Elite program 2 digital marketing - van huong trung hieu-nhat duy
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Transcript of Elite program 2 digital marketing - van huong trung hieu-nhat duy
ASSIGNMENT -
DIGITAL MARKETING
STRATEGY Vân Hương - Trung Hiếu - Nhật Duy
DIGITAL MARKETING DEFINITION
WHAT IS DIGITAL MARKETING ?
Digital marketing is embodied by an extensive selection of service, product and brand
marketing tactics, which MAINLY USE THE INTERNET AS A CORE
PROMOTIONAL MEDIUM, in addition to mobile and traditional TV and radio.
Digital marketing is also known as Internet marketing, but their actual processes differ, as
digital marketing is considered more targeted, measurable and interactive.
WHY DIGITAL MARKETING ?
CREATE & NURTURE CONVERSATION BETTER ROI FASTER AND EASIER FOR OPTIMIZATION
CONSUMER CUSTOMER
INCREASE
- Brand Awareness
- Ad Recall
- Message Association
- Brand favorability
- Purchase Intent
From 2 elements: TARGETING &
TRACKING, we can easily optimize our
campaign and make flexible adjustments
DIGITAL MARKETING STRATEGY DEFINITION
DIGITAL MARKETING STRATEGY
Digital marketing strategy is simply A
PROCESS OF SPECIFYING the vision,
targets, opportunities and several other related
activities for an organization, in order to
MAXIMIZE THE BUSINESS
BENEFITS of digital initiatives to the
organization
There are 6 layers of defining your digital marketing strategy
DIGITAL MARKETING STRATEGY DEFINITION
PEOPLE (influencing behavior change internally while creating a compelling call-to-action or
experience for the targeted audience)
PROCESSES (investing in continuous improvement/change management to evolve the
marketing platform)
TECHNOLOGY (disciplined approach to technology adoption)
What truly defines successful digital marketing is an agile framework that integrates three basic elements that might be more
internally focused: people, process and technology.
DIGITAL MARKETING STRATEGY PLANNING PROCESS
SITUATION ANALYSIS
OBJECTIVES
SETTING
STRATEGY
TACTICS
ACTIONS
WHERE DO WE WANT TO BE?
SELL – customers acquisition SERVE – customer satisfaction target SIZZLE – wow factor (
added value) SPEAK – engaging customers SAVE – quantified efficiency gains
HOW DO WE GET THERE?
Segment -> Target -> Objectives -> Positioning
Sequence -> Integration -> Tool
HOW EXACTLY DO WE GET THERE?
Marketing mix Content plan
Communication mix aContact plan
CONTROL
WHERE ARE WE NOW?
• Define Market place’s SWOT and/or apply 5 S’s performance to understand the market
• Understand the market trend, competitors and internal capabilities and resources
THE DETAIL OF TACTICS: What does what and when?
Responsibilities and structures Processes and systems
Internal resources & skills External agency
HOW DO WE MONITOR PERFORMANCE?
Conversion rate & optimization Report KPI analytics
DIGITAL MARKETING STRATEGY PLANNING PROCESS
TACTICS: R-A-C-E
CASE STUDY: METRO TRAIN’S DUMBS WAY TO DIE
REACH ACT CONVERT ENGAGE
The first step was to produce and
record a music video entitled ‘Dumb
Ways To Die’ (DWTD), which would
become the main shareable piece of
content. The video featured a cute song
with morbidly ‘funny’ cartoon
characters dying in ridiculous ways. It
ended with a reference to the main
point: railway safety. Soon after launch,
the agency uploaded a karaoke version.
-McCann Melbourne went on to
generate more content including gifs
and a downloadable song on iTunes.
DWTD even featured on Reddit’s front
page.
- A free smartphone game and a
children’s book followed. A website
invited people to take a pledge: not to
do dumb things around trains.
Supporting posters and karaoke
versions at the stations bolstered the
campaign. Radio stations picked up the
song and broadcast it to its listeners.
People started to upload their spoofs of
the song on YouTube
In April 2014, the video has been
viewed 77 million times on YouTube.
The game became No. 1 free app in 21
countries including USA, UK, Canada,
Australia, and Germany and it reached
top 100 in 101 countries, top 1,000 in
148 countries. In six weeks, DWTD
gathered an estimated $60 million in
earned media.
RESULT: In April 2014, the video has been viewed 77 million times on YouTube. The game became No. 1 free app in 21 countries including USA,
UK, Canada, Australia, and Germany and it reached top 100 in 101 countries, top 1,000 in 148 countries. In six weeks, DWTD gathered an estimated $60
million in earned media. The accident rate decreases 21%.
CHALLENGE: Young people in Melbourne, Australia had exhibited absent minded and foolish behaviour around trains, some
resulting in injury and death. Metro Trains approached McCann Melbourne with a basic brief for an awareness campaign, which
could influence the audience to be more careful. However, the task is actually quite tricky because the old school ‘Don’t do this or
that!’ doesn’t work with this audience. This generation is somewhat immune to advertising, especially when it’s telling them how to
behave, so that a very special approach was needed to actually change behaviour in this case.
THANK YOU