

    name and - later - to adding her and lara to your party.

    . (ow you can visit +ndre's hut and see the golem. ou can talk to it, but it's better to avoid such

    dialog lines like: Esecurity optionsE,EorderE, EgamblingE.

    . =earch the lamp ne3t to the inn entrance and !ind another note written by +ndre. +!ter you've

    read it, you should go to the well * run )uickly and maybe drink some potions such as ?ildcat%, and

    use the ladder.. +t the bottom o! the well there are seven empty rune stones. &et's take them to +ndre's hut.

    0. ou can see a change at the hut: a trapdoor is visible. &et's use the table and see the new dialog

    options. ou have to choose runes to paint. The runes must constitute the name +(+, that is: The

    ;une o! Divine 9ower, the ;une o! Distress, The ;une o! arvest, The ;une o! Divine 9ower *not

    necessarily in that order%.

    2. (ow, go down to the cellar through the trapdoor and put the runes into the appropriate urns. ou

    will receive the rune +(+.

    4. ?hen you go to the golem, choose the dialog option: EGrder - have something !or youE - and

    give it the rune +(+. ou shouldn't choose the option: EesE nor should you give it anything else

    or it will attack you. &et's choose: E7ome with meE.

    The golem is at your command, it will !ollow you and !ight your enemies. The )uest is !inished.

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    The other options:

    EDestroy yoursel!E *not really useful%

    E/o homeE - the golem will go to +ndre through the well and it will leave the entrance to the

    underground open.

    ou can open +ndre's chest and read his notes now. ou can also come back to +nna and lara andlet them 5oin you *or use the golem to kill them%.

    The )uest EThe Imprisoned WomanE

    1. +!ter you've talked to the wraith, you can undertake the task o! !reeing the woman imprisoned in

    the guest chamber at the inn. ! you choose not to speak to the wraith, it will disappear and the )uest

    won't be available.

    $. (ow you can open the door to the right and get to the guest chamber. The innkeeper's wi!e is no

    longer there. ou can come back to the wraith to report it or decide to go through the teleport.

    . *optional% n the town you can meet a beggar and talk to him. e will tell you about the town a

    little bit.. *optional% ! you see a chest, you can !ind there a use!ul hint about the town.

    . ou're looking !or the innkeeper's wi!e. inding her seems to be connected with !inding out about

    the nature o! the place you are in. + dwar! promises to help i! you !etch him a bottle o! Hahakaman

    Head. ! you don't have it, you can buy it !rom the townswoman.

    0. ?hen you give the mead to the dwar!, he will tell you about the town and he will advise you to

    !ind the el! called ?alking etween The ?orlds.

    2. The el! can be !ound not !ar !rom the dancers. =he will speak unwillingly unless you call her by

    her name in Gld =peech. Then she will give you the 9otion o! True Fision.

    4. ?hen you drink the potion, you will have very little time to !ind the innkeeper's wi!e. ! you !ind

    her, then speak shortly and run to the harborI

    6. Talk to the !errywoman and leave the town.

    1A. (ow you should tell the wraith what has happened. The )uest is !inished.

    +dam E!antastaE Duks>to

    $AA6