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E X P L O R I N G M A T H S Bev Dunbar Number Games N u mber Gam e s & Activities for 0 - 10 & Activities for 0 - 10 Bev Dunbar N U M B E R LO W E R P R I M A R Y 3

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E X P L O R I N G M A T H S

Bev Dunbar

NumberGamesNumberGames& Activities for

0-10& Activities for

0-10Bev Dunbar

N U M B E R L O W E R P R I M A R Y 3E X P L O R I N G M A T H S

NUMBERExploring 1 - 5Exploring 6 - 10Games and Activities for 0 - 10

Exploring 0 - 50 NumerationExploring 0 - 50 Operations

Exploring 0 - 100 NumerationExploring 0 - 100 OperationsExploring FractionsExploring MoneyExploring CalculatorsHow to have a Maths Fun Day

NUMBER GAMES & ACTIVITIES FOR 0-10 NUMBER LOWER PRIMARY

About the authorOriginally a primary school teacher, Bev Dunbar is now actively involved in teachereducation as a Mathematics Consultant and University Lecturer in MathematicsEducation working in both the State and Catholic Education systems.

Bev is a passionate believer in fun, practical resources which help teachers makemaths lessons a highlight of the day.

• 10 appealing themes for young children

• 10 easy-to-use multi-purposegames/activities

• Ideas for 3 ability groups

• 44 activity cards to get you started

• 65 blackline masters

• Outcome Indicators for each activity

• 8 “counting in other languages”mini-posters

In fact, everything you need to bring thenumbers 0 - 10 alive in your classroom.

Titles in the Exploring Maths series

The Exploring Maths series is designed to provide busy teacherswith practical resources that are fun and easy to use.Each book contains a wealth of activities, blackline masters andassessment tasks for a whole life-time of teaching. These activitiesencourage your children to think mathematically by exploring,experimenting, being creative and taking risks.By asking questions and active discovery, children learn to enjoy usingmathematics as part of their everyday lives.

Number Games & Activities for 0-10 includes

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Number Games and Activities

for 0 - 10BEV DUNBAR

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IntroductionHere are ten easy-to-use, multi-purpose games to help make EarlyNumber come alive in your classroom. This is a companion book to“Exploring 1-5” and “Exploring 6-10”.

The ten themes have immediate appeal for young students, who willlove manipulating frogs, dogbones and freckles as part of their dailyMaths activities. And with ten activities, there’s plenty for up to a wholeclass to use together, working in groups of three or more.

Each activity has been designed to help your students practise recognising, matching and using numbers 0-10 in an imaginative way,with follow-up ideas for using the numbers 11-19. To help you with yourprogramming, there’s a set of Outcome Indicators matched to each activity.

There are also mini-posters showing how children count 0-10 in eightother languages (see pages 78-86). Encourage students who speakanother language to share their number names with the whole class.Make your own “Counting 0-10” posters to place beside the ones provided here.

All you need to get yourself started is a small group of parent helpers tophotocopy, colour, laminate and cut out for you, following the handystep-by-step instructions with each activity.

You’ll also need an inexpensive storage container for each activity.Sample labels for each container have been included at the back of thisbooklet (see pages 72-73). The best containers are those with clear sidesand colourful, easy-to-put-on lids! Enlarge or reduce the labels to fit.

Then just add up to 30 enthusiastic students, some brief explanationsfrom you and you’re ready to go!

I know you’ll have as much fun using these games and activities in yourclassroom as I had creating them for you.

Copyright © Bev Dunbar MATHS Matters 1999

Reprinted 2003, 2005, 2007, 2011

Early Number Kit ISBN 978 1 86509 210 2

Number Games and Activities for 0-10

ISBN 978 1 86509 213 3

Published by Blake Education

Locked Bag 2022

Glebe NSW 2037

www.blake.com.au

Illustration and design by Janice Bowles

Printed by Digital Creative Services

Additional illustrations p.23-27 from

Mel Mann’s “The Amazing Question and Answer Book”,

Playmore Inc Publishers and Waldman Publishing Corporation,

New York NY, 1984.

The blackline masters in this book may be reproduced by

the original purchaser for use with their class(es) only.

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ContentsCatering for different abilities 2

Feed the Monkeys 4

Zebra Stripes 12

Balancing Balls 16

Find a Bone 21

How Hairy? 34

Set the Table 40

Something Fishy 46

Hopping Frogs 52

Freckles 58

Busy Bees 64

Storage Labels 72

Nets for Dice 74

Spinners 77

Counting in other Languages - Posters 79

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Catering for different abilities Each game or activity can be adapted to suit the needs of at least three ability groups withinyour class. After introducing the materials (see the start of each teacher’s page for ideas), allowtime for free exploration, then explain one of the activities shown on the teacher’s cards or fromthe summary below. The teacher cards include a dot code to indicate the three levels. Thesecards can also be used by parent helpers in your classroom.

Matching

Working in groups of three or more, select one smallnumeral or number word card each and match thenumber of objects shown onto your large cards.

Make up a story to match your actions.e.g. “This man had a fright. All his hair fell out exceptfor these 6 hairs!”

Other group ideas

Place objects onto a large card. Find the small card tomatch. Turn this face down, or cover it up. Ask a partnerto guess the number on the small card.

Place some objects onto a large card. Guess how manyobjects there are altogether. Check by counting, thenfind a small card to match.

Use the 1-6 dot/numeral die or a 0-9 spinner. Race tocollect the matching number of objects. Who has themost after each round?

Use the eight sample “Counting 0-10 in otherLanguages” posters to identify number cards and count objects.

Use the 10-19 cards and the 10-19 spinner for extensiongroups. Students take a small card, a large card andfind the matching number of objects.

Ordering, Making Patterns

In groups, pairs or individually, practise sorting thecards forwards/backwards into counting order.

Find cards with the same/more/fewer objects than agiven set.

Make a pattern using the objects in your set. Ask apartner to predict the next few items in your pattern.

Level One

Level Two

6

12

3

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Other group ideas

Mix up objects/counters between two or more sets.Invent an interesting pattern. Challenge a partner toidentify then continue your pattern.

Place up to 19 objects onto a large card. Guess howmany objects altogether. Check by counting. Put threeor more cards from 0-19 into counting order forwardsor backwards.

Use the 7 -12 die or the 10-19 spinner. Race to collectthe matching number of objects. Who has the mostafter each round? The fewest? The same number?

Operations

Identify how many objects you start with then add orremove objects to match a new number.

Take a handful of objects. Can you share them equally amongst all the large cards? Guess first, thencheck.

Other group ideas

Identify whether there is an odd or an even numberof objects. Explain how you know this.

Make up a problem to match the theme. e.g. “I’d like to have three more fish than you have.How many more fish do I need to put in my fish bowl?”

Take a small card and match objects to a large card.Take another small card, match objects onto thesame card. Guess how many altogether then check.Find a card to match this new number.

Match objects to a card then challenge a partner tosee how many equal groups they can make. e.g.“Can you make groups of three?”

Use the 10-19 spinner. Collect the matching numberof objects. Use the 0 - 9 spinner to identify howmany to remove. Who has the most after eachround? The fewest? The same number?

Make up a game using the cards. e.g. Throw twodice, take that many objects. Try to be the first to getexactly 20 objects on your large card.

Level Three

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Introducing the activityDiscuss the way monkeys like to eat bananas. Pretend you are a zoo keeper. Each monkey likes to eat a specific number of bananaseach day.

OutcomesCompares and orders sets of objects using one-to-one correspondence.Represents numerals using objects or drawings.Counts collections up to nine.Identifies more or less than a given number.Demonstrates understanding of simple addition.Counts on mentally to add small numbers.

How to make the game� Make one copy of all the monkeys numbered 1 - 10 so that you

have 10 monkeys. Colour each one, laminate and cut into individual monkeys.

� Make four copies of the bananas onto yellow paper (or copy andcolour the bananas). Laminate and then cut out each banana.

� Copy, laminate and cut out the four activity cards.

� Place all the equipment into a storage container and label clearly. Use the label provided on page 72.

Extra materials neededNone

4 Number games and activities for 0 - 10

Feed the Monkeys

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Bigger and smallerTurn all the monkeys face down. Pick two monkeys. Which number is bigger?

GROUPONEor

Feed a monkeyPick a monkey. Look at the number.Feed the monkey the matching number ofbananas.

Feed all the monkeysFeed all the monkeys the matching number ofbananas. Then turn each monkey over.Guess the monkey’s number by looking at the bananas.

Feed two monkeysTake two monkeys. Match the bananas.How many bananas altogether?Guess first, then check.

GROUP

PAIRONEor

PAIR

How many bananasare small?

Can you put themonkeys intocounting order?

Pick one monkey. What is the next number?What is the number before?How do you know?

4

2

6

8 10

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Bananas

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Introducing the activityDiscuss how zebras have lots of stripes on their bodies. Pretend thestick counters are zebra stripes. The small cards tell you how manystripes you need.

OutcomesRepresents numerals using objects or drawings.Counts collections up to nine.Demonstrates ‘understanding of simple addition.Identifies and continues a given pattern.Creates their own counting pattern.Identifies more, less than a given number.

12 Number games and activities for 0 - 10

How to make the game� Make ten A4 copies of the large zebra. You may like to add some

decorative grass before laminating.

� Make one copy of the small 0 - 9 zebras. Colour, laminate and thencut out as small rectangular cards.

� Copy, laminate and cut out the four activity cards on the next page.

� Place all the equipment into a storage container and label clearly. Use the label provided on page 72.

Extra materials needed45 - 50 plastic stick counters, including plenty of black ones asstripes for the zebra.

Zebra Stripes

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GROUPONEor

Zebra PatternsMake a pattern with the stripes eg. black, yellow, black, yellow.Ask your partner to say the next few colours andthen to continue the pattern. Swap roles.

Zebra StripesChoose one large and one small zebra. Giveyour zebra the matching number of stripes.

Zebra StoriesTell your partner a zebra story.Ask them to match the actions with their cardand counters.eg. One day the zebra woke up and had 4 yellow stripes. The next day there was onemore stripe. How many altogether?

Coloured StripesChoose one large and one small zebra. Use 2 colours for the stripes (eg 2 red and 3 yellow stripes for the 5 card.)Count how many stripes in each colour.

Record your discovery on paper.

GROUP

PAIR PAIR

Which zebra has the most stripes?Which zebra has the fewest stripes?

3 5

Find a small zebra card to match.

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0 1

3

5

7

9

2

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Balancing BallsIntroducing the activityDiscuss the way seals love to play together. A favourite trick whenthey are with humans is to balance balls on their noses. Imagine thatyou are playing ball with a friendly seal. The small balls tell you howmany balls to use.

OutcomesRepresents numerals using objects or drawings.Counts collections up to nine.Demonstrates understanding of simple addition.Counts on mentally to add small numbers.Demonstrates understanding of simple fractions as ‘equal shares’.

How to make the game� Make ten A4 copies of the large seal card. Colour these in with

crayons, then laminate.

� Make three copies of the balls page. Colour brightly, laminate and cut out as individual balls.

� Make one copy of the small seals 0 - 9 page. Laminate and cut outas small rectangular cards.

� Copy, laminate and cut out the four activity cards on the next page.

� Place all the equipment into a storage container and label clearly.Use the label provided on page 72.

Extra materials neededNone

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GROUPPAIRor

ONE

PAIRGROUPPAIRor

Balancing BallsSelect one small seal andone large seal card.Balance the matchingnumber of balls on theseal’s nose.

Two sealsTake a handful of balls and 2 large seals. Share the balls between the 2 seals.Is there a fair share? Why?

Pattern ballsMake a pattern with your balls,eg red, blue, red, blue.Ask your partner to continue the pattern.Swap roles.

Secret numberWork with a partner.Put a secret number of balls on yourseal’s nose. Reveal both seals.Do you have the same number?Do you have more or fewer balls thanyour partner? Guess then check.

Hide thecard. Askyour partnerto guess the number.

5

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0 13579

2468

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Find a BoneIntroducing the activityDiscuss dogs in general and any antics they get up to as pets. Discussthe characters of the dogs here. Each one likes to collect a certainnumber of bones.

OutcomesRote counts forwards to ...Represents numerals using objects or drawings.Counts collections up to ten.Represents numbers in symbols and words.Places objects into order by size, shape or number.Identifies missing numbers in a given counting pattern.Demonstrates understanding of simple fractions as “equal shares”.

How to make the game� Make one copy of each of the dog pages, so that you have ten dogs

in all. Colour each dog, laminate and cut into ten A5 rectangular cards.

� Make one copy of each dogbone page - symbol, numeral and number words. Colour in, laminate and cut out as individual bones.

� Copy, laminate and cut out the four activity cards on the next page.

� Place all the equipment into a storage container and label clearly. Use the label provided on page 72.

Extra materials neededNone

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GROUPPAIRor

GROUPONEor

PAIRPAIR

Find three BonesTake a large dog card. Find a matching set ofsymbols/numeral/number word bones.Compare them with a partner’s bones.

Sort the BonesSort the bones into three piles - symbols, numerals and number words.Sort each group into counting order.

Guess the NumberWork with a partner. Hold up a symbol bone. Ask your partner to guess how many 'dots'.Swap roles.

Hold up a numeral bone. Ask your partner totell you the number that comes before or after.Swap roles.

Share the bonesTake 3 dogs each and a handful of bones.Can you share your bones equally betweenyour 3 dogs? Guess first, then check.Find 2 ways to sort the bones so that it is not a fair share.

PAIR

Can you sort them backwards too?

3

3

5

7

4

1

2

three

three

two

six

one

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34 Number games and activities for 0 - 10

How Hairy?Introducing the activityDiscuss how Mr Hairy is now bald. He loves to imagine what it wouldbe like to have hair. Pretend each pop-stick is a strand of hair on his head.

OutcomesRepresents numerals using objects or drawings.Counts collections up to ten.Places objects into order by size, shape or number.Invents and records number stories.Demonstrates conservation of number with up to 10 objects.Understands simple subtraction and records results.

How to make the game� Make ten A4 copies of the large ‘Hairy’ card. Colour these in with

crayons, then laminate.

� Make one copy of the ‘Hairy’ 0 - 9 page. Make one copy of the‘Hairy’ zero to nine page too. Laminate and cut out as small rectangular cards.

� For extension activities, copy the 10 - 19 ‘Hairy’ cards. Laminate and cut out. You will need extra pop sticks too.

� Copy, laminate and cut out the four activity cards on the next page.

� Place all the equipment into a storage container and label clearly.Use the label provided on page 72.

Extra materials needed45 - 50 coloured pop sticks.

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PAIR

PAIRPAIR

GROUPONEor

How Hairy?Select one small card and one 'Mr Hairy' card.Place the matching number of pop-sticks onMr Hairy’s head. Find different ways to arrangehis hair.

The HairiestPut hair on 5 Mr Hairy cards each.Ask your partner to put them in order from theleast to the most hair. Find the small numbercard to match too!

Hairy storiesWork with a partner. Tell each other storiesabout Mr Hairy. Model each story with pop-sticks.eg. Mr Hairy has 10 strands of hair. Afterscratching his head 3 strands fall out. Howmany strands are there now?

A handful of hairTake a handful of sticks. Guess how many youhave. Count them. Place them on a Mr Hairycard. Find a number word card to match. Askyour partner to rearrange Mr Hairy’s hair.Guess how many strands now? Count thesticks again. Did moving the sticks change thenumber? Why?

seve

n 1 3

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Record one of your stories.

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40 Number games and activities for 0 - 10

Set the TableIntroducing the activityDiscuss how we set the table with a knife, fork, spoon and plate foreach person. Discuss where you put each item. The small cards tellyou how many doughnuts to put on each plate. You can then find theknife, fork and spoon to match.

OutcomesCompares and orders sets of objects using one-to-one correspondence.Represents numerals using objects or drawings.Counts collections up to ten.Represents numbers in symbols and words.Identifies a group of objects as odd or even.Places objects into order by size, shape or number.Identifies missing numbers in a given counting pattern.

How to make the game� On each fork, write a numeral from 0 - 9. On each knife write the

number words from zero to nine. On each spoon draw some symbols in sets from 0 to 9.

� Make 3 copies of the doughnuts page to make 48 doughnuts in all. Colour each doughnut, then laminate. Cut out as individual doughnuts.

� Make one copy of the 0 - 9 doughnuts. These are the activity cardsthat indicate how many doughnuts to put on each paper plate. Laminate and cut into small rectangular cards.

� For extension activities, copy the 10 - 19 doughnut cards. Laminate and cut out. You will need plenty more copies of thedoughnut page.

� Copy, laminate and cut out the four activity cards on the next page.

� Place all the equipment into a storage container and label clearly. Use the label provided on page 73.

Extra materials neededA colourful set of 10 plastic knives, forks and spoons.10 colourful paper plates.

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PAIR

PAIR GROUPor

GROUPONEor

GROUPONEor

How many doughnuts?Work with a partner. Arrange a secret numberof doughnuts on your plate. Show them to each other for about 2 secondsthen hide them again.Guess whether you both have the same, moreor fewer doughnuts than each other.Check by matching them 1 - 1.Find a small card to match your number ofdoughnuts.

Missing NumbersSort the knives into counting order, then all theforks, then all the spoons.Hide some. Ask your partner to tell you themissing numbers. Swap roles.

Set the TableSelect a small card. Place the matching number of doughnuts onto a plate. Find thematching knife, fork and spoon.

Odd or EvenSelect a small card.Place the matching number of doughnuts ontoa plate. Do you have an odd or even numberof doughnuts? How do you know?

5

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46 Number games and activities for 0 - 10

Something FishyIntroducing the activityPretend the fish are swimming around in each fishbowl. The smallcards show you how many fish go in each bowl.

OutcomesSorts and classifies objects into two or more sets.Explains the sorting criterion for a given set.Identifies similarities and differences in objects and sets.Places objects into order by size, shape or number.Rote counts forwards to ...Represents numerals using objects or drawingsCounts collections up to ten.Identifies and continues a given pattern.Records patterns by writing or drawing.Creates their own counting patterns.Demonstrates understanding of simple addition and subtraction.

How to make the game� Make ten A4 copies of the large fishbowl. Colour each bowl,

then laminate.

� Make three copies of the fish page. That’s 60 fish altogether. Colourin, laminate and cut out as individual fish.

� Copy the small 0 - 9 fishbowl page. These are the activity cardswhich indicate how many fish to place in each large fishbowl.

� For extension activities, copy the 10 - 19 fishbowls as well. Laminate and cut out. You will also need more copies of the fish.

� Copy, laminate and cut out the four activity cards on the next page.

� Place all the equipment into a storage container and label clearly.Use the label provided on page 73.

Extra materials needed0-9 or 10-19 spinner.

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GROUP

GROUPPAIR

How Many Fish?Take a large fishbowl each and a small card.Put the matching number of fish into your fishbowl. Turn over another card each.Add or remove some fish to match the new card.

Something FishyWork as a team.Sort the fish into different bowls according to shape. How many different types of fish are there?How many fish in each bowl?How did you sort the fish?Is there any other way to sort them?

Fishy PatternsWork with a partner. Put the fish in a long line in a pattern.Ask your partner what they think your patternis. Swap roles.

Record one of your patterns on paper.

Spin to 20Play in teams of 3.Use the 0-9 or 10 -19 spinner. Take turns to spin and place the matchingnumber of fish into your team’s bowl.The winning team is the first team to get exactly 20 fish in their bowl.

Try to count on from the number you are ateach turn.

4

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52 Number games and activities for 0 - 10

Hopping FrogsIntroducing the activityDiscuss how frogs live in ponds with lilypads. Frogs love to hop fromone lilypad to another. The small cards show you how many frogs areon each lilypad at any one time.

OutcomesRepresents numerals using objects or drawings.Counts collections up to 20.Rote counts forwards to ...Sorts and classifies objects into two or more sets.Explains the sorting criterion for a given set.Identifies similarities and differences in objects and sets.Places objects into order by size, shape or number.Demonstrates understanding of simple addition.Records addition activities in their own way.

How to make the game� If your budget doesn��� t stretch to 50 - 100 plastic frog counters,

make four copies of the frog page. That will give you 60 frogs tostart with. Colour the frogs, then laminate and cut out as separate frogs.

� Make 10 copies of the large lily pad page. Colour, laminate, thencut out each lily pad. Or, using a copy of the lily pad as a pattern, cut out 10 large lily pads from green felt.

� Make one copy of the 0 - 9 lily pad page. These are the activitycards that indicate how many frogs to put on each large lily pad. Laminate and cut into small rectangular cards.

� For extension activities, copy the 10 - 19 lily pad cards. Laminateand cut out. You will need at least another 50 frogs.

� Copy, laminate and cut out the four activity cards on the next page.

� Place all the equipment into a storage container and label clearly. Use the label provided on page 73.

Extra materials neededOptional 50 - 100 plastic frog counters.1 minute timer.

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GROUPPAIRor

GROUP

GROUPONEor

GROUPONEor

Hopping FrogsSelect a small card and place the matchingnumber of frogs onto a large lily pad.Use a timer and see how many lily pads youcan match in 1 minute.

All Sorts of FrogsSort the frogs onto different lily pads accordingto shape. How many different types of frog are there?How many frogs on each lily pad?How did you sort the frogs?Is there any other way to sort them?

Collecting FrogsUse the 0-6 die and 3 players. Take turns tothrow the die and collect the matching numberof frogs on your lily pad. How many frogs didyou collect after 3 turns? Guess first, then check.

Secret FrogsWork with a partner. Arrange a secret numberof frogs on your lily pad.Show them to each other for about 2 secondsthen hide them again.Guess whether you both have the same, moreor fewer frogs than each other.Check, then repeat. Do your guesses get closereach time?

Make up a story to match one of your actions. Record this on paper.Who has the most frogs? The least?

The same number as you?

5

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58 Number games and activities for 0 - 10

FrecklesIntroducing the activityDiscuss how some people have a lot of freckles on their face. Pretendthat the counters are freckles.

OutcomesRepresents numerals using objects or drawings.Counts collections up to ten or twenty. Places objects into order by size, shape or number.Rote counts forwards to ...Rote counts backwards from...Identifies missing numbers in a counting pattern.Demonstrates understanding of simple subtraction.

How to make the game� Make 10 copies of the large ‘Freckles’ face‚ card. Colour

and laminate.

� Make one copy of the Freckles 0 - 9 page. These are the activitycards which indicate how many measles to place on each face.Laminate and cut as individual cards.

� Make one copy of the ‘Freckles’ number word cards - zero to nine. Use these in place of the 0 - 9 cards at times.

� For extension activities, copy the 10 - 19 Freckles cards as well.Laminate and cut out. You will need to add plenty more counters.

� Copy, laminate and cut out the four activity cards on the next page.

� Place all the equipment into a storage container and label clearly.Use the label provided on page 73.

Extra materials needed50-100 small plastic counters (10 mm diameter).

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PAIR

PAIRPAIR

GROUPONEor

FrecklesTake a large face card and a small face card. Collect the matching number of counters andplace on your face.

Missing FrecklesPut the small face cards into counting orderforwards or backwards. Remove some cards and ask your partner toname the missing numbers.Swap roles.

Least to MostMake up all the faces. Ask your partner to sortthe faces into order from the least spots to themost spots. Place the matching set of numberword cards under each face.

The Most SpotsTake 2 large face cards and a handful of spots. Count the spots and then share them betweenthe faces. Is there a fair share? Repeat.

Make another face with more spots.Make another face with fewer spots.Make another face with the same number of spots.

Try using 3 faces too!

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64 Number games and activities for 0 - 10

Busy BeesIntroducing the activityBees love to collect nectar from all the flowers in their territory. Thesebees are busy all day moving in and out of their beehives. The smallcards show you how many bees are around the hive at any one time.

OutcomesCompares and orders sets of objects using one-to-one correspondence.Represents numerals using objects or drawingsCounts collections up to ten or twenty. Places objects into order by size, shape or number.Identifies and continues a given pattern.Records patterns by writing or drawing.Creates their own counting patterns.Demonstrates understanding of simple addition and subtraction.

How to make the game� Make 10 copies of the large beehive. Colour each beehive

and laminate.

� Make 3 copies of the Bees page. Colour in, laminate and cut out theindividual bees.

� Make one copy of the 0 - 9 beehive page. These are the activity cards which indicate how many bees to place on each beehive. Laminate and cut out as individual cards.

� For extension activities, copy the 10 - 19 beehive cards as well.Laminate and cut out. You will need to add plenty more bees.

� Copy, laminate and cut out the four activity cards on the next page.

� Place all the equipment into a storage container and label clearly. Use the label provided on page 73.

Extra materials neededNone.

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GROUP

GROUPPAIR

GROUPPAIRor

Home to the BeehiveTake a large beehive card and a smallbeehive card. Collect the matching number ofbees and place them on your beehive. Makeup a story to match.

Patterns of BeesMake a pattern using a handful of bees.Ask a friend to continue the pattern. Swap roles.

Busy BeesWork with a partner. Give your partner instructions for placing bees on their hive, eg. Put 3 bees on the left and two on the right. Make one with 2 less bees than me.

Swap roles.

Two beehivesCount up all the bees on 2 hives.Find a card which shows you how manyaltogether.

Who has the most bees? Who has the least bees?

nine

11

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PAIRONEor

GROUP

PAIRGROUP

Match the NumberPlace some bees around your large beehive.Count them. Turn over a small beehive card.Add or take away bees to match the new number.

20 BeesEach team of 4 has a large beehive.Take turns to throw the die and collect thematching number of bees.The team wins who collect exactly 20 bees.

Bees fly awayEach team of 4 has a large beehive and 20 bees. Take turns to throw the die and takeaway that number of bees. Try to be the firstteam to have no bees at all.

A Game for 2Make up your own game for 2 players.

4

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67Number games and activities for 0 - 10

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68 Number games and activities for 0 - 10

Bees

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0

2

4

6

8

1

3

5

7

9

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zero

two

four

six

eight

one

three

five

seven

nine

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10

12

14

16

18

11

13

15

17

19

e

ee

e

en

e

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Feed theMonkeys

Zebra Stripes

Balancing Balls

How Hairy?

Find a Bone

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Set the Table

SomethingFishy

Hopping Frogs

Freckles

Busy Bees

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74 Number games and activities for 0 - 10

Net for a 1 - 6 Die (Dots)

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75Number games and activities for 0 - 10

Net for a 1 - 6 Die (Numerals)

4

5

3

6

1 2

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76 Number games and activities for 0 - 10

7

11

12

9

10 8

Net for a 7 - 12 Die (Numerals)

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77Number games and activities for 0 - 10

Spinners0 – 9

2

7 03

8

9

61

4

5

2

7 0

389

61

4

5

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78 Number games and activities for 0 - 10

Spinners10 – 19

12

17 1013

18

191611

14

15

12

17 10

1318

191611

14

15

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Arabic0 sifr1 wahad2 ithneen 3 thalatha4 arba’a5 khamsa6 sita7 saba’a8 thamania9 tisa’a10 ashra

sita

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wu

0 ling1 yi2 er3 san4 si5 wu6 liu7 chi8 ba9 jiu10 shi

ChineseMandarin

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Greek

0 miden1 ena2 dio3 tria4 tessera5 pente6 exi7 efta8 okto9 enea10 deka

enea

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Indonesian

0 nol 1 satu2 dua3 tiga4 empat5 lima6 enam7 tujuh8 delapan9 sembilan10 sepuluh

tiga

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Italian

0 zero1 uno2 due3 tre4 quattro5 cinque6 sei7 sette8 otto9 nove10 dieci

quattro

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Japanese

0 zero1 ichi2 ni3 san4 shi5 go6 roku 7 nana8 hachi9 kyuu10 juu

ni

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Maori

0 te kore1 tahi2 rua3 toru4 wha5 rima6 ono7 whitu8 waru9 iwa10 tekau

tahi

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Vietnamese0 công1 môt 2 hai3 ba4 bôn5 nâm6 sâú7 bây8 tam9 chin10 muôi

tam

.

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E X P L O R I N G M A T H S

Bev Dunbar

NumberGamesNumberGames& Activities for

0-10& Activities for

0-10Bev Dunbar

N U M B E R L O W E R P R I M A R Y 3E X P L O R I N G M A T H S

NUMBERExploring 1 - 5Exploring 6 - 10Games and Activities for 0 - 10

Exploring 0 - 50 NumerationExploring 0 - 50 Operations

Exploring 0 - 100 NumerationExploring 0 - 100 OperationsExploring FractionsExploring MoneyExploring CalculatorsHow to have a Maths Fun Day

NUMBER GAMES & ACTIVITIES FOR 0-10 NUMBER LOWER PRIMARY

About the authorOriginally a primary school teacher, Bev Dunbar is now actively involved in teachereducation as a Mathematics Consultant and University Lecturer in MathematicsEducation working in both the State and Catholic Education systems.

Bev is a passionate believer in fun, practical resources which help teachers makemaths lessons a highlight of the day.

• 10 appealing themes for young children

• 10 easy-to-use multi-purposegames/activities

• Ideas for 3 ability groups

• 44 activity cards to get you started

• 65 blackline masters

• Outcome Indicators for each activity

• 8 “counting in other languages”mini-posters

In fact, everything you need to bring thenumbers 0 - 10 alive in your classroom.

Titles in the Exploring Maths series

The Exploring Maths series is designed to provide busy teacherswith practical resources that are fun and easy to use.Each book contains a wealth of activities, blackline masters andassessment tasks for a whole life-time of teaching. These activitiesencourage your children to think mathematically by exploring,experimenting, being creative and taking risks.By asking questions and active discovery, children learn to enjoy usingmathematics as part of their everyday lives.

Number Games & Activities for 0-10 includes

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