Echelon
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Transcript of Echelon
DEREK CHAN
EVINN QUINN
ERIC ST. ONGE
ECHELON
SOCIAL
Because the game is played in the real world, players are in constant social contact with other players (and even non-players). The game also lends itself well to team-based activities and staying in touch with friends who are not in the player's vicinity because of the hardware's built-in microphone and earpiece.
Speaker / Earpiece
Bluetooth Microphone
Built-In AR Camera
Squeezable On / Off
Electronic Polarized Lenses
Plug-In Charger
Prototype DocumentationSpheres of Interaction
Derek ChanEvinn QuinnEric St. Onge
GAMING
The game is played viscerally and socially through the player's eyes. Through the built in camera and the glasses' display, the entire visual game experience is portrayed, showing real world objects imbued with digital life and interactivity.
Prototype DocumentationSpheres of Interaction
Derek ChanEvinn QuinnEric St. Onge
Speaker / Earpiece
Bluetooth Microphone
Built-In AR Camera
Squeezable On / Off
Electronic Polarized Lenses
Plug-In Charger
SERVICE
Part of the game experience could be viewed as a service to continually add new content to the game's developing story. Updates to functionality through a patching system serves to enrich the player's experience over time. New content updates are done seamlessly through the hardware's built-in wireless chip.
Prototype DocumentationSpheres of Interaction
Derek ChanEvinn QuinnEric St. Onge
Speaker / Earpiece
Bluetooth Microphone
Built-In AR Camera
Squeezable On / Off
Electronic Polarized Lenses
Plug-In Charger
Scenario 1: The Gatherer
Derek ChanEvinn QuinnEric St. Onge
Player Types
Screen 1: Resource Located
Wood
In this screen, the player has walked down a street and found a Wood resource. The resource is automatically identified in the player’s visor.
Screen 2: Resource Collection
Collecting Wood
The player then raises her hand to the resource. The system identifies the hand raising ges-ture as a command to start collecting the resource. The collection will continue as
A progress bar appears as the resource is collected. The collection process takes several sec-onds.
Screen 3: Resource Collection Complete
Finished Collecting Wood.
Current Totals:
Wood: 13Metal: 27Oil: 42Stone: 12
Collecting Wood
After collecting the resource, the resource vanishes from the street. A notification appears that tells the player how many resources have been collected in total.
Screen 4: Puzzle
Puzzle
While walking in a park, the player notices a box with a question mark on the ground.
The visor identifies the box as a puzzle, so the player approaches the box and touches it to activate it.
Screen 5: Opened Puzzle
Reassamble puzzle forreward.
After touching the puzzle, the box opens and the puzzle reveals itself to be a tangram. The pieces of the tangram scatter around the box.
Screen 6: Reassembling Puzzle
Reassamble puzzle forreward.
The player can touch and move the pieces of the tangram to put the puzzle back together.
Scenario 2: The Competitive Player
Derek ChanEvinn QuinnEric St. Onge
Player Types
Screen 7: Notification
Announcement:
Laser Tag Competitionstarting at the park in 20 minutes.
While walking around the park, the player receives a notification that a Laser Tag Competition will begin at the park in 20 minutes. The player notices an NPC (identified in orange) in the background overlooking the park.
Screen 8: Friends List
Friends
Workshop
Resources
The player decides that he would like to put a team together to play in the Laser Tag Competi-tion, so he brings his hand forward.
The visor recognizes the user’s hand, and displays a menu over it.
The player can then touch the menu using his other hand to select from the menu.
The player sends a notification to his friends of the competition and organizes a team.
Screen 9: NPC
After organizing a team, the player approaches the NPC overlooking the park to enter the competition. The NPC agrees and allows the team to enter.
Screen 10: Competition
FIRE
Time Remaining: 6:21
The competition begins. Several teams compete in Laser Tag together. The player is able to fire a laser beam from his wrist by pressing the “FIRE” button that the vi-sor has overlaid on his hand.
A notification appears in the upper left showing the remaining time in the competition.
Derek ChanEvinn QuinnEric St. Onge
Some time later....
Screen 11: Entering Workshop
Friends
Workshop
Resources
The player enters his apartment and clears a table. Next, he brings up the hand menu and chooses the workshop option.
Screen 12: Workshop
Schem
atics
Thruster
Mini
Rocke
tOil
Metal
Stone
Wood
Workshop
Choose a schematic orblueprint to startconstruction.
Once the player enters the workshop, it organizes itself on the available table.
The player is able to see available resources, and the available schematics and blueprints that can be constructed.
Screen 13: Starting Part Construction
Thruster
Oil
Metal
BUILD
Thruster chosen.
Press BUILD button to start construction.
The player shuffles through the list of available parts and chooses to build a Thruster. The Thruster part schematic appears with the resources required to build it.
A build button appears on the table that the player presses to begin construction.
Screen 14: Part Construction
Thruster Construction:
Combine pipes toproduce T-Joint.
Progress
During part construction, the player must complete a series of mini games to construct the part. In this mini game, for instance, the player must combine a series of pipes in a T-Joint to be used in the Thruster.
Instructions appear in a notification in the upper left.
Below that, a progress bar showing remaining steps in construction is displayed.
Screen 15: Choosing a Blueprint
Schem
atics
Thruster
Mini
Rocke
tOil
Metal
Stone
Wood
Workshop
Choose a schematic orblueprint to startconstruction.
After building the Thruster, the player has constructed enough parts to build a Mini Rocket.
He returns to the workshop and chooses the Mini Rocket from the available blueprints to begin construction.
Screen 16: Blueprint Construction
Thruster
Mini Rocket Construction
Move parts into place tocomplete construction.
Progress
Thruster
Silo
Fuselage
During Mini Rocket construction, the player takes part in a mini game where he has to place all of the parts in the blueprint in place. Instructions and a progress indicator appear in the upper left.
The Mini Rocket can be constructed with just one person, but more complex blueprints may require several players to construct the part at once.
Scenario 3: The Role-Player
Derek ChanEvinn QuinnEric St. Onge
Player Types
Screen 17: Available Job
Job Available
While walking around town, the player notices on his radar that an NPC is looking for some-one to complete a job.
When the player approaches the NPC, the visor identifies the NPC and shows a label that a job is available.
Screen 18: Job from NPC
New Job: Find Missing Parts
Reward: 200 Credits Thruster Schematic
After talking to the NPC, the player receives a new job to find several missing parts scattered around town.
The title of the job and the reward for completing the job appear in the upper left in a notifica-tion.
Screen 19: Missing Part
Missing Part
Using his radar, the player walks through town to locate the missing parts.
The player finds one part on a street corner. He then raises his hand to collect the part.
Screen 20: Job Completed
Job Completed.
Received Reward: 200 Credits Thruster Schematic 50 XP
After finding all of the missing parts, the player returns to the NPC.
After a brief discussion, the NPC gives the player the rewards that were promised when the job started.
A notification appears in the upper left that shows the newly received rewards.