Engaging&Instruc-onal&Design&for&...

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Engaging Instruc-onal Design for Gi4ed and Advanced Students Todd Ke;ler Summer 2014

Transcript of Engaging&Instruc-onal&Design&for&...

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Engaging  Instruc-onal  Design  for  Gi4ed  and  Advanced  Students  

Todd  Ke;ler  Summer  2014  

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Who  are  we?  

Todd    Professor  English  Teacher  Director  of  Advanced  Academics  Truck  load  of  kids  I  write  and  read  a  lot  I  see  lots  of  baseball  games  I  like  to  travel  but  really  don’t  like  the  beach    

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Jump  Right  In  

 How  do  you  think  school  choice  legisla-on  in  

Texas  will  impact  gi4ed  educa-on?  

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Today’s  Guiding  Ques-ons  

1.  What  are  research-­‐based  principles  for  be;er  teaching  and  learning?    

2.  How  do  we  understand  gi4edness  in  adolescence?    

3.  What  are  the  student  outcome  expecta-ons  for  gi4ed  students  in  grades  6-­‐12?  

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Today’s  Guiding  Ques-ons  

4.  How  might  teachers  design  learning  experiences  to  foster  deep  learning  so  that  gi4ed  adolescents  meet  the  outcome  expecta-ons  for  the  gi4ed  educa-on  program?  

 

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What  I  Expect  From  You  

•  You  will  apply  the  ideas  and  pedagogy  I  describe  to  your  teaching  posi-on.  

•  I  will  ask  you  to  create  examples  of:  – Deep  Learning  Design  – Teaching  for  cri-cal  and  crea-ve  thinking  – Advanced  Products  and  Performances  – Use  of  Authen-c  Research  in  your  curriculum  

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 What  does  it  mean  to  be  gi4ed?  

 

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 What  does  it  mean  to  be  gi4ed?  

 Does  it  change  over  -me  as  one  grows  older?  

 

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How  do  we  think  about  gi4edness?  

Maybe  the  way  we  have  been  thinking  about  gi4edness  isn’t  the  best  way.    What  if  we  ques-on  a  few  assump-ons  and  rethink  gi4edness,  especially  gi4edness  among  adolescents?  

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Rethinking  Gi4edness  1  

•  Gi4edness  is  a  developmental  process.  

– Changes  over  the  course  of  the  lifespan    

– Manifests  itself  in  different  ways  over  -me    

–  Influenced  by  internal  and  external  variables  

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Rethinking  Gi4edness  2  

•  Gi4edness  is  domain  specific.  

– Specificity  narrows  through  the  developmental  process  

– Early  poten-al  may  be  broad  but  adult  manifesta-on  is  domain  specific  and  narrow    

– Domains  open  and  close  over  -me  

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Rethinking  Gi4edness  3  

•  Gi4edness  is  malleable.  

– Capable  of  being  shaped  or  formed    

– Subject  to  outside  influences    

– Not  permanently  fixed  

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Rethinking  Gi4edness  4  

•  Gi4edness  must  be  developed  and  sustained  by  way  of  training  and  interven-ons  in  domain-­‐specific  skills.  

– This  is  a  role  at  least  shared  by  gi4ed  educa-on.  

–  If  gi4edness  is  not  developed  and  sustained,  it  may  not  manifest  at  later  life  stages.  

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Rethinking  Gi4edness  5  

•  Developing  gi4edness  includes  the  acquisi-on  of  the  psychological  and  social  skills  needed  to  pursue  difficult  new  paths.  

– There  is  a  dis-nct  social  and  emo-onal  element.  

– These  skills  are  related  to  high  levels  of  performance,  crea-vity,  innova-on,  and  cri-cal  engagement  with  work  and  produc-on.  

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Rethinking  Gi4edness  6  

•  Gi4edness  includes  the  individual’s  conscious  decision  to  engage  fully  in  a  domain.  

– Gi4edness  necessarily  involves  hard  work  and  commitment.  

– Fully  engaged  looks  different  across  the  developmental  life  span.  

– Mo-va-on  and  determina-on  are  aspects  of  developing  gi4edness  over  -me.  

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Rethinking  Gi4edness  Goal  

The  goal  of  the  developmental  process  is  to  transform  poten-al  talent  during  youth  into  outstanding  performance  and  innova-on  in  

adulthood.    

– We  should  spend  less  -me  looking  for  gi4edness  and  more  -me  developing  gi4edness.  

– The  goal  of  gi4ed  educa-on  is  to  develop  gi4ed  individuals.  

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Defining  Gi4edness  in  Adolescence  

Gi4edness  is  the  manifesta-on  of  performance  or  produc-on  that  is  clearly  at  the  upper  end  of  the  

distribu-on  in  a  talent  domain  even  rela-ve  to  that  of  other  high-­‐func-oning  individuals  in  that  domain.  

 •  Performance  or  produc-on  •  Upper  end  of  distribu-on  •  In  a  talent  domain      

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Defining  Gi4edness  in  Adolescence  

Further,  gi4edness  can  be  viewed  as  developmental,  in  that  in  the  beginning  stages,  poten-al  is  the  key  

variable;  in  later  stages,  achievement  is  the  measure  of  gi4edness;  and  in  fully  developed  talents,  elite  

performance  or  outstanding  achievement  is  the  basis  on  which  the  label  of  gi4ed  is  granted.  

 •  Developmental  •  Poten-al—achievement—elite  performance  

 

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Defining  Gi4edness  in  Adolescence  

Psychosocial  variables  play  an  essen-al  role  in  the  manifesta-on  of  gi4edness  at  every  developmental  stage.  Both  cogni-ve  and  psychosocial  variables  are  malleable  and  need  to  be  deliberately  cul-vated.  

 •  Psychosocial  variables  are  important  and  necessary  •  Psychosocial  variables  are  malleable.  •  How  can  we  teach  and  foster  hard  work,  commitment,  habits  

of  excellence,  resilience,  discipline,  mo-va-on?  •  How  can  we  teach  and  foster  advanced  cogni-ve  skills?  

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 How  do  you  develop  gi4ed  performances  

among  your  students?  

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 How  do  you  develop  gi4ed  performances  

among  your  students?    

The  general  curriculum  is  not  designed  to  elicit  gi4ed  performance.    

An  advanced  pedagogy  is  required.  So,  what  does  it  look  like?  

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Gi4ed/Advanced  Pedagogy  

•  Advanced  Content  and  Deep  Learning  

•  Emphasis  on  cri-cal  thinking  

•  Opportuni-es  for  crea-ve  thinking/expression  

•  Engagement  in  authen-c  research  

•  Advanced-­‐level  products  and  performances  

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PRINCIPLES  OF  LEARNING  Engaging  Instruc-onal  Design  

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Learning  

 Learning  results  from  what  the  student  does  and  thinks  and  only  from  what  the  student  does  and  thinks.  The  teacher  can  advance  learning  only  by  

influencing  what  the  student  does  to  learn.    

-­‐  Herbert  A.  Simon  

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Learning  

1.  Learning  is  a  process.      

2.  Learning  involves  change  in  knowledge,  beliefs,  behaviors,  and/or  aitudes.    

3.  Learning  is  not  something  done  to  students,  but  rather  something  students  themselves  do.  

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7  Principles  of  Learning  

•  The  more  we  know  about  how  learning  works,  the  be;er  we  can  design  experiences  to  help  students  learn.  

•  Students  with  higher  cogni-ve  ability  are  generally  more  effec-ve  and  efficient  learners  than  those  with  average  or  lower  than  average  ability.  

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What  do  you  think?  

•  Read  the  7  Principles  of  Learning  in  your  handout  on  page  2.  

•  List  3  to  5  instruc-onal  ideas  that  you  think  you  could  implement  based  on  the  principles  of  learning.  

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DEEP  APPROACHES  TO  LEARNING  Engaging  Instruc-onal  Design  

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Deep  Approach  to  Learning  

What  is  a  deep  approach  to  learning?    How  can  teachers  design  instruc-on  to  encourage  and  sustain  deep  approaches  to  learning?    What  are  some  instruc-onal  designs  suppor-ng  deep  approaches  to  learning?  

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Deep  Approaches  to  Learning  Deep  Learning   Surface  Learning  

Defini-on   Examining  new  facts  and  ideas  cri-cally,  and  tying  them  into  exis-ng  cogni-ve  structures,  making  numerous  links  between  ideas.  

Accep-ng  new  facts  and  ideas  uncri-cally  and  a;emp-ng  to  store  them  as  isolated,  unconnected  items.  

Characteris-cs   Looking  for  meaning.  Focusing  on  the  central  argument  or  concepts  needed  to  solve  a  problem.  

Relying  on  rote  learning.  Focusing  on  outward  signs  and  the  formula  needed  to  solve  a  problem.  

Interac-ng  ac-vely.  Dis-nguishing  between  arguments  and  evidences.  

Receiving  informa-on  passively.  Failing  to  dis-nguish  principles  from  examples.  

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Deep  Approaches  to  Learning  Deep  Learning   Surface  Learning  

Characteris-cs   Making  connec-ons  between  concepts  and  disciplines.  

Trea-ng  learning  as  separate  and  dis-nct.  

Ac-vely  rela-ng  new  and  previous  knowledge.  

Not  recognizing  new  material  as  building  on  previous  work.  

Linking  course  content  to  real  life.  

Seeing  course  content  simply  as  material  to  be  learned  for  the  exams.  

Student   Intrinsic  curiosity  in  the  subject   Learning  simply  to  pass  courses  and  approach  gradua-on  

Emphasis  on  meaning  making  and  understanding  

Belief  that  factual  recall  is  required  and  valued  

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Deep  Approaches  to  Learning  Deep  Learning   Surface  Learning  

Teachers   Show  personal  interest  in  the  subject  

Convey  disinterest  or  nega-ve  aitude  about  material  

Emphasize  the  structure  of  the  subject  and  complex  thinking  

Present  material  as  a  series  of  unrelated  facts  and  ideas  

Confron-ng  students  misconcep-ons;  ac-ve  learning  

Allowing  students  to  remain  passive  

Assessments  that  require  thought,  connec-on,  applica-on  

Assessing  independent  facts  and  details  

Less  is  more;  emphasis  on  depth  of  content  

Emphasizing  coverage  at  the  expense  of  depth  

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Deep  Approaches  to  Learning  

Provide  rigorous  and  engaging  task  demands  to  address  specific  standards  (TEKS).    – More  complex  thinking  – Greater  depth  and  complexity  –  Interdisciplinary  connec-ons  –  Increased  levels  of  independence  – Advanced  level  texts  

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Deep  Approaches  to  Learning  

Create  advanced  product  demands  to  elevate  levels  of  learning  and  engagement.    –  Interdisciplinary  products  – U-lize  advanced  research  techniques  – Advanced  product  standards    

•  Texas  Performance  Standards  (www.texaspsp.org)    

– Require  specific  cri-cal  and  crea-ve  thinking  skills  

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Addi-onal  Considera-ons  

Assess  Higher  Level  Objec-ves    – Memoriza-on  fosters  Surface  Learning    

– Applica-on  and  Problem  Solving  foster  Deep  Approaches  to  Learning  •  How  can  you  design  assessments  that  require  students  to  apply  what  they  learned  to  a  new,  relevant  situa-on?  

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Addi-onal  Considera-ons  

Teaching  which  involves  students  in  ac-ve  and  independent  learning  is  more  likely  to  foster  deep  approaches  to  learning.  – Pose  interes-ng  problems  (Problem-­‐based  learning)  

–  Individual  Learning  Contracts  (Independent  inves-ga-ons  and  product  development)  

– Team  Problem  Solving  Learning  Tasks  

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Addi-onal  Considera-ons  

Student  Choice  – Students  are  more  likely  to  adopt  deep  approaches  to  learning  rather  than  surface  approaches  if  they  have  some  degree  of  choice  in  the  learning  tasks  or  products.  

– Give  a  menu  of  acceptable  op-ons.  – Give  students  opportuni-es  to  propose  their  plan  for  a  por-on  of  the  learning  tasks.  

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Addi-onal  Considera-ons  

Fostering  Independence  in  Learners    Balance  between  Giving  and  Seeking  Informa-on  –  Develop  classroom  prac-ces  in  which  you  give  some  essen-al  informa-on  about  a  topic  but  also  require  students  to  seek  addi-onal  informa-on  about  the  topic.  

– World  History  Example  •  Find  two  sources  of  informa-on  about  the  technological  advances  in  the  Ancient  Egyp-an  empire.  Bring  the  informa-on  to  class.  

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Summary  

•  Students  with  deep  approaches  to  learning  are  more  mo-vated  and  engaged  in  the  learning  tasks.  

•  Some  teaching  approaches  are  more  likely  to  foster  deep  approaches  to  learning.  

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Summary  

•  Taking  posi-ons  and  defending  them  •  Genera-ng  and  suppor-ng  ideas  •  Project-­‐Based  Learning    •  Problem-­‐Based  Learning  •  Teach  and  assess  higher  level  cogni-on  •  Ac-ve  and  Independent  Learning  •  Provide  reasonable  choice  in  learning  tasks  

 

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Applying  What  You  Learn  

 How  can  you  do  something  different  in    your  instruc-onal  design  to  foster  a  deep  

approach  to  learning?      

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EMPHASIZING  CRITICAL  THINKING  Engaging  Instruc-onal  Design  

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Very  few  seek  knowledge  in  this  world.  Mortal  or  immortal,  few  really  ask.  On  the  contrary,  they  try  to  wring  from  the  unknown  the  answers  they  have  already  shaped  in  their  own  minds—jus-fica-ons,  explana-ons,  forms  of  consola-on  without  which  

they  can’t  go  on.  To  really  ask  is  to  open  the  door  to  the  whirlwind.  The  answer  may  annihilate  the  

ques-on  and  the  ques-oner.    

Spoken  by  the  vampire  Marius  in  The  Vampire  Lestat  

Ann  Rice  (1985)    

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Why  Cri-cal  Thinking?  

“Working,  learning,  and  ci-zenship  in  the    21st  Century  demands  that  we  all  know  how  to  think—to  reason,  analyze,  weigh  evidence,  

problem  solve.”    

-­‐Tony  Wagner  The  Global  Achievement  Gap  

(2008)  

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Why  Cri-cal  Thinking?  

The  explosion  of  informa-on  in  the  knowledge-­‐based,  digital  world  of  work  and  educa-on  demand  a  new  set  of  skills:  – Accessing  and  searching  – Managing  and  evalua-ng  – Analyzing  and  crea-ng  

 Trilling  and  Fadel  

21st  Century  Skills:  Learning  and  Life  in  Our  Times  (2009)  

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IS  CRITICAL  THINKING  A  GOAL  OF  YOUR  CLASSROOM?  

Engaging  Instruc-onal  Design  

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Cri-cal  Thinking  as  a  Goal  

•  Is  it  wri;en  down?  – Have  you  specifically  defined  it?  – Have  you  included  CT  objec-ves  in  your  plans?  – Are  you  measuring  cri-cal  thinking?  

•  Why  not?  –  It’s  nebulous?  –  It’s  dangerous?  

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Cri-cal  Thinking  as  a  Goal  

•  For  a  teacher  to  effec-vely  teach  cri-cal  thinking,  there  needs  to  be  a  decision  that  it  is  a  worthy  goal?    

•  Teachers  and  students  should  know  what  cri-cal  thinking  is  and  why  it  is  an  important  objec-ve.    

•  All  stakeholders  should  know  how  a  focus  on  cri-cal  thinking  will  impact  the  curriculum  and  work  that  students  do.  

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CT  Goal  Example  

Students  will  develop  the  specific  skills  and  disposi-ons  of  thinking  cri-cally  as  evidenced    by  products  and  performances  reflec-ng  cri-cal  analysis,  clear  and  coherent  arguments,  and    the  forma-on  of  well-­‐reasoned  judgments    

and  decisions.  

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WHAT  IS  CRITICAL  THINKING?  Engaging  Instruc-onal  Design  

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Defini-on  of  CT  

Cri-cal  thinking  is  reasonable  and  reflec-ve  thinking  focused  on  deciding  what  to  do  or  believe.  

-­‐Robert  Ennis  (2005)  

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Cambridge  Defini-on  of  CT  

Cri-cal  thinking  is  the  analy-c  thinking  which  underlies  all  ra-onal  discourse  and  inquiry.  It  is  characterized  by  a  me-culous  and  rigorous  approach.  Cri-cal  thinking  processes  include:  – Analyzing  Arguments  –  Judging  the  relevance  and  significance  of  informa-on  –  Evalua-ng  claims,  inferences,  arguments,  and  explana-ons  

–  Construc-ng  clear  and  coherent  arguments  –  Forming  well-­‐reasoned  judgments  and  decisions  

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Further  Explana-on  

•  CT  is  strongly  equated  with  ra-onality.  

•  CT  is  ubiquitous.  All  ra-onal  discourse  involves  the  ac-vity  and  applica-on  of  CT.  

•  CT  is  by  and  large  analy-cal.  It  rests  upon  the  ability  to  dissect  arguments  and  informa-on.  

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Further  Explana-on  

•  CT  is  rigorous  and  me-culous.  It  is  not  passive,  automa-c,  spontaneous,  or  reac-ve.  Rather  it  is  ac-ve,  careful,  and  thorough.  

•  CT  is  an  academic  discipline.  Thus,  it  is  a  set  of  skills  which  can  be  explicitly  and  purposefully  learned  and  taught.  

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Further  Explana-on  

•  CT  comprises  a  number  of  ra-onal  processes  which  are  o4en  hidden  or  implicit.  The  formal  study  of  CT  as  an  educa-onal  goal  makes  these  processes  unconcealed  and  explicit.  

•  Formally  teaching  and  prac-cing  CT  can  improve  students  ability  to  think  and  act  ra-onally.  

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The  Dangerous  Part  

•  Cri-cal  Thinking  requires  open-­‐mindedness.  

•  Seing  aside  one’s  own  views  is  a  pre-­‐requisite  for  being  able  to  analyze  another’s  argument.  

•  Being  open-­‐minded  allows  a  person  to  acknowledge  that  his  own  views  may  be  unsupported  or  even  wrong.  

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What  CT  is  not  

•  Cri-cal  thinking  is  not  equivalent  to  higher  order  thinking  skills.    

•  We  cannot  assume  that  because  students  are  working  at  the  upper  end  of  Bloom’s  Taxonomy  that  they  are  thinking  cri-cally.    

•  CT  is  not  problem  solving.  •  CT  is  not  close  reading.  

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RESEARCH  SUPPORT  FOR  DEVELOPING  CRITICAL  THINKING  

Engaging  Instruc-onal  Design  

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Four  Approaches  to  Teaching  CT  

General  Approach    – Teach  CT  skills  directly  and  separately  from  content  instruc-on    

– Study  of  logic    

– Cri-cal  thinking  classes    

– Separate  CT  thread  within  the  curriculum  

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Four  Approaches  to  Teaching  CT  

Infusion  Approach    – Deep,  thoughsul  subject-­‐ma;er  instruc-on    

– Students  are  encouraged  to  think  cri-cally  in  the  subject    

– CT  skills  and  disposi-ons  are  made  explicit  

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Four  Approaches  to  Teaching  CT  

Immersion  Approach    – Thought  provoking  subject  ma;er    

– Students  are  immersed  in  the  subject  

– However,  in  contrast  to  the  infusion  approach,  CT  principles  are  not  made  explicit.  

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Four  Approaches  to  Teaching  CT  

Mixed  Approach  

–  Combina-on  of  the  general  approach  with  either  the  infusion  or  the  immersion  approach  

–  Students  involved  in  subject  specific  CT  

–  They  also  receive  a  separate  thread  or  course  aimed  at  teaching  general  principles  of  CT  

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Which  Approach  is  Typically  Used  

According  to  the  research,  the  following  order  is  the  most  common  to  least  common  in  the  exis-ng  research  on  CT  instruc-on:    

1.  Infusion  2.  Immersion  3.  General  4.  Mixed  

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Which  Approach  is  Most  Effec-ve  Mixed  Approach  (General  and  Infusion)  – Average  effect  size  .94  (large)  

Infusion  Approach  – Average  effect  size  .54  (medium)  

General  Approach  –  Average  effect  size  .38  (small  to  medium)  

Immersion  Approach  – Average  effect  size  .09  (negligible  to  small)  

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When  is  CT  Most  Effec-ve  

– CT  instruc-on  is  most  effec-ve  with  students  ages  11-­‐15  (roughly  grades  6-­‐10)    ES:    .69  

– CT  instruc-on  is  second  most  effec-ve  with  students  ages  6-­‐10  (roughly  grades  1-­‐5)    ES:    .52  

– CT  with  undergraduate  students    ES:    .25  

– CT  with  students  ages  16-­‐18    (grades  11-­‐12)    ES:    .10    (There  are  only  8  studies  to  analyze.)  

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Factors  Influencing  CT  Success  

•  Instructor  Training  – When  teachers  received  special  advanced  training  in  prepara-on  for  teaching  CT,  the  impact  of  the  instruc-on  was  greatest.  (ES  =  1.00)  

•  Classroom  Observa-ons  – When  there  were  extensive  administra-ve  observa-ons  to  monitor  the  implementa-on  of  CT  instruc-on  the  impact  was  significant.  (ES  =  .58)  

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What  Doesn’t  Really  Work  

•  There  was  virtually  no  effect  for  intent  to  improve  students’  CT  by  simply  adding  CT  objec-ves  to  the  curriculum  or  course  objec-ves.    (ES  =  .13)  

•  There  was  essen-ally  no  effect  for  collabora-ve  cri-cal  thinking  (ES  =  .10  difference  between  the  collabora-ve  versus  the  non-­‐collabora-ve  groups)  

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WHAT  DOES  IT  LOOK  LIKE  IN  YOUR  ADVANCED  ACADEMICS  CLASSROOM?  

Engaging  Instruc-onal  Design  

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Don’t  Forsake  the  Research  

A  mixed  approach  is  most  effec-ve  –  Include  a  strand  of  direct  teaching  of  CT  skills  

 –  Infuse  CT  into  content  instruc-on  

 –  Make  CT  objec-ves  explicit  and  measurable  

 –  Define  products  and  performances  that  will  be  

opportuni-es  for  students  to  demonstrate  CT  

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Design  for  Thinking  

•  It’s  not  possible  to  teach  cri-cal  thinking  if  you  don’t  begin  with  a  design  that  requires  thinking.  

•  Learning  design  must  emphasize  students  making  judgments  about  what  is  true,  accurate,  correct,  be;er,  or  best  reasoning.  

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Cri-cal  Thinking  Skills  Skill   Sub-­‐Skill/Process  

Analysis   Recognizing  and  using  basic  terminology  of  reasoning  

Recognizing  arguments  and  explana-ons  

Recognizing  different  types  of  reasoning  

Dissec-ng  an  argument  

Categorizing  the  component  parts  of  an  argument  and  iden-fying  its  structure  

Iden-fying  unstated  assump-ons  

Clarifying  meaning  

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Cri-cal  Thinking  Skills  Skill   Sub-­‐Skill/Process  

Evalua-on   Judging  relevance  

Judging  sufficiency  

Judging  significance  

Assessing  credibility  

Assessing  plausibility  

Assessing  analogies  

Detec-ng  errors  in  reasoning  

Assessing  the  soundness  of  reasoning  within  an  argument  

Considering  the  impact  of  further  evidence  upon  an  argument  

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Cri-cal  Thinking  Skills  Skill   Sub-­‐Skill/Process  

Inference   Considering  the  implica-ons  of  claims,  points  of  view,  principles,  hypotheses,  and  supposi-ons  

Drawing  appropriate  conclusions  

Synthesis  and   Selec-ng  material  relevant  to  an  argument  

Construc-on   Construc-ng  a  coherent  &  relevant  argument  or  counter-­‐argument  

Taking  arguments  further  

Forming  well-­‐reasoned  judgments  

Responding  to  dilemmas  

Making  and  jus-fying  ra-onal  decisions  

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Teach  Cri-cal  Thinking  Objec-ves  

•  Use  the  cri-cal  thinking  skills  and  sub-­‐skills  to  design  tasks  for  students.  

•  Develop  learning  outcomes  based  on  the  skills  and  sub-­‐skills  

•  Teach  /  model  the  terminology  of  reasoning.    

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Cri-cal  Thinking  Environment  

•  A  classroom  rich  for  cri-cal  thinking  includes  content  focused  on  the  following:  

– Big  ques-ons  with  no  right  or  wrong  answers  –  Issues  of  values  or  compe-ng  ethics  – Dilemmas  – Big  debates  in  your  content  area  – Mul-ple  and  compe-ng  perspec-ves  

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Strategies  for  Cri-cal  Thinking  

•  Reading  Cri-cally  from  Argumenta-ve  Texts  

– Recognize  the  structure  and  components  of  an  argument  (conclusion,  reasons,  assump-ons,  etc.)  

– Dissec-ng  an  argument    

– Categorizing  components  of  an  argument  

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Strategies  for  Cri-cal  Thinking  

•  Model  Cri-cal  Thinking  in  Your  Discipline  

– Present  new  material  to  students  in  the  form  of  arguments  (some  sound,  some  fallacious)  

– Think  aloud.  – Use  the  terminology  of  reason.  

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Strategies  for  Cri-cal  Thinking  

•  Construc-ng  Arguments  

– Appropriately  use  reason  to  support  conclusions  

– Select  evidences  relevant  to  an  argument  

–  Iden-fy  and  address  counter-­‐arguments  

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Strategies  for  Cri-cal  Thinking  

•  Write  argumenta-ve  essays  

– Make  claims  and  support  them  with  reason.  – Understand  principles  of  reason  and  evidence.  – Dig  deeper  into  assump-ons  and  inferences.  – Prac-ce  wri-ng  responses  to  argumenta-ve  essays  generated  by  other  students.  

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Strategies  for  Cri-cal  Thinking  

•  Probing  Ques-ons  

– Require  students  to  state  posi-ons  or  make  decisions  in  response  to  ques-ons  or  issues.  

– Probe  them  to  jus-fy  their  posi-ons/decisions  – What  is  your  ra-onale?  – What  evidence  supports  your  claim?  – How  might  someone  else  think  differently?  

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Cri-cal  Thinking  

When  you  design  learning  tasks:  

– Require  students  to  think  deeply  about  complex  content  and  significant  ques-ons.    

– Ask  students  to  take  posi-ons  and  defend  those  posi-ons  ra-onally  with  evidence.    

–  Include  cri-cal  reading  and  argumenta-ve  wri-ng.  

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Summary  

•  Cri-cal  thinking  is  a  skill  that  can  be  developed  

•  Cri-cal  thinking  is  a  dis-nct  category  of  thinking  skills  associated  with  clarity  of  thought  and  ar-culate  reasoning.  

•  Developing  cri-cal  thinking  skills  requires  an  inten-onal  focus  prac-cing  and  using  the  skills  of  cri-cal  thinking  in  your  discipline.  

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EMPHASIZING  CREATIVE  THINKING  Engaging  Instruc-onal  Design  

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Crea-vity  is  a  habit,  unfortunately  school  some-mes  treats  it  as  a  bad  habit.    

-­‐  Robert  Sternberg,  2010  

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Crea-vity  Myth  

Crea-vity  is  a  trait  that  one  seems  to  be  born  with  or  not  born  with.      

Actually,  crea-vity  is  be;er  understood  as  a  disciplined  way  of  thinking  that  can  be  

developed.  

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Crea-ve  Thinking  

•  Genera-on  of  novel  ideas  or  products.    •  Crea-vity  can  occur  on  all  disciplines  and  most  areas  of  life.  

 •  Crea-vity  is  typically  associated  with  divergent  thinking,  fluency,  originality,  flexibility,  innova-on,  and  imagina-on.  

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Traits  to  Develop  

The  following  are  characteris-cs  that  seem  to  support  crea-ve  thinking:  

•  Independent  thinkers  •  Risk-­‐takers  •  Curious  •  Wi;y  •  Unconven-onal  •  Ques-oning  

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Keys  to  Learning  Design  

•  Create  situa-ons  in  which  students  must  generate  and  defend  ideas.  

•  Develop  opportuni-es  for  students  to  access  and  apply  informa-on  through  the  genera-on  of  ideas.  

•  Instruct  students  on  the  difference  between  typical  responses  and  responses  that  are  crea-ve.  

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Teaching  for  Crea-vity  

Model  •  Model  crea-ve  thinking  and  behaviors  for  the  students.    

Opportunity  •  Provide  regular  opportuni-es  for  students  to  respond  

crea-vely.    

Reward  •  Reward  crea-ve  responses  in  order  to  encourage  crea-ve  

thinking.    

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Model  Crea-vity  

•  Demonstrate  crea-ve  thinking  out  loud.  

•  Share  crea-ve  ideas  and  products  that  you  develop  within  your  discipline.  

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Model  Crea-vity  

•  Share  examples  of  people  in  your  field  who  are  genera-ng  crea-ve  ideas  and  products.  

•  You  have  to  know  what  crea-vity  looks  like  in  your  field.  

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Model  Crea-vity  

•  Dispel  myths  about  crea-vity.  –  It’s  not  associated  with  madness.  –  It’s  not  mys-cal.  –  It’s  not  easy,  cra4sy,  or  artsy.    

•  Innova-on  is  somewhat  synonymous  with  crea-vity,  though  it  probably  implies  more  follow-­‐through  and  development.  

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Model  Crea-vity  

•  Create  and  maintain  a  psychologically  safe  classroom  environment.  

•  Encourage  risk-­‐taking  in  the  world  of  ideas.    •  Encourage  humor,  fantasy,  and  imagina-on.  

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Model  Crea-vity  

•  Help  students  understand  the  development  of  their  crea-ve  thinking  skills.  (It’s  not  sta-c.)  

•  Accept  create  ideas  and  responses  even  when  there  are  quirky  or  awkward.  

•  Help  students  resist  peer  pressure  to  conform.  

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Crea-ve  Opportuni-es  

•  Design  learning  experiences  that  require  students  to  generate  ideas.  

•  It’s  not  very  likely  students  will  generate  novel  ideas  or  products  if  there  are  not  expecta-ons  to  develop  ideas  at  all.  

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Crea-ve  Opportuni-es  

•  Make  crea-ve  thinking—the  genera-on  of  novel  ideas  and  products—a  regular  part  of  your  course.  

•  You  have  to  ask  the  hard  curriculum  ques-on—where  can  I  regularly  add  opportuni-es  to  generate  ideas  and  develop  products.  

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Crea-ve  Opportuni-es  

•  Provide  opportuni-es  to  develop  authen-c  products  and  performances.  

•  Provide  open-­‐ended  responses  and  crea-ve  la-tude  for  the  products  and  performances.  

•  Don’t  confuse  real  crea-vity—novel  idea  or  product—with  decora-ve  presenta-on.  

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Crea-ve  Opportuni-es  

•  Design  learning  experiences  for  applica-on.    

•  Informa-on  is  easy  to  come  by.    Knowing  what  to  do  with  it  is  the  challenge.  

 •  How  will  students  use  what  you  are  teaching  to  think  and  act  in  their  current  or  future  world?  

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Crea-ve  Opportuni-es  

•  It’s  okay  to  say,  “I  want  you  to  think  crea-vely.”  

•  That’s  different  than  saying,  “Be  crea-ve.”  

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Crea-ve  Opportuni-es  

•  Ask  students  to  brainstorm.  Generate  as  many  ideas  as  possible  without  judgment  of  their  quality.  

•  Give  crea-ve  prompts:  – What’s  another  way  of  thinking  about…  – How  could  we  combine  those  ideas…  –  In  what  ways  might  you…  

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Reward  Crea-vity  

•  Specifically  state  that  you  seek  or  welcome  crea-ve  responses  on  an  assignment.  

•  Reward  those  who  respond  crea-vely,  take-­‐intellectual  risks.  

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Reward  Crea-vity  

•  Design  a  crea-ve  response  rubric.  

•  Ideas  for  the  rubric:  – Novelty/originality  – Unique  presenta-on  of  an  idea  – Unique  combina-on  of  concepts  or  idea  – A  new  way  of  seeing  a  situa-on  or  a  new  interpreta-on  (flexibility)  

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Reward  Crea-vity  

•  Create  safe  environments  that  support  students’  efforts  to  generate  novel  responses.  

•  Acknowledge  and  celebrate  responses  that  are  crea-ve,  even  if  you  know  the  idea  could  be  improved.  

•  Find  or  save  examples  of  students’  crea-ve  thinking.  

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Crea-vity  Killers  

•  Classrooms  or  situa-ons  where  students  don’t  feel  comfortable  sharing  ideas.  

•  Atmosphere  reinforcing  the  idea  that  mistakes  are  not  allowed.  (Reduces  risk-­‐taking).  

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Crea-vity  Killers  

•  Teachers  ignore  student  idea.  

•  Students  believe  that  the  best  way  to  succeed  is  to  think  like  the  teacher.  

•  Rules  and  restric-ons  limit  the  range  of  responses  students  are  able  to  generate.  

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Ques-ons  to  Guide  You  

•  In  what  ways  are  people  thinking  crea-vely    in  my  field  today?    In  the  past?  

•  How  might  I  model  thinking  crea-vely  about  the  subject  I  am  teaching?  

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Ques-ons  to  Guide  You  

•  In  what  ways  might  I  design  learning  experiences  in  which  students  are  expected  to  generate  idea  and  defend  them?  

•  Equally  as  importantly,  how  can  I  encourage  crea-ve  responses  when  they  generate  those  ideas?  

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Ques-ons  to  Guide  You  

•  How  might  I  foster  a  psychologically  safe  classroom  where  students  not  only  feel  comfortable  about  sharing  ideas,  but  desire  to  share  ideas?  

•  In  what  ways  will  I  reward  crea-ve  thinking?  

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Summary  

•  Crea-vity  is  the  genera-on  of  novel  ideas  or  products.  

•  Crea-vity  is  a  learned  skill,  not  a  sta-c  trait.  

•  Crea-ve  thinking  can  be  enhanced  with  prac-ce.  

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Summary  

•  The  role  of  the  teacher  is  to  model  crea-ve  thinking,  provide  regular  opportuni-es  for  crea-ve  responses,  and  reward  students  for  developing  crea-ve  thinking  skills.  

•  Model—Opportunity—Reward      

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Crea-ve  Thinking  

When  designing  learning  tasks:    – Create  situa-ons  in  which  students  generate  and  defend  ideas.  

– Create  situa-ons  in  which  students  have  to  apply  what  they  learn  through  genera-on  of  ideas.  

– Teach  students  the  difference  between  typical  responses  and  responses  that  are  novel  and  original.  

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INCLUDING  AUTHENTIC  RESEARCH  Engaging  Instruc-onal  Design  

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Why  Teach  Research?  

•  In  a  knowledge  economy,  organized  informa-on  is  an  asset,  a  commodity.  

•  Genera-ng  valuable  informa-on  is  both  crea-ve  and  analy-cal.  

•  Authen-c  research  leads  to  advanced  products  and  performances.  

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Hierarchy  of  Research  

Level   Type  of  Research  

Lowest  Level   Summary  Report  

More  Complex   Systema-c  Review  

Most  Complex  

Original  Research  Novice  Expert    Professional  

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Summary  Report  

•  Research  the  Internet  or  other  sources  and  write  a  summary  report  about  a  topic.  

 •  No  systema-c  methodology  for  gathering  or  analyzing  data  

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Summary  Report  

•  Mostly  recrea-onal  value  but  not  much  authen-c  academic  value  

 •  May  employ  skills  of  data  collec-on,  source  valida-on,  and  summariza-on  

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Summary  Report  

Example  •  In  world  geography,  students  are  assigned  to  conduct  research  on  a  country  in  Africa.  Students  are  to  develop  a  visual  and  oral  presenta-on  to  summarize  informa-on  about  the  customs,  tradi-ons,  religions,  economics,  and  poli-cal  systems.  

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Systema-c  Review  

•  Uses  a  systema-c  method  for  gathering  and  analyzing  data.  

•  Analysis  of  secondary  data  t  hat  already  exists  in  order  to  make  a  type  of  meta-­‐analysis.  

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Systema-c  Review  

•  Systema-c  methodology  is  determined  in  advance  and  guides  the  researcher  throughout  the  process.  

•  Systema-c  methodology  adds  validity  to  the  findings  and  value  of  the  final  product.  

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Systema-c  Review  

Example  •  A  team  of  three  students  decide  they  want  to  study  how  to  prepare  for  the  SAT.  They  agree  on  a  systema-c  review  of  vocabulary  in  the  cri-cal  reading  sec-on.  They  locate  all  released  SATs  from  College  Board  since  2000  and  develop  a  database  of  all  vocabulary  words  tested.  Then  they  categorize  them  by  frequency  and  word  families.  They  prepare  a  wri;en  report  and  make  an  oral  presenta-on  for  their  English  class.  

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Original  Research-­‐Novice  

•  Involves  a  theore-cal,  descrip-ve,  experimental,  or  quasi-­‐experimental  design.  

•  Includes  data  collec-on  that  is  quan-ta-ve,  qualita-ve,  or  mixed-­‐methods  (both).  

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Original  Research-­‐Novice  

•  Each  discipline  has  tradi-ons  of  research  that  guide  authen-c  prac-ce  in  those  fields  – Experiments  (science)  – Oral  History  (history)  

•  At  the  novice  level,  the  research  ques-ons  and  analyses  are  less  complex,  and  the  new  informa-on  generated  typically  has  li;le  or  no  value  in  the  field.  

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Original  Research-­‐Novice  

Example  •  A  team  of  three  9th  grade  biology  students  employ  an  experimental  design  to  test  the  impact  of  iron  on  flower  growth.  They  pot  40  small  begonias  with  iden-cal  pots  and  soil,  20  experimental/20  control.  Over  a  one  month  period  they  use  water  and  iron  in  one  group  and  water  only  in  the  other,  in  exact  amounts.  They  measure  results  in  plant  height  and  flower  buds  per  plant.  They  prepare  a  formal  research  report  to  share  results.  

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Original  Research-­‐Expert  

•  Differs  from  the  novice  level  in  that  the  research  ques-ons  are  grounded  n  previous  research  in  a  way  that  the  product  may  add  a  new  layer  of  understanding.  

•  The  research  can  be  theore-cal,  quan-ta-ve,  or  mixed-­‐methods  (both).  

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Original  Research-­‐Expert  

•  Involves  some  type  of  review  of  previous  research  to  validate  the  importance  of  the  research  ques-on(s).  

•  Research  ques-ons  and  analyses  are  generally  more  complex  and  authen-c  than  research  at  the  novice  level.  

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Original  Research-­‐Expert  Example  •  A  team  of  two  students  are  interested  in  the  growth  of  the  community.    They  gather  demographic  data  from  the  city  website  and  chart  the  popula-on  growth  over  the  last  15  years.  They  also  do  research  on  city  growth  pa;erns  in  the  U.S.  and  realize  that  there  may  be  both  nega-ve  and  posi-ve  percep-ons  of  growth.  They  design  a  qualita-ve  social  studies  research  project  in  which  they  interview  ten  local  residents  who  have  lived  in  the  community  before  and  during  the  growth.  They  employ  a  grounded  theory  analysis  technique  to  extract  themes  and  pa;erns  in  the  data  and  write  a  formal  history  paper  presen-ng  results.  

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Original  Research-­‐Professional  

•  Professional  level  original  research  includes  domain  specific  methodologies  that  are  u-lized  with  rigor  and  precision.  

•  This  level  of  research  builds  on  previous  research  and  adds  new  knowledge  to  the  discipline-­‐specific  knowledge  base  on  the  topic  studied.  

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Original  Research-­‐Professional  

•  Generally,  professional  level  research  is  publishable  and  valued  in  the  specific  field  of  study  in  which  it  was  conducted.  

•  Novice  and  developing  researchers  o4en  develop  professional  levels  of  exper-se  by  working  with  professional  level  mentors  who  guide  and  teach  research  techniques.  

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Original  Research-­‐Professional  

Example  •  A  high  school  student  thinks  that  her  math  and  science  experiences  in  high  school  are  not  challenging  or  engaging.  She  partners  with  a  researcher  in  gi4ed  educa-on  to  conduct  a  phenomenological  inquiry  of  the  math  and  science  experiences  of  gi4ed  students  in  high  school.  Over  the  course  of  a  year  they  conduct  interviews  and  analyze  data  and  connect  the  results  with  previous  research  on  the  topic.  The  work  results  in  a  professional  conference  presenta-on  and  a  submi;ed  manuscript  for  a  professional  journal.  

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Including  Authen-c  Research  

•  Authen-c  research  involves  complex  thinking  that  is  both  crea-ve  and  analy-cal.  

•  Authen-c  research  leads  to  advanced  products  and  performances.  

•  Authen-c  research  develops  habits  of  curiosity  and    methodological  precision.    

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Including  Authen-c  Research  

What  are  the  reasons  for  not  having    gi4ed/advanced  students  involved  in    

authen-c  research?  

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Summary  

•  The  goal  is  to  develop  gi4ed  performers  in  your  academic  area.  

•  Gi4ed  performers  are  characterized  by  their  deep  content  knowledge,  their  thinking  and  problem  solving,  and  their  advanced-­‐level  products.  

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Summary  

Pedagogy  to  develop  gi4edness:  – Deep  approach  to  learning  

– Emphasis  on  cri-cal  thinking  

– Emphasis  on  crea-ve  and  innova-on  thinking  

– Opportuni-es  to  engage  in  authen-c  research  – Advanced-­‐level  products  and  performances  

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Todd  Ke;ler  University  of  North  Texas  College  of  Educa-on  Todd.Ke;[email protected]    Master’s  Degree  in  Gi4ed  Educa-on  (Online)  Ph.D.  in  Educa-onal  Psychology  &  Gi4ed  Educa-on