Embedding Education Within Games Overview Main Topics Development Future Work to be conducted...
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Transcript of Embedding Education Within Games Overview Main Topics Development Future Work to be conducted...
Embedding Education Within Games
OverviewMain TopicsDevelopment
Future Work to be conductedConclusion
Context
• Games stereotypically seen as for trivial fun only
• Parents see it as getting in the way of education
• But can games provide education? Both curriculum based, such as Maths, and social learning, such as teamwork skills?
Overview
• Aims to provide findings on how gaming can prove educational
• Whether games can provide social learning skills
• Whether this can be beneficial
• Whether production of a mod would help these findings
Research Approach
• Look at others research – i.e. James Paul Gee with his learning principles.
• Also research around behavioural learning theory and cognitive learning theory.
• Look at different learning pedagogies – Heeter and Winn.
Practical Research
• Production of a testing scheme for evaluating what children learn from games.
• Results from the testing scheme.
• Possibility for extending work by development of a mod.
Evaluation of Methods
• Needs extensive research conducted on an appropriate age group.
• Needs a valid and strong testing scheme to be devised.
• Possible reliance on this form of qualitative research.
• Secondary research can help validate primary research.
Potential Future Work
• Possible mod made for the Unreal Engine.
• Mod would encompass the results of the research.
• Provide educational elements to the game.
Conclusion
• Research will provide information on:– The affects of gaming on children.– The learning benefits possible from these
games.– How it can be harnessed and used in other
games.– Future work: I.e. Mod.
Any questions?