E-commerce: business. technology. society.mit.wu.ac.th/mit/images/editor/images/sch01.pdf ·...
Transcript of E-commerce: business. technology. society.mit.wu.ac.th/mit/images/editor/images/sch01.pdf ·...
Chapter 1 Introduction to E-Business and E-Commerce
Copyright © 2013 Pearson Education
Teaching Objectives Define e-commerce and describe how it differs
from e-business. Identify and describe the unique features of e-
commerce technology and discuss their business significance.
Recognize and describe Web 2.0 applications. Describe the major types of e-commerce. Discuss the origins and growth of e-commerce. Explain the evolution of e-commerce from its early
years to today.
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E-commerce vs. E-business E-commerce
the process of buying, selling, or exchanging products, services, and information via computer networks
E-business
a broader definition of E-commerce that includes not just the buying and selling of goods and services, but also servicing customers, collaborating with business partners and conducting electronic transactions within an organization
Source: Turban, E. and King, D., Electronic Commerce 2012: A Managerial and Social Networks Perspective, 7th Edition. Pearson Education Ltd., 2012
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E-commerce vs. E-business (cont.) E-commerce
primarily involves transactions that cross firm boundaries
E-business
primarily involves the application of digital technologies to business processes within the firm
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What Is E-commerce? Use of Internet and Web to transact
business More formally: Digitally enabled commercial transactions
between and among organizations and individuals
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What Is E-commerce? (cont.) The Internet is A worldwide network of computer networks
The Web is One of the Internet’s most popular services,
providing access to billions of Web pages
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Eight Unique Features of E-commerce Technology
1. Ubiquity Internet/Web technology is available everywhere (via
mobile devices), at all times 2. Global reach The technology reaches across national boundaries,
around the earth 3. Universal standards There is one set of technology standards, namely
Internet standards 4. Information richness Video, audio, and text messages are possible
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Eight Unique Features of E-commerce Technology (cont.)
5. Interactivity The technology works through interaction with the
user (two-way communication) 6. Information density The technology reduces information costs and raises
quality 7. Personalization/customization The technology allows personalized messages to be
delivered to individuals as well as groups 8. Social technology User content generation and social networks (create
and share content)
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Limitations of E-commerce The telecommunications bandwidth is insufficient,
especially for m-commerce, videos, and graphics It is difficult to integrate Internet and E-commerce
software with some existing (especially legacy) applications and databases
Internet accessibility is still expensive and/or inconvenient
Security and privacy concerns deter customers from buying
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Limitations of E-commerce (cont.) People do not yet sufficiently trust paperless,
faceless transactions Some customers like to feel and touch products Online fraud is increasing
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Web 2.0 User-centered applications and social
media technologies User-generated content and communication Highly interactive, social communities Large audiences; yet mostly unproven business
models e.g.: Twitter, YouTube, Facebook, Instagram,
Wikipedia, Tumblr, and LinkedIn
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Social network services The following are representative capabilities
and services provided by social network sites: Users can construct a Web page that they can
use to present themselves to the larger community
Users can create a circle of friends who are linked together
The site provides discussion forums (by group, by topic)
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Social network services (cont.) Photo, video, and document viewing and
sharing (streaming videos, user-supplied videos) are supported
Wikis can be used to jointly create documents Blogs can be used for discussion, dissemination
of information, and much more
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Virtual worlds These environments provide entertainment,
trading virtual property, discussion groups, learning, training, and much more
Everything is simulated, animated, and supported by avatars
Thousands of companies have established presences in virtual worlds Especially in Second Life, offering mainly
dissemination of information and advertising
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Types of E-commerce 1. Business-to-Consumer (B2C) Online business selling to individual consumers Amazon is a general merchandiser that sells
consumer products to retail consumers
2. Business-to-Business (B2B) Online business selling to other businesses Go2Paper.com is an independent third-party
marketplace that servers the paper industry
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Types of E-commerce (cont.) 3. Consumer-to-Consumer (C2C) Consumers selling to other consumers On a large number of Web auction sites such as
eBay or Etsy
4. Social e-commerce E-commerce enabled by social networks and
online social relationships Facebook is both the leading social network and
social e-commerce site
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Types of E-commerce (cont.) 5. Mobile e-commerce (M-commerce)
Use of mobile devices to enable transactions on the Web Mobile devices such as tablet computers and
smartphones can be used to conduct commercial transactions
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Categories of M-commerce applications
Banking and financial services For example, e-banking, mobile banking, mobile payments
Mobile enterprise applications For example, mobile office applications, sales force automation
(SFA), field force automation, mobile CRM All of these applications are focused on supporting the mobile
worker
Consumer services and entertainment Mobile music, games, gambling, and specialized user-generated
content
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Categories of M-commerce applications (cont.)
Location-based mobile commerce The use of positioning devices, such as GPS, to find where a
customer or client is and deliver products and services based on his or her location
The global positioning system (GPS) is a worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth
Ubiquitous computing applications Computing capabilities that are being embedded into the objects
around us, which may be mobile or stationary For example, smart homes, smart cars
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Benefits of M-commerce Increased sales due to ease of ordering from anywhere,
anytime Allows location-based commerce for more sales Provides an additional channel for advertising and
distribution of coupons (wider reach) Improves customer satisfaction through real-time apps Delivers digitized products and services directly to mobile
devices Reduces time to order Allows for competitive pricing
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Types of E-commerce (cont.) 6. Local e-commerce
E-commerce that is focused on engaging the consumer based on his or her current geographic location
Groupon offers subscribers daily deals from local businesses in the form of “Groupons,” discount coupons that take effect once enough
subscribers have agreed to purchase
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Origins and Growth of E-commerce 1995: Beginning of e-commerce First sales of banner advertisements: AT&T,
Volvo, etc.
E-commerce fastest growing form of commerce in United States
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The Growth of B2C E-commerce Figure 1.2, Page 27
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SOURCE: Based on data from eMarketer, Inc., 2012; authors’ estimates.
The Growth of B2B E-commerce Figure 1.3, Page 28
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SOURCE: Based on data from U.S. Census Bureau, 2012b; authors’ estimates.
E-commerce: A Brief History 1995–2000: Innovation The first widespread use of the Web to
advertise products Selling retail goods Dot-coms; heavy venture capital investment Disintermediation: manufacturers and content
originators would develop direct market relationships with their customers
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E-commerce: A Brief History (cont.) 2001–2006: Consolidation Changed to include not just retail products but
also more complex services For example, travel and financial services
Use search engine advertising targeted to user queries, rich media and video ads, and behavioral targeting of marketing messages
Use the Web to enhance the existing businesses
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E-commerce: A Brief History (cont.) 2007–Present: Reinvention Social: rapid growth of online social networks Mobile: widespread adoption of consumer
mobile devices such as smartphones and tablet computers
Local expansion: expansion of e-commerce to include local goods and services
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