ECO_101

50
EAST COAST OFFENSE FOR YOUTH BY: ZACH SANTANGELO

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ECO-101

Transcript of ECO_101

  • EAST COAST OFFENSE FOR YOUTHBY: ZACH SANTANGELO

  • ABOUT ME9 YEARS YOUTH BALLSECOND YEAR OF ECO8-14 AGE GROUPDEEP PLAY OFF RUNSRICH KELLY AND BILL MOUNTJOY

  • What is it?E.C.O east coast offense

    Coach Joe Bugel (AKA: "BOSS HOG") said that if Bill Walsh's offense is called "West Coast", then I guess OURS is the "EAST COASTMore run oriented Pro Style offense

  • WHY ECO?RUN GAMEPASS GAMEFORMATIONSTAGSPERSONNELFLEXIBILITYFUNAS SEEN ON TV

  • PLAY CALLNO HUDDLEPERSONNEL (IF CHANGED)ALABAMA,HAWAII,OREGONFORMATIONACE, KING, QUEENTAGS F,X,Y,H OVER,LOOSE, TIGHT,DOLLAR,QUARTERMOTIONF,X,Y,H 1,2,3,4PLAY10, 11, 20, 21, 30, 31, 40, 41SNAP COUNT1,2,3, 20/20

  • PERSONNEL GROUPINGALABAMAY,H,X,Z, RBOREGONH,X,Y,Z,RBHAWAIIH,Y,F,XF,RB

  • ALABAMAX H Y Z R

  • OREGONX H Z Y R

  • HAWAIIF H YXF R

  • ACEX H Y Z R

  • TIGHTX H Y Z R

  • SPREADX H Y Z R

  • QUARTERX H Y Z R

  • DOLLARX H Y Z R

  • QUEENX H Y Z R

  • KINGX H Y Z R

  • DOT (I)X H Y Z R

  • FORMATIONS (H ALIGNMENTS)ACE BASE ALIGNMENTTIGHT X AND Y COME CLOSER TO THE FORMATIONSPREAD H IS OFF THE LINEQUARTER H MOVES TO SLOTDOLLAR H MOVES TO A WIDE SLOTQUEEN H ALIGNS STACKED BEHIND THE LEFT TACKLE AT 4 YARDS/STEPSKING H ALIGNS STACKED BEHIND THE RIGHT TACKLE AT 4 YARDS/STEPSDOT H ALIGNS AS A FULLBACK IN THE I

  • FORMATIONS (Y,X,Z ALIGNMENTS)OVER ALIGN IN SAME SPOT ON OTHER SIDETIGHT COME CLOSER TO THE FORMATIONLOOSE WIDEN ALIGNMENT BY 5 STEPSTWINS WIDE RECEIVERS ONLY, BOTH ON THE LINE OF SCRIMMAGEHOW DO YOU KNOW WHEN TO USE THEM?

  • ACE (Z OVER)X H Y Z R

  • TIGHTX H Y Z R

  • SPREAD (Y OVER)X H Y Z R

  • QUARTER TWINSX H Y Z R

  • H OVERX H Y Z R

  • KING F LOOSEX H Y Z R

  • MOTIONSCAN BE USED WITH ANY RECEIVER OFF THE LINE OF SCRIMMAGERETURN MOTION 1MOTION OTHER SIDE AND STAY 2 MOTION TO SLOT SAME SIDE -3MOTION TO SLOT OPPOSITE SIDE -4HOW DO YOU USE MOTION?

  • SPREAD H -1X H F Y R

  • SPREAD H -2X H F Y R

  • SPREAD H -3X H F Y R

  • SPREAD H -4X H F Y R

  • RUN GAMERED/WHITEWIDE ZONETIGHT ZONETRUCKPOWER COUNTERBOOTLEG

  • OUR RUN GAME10/11, 20/21ZONE10/11 Tight/Inside Zone20/21 Wide/ Outside zone30/31, 40/4130/31 power40/41 Counter80/90Truck

  • ZONE RUNNINGCAN IT BE DONE?WHY DID I CHOOSE IT?IS IT TOO MUCH?COVERED/UNCOVEREDCOUNTCOMBINATION BLOCKS1 BLOCKING SCHEMEDOES IT WORK?

  • THE COUNTWHY? CENTER HAS 0GUARD HAS 1TACKLE HAS 2TIGHT END/ H BACK HAS 3WHO STARTS THE COUNT?CAN YOU ADJUST WITHIN THE COUNT?Wide receivers in the run game- push crack

  • Identifying where to runbest cut is no cutWHITERED

  • BASIC COUNT VS. ODD0123123

  • BASIC COUNT VS EVEN(run right)0123123

  • ADJUSTED COUNT012123

  • Wide Zone1230123

  • Tight Zone1230123

  • Power

  • Counter

  • Truck

  • PASS GAME3/5 STEP DROP CONCEPTS (50/60)Inside receiver/ Outside receiverProtection am I blocking or in routePLAY ACTION (P)HOW MANY VERSIONS OF PLAY ACTIONSCREEN GAME (Ferrari, Lambo)DOWNFIELD POSSIBILITIES

  • BASICS OF PASS GAMESTEPS3, 5, PLAY ACTION, SPRINT OUT, SCREENCONCEPTSIN, OUT, QUICKPROTECTIONBASE -7 man protectionScat 6 man protectionFlash 8 Man Protection

  • CONCEPTSQuick (60)Out (50)

  • Concepts Cont.Smoke (61)Hitch (51)

  • P Play action* Short/Long

  • ScreenFerrari and LamboLamboFerrari

  • QUESTIONS ???Email:[email protected] - Zach