EC Applications. Learning Objectives Describe and discuss different EC Applications: 1. Direct...
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Transcript of EC Applications. Learning Objectives Describe and discuss different EC Applications: 1. Direct...
EC Applications
Learning ObjectivesDescribe and discuss different EC
Applications:1. Direct Marketing2. E-tailing3. Online banking and personal finance4. E-Auction5. Knowledge Management6. Mobile commerce7. E-Government8. Social commerce9. Collaborative commerce
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-2
1. Direct MarketingDirect Marketing
Broadly, marketing that takes place without intermediaries between manufacturers and buyers; so it is marketing done online between any seller and buyer
Example: Dell
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-3
2. Electronic Retailingelectronic retailing (e-tailing)
Retailing conducted online, over the Internete-tailers
Retailers (sales intermediaries) who sell over the Internet
Examples: Amazon, Wal-Mart, etc.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-4
Dis-intermediationThe removal of organizations or business process layers responsible for certain intermediary steps in a given supply chain
Re-intermediationThe process whereby intermediaries (either new ones or those that had been dis-intermediated) take on new intermediary roles
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-5
2. Electronic Retailing
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-6
2. Electronic RetailingCOMAPRISON BETWEEN RETAILERS
AND E-TAILERS
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Retailers E-tailers
Expansion Increase number of stores and employees
Increase servers
Customer Relations
More stable due non- anonymous contacts
Less stable due anonymous contacts
Competition
Local/ Fewer Global/ More
Customer base
Local area Wide area
2. Electronic RetailingWHAT SELLS WELL ON THE INTERNET
Products: cars, clothes, toys, etc. (e.g. Amazon, ebay, etc.)
Services: hotel, tickets, real estates, etc. (e.g. Booking.com and TripAdvisor)
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-8
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-9
2. Electronic Retailing
CLASSIFICATION OF MODELS BY DISTRIBUTION CHANNELPure-play e-tailers
A company buys from a business and sells to another business where all transactions are online (e.g. Amazon.com)
Click-and-mortar retailersA business model where a company sells in multiple marketing channels simultaneously both physical and online stores (e.g. Wal-Mart)
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-10
2. Electronic Retailing
Online Malls Referring Directories: directories are organized
by product types (e.g. AliExpress.com) Malls with Shared Services: directories are
organized by stores but have shared services like shipping (e.g. http://kids-fashion.kadaza.com/)
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-11
2. Electronic Retailing
3. Banking and Personal Finance Onlineelectronic (online) banking or e-banking
Various banking activities conducted from home or the road using an Internet connection; also known as cyber-banking, virtual banking, online banking, and home banking
Bank processes can be fully or partially online. VIRTUAL BANKS are banks that physically do not exist.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-12
3. Banking and Personal Finance OnlineHOME BANKING CAPABILITIES
INTERNATIONAL AND MULTIPLE-CURRENCY BANKING: such as the use of the credit cards
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-13
Online Banking Capabilities
Informational
General bank information and news
Administrative
Account information and access
Transactional
Account transfer capabilities and pay bills
Portal Links to financial information
Others Wireless capabilities and search function
3. Banking and Personal Finance OnlineIMPLEMENTATION ISSUES
Online banking has to be very secure.Imaging Systems that allow clients to view
incoming checks, invoices, etc.Some banks offers the online services for free;
while others charge them. So, this strategy has to be very clear for the clients.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-14
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-15
3. Banking and Personal Finance Online
4. E-AuctionAuction
A competitive process in which a seller solicits consecutive bids from buyers (forward auctions) or a buyer solicits bids from sellers (backward auctions); prices are determined dynamically by the bids
electronic auctions (e-auctions): Auctions conducted online
Example: eBayCopyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall 2-16
4. E-AuctionTRADITIONAL AUCTIONS VERSUS E-
AUCTIONSTraditional off-line auction lasts only a few
minutes for each item sold. So, it has limited time to make decision.
It may be difficult to move goods to the auction site.
Auction site needs to be rented.Auction needs to be advertised.Bidders need to present at the site.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-17
4. E-AuctionTYPES OF AUCTIONS
One Buyer, One Seller: based on negotiation or bartering
One Seller, Many Potential Buyers: forward auction
One Buyer, Many Potential Sellers: based on reverse auction (tendering or request for quote system RFQ) or Name-Your-Price (priceline.com).
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-18
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-19
4. E-AuctionLimitations of E-Auctions
Minimal Security because of unencrypted environment
Possibility of Fraud as buyers cannot see the product before delivery
Limited Participation especially for the auctions done by invitation only
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-20
5. Knowledge Management, Advisory Systems, and Electronic CommerceAutomated question/answer (QA) system
A system that locates, extracts, and provides specific answers to user questions expressed in natural language such as Live Chat with Experts
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-21
5. Knowledge Management, Advisory Systems, and Electronic CommerceONLINE ADVICE AND CONSULTING
Medical adviceManagement consultingLegal adviceGurusFinancial adviceSocial networksOther advisory services
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6. M-CommerceMobile commerce (m-commerce; m-business)
Any business activity conducted over a wireless telecommunications network or from mobile devices
MOBILE DEVICESpersonal digital assistant (PDA): A stand-
alone handheld computer principally used for personal information management
Smartphone: A mobile phone with PC-like capabilities
TabletsCopyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall 2-23
6. M-CommerceOther Mobile DevicesSmartbooksWearable devicesScreenCameraTouch-panel displayKeyboardSpeech translatorWatch-like deviceRFID (radio frequency
identification)
Scannersmobile browser
(microbrowser)Web browser designed for use on a mobile device optimized to display Web content most effectively for small screens on portable devices
Dashtop mobileCopyright © 2012 Pearson Education, Inc.
Publishing as Prentice Hall 2-24
6. M-CommerceTHE ATTRIBUTES OF M-COMMERCE
UbiquityConvenienceInteractivityPersonalizationLocalization
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-25
6. M-CommerceDRIVERS OF M-COMMERCE
Widespread availability of more powerful mobile devices
The handset cultureThe service economyVendor’s pushThe mobile workforce and mobile enterpriseImproved price/performanceImproving bandwidth
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-26
6. M-CommerceSOME MOBILE APPLICATIONSMobile bankingMobile Stock TradingReal EstateMobile CRM (e-CRM) and PRMMobile entertainment (music, videos, games, etc.)Tracking People and Vehicles using location-based m-
commerce technology to identify a Web user’s physical location without that user having to provide any information
global positioning system (GPS): A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-27
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-28
6. M-CommerceBARRIERS TO LOCATION-BASED M-
COMMERCELack of GPS in mobile phonesAccuracy of devicesThe cost–benefit justificationLimited network bandwidthInvasion of privacy
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-29
7. E-Governmente-government
E-commerce model in which a government entity buys or provides goods, services, or information to businesses or individual citizens
government-to-citizens (G2C)E-government category that includes all the interactions between a government and its citizensElectronic VotingElectronic Benefits Transfer
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-30
7. E-Governmentgovernment-to-business (G2B)
E-government category that includes interactions between governments and businesses (government selling to businesses and providing them with services and businesses selling products and services to the government)Government E-ProcurementGroup Purchasing
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-31
7. E-Governmentgovernment-to-government (G2G)
E-government category that includes activities within government units and those between governments
government-to-employees (G2E)E-government category that includes activities and services between government units and their employeesInternal Efficiency and Effectiveness (IEE)
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-32
7. E-Governmentmobile government (m-government)
The wireless implementation of e-government mostly to citizens but also to businessesThe Benefits of M-GovernmentSome Implementation IssuesApplications
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-33
8. Social Commercesocial media
The online platforms and tools that people use to share opinions, experiences, insights, perceptions, and various media, including photos, videos, and music, with each other
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-34
8. Social CommerceSocial Media Marketing (SMM)
A term that describes use of social media platforms such as networks, online communities, blogs, wikis, or any other online collaborative media for marketing, market research, sales, CRM, and customer service; it may incorporate ideas and concepts from social capital, Web 2.0, social media, and social marketing
Web 2.0the second stage of development of the Internet (introduced in 2004), characterized especially by the change from static web pages to dynamic or user-generated content and the growth of social media.
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-35
8. Social CommerceSocial Commerce (SC)
The delivery of e-commerce activities and transactions through social networks and/or via Web 2.0 software
Social ShoppingA method of e-commerce where shoppers’ friends become involved in the shopping experience; social shopping attempts to use technology to mimic the social interactions found in physical malls and stores
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-36
8. Social CommerceTHE MAJOR MODELS OF SOCIAL
SHOPPINGRatings and Reviews
Customer ratings and reviews Expert ratings and reviews Sponsored reviews Conversational marketing Video product review Customer testimonials
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-37
8. Social CommerceSocial Recommendations and Referrals
Share with your network (social bookmarking) Referral programs Social recommendations Innovative methods
Others Group buying and shopping together Deal purchases (flash sales), such as daily deals Location-based shopping F-commerce; shopping at Facebook Shopping with Twitter
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-38
8. Social CommerceTHE POTENTIAL BENEFITS OF SOCIAL
COMMERCE
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Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-40
8. Social CommerceThe Major Categories of Virtual World Applications1. Storefronts and online sales2. Front offices or help desks3. Advertising and product
demonstrations4. Content creation and
distribution5. Meetings, seminars, and
conferences6. Training7. Education8. Recruiting9. Tourism promotion
10. Museums and art galleries
10. Information points
11. Data visualization and manipulation
12. Entertainment (games)
13. Platform for social science research
14. Market research
15. Platform for design
16. Providing CRM to employees
17. Commercial gaming
18. Virtual trade shows
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-41
9. Collaborative CommerceCollaborative Commerce (c-commerce)
The use of digital technologies that enable companies to collaboratively plan, design, develop, manage, and research products, services, and innovative EC applications
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-42
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-43
9. Collaborative CommerceBenefits of C-COMMERCE
Reducing Transportation and Inventory CostsReduction of Design Cycle TimeReduction of Product Development TimeElimination of Channel Conflict: Collaboration
with Dealers and Retailers
Copyright © 2012 Pearson Education, Inc. Publishing as Prentice Hall 2-44