E learning and IT Entrepreneurship BY: Samuel Dodoo, Education Chair,ISOC Ghana
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Transcript of E learning and IT Entrepreneurship BY: Samuel Dodoo, Education Chair,ISOC Ghana
E-Learning & IT Entrepreneurship
By: Samuel Nii DodooEducation Chair, ISOC-Ghana Chapter
August 15, 2016Kofi Annan ICT Centre for Excellence
2016
There is evidence that the ever increasing African
population is willing to engage with new technology-
based tools to improve their education and
knowledge.
In the situation where physical educational
infrastructure cannot be expanded at the rate at
which the population is increasing, the globally
known technology adopted is E-LEARNING.
E-learning: is often regarded as a ‘new’ form of learning that uses the affordances of the Internet to deliver customized, interactive, learning materials and programs to diverse local and distant communities of practice.
Global E-Learning Revenues
2011 - $35.6 billion
2016 - $51.5 billion.
Africa E-Learning Revenues
2013 - $332.9M
2016 - $512.7M
The Value Chain
Content Specialists Instructional Designers Multimedia Technology Experts Programmers/IT Specialists Instructional support personnel Managers & Administrators
Studies have shown that the
adoption rates of e-learning are not the
same for every country.
The cause of this could be traced to
the prospects and challenges this
technology encounters during the
diffusion process.
PROSPECTS AND CHALLENGES
Prospects (Institutional)
Increased Enrolment
Cost effectiveness Optimization of Resources
Competitive Advantage
International dimension to
the educational experience
Prospects (National)
Opportunities for updating skills of the workforce
Enhancing the capacity of the educational system
Emergency training for key target groups
Job creation
Increased national revenues
Challenges
Organizational – Financing, Structure, Culture
Technological - Compatibility, Complexity
Environmental – Political, legal, Social
User Adoption – Culture, Perceptions
IT Entrepreneurship … cont’d
• According to ‘Design Thinking’ MOOC by Iversity.org, Human needs and experience should drive innovation – not technology.
• i.e. using the designer’s sensibility and methods to match people’s needs with what is technologically feasible.
Infrastructure - Technology, Network, Bandwidth
Content - (Free, Open or IP); Quality; Format
Course Delivery System Human Resource – Instructors, Support
Personnel, Administrators, Managers
Learners
E-Learning EcosystemHuman Needs
Brick & Mortar/1-jacket-fits all Open Schooling
Teachers function as Repository of Knowledge
Train teachers to function as Leaders in Education
Teacher-Centered Pedagogy Student/Learner-centered approach
Technology as a subject matter in Education
Education in synergy with Technology
Technology override human needs Human needs driven innovation
OLD PARADIGM NEW PARADIGM
PARADIGM SHIFT