Electronic presentations by Adnan, Umair and Irtesam
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Transcript of Electronic presentations by Adnan, Umair and Irtesam
ELECTRONIC PRESENTATIONS
The Video Gaming Industry is the economic sector involved
with the development, marketing and
sales of video games.
• Arcade Gaming• Console Gaming• Handheld Gaming• Computer Gaming• Multiplayer Online Gaming• Mobile and Tablet Gaming
THE ORIGIN
• First Generation (1972-79) – The launch of Atari.
• Second Generation (1976-84) – The dominance of Atari – Pacman.
• Third Generation (1983-94) –
Nintendo entertainment Systems – Mario Bros.
• Fourth Generation (1987-96) – Launch and competition between Sega and Nintendo.
THE ORIGIN
THE EVOLUTION
• Fifth Generation (1992-02) – The arrival of Sony PlayStation took over the market.
• Sixth Generation (1998 – 06) – Arrival of Microsoft XBOX and rivalry with PS2.
• Seventh Generation (2006-12) – The launch of Wii by Nintendo but Market still dominated by PS3 and XBOX 360.
• Eight Generation (2010 – pres.) – The release of Next Gen consoles like PS4, XBOX ONE, Wii U and etc. dominate the market now.
THE EVOLUTION
THE REVENUE
• Generation 1&2 (1962-84) - $187 million
• Generation 3&4 (1983-96) - $14 billion
• Generation 5&6 (1992-06) - $41 billion
• Generation 7 (2004-2010) - $127 billion
• Generation 8 (2008 - pres) - $259 billion
THE REVENUE
Hiring Criteria• The game industry employs those experienced in
other traditional businesses, and have tailored to the game industry.
• Many recruiters target just game industry professionals.
• Game industry include: game programmer, game
designer, level designer, game producer, game artist and game tester.
• Most of these professionals are employed by video game developers or video game publishers.
• Recently, game developers have begun to employ those with extensive or long-term experience within the modifying communities.
Character Modeler – Creates characters
Environment Modeler – Creates 3D environments
Skin/Texture Artist – Creates textures
Concept Artist – Draws 2D
Animator – Animates “boned” models
Cinematic Artist – Creates cut scenes or movies
Technical Artist – Converts art assets for game engine
CAREER CHOICES – GAME ARTISTS
• Engine/Tools Programmer – Creates core game code and tools
• Graphics Programmer – Codes graphic issues
• Network Programmer – Multiplayer coding
• AI Programmer – Codes the game’s intelligence
CAREER CHOICES – GAME PROGRAMMER
• Level Designer – Creates missions and is responsible for the “fun” within those missions
• Game Designer – Visionary behind the game
• Interface Designer – Designs menus, HUDs
CAREER CHOICES – GAME DESIGNER
Famous Developers
TECHNOLOGY The important use of technology in video games:-
• AI
• Audio
• Game-play
• Graphics
• Scripting
SPECTACLES
SPECTACLESThe important technology features in consoles now a days:-
GPU Accessories
RAM Motion-Control
Resolution Web-Connection
CPU Media Service
Gaming-Network Compactible/Easy
THE COMPARISON
The Technological Inventions
Some real world technologies are inspired by video games such as:-
• Medpac
• Programmable Grenades
• Heads-UP Display (HUDs)
• Vehicle Armour & etc.
The Future • OMNI & OCULUS are trying to
take gaming to the next level.
• ARAIG is trying to invent a gaming suit that makes you feel the in game events.
• Victor Zordan is trying to make a brain interface controller.
• The use of MYO Next Generation controller would be a huge advancement in gaming and worldwide technology.