EDIT 6170 Instructional Design Refrigerator Slides Slides so important they’re worth sticking to...

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EDIT 6170 Instructional Design Refrigerator Slides Slides so important they’re worth sticking to your refrigerator! Last updated November 12, 2009

Transcript of EDIT 6170 Instructional Design Refrigerator Slides Slides so important they’re worth sticking to...

Page 1: EDIT 6170 Instructional Design Refrigerator Slides Slides so important they’re worth sticking to your refrigerator! Last updated November 12, 2009.

EDIT 6170 Instructional DesignRefrigerator Slides

Slides so important they’re worth sticking to your refrigerator!Last updated November 12, 2009

Page 2: EDIT 6170 Instructional Design Refrigerator Slides Slides so important they’re worth sticking to your refrigerator! Last updated November 12, 2009.

Forming a team• Facts:

– At least 2 members, no more than 4– At the lesson level, each team must develop and evaluate as many

lessons as there are team members– Otherwise, project is the same in scope for each team

• Concepts– Teamwork; cooperation; collaboration; efficiency; productivity; quality;

intra- and interpersonal• Principles

– Relationships between the concepts• Problem-Solving

– Completing the project on-time according to the specifications• Attitudes

– Choosing to learn instructional design; choosing to have a satisfying, enjoyable experience

– Will expect problems, but will choose to work to resolve problems with a professional, positive attitude

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The ADDIE Model of Instructional Design

• Analysis– Is there a need for instruction?– What is the context?– Who are the learners?

• Design– “Blueprints” for courses, units, and lessons

• Development– Building something real from the blueprints

• Implementation– Trying out your materials

• Evaluation– Evaluating your design and making revisions

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First Law of Instructional DesignFirst Law of Instructional Design

Instructional solutions can Instructional solutions can only solve instructional only solve instructional

problems!problems!

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Instructional Congruency

InstructionalObjectives

Instruction Evaluation

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Review of the ISD process…

Process Input Output

Needs Assessment Investigation based on assessment data

Instructional Goals

Course Design Instructional Goals Course ICM showing course terminal objective and enabling objectives (units)

Unit Design Enabling objective from Course ICM

Unit ICM showing unit terminal objective and enabling objectives (lessons), including supporting objectives from other domains (VI, Att.)

Lesson Design Enabling objective from Unit ICM

Lesson plan consisting of media analysis and instructional strategies for each of the events of instruction.

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Learning Outcomes: Gagne’s Domains of Learning

• Verbal Information– Verbatim learning– Non-verbatim learning– Substance learning

• Intellectual Skills– Problem-solving– Rule-using– Defined concepts– Concrete concepts– Discriminations

• Cognitive strategies

• Affective• Psychomotor

Learning Hierarchy

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Clearly identifying learning outcomes

• Problem-solving• Rule-using• Concepts• Verbal information

• Affective• Psychomotor

Generate

Demonstrate

Classify, identify

State, list, recite, summarize

Choose

Execute

We will cover how to write objectives later, but a good way to start is with: “The student will be able to (SWBAT) generate/demonstrate/classify/identify…

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Characteristics of Good Assessment Instruments

Validity– Does the instrument assess what it is supposed to assess

Reliability– People who ‘know the material’ do well, those who don’t do

poorly; consistency Practicality

– The instrument can be implemented with relative ease Efficiency

– The instrument takes as little time as necessary to get valid and reliable results

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A Skills Matrix

DiscreteNo time constraints

ContinousTime constraints

ClosedThere is a “best way” to learn it.

OpenNo best way to learn it.

•Ironing a shirt•Basic Arithmetic•Changing a flat tire•Typing

•Cooking•Taking dictation•Swimming

•Writing an essay•Painting•Parenting•Instructional design•Project management

•Public speaking•Live debate•Singing•Business negotiation

Tripp (1992)

1 2

3 4Teaching Difficulty

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Some Good Design Rules

Know your audience– What they know– What motivates them

Identify your learning objective and use it constantly to steer your design.

Be clear and honest (first to yourself and then your audience) as to the learning outcome of your learning objective?

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PreviousLesson

Orientation

PresentationPractice

RetentionTransfer

NextLesson

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Formative Evaluation Helps to Answer the Following Questions

• How effective is this instruction at this stage of development?– What has been learned?– How usable is the instruction?– How easy is it for students to use the media I’ve

developed?– How motivational is the instruction?

• In what ways can it be improved?– Improvement is the goal of formative evaluation. After

all, your instruction is at a very “formative” stage, is it not?

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Formative Evaluation:Responsibility of Each Team

1. Identify lesson objective(s) for each of the lessons you will try out.2. Prepare assessment instruments.

– Consider both quantitative and qualitative methods/instruments– Check evaluation instruments for validity (i.e. are they congruent with

objectives?) and reliability.– Consider both performance and motivation in your evaluation.– Be open to collect any other data that will serve to improve your instruction

(including observation and learner introspection).

3. Prepare lesson using Instructional Strategy Planning Guide as a job aid.

4. Each lesson must be evaluated with at least 3 students in the target audience.

5. Interpret your formative evaluation based on all assessment instruments and observations.

6. Report the results in your final report.

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Purpose of EvaluationPurpose of EvaluationThe purpose for evaluation is to determine the effectiveness of a training program. According to this model, evaluation should always begin with level one, and then, as time and budget allows, should move sequentially through levels two, three, and four. Information from each prior level serves as a base for the next level's evaluation

Situation Driven of Different PerspectivesSituation Driven of Different Perspectives

Level One Level One

Level TwoLevel Two

Level ThreeLevel Three

Level FourLevel Four

Reaction

Learning

Behavior

Results

Kirkpatrick (1998)

Kirkpatrick’s Levels of Evaluation

Copyright Larry D Weas (permission pending)

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Return on Investment (ROI): The 5th Level of Evaluation

BCR = BCR = Program BenefitsProgram Benefits

Program Costs Program Costs

ROI = ROI = Net Program BenefitsNet Program Benefits

Program Costs Program Costs X 100X 100

BCR = BCR = $225,000$225,000

$150,000$150,000

ROI = ROI = $75,000$75,000

$150,000 $150,000 X 100 = 50%X 100 = 50%

Program Benefits = $225,000Program Benefits = $225,000Program Costs = $150,000Program Costs = $150,000

= 1.5= 1.5

BCR = Benefits/Cost RatioBCR = Benefits/Cost Ratio

Net Program Benefits = Program Benefits – Program CostsNet Program Benefits = Program Benefits – Program Costs

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Important Assumptions and Procedures Required for Computing ROI

• Need to develop evaluation plan and baseline data.

• Need to collect data during and after solution implementation.

• Need to be able to isolate the effects of the solution.

• Need to be able to convert data to monetary value.