Emerging economic community models in virtual societies
Transcript of Emerging economic community models in virtual societies
Two Qu e s t i o n s
Are we are witnessing the birth of new ideas?
Do emerging systems have a long term future?
Ne w i d e a s ?
Socio-Economy: Observed trend in innovation systems (Tremblay, 2001)
During experimental innovation phase, a variety of agents from different communities animated by different ideologies coexists to test the potentials of this technology.
- Some actors see virtual worlds as a marketing tool for their products.
- Others are trying to establish non dominant social values
Lo n g Te r m Po t e n t i a l ?
Second Life= communal aggregation
becoming a culture voice with potential alternate community based social and economy framework
mixed realities that combines multiple media= mixed philosophies
Mi x e d Re a l i t y Me d i a ?
Massone way (M-H)pre-recorded
broadcast contentinstitution
viewers
passive viewer
none
none
none
Socialn way (M-H)pre-recorded
mesh distributioninstitution-people
personal interests
co-creator and viewerof content
cartesian representation
virtual depository
interests
Mediacommunication
meaningby
Aggregation
Individual
identity
space
Community
Experientialn way (H-H)Real Time
experiences between people
practices
H co-creator of experiences
avatar: Humanbody-mindactualization
virtual commons
practice
syntheticn way (M-M)Real Time
experiences between machines
economic interests
M co-creator of experiences
avatar: Machinebody-mindactualization
virtual commons
practice
Origin Presentation media Communication M Cybernetic
Co mmu n i t i e s f r a me wo r k ?
New framework will be a hybrid that combines values and processes from
Commercial Arts communitiesPublic Art communitiesEntrepreneurial communities
Ar t c o mmu n i t i e s
Commercial Distribution: Virtual Arts Alliance (Contemporary Arts) Art galleries Dan Coyote: Artist, sales products
Public Art: Behavioral art: Aiyas Caerleon Collective Alternative interfaces: Judith Doyle
Independent artists and Cultural Industries workers: Virtualisation of painting (Robbie Dingo)
Ea c h Gr o u p = Di f f e r e n t Ec o n o my
Commerce
Cultural-Editorial
Production goods
Sale of Culturalproducts
Commercial Good
Money: Sale of Cultural Products
Cultural Worker(Dan Coyote)
Galleries. Mass MediaStores, Museums
Public Art
Public sector
knowledge
Cultural Innovation
Public Good
Culture: Co-creation of Discourse
Cultural agent (Judith Doyle)
(Ars Virtua)Museums
Odyssey Art Metropole
Industry
Capital
Economy
Art
value
Artist
Institutions
Collectives
Entrepreneur
Compassionate Entrepreneur
Personal skills
Peer to PeerService Contract
Portfolio Good
Sale of Production SkillsCo-learning
Freelance creativeentrepreneur (Robbie Dingo)
Portals
Virtual Artists Alliance
Wi t h Di f f e r e n t S o c i a l I n t e r a c t i o n s
Commercial
Institutional Top-Down
Isolated-Passive
1 way
InstitutionalPersonal
Information dissemination
Marketing
Public
Communities of Practice
Social Communities
N ways
ProfessionalCommunities of practice
Co-creation of Experiences
Experiential Communities
Model
Hierarchy
Individual
Com
Social Network
Media
Marketing
Entrepreneurial
Personal Networks
Social Networks
N ways
ProfessionalPersonal
Co-creation of content
Word of Mouth
Adapted from M. Gensollen (2007, p. 114)
Based on different definition of individuals and economy
S e c o n d L i f e
Innovation Model that uses all previous models.Focuses on Co-creation of knowledge and culture.
Hybrid economic system: Compassionate Entrepreneurs work THROUGH corporations that find her/him via social networks.
Human, Knowledge and Social Capital
OAS
“We imagine a future where Second Life is able grow beyond the borders of Linden Lab. We see regions running on open source, alternative simulators. We see web services that allow people to build mash-ups of Second Life and the Web.”
http://dusanwriter.wordpress.com/2007/09/22/second-life-open-architecture/Opens the door to new players: AGI
AGI Ec o n o my : Cy b e r S e r v i c e Ec o n o my
The power of AGI to manipulate and create complex decision making instruments . To help human leaders to make sense of the increasingly bogglingly complex world.
Economy – micropayments for knowledge (buy knowledge, capability, etc. for your agent)
– payment for tuition (send your virtual baby to school, etc.)
– companies hire virtual agents as employees.
Ca p i t a l i s t I n d u s t r i a l F r a me wo r k s
Classic
Competition
Corporation
Top-Down
Passive human
Passive agent
Collective
Collaboration and reciprocity
Collectives
Communities of practices
Autonomous thinkerbrings experience back to an institution
Learning AGI
Model
Progress
Control
Hierarchy
WorkerAgents
Entrepreneurial
Coopetition
Individuals
Communities of interests
Hyper Autonomousin a social network
Social Learning AGI
Adapted from Boltanski & Chappellio, 2001
Co n c l u s i o n
Are we are witnessing the birth of new ideas?
Not quite. The ideas manifesting themselves have long traditions both in philosophical and industrial discourse.
Do emerging systems have a long term future?
Yes, the economy models emerging are concrete and are sustainable in the long term as extension of physical realities.
Unique Mixed Realities based on human and synthetic communities are building