Empire “The greatest game I’ve ever played!” -King George III.
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Transcript of Empire “The greatest game I’ve ever played!” -King George III.
Empire“The greatest game I’ve ever played!”
-King George III
Your King, King Barr
The Year• 1735
• What was life like in 1735?
The Teams• Colonial Farmers• Southern Planters• West Indies Planters• European
Merchants• London Merchants• New England
Merchants
Object of the Game:• Each team has a different amount and variety
of goods to trade and is looking for different resources that the other teams have.
• During the different rounds of play, you plan your trades and work to make a profit.
• At the end of several rounds, the team with the greatest percentage increase in their value wins.
Step 1: Planning
1. Decide who from your team will stay at your station and who will travel (one must remain!).
2. What do you want to buy? What are you willing to sell? What’s legal/illegal to sell?
3. How many contracts do you need to purchase for this round?
4. Buy your contracts from customs agents– Don’t talk to any other teams during this phase– Remember that you might decide with your team that you
need to smuggle (Are you trying to sell an item to a team that that you’re technically not allowed to sell to?)
Step 2: Trading Time
1. Bring blank contracts with you to prearranged stations. 2. Haggle (bargain) and agree to a price and a quantity for
trade (remember: you’re trading for goods, but may use money if necessary).
3. You may have up to 4 chips per ship. 5 is smuggling. 6 sinks your ship (no can do). Both teams must initial final contract. (*Note: a smuggled good would not be recorded on the contract.)
4. When King Barr flashes the lights, you must return to your station or risk the dungeons.
5. Remember: trading will last for a limited amount of time. The quicker you go, the more likely you are to lock in your trades.
Step 3: Shipping1. Fold chips/money inside the contract2. Label origin and destination3. Put on ship and place at edge of desk, ready to set sail.4. Customs agents will then flip sailing cards to guide your ships
(hopefully) to safety.5. The customs agents will do this again for the return journey6. Cards you may encounter:
• Good Sailing (continue on)• Lost in Storm (you lose the ship and your goods)• Captured by Pirates (you lose the goods but keep the ship)• Boarded for Inspection (hopefully a bribe will keep you out
of trouble!)7. 1-2 cards along the coast, 3 cards to cross the Atlantic
– Fill out captain’s log with money/goods traded/acquired and money/goods acquired/spent
Step 4: Captain’s Log
To win the game• The winning team is the team that has the highest
percentage increase in total value (money and goods)
• Note: There are penalties for not getting desired imports – try to get what you need!
• Note: There are penalties for getting products that you should not have imported. For example, if you have flour, but your team did not need flour, you will not get the full value of that product in scoring.
Cheating Your Teacher Will Not Over Look
• Stealing From Other Groups
• Trading without Shipping
• Taking Empire objects outside of 314
• Touching the map• Destroying any
materials
“Cheating” Your Teacher Will Overlook
• Bribing customs agents
• Breaking embargos through smuggling
• Smuggling extra cargo In ships
• Unfair trades or bartering
Illegal Trades• As you learned from studying the
Navigation Acts, there are some goods that the British colonies can ONLY sell to London.
• European merchants, you may not be able to make your deals as, hmm, legally as you’d like.
Customs Agents• Enforce Trading Laws: They’ll make sure you’re following all
classroom rules• Collect Tariffs: They’ll charge you £50.00 per contract (prices
may go up over time)• Oversee Shipping: They’ll let you know how your ships faired
during shipping.• Confiscate Goods and Stop Smuggling: They’ll occasionally
board your ship to make sure there are no smuggled goods.• Some of my less ethical Customs Agents have been known to
take bribes. I ask, as your loving and benevolent King, that you not encourage this dastardly behavior.
Customs Agents• Don’t tell them I said this, but
my British Customs Agents can sometimes be a real pain in the butt. If it were just up to me, I’d really just want you to trade freely. I know you love your Mother Country and, guess what, she loves you! But…there are some things they have to do to, you know, keep order…
• (Also, is King Barr actually a magician? Maybe…)
A few other items to note…• All trades require ships
• You may rent a ship for roughly £100
• You may purchase a ship for an agreed upon price (usually upwards of £1000)
• Please note that some teams are starting out with much more wealth than others, but ANYONE CAN WIN! Just keep trading – a small profit is better than no profit, and winning requires the greatest percent of change.
Let’s Get Ready
• Assign teams
• Inventory packets
• Rules
• What’s a good trade: “Do your math”
• Make team posters
Inventory – Count what you have
•Money•Chips per product•Rules sheet•Trading instructions sheet•Tally Sheet •Captain’s log
Posters
• Must be completed within one class period
• Team name: large• List all Sell products on the top half of the page (and
label them “sell”)• List all Buy products on the bottom half of the page
(and label them “buy”)• Illustrations are optional, and only if time allows
London Merchants
SELL: Textiles, Ironware, Tea, Spices, Ships
BUY: Sugar, Tobacco, Fur, Indigo, Lumber, Rice
Sample Poster
King George Says, “Do Your Math!”
• Southern Planters trade:– Tobacco 600– Tobacco 600– Tobacco 600– Rice 200
= 2,000 pounds spent
• European Merchants– Slaves 2,500– Iron 700
= 3,200 pounds spent
Which team gets the benefit of this trade?
Your Groups, Section 1:
Customs Agents: Andrew, Jeanne
New England Merchants: David, Olivia, Sam
Colonial Farmers: Alison, Allie, Erin
Southern Planters: Guy, Lily, Bobbi
West Indies Planters: Erik, Casey, Alex, Maimouna
London Merchants: Sophia, Mikayla, Yahni
European Merchants: Armin, Julia, Brianna, Trisha
Your Groups, Section 2:
Customs Agents: Thomas, Anna
New England Merchants: Declan, Mykhalo, Melissa
Colonial Farmers: Hannah, Nathan, Naoyuki
Southern Planters: Erica, Yael, Ben, Jonathan
West Indies Planters: Andrew, Josh, Aliana
London Merchants: Emma, Harry, Layla, Abel
European Merchants: Morrigan, Jack, Abby, Avery
Your Groups, Section 3:
Customs Agents: Lawrence, Jeanette
New England Merchants: Aaron, Joao, Rosmery, Noelle
Colonial Farmers: Wisam, Rose, Emily, Ty
Southern Planters: Laura, Jeremy, Ali
West Indies Planters: Hayoung, Taylor, Tomer
London Merchants: Nicholas, Miles, Jason, Kiara
European Merchants: Tommy, Riley, Amos, Nicole
Your Groups, Section 4:
Customs Agents: Miles, Rose
New England Merchants: Alex B, Juan, Jonas, Sarah
Colonial Farmers: Celia, Dylan, Martin, Ming
Southern Planters: Toby, Hunter, Ali
West Indies Planters: Andy, Alex K, Samantha, Mitchell
London Merchants: Alida, Robin, Eve, Jojo
European Merchants: Liam, Lexie, Matthew
So, good luck, and happy trading!