Emily Holland's Flagler College Graphic Design Portfolio
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Transcript of Emily Holland's Flagler College Graphic Design Portfolio
Logo Work
Logo Work
Converse Health InitiativeAdvert is ing, Web Design, Interact ive Design, User Experi ence
Objective
The campaign is an initiative by Converse Inc. to
get youth outside, active, and healthy. The objective
of Converse’s digital campaign is to show tweens
that staying healthy can be enjoyable and cool. It is
within their power and their choice to stay active,
no matter the activity.
User Profile
The target audience of the Converse campaign is
a ‘tween’ from age 10 to 14. This specific target
market is at an age where they no longer feel like
kids, but are not yet teenagers. It is an influential
and difficult time in their lives where they are truly
finding themselves.
Solution
Lace Up will take the generation of social media
outside and cultivate relationships that extend from
online to the great outdoors. Video games are cool,
but Lace Chase is cooler! Lace Chase is an outdoor
game that is supported by the Lace Chase app. The
game fosters active and social time with peers while
strengthening the community. It cultivates curiosity
and adventure in age of social media. Inspired by
Scout Finch and The Little Rascals.
Converse Health InitiativeAdvert is ing, Web Design, Interact ive Design, User Experi ence
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SubheadHeading
Check out Lace Up!’s outdooradventure game, Lace Chase.
Be part of the solution. Get educated on staying healthy and share the knowledge.
Join the party with an end-of-summer Block Party.
Lace Up! is an initiative by Converse to get youth outside, active, and healthy. Video games are cool, but Lace Chase! is cooler.
#laceupPlaY
Check out Lace Up!’s outdooradventure game, Lace Chase.
Be part of the solution. Get educated on staying healthy and share the knowledge.
Join the party with an end-of-summer Block Party.
Lace Up! is an initiative by Converse to get youth outside, active, and healthy. Video games are cool, but Lace Chase! is cooler.
#laceupPlaY
#laceupPlaY
ComMUniTy
AboUT
The IsSuE
Get ready for the world’s largest game
of Lace Chase on August 1st, 2016.Communities across the country
will gather at their neighborhood
parks and be greeted by Converse
representatives for the party of the
summer, the Lace Up Block Party.
Join the game bystarting your team on the left. Or fi nd a teamnear you on the LaceChase! app. Ready. Set. Game on!
Sign up your neighborhood team online and fi nd other teams in your area on the Lace Chase app. The one hour game
will begin at 4PM central time across the
country and be followed by live music and
barbecuing. Ready, set, game on.
Ready. Set. Game On
National Block PartyCity
State
Team Name
Team Captain
JoIn The GAme
Ready, set, game on.
Converse is going to take your average summer to a whole new level
with Lace Up. “I’m Bored” will no longer be in your vocabulary with the
new neighborhood game of Lace Chase. Gather your friends and your
neighbors and lace up your sneakers, it’s time for adventure.
#laceupPlaY
5 points for every opponent keychain
10 points for every opponent keychain the team holds at the end of the game
30 points are awarded to each untagged player
-30 points are taken for each death of a player
Point System
The Outdoor Adventure Game
Gather a minimum of 12 players. Separate into two teams (6 per team).
1
4
Head back towards the other team’s base to catch your opponents. But fi rst, you must fi nd where they are. Tag any opposing team members and take their bandana. Record it on the app.
Set a designated playing area. Each team decide on a team base.
2
5
Retrieve your stolen life by taking it back without getting tagged. If your one standing life is taken, you will be dead. To become a live player once again, your teammate can lend you one of his existing or stolen bandanas.
3
6
Place your keychains at base to start the game.
For full game play instructions register your team or download the app!
The game is over after the designated time (sound the bell). The winning team has the most total points kept track on the app.
ComMUniTy
AboUT
The IsSuE
The Lace Chase App
Connect with others near you to create a neighborhood
game of Lace Chase. Join and challenge teams, record points,
and keep track of your teammates with the Lace Chase app.
Brand IdentityBranding, Web Design, Print Design
Background
The Lightner Museum is housed in the former
Hotel Alcazar, built in 1887 in St. Augustine,
Florida. The building was purchased by Chicago
publisher, Otto C. Lightner in 1946 to house his
extensive collection of Victoriana. The museum is
now owned by the City of St. Augustine.
Target Audience
The audience consists mainly of tourists
temporarily staying in St. Augustine. Primarily
Caucasian, the visitors of the Lightner Museum
are typically married (72%) and traveling with their
family (67%). The content of the museum attracts
many elderly and educated visitors.
Challenge
The challenge is to blend the two very different
styles that the Lightner Museum resembles. The
building itself is Spanish Renaissance while the
museum is filled with Gilded Victorian luxuries.
Solution
A color palette that combines the exterior Spanish
and the interior Victorian style was used to marry
the competing personalties of the museum.
Delicate yet organic shapes combine the elegance
with the age of the beautiful Lightner Museum.
Brand IdentityBranding, Web Design, Print Design
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Heading
Elements
Wander the ornate halls that once walked the riches of the
grand Alcazar Hotel. Now fi lled with the extensive Victorian
collection of Otis Lightner, the Lightner Musuem is a vision of
the beautiful and ornate past.
The building was purchased by Chicago publisher, Otto
C. Lightner, in 1946 to house his extensive collection of
Victoriana. In 1968 Mr. Lightner donated the museum to the
city of St. Augustine. The builidng is now listed on the National
Register of Historic Places.
Splendors of the Gilded Age
Exhibits History Facilities Shops Restaurant Donate Visit
Open Daily 9-5
Wander the ornate halls that once walked the riches of
the grand Alcazar Hotel. Now fi lled with the extensive
Victorian collection of Otis Lightner, the Lightner Musuem
is a vision of the beautiful and ornate past.
The building was purchased by Chicago publisher, Otto
C. Lightner, in 1946 to house his extensive collection of
Victoriana. In 1968 Mr. Lightner donated the museum to
the city of St. Augustine. The builidng is now listed on the
National Register of Historic Places.
Splendors of the Gilded Age
Exhibits History Facilities Shops Restaurant Donate Visit
Open Daily 9-5
Wander the ornate halls that once walked the
riches of the grand Alcazar Hotel. Now fi lled with
the extensive Victorian collection of Otis Lightner.
Splendors of the Gilded Age
Open Daily 9-5
Digital Marketplace Case StudyStrategic Planning, User Experi ence , Interact ion Design
Challenge
3D Systems, a major producer of 3D Printers,
is stuck in the middle between their low-cost
competition and the high quality manufacturer.
Solution
3D Market is a strategic plan to bring 3D System’s
economic growth and brand recognition out of ‘the
middle’ of its competition. 3D Marketplace is THE
location to buy and download designs. Buy the
blueprints from your favorite brands and up and
coming designers. Find the best software programs,
and easily buy the materials that are required to
print from home.
Essentially, 3D Marketplace is a way to make 3D
Printing easy and understandable. Many people
are timid of the future that 3D printing could bring.
By giving established brands a place and way to
grow within household 3D printing, the concept
of buying a 3D printer suddenly becomes a whole
lot more achievable. With one simple touch a
consumer can download designs from their favorite
brands and print them right in their own home.
Digital Marketplace Case StudyStrategic Planning, User Experi ence , Interact ion Design
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SUBHEADHeading
THE FUTURE OF CONSUMERISM
NEW BRANDS
TOP DESIGNS
TOP PICKS CATEGORIES BRANDS DESIGNERS SOFTWARE ACCOUNT
THE FUTURE OF CONSUMERISMIn 1984, 3D Systems produced the first 3D printer. Today, we’re bringing the ease and freedom of 3D
printing into your home. Join 3D Systems as we revolutionize the 3D printing marketplace.
NEW BRANDS
THE FUTURE OF CONSUMERISM
NEW BRANDS
THE FUTURE OF CONSUMERISMIn 1984, 3D Systems produced the first 3D printer. Today, we’re bringing the ease and freedom of 3D
printing into your home. Join 3D Systems as we revolutionize the 3D printing marketplace.
NEW BRANDS
FASHION
HOUSEHOLD
CHILDREN
JEWELRY
ATHLETICS
Categories
DECOR
KITCHEN
TOOLS
PETS
BATH
HouseholdCATEGORIES > HOUSEHOLD > TARGET
+ Items
Threshold™ Coffee Mug7.0 Oz: 2.75 H x 4 W
$1.20
Copyright allows for up to 6 prints
RECOMMENDEDSUPPLIES
DESCRIPTIONModern wide-opening co� ee mug. Round
with squared handle. Two color fi nish.
Microwave and dishwasher-safe.
ITEM NUMBER16342886
CUSTOMIZATIONChoose your material, color, and add personal
designs with suggested software.
• PLA Natural• PLA Brown• ABS Natural• ABS Brown
REVIEWS• Best mug design! Absolute perfection.
• The simpliest way to purchase a mug!
• Everything you could want in a mug.
AIGA Flagler BrandingBranding and Advert is ing
Challenge
The challenge is to create a brand that is cohesive
to AIGA National while sticking to their loose brand
guidelines. Graphic design students don’t seem to
understand the importance of being involved in
extracurricular activities, let alone networking. The
challenge will be to not only interest these students
but to have them join in every aspect of the club
until they graduate.
Target Audience
Flagler College graphic design students, mainly
juniors and seniors.
Objective
The brand will attract and sustain new members
while giving elected officers a direction and
organized plan to maintain a successful AIGA
Flagler chapter each year.
AIGA Flagler BrandingBranding and Advert is ing
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SubheadHeading
facebook.com//agler.aiga
facebook.com//agler.aiga
Brand System
Each major event component of AIGA Flagler has been
assigned a corresponding color. The color will be used in the
logo, social media, and posters that go with the event type.
facebook.com//agler.aiga
Mid-Semester Poster Campaign
It is a true challenge to convince college
students that extracurricular activities
are important, let alone worth their
time. It was found that graphic design
students require authoritative yet
friendly guidance to attend a meeting.
The posters reflect the attitude and all-
knowing figure that the students were
studied to respond to.
We’re like the fort. You’ve never actually visited, but you probably should before you graduate.
For the next level designer.Make time for AIGA, we’ll be here.
We’re like grandma. You don’t keep in touch with us, even though you probably should.
For the next level designer.Make time for AIGA, we’ll be here.
We’re like fl ossing. You always forget to do it, even though it’s highly recommended.
For the next level designer.Make time for AIGA, we’ll be here.
Cultural Viewmaster LinePackaging Design
Introduction
Viewmasters have been around since 1939.
Originally Viewmasters were used to view
photographs, then as a memorizing technique by
the U.S. Military, and finally as a revolutionary
postcard. Today and for the last 60 years,
Viewmasters are used by children to see their
favorite characters in 3D. With smart phones,
tablets, and computers revolutionizing children’s
toys and learning habits, it is refreshing to see a
child enjoy the simple magic of the Viewmaster.
Target Market
The package was designed to attract young parents
who used Viewmasters when they were younger.
Solution
A new line of educational viewfinders will be
created to draw parents to the nostalgic toy and
refresh the beloved toy. The first of a variety of
educational Viewmasters is Edu.Culture. Edu.
Culture will bring cultures from around the world
together. Three new Viewmasters will be available
as well as reels corresponding to the continents
that the country belongs to.
The Viewmaster was flipped around to expose the
viewfinder and draw the audience to the package
hanging in the toy department. Primary colors were
used to instill nostalgia and attract young parents.
Cultural Viewmaster LinePackaging Design
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amet, consectetur adipiscing elit,
sed do eiusmod tempor incididunt ut
labore et dolore magna aliqua. Ut enim
ad minim veniam, quis nostrud exercit.
Elements
Packaging
Viewmaster packaging in the past consisted of a cardboard
back with a plastic cover over the toy. Two big ideas were
established to draw the audience to the viewer from across
the isle. First, the Viewmaster was flipped around to expose
the viewers and tempt curious eyes to peek in the toy. The
second action was to design the packaging around the
viewers as eyes to, again, draw the audience to the toy.
Tervis Tumbler Digital CampaignAdvert is ing, Interact ive Design, User Experi ence
Challenge
The challenge is to bring the interactive and creative
experience that is currently offered in-store,
online for a buying experience worthy of the highly
customizable tumbler. Keeping in mind that there are
SO many different styles and designs, it is currently
difficult to choose which one is best for you or your
loved ones. The online aspect will broaden knowledge
about Tervis and expand the audience base while
focusing on the creative upper-middle-class mom.
User Profile
Women ages 28 to 45. Favorite magazines range
from People Stylewatch, HGTV, Coastal Living to
Women’s Health.
Big Idea
Create an interactive quiz that encourages
customization and creativity of the audience while
including the users pride and joy: family.
Solution
The campaign will feed off the excitement of
customizing and designing a cup that is purely the
audience’s making. The audience will see their son,
daughter, or husband in the design possibilities of a
cup. They will spend 20 minutes (based on current
time spent shopping in-store) choosing a tumbler
that is perfect for them and the ones they love.
Tervis Tumbler Digital CampaignAdvert is ing, Interact ive Design, User Experi ence
customize your familyLet’s get started. Choose a family member to begin.
lisa sam becky
allen’stervisfamily
start
create your own tervis familyFind the Tervis Family Pack right for your bunch with the choice of two 24oz or 16oz tumblers and one wavy tumbler for $35.00. Add up to three additional wavy tumblers for $6.00 each.
tervisfamily
go
what makes him shine?Choose up to three categories that best fi t your hubby.
Golf Football
Wildlife
Fishing
5 O’clock American Pride
Hunting
Sun & Surf
samtervisfamily
the f nalistsIt’s decision time! Is there a winner? Choose one tumbler.
samtervisfamily
go all done!
time to customizePerfect! Now it’s time to choose the size and lid.
samtervisfamily
Microsite Quiz
The quiz harnesses the creativity of the audience and the love of their family. The campaign offers
a special price for the Tervis Family Pack as an incentive to buy a tumbler for each member of the
family. The quiz will take the user through a fun quiz to pick the perfect tumbler for each person.
Interactive Banner Advertisement
The interactive banner ad will drive users to the campaign microsite to design
cups for each member of their family and order the Tervis Family Pack.
Banner Ad Quiz Tervis Site Package Social Media
QuizTervis Site PackageSocial Media Social Media
Quiz Tervis Site PackageSocial Media Social Media1
2
3
Campaign Touchpoints
The digital campaign will reach across multiple platforms to
create a meaningful and complete experience for the user.
Tervis Family Package
The pop-out cardboard package will encourage creativity
and will be seen as a simple and wonderful touch by moms
while being a low cost effort from Tervis Tumbler.
> > >
Annual Report Mailer and WebsiteAdvert is ing, Print Design, Interact ive Design, User Experi ence
Challenge
The challenge is to build a meaningful relationship
between current investors and West Marine.
Investors will be impressed and pleased when
they receive the annual report or when they visit
West Marine’s stockholder website. They will see
the company as thriving, well built, and most of
all, profitable. The stockholder will see that West
Marine strives to give their stockholders a return on
their investment.
User Profile
Men 40 to 60 living the boating lifestyle with current
stock in West Marine.
Objective
The goal is to show that West Marine is strong,
trustworthy, and a smart company to invest in. The
mailer will remind investors why they hold stock
in West Marine: they strive for the same goals,
have the same passion, and are growing across
the country. The ultimate goal will be to have the
investor continue holding shares in West Marine or
even better, invest more.
Annual Report Mailer and WebsiteAdvert is ing, Print Design, Interact ive Design, User Experi ence
westmarine.com/investors
2015 in Review
At West Marine, we’re inspired by our customers. We have enjoyed supplying the products for your lifestyle and sharing our love of the great outdoors with you. Thank you for making West Marine an icon for your water lifestyle.
For the love of boating.
HIGHLIGHTS LETTER PROGRESS MANAGMENT DOWNLOADS
#westmarine customer posts40,000
Randy RepassChairman of the Board
Barry KelleyExecutive Vice President
Stores & Wholesale
Pam FieldsSenior Vice PresidentCounsel & Secretary
Tom MorganChief Financial Officer
Executive Vice PresidentFinance & Secretary
Matt HydePresident and
Chief Executive Officer
Larry SmithSenior Vice President
Planning & Replenishment
Debra RadcliffSenior Vice President
Marketing
Virginia WrightChief Information Officer
Senior Vice President Information Technology
Happy Boating,
Management
Voted in Forbes’ Top 100 Most Trustworthy Companies
West Marine has saved over 2 million dollars in resource cost avoidance due to our sustainability efforts begun in 2009.
$ 2,189,689.00Greenhouse Gas EmissionsMetric Tons of Carbon Dioxide (in Thousands)
2015
2013
2012
2014
2025
3232
3 NEW Mega Stores
8 NEWLarge Stores
24 Small stores were closed and replaced with larger and more environmentaly friendly stores.
#
westmarine.com/investors
westmarine.com/investors
Interactive Pediatric StorybookInteract ive Design, Web Design, User Experi ence
Background
Proton U is an interactive storybook created for
the University of Florida Health Proton Therapy
Institute to prepare pediatric patients for their
upcoming treatment experience. The project began
in Interactive class with 17 students. Five of us
created an Interactive II class to take the screens
that were previously designed and complete
a revamp, adding consistency, a strong user
experience, and additional materials to create a
complete system for the user.
User Profile
The app is designed for pediatric patients preparing
to undergo proton therapy treatment. The patients
are primarily visiting Jacksonville from surrounding
states, South America, and Norway,
Experience
The project was a wonderful experience. We
wrote the script, found and recorded voice actors,
designed every screen, animated every moving
object, completed user research and prototypes,
and so much more. My main focus for the project
was visual consistency across all aspects of the
project, user experience, and the microsite.
Interactive Pediatric StorybookInteract ive Design, Web Design, User Experi ence
Begin Story
Resume Story Notes About
Activities
At home before treatment Arrive at Facility Treatment Time
Proton U
Patient
Childlife Specialist
UF Health WebsiteMicrosite
Contact ParentsEducate on Proton U Mail Storybook Explain treatment to patient By patient’s side
Jefferson Cutout Jefferson Plush Toy
Jefferson St .
Storybook AppPrinted Storybook
User Blueprint
What began as an app ended up as an entire interactive system for
pediatric patients. The path below shows the patient’s experience
with Proton U and the UF Health Proton Therapy Institute.
Begin Story
Resume Story Notes About
Activities
THE FUTURE OF CONSUMERISMIn 1984, 3D Systems produced the first 3D printer. Today, we’re bringing the ease and freedom of 3D
printing into your home. Join 3D Systems as we revolutionize the 3D printing marketplace.
NEW BRANDS
>> >>
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Hi! I’m Je
Drag the items to their place in the room!
>> >>
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First you’ll meet your radiation therapist. They’re behind the orange door!
Printed Storybook
Printed storybooks were created to allow access to families without
a tablet at home. The script and screens from the storybook were
altered to create a more comprehensible bedtime styled story.
Consistency Check
The project began with 17 students working on one app. When the group was narrowed down
to 5 designers, one of the numerous roles I lead was to add consistency across all screens. The
revamp focused on a continuous stroke weight and realistic color palette across all platforms.