Enhanced Multimedia User Experience beyond 3GMobile Applications in Japan, 2007 Video Clip Downloads...
Transcript of Enhanced Multimedia User Experience beyond 3GMobile Applications in Japan, 2007 Video Clip Downloads...
Geneva, 10-11 September 2007
InternationalTelecommunicationUnion
Minoru EtohResearch Laboratories
NTT DoCoMo
September 10th, 2007
Enhanced Multimedia User Experience beyond 3G
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Presentation SummaryNew generation networks always foster new killer application environments. examples:
2.5G: mobile web-browsing and e-mail ,aka i-mode
3G: flat-rate services:video clip download, MMS
3.5G: music content deliverymobile SNS, 3D games
Beyond 3G potentials: high capacity & low latency ->broadband content deliveryinteractive games and HiFi media (e.g., VoIP)+mobile specific applications (e.g., Context-aware
services)
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• GSM is dominating 80% of cellular system in the world • Japan’s 3G penetration ratio is more than 70%.
Cellular Generation Global Outlook
GSM Association as of Mar. 2006
Global Celluar System Share Cellar System Share in Japan
TCA as of mar. 2007
GSM79.0%
W-CDMA2.7%
CDMA2.5%
CDMA2000 1x10.9%
PDC1.8%
othersothers3.0%
2G(27.7%) 3G(72.3%)2G(86.3%) 3G13.6%
2 billion user
2G v.s. 3G 2G v.s. 3G
97million users
CDMA2000 1x27.6%
W-CDMA44.7%
PDC27.1%
cdmaOne0.6%
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Internet Access Popularity through Cellular Phones
WHITE PAPER Information and Communications in Japan, 2005
uniqueusageof cellularphonesin Far East
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Mobile Applications in Japan, 2007
Video Clip DownloadsH.264, AAC, QVGA, 10MB, 192Kbps for streaming sub-1Mbps for download. Mobile MusicOTA full track music full download
(e.g., Napster To Go)Interactive Games with New HCI InterfacesE-commerce with Near Filed CommunicationGPS-applications
Note: AV contents delivery >> Mobile video phone (H.324) >> Push-to-Talk
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Multimedia in NGNGeneva, 10-11 September 2007
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500Kbps VGA H.264
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Continuous Progress of Wireless Access Capacity
Wireless access speed follows quasi-Moore’s Low.It doubles every two years.
9.6K
28.8K
3.6M
1G
384K
Dat
a sp
eed
[bp
s]
1998 2000 2001 2002 2004
10M
1M
100k
10k
14.4k
64k
PacketOne
2M
14M
HSDPA2M
Peak
average2.4MPeak
600kaverage
144k
307k
MAX sepc.
MAX sepc.
384k
W-CDMA 1xEV-DO
cdmaOne
CDMA20001x
100M
1G
2006 2008 2010 2012 2014 2016
3G-LTEDL:48MUL:14.4M
4GDL:100M
Cellular Capacity Estimation by Cost
Media Substitutionfor News Paper, Magazine,
and CD
Frat rate services
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L1/L2 Error Control
2G 3G 3.5G 3.9G-
Circuit Switch Packet
Circuit Switch Packet
Packet PacketHigh Error Rate(Voice)
Low Error Rate(ISDN)
Erro
r Con
trol M
echa
nism
(Del
ay)
L2
L1FEC(40-80msec)
FEC(20msec)
ARQ(20msec*n)
Realtime
Residual Error
FEC(20msec)
FEC(80msec)
ARQ(20msec*n)
FEC(20msec)
Hybrid ARQ(2msec*n)
Hybrid ARQ(0.5msec*n)
Un-acknowledge mode
Acknowledge mode
FEC(20msec)
Yes
Yes
No
No
Yes
Yes
Yes
Yes
Yes
Yes
No
No
Yes
No
Yes
No
High Data Rate, Short Frame Size, High Efficiency ARQ
Delay Jitter No Large No No Small Large Small Small
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Beyond 3G Network as Killer Application Enabler
Always-on Anywhere
High Capacity of Data Transmission
IP Connectivity toward Mobile Internet
Low Latency
Information Bridging
BroadbandContents
Games
Interactive HiFiMedia
UbiquitousApplications
Ajax/Web/SaaS
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Standardization on super-wideband speech codecs
Bitrate (kbit/s)
40
20
24, 32, 48
32
G.722.1C
20~32
10~16
32~64
32~48
AAC-LD
Algorithmic delay (ms)
Frame length (ms)
Sampling freq. (kHz)
International standard super-wideband codecs
ITU-T G.722.1 Annex CISO/IEC AAC-LD(Low Delay)
Ongoing codecs
ITU-T G.EV (Embedded Variable rate)Super-wideband scalable codec.
Super-wideband extension of G.711Core codec: narrowband codec at 64kbps
bandwidth extended AAC-LD(AAC-LD +SBR)
(full-band)
(super-wideband)
(wideband)
(narrowband)
Note: Quality was evaluated by a few experts.
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High-quality@[email protected]@12.2k
Demonstration
AMR
AMR-WB
High-quality 16k50
50
300 3.4k
7k
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Hints to think about the future
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Mobage-Town: Solely Mobile SNS
http://www.dena.jp/en/services/mobileportal.html
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Identify “where he/she is” in real time
From your cellphone
Through Internet form your PC
©ZENRIN CO.,LTD 2006
©ZENRIN CO.,LTD 2006
Location Identification ServicesLocation Identification Services
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Bridging the Information between the Two Spaces
DoCoMo
USB
IrDA
Contactless IC
Bluetooth
Memory Card
RFID
Microphone
CCD/CMOS Camera
GPS
Motion Sensor
Any Network
Linkage withBrick & Mortar Services
Linkage withLinkage withBrick & Mortar ServicesBrick & Mortar Services
Information Hub to Ubiquitous ServicesInformation Hub to Information Hub to Ubiquitous ServicesUbiquitous Services
Real Space Information Space
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Unique Cellular Usage in My Daily Life
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Summary (recapped)B3G Potentials: High Capacity of Data TransmissionIP Connectivity toward Mobile Internet Low LatencyInformation Bridging
Future Mobile Applicationsτ All the existing Internet Applications (except
very high volume data applications) +τ Mobile specific applications enabled by the
above the enabling features with always-onconnectivity
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Evolution of 3D Graphic LSI
1995 2000 2005
100K
1M
10M
100M
12/1994PS1.5M
1/1996ONYX IR10M
3/2000PS2 Actually -5M?(Ideally66M)
2/2003XBOX125M61W
12/2005XBOX360
500M
2006GeFORCE55002.67M
1998.11Dreamcast3M
6/2000GeFORCE25615M
10/2001ATI Radeon750045M
2006Qualcomm MSM4M(dual CPU)
9/1994ONYX210k
12/2004NintendoDS120k
12/2004
PSP33M
Polygon/sec
ONYX350140M
7/2002ATI Radeon9700300M
22W
145W
4W
2004Z3D70k
3.1Wh6-10 hours durability
500W
WS
PC/Game Device
PortableDevice
Production Date and NamePerformance (polygon/sec)
6.5Wh4-6 hr.
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D904iEquipped with a motion sensor
R S
Camera and Motion Sensor capture the user behavior.
ROLLR
SHAKE S
TOUCHT
P904i SH904i
R S T M
Camera captures user gestures.GestureTek technologies are used.
R S T M
MOVEM
Games with Cellular Phones with New HCI interfaces