Emerging economic community models in virtual societies

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Emerging economic community models in virtual societies

Transcript of Emerging economic community models in virtual societies

Emerging economic community models in virtual societies

Two Qu e s t i o n s

Are we are witnessing the birth of new ideas?

Do emerging systems have a long term future?

Ne w i d e a s ?

Socio-Economy: Observed trend in innovation systems (Tremblay, 2001)

During experimental innovation phase, a variety of agents from different communities animated by different ideologies coexists to test the potentials of this technology.

- Some actors see virtual worlds as a marketing tool for their products.

- Others are trying to establish non dominant social values

Lo n g Te r m Po t e n t i a l ?

Second Life= communal aggregation

becoming a culture voice with potential alternate community based social and economy framework

mixed realities that combines multiple media= mixed philosophies

Mi x e d Re a l i t y Me d i a ?

Massone way (M-H)pre-recorded

broadcast contentinstitution

viewers

passive viewer

none

none

none

Socialn way (M-H)pre-recorded

mesh distributioninstitution-people

personal interests

co-creator and viewerof content

cartesian representation

virtual depository

interests

Mediacommunication

meaningby

Aggregation

Individual

identity

space

Community

Experientialn way (H-H)Real Time

experiences between people

practices

H co-creator of experiences

avatar: Humanbody-mindactualization

virtual commons

practice

syntheticn way (M-M)Real Time

experiences between machines

economic interests

M co-creator of experiences

avatar: Machinebody-mindactualization

virtual commons

practice

Origin Presentation media Communication M Cybernetic

Co mmu n i t i e s f r a me wo r k ?

New framework will be a hybrid that combines values and processes from

Commercial Arts communitiesPublic Art communitiesEntrepreneurial communities

Ar t c o mmu n i t i e s

Commercial Distribution: Virtual Arts Alliance (Contemporary Arts) Art galleries Dan Coyote: Artist, sales products

Public Art: Behavioral art: Aiyas Caerleon Collective Alternative interfaces: Judith Doyle

Independent artists and Cultural Industries workers: Virtualisation of painting (Robbie Dingo)

Ea c h Gr o u p = Di f f e r e n t Ec o n o my

Commerce

Cultural-Editorial

Production goods

Sale of Culturalproducts

Commercial Good

Money: Sale of Cultural Products

Cultural Worker(Dan Coyote)

Galleries. Mass MediaStores, Museums

Public Art

Public sector

knowledge

Cultural Innovation

Public Good

Culture: Co-creation of Discourse

Cultural agent (Judith Doyle)

(Ars Virtua)Museums

Odyssey Art Metropole

Industry

Capital

Economy

Art

value

Artist

Institutions

Collectives

Entrepreneur

Compassionate Entrepreneur

Personal skills

Peer to PeerService Contract

Portfolio Good

Sale of Production SkillsCo-learning

Freelance creativeentrepreneur (Robbie Dingo)

Portals

Virtual Artists Alliance

Wi t h Di f f e r e n t S o c i a l I n t e r a c t i o n s

Commercial

Institutional Top-Down

Isolated-Passive

1 way

InstitutionalPersonal

Information dissemination

Marketing

Public

Communities of Practice

Social Communities

N ways

ProfessionalCommunities of practice

Co-creation of Experiences

Experiential Communities

Model

Hierarchy

Individual

Com

Social Network

Media

Marketing

Entrepreneurial

Personal Networks

Social Networks

N ways

ProfessionalPersonal

Co-creation of content

Word of Mouth

Adapted from M. Gensollen (2007, p. 114)

Based on different definition of individuals and economy

S e c o n d L i f e

Innovation Model that uses all previous models.Focuses on Co-creation of knowledge and culture.

Hybrid economic system: Compassionate Entrepreneurs work THROUGH corporations that find her/him via social networks.

Human, Knowledge and Social Capital

OAS

“We imagine a future where Second Life is able grow beyond the borders of Linden Lab. We see regions running on open source, alternative simulators. We see web services that allow people to build mash-ups of Second Life and the Web.”

http://dusanwriter.wordpress.com/2007/09/22/second-life-open-architecture/Opens the door to new players: AGI

AGI Ec o n o my : Cy b e r S e r v i c e Ec o n o my

The power of AGI to manipulate and create complex decision making instruments . To help human leaders to make sense of the increasingly bogglingly complex world.

Economy – micropayments for knowledge (buy knowledge, capability, etc. for your agent)

– payment for tuition (send your virtual baby to school, etc.)

– companies hire virtual agents as employees.

Ca p i t a l i s t I n d u s t r i a l F r a me wo r k s

Classic

Competition

Corporation

Top-Down

Passive human

Passive agent

Collective

Collaboration and reciprocity

Collectives

Communities of practices

Autonomous thinkerbrings experience back to an institution

Learning AGI

Model

Progress

Control

Hierarchy

WorkerAgents

Entrepreneurial

Coopetition

Individuals

Communities of interests

Hyper Autonomousin a social network

Social Learning AGI

Adapted from Boltanski & Chappellio, 2001

Co n c l u s i o n

Are we are witnessing the birth of new ideas?

Not quite. The ideas manifesting themselves have long traditions both in philosophical and industrial discourse.

Do emerging systems have a long term future?

Yes, the economy models emerging are concrete and are sustainable in the long term as extension of physical realities.

Unique Mixed Realities based on human and synthetic communities are building