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    The EnclaveA PREMIUM ENGLISH LANGUAGE GO MAGAZINE

        바둑

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      As the first year of The Enclave draws to a close, I find my-self looking back at some fond memories. The Enclave hasturned out to be everything I wanted it to be, with some minorsetbacks , and some very unexpected developments here and

    there.  When the room started, there was just me, and sometimesmy brother for moral support. In a few days, we’d managed tospread word among our friends, and it grew. Within just a fewdays we had doubled our numbers to four! Then, as we gainedmembers, we started to gain volunteers. Without the help

    of our volunteers, we may never have le� the proverbial ground. When it becameclear that we would grow larger, I began looking for stronger teachers. The ones weeventually chose were Shygost, an excellent teacher, and Baousai, also an excellentteacher. With the advent of lessons from Shygost and Baousai, the room almostliterally exploded. Within weeks, the Enclave was the single largest social room onKGS outside of Computer Go.  As the numbers grew, so did my ambition. We had some wonderful programsgoing for a while, and the room gained recognition from some of the beer knownKGS users, including the admins, whom I was constantly pestering with questions.Alas, a real life change le� me with the hard decision to leave the Enclave for the realworld for a while. It took a few months, but I’ve now made my return.  And I’m so happy I have. Through the Enclave, I’ve met people I never wouldhave, and made some friends that have changed the way I look at the world, politics,

    the internet, and life as a whole. I’ve passed on learning to people I may never get toknow, and I’ve even helped people become beer players than I am.  When I first founded the Enclave, I thought I might enjoy doing it for a fewmonths, then I could let it go and it would slowly erode and I would be forgoenand go back to my niche in KGS and be happy. But instead of eroding, the roomkeeps going, instead of being just a room where people come to learn, the Enclavehas turned into a kind of extended family for me, where I don’t just help people withGo, but I get to know them as people and we become friends.  While my purpose in founding the Enclave hasn’t changed, the way I do it andmy priorities for it have. I’ve learned that Go is not everything, even if it is an obses-

    sion. As someone said just yesterday, ‘I enjoy the game while I make friends.’ Remem- ber, though Go may be a deep road, it is an empty one without friends.  And that’s why you, and all of your fellow Enclavers hold such a special placein my heart. I may never meet you outside of the computer screen, but your wordsand your actions have touched lives thousands of miles away.  Thank you all for everything you have done. Here’s to another great year, formany years to come.

    ~Eric Dunham

    A Letter from Our Founder 

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    2 A Letter From Our Founder 

    4 Beginner Lessons — The Object is to Take Control

    8 Beginner Life and Death

    9 Amateur Life and Death

    12 From Heights Above—Alexander Dinerchtein, 3p

    17 Go: A Matter of Life and Death

    22 Insights

    28 A History of Go—Sunjang Special

    31 A Picture Worth a Thousand Moves

    30 Marketplace

    Index

    Features

    Man vs. Machin

    World 9x9 Go

    Championships p

     Articles

    5 Go in a Land of Ice and Snow

    10 Future History

    18 Man vs. Machine

    37 2007 Volunteers and Contributors

    Go in a Land of IceSnow:

    The Norwegian

    Championships

    4 Beginner Lessons

    8 Beginner Life and Death

    9 Amateur Life and Death

    12 From Heights Above — Alexander Dinerchtein, 3p

    17 A Matter of Life and Death

    22 Insights

    32 A History of Go

    35 A Picture Worth a Thousand Moves

    36 Marketplace

    From Heights Abo

     Alexander Dinerch

    Russian 3p p. 1

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    Beginner Lessons

      Within the first few pages of his book, Go - A Complete Introduction to the

    Game, Cho Chikun, 9p, makes the point: “The object of Go is to take control of terri-

    tory. At the end of the game, the side which controls more territory wins the game.”  Many beginners do not truly understand this concept. Raised on a steady diet

    of Checkers and Sorry, they believe that the object of all board games is to capture

    their opponent’s pieces. However, in Go, captur-

    ing stones that do not need to be captured is like-

    ly to be a wasted move, lead to bad positions and

    even cause dead groups.

      Diagram 3 shows a typical case. Ifile upload

    n the last three moves, white has completely sur-

    rounded his opponent’s stones. At move 4, black

    has played a tenuki elsewhere, realizing his

    stones are dead. Many a beginner would follow

    up with A and kill black’s stones.

      However, since black cannot hope to save

    his surrounded stones, this move is worthless in

    the end. Many a beginner is excited to see his op-

    ponent’s stones removed from the board. But if he

    wants to win the game, he is best served by play-ing elsewhere and surrounding territory rather

    than killing stones that his opponent cannot save.

      To put this in harmony with Cho Chikun’s quote, white is already in control

    here. He does not need to prove the point. If he does, he is not only wasting a valu-

    able move, but he is also stealing a point from himself by moving inside of his own

    territory.

      The beginner must not focus on capturing stones, as his instinct will almost

    invariably lead him to do, but realize that it is territory, not stones, that win Go. His

    restraint will lead to greater control of the board. Such restraint can lead to the dif-

    ference between a major win or a minor loss.

    The Object is to Take Control 

    Be careful what you think while playing Go

    The board is a mirror of the mind of the players as the moments pass. When a master studies the

    record of a game he can tell at what point greed overtook the pupil, when he became tired, when

    he fell into stupidity, and when the maid came by with tea.

    by Lamar Bishop

    4

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    Far north of where most of us call home, the Norwegians

    are putting out record numbers of Go players for their Go

    championship.

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      It was time again for

    the yearly Norwegian

    Go Championship. So I

    packed my bags and got

    ready to go.

    There were about 35

    participants this year,which was a new record!

    The event took place at

    the Informatics build-

    ing at the University

    of Oslo, with gobans,

    clocks and coffee for ev-

    eryone, so all was set for

    a successful event.  At the last championship there were around 30 participants, which was

    also a record at the time. Go in Norway is growing, which is great! Most of the

    growth seems to be comong from the clubs in Bergen, Stavanger and Trondheim.

    There hasn’t been that much activity surrounding the Go clubs in these cities be-

    fore, so this is really good news. It’s exciting to see that clubs are starting to form

    in every self-respecting city in Norway. Even though Go in has been around in

    Oslo for about three decades, clubs in other cities are still relatively new.

      There were volunteers scurrying around seing up the event, carrying go- bans, opening doors, bringing the coffeemaker and many other things that I had

    no time to keep track of. New this year were the gobans; each had an exquisitely

    hand drawn number, which made it easier to pair up at the start of each game.

      The Championships started out at 10 am on Saturday. Due to a long trip,

    the players from Stavanger and Bergen were slightly delayed, so we started out a

     bit behind schedule, but everybody was in good sprits, still.

    A laptop was used to keep track of the score and pair players. A�er each

    game was played, the players entered a win or a loss on the laptop. When all thegames were played, the so�ware calculated which players should play next.

      The first day had one round, then lunch, another round, dinner and then

    the final round at the end of the day. At lunchtime most people

     just relaxed and showed funny Go-challenges to each other. At dinner time, most

    of us went two subway stations away to eat at some restaurant. The tradition is

    to eat Indian food, but this year the restaurant we had in mind was full, so some

    of us ended up at a Chinese restaurant instead. Since a lot of us were involved in

    Every move must be carefully considered when you are among the best players in your

    country

    6

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    mathematics, and computers or who liked XKCD, many a conversation circled

    around those topics that night.

      The second day we started a few minutes past 10. It’s hard to make 35

    people meet up at the exact same time, but the atmosphere was relaxed, so there

    weren’t any nervous breakdowns. It helped that people behaved very responsi-

     bly and helpfully throughout the championship.

    At the end the topplayers took turns play-

    ing for the grand prize,

    which was being sent to

    championships in Japan

    and Korea. For us mere

    mortals there were also

    chinese Go books that

    we had a chance to win, but this was considered

    a bonus, since it’s not a

    hard rule that they are

    there every year.

      The winner of the

    Norwegian Champi-

    onship this year was

    Morten Ofstad. Congratulations, Morten! For anyone interested, the resultsof the championship can be found at: hp://norway.european-go.org/norway/

    nm2008.txt

      Thanks to all the participants and everyone involved, I hope to see you all

    again next year!

    Story by Alexander Rødseth

    Alexander is a 27 year old Norwegian Go player, currently at-

    tending school at the Norwegian University of Science & Tech-

    nology.

    He lives with his family and plays Go on KGS while discuss-

    ing Linux with anybody interested.

    Opening moves at the Norwegian Go Championship

    Photos by Andreas Oppebøen

    7

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    Life and death is a vital element of improving one’s game. Every problem requires

    the player to kill or save a group of stones. In each problem there is a vital point.

    The vital point is a brilliant play that will either save or kill the group. Take a look at

    these problems and see if you can solve them!

    Beginner Life and Death

    White to kill

    White to kill White to kill

    White to kill

    8

    White to kill

    White to get the best possible result

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    Future History

    From November 16, 2007, when the Enclave was founded, it has been striving to up

    the ante and deliver improved service completely free of cost. We have certainly had

    our ups and downs, with some very high ups and very low downs. But overall, the

    Enclave has put forth its contribution to Go players worldwide, with a modest de-

    gree of success.

    And to keep that contribution going, we would like to propose a few new projects,

    and gauge the overall interest. Please review the proposed programs if you have time

    and let us know if you’d like to join or help make them a reality! The Enclave is de-

    pendent upon volunteers just like you who are willing to set aside some time to pro-

    mote Go worldwide.

    Mentor Program:

    The mentor program was an ongoing Enclave project in late 2007 through early 2008.

    It enjoyed a modest degree of success, and helped quite a few beginners learn to play

    Go beer.

    This id the first program we would like to rebuild, as it is the most effective way to

    reach a variety of players. Any former members would be welcome to rejoin, keeping

    their previous partners if they like, or geing different ones if necessary.

    The long-term goal of the mentor program will be to establish a constant cycle of

    learning, as previous students may mentor new players in exchange for what they

    themselves were taught.

    Those with comments or wishing to join as mentors or students, may write to:

    [email protected]

    Newsle�er:

    This is the first edition of The Enclave, the Enclave’s self-titled e-magazine. The

    magazine has been a long-term goal of ours, only now being realized a�er months ofaempting to start it.

    The magazine will provide go problems of all kinds, interviews of professionals and

    strong amateurs, reviews of strong games, both current and old, articles on go for

     beginners as well as amateurs, and more.

    The magazine will be published on an ‘as-ready’ basis, with the goal being a bi-

    monthly production schedule. There will never be a cost for this publication.

    Anyone with the will and the patience is welcome to write an applicable article for

     A review of projects and future goals by Eric Dunham

    10

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    this publication; however, all articles submied are subject to editing and/or rejec-

    tion. This is so we may continue the high standard which we strive to provide to the

    Go world.

    The long term goal of this project will be to provide a permanent, renewing source of

    teaching for Go players to learn from.

    Anyone interested in submiing go problems, articles, interviews, quotations or any-thing else may write to: newsle�[email protected]

    Lesson Records:

    Lesson records have been a long-term goal of the Enclave since it was founded, but

    there has never been a way for them to be realized. At the moment, we are still trying

    to find a way to make video records of our lessons that are both high quality and eas-

    ily accessible to our members.

    When we have the ability, this program will be one of the first we implement.

    The goal of lesson records is to provide an easily accessible way to access all past

    information the Enclave has provided, so that new members may learn immediately

    from old lessons and current members may remember material more easily.

    Anybody who can provide video, and is willing to record lessons is welcome to con-

    tact us at: [email protected]

    Advertisement:

    The Enclave is a not-for-profit organization; all money donated to the Enclave be-comes property of its members, no individual may use it for anything other than

    Enclave projects. In the past, the Enclave has made ends meet through generous do-

    nations from many people worldwide, but this has become harder as those generous

    individuals have fallen upon hard times.

    Therefore, the Enclave proposes using advertisment as a way to help make ends meet

    once again. Any money made through advertisement will become property of the

    Enclave’s members, it will not be pocketed by anyone at any point.

    The long term goal of advertising is to make the Enclave self-sustainable and to help

    it improve general quality.

    Anyone interested in advertising may contact: [email protected]

    If anyone has any suggestions for new projects, or if anyone is willing to volunteer to

    help with current projects, such as teaching, please contact: administration@kgsencl

    ave.com

    11

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    From Heights Abv 

    12

     Alexander Dinerchtein, 3p

      Alexander Dinerchtein is a Russian born professional Go player. He is also one of themost-sought a�er Go professionals in the English speaking world. A�er extensive studying

    in Korea, he aained professional status, and a�erward returned to Russia to spread the love

    of Go throughout his homeland.

      In recent years, he has founded Go4Go, a website with reviews of professional games.

    He has also founded Goama, a free newsleer that includes Go news, interviews with pro-

     fessional players, and game reviews. He also represented Russia in the World Mind Sports

    Games 2008.

      We managed to catch him right a�er the WMSG and ask him a few questions.

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    The Enclave: First of all, let’s start at the beginning. It is widely known that at a

    young age you competed in both Chess and Go, but as you matured, you leaned

    more and more towards Go. Why did you make the switch?

    Alexander: My father, who introduced me to both games, is a strong chess player,

     but he is only 10-kyu in Go. It was easier to beat him in Go, so I decided to pay more

    aention to Go. Soon I was able to beat my father and was very happy about it.

    E: A�er you began taking more interest in Go, you studied in your hometown of

    Kazan, correct? On your website you state that at the time, Kazan was the center for

    Russian Go, and you were surrounded by many stronger players. Has this changed

    to any large degree?

    A: Kazan is still the strongest Go playing city. First of all, Go is doing well here be-

    cause of our local Sports Commiee. They budget good money for the best players

    and teachers our city can afford.

    For example, our Sports Commiee sent seven players from Kazan to the World

    Mind Sports Games (WMSG) in Beijing, their support totaling about 10,000 Euros.

    We have 2 professionals (me and Svetlana) and 2 players of almost-pro-strength (Ilya

    Shikshin and Andrey Kulkov). I am sure that we can beat any European city easily

    on 5-10 boards.

    E: By the way, how was the WMSG in Beijing?

    A: Terrible event. They didn’t even allow us to watch the games played by other

    players! For the first time in my Go life! Game records were not available, you could

    not watch games yourself, you couldn’t find any tournament tables in normal for-

    mat… It was organized by real amateurs that had never played Go themselves.

    E: I guess we’ll skip questions about WMSG in the future. In 1996, you and Svetlana

    Shikshina were invited to study in Korea under Chun Pungcho, 8-dan pro. What

    were your first impressions of Korean Go? Was it extremely different than European

    Go? Or was it merely, as you say on your website, at a higher level than European

    Go?

    A: I was about 5-dan in 1996-1997. Here in Russia I was the youngest player in most

    of the important tournaments – the Russian Championship, for example. When I

    went to Korea I was surprised to find seven to eight year old Korean kids who were

    not only not weaker but sometimes even stronger than me. Take Kim Chiseok, 4p for

    example (He played for the Korean team in the last WMSG). He was 7 years old

    13

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    while we were staying at one Go club. He had about a 50-50 score with me and Svet-

    lana. We were probably stronger at strategy, but his reading ability was much beer

    than ours. At the age of 7 he was able to solve Go problems beer than 80 percent of

    the Korean pros!

    Another impression: My teachers spoke really badly about Go books I had studied in

    Russia. I was impressed by Kajiwara, 9p’s ideas, but they were laughing at him!

    E: Did you study Go very differently in Korea? I have heard from many people that

    Asian Go players are more insistent on form and style, whereas Western Go players

    are more about ‘the idea’ of the game. Would you say this is true, or did you have a

    different impression?

    A: I know of only one big difference. In Korea they don’t use computer databases at

    all. I don’t know why, but they keep all variations in their heads. The main reason

    why Koreans are stronger is because they study Go much more seriously – some top

    professionals never visited any schools or universities.

    The average level of a Korean Go lover is six to eight kyu. There are plenty of such

    players around the world. But the Koreans are more aggressive and they are usually

     beer at reading than at strategy. That’s all. No secrets or special weapons here.

    14

    E: How long did you study in Korea?

    A: I stayed in Korea for five years in four different clubs.

    E: Who were some of your teachers? Who would you choose as your best teacher?

    A: I worked with over 20 pro teachers and over ten amateur teachers. Who was the

     best teacher? It’s hard for me to decide just one person. All of them were very kind to

    me.

    E: Having participated in Go events in both Europe and Asia, how large would you

    “...Koreans are more aggressive andthey are usually be�er at reading...

    That’s all.No secrets or special weapons here.”

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    say the skill gap between the two continents is?

    A: If we played a 100 board match, the score between Asia and Europe would be 100-

    0 or maybe 99-1, if we were lucky.

    E: In 2002, you became the first honorary Russian Go professional. How did this

    come about?

    A:  It was the special decision of the Hankuk Kiwon. Chun Pungcho, 8-dan, suggest-

    ed the idea of giving us 1-dan and most of the other professionals agreed with him.

    We were lucky, actually.

    15

    “If we played a 100 board match,

    the score between Asia and Europewould be

    100-0.”E: Would you say you are an average Go professional in Korea, or are you beer or

    worse than others?

    A: In my last Go club for Korean inseis I was ranked around twel�h or thriteenth

    place, but suddenly I became a 1-dan. I am prey sure that nowadays there are sev-

    eral hundred Korean kids who are stronger than me, but only few of them will ever

    have a chance to become pro. There are 240 professionals in Korea. I am in the bot-

    tom 40, I believe, but I’m not the last one. I played maybe 15-20 official pro games

     before I returned to Russia and I won about 30% of my games.

    E: In 2008, you and Svetlana Shikshina were both promoted to 3p by the Korean

    Baduk Association. First of all, congratulations! However, some speculated that this

    was a move to aract aention to European Go, rather than to reflect upon your skill

    level. What would you say to this? Would you tend to agree, or do you believe your

    rank was earned?

    A: I feel that my Go has improved since I came back. I also feel that if I stayed in Ko-

    rea, I could reach 3-dan myself without any help, but what is the difference? Korean

    1-dan players are not weaker than most 9-dans. Dan level is not important at all in

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    Korea. For them, rating is more important, but here in Europe high dan Go players.

    get more respect, so I am glad to become 3d.

    E: In recent years, you have made a lot of steps to help advance Go in Europe and

    the US, such as founding Go4go.net, thus giving average players access to cheap

    reviews of professional games, and founding Goama, the e-magazine giving profes-

    sional interviews and comments of exciting games. What inspired you to do thesethings, and who has helped you along the way? Has it been a good investment of

    your time, overall?

    A: I learned Korean, so now I have to use it if I don’t want to forget the language.

    Most of the Goama articles are translated from Korean Go sites. Now you know one

    of the reasons I keep it up.

    E: You also offer Go lessons, easily available over the internet. What has been the

    most satisfying thing about teaching Go?

    A: I think that today I have the largest internet Go school in Europe. I can make a

    living from giving Go lessons and I enjoy them a lot. I learn some things from my

    students, too, and they make it so that I have to study a lot myself, so I can explain

    modern paerns to them.

    E: Being a teacher, may I ask you what you would suggest a beginning student first

    study when they learn to play Go?

    A: If you want to become a strong player, you must start with reading. Lots of Life

    and Death problems every day! It’s not necessary to study strategy at all during the

    first few years of playing. If you start with reading, you will easily learn strategy

    with playing experience. But if you start from strategy you will always have reading

    problems in your games.

    16

    Alexander Dinerchtein

    Alexander started playing Go and Chess as a child, but began

    focusing his efforts on Go as he grew older.

    He achieved honorary Korean 1p status in 2002, and in 2008

     became the first Russian 3p. He currently live in Russia, where

    he spends his time promoting Go.

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    Some scribes are better than others.

    Here’s an example of a not particu-

    larly accurate one:

    apotheosis [-]: Battousai: just be-

    cause you have a two space exten-sion, does not mean you are alive

    apotheosis [-]: Battousai: lots of

    weak players think it’s true

    apotheosis [-]: Battousai: they do

    this dumb stuff, then wonder why

    they died

    apotheosis [-]: Battousai: well, it’s

    cause they were dumb

    G o: A M a tter of Li f e a n d  Dea th 

    Have a funny Go-related story that you would like to share? A favorite Go joke?

    Another lame Life and Death pun that we could pretend we didn’t base this sec-

    tion’s name off of? Maybe you think you can outdo our bad sense of humor?

    If you do, send your joke to us, and if we like it, we’ll stick it in the next issue!

    Send all jokes to: [email protected]

    Please be tasteful, all jokes can and will be viewed by children.

    17

    Because Go players are the only ones who learn by dying

    OrangeKyo [13k]: you know... the

    winner of a ko bale only gets like1 more pt than the loser right?

    We can all take comfort in this tidbit that Shygost

    points out:

     You get strong when you learn to

    hate weakness.

    apotheosis [-]: Battousai:

    SE says w is winning by 4.5,so bow on knees, okay?

    classic: You know you’ve been play-

    ing go too much recently when you are

    reading a book and you are trying to trap

    the words with imaginary stones

    We all need help winning once in a while. Maybe we could take a lesson in Sublimi-

    nal Messaging:

    Lynx: In the middle of a game, casually li� up a sheet of paper with “YOU ARE

    LOSING” on it in bright pink...

    Lynx: then pretend as if nothing is happening, and put it down a few minutes later..

    Muley: no, I think you should say I am going to the your bar group would will you

    die like a drink too?

    Quietp [17k]: if he’s called TheOne,

    why does he have TWO accounts?

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    In1992,

    TD Gammon,

    a computer program,

    played at the World Cup

    of Backgammon, and achieved an

    even record with the best players in the

    world. Since then, humans have never been able

    to overcome backgammon programs. In 1997, Gary

    Kasparov, then-world chess champion, was dethroned by

    Deep Blue, an IBM supercomputer. That day, chess ceased to

    be a stronghold of human intelligence. And on other fronts,

    humans are losing ground to machines. Most board games

    are already being won by computers. Humans can still win in

    Scrabble, poker, bridge, and others. But computers are already

    starting to win those games. The only game where computers re-

    ally fall short is Go.

    That’s because Go is an incredibly complex game, hundreds andhundreds of times more complex than chess. In chess, there are 1050 

    possible moves, in Go 2.08x10170 possible moves on a 19x19 goban. On

    a chess board, each turn presents just a dozen different viable moves,

    but in Go, this can jump up easily to a few hundred different moves.

    Where chess programs can read some 500,000 moves in a second, Go

    programs can run only 50 moves in a second. To put it in perspective, a

    supercomputer as powerful as Deep Blue could calculate some 200 million

    chess moves in a second, but it would take a year and a half to do the exact

    same thing in a game of Go.

    MAN vs. MACHINEby Lamar Bishop

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    1992—TD Gammon achieves an even

    score against top backgammon players at

    the World Cup of Backgammon

      Therefore Go presents a much greater challenge to computers and their pro-

    grammers. To even the playing field, computers and humans face each other on

    much smaller 9x9 boards. The smaller boardsize cuts down on the number of pos-

    sible moves, greatly decreasing the workload for the computer. On a 9x9 goban, Go

    programs have already beaten players as strong as 5p in official matches.

      Around the world, supercomputers are starting to win against strong amateur

    players. Soon, even Go will no longer be a game dominated by humans. As process-ing power increases, and ever more intelligent algorithms are brought to the fore,

    computers will begin to win even in this last board game.

      In Tainan, Taiwan, at the National University of Tainan (NUTN), the bale was

     brought to the front in September during the World 9x9 Computer Go Champion-

    ships. On September 27, MoGo, a Go program, running on the Dutch National Super-

    computer, known as Huygens, faced off against Zhou Junxun, 9p. The event began

    on the 25th, with MoGo playing against two amateurs, Professor Dong [5d], and Mr.

    Luoh [6d]. MoGo beat Dong in every game, but lost every game to Mr. Luoh.

      That same day the forum heard from many speakers, including Dr. Olivier Tey-

    taud, one of MoGo’s developers. This was followed on the 27th by the main arac-

    tion—MoGo facing off against Junxun in three rounds.

      In Conference Room B309, in Chengzheng Hall, the movers and shakers of the

    World 9x9 Computer Go Championships are geing ready for the highlight. The first

    two games will be MoGo versus Junxun on a 9x9 board. As the time draws near for

    the first game, the participants sit and prepare for the game. In front of the computer

    is Dr. Olivier Teytaud, one of MoGo’s designers, who will read the moves off of thecomputer and place them on a physical board. Siing beside him is Professor Tsai,

    who will be the witness for the game. Across from them sits Zhou Junxun, his face

    drawn into a mask of concentration as he prepares for the game. Across the room,

    photographers watch and snap pictures as the game begins.

    1997—IBM’s Deep Blue beats chess world

    champion Garry Kasparov in a traditional

    match

     August, 2008—Dutch supercomputer Huy-

     gens beats Kim Myungwan, 8p on a 19x19

    board with a nine stone handicap

    September, 2008—Huygens plays aga

     Zhou Junxung in a three round match

    the World 9x9 Go Championships

    19

    Photo by Brian Allen

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    Zhou Junxun makes a move during the second round

      Junxun has a lot to think about. MoGo

    has been playing decently against strong

    amateur players, not well enough to threat-

    en Junxun, but in those games MoGo has

     been using no more than half the power

    Huygens will bring to bear in this match. In

    these rounds, MoGo will be using the fullpower of 800 processor cores. Just a single

    one of these processors is powerful enough

    to beat the average Go player.

      The tension in the room is a palpable

    thing for the players. MoGo will be moving

    first in this game. MoGo makes its first move at tengen. It is well known that tengen

    is the best possible move on a 9x9 board, so this is not a surprise. Junxun places a

    stone, Teytaud copies it on the computer screen, and the game begins.

    As the game goes back and forth between the liquid screen and the wooden goban,

    it becomes apparent that MoGo is winning. At move 11, Junxun stops and examines

    the game closely. His turn stretches on for a long time; over five minutes have passed

    since his last move.

      Watchers over the internet begin to speculate that Junxun has already lost this

    match. Nobody expects Junxun to be able to win against such a powerful computer

    on such a small board.

      However, Junxun continues the game, in spite of what people were expecting.

    At first his move looks desperate, almost unecessary, like the last-ditch effort of alosing team. But then, as it plays out, suddenly it becomes clear that Junxun knew

    exactly what he was doing. Within another few moves, onlookers have changed their

    mind about the game. Everyone agrees the game looks fairly even.

      Suddenly, a�er just eleven moves, the game doesn’t just look even, it looks like

     Junxun has won. By move 36, even MoGo agrees, and resigns. A�er the match, Junx-

    un comments, “In the first 9x9 game with MoGo, I was shocked to find a�er eleven moves

    that I had already lost the game. I was really very shocked. It took me five minutes to calm

    down and start designing a hamete that the computer could not see and could not reverse.”

      On the second game, Junxun takes black and makes the first move. In this sec-

    ond game, he is much more confident and almost immediately he begins to take the

    lead. Within 25 moves, the game is decided. MoGo takes another 15 moves and then

    resigns. Junxun says, “I took black in the second game, and it was a relatively easy game.”

      A�er a short break, the matches continued with the third game, a full-sized

    19x19 match. Because of the enormously larger workload it will be facing, Mogo

    takes a seven stone handicap. But unfortunately for MoGo and its developers, seven

    stones is not enough. Though Mogo has been able to beat many strong players with

    20

    Photo provided by the National University of Tainan, Taiwan (hp:// go.nutn.edu.tw/)

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    eight and nine stones, it seems that is not yet ready to move down to seven stones.

    Almost immediately MoGo makes a costly mistake and loses a corner. Mogo

    cannot immediately see that it has lost the corner and ends up wasting precious

    moves trying to save it. As it struggles to make the dead group live again, Junxun

    strengthens his hold on the corner.

      The onlookers are not too surprised. Some comment that MoGo could have

    kept the corner, but nobody says much else. On a 19x19 board, this is expected.  A�er the first mistake, Junxun takes each corner of the goban, one by one,

    stripping MoGo of its lead. Less than halfway into the game, onlookers are proclaim-

    ing the game over. And as MoGo makes mistake a�er mistake, they are proved right.

      Junxun later says that he figured he had won the game by move 30. Their is

    an almost nonchalant air about the way that the internet watchers dismiss MoGo as

    unimportant. There has not yet been a computer program that can challenge a pro-

    fessional Go player on a 19x19 board, and this one is the same as all the others.

      What many of them are forgeing is that just a few years ago, Go programs

    could barely compete with the average club Go player, much less a professional.

    But, with the advent of Monte Carlo algorithms, that has changed completely. Where

    computers used to barely manage an 8 kyu level of play, they now are able to aver-

    age low amateur dan play.

    As Dr. Jaap van den Herik of Maastricht University said, “This is remarkable,

    since around 2000 it was generally believed that the game of Go was safe to any aack by a

    computer program.”

      Mr. Junxun may have won the match today, and he may win in the years to

    come, but soon it will be much more difficult. Dr. Herik predicts, “...before 2020 a com- puter program will defeat the best human Go

     player on a 19x19 Go board in a regular match

    under normal tournament conditions.”

      For now, Go players laugh at the pros-

    pect. But the next few years may tell a very

    different story.

     MoGo TiTan vs. Zhou Junxung

    Seven handicap. Result: Junxung by resign

     MoGo TiTan vs. Zhou Junxung

    Result: Junxung by resign

     MoGo TiTan vs. Zhou Junxun

    Result: Junxung by resign

    21

     Many thanks to Dr. Chang-Shing of the National Uni-versity of Tainan for his help in writing this article!

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    Insights

    Koram [7d KGS] vs. Aguilar [7d KGS] contributed by Joshua Allen

    Game Kifu

      This is a review of a game played

    on October 16, 2008 between Koram and

    Aguilar, both KGS 7 dans. White won the

    game by resignation.

      Our reviewer for this issue is Joshua

    Allen, Baousai on KGS, 5d AGA.

    B3 @ q4 B37 @ q11 B151 @ p10 B197 @ r3

    B203 @ q11 B209 @ q11 B229 @ r3 B235 @

    r3 B241 @ r3 B245 @ g11 B247 @ r3 W76 @

     p11 W186 @ q3 W200 @ p11 W206 @ p11

    W224 @ q3 W232 @ q3 W238 @ q3 W244 @

    q3

    Interesting approach. Some of us might take a

    look at this low approach, glance across the board

    at the 4-4 stones, and say to ourselves ‘this feels

    wrong’. If you were aempting to play this gamewith a more influence oriented strategy in mind,

    that would be correct.

    We can see in Diagram 3 that if white moves at A, we see a common varia-

    tion. I recommend, if you don’t already know this variation, to memorize

    it, especially since its so short. It gains black a base without being denied

    access to the center. It’s one way to sele nicely if you’re unsure of what to

    do.

    White now has a few choices. Some com-

    mon ones would be A and B, as shown in

    Diagram 2. Let’s take a closer look at the

    results of these moves.

    Diagram 1

    Diagram 2

    Diagram 3

    Game Notes:

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    The move at B is also possible, however, as you’re

    glancing at the sequence to come, ask yourself,

    why would it be inappropriate here?

    If you answered, ‘Because white lacks a stone at

    K16 in order to effectively use the newly gained

    wall he has created, you would be quite correct!

    If we look at Diagram 4, we can see an example ofthe result.

    Diagram 4

    In the game, the players choose standard joseki.

    Both white and black get some territory, a tiny bit

    of influence, while keeping some lingering aji (the

    cut at f14 and the aachment at f17) for later.

    Diagram 5

    A�er finishing up the top for now, black chooses

    an aggressive approach towards the boom, as

    shown in Diagram 6.

    If he had chosen a more

    peaceful variation at B, as

    shown in Diagram 7, both

    players would be able to

    develop frameworks/moyo.

    However, this is a variation

    that black has decided to reject.

    Diagram 6

    Diagram 7

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    Modern (at least to me) joseki.

    To some, the aachment at e8 looks strange. Why

    go through all that trouble if you’re just going to

    turn around and dive into the 3-3? Surely your

    moves are wasted at that point?

    If that is your reasoning, I must say its sound.

    However, you might notice that white is now

    flat on the boom. Sure, the 2 marked stones are

    deep in enemy territory (and I use the term ter-

    ritory here loosely), but they aren’t off the board

    yet! Now the question is raised, how does one

    deal with all that aji lingering from them?

    White answers most simply by burying them evendeeper, Diagram 9.

    Diagram 8

    Diagram 9

    This is a very telling move. White could have

    dove into the corner and gained himself some ter-

    ritory.

    Looking at the board, we see that white is com-pletely without a corner at the moment. So why

    doesnt he?

    Diagram 10

    24

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    A variation like Diagram 11 is why.

    If white had chosen this, for example, black gets

    influence and doesnt really have many other con-

    siderations besides reducing the le�

    Diagram 11

    Now a loose plan is formed.

    Black has two weak groups that white can aack,

    as shown in Diagram 12.

    Diagram 12

    Seeing the double threat, black chooses to aid the

    original group, abandoning the second.

    Diagram 13

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    Here we see the value of the ko. But, did white

    lose out here? Lets examine more closely.

    White had influence towards the center of the

     board and still does.

    Black had weak groups toward the center whichcould be taken advantage of and those groups are

    still there.

    Black gains points but loses development along

    the top.Diagram 17

    Some might wonder, why not respond to white’s

    aachment? The reason is simple; he would have

    2 weak groups.

    As it stands, he still needs to be wary of k17 being

    cut off, because of the aachment that lingers at

    f17.

    Diagram 18

    This is the best result that white could hope for.

    Once again he has 2 weak groups to assault.

    Diagram 19

    27

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    Vital.

    O�entimes while we are playing our game we like

    to play instinctively. For some of us that would

    mean responding to p12 immediately.

    To do so, however, would mean that black wouldget to connect his two weak groups and not have

    to worry about living, just reducing and taking

    profit.

    I cannot stress enough just how many points

    would be thrown away by allowing that.Diagram 20

    Again, do we respond?

    This is the point in our fighting that we must force

    ourselves to stop and constantly assess what is go-

    ing on in the game.

    Here, it seems that one of black’s groups is on its

    way to being alive. White’s group on the right is in

    no immediate danger.

    Diagram 21

    My feeling here is that black cannot live without

    a miracle and thus the game is already over.

    Diagram 22

    28

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    Black now agrees with me and changes ideas.

    Instead of uselessly trying to live, perhaps he can

    take enough on the boom to compensate.

    Diagram 23

    This is a nice defense.

    Diagram 24

    This is a shape point.

    Remember: don’t get greedy when you are trying

    to live!

    Diagram 25

    29

    Diagram 26 is an example of greed

    when trying to take the corner.

    Diagram 26

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    If we follow that greedy path the whole way

    through, we get to here.

    Now what?

    This time, white has two different groups that

    need to live.

    Diagram 27

    Diagram 28

    This is an odd move. White doesnt have to worry

    about life anymore.

    Diagram 29

    I think perhaps this is the variation black wanted.

    This would have been great for him. However, as

    we’ll see, that’s not what happened.

    30

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    Diagram 30

    Looking at white’s move in Diagram 30, we notice

    immediately that this has to die for black to hope

    to win.

    Diagram 31

    So, as we see in Diagram 31, black totally ignores

    it.

    Very interesting.

    A bit further down the road, and we are back to a

    ko.

    Diagram 32

    Diagram 33

    Black could take this, but then white would live

    and he knows that he cannot allow that.

    A few moves

    later, and game

    over.

    31

    Screenshots used by permission of William Shubert

    Special thanks toWilliam Shubert,creator of KGS, for permission to usescreenshots.

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    A Hstry G: 

      Go is an ancient game. In fact, it’s the oldest game known to man thatis still played as it was in ancient times. It’s been known by many differentnames, been played by royalty in various countries, and decided the result ofreal-life bales.

    Along with all of that, Go has aquired quite a few variations in rules andstructure. In this issue we’ll be focusing on one of these variants: Sunjang.  Sunjang Baduk (Hangul: 순장 바둑) is an old Korean variant of Go, orBaduk (바둑) as it is known in Korea. Sunjang enjoyed a Golden Age in Ko-rea from the 16th to mid-20th centuries, duringwhich it was almost the exclusive variant of Goplayed in Korea. There is evidence that Koreans

    also played ‘open board’ games during this timeas well, but Sunjang was a much more popularversion. During the early 20th century, modernGo spread to Korea from Japan. Korean play-ers accepted the new rules as an improvementover old rules, and for a while played both ver-sions alongside each other, but as time went on,Sunjang became less and less popular as players

     began to think of the Japanese rules as the prod-uct of a ‘superior ’ modern culture.  In 1945, Cho Namchul (조남철), the ‘Pio-neer and Father’ of Korean Go, returned to Korea from studying Go in Japan,and immediately went about founding the first private Go school in Korea, theHansung Kiwon (한성 기원). In his new school, Cho taught the Japanese ver-sion of the game, which cemented Japanese rules as the accepted version inKorea.  The main difference between Sunjang and modern Go is in the very

    Cho Namchul, ‘Pioneer and Father’ of Korean

    Go, helped solidify the end of Sunjang Baduk

    32

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     beginning of the game, before any players have made a move. Both playersset eight stones on prescribed points of the

     board. This is called poseok (布石), a word nowequivalent to fuseki. A�er the stones have beenplaced for poseok, the move virtually pre-scribed for black is cheonweon (천원)—tengen.

    Though the black player is not required to playat tengen, it is widely considered to be the bestmove he can play. Diagram 1 shows the poseokand first move of Sunjang.  Because of the placement of the stones,once the players have finished poseok, the

    game leads immediately intoa fierce jungban (중반)—chu-

     ban, or middlegame. The vio-lent middlegame is impossibleto avoid, every single movemade builds tension with thepre-placed stones.

    In Diagram 2 we can seean example of this from the‘Last Game’ between Ch’aeKeuk-mun (채 극문) and NoSach’o (노 사초). Within just afew moves, both players musttake the defensive, while si-multaneously keeping up anoffensive so that their oppo-nent does not gain an advantage.  Note that none of the groups appear to be alive right away, and that majorthreats are ignored for bigger ones. In just a few moves, this game has turnedinto the passive player’s nightmare.  As the game progresses, it gets even more ferocious and difficult. Weakgroups are abandoned in favor of large points.

    While neither player is willing to lose a large group, they are also unwill-ing to give up even larger areas to defend them.

    Diagram 1: Poseok and black’s first move atcheonweon

    Diagram 2: Sunjang openings cannot help but be violent

    33

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      The scoring method

    is a cross between modern Japanese scoring, where nostone has any point value,and modern Chinese scor-ing, where all stones areworth a point. Thoughstones are not worth points,placing stones in your ter-ritory will not take awaypoints.

      Sunjang is a great op-tion for players who wouldlike to strengthen their chu-

     ban, or an exciting gamewithout the option of beingcalm or, let’s face it, boring.

      Such playing is typical of Sunjang games, it is in the nature of the game.From the moment that the poseok has been laid, the board is set for a fight.

      The second way that Sunjang differs from modern Go is in scoring. Dia-gram 3 shows the end position of the ‘Last Game.’ In modern Go, dead stonesare removed and territory is then counted up. If the ‘Last Game’ were scored

    like this, we would see a position like Diagram 4.  But in Sunjang, all unecessary stones are removed from the territory be-fore scoring. If the stone doesn’t hold territory in, it is removed before scoring.An example of this can be found in Diagram 5.

    B45 at n1

    B47 at q2

    B157 at s15

    B173 at q2

    B177 at l3

    B185 at q2

    B191 at q2

    B197 at q2

    B203 at q2

    B225 at s10

    B231 at s10

    B233 at t4

    B241 at s10W60 at p2

    W182 at p2

    W188 at p2

    W194 at p2

    W200 at p2

    W228 at r10

    W238 at r10

    W244 at r10

    34

    Diagram 3 Diagram 4 Diagram 5

    Ch’ae Keuk-mun (채 극문) and No Sach’o (노 사초)

    Result: No Sach’o (노 사초) +.5

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    A Picture Worth a Thousand Moves

     A Graphic Celebration of Go

    This issue’s photo was submied by Vance Dunham.

    Do you have a photo that captures your love of Go? A drawing that expresses the depth of thegame? Artwork that you think should be shared? If so, send it to us at: [email protected]!

    The best piece of art recieved by the next issue will be featured here!A few quick requirements:Please make certain the picture is high-resolution. It’s not that we don’t like small pictures, they justaren’t magazine friendly.All pictures need to be family friendly, nothing you wouldn’t want your children or grandmotherto see.And finally, make sure that it’s a picture that the whole world needs to see!

    Those interested in impressing others with their intelligence play chess. Those who would sele for

     being chic play backgammon. Those who wish to become individuals of quality take up Go.

    What your game says about you 

    35

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    Te Marketplace

    Lessons

    Offers online teaching on both KGSand IGS for a small, negotiable fee.Baousai has been teaching for five

    years, and is the Enclave’s premierteacher.Highly recommended by Enclavestaff and students!‘Baousai is our oldest teacher, and Ihave never been displeased with him.His sharp tongue and fun sense of hu-mor lend a memorability to his lessons

    not paralleled by any other teacher Iknow. He is also very affordable andextremely reasonable in dealing withstudents.’ —Eric Dunham, Ownerand Founder, the KGS Enclave

    Contact:[email protected]

    for pricing, questions, comments,or to set up a lesson.

    Offers online teaching on KGS fora small fee.GeorgeW has been teaching for

    two years, and highly recom-mended!He is also fluent in Chinese, foranyone wishing to study with aChinese speaker‘GeorgeW has been volunteering les-sons for the Enclave for the past fewmonths and has done an excellent job

    every time. I guarantee, personallythat he is worth his weight in gold,not to mention the paltry price heasks.’ —Eric Dunham, Owner andFounder, the KGS Enclave

    Contact: [email protected]

    with any questions or comments,or to set up a lesson.

    GeorgeW, Chinese 2dBattousai, AGA 5d

    Would you like to advertise here? The Enclave will post a free classified ad for anyone, including businesses. We

    can advertise lessons, Go equipment, wanted ads, or anything else that reasonably fits the spot!

    If you’re interested in advertising anything Go-related, please send an e-mail to:

    [email protected]

    If you have a problem with, or a question about any of the ads here, please contact:

    [email protected]

    36

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    2007 Volunteers and ContributorsIn our first year, we have had some wonderful volunteers, and some dedicated

    contributors. It is thanks to the contributions of people like these that the Enclave

    has been able to continue providing its services to the Go community, so we would

    like to publicly thank them for their help.

    Enclave Administration: $383.86

    Nathan Wall $50.00

    Magnus Jensen $50.00

    Felix Ufer: $38.38

    Shishinn Sun: $20.00

    Chedo�: $20.00

    Uberness: $19.87

    Jonathan Nyquist: $10.00

    David Boss Jr.: $5.00

    Monetary Contributors

    Volunteer TeachersGeorgeW [4d]

    TCHATTE [2d]

    Krayle [1d]

    acid [1k]hikarujr [1k]

    Iink ~[1k]

    Meepy ~[1k]

    backpack [2k]

    xioshe [2k]

    Dice [3k]

    Special ThanksVance Dunham

    Alexander Rødseth

    Nqua Xiong

    Hu of KGS

    NoKno�

    Zachary Dunham

    Cheddot

    Joshua Allen

    37

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