Entering the videogames world market

31
Entering the videogames world market Pietro Polsinelli @ppolsinelli [email protected]

description

How can a small videogame startup enter the world videogame market?

Transcript of Entering the videogames world market

Page 1: Entering the videogames world market

Entering the videogames world market

Pietro Polsinelli @ppolsinelli [email protected]

Page 2: Entering the videogames world market

Question: How can a small Florence based gaming startup hope to sell in the world market? I just have one suggestion - later. March 25, 2012 games in the world market 2

Page 3: Entering the videogames world market

The videogame market

Page 4: Entering the videogames world market

Total is…

2010:

65.000.000.000$

/ year

+ 3.000.000.000$

/ year

March 25, 2012 games in the world market 4

Page 5: Entering the videogames world market

But…

What is the world market?

Does it include #gamification? Does it include

#seriousGames (#specialGames)? Does it include

#gamesForSchools? Does it include direct PayPal

sales? Promotional games? #virtualItem sales?

E.g. #virtualItem horse dung sales via eBay?

March 25, 2012 games in the world market 5

Page 6: Entering the videogames world market

World videogame market: numbers?

The point is numbers…

or access?

March 25, 2012 games in the world market 6

Page 7: Entering the videogames world market

Game classifications: the puzzle

There are more kinds of games on earth than you can imagine…

Console games

Mobile games

Browser games

Facebook games

Indie games

Retro games

Special games

Promotional games (Lego…)

March 25, 2012 games in the world market 7

Page 8: Entering the videogames world market

Growth

So as the gaming

market is expanding in

all directions, so is it

easy to be successful?

March 25, 2012 games in the world market 8

Page 9: Entering the videogames world market

Niches and access

Page 10: Entering the videogames world market

A lesson in gaining access…

March 25, 2012 games in the world market 10

Page 11: Entering the videogames world market

WTF…

Amazing technology

Great stories

Beautiful art

Stunning animations

Wonderful soundtracks

March 25, 2012 games in the world market 11

Page 12: Entering the videogames world market

Zynga’s “evil” principle

“Scam people to play

repeatedly with

variable reinforcement

and cheating game

play telling them that

they are winning

anyway”

March 25, 2012 12 games in the world market

Page 13: Entering the videogames world market

Still…

There must be

something good

there. Why so

many non gamers

play it? Can it be

all that bad?

Try listening to the

game’ creators.

March 25, 2012 13 games in the world market

Page 14: Entering the videogames world market

Zynga’s “evil” principle - revisited

“We all want fun & social in our lives, its just too hard to get it”

“We need to lower the barriers for play & fun”

“All it takes is a 10 minute break”

http://www.youtube.com/watch?v=81F1qSOq3cs

March 25, 2012 14 games in the world market

Page 15: Entering the videogames world market

A new niche was discovered

You find it, buy it, install it, have a free afternoon,

learn the rules, play and master it.

All these are BARRIERS for the non gamers niche.

You don’t find it -> You don’t install it

March 25, 2012 games in the world market 15

Page 16: Entering the videogames world market

The videogame story

Before browser story Casual social game

I saw the game in a shop, or I saw the game in a review.

My real FB friend told me about it

I bought it Its free

got the cd / downloaded the game, installed it

No install – start immediately in my familiar FB environment – even while working

Went through the tutorial No instructions needed

Played for hours in the weekend Played 10 mins at work

Played the whole week end, mastered it No need to waste week ends

And stopped playing Contents extends continuously

March 25, 2012 16 games in the world market

Page 17: Entering the videogames world market

New stuff: Gamification

This was on Twitter

last week.

March 25, 2012 games in the world market 17

Page 18: Entering the videogames world market

One suggestion

Page 19: Entering the videogames world market

One suggestion

Have a great

idea, a business

plan, great game

design…

BUT MOST OF

ALL have a story

and an editorial

plan.

March 25, 2012 games in the world market 19

Page 20: Entering the videogames world market

Make it clear

Technical

innovation is

not a story.

A private

story is not

an editorial

plan.

March 25, 2012 games in the world market 20

Page 21: Entering the videogames world market

How can I put together an editorial plan?

Start selecting ideas by their

compatibility with a plan,

instead of the other way

round.

March 25, 2012 games in the world market 21

Page 22: Entering the videogames world market

Readings

March 25, 2012 games in the world market 22

Page 23: Entering the videogames world market

An example

Page 24: Entering the videogames world market

Think global / local

An example: Botticelli.

Botticelli is a free global brand.

Possible games:

Botticelli works. Rebuild the picture.

Work in the “bottega”. Painting a

Botticelli. The natural framework.

Knowledge in Botticelli’s time.

March 25, 2012 games in the world market 24

Page 25: Entering the videogames world market

An existing, important brand

March 25, 2012 games in the world market 25

Page 26: Entering the videogames world market

Competion is scarce…

March 25, 2012 games in the world market 26

Page 27: Entering the videogames world market

Even more important…

This can be news. You

can make many “unique”

pitches for the press.

This can be news,

asteroids… can’t.

March 25, 2012 games in the world market 27

Page 28: Entering the videogames world market

Game market?

•Nothing specific in the App Store

•While there are infinite many old and new revisions of asteroids, there is nothing specific using this free, typically Florentine brand. It’s a desert.

•Depending on the quality of the app, it can appeal also to non gamers. It could have applications in art history teaching, and so on.

March 25, 2012 games in the world market 28

Page 29: Entering the videogames world market

“Dig it”

March 25, 2012 games in the world market 29

Page 30: Entering the videogames world market

References

Games For Change

http://www.gamesforchange.org/

Casual for Kids: Leveraging Casual Gaming as Marketing | Brianna

KLEMM

http://casualconnect.org/lectures/marketing-pr/casual-for-kids-

leveraging-casual-gaming-as-marketing-brianna-klemm/

Vili Lehdonvirta

http://vili.lehdonvirta.com/

March 25, 2012 games in the world market 30

Page 31: Entering the videogames world market

Image attributions

http://www.flickr.com/photos/pmiaki/3588917349/in/set-72157606565476780/lightbox/

http://aboutus.lego.com/en-us/news-room/2012/february/lego-minecraft-micro-world/

http://laughingsquid.com/lego-star-wars-make-your-own-story/

http://www.smosh.com/smosh-pit/photos/20-incredible-video-game-lego-creations

http://anthony.liekens.net/index.php/Lego/Index

http://www.danishmama.com/2011/11/toys-lego-house-number/tumblr_ll3ptjaksp1qb2cl6o1_500/

http://www.wonderlandblog.com/wonderland/2011/12/lego-for-girls.html

http://www.geekosystem.com/zynga-is-evil/

http://www.flickr.com/photos/djpd/2226223458/sizes/l/in/photostream/

http://www.geekologie.com/2008/11/your-moneys-safe-with-me-a-leg.php

http://nl.lego.wikia.com/wiki/Obi-Wan_Kenobi

http://www.actnow.com.au/Opinion/The_Rise_of_the_Citizen_Journalist.aspx

http://legoexpress.tumblr.com/post/243677620/lego-book-small-coptic-bound-book-with-a-build

March 25, 2012 games in the world market 31