Emerged computer interaction with humanity social computing

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International Journal on Computational Sciences & Applications (IJCSA) Vol.4, No.1, February 2014 DOI:10.5121/ijcsa.2014.4116 161 EMERGED COMPUTER INTERACTION WITH HUMANITY:SOCIAL COMPUTING Anil K Dubey 1# , Dilip Sisodia 2# , Dinesh Khunteta 3# Amara Ram Saini 4# , Vikas Chaturvedi 5 1, 4 Faculty - Department of Computer Science Engineering 2,3 Assistant Professor CSE Department 5 Asst. Prof. CSE Dept, LIT Sarigam, Gujrat, INDIA # Govt. Engineering College, Ajmer, Rajasthan, INDIA ABSTRACT In the 21 st century, everywhere people analyze & measure societal. The new trend to compute the societal is known as social computing. The emerging trend of research focuses interaction of technologies with humanity. This interaction can be either man machine interaction or human computer interaction. This article conveys the brief description of social computing and social impact of computing into variant environment. It optimises the interaction technology, ubiquitous computing and pervasive computing. Subsequently affective computing is discussed with artificial intelligence to motivate the automation of technology in social computing. KEYWORDS CIH(Computer Interaction With Humanity), Social Computing, HCI, Behaviour, Artificial Intelligence. 1. INTRODUCTION Genuine term related to computer science subject, focussing on intersection b/w social behaviour & computational systems is known as social computing. Fig. 1: Social Computing Coverage

description

In the 21st century, everywhere people analyze & measure societal. The new trend to compute the societal is known as social computing. The emerging trend of research focuses interaction of technologies with humanity. This interaction can be either man machine interaction or human computer interaction. This article conveys the brief description of social computing and social impact of computing into variant environment. It optimises the interaction technology, ubiquitous computing and pervasive computing. Subsequently affective computing is discussed with artificial intelligence to motivate the automation of technology in social computing.

Transcript of Emerged computer interaction with humanity social computing

Page 1: Emerged computer interaction with humanity social computing

International Journal on Computational Sciences & Applications (IJCSA) Vol.4, No.1, February 2014

DOI:10.5121/ijcsa.2014.4116 161

EMERGED COMPUTER INTERACTION WITHHUMANITY: SOCIAL COMPUTING

Anil K Dubey1#, Dilip Sisodia2#, Dinesh Khunteta3#

Amara Ram Saini4# , Vikas Chaturvedi5

1, 4Faculty - Department of Computer Science Engineering2,3Assistant Professor – CSE Department

5Asst. Prof. – CSE Dept, LIT Sarigam, Gujrat, INDIA#Govt. Engineering College, Ajmer, Rajasthan, INDIA

ABSTRACT

In the 21st century, everywhere people analyze & measure societal. The new trend to compute the societal isknown as social computing. The emerging trend of research focuses interaction of technologies withhumanity. This interaction can be either man machine interaction or human computer interaction. Thisarticle conveys the brief description of social computing and social impact of computing into variantenvironment. It optimises the interaction technology, ubiquitous computing and pervasive computing.Subsequently affective computing is discussed with artificial intelligence to motivate the automation oftechnology in social computing.

KEYWORDS

CIH(Computer Interaction With Humanity), Social Computing, HCI, Behaviour, Artificial Intelligence.

1. INTRODUCTION

Genuine term related to computer science subject, focussing on intersection b/w social behaviour& computational systems is known as social computing.

Fig. 1: Social Computing Coverage

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1.1 Definition

"Social Computing" refers to systems that support the gathering, representation, processing, use,and dissemination of information that is distributed across social collectivises such as teams,communities, organizations, and markets. [1]

Fig. 2: Social Computing

1.2 HCI

Human–computer interaction controls the study, planning & design of interaction b/w users(people) and systems (computers).

Fig. 3: Graphical linking of subjects to HCI

1.3 SOCIAL IMPACT OF COMPUTING

It is not difficult to measure the significant impact of computing into society. Few of impact ofcomputing on society are as follows:

Computer Science

Behavioural Science Design

Technological field

Engineering

Others...

Social ComputationalBehaviour Systems

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Fig. 4: Social impact of computing

1.4 COMPUTER-MEDIATED COMMUNICATION

Computer-Mediated Communication has become a part of everyday life.

Fig. 5: Computer-Mediated Communication

Social processes can be accepted through language analysis: body expression, behaviouralexpression, facial expression etc. Social visualization and social sense-making effects socialcomputing that are deployed in blue print form through social design.

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Fig. 6: Past, present and future of Social Computing

2. ROLE OF HUMANITY IN COMPUTER INTERACTION

The society is encroaching towards improving the quality of life in order to evolve a morepromising and fruitful orientation towards our natural environment. The systems and technologiesneeded to accomplish this include: [2]

Fig. 7: Systems and technologies needed to accomplish role of HCI in Society

2.1 Human error

The distractions of expected results in terms of quality, quantity beyond acceptable limitswhich can or cannot be corrected or accepted are known as Human errors.[3]

2.2 Social Networks

To enable people in maintaining the relationships among their relatives & environment, the socialnetworks provide more effective tool for connecting people.

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Fig. 6: Past, present and future of Social Computing

2. ROLE OF HUMANITY IN COMPUTER INTERACTION

The society is encroaching towards improving the quality of life in order to evolve a morepromising and fruitful orientation towards our natural environment. The systems and technologiesneeded to accomplish this include: [2]

Fig. 7: Systems and technologies needed to accomplish role of HCI in Society

2.1 Human error

The distractions of expected results in terms of quality, quantity beyond acceptable limitswhich can or cannot be corrected or accepted are known as Human errors.[3]

2.2 Social Networks

To enable people in maintaining the relationships among their relatives & environment, the socialnetworks provide more effective tool for connecting people.

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Fig. 6: Past, present and future of Social Computing

2. ROLE OF HUMANITY IN COMPUTER INTERACTION

The society is encroaching towards improving the quality of life in order to evolve a morepromising and fruitful orientation towards our natural environment. The systems and technologiesneeded to accomplish this include: [2]

Fig. 7: Systems and technologies needed to accomplish role of HCI in Society

2.1 Human error

The distractions of expected results in terms of quality, quantity beyond acceptable limitswhich can or cannot be corrected or accepted are known as Human errors.[3]

2.2 Social Networks

To enable people in maintaining the relationships among their relatives & environment, the socialnetworks provide more effective tool for connecting people.

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2.3 Semantic Web

W3C says that, "To sharing and reuse the property of data across their application and communityboundaries within project is facilitated by a common framework that is provided by SemanticWeb”.

2.4 Mobile Social

Mobile social network is a type of social network where people with similar interestscommunicate and connect with various folks through their mobile phone or tablet. Current trendof social network websites show that they create mobile apps to provide their users instantaneousand real-time access through their device. i.e. facebook.

3. SOCIAL COMPUTING

Social computing is concerned with the study of social behaviour and social context based oncomputational systems.

Fig. 8: Behaviour Modelling

Social computing provides four main facilities to the behavioural modelling:

Table 1: Behavioural modelling facility provided by social computing

S. No Facility Description

1. Model building To create & build up models for behaviour

2. AnalysisReview the creation & already created models withtheir design work

3. Pattern mining Minimize the patterns through mining

4. PredictionFollow the rules & regulations to control the error inthe designing

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2.3 Semantic Web

W3C says that, "To sharing and reuse the property of data across their application and communityboundaries within project is facilitated by a common framework that is provided by SemanticWeb”.

2.4 Mobile Social

Mobile social network is a type of social network where people with similar interestscommunicate and connect with various folks through their mobile phone or tablet. Current trendof social network websites show that they create mobile apps to provide their users instantaneousand real-time access through their device. i.e. facebook.

3. SOCIAL COMPUTING

Social computing is concerned with the study of social behaviour and social context based oncomputational systems.

Fig. 8: Behaviour Modelling

Social computing provides four main facilities to the behavioural modelling:

Table 1: Behavioural modelling facility provided by social computing

S. No Facility Description

1. Model building To create & build up models for behaviour

2. AnalysisReview the creation & already created models withtheir design work

3. Pattern mining Minimize the patterns through mining

4. PredictionFollow the rules & regulations to control the error inthe designing

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2.3 Semantic Web

W3C says that, "To sharing and reuse the property of data across their application and communityboundaries within project is facilitated by a common framework that is provided by SemanticWeb”.

2.4 Mobile Social

Mobile social network is a type of social network where people with similar interestscommunicate and connect with various folks through their mobile phone or tablet. Current trendof social network websites show that they create mobile apps to provide their users instantaneousand real-time access through their device. i.e. facebook.

3. SOCIAL COMPUTING

Social computing is concerned with the study of social behaviour and social context based oncomputational systems.

Fig. 8: Behaviour Modelling

Social computing provides four main facilities to the behavioural modelling:

Table 1: Behavioural modelling facility provided by social computing

S. No Facility Description

1. Model building To create & build up models for behaviour

2. AnalysisReview the creation & already created models withtheir design work

3. Pattern mining Minimize the patterns through mining

4. PredictionFollow the rules & regulations to control the error inthe designing

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3.1 Social Intelligence and Social Cognition

Fig. 9: Defining term of Social Intelligence

Social intelligence is the capacity to effectively negotiate complex social relationships andenvironments.

Table 2: Types of Intelligence

S. No Types of Intelligence Description

1. Abstract Intelligence Pertaining to the ability to understand &manage ideas

2. Mechanical Intelligence Concrete Objects

3. Social Intelligence People

3.2 Emotional Intelligence

Emotional intelligence is the one of the most known intelligence from social intelligence.“Emotional intelligence is the innate potential to feel, use, communicate, recognize, remember,describe, identify, learn from, manage, understand and explain emotions.” Five major categoriesof emotional intelligence skills are recognized by researchers in this area.

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3.1 Social Intelligence and Social Cognition

Fig. 9: Defining term of Social Intelligence

Social intelligence is the capacity to effectively negotiate complex social relationships andenvironments.

Table 2: Types of Intelligence

S. No Types of Intelligence Description

1. Abstract Intelligence Pertaining to the ability to understand &manage ideas

2. Mechanical Intelligence Concrete Objects

3. Social Intelligence People

3.2 Emotional Intelligence

Emotional intelligence is the one of the most known intelligence from social intelligence.“Emotional intelligence is the innate potential to feel, use, communicate, recognize, remember,describe, identify, learn from, manage, understand and explain emotions.” Five major categoriesof emotional intelligence skills are recognized by researchers in this area.

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3.1 Social Intelligence and Social Cognition

Fig. 9: Defining term of Social Intelligence

Social intelligence is the capacity to effectively negotiate complex social relationships andenvironments.

Table 2: Types of Intelligence

S. No Types of Intelligence Description

1. Abstract Intelligence Pertaining to the ability to understand &manage ideas

2. Mechanical Intelligence Concrete Objects

3. Social Intelligence People

3.2 Emotional Intelligence

Emotional intelligence is the one of the most known intelligence from social intelligence.“Emotional intelligence is the innate potential to feel, use, communicate, recognize, remember,describe, identify, learn from, manage, understand and explain emotions.” Five major categoriesof emotional intelligence skills are recognized by researchers in this area.

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Table 3: Categorization of Emotional Intelligence

3.3 Social Behaviour Modelling

The moulding and measurement of the hypothesis about human goals and objectives throughpragmatic and conditional groups and individual behaviours aid social behavioural modelling. [4]

3.4 Affective, Pervasive & Ubiquitous Computing

Affective computing gets its name from the field of Psychology, in which "affect" is, basically, asynonym for "emotion”. Affective computing is field of HCI where devices have the abilitytowards detection and produce appropriately respond to its user's emotions and other stimuli. Theadvancement at exponential speeds of computer technology pronounce new concept as Pervasivecomputing. Pervasive computing is targeted to combine current network technologies withwireless computing. The computing that relates to, arises from, or deliberately influences emotionor other affective phenomena. Emotion is fundamental to human experience, influencingcognition, perception, and everyday tasks such as learning, communication, and even rationaldecision-making. UC is an advanced computing concept where computing is made to appeareverywhere and anywhere. A user interacts with the computer, which can exist in many differentforms, including laptop computers, tablets, terminals and phones.

S. No. Category of EI Details

1. Self-awareness ♣ Emotional awareness♣ Self-confidence

2. Self-regulation ♣ Self-control♣ Trustworthiness♣ Conscientiousness♣ Adaptability♣ Innovation

3. Motivation ♣ Achievement drive♣ Commitment♣ Initiative♣ Optimism

4. Empathy ♣ Service orientation♣ Developing others♣ Leveraging diversity♣ Political awareness♣ Understanding others

5. Social skills ♣ Influence♣ Communication♣ Leadership♣ Change catalyst♣ Conflict management♣ Building bonds♣ Collaboration and cooperation♣ Team capabilities

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4. EXAMPLES

Socially intelligent computing is a new term that refers to the recent efforts of individuals tounderstand the ways in which systems of people and computers will prove useful asintermediaries between people and tools used by people. These systems result in new behavioursthat occur as a result of the complex interaction between humans and computers. [5]Few of real times examples as:

a) Social media: Social media refers to interaction among people in which they create,share, and/or exchange information and ideas in virtual communities and networks.

b) Living labs: A living lab is a user-centred, open-innovation ecosystem, often operating ina territorial context integrating concurrent research and innovation processes within apublic-private-people partnership. The living lab Support multidisciplinary team in Co-creation, Exploration, Experimentation and Evaluation activities.

c) Interactive systems in healthcare: Four interactive systems: e-health, m-health,telemedicine and medical informatics are more effective in healthcare department.

5. IMPACT OF CIH IN SOCIAL COMPUTING

Social Computing is more impressed with term of CIH.

a) Market motivation: CIH motivates the market of social computing by improving theinteraction of social behaviour & acquires design of entities as per humanity.

b) Adaptability: CIH maintains the adaptability of social computing.

c) Trust in things, entities: Computer interaction with humanity manages the reliability ofsocial computing. Therefore, the level of trust into social things & entities is high and itbecomes more trustworthy to the people’s opinion.

d) Socio-technical systems: Social computing begins with the observation that human andhuman behaviour are profoundly social.

e) Socially-adapt interfaces: Society adopts most of the interfaces designed for automationof their work.

f) Implicit (human-behaviour-based) tagging: The tagging concept is implicated toindicate the minimum level of human based modelling for social computing.

g) Reality mining systems: The real time system of social computing is mining through theinnovation of CIH.

CONCLUSION

Social Computing is more emerging field in computer science research. It is the intersection oftwo: one of them is social behaviour which comes from emotions & intelligence and the other onebeing computational systems used to measure the accuracy of results. In this paper, we reviewedthe concept of social computing in brief and proposed its relationship to CIH. We represented thesocial impacts of computing in graphical form. The concept of human error, social network,semantic web, mobile social, social media analysis and social media intelligence declared the roleof humanity in computer interaction. Different definitions of social intelligence are marked and

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the types of intelligence are categorized. Two factors of intelligence- emotional intelligence (EQ)and one’s intelligence (IQ) affect people’s behaviour. Lastly a few real time applications of socialcomputing & CIH used in the environment are cited.

ACKNOWLEDGEMENTS

The authors are thankful to the audience.

REFERENCES

[1] Douglas Schuler, "Introduction to Social Computing” special edition of the Communications of theACM, volume 37, Issue 1 (January 1994), Pages: 28 – 108.

[2] http://www.bibliotecapleyades.net/ciencia/ciencia_emergingtechnologies.htm[3] Senders, J.W. and Moray, N.P. “Human Error: Cause, Prediction, and Reduction”, Lawrence Erlbaum

Associates(1991), p.25, ISBN 0-89859-598-3.[4] Hollnagel and E., “Human Reliability Analysis Context and Control”, Academic Press

Limited(1993), ISBN 0-12-352658-2.[5] Reason and J., “Human Error”, Cambridge University Press(1990), ISBN 0-521-31419-4.

Author

Mr. Anil K. Dubey has received B.Tech, M.Tech degree and pursuing Ph.D. in ComputerScience Engineering. Currently, he is working as a Faculty member in CSE department atGovt. Engineering College Ajmer. He has participated in various international & nationalconferences. His presented paper is indexed in reputed journals (with 3.8 impact factor) andseveral digital libraries like IEEE. He has also organized many national & internationalconferences and workshops. His research interests include: Software Engineering, SoftwareReliability, HCI, HPSC and Ubiquitous Computing. He serves as Reviewer Committee Member of manyinternational journals (like Springer, Elsevier, AIRCC, TJPRC etc) and international Conferences (likeIEEE, ACM etc) and have reviewed more than 38 research papers. He is also the editor board member offour international reputed journals and program committee member of IEEE conferences. He is also amember of various technical research societies such as IEEE, ACM, Computer Society of India & ISTE,CSTA, etc.

Mr. Dilip Sisodia has received B.E. in Computer Engineering from Engineering CollegeAjmer. He is working as an Assistant Professor in CSE department at Govt. EngineeringCollege Ajmer. His areas of interest include Programming in C, C++ & Software Engineering.

Mr. Dinesh Khunteta has received B.E. in Computer Engineering from University Collegeof Engineering, RTU Kota. He is working as an Assistant Professor in CSE department atGovt. Engineering College Ajmer. His areas of interest include DAA, Compiler.

Mr. Amara Ram Saini has received B.E. in Computer Engineering from University Collegeof Engineering, RTU Kota. He is working as a Faculty member in CSE department at Govt.Engineering College Ajmer. His areas of interest include C, C++, Java, Data structure,Theoryof Automata and Social Computing.

Mr. Vikas Chaturvedi has received B.E. and M.Tech in Computer Engineering fromEngineering College Ajmer. He is working as a Assistant Professor in CSE department at LITSarigam, Gujrat, INDIA . His areas of interest include DBMS, Cryptography.