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Easy Logging
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Transcript of Easy Logging
Dennis Sasse
Easy Logging
How happy are you?
We could measure:
Attention
Emotion
Fun
Bio Feedback
EEG & EMG
Galvanic skin response
Gaze tracking
But there is one Problem…
Integrated logging is:
Limited
Complex
Impossible**sometimes
Focus on data analysis, not implementation!
So how do we simplify the integration of logging?
By providing a Logging
Framework!
Design & Structure
Constraints
Benefits
Verification
What is this Framework?
Design&
Structure
We want to…
Develop stimulus games
Access specialized hardware
Write log files
…as fast and easy as possible!
Technology that helps:
C# .NET
XNA
Torque X
Data acquisition Hardware
Logging Components
Log Files Database
Torque XGame
How is it structured?
So all is perfect?
Constraints
Some programming is still required…
The game will not* look like this!
*probably
The game will look more like this.
Benefits
It allows iterative development!
It encourages prototyping!
It is highly extensible!
It is a tool to innovate game
interaction!
Games with gaze-based interaction!
Games with automated data
collection!
Games like Blob!
Verification
Blob in a Nutshell
Collect as many blobs as possible
Blob in a Nutshell
Bigger blobs =
higher score
Blob in a Nutshell
Blobs collide = game over
What is logged?
Player performance
Objects in gaze focus
Game events
Blob allows us to
Compare interaction modes
Investigate visual attention
Build better games*
* In the future
All because of the Logging Framework!
Three things to remember:
Logging and analyzing psychophysiological
data helps us to understand players.
Three things to remember:
Implementing
integrated logging is complicated and time-consuming.
Three things to remember:
The Logging Framework
provides proven and tested logging that is
easily integrated.
Thank You!
Appendix
*GarageGames (2007)
Torque X Engine*
Framework Integration
Logging Components
Direct Gaze Interaction
Indirect Gaze Interaction
CC
Gaze Focus Detection
CC
Blob Player Survey
CC
Blob Player Survey
CC
Blob Player Survey
CC
Blob Player Survey
CC
Blob Player Survey
CC
Blob Player Survey
C
Dimensions of Emotion*
*Ravaja et. al (2004, 2005)