Effect of Media Violence on Adolescents' Behavior in Nigeria
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Transcript of Effect of Media Violence on Adolescents' Behavior in Nigeria
LAGUNJU AFOLABI
EFFECT OF MEDIA VIOLENCE ON ADOLESCENTS’ BEHAVIOR IN NIGERIA
Background of Study
A total of one thousand five hundred questionnaires were administered to secondary schools
across Nigeria. The questionnaires were evenly distributed between schools located in rural and
urban areas in conveniently located states. The study was initially aimed at discovering the
relationship between real life and media violence between urban and rural schools in Nigeria.
However, an independent sample t-test performed on the collected data revealed that there was
no significant difference between the responses of adolescents from rural and urban schools. As
a result, it was agreed that data from urban and rural schools should not be analyzed separately.
Specific objectives
1. To determine if adolescents’ aggressive behavior has any relationship with the violence
they encounter in their environment
2. To determine if adolescents’ psychopathological inclination has any relationship with
the violence they encounter in their environment
3. To determine if adolescents’ perceived social desirability of self has any relationship
with the violence they encounter in their environment.
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Hypotheses
Ho1: There is no significant relationship between adolescents’ aggressive behavior and the
violence they encounter in their environment
Ha1: There is a significant relationship between adolescents’ aggressive behavior and the
violence they encounter in their environment
Ho2: There is no significant relationship between adolescents’ psychopathological inclination
and the violence they encounter in their environment
Ha2: There is a significant relationship between adolescents’ psychopathological inclination
and the violence they encounter in their environment
Ho3: There is no significant relationship between how adolescents perceive how desirable
they are to their peers and the violence they encounter in their environment
Ha3: There is a significant relationship between how adolescents perceive how desirable they
are to their peers and the violence they encounter in their environment
DATA PREPARATION & REDUCTION
The data was first analyzed manually in order to adjust missing values which were represented
with different values (99, 9, 0 and null). All missing values were then represented with null
values. After this, the data relevant to this study were then specifically prepared and reduced.
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Real Life Violence data
Questions nine through thirty-six from the questionnaire administered were taken to represent
the violence encountered by an adolescent in his/her environment. The questions were recoded
into binary sets (dichotomous): ‘Never (1)’ was recoded to ‘no such violence encountered (0)’;
whereas ‘Sometimes (2)’, ‘Often (3)’ and ‘Always (4)’ were recoded into ‘violence
encountered (1)’. As a result of all questions in this section having a negative tone, reverse
coding of any sub-variable was not necessary.
The recoded data were then analyzed by means of a principal component analysis with varimax
rotation. The various indicators of factorability were good, and the results indicate that the
solution was a good one (KMO= .845, Bartlett’s test significance (p) < .0005). Seven
components with eigenvalues greater than 1.0 were found; the scree plot also indicated seven
components. The sub-variables with the highest loadings in the corresponding components
were then chosen to be computed in order to arrive at the super real life violence variable.
These sub-variables are:
I have seen someone get attacked with a knife
Grownups threaten to beat me up
I have seen someone carry a gun
I have seen someone get beaten up
I have heard about someone getting shot
Someone my age threatened to beat me up
I have been badly hurt
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Psychopathology data
Questions sixty-eight through eighty-eight from the questionnaire administered were taken to
represent the psychopathological inclination of adolescents in the study. Due to the positive
tone of some questions (Q72, Q75, Q78, Q83, Q87 and Q88), reverse coding was necessary in
order to attain some form of correspondence with the remaining negatively-toned questions.
The questions (sub-variables) were recoded into binary sets (dichotomous): negative responses,
‘no (1)’, to the now all negatively-toned questions were recoded into ‘positive mental
inclination (0)’; whereas positive responses, ‘maybe (2)’ and ‘yes (3)’, were recoded into
‘negative mental inclination (1)’.
The recoded psychopathology data were then analyzed by means of a principal component
analysis with varimax rotation. The various indicators of factorability were good, and the
residuals indicate that the solution was a good one (KMO= .859, Bartlett’s test significance (p)
< .0005). Five components with eigenvalues greater than 1.0 were found; the scree plot also
indicated five components. The variables with the highest loadings in the corresponding
components were:
I am often unhappy, depressed or tearful
Other people my age generally don’t like me
I get along with people my own age than with adults
I don’t finish the work I’m doing
Other teens bully me
These variables were computed in order to arrive at the super psychopathology variable.
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Aggression data
Questions one hundred and one through one hundred and nine from the questionnaire
administered were taken to represent the aggression behavior of adolescents in the study. The
response scales for the questions were recoded into binary sets (dichotomous): ‘0 (1)’ was
recoded to ‘non-aggressive behavior (0)’; whereas ‘1 (2)’, ‘2 (3)’, ‘3 (4)’, ‘4 (5)’, ‘5 (6)’ and
‘6+ (7)’ were recoded into ‘aggressive behavior (1)’. As a result of all questions in this section
having a negative tone, reverse coding of any sub-variable was not necessary.
The aggression data were then analyzed by means of a principal component analysis with
varimax rotation. The various indicators of factorability were good, and the residuals indicate
that the solution was a good one (KMO= .863, Bartlett’s test significance (p) < .0005). Only
one component had an eigenvalue greater than 1.0. “I pushed or shoved other students” variable
had the highest loading in the component. This variable will be used to represent the super
aggression variable.
Social Desirability data
Questions eighty-nine through one hundred from the questionnaire administered were taken to
represent how adolescents in the study perceived themselves in terms of how desirable they are
to their peers. Each response set to each question in this section was analyzed in order to
identify which responses portrayed a participant’s negative or positive mindset. From the
analyses, it was noted that positive and negative responses were the equally distributed for each
question. All questions were recoded into binary sets (dichotomous): positive responses were
recoded into ‘perceived desirability (0)’, whereas negative responses were recoded into
‘perceived undesirability (1)’. Reverse coding in this section was not necessary.
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The recoded data containing adolescents’ perceived desirability from their peers were then
analyzed by means of a principal component analysis with varimax rotation. The various
indicators of factorability were good, and the residuals indicate that the solution was a good one
(KMO= .651, Bartlett’s test significance (p) < .0005). Five components with eigenvalues
greater than 1.0 were found; the scree plot also indicated five components. The variables with
the highest loadings in the corresponding components were:
Why didn’t the two students say hello to you?
In the situation which your friend chose someone else to go shopping rather than you,
what do you think is the underlying reason?
Why didn’t the students ask you to come along to the concert
Why hasn’t the student invited you to their house party?
Why did your friend choose to include someone you do not like in your discussion?
These variables were computed in order to arrive at the super social desirability variable.
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DATA ANALYSIS
The correlations table shown below was derived from a Pearson’s parametric test of correlation
conducted between adolescent’s aggressive behavior, psychopathological inclination, social
desirability and the violence they encounter in their environment.
RESULT INTERPRETATION
There was a significant positive correlation between the violence an adolescent experiences in
the environment and the aggression he/she portrays (r= .120, N= 1500, p< .0005, one-tailed). It
is a weak correlation: 1.44% of the variance is explained. Null hypothesis is rejected.
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There was a significant positive correlation between an adolescent's psychopathological
inclination and the violence he/she encountered in the environment (r= .056, N= 1500, p= .015,
one-tailed). However, only .31% of the variance is explained. Null hypothesis is rejected.
There was a significant positive correlation between the violence an adolescent encounters in
the environment and his/her perceived desirability among his/her peers (r= .049, N= 1288,
p= .040, one-tailed). However, only .24% of the variance is explained. Null hypothesis is
rejected.
REPORTING OF RESULT
Adolescents who have encountered violence in their environment have been found to often
portray aggressive behaviors towards their peers.
An adolescent’s poor mental and behavioral health may be linked to level of violence he/she
encounters in his/her environment.
Adolescents who encounter violence in their environment often perceive themselves to be less
desirable among their peers
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Objectives
1. To determine if the violence present in the video and computer games which
adolescents are engaged in has any relationship with their psychopathological inclination.
2. To determine if the violence present in the television shows which adolescents watch
has any relationship with their psychopathological inclination.
3. To determine if the violence present in the movies which adolescents watch has any
relationship with their psychopathological inclination.
4. To determine if the violence present in the song/music videos which adolescents watch
has any relationship with their psychopathological inclination.
Hypotheses
Ho1: There is no significant relationship between the violence present in the video and
computer games which adolescents are engaged in and their psychopathological inclination.
Ha1: There is a significant relationship between the violence present in the video and
computer games which adolescents are engaged in and their psychopathological inclination.
Ho2: There is no significant relationship between the violence present in the television shows
which adolescents watch and their psychopathological inclination.
Ha2: There is a significant relationship between the violence present in the television shows
which adolescents watch and their psychopathological inclination.
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Ho3: There is no significant relationship between the violence present in the movies which
adolescents watch and their psychopathological inclination.
Ha3: There is a significant relationship between the violence present in the movies which
adolescents watch and their psychopathological inclination.
Ho4: There is no significant relationship between the song/music videos which adolescents
watch and their psychopathological inclination.
Ha4: There is a significant relationship between the song/music videos which adolescents
watch and their psychopathological inclination.
DATA PREPARATION
Psychopathological data
The psychopathological data prepared in the previous section was used for this section of the
study
Video and Computer Games data
Questions forty-five, forty-seven and forty-nine were chosen to represent video and computer
games, which were recoded into dichotomous variables and computed to form a single video
game variable. These sub-variables were chosen because they gave comprehensive descriptions
of the type of video or computer games the respondents are engaged in.
The responses were recoded as follows:
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‘figuring out, learning (1)’, ‘sports, no fighting (2)’, and ‘story or game, no fighting or
destruction (4)’ were recoded into ‘non-violent video or computer game (0)’.
‘reach goals, kill or be killed, real people (3)’, ‘reach goals, kill or be killed, cartoon characters
(5), and ‘sports with fighting (6)’ were recoded to ‘violent video or computer game (1)’.
‘I have no favorite video or computer game (7)’ was however considered as ‘system missing’.
Television Show data
For the television media data, questions fifty-one, fifty-three and fifty-five were chosen to
represent television show data, which were recoded into dichotomous variables and computed
to form a single television show variable. These sub-variables were chosen because they gave
comprehensive descriptions of the type of television programs the respondents watched.
The responses were recoded as follows:
‘figuring out, learning, educational (1)’, ‘cartoon characters (2)’, ‘sports, no contact between
players (3)’, ‘game show (5)’, ‘talk show (6)’, ‘story about real people, no fighting or
destruction (8)’ were recoded into ‘non-violent TV (0)’.
‘sports with contact between players (4)’ and ‘story about real people with fighting or
destruction (7)’ were recoded to ‘violent TV (1)’.
‘I have no favorite television show (9)’ was however considered as ‘system missing’.
Movies data
Questions fifty-seven, fifty-nine and sixty-one were chosen to represent movies data, which
were recoded into dichotomous variables and computed to form a single variable. These sub-
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variables were chosen because they gave comprehensive descriptions of the type of movies the
respondents watched.
The responses were recoded as follows:
‘figuring out, learning (1)’, ‘sports, no contact between players (2)’, and ‘real people, no
fighting or destruction (5), and ‘cartoon characters (6)’ were recoded into ‘non-violent movies
(0)’.
‘real people, fighting, destruction (4)’ and ‘sports with contact between players (3)’ were
recoded to ‘violent movies (1)’.
‘I have no favorite movie (7)’ was however considered as ‘system missing’.
Song/Music Video data
Questions fifty-seven, fifty-nine and sixty-one were chosen to represent song/music video data,
which were recoded into dichotomous variables and computed to form a single variable. These
sub-variables were chosen because they gave comprehensive descriptions of the type of
song/music videos the respondents watched.
The responses were recoded as follows:
‘has a good beat (1)’, ‘easy to dance to (2)’ and ‘reminds me of myself/ my life (3) were
recoded into ‘neutral music videos (0)’.
‘has sexy words or scene (4)’ and ‘has fighting words or scenes (5)’ were recoded to ‘violent
music videos (1)’.
‘I have no favorite song or music video (6)’ was however considered as ‘system missing’.
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Music data
Question sixty-seven was chosen to represent music data, which was recoded into dichotomous
variables and computed to form a single variable. The selection of this sub-variable was due to
the fact that it gave a comprehensive description of the type of music the respondents listened
to. The responses (descriptions) were recoded as follows:
‘jazz (3)’, ‘folk (6)’, ‘country (7)’, ‘classical (8)’, ‘light/easy listening (9)’ and ‘oldies (10)’
were recoded into ‘non-violent music (0)’.
‘pop (1)’, ‘rock (2)’, ‘rap (4)’ and ‘heavy metal (5)’ were recoded into ‘violent music (1)’.
DATA ANALYSIS
The correlations table shown below was derived from a Pearson’s parametric test of correlation
conducted between adolescents’ psychopathological inclination and the types of media which
they are engaged it (television, movies, song/music video and computer & video games).
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RESULTS INTERPRETATION
There was no significant correlation between the type of video/computer games (violent/ non-
violent) played by an adolescent and his/her psychopathological inclination (r= -.032, N= 793,
p> .05, one-tailed). Null hypothesis is not rejected.
There was no significant correlation between the type of television show (violent/ non-violent)
an adolescent watches and his/her psychopathological inclination (r= .024, N= 1020, p> .05,
one-tailed). Null hypothesis is not rejected.
There was no significant correlation between the type of movie (violent/ non-violent) an
adolescent watches and his/her psychopathological inclination (r= .028, N= 903, p> .05, one-
tailed). Null hypothesis is not rejected.
There was no significant correlation between the type of song/music video (violent/ non-
violent) an adolescent watches and his/her psychopathological inclination (r= .018, N= 979,
p> .05, one-tailed). Null hypothesis not rejected.
There was no significant correlation between the type of music (violent/ non-violent) an
adolescent watches and his/her psychopathological inclination (r= -.032, N= 940, p> .05, one-
tailed). Null hypothesis is not rejected.
REPORTING OF RESULT
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An adolescent’s mental and behavioral health is not associated with the violence present in the
different types of media engaged in by the adolescent.
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Adolescent Reported Weekly Media Use (Watching Movies)
SPSS Chart builder was used to develop the diagram below. It shows percentages of students in
each class (JSS1 – SSS3) based on the average number of time the students spend watching
movies per week.
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Perc
enta
ge o
f Stu
dent
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INTERPRETING AND REPORTING
From the chart above, it can be noted that:
1. On average, very few adolescents in SS3 class watch movies for 15 or more hours per
week: This may be as a result of adolescents focusing on their upcoming WAEC and A-
Level examinations, thereby reducing the amount of time they spend watching movies.
2. The percentage of adolescents who watch movies for more than 15 hour per week is
greatest in JSS1 and SS1 classes. This may be as a result of their relaxed attitude when
the students get to cross the Common Entrance and JSSCE examination/border.
3. About the same percentage of adolescent in all classes watch movies between 1-2 hours
per week. The explanation for this may be the “normal distribution” present in social
graphs.
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