Emergency Resource Eng
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Transcript of Emergency Resource Eng
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Dear Volunteer Leader,
It is with a mixture of pleasure and sorrow that I present you with the Play Based
Life Skills Activities in Disasters Manual, which has been developed in response tothe flooding disaster now on-going in Bangkok this month of October, 2011. This
resource, and the activities and tools found within it, has been developed with
contribution and insight from Right To Play staff and partners from Thailand and
around the world. This resource can be used by anyone looking to engage children
and youth with fun activities that results in important life skills development and
learning, while also being specifically catered to a humanitarian response situation.
Right To Play Thailand would like to express our sincere gratitude to the Office of the
Basic Education Commission (OBEC) of the Ministry of Education for their efforts
in promoting Life skills Development and in their contribution to the flooding reliefefforts. Their work and partnership with Right To Play is a tribute to their dedication
to developing key life skills to students in and out of schools and to the Thai people.
This work will provide children and youth across Thailand with the skills they will
need for the 21stcentury.
Right to Play would also like to acknowledge the incredible contribution of DKSH
(Thailand) Limited and Cummins Inc. that are sponsoring this program. As a not for
profit development organization, Right To Plays work would not be possible without
their generous support and dedication to Thai communities.
Finally, and most importantly, as a volunteer, choosing to implement this program,
YOU are demonstrating your dedication and contribution as a mentor and Leader in
your community. Without your contribution, the children and youth in the emergency
shelters could not benefit from this program. We would like to thank you for your
dedication and support and wish you the best of luck in your efforts to engage
children and youth in your emergency shelter!
Sincerely,
Michael Albert
Country Manager
Right To Play Thailand
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Life Skills Activities Manual for Disaster Response Right To Play Thailand 1
Table of Contents
Introduction Implementing Activities . ReflectConnectApply .
2
4
Managing Emotions
1. Action Relay ..2. Gathering Relay .3. Throwing Anger and Fear ..4. Decision Time 5. Follow the Leader ..6. Spider .7. Hope is in the Air ...8. Tossing for Confidence ..
5
7
9
11
14
16
18
20
Developing Healthy Relationships with Others
9. Barking Dog ...10.Blind Gorilla ..11.Elbow Tag ..12.Chain Reaction ...13.Blind Goal Quest 14.Sheet Volleyball .15.Bridge .16.Flip the Blanket ..17.Human Knot ...18.Animal Farm ..19.Catching the Dragons Tail20.Line Ups .21.Over and Under ..22.Snails Race23.Blindfolded Partner Running .24.Three-legged Race .
22
24
26
28
30
32
35
37
39
41
43
45
47
4951
53
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2 Life Skills Activities Manual for Disaster Response Right To Play Thailand
Implementing Activities
1)Before beginning your activity:It is important to ensure that children have a safe area to move around in. Before your
session begins, check the play area to ensure that any obstacles are removed so that children
can have a safe and enjoyable experience.
It is also important to have your equipment ready before the activity begins. You will find the
list of the needed equipment under each activity.
2)Your role as a leader:It is the responsibility of leaders of activities to set the tone and environment of the activities.
It is important that as a leader you model the following behaviours:
Promote fair play Promote team play Encourage and support the children Promote inclusion Act as a role model Emphasize that participation, teamwork and encouragement are more important than
winning
3)Opening discussion:
Ask the children whatthe emergency situation mean to them. Encourage all of your
students to contribute to the discussion if they feel comfortable doing so. Next, state the Key
Learnings of the activities you are about to lead. The Key Learnings are all related to
managing emotions and building healthy relationships with others.
4)During the activity:Right To Plays games and activities are all designed to be inclusive, promote fair play and
encourage fun. During the activities it is important that you do the following:
Praise and support children to develop their self-confidence Include all children in activities regardless of gender, race, religion, ability, culture,
family structure or social background
Provide clear and simple instructions. When possible, demonstrate or ask for a volunteer to model the instructions. End the session when all children have completed the activities or when you feel it is
appropriate.
Acknowledge that there are no winners or losers. Activities are designed to be non-competitive and therefore should not end with one team or child winning over
another.
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Life Skills Activities Manual for Disaster Response Right To Play Thailand 3
5)Closing discussions:For successful discussions, children must feel that it is safe and comfortable for them to speak.
It is not advisable to suggest in any way that a childs comment is stupid or out of place.
Encourage children to speak to each other, not just to you. Here are some more tips for
encouraging discussions:
Everyone has a right to speak and should be encouraged to do so. Try to avoid questions that can be answered with yes or no. If that is not possible,
encourage the children to explain their answers. You can ask, Why do you think so?
Try to avoid answering your own questions, give children the time to think about theirresponses and reply.
If the answer is not clear, ask the children to restate it. If the question confuses children, rephrase it or use an example to make it more clear. Do not pass judgment on childrens responses such as no, that is incorrect or yes,
that is correct. Use phrases such as thank you or that is interesting.
To ensure that the discussion is rich and meaningful use phrases such as what else?and who else has a comment? to encourage ongoing discussion.
6)Most importantly, HAVE FUN!Why do learning activities end with a closing discussion?
In themselves, Right To Plays games and activities provide children with opportunities to learn a
wide range of knowledge skills and values. But, much is left to chance. Without encouragement
and guidance, children and youth may not remember or transfer what they have learned to theirpresent or future life.
The design of Right To Plays activities addresses this challenge in the following ways:
Activities are structured so that childrens experiences (and lessons to be learned fromthem) are developmentally appropriate.
Teachers ask children to reflecton their learning, connectit to what they already knowand apply it in their lives outside of play and activities. (See Appendix 1 for more
information)
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4 Life Skills Activities Manual for Disaster Response Right To Play Thailand
REFLECT, CONNECT AND APPLY: AN
EXPERIENTIAL APPROACH TO LEARNING
Reflect-Connect-Apply is a teaching/learning strategy that helps develop a
community of learners who process their experiences through reflection and
dialogue with their peers and others.
ReflectThe learner considers: What did I just experience? What happenedoutside me and inside me? The learner recalls the experience and shapes
it; for example, the learner might order and articulate the experience as a
simple sequence of events, a cause and effect relationship or a problem
and solution relationship, and so on.
Raw experience is given some order.
ConnectThe learner considers: How does this experience relate to earlierones? How does it connect to what I already know, believe or feel? Does it
reinforce or expand my view? Does it challenge or refute my view?
Experience is further ordered and integrated.
ApplyThe learner considers: How can I use what I have learned from thisexperience? How can I use it in similar situations or different ones? Howcan I use my new learning to benefit myself, others, my community?
Learning is transferred and applied.
In simple terms, Reflect-Connect-Apply allows learners, individually and in groups, to
examine their experiences consciously, relate those experiences to what they already
know and formulate plans to use their learning.
Reflect-Connect-Apply is a flexible teaching/learning strategy, equally applicable to
experiences from the playing field, the classroom and daily life. In addition, it is
equally applicable to teaching/learning sessions with children, youth and adults.
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Life Skills Activities Manual for Disaster Response Right To Play Thailand 5
AGES10+
Action Relay
Key LearningTo recognize and
label ones
feelings.
Goal of the Activity
A relay activity in which
each student
contributes by
performing a funny
action.
What You Need
Equipment
Cone or bucket1 per team
Chalk or markers(anything that can
be used to mark a
line in the ground)
No. of players
6 or more
Opening Questions
What are some examples of positive emotions? How do you know when someone is feeling happy or is in a
good mood?
How does laughter unite people? How might it dividepeople?
How To Play
1. Think of a number of different actions the players can
perform. For example:
Walk backward around your team Stomp your feet and bark like a dog Hop like a frog Gallop like a horse Dance Clap your hands behind your back Stick out your tongue and march on the spot
2. Mark a clear start line using chalk or markers.
3. Divide the group into teams of 3-8 players.
4. Ask each team to line up behind the start line.
5. Place a cone at least 5 metres away from each team (see
diagram).
6. Stand at least 10 metres away from all teams (see diagram).
7. Explain and demonstrate that:
The first player in each team, A, will run to you and youwill whisper an action in As ear.
A will then run to the teams cone and perform theaction for 10 seconds (counting out loud).
After 10 seconds, A will run back to the team and tag thehand of the next player so that player can begin.
8. The relay continues until all players have performed at least
one action.Make sure the players do not trip over the cone when
performing their action.
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6 Life Skills Activities Manual for Disaster Response Right To Play Thailand
Action RelayCONTINUED
Watch For
Are players laughing and having fun? Is every player performing the right action?
Discussion
Reflect
What was funny about the relay?Connect
How do you feel when you laugh? Can you think of a time when something funny made you feel
better?
Apply
When you are unhappy, what can you do to make yourselffeel better?
Variations
Think of more actions. Ask each player to perform twoactions.
Ask each player to suggest a funny action for all teams toperform.
Ask the players to repeat the actions of another player inaddition to performing their own action.
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Life Skills Activities Manual for Disaster Response Right To Play Thailand 7
AGES 10+
Gathering Relay
Key LearningTo recognize and
label ones feelings
and emotions.
Goal of the Activity
A relay activity in
which a team has to
gather materials,
adding one piece at
a time, and bring itback to the start line.
What You Need
Equipment
Depends onavailability of
material;
suggestions
include balls,
armbands,bottles, paper,
cups, flags, shirts,
shows, and so on
1 of each willbe needed per
team
Chalk or markers(anything to
mark a start line)
No. of players
6 or more
Opening Questions What experience have you had lately that made you feel
frustrated? Overwhelmed? Embarrassed? Worried?
How did you deal with that experience? Who or whathelped you?
How To Play
1. Mark a start line using chalk or markers.2. Divide the players into teams of 6-8.3. Ask each team to line up behind the start line.4. Place identical piles of equipment approximately 5-10
metres in front of each team (see diagram).
5. Explain and demonstrate that: The first player in each team will run to the pile of
equipment and pick up one item.
The player will run back to the line and hand the item tothe next player in line.
The next player will then run to the pile, while holding thefirst item, and pick up another item.
The player runs back to the line and hands both items tothe next player in line.
6. The relay continues until all the items have been broughtback to the start line.
Make sure the players do not trip over the items they are
carrying.
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8 Life Skills Activities Manual for Disaster Response Right To Play Thailand
GatheringRelay continued
Watch For Is every player taking a turn? Is every player carrying all of the equipment collected by
the players who ran before?
Discussion
Reflect
When we started the relay, how did you feel? How did you feel near the end of the relay when you had so
much to carry?
Connect
Have you ever been in a situation where you have had toomany tasks to do at once? How did you feel?
Apply
What can you do when you are feeling overwhelmed withcertain emotions or feeling bad?
Who can you go to for help?
Variations
Use equipment or clothing that can be worn and have eachplayer wear the equipment or clothing and run back to theline.
Have each player perform an action from the sport oractivity related to the piece of equipment they are picking
up before they run back to the start line.
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Life Skills Activities Manual for Disaster Response Right To Play Thailand 9
AGES 10+
Throwing Anger and FearKey Learnings
To recognize and
deal with ones
feelings and
emotions.
To regulate feelings so
that they help rather
than hinder the
handling of situations.
Goal of the Activity
A team competition in
which the students work
together to clear their
section of balls.
What You Need
Equipment
Soft ball1 per player
Chalk (anything todivide playing area)
No. of players
6 or more
Opening Questions
What are some examples of things that make you angryand/or scared?
What are some ways that you deal with these feelings whenthey arise?
How To Play
1. Divide the play area into 2 equal sides using chalk or markers
(see diagram).2. Ask the players what is the first word/thought/action they
think of when you say the word anger. Repeat the question
for the word fear.
3. Show the players the balls they will be playing with and
explain that each ball represents both anger and fear.
State that this activity is about recognizing and dealing with
ones feelings and emotions.
4. Give each player a ball.
5. Divide the players into 2 equal-sized teams.
6. Send Team A to one side of the play area and Team B to theopposite side.
7. Explain and demonstrate that:
When the activity begins, each team will gently throwtheir balls to the other teams side.
Players may not cross into the other teams side. The teams are to try to keep their section clear of balls
by throwing them back into the other side. The balls
must stay in the play area.
After 2 minutes, you will call Stop! At that time,everybody stops throwing balls and sits down with arms
folded.
Count the balls on each teams side.8. Continue playing, stopping and counting every 2-3 minutes.
Ensure that the players are not throwing balls at their
opponents or outside the play area.
Watch For
Are the players throwing the balls out of their side of theplaying area?
Are the players working together as a team?
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10 Life Skills Activities Manual for Disaster Response Right To Play Thailand
Throwing Anger and FearCONTINUED
Discussion
Reflect
How did it make you feel when you had many balls inyour side?
Connect
At the beginning of the activity, I said that the ballsrepresented anger and fear. How is this activity similar to
how many people deal with anger and fear in real life?
Apply
How can sports help you to deal with feelings of anger orfear?
The next time you are angry or afraid, what can you doto help yourself deal with these emotions in a positive way?
Variations
The activity can be made more difficult by adding moreballs or increasing the size of the play area.
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Life Skills Activities Manual for Disaster Response Right To Play Thailand 11
AGES10+
Decision TimeKey Learning
To convey and follow
through effectively with
ones decision to not
engage in unwanted,
unsafe, unethical
behaviour.
Goal of the Activity
A tag-like activity in which
players try to run from one side
to the other without being
tagged by the players in the
middle.
What You Need
Equipment
Medium sized stones: 510 Hoop or rope (to enclose
stones)
Small containers (for usedstones): 2
No. of players
6 or more
Opening Questions
What are some examples of things your peers say topressure you into doing something unhealthy?
What are examples of things your peers say if theywant to pressure you into doing something healthy?
How To Play
1. Divide the play area into 3 zones: the Playing Area,and 2 smaller Health Zones.
2. Select a spot within the Playing Area to place the
hoop and the stones (see diagram).
3. Place one used stone container in each Health
Zone.
4. Ask players to line up across one of the Health Zones.
5. Tell players that in this activity, they will play the role of
Positive Peers who can influence their friends in a
positive way by offering Healthy Advice.
6. Ask the players to list some of the risky or unhealthy
behaviours that can have negative consequences
(for example, smoking, stealing, drinking alcohol,
taking drugs, lying to your parents, cheating on a test,
and so on).
7. Explain that negative peer pressure can lead to
someone making unhealthy choices, but positive
peer pressure can do just the opposite. Positive peer
pressure can help people make healthy choices.
8. Ask for a volunteer to play the role of Negative Peer
Pressure.
9. Explain and demonstrate that:
Negative Peer stands in the middle of the PlayArea.
Negative Peer will try to tag Positive Peers asthey run across the Play Area toward the other
Health Zone.
Make sure the players tag one another gently.
When Negative Peer is ready for the players torun across the field, Negative Peer will yell,
Decision Time.
The Positive Peers will then try to run across thePlaying Area without getting tagged.
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12 Life Skills Activities Manual for Disaster Response Right To Play Thailand
Decision Time, continued Once the Positive Peers have crossed into aHealth Zone, they cannot be tagged. If Positive Peers are tagged, they sit down
where they were tagged and (using only their
arms) help Negative Peer Pressure tag other
Positive Peers as they run by.
At any point after Decision Time is called, aPositive Peer can risk being tagged and pick
up a stone from the Healthy Advice area.
If a Positive Peer is tagged while running with astone, the stone is returned to the Healthy
Advice area and the tagged player must sit in
the Playing Area and help Negative Peer
Pressure.
If a player successfully crosses into a HealthZone with a stone, at the next Decision Time
call, that player may hand the stone to a
seated player who then must get up and run
to the Health Zone.
Once the player reaches the Health Zone,they must place the stone into the used
stone container.
10. End the activity when all players have been tagged.
Watch For
Are the Positive Peers running when Negative PeerPressure yells Decision Time?
Are the players who have been tagged stayingseated while trying to tag others?
Are players putting the Healthy Advice stones into theused container using a stone only once to save
someone?
Discussion
Reflect
How did it feel to go from being a Positive Peer tohelping Negative Peer Pressure?
Why did some of you choose to risk getting tagged tohelp another player?
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Life Skills Activities Manual for Disaster Response Right To Play Thailand 13
Decision Time,continued
Connect
Are there any risks to giving healthy advice tosomeone who is about to make an unhealthy choice?
Apply
What healthy advice would you give to someone whois being pressured to do something unhealthy?
Variations
Challenge players to dribble a ball across the PlayingArea without having their ball taken away by
Negative Peers. If their ball is taken away, they must
join Negative Peers in trying to take the ball away from
others. Balls can be placed off to the side for safety.
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RBCP: AGES 6-9 YELLOW SPIRIT BALL
FOLLOWTHE LEADER
Key LearningTo develop
self-esteem and
self-confidence.
Goal Of The Game
A movement game
where children lead and
follow.
What You NeedEquipment
NoneNo. of children
6 or more
Opening Questions Do you know what the leader is? Give an example of a
leader you know.
What is the role of a leader and a follower?How To Play
Clear the play area of obstacles.
1. Divide the children into groups of 4-6.
2. Ask each group to find a space in the play area. Players line
up one behind the other (see diagram).
3. Explain and demonstrate that:
The child at the front of the line will be the Leader. The Leader will move around the play area using creative
movements; for example, skipping, kicking, dancing,
hopping.
The other children in the line will imitate their Leader whilefollowing in line.
When you say the word Switch, the Leader moves to theback of the line and the child at the front of the line
becomes the new Leader.
4. Call Switch! every 1-2 minutes.
5. Continue playing until all children have had a chance to beLeaders.
Ask children to be aware of others when moving about the
play area.
Watch For
Is every leader offering creative movements to follow?Are all the children able to copy the Leaders movements?
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Life Skills Activities Manual for Disaster Response Right To Play Thailand 15
FOLLOWTHE LEADERCONTINUED
Discussion
Reflect
What role did you enjoy more, being the Leader or beingthe follower? Why?
What was difficult about leading/following? Why?Connect
When in your life have you been the Leader? How did itfeel?
When in your life have you been a follower? How did it feel?Apply
Why is it important to be a good leader/follower?Why is it important to sometimes be a good and supportive
follower?
Variations
Place obstacles, such as logs or boxes in the play area.Encourage the Leaders to include sound with their physical
movements. The children following must imitate the sounds
as well as the actions.
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RBCP: AGES 6-9, 10+ YELLOW SPIRIT BALL
SPIDER
Key Learning
To develop a sense
of security.
Goal Of The Game
A tag game in which
the spiders try to catch
flies.
What You NeedEquipment
Chalk (or anythingto mark 2 lines
between the web
and the forest)
No. of children
6 or more
Opening Questions When and where do you think of when talking about being
safe?
How To Play
1. Divide the play area into 3 sections. Make the middle section
the biggest (see diagram).
2. Explain to the children that the middle area represents a big
spiders web and the areas on the outside are the forest.
3. Ask the children to name things that spiders eat (for
example, flies, bugs).
4. Ask for 2 volunteers to play the role of Spiders.
5. Ask the Spiders to sit in the centre of the web area and
pretend to be sleeping (see diagram).
6. Tell the other children they are the Flies.
7. Ask the children to make the noise a fly makes (for example,
BzzzBzzz).
8. Explain and demonstrate that:
The game starts with the Flies making Bzzz noises nearthe Spiders.
When you say Spiders wake up! the Spiders will standup and try to tag as many Flies as possible.
The Flies can escape by running into the forest. Oncethey have crossed into the forest the Flies cannot be
tagged.
If a Fly is tagged, that Fly becomes a Spider and joins theSpider team.
The Spiders will then sit and pretend to sleep and the Flieswill Bzzz around them until Spiders wake up! is called
again.
9. The game continues until all of the Flies are caught.
10. Play again and allow new volunteers to start the game as
Spiders.
Ensure that the size of your play area is appropriate for the
number of children.
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Life Skills Activities Manual for Disaster Response Right To Play Thailand 17
SPIDERCONTINUED
Watch For
Are the Flies bzzzing" near the Spiders and staying awayfrom the forest during the spider sleeping time?
Are children laughing and having fun?Discussion
Reflect
How did you feel when you reached the forest?Connect
Why is it important to feel safe?Apply
When you are in the community, what can you do to makesure you are safe?
VariationsYou can sometimes yell Rain shower! instead of Spider
wake up and tell the Flies to chase the Spiders and the
Spiders to run into the forest.
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RBCP: AGES 10+ YELLOW SPIRIT BALL
HOPE IS IN THEAIR
Key LearningTo develop a sense
of hope and
optimism.
Goal Of The Game
A team challenge in
which the children work
together to keep the
balloon of hope in the
air without moving fromtheir designated spot.
What You Need
Equipment
Balloon (for indooractivities) or soft ball
(for outdoor
activities)
1 per team
Chalk (anything todraw squares on theground)
No. of children
6 or more
Opening Questions What is the meaning of hope? Have you ever had hope for something? Could you share it
to us?
How To Play
1. Divide children into teams of 4-6.
2. Draw one square on the ground for each child. Each teams
set of squares must be close together. Each square should
be 1.5 x 1.5 metres (see diagram).
3. Ask each child to stand in a square.
4. Ask each child to think of one thing they hope for in life.
5. Show the children the balloon. Explain that the balloon
represents hope in this game.
6. Explain and demonstrate that:
The object of the game is for the children to keep theballoon in the air.
The children can hit the balloon with any part of theirbodies to keep it in the air, but they are not allowed to
step outside their squares.
The children are only allowed to hit the balloon oncebefore another player hits it.
Encourage the children to try to keep the balloon in theair as long as possible.
7. Once the balloon touches the ground, the game can begin
again and the children can try to keep the balloon in the air
for a longer period of time.
Watch For
Are the children staying in their squares?Are the children hitting the balloon to each other to keep
the balloon afloat?
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Life Skills Activities Manual for Disaster Response Right To Play Thailand 19
HOPE IS IN THEAIRCONTINUED
Discussion
Reflect
How did you feel when the team successfully kept theballoon in the air?
How did you feel when the balloon touched the ground?Connect
What is the one thing you hope for in life?What do you think the squares represent in real life?How is the balloon similar to feelings of hope?Have you ever hoped for something and then stoppedbelieving it was possible? How did that feel?
Apply
What are some of the things you can do in your day-to-daylife to maintain hope?
Variations
Increase the difficulty of the activity by making the squaressmaller or the space between the squares larger. You can
also allow children to use an implement to hit the balloon if
the squares are farther apart (for example, a racquet or a
stick).Establish a set order that the balloon must be hit in (for
example, player one must always hit the balloon to player
two, and from player two to player three, etc.).
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RBCP: AGES 10+ YELLOW SPIRIT BALL
TOSSING FOR CONFIDENCEKey Learning
To develop self-
esteem, self-
expression and self-
confidence.
Goal Of The Game
A tossing game in whichchildren may need to
act out certain actions.
What You Need
Equipment
Object that can beeasily thrown (for
example, rocks,
beanbags, etc.)
1 per child
Chalk (anything todraw a circle that
will be divided into 4
on the ground)
No. of children
6 or more
Opening Questions
Give an example of anything you feel confident to do. What is a thing you do not have confident to do?
How To Play
1. Mark a clear start line.
2. Draw a circle on the ground approximately 5-10 metres from
the start line. Divide the circle into four parts.
3. Label each part of the circle with an action (for example,
sing,hop,karate,dance etc.) (see diagram).
4. Demonstrate the matching action for each section you
labelled (for example, if a section is labelled sing, sing a
line from a song for the children).
5. Ask each child to collect 5 (small) rocks.
6. Divide the children into groups of 4-6 and ask them to line up
behind the start line.
7. Explain and demonstrate that:
Each child takes a turn throwing a rock at one of the fourparts of the circle. Before throwing, players call out the
part of the circle they intend the rock to land on.
If a child lands a rock in the section aimed for, the childmoves to the back of the line and the next player takes a
turn.
If a child misses and the rock lands in another part of thecircle, the child performs an action that matches the
label on the part of the circle that was hit. For example, if
the child planned to land the rock in the singing
section but it landed in the dance section, the child
performs 2-3 dance moves. Then the child moves to the
back of the line and the next player takes a turn.
The children should choose a different section of thecircle to throw at each time they throw.
8. After a while, you may choose to change the actions in
each part of the circle.
9. The game finishes at your discretion.
Make sure the children take care when throwing the objects.
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Life Skills Activities Manual for Disaster Response Right To Play Thailand 21
TOSSING FOR CONFIDENCECONTINUED
Watch For
Are the children able to throw the rocks to land in the circle?Are all of the children engaged and participating?Do the children understand what the actions are?
Discussion
Reflect
What was the most difficult part of this game?Was it hard to perform the action? Why/why not?How did you feel when you finished performing?Connect
How do you feel when you successfully perform a difficulttask?
Tell about a task that was once difficult, but is now easier.Why has it become easy?
Apply
What can you do to build your confidence in areas whereyou lack confidence or feel nervous?
Variations
Create a circle with 8 sections and corresponding actions.Ask each child to throw more than one rock at a time and
allow them to choose which action to perform.
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AGES 10+
Barking Dog
Key Learning
To identify and
understand the
thoughts and
feelings of others.
Goal of the Activity
A tag-like activity in
which the players try to
avoid being tagged bythe Barking Dog.
What You Need
Equipment
Pylons or chalk (tomark lines)8
No. of players
6 or more
Opening Question
How does it feel when you are excluded fromsomething?
How To Play
Ensure the play area is clean and free of obstructions.
1. Mark a large play area with safety zones at opposite
ends of the field (see diagram).
2. Ask all players to go to one of the safety zones.
3. Ask for a volunteer to be the Barking Dog.
4. Explain and demonstrate that: At each end of the field there are safety zones. The Barking Dog will stand in the middle of the
field. The rest of the players will stand together at
one end of the field in the safety zone.
The activity will begin when the Barking Dog callsout Barking Dog.
Players run across the playing field and try toreach the other safety zone at the opposite end of
the field without being tagged by the Barking Dog.
When a player is tagged, he or she joins theBarking Dog and tries to tag other players as they
run back and forth across the field.
When players successfully reach the safety zone,all the newly tagged players join the Barking Dog in
the centre of the field. Together, they call out
Barking Dog, and players try to run to the other
side without being tagged.
The activity ends when all players have beentagged.
5. When everyone has been tagged, explain that they will
play the activity again. This time, however, there will be
different rules for different people. Assign some players
to:
only walk use half of the play area jump to the other safety zone leave the activity when they are tagged by the
Barking Dog
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Barking Dog continued
Watch For
Are the players following the asigned rules? Are the players staying in the safety zones instead of
running across the playing area?
Discussion
Reflect
How did you feel playing the activity when differentpeople had to follow different rules such as only walking
or jumping?
What was the most challenging way to play the activity?Why?
How do you think people felt who played the activity themost challenging way?
Connect
Are there some groups in your community that aretreated differently, or stigmatized? How do you think
they feel?
Apply
What are some things you can do to try to understandhow others are feeling?
What can you do if someone is feeling neglected orbeing treated unfairly?
Variations
Make the play area smaller for younger age groups andbigger for older age groups.
*adapted from the Right To Play Live Safe Play Safe resource
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AGES 6+
Blind Gorilla
Key LearningTo identify and
understand the
thoughts and
feelings of others.
Goal
A tag-like activity where
the blindfolded person
must try to tag others.
What You Need
Equipment
Blindfold (or cloth)- 1
No. of players
6 or more
Opening Question What do you think would be most challenging about not
being able to see?
How To Play
1. Draw a large circle (approximately 10 meters wide).
2. Ask for one volunteer to be blindfolded. This player is
Blind Gorilla.
3. Explain and demonstrate that:
Everyone will stand in the circle. The blindfolded person will try to tag the others.
Players can run anywhere inside the circle.
When the blindfolded person says, Blind Gorillaeveryone else will say, Here I am.
When the Blind Gorilla tags someone, the taggedplayer steps outside the circle.
You will redirect the Blind Gorilla into the circle ifBlind Gorilla wanders outside the circle.
4. After a few minutes, give another player a chance to be
Blind Gorilla.
5. End the activity at your discretion.
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Blind Gorilla continued
Watch For Do the players know how to tag others? Do the players step outside the circle when they have
been tagged?
Discussion
Reflect
How did it feel to be Blind Gorilla? Was it easy to tag others? If you had to help Blind Gorilla instead of running away,
what would you do?
Connect
Who are some people in our communities who might feellike a Blind Gorilla sometimes, for example, lonely, afraid,
isolated?
How can we determine if someone is feeling lonely, afraidor isolated?
Apply
What is one thing we can do to help people who feellonely or afraid?
Variation
Make the circle wider to make the activity morechallenging.
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AGES 6+
Elbow Tag
Key LearningTo identify and
understand the
thoughts and
feelings of others.
Goal of the Activity
A tag activity in which the
players avoid being
tagged by linking elbowswith other pairs.
What You Need
Equipment
NoneNo. of players
6 or more
Opening Question What are some things that you enjoy most about playing
with others?
How To Play
1. Divide the players into pairs.
2. Ask the pairs to spread out across the play area.
3. Ask for one pair to volunteer to start as the Chasers.
4. Ask for one pair to volunteer to start as the Runners.
5. Ask all of the other pairs to link arms at the elbows (see
diagram).
6. Explain and demonstrate that:
When the activity begins, the Chasers will try tocatch and tag the Runners.
If a Chaser catches a Runner, the players switchroles. (The Chaser becomes the Runner and the
Runner becomes the Chaser.)
A Runner becomes safe by linking arms with a pairon the playing field.
When a Runner links arms with a pair, the outsidepartner (the partner not linked to the Runner)becomes the new Runner.
7. Continue playing until all players have had a chance to
be both a Runner and a Chaser.
Ensure that the players slow down when running toward
a pair in order to link arms.
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Elbow Tag CONTINUED
Watch For Are the players being safe when they attempt to link arms
while being chased?
Are the Runners linking to new players often? Are all players having a chance to run and to chase?
Discussion
Reflect
How did it feel to be able to help a Runner by offering anelbow to link onto? Why?
Connect
Can you think of a time in your life when someone helpedyou when you were in need? How did it feel?
Can you think of a time when you have helped someoneelse? How did that feel?
Apply
How will you know if someone needs help? How can you help others when they are in trouble?
Variations Have the players hop on one foot to make it more difficult.
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AGES 6+
Chain Reaction1
Key Learning
To use verbal and
non-verbal skills to
express oneself and
promote effective
exchanges with
others.
Goal of the Activity
To pass on information
by whispering it from one
team member to the
next in a line until the last
person in the line calls
out the correct version of
the information.
What You Need
Equipment
Cones or rocks 1 per team
No. of players
8 or more
Opening Question
Why is it important to communicate clearly what you arethinking or feeling?
How To Play
o Draw or mark a start line.o About 23 meters away from the line, place an item such
as a cone or a rock across from each place where teams
will line up.
o Divide the group into teams of 45.o
Ask each team to line up across from a cone or rock.o Ask the first member in line from each team to go stand at
the cone while the rest of the team remains lined up
behind the line (see diagram).
o Explain and demonstrate that: When you say Chain reaction! the first person in
each line runs to the team member standing at the
cone.
Once there he or she whispers a question to theperson standing at the cone such as, Do you like to
play football? or Do you like to eat rice?
After the team member at the cone has answeredthe question, the person that asked that question
runs back to the line and whispers the answer to the
next person in line.
Then he or she turns around and whispers it to thenext person in line. This continues until the last
person in line has heard the answer.
The last person calls out the answer to the personstanding at the cone. If the answer is correct the
person standing at the cone says yes and runs to
the back of the line.
If the answer is no, the first person in l ine mustagain turn around and repeat the answer until it
reaches the last person who has to give the correct
answer.
1
Gibbs, J. (2000). Tribes: A New Way of Learning and Being Together(p. 260). Sausalito, CA:CenterSource Systems. NOTE: Permission to use granted by CenterSource Systems, LLC, publisher ofTribes: A New Way of Learning and Being Together, by Jeanne Gibbs, 2000, Windsor, CA,www.tribes.com.
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Chain Reaction continued Once the person standing at the cone has joined the
end of the line, the next person in line runs to the
cone and the exercise begins again.
o Continue the activity until all of the players have run therelay.
Watch For
Are the players being careful when running? Are the players remembering to whisper? Are players asking appropriate questions?
Discussion
Reflect
What did you learn about the members of your team? How did you feel when it was your turn to be asked a
question?
Connect
Can you think of a time when it was helpful to shareinformation with others?
Have you ever had a situation where peoplemisunderstood what you were saying?
Apply
What can you say to make sure you understand whatsomeone is saying, for example: I just want to check. Do
you mean? or What I hear you saying is
Variations
Make the playing field bigger. Have 2 players at the cone with each giving an answer to
a different question. Both answers need to be repeated toeach team member. Both answers need to be stated
correctly by the last person in the relay.
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AGES 6+
Blind Goal QuestKey Learning
To practice active
and reflective
listening to
understand the
messages of others.
Goal of the Activity
A communication and
trust activity in which theblindfolded child must
find the Goal by
following verbal
directions from
teammates.
What You Need
Equipment
Blindfold1 per group
No. of players
6 or more
Opening Question
What are some examples of times during your daily lifewhen it is important to communicate in a clear way?
How To Play
1. Divide the players into teams of 610.
2. Ask each team to form a circle and hold their hands in
front of them (see diagram).
3 Ask for 2 volunteers from each team. Explain that one
volunteer will be blindfolded (the Searcher) and the
other volunteer will be able to see (the Goal).
4. Explain and demonstrate that:
Both the Goal and the Searcher will stand in themiddle of the circle.
The Searcher must try to find the Goal. The Goal must try to avoid the Searcher. The players who form the circle will hold out
their hands to form a wall and gently guide the
Searcher back into the centre of the circle.
The players in the circle will use their voices todirect the Searcher to the Goal.
5. Once the Searcher has found the Goal, play theactivity again with different players as the Goal and
Searcher.
Watch For
Are the players around the circle all getting a chanceto give a direction?
Do all the players have their hands out for the safety ofthe Searcher?
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Blind Goal Quest continued
Discussion
Reflect
What did you find difficult about giving directions tothe Searcher?
For the Searchers, how did it feel to be blindfoldedand have to rely on your peers for direction?
Which kinds of words and directions were most useful? What would happen if half of the players werent
allowed to give directions?
Connect
Why is it important to communicate clearly in youreveryday life?
Apply
The next time you meet someone who needs help,what can you do to ensure that you communicate
clearly?
Variations
Ask each child in the circle to take turns giving adirection to lead the Searcher.
Ask for 2 players to play the role of the Goals, andexplain that the Searcher must find the Goals in a
particular order.
Make 2 teams. Partner players (with one playerblindfolded) within each team. Scatter objects in a
designated area for the blindfolded players to find. List
the order in which the teams must pick up the objects.
Only one child from each team is allowed in the
designated area at once. It is a race between the 2
teams to collect all the objects in the proper order.
*adapted from the Red Ball Child Play resource
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AGES 10+
Sheet Volleyball
Key LearningTo practice active
and reflective
listening to
understand the
messages of others.
Goal of the Activity
A ball toss activity where
Team A bounces a ball
off a sheet toward Team
B, which catches the ball
and bounces it back to
Team A.
What You Need
Equipment
Sheets (or tarps)2 Ball1
No. of players
6 or more
Opening Question How is a community like a sports team? ( Explain that in
this activity players will practice working together.)
How To Play
Make sure the play area is large enough for groups to
move freely. The play area should be clean and free of
obstructions.
1. Divide the players into equal groups of 412.
2. Pair up the teams. Call one Team A, the other Team B.
3. Give each team a sheet.4. Ask team members to hold the corners and the edges
of the sheet (see diagram).
5. Place a ball in the middle of Team As sheet.
6. Explain and demonstrate that:
Team A will work together to bounce the ball off itssheet and toward Team Bs sheet.
Team B will work together to catch the ball in itssheet.
If the ball is caught, the team receives a point.
Team B will then try to bounce the ball towardTeam As sheet.
7. Each team alternates between catching and
bouncing the ball.
8. The challenge is to see how many points each pair of
teams can collect together.
9. In this first round do not allow players to speak. In the
second round allow players to communicate with each
other. Before the third round, allow players to develop
a strategy.
10. Allow teams 12 minutes between rounds for players todevelop strategies for increasing their success.
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Sheet Volleyball continued
Watch For
Is each team working together to catch and bouncethe ball?
Are the pairs of teams (Teams A and B) workingtogether to catch and bounce the ball?
Are the players stopping to create strategies toincrease their success?
Discussion
Reflect
What did you find most challenging about this activity?Why?
How did communication on your team improve duringthe activity?
What were the challenges when you could not speakto each other?
How did taking time to develop a strategy improve theactivity?
Connect
In real life, when have you had to work together toachieve a goal?
What are some of the skills you have used tocommunicate well with others when you are working to
achieve a goal? (For example, speak clearly, actively
listen, offer support and encouragement, share your
ideas, and so on.)
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Sheet Volleyball continuedApply
What are some communication skills you can teachothers? (For example, friends, members of your family.)
How can you teach them these skills?
Variations
Ask each pair of teams to play with more than one ball. Play with smaller sheets or large towels. Ask Team A and Team B to stand farther apart from
each other.
*adapted from the Red Ball Child Play resource
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AGES 10+
Bridge
Key Learning
To establish and
maintain healthy
and rewarding
connections with
individuals and
groups.
Goal of the Activity
To construct a human
bridge.
What You Need
Equipment
NoneNo. of players
6 or more
Opening Question
When was a time in your life when you had to usemany different skills and abilities to achieve a goal?
How To Play
Ensure the play area is clean and free of obstructions.
1. Divide the group into even teams of 56 players.
2. Mark a start line at one end of the play area and a
finish line at the other (see diagram).
3. Explain and demonstrate that:
When you say Go! teams must form a bridge
behind the start line.
All the team members must be somehowconnected to each other.
Only the following number of team body partscan be touching the ground: 4 hands, 4 feet and
2 knees.
Each team will then work to move across theplay area (staying connected) as quickly as
possible.
Each team will have 23 minutes to create astrategy.
4. Tell teams that they should discuss their strategy.Observe the ways players interact with each other
during this planning process.
5. After 23 minutes, yell Go! and ensure that playersbegin the challenge.
6. End the activity when all players have crossed the finishline.
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Bridgecontinued
Watch For
Are all players involved in creating a bridge? Are the rules being followed?
Discussion
Reflect
What strategy did your team use to succeed? Howdid you develop the strategy?
Was everyone in your group listened to? Why? Whynot?
If you had the chance to do the activity again, whatwould you do in order to make sure that everyones
ideas and suggestions were heard and considered?
What different skills and abilities did each of yourteammates use to complete the task?
Connect
What are some of the different skills that people in thisgroup have?
When are times when it is better to have manydifferent people with many different skills and abilities
in a group?
Apply
What are some ways that you can learn about thedifferent skills and abilities that people in this group
have?
Why is it important to know about the different skillsand abilities in a group?
Variations
Change the number of hands and feet allowed totouch the ground to make the activity easier or more
difficult.
Increase the number of group members. Increase the size of the play area. Blindfold 2 members from each group.
*adapted from the Right To Play Live Safe Play Safe resource
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AGES 6+
Flip the Blanket
Key Learning
To achieve
mutually
satisfactory
resolutions to
conflict by
addressing the
needs of allconcerned.
Goal of the Activity
To flip the blanket
without any players
stepping on the ground.
What You Need
Equipment
Blankets (orsomething like a
piece of plastic
that teams can
stand on):
1 per group
No. of players
8 or more
Opening Questions
What does teamwork mean? Can you think of a time when you have worked as a team
to solve a conflict?
How To Play
1. Lay blankets out in the play area about 1 metre apart fromeach other.
2. Divide the players into groups of 810.3. Ask each player to stand on top of one of the blankets.4. Explain and demonstrate that:
When you say Flip, each group has to try to flipthe blanket over.
Each player must remain standing on the blanket atall times and cannot step on the ground.
5. Continue the activity until each team has successfullyflipped its blanket.
Watch For
Are the players remaining on the blankets at all times?
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Flip the Blanket continued
Discussion
Reflect
Who was successful at the task? Why? Did you work to help other groups or did you compete to
finish the task first?
Why could it have been beneficial to work with anothergroup?
Connect
Can you think of a time in your life when you competedwith someone when it might have been more helpful to
work together? When can competition become negative?Apply
How can working as a team rather than competing helpyou in the future?
Variations
Record the comments players are making during the task.Read them aloud during the Reflect discussion. Then
discuss as a group what comments were helpful or not.
Have the players perform the task without speaking.
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AGES 6+
Human Knot
Key Learning
To achieve
mutually
satisfactory
resolutions to
conflict by
addressing the
needs of allconcerned.
Goal of the Activity
To work together to
untangle the human
knot.
What You Need
Equipment
NoneNo. of players
8 or more
Opening Question
Show a knot of string. Ask: How is a problem like a knot?(For example, you sometimes cant see where it begins, its
hard to see how to untangle it, and so on.)
How To Play
Ensure the play area is clean and free of obstructions.
1. Divide the players into groups of 810.
2. Ask each group to form a circle facing inward.
3. Explain and demonstrate that:
Each player will reach into the centre of the circleand firmly clasp hands or wrists with 2 different
people.
Without letting go, players must now work togetherand try to untangle themselves and form a circle.
4. The activity finishes when each groups human knot is
untangled.
5. Encourage groups that finish quickly to offer support to
other groups that are still tangled.
Watch For
Are all players actively involved in problem-solving how tountangle the human knot?
Are the players in each group working together?
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Human Knot continued
Discussion
Reflect
What were some things your team did together tountangle the knot?
What do you think would happen if you had to untanglethe knot alone without help from anyone?
Did a leader emerge during the activity? Who? How wasthis leader chosen? What kind of leadership style did he or
she use? Did it work?
Connect
Can you give some examples of times in your daily lifewhen it is important to work together?
What are some things you do to be an active and helpfulmember of a team?
Apply
(Players ages 69) Why is it important to work together toachieve a goal?
(Players ages 1014) How can we work together to addressa challenge or issue in our community?
*adapted from the Right To Play Red Ball Child Play resource
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RBCP: AGES 6-9, 10+ BLUE PEACE BALL
ANIMAL FARM
Key Learnings
To develop
communication
skills. To develop
respect for
similarities and
differences. To
develop empathy
for others.
Goal Of The Game
A team challenge in
which the children
guide a blindfolded
team member to plastic
bottles by using only
their designated animal
noise.
What You NeedEquipment
Blindfold1 per team
Empty bottles (orbeanbags, pieces
of paper, balls)
20-30 per team
No. of children
6 or more
Opening Questions
Have you ever had a pet? Do you know how can itcommunicate to each other or to us?
How To Play
1. Divide the children into teams of 2-4.
2. Scatter the empty bottles around the play area.
3. Ask each team to choose an animal they want to play the
role of (for example, goats, dogs, cats, lions, etc.).
4. Ask the children to practice making the noise the animal
makes. Ensure that the sounds from each group are distinctlydifferent.
5. Ask for 1 volunteer from each team.
6. Blindfold this volunteer.
7. Explain and demonstrate that:
The object of the game is for each blind-folded player topick up as many bottles as possible.
Team members must lead the blindfolded partner toeach bottle by using their animal noise (they cannot
touch or use any words).
Ensure that the children are communicating loudly enough
so their blindfolded teammate can hear them.
Be creative while leading blindfolded team membersthere are many ways to do this effectively.
Ensure that players are guiding the blindfolded child with
care.
When a bottle has been collected, the teams will moveto a new bottle and collect as many as possible.
8. Remind the children that they can communicate using only
animal noises.
9. Conclude the game when all of the empty bottles have
been collected.
10. Allow children to change roles with the blindfolded team
member and repeat the activity.
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ANIMAL FARM CONTINUED
Watch For
Can the children identify their teams noise from the otheranimal noises around them?
Are the children able to hear their teammates?Discussion
Reflect
What did it feel like to complete the task without being ableto see?
How did it feel to only be able to make an animal noise tohelp your teammate?
What strategies did you use to help your blindfoldedteammate?
Connect
What are other examples in your life where it has beendifficult to communicate?
Apply
What does this teach you about what it is like to have animpairment that affects your ability to communicate?
VariationsAllow only the blindfolded children into the play area.
Teammates must direct their blindfolded partners from
behind the start line.
All other children have to direct their partners from adistance.
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RBCP: AGES 6-9, 10+ BLUE PEACE BALL
CATCH THE DRAGONS TAIL
Key LearningTo develop
leadership,
cooperative and
team skills.
Goal Of The Game
To work as a team to
keep the Dragons tail
away from the Knights.
What You Need
Equipment
None, potential forusing blindfolds
No. of children
6 or more
Opening Questions Is there anyone who is or used to be a leader of a group?
Do you know what a responsibility of being a leader is?
How To Play
1. Ask 1-3 children to be Knights.
2. Divide the remaining children in groups of 3.
3. Ask each group to form a line.
4. Explain and demonstrate that:
As a team, each line operates as a Dragon. Together,each child plays a role as the Dragons head, body or
tail.
The children are to remain attached at all times byholding the waist or shoulders of the person in front of
them.
As the Dragon, the group is to work as a team to keepaway from the Knights. The Knight is trying to catch the
Dragon by touching the Dragons tail.
1. Encourage the Dragon to stay attached. If the Dragoncomes apart, the Dragons head becomes the tail.
2. If the Knight catches the Dragon, the Dragons headbecomes a Knight and the Knight becomes the Dragons
tail.
3. The game finishes at your discretion.Ensure the children are comfortable with the speed they
move at as a Dragon.
Watch For
Are all of the children in the Dragon actively communicatingand working well as a team?
Do the children look comfortable running and moving whileattached to one another?
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CATCH THE DRAGONS TAILCONTINUED
Discussion
Reflect
What was it like to have different roles in the Dragon?How did you communicate with your teammates during the
game?
Are you less of a leader if you are in the body or tail of theDragon? Why?
Connect
When else in life do you take on the role of a leader?When else do you take on a different role? Explain.
Apply
What can you do to be an effective leader when you arenot necessarily the assigned group leader or captain?
Why is it important to have people in both roles?Variations
Eliminate the Knight and have the Dragons head try tocatch the tail of another Dragon.
Increase the number of children in the Dragons body anddiscuss how they feel as a contributing team member when
the group is larger.
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RBCP: AGES 6-9, 10+ BLUE PEACE BALL
LINE UPS
Key LearningTo develop
cooperative and
communication
skills. To develop
empathy for others.
Goal Of The Game
A team challenge that
requires children to lineup in a specific order.
What You Need
Equipment
NoneNo. of children
6 or more
Opening Questions How many ways can we communicate? What can we use
to communicate with others?
How To Play
1. Divide the children into groups of 6-10.
2. Tell the children this is a game that requires them to use
different forms of communication.
3. Explain and demonstrate that:
You will ask the children to form straight lines in a specificorder (for example, from tallest to shortest, from youngest
to oldest, alphabetical by first name, alphabetical by lastname, etc.)
The children will have to work together to form the line asquickly as possible.
4. When the children become comfortable with forming the
lines, challenge them to form new lines without speaking. For
example Get into a line from smallest hands to largest
hands without making a sound.
5. The game ends at your discretion.
Watch For
Are the children organizing themselves quickly?Is every child participating?Are the children using gestures to communicate when they
are not allowed to speak?
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LINE UPS CONTINUED
Discussion
Reflect
What did you find challenging about this activity?How did you organize yourselves into the lines as quickly as
possible?
How did you organize yourselves when you werent allowedto speak?
Connect
When else in life do you have to use different ways ofcommunicating?
Apply
What are some ways of communicating when you cannotuse words?
What can you do to communicate with someone who ismute (cannot speak) or has a hearing impairment (cannot
hear)?
Variations
Ask the children to complete the task with blindfolds on.
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RBCP: AGES 6-9, 10+ BLUE PEACE BALL
OVER AND UNDER
Key Learning
To develop
cooperative and
team skills.
Goal Of The Game
A relay game in which
the children pass a ball
over and under each
other while racinganother team.
What You Need
Equipment
Ball1 for each team
No. of children
6 or more
Opening Questions
In your opinion, what is the most important thing for workingas a team?
How To Play
1. Divide the children into teams of 6-8 players and have them
line up.
2. Give the first child in each line a ball.
3. Explain and demonstrate that:
When the game begins, the first players in line pass theball over their heads to the players behind them. Theseplayers pass the ball through their legs to the teammates
behind them. This pattern of over and under
continues until the ball reaches the last child in line.
The last child in line runs to the front of the line with theball to start again. This pattern continues until the child
that started with the ball returns to the front of the line.
4. Encourage any child that drops the ball to pick it up and try
again.
5. The game finishes at your discretion.
To avoid collision, ensure the children have adequate space
between them.
Watch For
Are the children ensuring that the teammate they arepassing the ball to is receiving the ball with ease?
Are the children actively supporting one another bycheering and using positive words?
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OVER AND UNDERCONTINUED
Discussion
Reflect
How did it feel to accomplish this task?What did you do to contribute to your team?How did you encourage your teammates as they played
the game?
Connect
Tell me some words that are encouraging to you?Apply
When can you encourage others at school?Variations
Have the children do this activity with a sponge and twobuckets. The goal is to transfer as much water as possible in
the sponge from the front bucket full of water to an empty
bucket at the back of the line. The children transfer the
sponge down the line using the over/under pattern. The last
child squeezes out the sponge and runs to the front, dips it in
the water bucket and starts the transfer again.
Once the ball gets to the back of the line, the last personruns to the front of the line and starts passing the ball again.This time, instead of over and under have the children pass it
to their left side and then their right. When the game starts
for a third time, have the children go back to over and
under.
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RBCP: AGES 6-9, 10+ BLUE PEACE BALL
SNAILS RACE
Key LearningTo develop
cooperative and
team skills.
Goal Of The Game
To move a certain
distance while
connected as a group.
What You Need
Equipment
Cone1 per team
Chalk (anything tomark a start line)
Stopwatch - 1No. of children
6 or more
Opening Questions What is a goal setting? Why do you think it is so important to
us?
How To Play
1. Divide the children into teams of 3-6.
2. Mark a start line using chalk.
3. Ask each team to sit on the ground in a straight line behind
the start line (see diagram).
4. Explain and demonstrate that:
The children are to reach behind their backs to grab theankles of the person behind them.
The last row of children place their hands on the groundbehind them.
The challenge is for the group to move forward withoutdisconnecting.
5. Give each team 2-3 minutes to practice.
6. Place a cone in front of each team about 5 metres away.
Ask the group to set a goal for how long it will take them to
get their first persons toes to touch the cone.
7. Have the children choose where they want to place the
cone and set a goal collectively as to how long it will take
them to get there.
Make sure that the children are comfortable in this activity.
This game should be played so that it is not uncomfortable
for the children who are last in line to support themselves on
the ground behind them. Encourage them to let go if they
feel uncomfortable.
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SNAILS RACECONTINUED
Watch For
Are the children working together to be successful?Is everyone actively involved?
Discussion
Reflect
What was easy for you in this activity?What was difficult or frustrating for you?What strategies helped your team complete the game?What did setting a goal in this activity do for your team?Connect
When else in life have you set a goal for yourself?How has setting goals helped you in life?
Apply
What is a goal you have for yourself right now?Variations
After two minutes of the group trying to move forward,appoint a team leader. The leader is the only one that is
allowed to speak.
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RBCP: AGES 10+ BLUE PEACE BALL
BLINDFOLDED PARTNER RUNNING
Key LearningsTo develop respect
for the similarities
and differences of
people. To develop
leadership skills. To
develop empathy
for others.
Goal Of The Game
A race in which pairs
(one child is
blindfolded) move to a
common place and
back to the start.
What You Need
Equipment
Blindfolds1 per pair
Cone1 per team
Chalk or sticks(anything to mark a
start line)
No. of children
6 or more
Opening Questions Is there anyone in your life who you trust? Give example. In your opinion, what is the trust?
How To Play
1. Divide the children into teams of 4-8 (try not to have more
than 5 teams).
2. Ask the children to find a partner on their team.
3. Draw a clear start line.
4. Ask each team to form a line standing in pairs beside their
partners. Everyone must stand behind the start line (see
diagram).
Do not have more than 5 partners start at a time (see
diagram).
5. Place a cone 10 metres in front of each team.
6. Ask partners to link arms.
7. Give a blindfold to 1 child in each pair.
8. Explain and demonstrate that:
This is a relay. Each pair will get a chance to walk to the cone and
back.
1 partner, A, will be blindfolded during this walk. The otherpartner, B, will help to guide A on the walk.
When one pair returns, the next pair will begin. Encourage partners to change roles so that they both
have a chance to be blindfolded and to lead.
Each team is finished when all members have walked tothe cone and returned twice (once as the guide and
once while blindfolded).
9. Once all children are comfortable with walking, challenge
them to repeat the relay, this time running to the cone and
back.
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BLINDFOLDED PARTNER RUNNINGCONTINUED
Watch For
Are the sighted children being mindful of their blindfoldedpartner and their peers?
Are the children a safe distance from one another?Is the play area free from obstacles that may trip the
blindfolded partners?
Discussion
Reflect
How did you feel when you were blindfolded?How did you, as a leader, gain the trust of the blindfolded
person?
What made being blindfolded challenging or easy?Connect
What are some situations you have been in where you areresponsible for someone else?
How does it feel to be responsible for someone elses safety?Apply
What are some important things you should keep in mindwhen taking care of someone else?
How do you change the way you communicate withsomeone when they cannot see what you see?
Variations
Create an obstacle course for the partners to race through.Create groups of three with 1-2 children blindfolded in each
group.
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RBCP: AGES 10+ BLUE PEACE BALL
THREE-LEGGED RACE
Key Learning
To develop
cooperative skills,
respect for others
and good
relationships with
friends.
Goal Of The GameTo have all of the teams
three-legged pairs
complete the race.
What You Need
Equipment
Cloth or rope to tielegs together
Chalk or cones (tomark start and finish
lines)No. of children
6 or more
Opening Questions
Which one do you choose between travelling alone andwith a friend? Give reasons.
How To Play
1. Set up a start line using chalk or cones at one end of the play
area and a finish line at the other end.
2. Divide the children into pairs.
3. Ask 3 sets of pairs to stand behind the start line.
4. Ask all other sets of pairs to line up behind the first 3 (see
diagram).5. Give each pair a blindfold or piece of rope.
6. Explain and demonstrate that:
The children will tie the left ankle of one child to the rightankle of the other with the cloth or rope (you may need
to help them). The legs should be tied tightly together so
there is limited space.
Each pair will get a chance to practice moving togetheras though they are a 2-headed person with 3 legs.
Once comfortable, explain that the children will get achance to race to the finish line.
7. Remind the children that they must remain attached duringthe race.
8. The game is finished when all pairs have completed their
turn.
Before starting the race, be sure to give the children
adequate time to walk around slowly to get used to this
feeling. Encourage them to coordinate their legs so that the
legs that are tied together act as one.
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THREE-LEGGED RACECONTINUED
Watch For
Do all participants understand how to comfortably sharepersonal space?
Have the participants had adequate time to get used tobeing three-legged prior to starting the race?
Discussion
Reflect
How did it feel to be dependent on someone else to move?What did you and your partner do to be successful?Connect
Have you ever had to work with someone who wanted todo things differently from you? What was that like?
Apply
How can you work with people who want to do thingsdifferently from you?
Variations
Blindfold one child in each pair and challenge them to walkto the finish line together.
Tie 2 pairs together so there are four people trying to walk asa five-legged person. See how they operate and adapt to
each other. This is not a race but a communication task. See
if you can get your entire group tied together and moving
forward.
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