Dwellers in Dream Preview the Briarborn

20
Joel Cotton (order #4334837) 6

description

antagonists, allies, what you need for your game!

Transcript of Dwellers in Dream Preview the Briarborn

Page 1: Dwellers in Dream Preview the Briarborn

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Designed amp Written by Brian ldquoNecroblivionrdquoBergAdditional Content by RichardAWizardInDallas HuntEditing Skip ldquoSir Xarisrdquo TwitchellCover Design Brian ldquoNecroblivionrdquo BergLayout Brian ldquoNecroblivionrdquo BergCover Artwork Jakub BońdosInterior Artwork Christopher Stoll PublishingTextures copy 2012 Haven Press

Product Identity All trademarks registeredtrademarks proper names (characters deitiesartifacts locations etc) dialogue plotsstorylines language incidents settingscharacters artwork and trade dress are productidentity as defined in the Open Game Licenseversion 10a Section 1(e) and are not OpenContent

Open Content Except material designated asProduct Identity the contents are Open GameContent as defined in the Open Gaming Licenseversion 10a Section 1(d) No portion of this workother than the material designated as Open GameContent may be reproduced in any form withoutwritten permission from TPK Games

Pathfinder is a registered trademark of PaizoPublishing LLC and the Pathfinder RoleplayingGame and the Pathfinder Roleplaying GameCompatibility Logo are trademarks of PaizoPublishing LLC and are used under the PathfinderRoleplaying Game Compatibility License SeehttppaizocompathfinderRPGcompatibility formore information on the compatibility license

Compatibility with the Pathfinder Roleplaying Gamerequires the Pathfinder Roleplaying Game fromPaizo Publishing LLC See httppaizocompathfinderRPG for more information on thePathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does notendorse this product

To learn more about the Open Game License visitwizardscomd20

Published by Total Party Kill Games LLC 1stprinting February 7th 2013

Official Site wwwTPKgamescomFacebook wwwFacebookcomTPKgamesTwitter tpkgamesFeedback NecroTPKgamescom

Joel Cotton (order 4334837) 674292243

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In every game and edition new authors have puttheir take on the existing fey with little new groundbeing broken Wersquove reinvented the common feyraces countless times This will not be asourcebook of that type

This book delves into ldquoThe Dreamingrdquo a magicalmystical otherworldly place that the fey dwellThey draw their power from this place and itpermeates their very being It the fey The elderfey lived in this quasi-dreamworld and eventuallyfound their way to the material plane

It is even believed that the elves are originally bornof this realm and hold its secrets Their reveriecould possibly be a remnant link to their formerdays within an access point to their world ofdreams given life which they left behind

We wanted uniquely fey yet original races At onepoint one of our fans said that the book idea wasneat but will it be TPK brand The answer is aresounding yes We have our own viewpoint onthe origins of the fey and as such our new racesdraw their existence from The Dreaming

The Briarborn are a new race born of naturersquosresponse to harm and injury They grow quicklyand are a measured response to the likes of Orcsand Men who seek to harm the world Irsquod alwayswanted to see a plant-like race that was well doneand viable for players that actually had a reason forexisting

The Crimbil stem from actual folklore They are arace of snatchers and thieves in the employ of thefey who leave changelings behind after kidnappingchildren While previously only mentioned as a

by Brian Berg

Long have we mortals been entranced by thosewicked and capricious creatures known as the feyTheir tales have been with humanity for ageshaving been attributed to dead spirits such as thebanshee elemental creatures like the sylph andeven fallen angels or demons Even in the originalPeter Pan story the first babyrsquos laughter broke intopieces and went scampering about becoming thefey

On a more anthropological note it is thought thattheir origin possibly stems from the tales of aMesolithic race of diminutive peoples from the Isleof Orkney These folk lived in well-hidden stoneand earth mounds and seemed to vanish wheninvaders approached Being a stone age culturetheir fear of iron was quite warranted I find itabsolutely fascinating to see where the mythologystems from and to see the seeds of truth sproutforth

Regardless fey are thought to be older thanhumanity and a magical people Theirmisunderstood legends live on and continue toinspire us in books and movies today Movies suchas Guillermo Del Tororsquos excellentand are rich in fey lore and you canalmost drink in the visuals

Being so inspired I set out to create a book on newfey races The problem with such a popular topicis that it has been done to deathmdashquite literally

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monster in some games we bring them to life asthe tortured servants that they are

Our next race is truly unique The Glimmerkin area race of beings that used eldritch magic to entera torporous chrysalis-like state while their mindswandered The Dreaming for generations Oncereturned their bodies were changed through suchexposure becoming alien and fey-like

Often mentioned in folklore True Changelings areour take on the fabled fey shapechanger We didnot envision them as the children of hags norhalf-dopplegangers No these are mercurial spiritsnative to the dreaming who come to the mortalworld to experience its pleasures The fey havelured many into servitude and they take the formsof those whisked away to the fey realms keepingthe mundane races in the dark of any fey treacheryuntil their strange natures finally give them away

Lastly the Sylfaen are a new breed of warriors andprotectors for the fey They have served in theshadows for ages with few races even knowing oftheir existence Tread carefully in the wilds andshow some respect lest these silent stalkers begiven cause to hunt

Which brings us back full circle to The DreamingThe races within are our ode to fey lore Theseentirely new or reimagined races are the constructsof our imagination -- truly

If this book leaves you hungering for more on ourtake of The Dreaming expect to see more in afuture sourcebookhellip

-Brian

By Brian Berg

Tellurion wryly mused at the warm caressof the golden sun upon his opalescent skin Hisgolden hair flowed gently in the mid-summerrsquosbreeze His elven ears picked out the myriadsounds of life from the nearby forest creaturesRising from a kneeling position while wipingloose earth from his robes Treesinger Tellurianreflected upon how much he truly loved visitingthis serene place He trod slowly along the dirt path his handsgently brushing the mossy trees He had treadthis same path for hours today and countlessdays before He heard the heartbeats of thebirds in the trees the breathing of the insectsand the sounds of fish swimming in the streamHe walked softly so as not to disturb the forestwith the echoes of his own footfalls It was here he came for peace The oneplace he was able to be alone and undeterredby the rigors and stresses of day-to-day life Amulti-hued butterfly floated by as he breathedin the sounds and smells of this place Nearlyunnoticed an unfamiliar shadow snaked acrosshis path He was no longer alone ldquoGreetings strangerrdquo a mocking voice calledout Tellurion turned towards the sound and hidhis surprise Before him stood a creature thatwas neither mortal nor natural It had theshape of an elf but its flesh was made of darkwood and blackened foliage Thorns covered itsbody and it strode forward grinning wickedly ldquoI had believed I was alone hererdquo Tellurionmuttered His eyes tightened and clearlyconveyed his displeasure How had this beingsnuck up on himmdashhere of all places This being was no mortal either no man nordwarf that he would hear coming No this wasone of the elder races This was one of the

an elder spirit some would callfey though even that was too kind a term Thiscreature oozed malignance like a fungal bloom

Lies andTruth

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ldquoWhy do you sneak up on me foul creaturerdquoTellurion snapped He moved his hand slightlytowards where his sword should be It was notthere He cursed under his breath for leaving itbehind It had never been necessary before thiswas his private sanctummdashor so he believed ldquoEasy now Tellurion are you looking for thisrdquothe asked with a mercurial smile Heproduced the elfrsquos blade from his back and shovedthe shadowy blade into a patch of soft wet earthThe mushrooms growing there suddenly grewanimate seeming to struggle in pain and writhe infailed attempts to escape their rooted constraints They soon ceased struggling and black veinsappeared in their caps Then they began to witherand die The looked down andlaughed The mushrooms now appeared to becapped with skulls and an acrid smoke slowly madeits way from them The lingeredawkwardly in his gaze ldquoRelax elf Had I wanted you dead I wouldhave killed you years ago This is indeed your landtoo but you foolishly think that it is yours aloneWe were once brothers your kin and mine Do youknow this ldquoNow the elves live in their marbled cities Someof which do not even live within the confines ofnature We birthed you Tellurion You are one ofus yet you recoil at my presence Do you thinkyourself that much better than Irdquo ldquoYou are a creature of pure evilrdquo Tellurionstammered ldquoI am nothing like you There issimply no comparisonrdquo ldquoUntrue fair elfrdquo the replied ldquoIam nature I am the wolf that eats the rabbit Iam the frost that ruins harvests I am the plaguethat thins the herds I am the grimstalker ldquoWe are one you and I But perhaps differentsides of the same coin You can nurture the worldall you want but overpopulation of the species willkill just the same as a blade and that blood is onyour hands ldquoMyself on the other hand I simply thin theherd I keep the strong alive and surviving andgrowing You could almost sayhellip nurturingrdquo thedark fey explained with a grim smile ldquoYou and I have nothing in common and unlessyou intend to do me harm I am leavingrdquo Tellurionturned away from the creaturersquos gaze and beganwalking toward the sunset He abruptly stopped

Without warning the crept outfrom behind a shadowed tree ahead His red eyesglowed from within the treersquos silhouette ldquoThere isno escape high one and there is only one way outof here You and I both know that Does the truthpain you so much that you must flee from it Doesit sting as much as the curse of cold iron upon myown fleshrdquo Tellurion glanced back at his sword but it wasgone never having been more than shadowglamour He clenched his fist with frustrationWhat purpose did this being have in tormentinghim so Without warning he suddenly felt a painthough seemingly from another world

Tellurion felt the sting of a blow across his faceHis body shook uncontrollably and angered voicesroared through his head He heard a dwarfrsquos voiceyet all the while saw the laughing grimstalker itsvisage fading ldquoWake up you miserable beardless son of amotherless troglodyterdquo screamed a familiardwarfrsquos voice We are surrounded by orcs Getyour arse uprdquo Fear and indecision clouded his brain He couldstill see the dark feyrsquos visage burned into his mindrsquoseye His reverie was particularly unnerving todayNever had he been so shaken while in hiscontemplative dream-state Was it possible that other beings shared hissame dreams there Where is there All thesequestions came fumbling through his headEverything he had been taught about the reverieseemed to be wrong Or was it How could thisbe He stared with glassy eyes as the orcs ranscreaming into his encampment swords aloft anddripping with fresh blood that steamed in the earlymorning air The horses were dead there wouldbe no easy escape Tellurion gathered his wits and summoned hisblade to his side It answered his beckoning callwith familiar ease suddenly feeling like a lostsibling clutched in embrace He lit the campsitewith but a murmured word light showering forthand illuminating the orcs creeping in from all sides He heard his companions firing arrows andcrossbow bolts and the wet sickening sounds ofbodies falling He lined his blade with cracklingelectricity as the orcs poured in He would cutthem down with practiced ease They would

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bother these lands no more and he would bestronger for it

The stirred restlessly in his sleep-ing hole His nest of rotten wood and vegetationin the hollow of the dead tree was surprisinglyuncomfortable to him this evening His dreamstonight were fretful being filled with elves andorcs

Reality was such a bore

The Briarborn are a race of plantlike humanoidsthat grow from the earth in secluded untouchedvirgin lands They are born of the essence ofnature a distillation of that untouched terrainWhile rare they are not uncommon in landsunspoiled by other races

TheBriarborn

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As a race they are born of a collective intelligenceworking in tandem with their brethren despite anydistance It is said that they also speak freely withnaturersquos creatures and seek to right the wrongs ofthose that would bring harm to the world

The Briarborn are naturersquos protectors being bornof the worldrsquos need for defense When naturersquosenemies ravage her gifts the Briarborn blossomand grow to protect her

A Briarborn is a humanoid creature standingnearly as tall as a man seemingly made of barkvines and foliage They are of a kind demeanorwith the facial appearance of a faint and almostfey-like deer

They vary greatly in appearance as wild as natureitself They range the colors of all plant lifetending towards shades of green and brown Theirhair grows leaves and branches The older theyare the more growths they have sometimesbecoming long twisted vines that hang to theirwaist or longer

Their flesh is odd and disconcerting being roughand prickly a number of their kind having bark oreven spiny briars that protrude from within

Their eyes are said to vary being virgin woodgreen morning sun gold rich brown earth or deepsky blue

Random Starting AgesAdulthood Intuitive Self-Taught Trained1 year +1d4 years +1d6 years +2d6 years

Random Height and WeightGender Base Ht Ht Mod Base Wt Wt ModMale 5rsquo4rdquo +2d8rdquo 110 lbs +2d8 x 5 lbsFemale 5rsquo4rdquo +2d6rdquo 90 lbs +2d6 x 5 lbs

When a Briarborn is first flowered they sproutfrom the ground growing in an undefiled locationfar from the eyes of other creatures They areimmediately the size of an adolescent growing tomaturity quickly over the course of a single year

Once they have sprouted the adolescent Briarborninstinctively know the way to the nearest knot orcollective home of Briarborn

They live in communities grown from their naturalsurroundings using druidic magic to shape andweave the natural environment to suit their needsTheir homes are well defended and surprisinglywell-camouflaged Without knowing what one islooking for a Briarborn knot could complete eludea passerby

The Briarborn are thought to draw their collectiveknowledge and wisdom directly from nature itselfAt the heart of each knot is almost always someform of exaggerated living tree This is a DreamingTree their most sacred spot within the communityIt is believed that the tree has some divine powersgranting the Briarborn spells and imparting knowl-edge about the surrounding environs

Should a Dreaming Tree ever be killed all of theBriarborn connected to the knot are stricken with aprofound sadness They disband the knot allowingthe site to return to its natural state They will seekout other knots and feel lost until they find anothercommunity Many lost Briarborn becomeadventurers

Fallen Briarborn are allowed to lie where they fallquickly composting into nurturing mulch Otherraces find this practice abhorrent but the Briarbornsee this as completely natural All things return tothe world having been born of it

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Crimbil ndash As a fey race the Briarborn are not oftenthe targets of the Crimbilrsquos child-snatching Theyare however on the alert for their presence as theyare often spies for the fey courts and secrecy isparamount to the success of the Briarborn as a race

Dwarves ndash Few Briarborn are familiar withdwarves finding them a curiosity They love tostroke dwarvesrsquo beards complimenting them ontheir fine fur ndash something dwarves detestimmensely

Elves ndash Most elves are steadfast allies of theBriarborn and some claim that the elves broughtseeds of the Briarborn to the prime material planefrom the Dreaming Briarborn recognize them asancient allies Elves often live among the Briarbornas ambassadors helping protect one of naturersquosrarest gifts

Glimmerkin ndash These strange creatures have ameasure of respect from the Briarborn They donot desecrate nature and they seek a life ofsolitude and peace The Briarborn find them oddbut understand their ways

Gnomes ndash As creatures of the fey world as well ascreatures of nature Briarborn are immediatelyfriendly with gnomekind unless they prove to beadversarial

Half-Elves ndash The Briarborn are indifferent towardshumans having learned to keep their distanceHalf-elves with their dual bloodlines are a mysteryto the Briarborn They sense the elven bloodwithin them but are still suspicious of their humanancestry

Halflings ndash The Halflings are often seen as jovialplaymates Briarborn are friendly towardsHalflings enjoying their company

Half-Orcs ndash As the progeny of humankind andOrc the Briarborn steer clear from them treatingthem indifferently at best

Humans ndash Briarborn are naturally afraid ofhumans having been on the receiving end ofhuman encroachment for ages They attempt tohide their existence from men lest they comelooking for them

Kitsune ndash The mystical and mercurial Kitsune area rare treat in the eyes of the Briarborn They loveto play with them similarly to Halflings deeplyenjoying their company

Orcs amp Goblinkind ndash Truly hated are the Orcs andother Goblinkind The Briarborn will actively seekto remove such pests from their lands if they findthem and it does not endanger their knot TheOrcs know of their existence and seek to burn theircommunities to the ground Ages of treacherousguerilla warfare exist among members of these tworaces

Sylfaen ndash While the Briarborn serve natural orderthe Sylfaen serve the wild fey This means there ismutual respect between the two but not completetrust In most cases they serve the same goalsbut not always

True Changeling ndash The Briarborn may be offey-like origins and tied to The Dreaming throughtheir mythical trees but they are subject to themalcontent of the Unseelie Court as much as anyother race Their close proximity makes it evenmore likely They greatly distrust True Changelingsand their simple nature makes it very difficult forthem to detect an infiltrated Changeling

Vanara ndash The Briarborn find these monkey-likehumanoids an entertaining and curious commodityThey are friendly with them but largely stay out oftheir way

Briarborn do not serve gods as a general practicerather serving nature itself They also tend to begood and neutral in practice The averageBriarborn is of Neutral Good alignment though

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their communities typically have a more neutraloutlook by necessity

Should a Briarborn become lost it is certainlypossibly that they could come to follow a nature-oriented deity

A PC Briarborn is often newly-grown still seekingits purpose They can be grown anywhere even inharsh climates though they tend to be most oftenfound in temperate forests

While they do form natural cities in some deeplywild regions they are also often found in solitudeA PC hero might be a wanderer seeking toeliminate a blight in the natural order

Other PCs could easily be those lost Briarbornwhose knot community was destroyed Theywander looking for community sometimes findingkinship with other adventurers

It should be noted that Briarborn have littleidentity of self and that their names reflect that oftheir duties and function as opposed to anypersonal effect

Also no role is limited to either sex the Briarbornhave complete equality In addition though manyshare the same name the collective Briarbornnever seem to have any problem distinguishingamong one another having a collective knowledgeshared amongst themselves

Those few that leave their knots and becomeadventurers tend to eventually take names and findself-identity They find elven or other sylvansounding names pleasing

Male and FemaleDigger Elf-trader Forager Groomer GrowerHunter Knot-ward Lore-keeper Orc-bleeder

Plant-shaper Skinner Tender Tree-herderWaterer Weapon-maker Weeder

Alchemist ndash The Briarborn have few alchemistsbut they are not unknown While Briarborn fearfire they well-know the power of magical elixirsBriarborn alchemists are frequently of theBeastmorph or Preservationist archetypes

v Favored Class Bonus +16 to the numberof Discoveries the alchemist knows

Barbarian ndash In the deep wilds there are someBriarborn knots that are very insular and wild TheBriarborn protectors there could be barbarianshaving little civilized contact with other racesThose few barbarians are often of the Superstitiousor Totem Warrior archetypes

v Favored Class Bonus +1 to the number ofhp gained when using Renewed Vigor

Bard ndash Some Briarborn take to song and magicvery easily Some Briarborn take to song andmagic easily finding harmony within natureBriarborn bards are frequently of the AnimalSpeaker Archivist or Songhealer archetypes

v Favored Class Bonus +12 to the bardrsquosBardic Knowledge ability

Cleric ndash The Briarborn do not worship gods but alost cleric might venerate a philosophy such ascommunity good nature etc Briarborn clericsare frequently of the Separatist archetype

v Favored Class Bonus Add +12 to theclerics channeled energy total whenhealing creatures of the animal fey andplant types

Druid ndash Briarborn are very often druids The druidis a revered component of Briarborn communitiesMany are Menhir Savants or Pack Lords and thoseelven druids that help tend the knotrsquos plant-deityare Treesingers Rumors subsist that the elveshave taught some Briarborn to be Treesingers aswell

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v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

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Joel Cotton (order 4334837) 674292243

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Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

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12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

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13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

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16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 2: Dwellers in Dream Preview the Briarborn

1

Designed amp Written by Brian ldquoNecroblivionrdquoBergAdditional Content by RichardAWizardInDallas HuntEditing Skip ldquoSir Xarisrdquo TwitchellCover Design Brian ldquoNecroblivionrdquo BergLayout Brian ldquoNecroblivionrdquo BergCover Artwork Jakub BońdosInterior Artwork Christopher Stoll PublishingTextures copy 2012 Haven Press

Product Identity All trademarks registeredtrademarks proper names (characters deitiesartifacts locations etc) dialogue plotsstorylines language incidents settingscharacters artwork and trade dress are productidentity as defined in the Open Game Licenseversion 10a Section 1(e) and are not OpenContent

Open Content Except material designated asProduct Identity the contents are Open GameContent as defined in the Open Gaming Licenseversion 10a Section 1(d) No portion of this workother than the material designated as Open GameContent may be reproduced in any form withoutwritten permission from TPK Games

Pathfinder is a registered trademark of PaizoPublishing LLC and the Pathfinder RoleplayingGame and the Pathfinder Roleplaying GameCompatibility Logo are trademarks of PaizoPublishing LLC and are used under the PathfinderRoleplaying Game Compatibility License SeehttppaizocompathfinderRPGcompatibility formore information on the compatibility license

Compatibility with the Pathfinder Roleplaying Gamerequires the Pathfinder Roleplaying Game fromPaizo Publishing LLC See httppaizocompathfinderRPG for more information on thePathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does notendorse this product

To learn more about the Open Game License visitwizardscomd20

Published by Total Party Kill Games LLC 1stprinting February 7th 2013

Official Site wwwTPKgamescomFacebook wwwFacebookcomTPKgamesTwitter tpkgamesFeedback NecroTPKgamescom

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

2

In every game and edition new authors have puttheir take on the existing fey with little new groundbeing broken Wersquove reinvented the common feyraces countless times This will not be asourcebook of that type

This book delves into ldquoThe Dreamingrdquo a magicalmystical otherworldly place that the fey dwellThey draw their power from this place and itpermeates their very being It the fey The elderfey lived in this quasi-dreamworld and eventuallyfound their way to the material plane

It is even believed that the elves are originally bornof this realm and hold its secrets Their reveriecould possibly be a remnant link to their formerdays within an access point to their world ofdreams given life which they left behind

We wanted uniquely fey yet original races At onepoint one of our fans said that the book idea wasneat but will it be TPK brand The answer is aresounding yes We have our own viewpoint onthe origins of the fey and as such our new racesdraw their existence from The Dreaming

The Briarborn are a new race born of naturersquosresponse to harm and injury They grow quicklyand are a measured response to the likes of Orcsand Men who seek to harm the world Irsquod alwayswanted to see a plant-like race that was well doneand viable for players that actually had a reason forexisting

The Crimbil stem from actual folklore They are arace of snatchers and thieves in the employ of thefey who leave changelings behind after kidnappingchildren While previously only mentioned as a

by Brian Berg

Long have we mortals been entranced by thosewicked and capricious creatures known as the feyTheir tales have been with humanity for ageshaving been attributed to dead spirits such as thebanshee elemental creatures like the sylph andeven fallen angels or demons Even in the originalPeter Pan story the first babyrsquos laughter broke intopieces and went scampering about becoming thefey

On a more anthropological note it is thought thattheir origin possibly stems from the tales of aMesolithic race of diminutive peoples from the Isleof Orkney These folk lived in well-hidden stoneand earth mounds and seemed to vanish wheninvaders approached Being a stone age culturetheir fear of iron was quite warranted I find itabsolutely fascinating to see where the mythologystems from and to see the seeds of truth sproutforth

Regardless fey are thought to be older thanhumanity and a magical people Theirmisunderstood legends live on and continue toinspire us in books and movies today Movies suchas Guillermo Del Tororsquos excellentand are rich in fey lore and you canalmost drink in the visuals

Being so inspired I set out to create a book on newfey races The problem with such a popular topicis that it has been done to deathmdashquite literally

Joel Cotton (order 4334837) 674292243

3

monster in some games we bring them to life asthe tortured servants that they are

Our next race is truly unique The Glimmerkin area race of beings that used eldritch magic to entera torporous chrysalis-like state while their mindswandered The Dreaming for generations Oncereturned their bodies were changed through suchexposure becoming alien and fey-like

Often mentioned in folklore True Changelings areour take on the fabled fey shapechanger We didnot envision them as the children of hags norhalf-dopplegangers No these are mercurial spiritsnative to the dreaming who come to the mortalworld to experience its pleasures The fey havelured many into servitude and they take the formsof those whisked away to the fey realms keepingthe mundane races in the dark of any fey treacheryuntil their strange natures finally give them away

Lastly the Sylfaen are a new breed of warriors andprotectors for the fey They have served in theshadows for ages with few races even knowing oftheir existence Tread carefully in the wilds andshow some respect lest these silent stalkers begiven cause to hunt

Which brings us back full circle to The DreamingThe races within are our ode to fey lore Theseentirely new or reimagined races are the constructsof our imagination -- truly

If this book leaves you hungering for more on ourtake of The Dreaming expect to see more in afuture sourcebookhellip

-Brian

By Brian Berg

Tellurion wryly mused at the warm caressof the golden sun upon his opalescent skin Hisgolden hair flowed gently in the mid-summerrsquosbreeze His elven ears picked out the myriadsounds of life from the nearby forest creaturesRising from a kneeling position while wipingloose earth from his robes Treesinger Tellurianreflected upon how much he truly loved visitingthis serene place He trod slowly along the dirt path his handsgently brushing the mossy trees He had treadthis same path for hours today and countlessdays before He heard the heartbeats of thebirds in the trees the breathing of the insectsand the sounds of fish swimming in the streamHe walked softly so as not to disturb the forestwith the echoes of his own footfalls It was here he came for peace The oneplace he was able to be alone and undeterredby the rigors and stresses of day-to-day life Amulti-hued butterfly floated by as he breathedin the sounds and smells of this place Nearlyunnoticed an unfamiliar shadow snaked acrosshis path He was no longer alone ldquoGreetings strangerrdquo a mocking voice calledout Tellurion turned towards the sound and hidhis surprise Before him stood a creature thatwas neither mortal nor natural It had theshape of an elf but its flesh was made of darkwood and blackened foliage Thorns covered itsbody and it strode forward grinning wickedly ldquoI had believed I was alone hererdquo Tellurionmuttered His eyes tightened and clearlyconveyed his displeasure How had this beingsnuck up on himmdashhere of all places This being was no mortal either no man nordwarf that he would hear coming No this wasone of the elder races This was one of the

an elder spirit some would callfey though even that was too kind a term Thiscreature oozed malignance like a fungal bloom

Lies andTruth

Joel Cotton (order 4334837) 674292243

4

ldquoWhy do you sneak up on me foul creaturerdquoTellurion snapped He moved his hand slightlytowards where his sword should be It was notthere He cursed under his breath for leaving itbehind It had never been necessary before thiswas his private sanctummdashor so he believed ldquoEasy now Tellurion are you looking for thisrdquothe asked with a mercurial smile Heproduced the elfrsquos blade from his back and shovedthe shadowy blade into a patch of soft wet earthThe mushrooms growing there suddenly grewanimate seeming to struggle in pain and writhe infailed attempts to escape their rooted constraints They soon ceased struggling and black veinsappeared in their caps Then they began to witherand die The looked down andlaughed The mushrooms now appeared to becapped with skulls and an acrid smoke slowly madeits way from them The lingeredawkwardly in his gaze ldquoRelax elf Had I wanted you dead I wouldhave killed you years ago This is indeed your landtoo but you foolishly think that it is yours aloneWe were once brothers your kin and mine Do youknow this ldquoNow the elves live in their marbled cities Someof which do not even live within the confines ofnature We birthed you Tellurion You are one ofus yet you recoil at my presence Do you thinkyourself that much better than Irdquo ldquoYou are a creature of pure evilrdquo Tellurionstammered ldquoI am nothing like you There issimply no comparisonrdquo ldquoUntrue fair elfrdquo the replied ldquoIam nature I am the wolf that eats the rabbit Iam the frost that ruins harvests I am the plaguethat thins the herds I am the grimstalker ldquoWe are one you and I But perhaps differentsides of the same coin You can nurture the worldall you want but overpopulation of the species willkill just the same as a blade and that blood is onyour hands ldquoMyself on the other hand I simply thin theherd I keep the strong alive and surviving andgrowing You could almost sayhellip nurturingrdquo thedark fey explained with a grim smile ldquoYou and I have nothing in common and unlessyou intend to do me harm I am leavingrdquo Tellurionturned away from the creaturersquos gaze and beganwalking toward the sunset He abruptly stopped

Without warning the crept outfrom behind a shadowed tree ahead His red eyesglowed from within the treersquos silhouette ldquoThere isno escape high one and there is only one way outof here You and I both know that Does the truthpain you so much that you must flee from it Doesit sting as much as the curse of cold iron upon myown fleshrdquo Tellurion glanced back at his sword but it wasgone never having been more than shadowglamour He clenched his fist with frustrationWhat purpose did this being have in tormentinghim so Without warning he suddenly felt a painthough seemingly from another world

Tellurion felt the sting of a blow across his faceHis body shook uncontrollably and angered voicesroared through his head He heard a dwarfrsquos voiceyet all the while saw the laughing grimstalker itsvisage fading ldquoWake up you miserable beardless son of amotherless troglodyterdquo screamed a familiardwarfrsquos voice We are surrounded by orcs Getyour arse uprdquo Fear and indecision clouded his brain He couldstill see the dark feyrsquos visage burned into his mindrsquoseye His reverie was particularly unnerving todayNever had he been so shaken while in hiscontemplative dream-state Was it possible that other beings shared hissame dreams there Where is there All thesequestions came fumbling through his headEverything he had been taught about the reverieseemed to be wrong Or was it How could thisbe He stared with glassy eyes as the orcs ranscreaming into his encampment swords aloft anddripping with fresh blood that steamed in the earlymorning air The horses were dead there wouldbe no easy escape Tellurion gathered his wits and summoned hisblade to his side It answered his beckoning callwith familiar ease suddenly feeling like a lostsibling clutched in embrace He lit the campsitewith but a murmured word light showering forthand illuminating the orcs creeping in from all sides He heard his companions firing arrows andcrossbow bolts and the wet sickening sounds ofbodies falling He lined his blade with cracklingelectricity as the orcs poured in He would cutthem down with practiced ease They would

Joel Cotton (order 4334837) 674292243

5

bother these lands no more and he would bestronger for it

The stirred restlessly in his sleep-ing hole His nest of rotten wood and vegetationin the hollow of the dead tree was surprisinglyuncomfortable to him this evening His dreamstonight were fretful being filled with elves andorcs

Reality was such a bore

The Briarborn are a race of plantlike humanoidsthat grow from the earth in secluded untouchedvirgin lands They are born of the essence ofnature a distillation of that untouched terrainWhile rare they are not uncommon in landsunspoiled by other races

TheBriarborn

Joel Cotton (order 4334837) 674292243

6Joel Cotton (order 4334837) 674292243

7

As a race they are born of a collective intelligenceworking in tandem with their brethren despite anydistance It is said that they also speak freely withnaturersquos creatures and seek to right the wrongs ofthose that would bring harm to the world

The Briarborn are naturersquos protectors being bornof the worldrsquos need for defense When naturersquosenemies ravage her gifts the Briarborn blossomand grow to protect her

A Briarborn is a humanoid creature standingnearly as tall as a man seemingly made of barkvines and foliage They are of a kind demeanorwith the facial appearance of a faint and almostfey-like deer

They vary greatly in appearance as wild as natureitself They range the colors of all plant lifetending towards shades of green and brown Theirhair grows leaves and branches The older theyare the more growths they have sometimesbecoming long twisted vines that hang to theirwaist or longer

Their flesh is odd and disconcerting being roughand prickly a number of their kind having bark oreven spiny briars that protrude from within

Their eyes are said to vary being virgin woodgreen morning sun gold rich brown earth or deepsky blue

Random Starting AgesAdulthood Intuitive Self-Taught Trained1 year +1d4 years +1d6 years +2d6 years

Random Height and WeightGender Base Ht Ht Mod Base Wt Wt ModMale 5rsquo4rdquo +2d8rdquo 110 lbs +2d8 x 5 lbsFemale 5rsquo4rdquo +2d6rdquo 90 lbs +2d6 x 5 lbs

When a Briarborn is first flowered they sproutfrom the ground growing in an undefiled locationfar from the eyes of other creatures They areimmediately the size of an adolescent growing tomaturity quickly over the course of a single year

Once they have sprouted the adolescent Briarborninstinctively know the way to the nearest knot orcollective home of Briarborn

They live in communities grown from their naturalsurroundings using druidic magic to shape andweave the natural environment to suit their needsTheir homes are well defended and surprisinglywell-camouflaged Without knowing what one islooking for a Briarborn knot could complete eludea passerby

The Briarborn are thought to draw their collectiveknowledge and wisdom directly from nature itselfAt the heart of each knot is almost always someform of exaggerated living tree This is a DreamingTree their most sacred spot within the communityIt is believed that the tree has some divine powersgranting the Briarborn spells and imparting knowl-edge about the surrounding environs

Should a Dreaming Tree ever be killed all of theBriarborn connected to the knot are stricken with aprofound sadness They disband the knot allowingthe site to return to its natural state They will seekout other knots and feel lost until they find anothercommunity Many lost Briarborn becomeadventurers

Fallen Briarborn are allowed to lie where they fallquickly composting into nurturing mulch Otherraces find this practice abhorrent but the Briarbornsee this as completely natural All things return tothe world having been born of it

Joel Cotton (order 4334837) 674292243

8

Crimbil ndash As a fey race the Briarborn are not oftenthe targets of the Crimbilrsquos child-snatching Theyare however on the alert for their presence as theyare often spies for the fey courts and secrecy isparamount to the success of the Briarborn as a race

Dwarves ndash Few Briarborn are familiar withdwarves finding them a curiosity They love tostroke dwarvesrsquo beards complimenting them ontheir fine fur ndash something dwarves detestimmensely

Elves ndash Most elves are steadfast allies of theBriarborn and some claim that the elves broughtseeds of the Briarborn to the prime material planefrom the Dreaming Briarborn recognize them asancient allies Elves often live among the Briarbornas ambassadors helping protect one of naturersquosrarest gifts

Glimmerkin ndash These strange creatures have ameasure of respect from the Briarborn They donot desecrate nature and they seek a life ofsolitude and peace The Briarborn find them oddbut understand their ways

Gnomes ndash As creatures of the fey world as well ascreatures of nature Briarborn are immediatelyfriendly with gnomekind unless they prove to beadversarial

Half-Elves ndash The Briarborn are indifferent towardshumans having learned to keep their distanceHalf-elves with their dual bloodlines are a mysteryto the Briarborn They sense the elven bloodwithin them but are still suspicious of their humanancestry

Halflings ndash The Halflings are often seen as jovialplaymates Briarborn are friendly towardsHalflings enjoying their company

Half-Orcs ndash As the progeny of humankind andOrc the Briarborn steer clear from them treatingthem indifferently at best

Humans ndash Briarborn are naturally afraid ofhumans having been on the receiving end ofhuman encroachment for ages They attempt tohide their existence from men lest they comelooking for them

Kitsune ndash The mystical and mercurial Kitsune area rare treat in the eyes of the Briarborn They loveto play with them similarly to Halflings deeplyenjoying their company

Orcs amp Goblinkind ndash Truly hated are the Orcs andother Goblinkind The Briarborn will actively seekto remove such pests from their lands if they findthem and it does not endanger their knot TheOrcs know of their existence and seek to burn theircommunities to the ground Ages of treacherousguerilla warfare exist among members of these tworaces

Sylfaen ndash While the Briarborn serve natural orderthe Sylfaen serve the wild fey This means there ismutual respect between the two but not completetrust In most cases they serve the same goalsbut not always

True Changeling ndash The Briarborn may be offey-like origins and tied to The Dreaming throughtheir mythical trees but they are subject to themalcontent of the Unseelie Court as much as anyother race Their close proximity makes it evenmore likely They greatly distrust True Changelingsand their simple nature makes it very difficult forthem to detect an infiltrated Changeling

Vanara ndash The Briarborn find these monkey-likehumanoids an entertaining and curious commodityThey are friendly with them but largely stay out oftheir way

Briarborn do not serve gods as a general practicerather serving nature itself They also tend to begood and neutral in practice The averageBriarborn is of Neutral Good alignment though

Joel Cotton (order 4334837) 674292243

9

their communities typically have a more neutraloutlook by necessity

Should a Briarborn become lost it is certainlypossibly that they could come to follow a nature-oriented deity

A PC Briarborn is often newly-grown still seekingits purpose They can be grown anywhere even inharsh climates though they tend to be most oftenfound in temperate forests

While they do form natural cities in some deeplywild regions they are also often found in solitudeA PC hero might be a wanderer seeking toeliminate a blight in the natural order

Other PCs could easily be those lost Briarbornwhose knot community was destroyed Theywander looking for community sometimes findingkinship with other adventurers

It should be noted that Briarborn have littleidentity of self and that their names reflect that oftheir duties and function as opposed to anypersonal effect

Also no role is limited to either sex the Briarbornhave complete equality In addition though manyshare the same name the collective Briarbornnever seem to have any problem distinguishingamong one another having a collective knowledgeshared amongst themselves

Those few that leave their knots and becomeadventurers tend to eventually take names and findself-identity They find elven or other sylvansounding names pleasing

Male and FemaleDigger Elf-trader Forager Groomer GrowerHunter Knot-ward Lore-keeper Orc-bleeder

Plant-shaper Skinner Tender Tree-herderWaterer Weapon-maker Weeder

Alchemist ndash The Briarborn have few alchemistsbut they are not unknown While Briarborn fearfire they well-know the power of magical elixirsBriarborn alchemists are frequently of theBeastmorph or Preservationist archetypes

v Favored Class Bonus +16 to the numberof Discoveries the alchemist knows

Barbarian ndash In the deep wilds there are someBriarborn knots that are very insular and wild TheBriarborn protectors there could be barbarianshaving little civilized contact with other racesThose few barbarians are often of the Superstitiousor Totem Warrior archetypes

v Favored Class Bonus +1 to the number ofhp gained when using Renewed Vigor

Bard ndash Some Briarborn take to song and magicvery easily Some Briarborn take to song andmagic easily finding harmony within natureBriarborn bards are frequently of the AnimalSpeaker Archivist or Songhealer archetypes

v Favored Class Bonus +12 to the bardrsquosBardic Knowledge ability

Cleric ndash The Briarborn do not worship gods but alost cleric might venerate a philosophy such ascommunity good nature etc Briarborn clericsare frequently of the Separatist archetype

v Favored Class Bonus Add +12 to theclerics channeled energy total whenhealing creatures of the animal fey andplant types

Druid ndash Briarborn are very often druids The druidis a revered component of Briarborn communitiesMany are Menhir Savants or Pack Lords and thoseelven druids that help tend the knotrsquos plant-deityare Treesingers Rumors subsist that the elveshave taught some Briarborn to be Treesingers aswell

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10

v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

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Joel Cotton (order 4334837) 674292243

11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

Joel Cotton (order 4334837) 674292243

13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

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15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

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16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 3: Dwellers in Dream Preview the Briarborn

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2

In every game and edition new authors have puttheir take on the existing fey with little new groundbeing broken Wersquove reinvented the common feyraces countless times This will not be asourcebook of that type

This book delves into ldquoThe Dreamingrdquo a magicalmystical otherworldly place that the fey dwellThey draw their power from this place and itpermeates their very being It the fey The elderfey lived in this quasi-dreamworld and eventuallyfound their way to the material plane

It is even believed that the elves are originally bornof this realm and hold its secrets Their reveriecould possibly be a remnant link to their formerdays within an access point to their world ofdreams given life which they left behind

We wanted uniquely fey yet original races At onepoint one of our fans said that the book idea wasneat but will it be TPK brand The answer is aresounding yes We have our own viewpoint onthe origins of the fey and as such our new racesdraw their existence from The Dreaming

The Briarborn are a new race born of naturersquosresponse to harm and injury They grow quicklyand are a measured response to the likes of Orcsand Men who seek to harm the world Irsquod alwayswanted to see a plant-like race that was well doneand viable for players that actually had a reason forexisting

The Crimbil stem from actual folklore They are arace of snatchers and thieves in the employ of thefey who leave changelings behind after kidnappingchildren While previously only mentioned as a

by Brian Berg

Long have we mortals been entranced by thosewicked and capricious creatures known as the feyTheir tales have been with humanity for ageshaving been attributed to dead spirits such as thebanshee elemental creatures like the sylph andeven fallen angels or demons Even in the originalPeter Pan story the first babyrsquos laughter broke intopieces and went scampering about becoming thefey

On a more anthropological note it is thought thattheir origin possibly stems from the tales of aMesolithic race of diminutive peoples from the Isleof Orkney These folk lived in well-hidden stoneand earth mounds and seemed to vanish wheninvaders approached Being a stone age culturetheir fear of iron was quite warranted I find itabsolutely fascinating to see where the mythologystems from and to see the seeds of truth sproutforth

Regardless fey are thought to be older thanhumanity and a magical people Theirmisunderstood legends live on and continue toinspire us in books and movies today Movies suchas Guillermo Del Tororsquos excellentand are rich in fey lore and you canalmost drink in the visuals

Being so inspired I set out to create a book on newfey races The problem with such a popular topicis that it has been done to deathmdashquite literally

Joel Cotton (order 4334837) 674292243

3

monster in some games we bring them to life asthe tortured servants that they are

Our next race is truly unique The Glimmerkin area race of beings that used eldritch magic to entera torporous chrysalis-like state while their mindswandered The Dreaming for generations Oncereturned their bodies were changed through suchexposure becoming alien and fey-like

Often mentioned in folklore True Changelings areour take on the fabled fey shapechanger We didnot envision them as the children of hags norhalf-dopplegangers No these are mercurial spiritsnative to the dreaming who come to the mortalworld to experience its pleasures The fey havelured many into servitude and they take the formsof those whisked away to the fey realms keepingthe mundane races in the dark of any fey treacheryuntil their strange natures finally give them away

Lastly the Sylfaen are a new breed of warriors andprotectors for the fey They have served in theshadows for ages with few races even knowing oftheir existence Tread carefully in the wilds andshow some respect lest these silent stalkers begiven cause to hunt

Which brings us back full circle to The DreamingThe races within are our ode to fey lore Theseentirely new or reimagined races are the constructsof our imagination -- truly

If this book leaves you hungering for more on ourtake of The Dreaming expect to see more in afuture sourcebookhellip

-Brian

By Brian Berg

Tellurion wryly mused at the warm caressof the golden sun upon his opalescent skin Hisgolden hair flowed gently in the mid-summerrsquosbreeze His elven ears picked out the myriadsounds of life from the nearby forest creaturesRising from a kneeling position while wipingloose earth from his robes Treesinger Tellurianreflected upon how much he truly loved visitingthis serene place He trod slowly along the dirt path his handsgently brushing the mossy trees He had treadthis same path for hours today and countlessdays before He heard the heartbeats of thebirds in the trees the breathing of the insectsand the sounds of fish swimming in the streamHe walked softly so as not to disturb the forestwith the echoes of his own footfalls It was here he came for peace The oneplace he was able to be alone and undeterredby the rigors and stresses of day-to-day life Amulti-hued butterfly floated by as he breathedin the sounds and smells of this place Nearlyunnoticed an unfamiliar shadow snaked acrosshis path He was no longer alone ldquoGreetings strangerrdquo a mocking voice calledout Tellurion turned towards the sound and hidhis surprise Before him stood a creature thatwas neither mortal nor natural It had theshape of an elf but its flesh was made of darkwood and blackened foliage Thorns covered itsbody and it strode forward grinning wickedly ldquoI had believed I was alone hererdquo Tellurionmuttered His eyes tightened and clearlyconveyed his displeasure How had this beingsnuck up on himmdashhere of all places This being was no mortal either no man nordwarf that he would hear coming No this wasone of the elder races This was one of the

an elder spirit some would callfey though even that was too kind a term Thiscreature oozed malignance like a fungal bloom

Lies andTruth

Joel Cotton (order 4334837) 674292243

4

ldquoWhy do you sneak up on me foul creaturerdquoTellurion snapped He moved his hand slightlytowards where his sword should be It was notthere He cursed under his breath for leaving itbehind It had never been necessary before thiswas his private sanctummdashor so he believed ldquoEasy now Tellurion are you looking for thisrdquothe asked with a mercurial smile Heproduced the elfrsquos blade from his back and shovedthe shadowy blade into a patch of soft wet earthThe mushrooms growing there suddenly grewanimate seeming to struggle in pain and writhe infailed attempts to escape their rooted constraints They soon ceased struggling and black veinsappeared in their caps Then they began to witherand die The looked down andlaughed The mushrooms now appeared to becapped with skulls and an acrid smoke slowly madeits way from them The lingeredawkwardly in his gaze ldquoRelax elf Had I wanted you dead I wouldhave killed you years ago This is indeed your landtoo but you foolishly think that it is yours aloneWe were once brothers your kin and mine Do youknow this ldquoNow the elves live in their marbled cities Someof which do not even live within the confines ofnature We birthed you Tellurion You are one ofus yet you recoil at my presence Do you thinkyourself that much better than Irdquo ldquoYou are a creature of pure evilrdquo Tellurionstammered ldquoI am nothing like you There issimply no comparisonrdquo ldquoUntrue fair elfrdquo the replied ldquoIam nature I am the wolf that eats the rabbit Iam the frost that ruins harvests I am the plaguethat thins the herds I am the grimstalker ldquoWe are one you and I But perhaps differentsides of the same coin You can nurture the worldall you want but overpopulation of the species willkill just the same as a blade and that blood is onyour hands ldquoMyself on the other hand I simply thin theherd I keep the strong alive and surviving andgrowing You could almost sayhellip nurturingrdquo thedark fey explained with a grim smile ldquoYou and I have nothing in common and unlessyou intend to do me harm I am leavingrdquo Tellurionturned away from the creaturersquos gaze and beganwalking toward the sunset He abruptly stopped

Without warning the crept outfrom behind a shadowed tree ahead His red eyesglowed from within the treersquos silhouette ldquoThere isno escape high one and there is only one way outof here You and I both know that Does the truthpain you so much that you must flee from it Doesit sting as much as the curse of cold iron upon myown fleshrdquo Tellurion glanced back at his sword but it wasgone never having been more than shadowglamour He clenched his fist with frustrationWhat purpose did this being have in tormentinghim so Without warning he suddenly felt a painthough seemingly from another world

Tellurion felt the sting of a blow across his faceHis body shook uncontrollably and angered voicesroared through his head He heard a dwarfrsquos voiceyet all the while saw the laughing grimstalker itsvisage fading ldquoWake up you miserable beardless son of amotherless troglodyterdquo screamed a familiardwarfrsquos voice We are surrounded by orcs Getyour arse uprdquo Fear and indecision clouded his brain He couldstill see the dark feyrsquos visage burned into his mindrsquoseye His reverie was particularly unnerving todayNever had he been so shaken while in hiscontemplative dream-state Was it possible that other beings shared hissame dreams there Where is there All thesequestions came fumbling through his headEverything he had been taught about the reverieseemed to be wrong Or was it How could thisbe He stared with glassy eyes as the orcs ranscreaming into his encampment swords aloft anddripping with fresh blood that steamed in the earlymorning air The horses were dead there wouldbe no easy escape Tellurion gathered his wits and summoned hisblade to his side It answered his beckoning callwith familiar ease suddenly feeling like a lostsibling clutched in embrace He lit the campsitewith but a murmured word light showering forthand illuminating the orcs creeping in from all sides He heard his companions firing arrows andcrossbow bolts and the wet sickening sounds ofbodies falling He lined his blade with cracklingelectricity as the orcs poured in He would cutthem down with practiced ease They would

Joel Cotton (order 4334837) 674292243

5

bother these lands no more and he would bestronger for it

The stirred restlessly in his sleep-ing hole His nest of rotten wood and vegetationin the hollow of the dead tree was surprisinglyuncomfortable to him this evening His dreamstonight were fretful being filled with elves andorcs

Reality was such a bore

The Briarborn are a race of plantlike humanoidsthat grow from the earth in secluded untouchedvirgin lands They are born of the essence ofnature a distillation of that untouched terrainWhile rare they are not uncommon in landsunspoiled by other races

TheBriarborn

Joel Cotton (order 4334837) 674292243

6Joel Cotton (order 4334837) 674292243

7

As a race they are born of a collective intelligenceworking in tandem with their brethren despite anydistance It is said that they also speak freely withnaturersquos creatures and seek to right the wrongs ofthose that would bring harm to the world

The Briarborn are naturersquos protectors being bornof the worldrsquos need for defense When naturersquosenemies ravage her gifts the Briarborn blossomand grow to protect her

A Briarborn is a humanoid creature standingnearly as tall as a man seemingly made of barkvines and foliage They are of a kind demeanorwith the facial appearance of a faint and almostfey-like deer

They vary greatly in appearance as wild as natureitself They range the colors of all plant lifetending towards shades of green and brown Theirhair grows leaves and branches The older theyare the more growths they have sometimesbecoming long twisted vines that hang to theirwaist or longer

Their flesh is odd and disconcerting being roughand prickly a number of their kind having bark oreven spiny briars that protrude from within

Their eyes are said to vary being virgin woodgreen morning sun gold rich brown earth or deepsky blue

Random Starting AgesAdulthood Intuitive Self-Taught Trained1 year +1d4 years +1d6 years +2d6 years

Random Height and WeightGender Base Ht Ht Mod Base Wt Wt ModMale 5rsquo4rdquo +2d8rdquo 110 lbs +2d8 x 5 lbsFemale 5rsquo4rdquo +2d6rdquo 90 lbs +2d6 x 5 lbs

When a Briarborn is first flowered they sproutfrom the ground growing in an undefiled locationfar from the eyes of other creatures They areimmediately the size of an adolescent growing tomaturity quickly over the course of a single year

Once they have sprouted the adolescent Briarborninstinctively know the way to the nearest knot orcollective home of Briarborn

They live in communities grown from their naturalsurroundings using druidic magic to shape andweave the natural environment to suit their needsTheir homes are well defended and surprisinglywell-camouflaged Without knowing what one islooking for a Briarborn knot could complete eludea passerby

The Briarborn are thought to draw their collectiveknowledge and wisdom directly from nature itselfAt the heart of each knot is almost always someform of exaggerated living tree This is a DreamingTree their most sacred spot within the communityIt is believed that the tree has some divine powersgranting the Briarborn spells and imparting knowl-edge about the surrounding environs

Should a Dreaming Tree ever be killed all of theBriarborn connected to the knot are stricken with aprofound sadness They disband the knot allowingthe site to return to its natural state They will seekout other knots and feel lost until they find anothercommunity Many lost Briarborn becomeadventurers

Fallen Briarborn are allowed to lie where they fallquickly composting into nurturing mulch Otherraces find this practice abhorrent but the Briarbornsee this as completely natural All things return tothe world having been born of it

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8

Crimbil ndash As a fey race the Briarborn are not oftenthe targets of the Crimbilrsquos child-snatching Theyare however on the alert for their presence as theyare often spies for the fey courts and secrecy isparamount to the success of the Briarborn as a race

Dwarves ndash Few Briarborn are familiar withdwarves finding them a curiosity They love tostroke dwarvesrsquo beards complimenting them ontheir fine fur ndash something dwarves detestimmensely

Elves ndash Most elves are steadfast allies of theBriarborn and some claim that the elves broughtseeds of the Briarborn to the prime material planefrom the Dreaming Briarborn recognize them asancient allies Elves often live among the Briarbornas ambassadors helping protect one of naturersquosrarest gifts

Glimmerkin ndash These strange creatures have ameasure of respect from the Briarborn They donot desecrate nature and they seek a life ofsolitude and peace The Briarborn find them oddbut understand their ways

Gnomes ndash As creatures of the fey world as well ascreatures of nature Briarborn are immediatelyfriendly with gnomekind unless they prove to beadversarial

Half-Elves ndash The Briarborn are indifferent towardshumans having learned to keep their distanceHalf-elves with their dual bloodlines are a mysteryto the Briarborn They sense the elven bloodwithin them but are still suspicious of their humanancestry

Halflings ndash The Halflings are often seen as jovialplaymates Briarborn are friendly towardsHalflings enjoying their company

Half-Orcs ndash As the progeny of humankind andOrc the Briarborn steer clear from them treatingthem indifferently at best

Humans ndash Briarborn are naturally afraid ofhumans having been on the receiving end ofhuman encroachment for ages They attempt tohide their existence from men lest they comelooking for them

Kitsune ndash The mystical and mercurial Kitsune area rare treat in the eyes of the Briarborn They loveto play with them similarly to Halflings deeplyenjoying their company

Orcs amp Goblinkind ndash Truly hated are the Orcs andother Goblinkind The Briarborn will actively seekto remove such pests from their lands if they findthem and it does not endanger their knot TheOrcs know of their existence and seek to burn theircommunities to the ground Ages of treacherousguerilla warfare exist among members of these tworaces

Sylfaen ndash While the Briarborn serve natural orderthe Sylfaen serve the wild fey This means there ismutual respect between the two but not completetrust In most cases they serve the same goalsbut not always

True Changeling ndash The Briarborn may be offey-like origins and tied to The Dreaming throughtheir mythical trees but they are subject to themalcontent of the Unseelie Court as much as anyother race Their close proximity makes it evenmore likely They greatly distrust True Changelingsand their simple nature makes it very difficult forthem to detect an infiltrated Changeling

Vanara ndash The Briarborn find these monkey-likehumanoids an entertaining and curious commodityThey are friendly with them but largely stay out oftheir way

Briarborn do not serve gods as a general practicerather serving nature itself They also tend to begood and neutral in practice The averageBriarborn is of Neutral Good alignment though

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9

their communities typically have a more neutraloutlook by necessity

Should a Briarborn become lost it is certainlypossibly that they could come to follow a nature-oriented deity

A PC Briarborn is often newly-grown still seekingits purpose They can be grown anywhere even inharsh climates though they tend to be most oftenfound in temperate forests

While they do form natural cities in some deeplywild regions they are also often found in solitudeA PC hero might be a wanderer seeking toeliminate a blight in the natural order

Other PCs could easily be those lost Briarbornwhose knot community was destroyed Theywander looking for community sometimes findingkinship with other adventurers

It should be noted that Briarborn have littleidentity of self and that their names reflect that oftheir duties and function as opposed to anypersonal effect

Also no role is limited to either sex the Briarbornhave complete equality In addition though manyshare the same name the collective Briarbornnever seem to have any problem distinguishingamong one another having a collective knowledgeshared amongst themselves

Those few that leave their knots and becomeadventurers tend to eventually take names and findself-identity They find elven or other sylvansounding names pleasing

Male and FemaleDigger Elf-trader Forager Groomer GrowerHunter Knot-ward Lore-keeper Orc-bleeder

Plant-shaper Skinner Tender Tree-herderWaterer Weapon-maker Weeder

Alchemist ndash The Briarborn have few alchemistsbut they are not unknown While Briarborn fearfire they well-know the power of magical elixirsBriarborn alchemists are frequently of theBeastmorph or Preservationist archetypes

v Favored Class Bonus +16 to the numberof Discoveries the alchemist knows

Barbarian ndash In the deep wilds there are someBriarborn knots that are very insular and wild TheBriarborn protectors there could be barbarianshaving little civilized contact with other racesThose few barbarians are often of the Superstitiousor Totem Warrior archetypes

v Favored Class Bonus +1 to the number ofhp gained when using Renewed Vigor

Bard ndash Some Briarborn take to song and magicvery easily Some Briarborn take to song andmagic easily finding harmony within natureBriarborn bards are frequently of the AnimalSpeaker Archivist or Songhealer archetypes

v Favored Class Bonus +12 to the bardrsquosBardic Knowledge ability

Cleric ndash The Briarborn do not worship gods but alost cleric might venerate a philosophy such ascommunity good nature etc Briarborn clericsare frequently of the Separatist archetype

v Favored Class Bonus Add +12 to theclerics channeled energy total whenhealing creatures of the animal fey andplant types

Druid ndash Briarborn are very often druids The druidis a revered component of Briarborn communitiesMany are Menhir Savants or Pack Lords and thoseelven druids that help tend the knotrsquos plant-deityare Treesingers Rumors subsist that the elveshave taught some Briarborn to be Treesingers aswell

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10

v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

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Joel Cotton (order 4334837) 674292243

11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

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Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

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extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

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TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

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16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 4: Dwellers in Dream Preview the Briarborn

2

In every game and edition new authors have puttheir take on the existing fey with little new groundbeing broken Wersquove reinvented the common feyraces countless times This will not be asourcebook of that type

This book delves into ldquoThe Dreamingrdquo a magicalmystical otherworldly place that the fey dwellThey draw their power from this place and itpermeates their very being It the fey The elderfey lived in this quasi-dreamworld and eventuallyfound their way to the material plane

It is even believed that the elves are originally bornof this realm and hold its secrets Their reveriecould possibly be a remnant link to their formerdays within an access point to their world ofdreams given life which they left behind

We wanted uniquely fey yet original races At onepoint one of our fans said that the book idea wasneat but will it be TPK brand The answer is aresounding yes We have our own viewpoint onthe origins of the fey and as such our new racesdraw their existence from The Dreaming

The Briarborn are a new race born of naturersquosresponse to harm and injury They grow quicklyand are a measured response to the likes of Orcsand Men who seek to harm the world Irsquod alwayswanted to see a plant-like race that was well doneand viable for players that actually had a reason forexisting

The Crimbil stem from actual folklore They are arace of snatchers and thieves in the employ of thefey who leave changelings behind after kidnappingchildren While previously only mentioned as a

by Brian Berg

Long have we mortals been entranced by thosewicked and capricious creatures known as the feyTheir tales have been with humanity for ageshaving been attributed to dead spirits such as thebanshee elemental creatures like the sylph andeven fallen angels or demons Even in the originalPeter Pan story the first babyrsquos laughter broke intopieces and went scampering about becoming thefey

On a more anthropological note it is thought thattheir origin possibly stems from the tales of aMesolithic race of diminutive peoples from the Isleof Orkney These folk lived in well-hidden stoneand earth mounds and seemed to vanish wheninvaders approached Being a stone age culturetheir fear of iron was quite warranted I find itabsolutely fascinating to see where the mythologystems from and to see the seeds of truth sproutforth

Regardless fey are thought to be older thanhumanity and a magical people Theirmisunderstood legends live on and continue toinspire us in books and movies today Movies suchas Guillermo Del Tororsquos excellentand are rich in fey lore and you canalmost drink in the visuals

Being so inspired I set out to create a book on newfey races The problem with such a popular topicis that it has been done to deathmdashquite literally

Joel Cotton (order 4334837) 674292243

3

monster in some games we bring them to life asthe tortured servants that they are

Our next race is truly unique The Glimmerkin area race of beings that used eldritch magic to entera torporous chrysalis-like state while their mindswandered The Dreaming for generations Oncereturned their bodies were changed through suchexposure becoming alien and fey-like

Often mentioned in folklore True Changelings areour take on the fabled fey shapechanger We didnot envision them as the children of hags norhalf-dopplegangers No these are mercurial spiritsnative to the dreaming who come to the mortalworld to experience its pleasures The fey havelured many into servitude and they take the formsof those whisked away to the fey realms keepingthe mundane races in the dark of any fey treacheryuntil their strange natures finally give them away

Lastly the Sylfaen are a new breed of warriors andprotectors for the fey They have served in theshadows for ages with few races even knowing oftheir existence Tread carefully in the wilds andshow some respect lest these silent stalkers begiven cause to hunt

Which brings us back full circle to The DreamingThe races within are our ode to fey lore Theseentirely new or reimagined races are the constructsof our imagination -- truly

If this book leaves you hungering for more on ourtake of The Dreaming expect to see more in afuture sourcebookhellip

-Brian

By Brian Berg

Tellurion wryly mused at the warm caressof the golden sun upon his opalescent skin Hisgolden hair flowed gently in the mid-summerrsquosbreeze His elven ears picked out the myriadsounds of life from the nearby forest creaturesRising from a kneeling position while wipingloose earth from his robes Treesinger Tellurianreflected upon how much he truly loved visitingthis serene place He trod slowly along the dirt path his handsgently brushing the mossy trees He had treadthis same path for hours today and countlessdays before He heard the heartbeats of thebirds in the trees the breathing of the insectsand the sounds of fish swimming in the streamHe walked softly so as not to disturb the forestwith the echoes of his own footfalls It was here he came for peace The oneplace he was able to be alone and undeterredby the rigors and stresses of day-to-day life Amulti-hued butterfly floated by as he breathedin the sounds and smells of this place Nearlyunnoticed an unfamiliar shadow snaked acrosshis path He was no longer alone ldquoGreetings strangerrdquo a mocking voice calledout Tellurion turned towards the sound and hidhis surprise Before him stood a creature thatwas neither mortal nor natural It had theshape of an elf but its flesh was made of darkwood and blackened foliage Thorns covered itsbody and it strode forward grinning wickedly ldquoI had believed I was alone hererdquo Tellurionmuttered His eyes tightened and clearlyconveyed his displeasure How had this beingsnuck up on himmdashhere of all places This being was no mortal either no man nordwarf that he would hear coming No this wasone of the elder races This was one of the

an elder spirit some would callfey though even that was too kind a term Thiscreature oozed malignance like a fungal bloom

Lies andTruth

Joel Cotton (order 4334837) 674292243

4

ldquoWhy do you sneak up on me foul creaturerdquoTellurion snapped He moved his hand slightlytowards where his sword should be It was notthere He cursed under his breath for leaving itbehind It had never been necessary before thiswas his private sanctummdashor so he believed ldquoEasy now Tellurion are you looking for thisrdquothe asked with a mercurial smile Heproduced the elfrsquos blade from his back and shovedthe shadowy blade into a patch of soft wet earthThe mushrooms growing there suddenly grewanimate seeming to struggle in pain and writhe infailed attempts to escape their rooted constraints They soon ceased struggling and black veinsappeared in their caps Then they began to witherand die The looked down andlaughed The mushrooms now appeared to becapped with skulls and an acrid smoke slowly madeits way from them The lingeredawkwardly in his gaze ldquoRelax elf Had I wanted you dead I wouldhave killed you years ago This is indeed your landtoo but you foolishly think that it is yours aloneWe were once brothers your kin and mine Do youknow this ldquoNow the elves live in their marbled cities Someof which do not even live within the confines ofnature We birthed you Tellurion You are one ofus yet you recoil at my presence Do you thinkyourself that much better than Irdquo ldquoYou are a creature of pure evilrdquo Tellurionstammered ldquoI am nothing like you There issimply no comparisonrdquo ldquoUntrue fair elfrdquo the replied ldquoIam nature I am the wolf that eats the rabbit Iam the frost that ruins harvests I am the plaguethat thins the herds I am the grimstalker ldquoWe are one you and I But perhaps differentsides of the same coin You can nurture the worldall you want but overpopulation of the species willkill just the same as a blade and that blood is onyour hands ldquoMyself on the other hand I simply thin theherd I keep the strong alive and surviving andgrowing You could almost sayhellip nurturingrdquo thedark fey explained with a grim smile ldquoYou and I have nothing in common and unlessyou intend to do me harm I am leavingrdquo Tellurionturned away from the creaturersquos gaze and beganwalking toward the sunset He abruptly stopped

Without warning the crept outfrom behind a shadowed tree ahead His red eyesglowed from within the treersquos silhouette ldquoThere isno escape high one and there is only one way outof here You and I both know that Does the truthpain you so much that you must flee from it Doesit sting as much as the curse of cold iron upon myown fleshrdquo Tellurion glanced back at his sword but it wasgone never having been more than shadowglamour He clenched his fist with frustrationWhat purpose did this being have in tormentinghim so Without warning he suddenly felt a painthough seemingly from another world

Tellurion felt the sting of a blow across his faceHis body shook uncontrollably and angered voicesroared through his head He heard a dwarfrsquos voiceyet all the while saw the laughing grimstalker itsvisage fading ldquoWake up you miserable beardless son of amotherless troglodyterdquo screamed a familiardwarfrsquos voice We are surrounded by orcs Getyour arse uprdquo Fear and indecision clouded his brain He couldstill see the dark feyrsquos visage burned into his mindrsquoseye His reverie was particularly unnerving todayNever had he been so shaken while in hiscontemplative dream-state Was it possible that other beings shared hissame dreams there Where is there All thesequestions came fumbling through his headEverything he had been taught about the reverieseemed to be wrong Or was it How could thisbe He stared with glassy eyes as the orcs ranscreaming into his encampment swords aloft anddripping with fresh blood that steamed in the earlymorning air The horses were dead there wouldbe no easy escape Tellurion gathered his wits and summoned hisblade to his side It answered his beckoning callwith familiar ease suddenly feeling like a lostsibling clutched in embrace He lit the campsitewith but a murmured word light showering forthand illuminating the orcs creeping in from all sides He heard his companions firing arrows andcrossbow bolts and the wet sickening sounds ofbodies falling He lined his blade with cracklingelectricity as the orcs poured in He would cutthem down with practiced ease They would

Joel Cotton (order 4334837) 674292243

5

bother these lands no more and he would bestronger for it

The stirred restlessly in his sleep-ing hole His nest of rotten wood and vegetationin the hollow of the dead tree was surprisinglyuncomfortable to him this evening His dreamstonight were fretful being filled with elves andorcs

Reality was such a bore

The Briarborn are a race of plantlike humanoidsthat grow from the earth in secluded untouchedvirgin lands They are born of the essence ofnature a distillation of that untouched terrainWhile rare they are not uncommon in landsunspoiled by other races

TheBriarborn

Joel Cotton (order 4334837) 674292243

6Joel Cotton (order 4334837) 674292243

7

As a race they are born of a collective intelligenceworking in tandem with their brethren despite anydistance It is said that they also speak freely withnaturersquos creatures and seek to right the wrongs ofthose that would bring harm to the world

The Briarborn are naturersquos protectors being bornof the worldrsquos need for defense When naturersquosenemies ravage her gifts the Briarborn blossomand grow to protect her

A Briarborn is a humanoid creature standingnearly as tall as a man seemingly made of barkvines and foliage They are of a kind demeanorwith the facial appearance of a faint and almostfey-like deer

They vary greatly in appearance as wild as natureitself They range the colors of all plant lifetending towards shades of green and brown Theirhair grows leaves and branches The older theyare the more growths they have sometimesbecoming long twisted vines that hang to theirwaist or longer

Their flesh is odd and disconcerting being roughand prickly a number of their kind having bark oreven spiny briars that protrude from within

Their eyes are said to vary being virgin woodgreen morning sun gold rich brown earth or deepsky blue

Random Starting AgesAdulthood Intuitive Self-Taught Trained1 year +1d4 years +1d6 years +2d6 years

Random Height and WeightGender Base Ht Ht Mod Base Wt Wt ModMale 5rsquo4rdquo +2d8rdquo 110 lbs +2d8 x 5 lbsFemale 5rsquo4rdquo +2d6rdquo 90 lbs +2d6 x 5 lbs

When a Briarborn is first flowered they sproutfrom the ground growing in an undefiled locationfar from the eyes of other creatures They areimmediately the size of an adolescent growing tomaturity quickly over the course of a single year

Once they have sprouted the adolescent Briarborninstinctively know the way to the nearest knot orcollective home of Briarborn

They live in communities grown from their naturalsurroundings using druidic magic to shape andweave the natural environment to suit their needsTheir homes are well defended and surprisinglywell-camouflaged Without knowing what one islooking for a Briarborn knot could complete eludea passerby

The Briarborn are thought to draw their collectiveknowledge and wisdom directly from nature itselfAt the heart of each knot is almost always someform of exaggerated living tree This is a DreamingTree their most sacred spot within the communityIt is believed that the tree has some divine powersgranting the Briarborn spells and imparting knowl-edge about the surrounding environs

Should a Dreaming Tree ever be killed all of theBriarborn connected to the knot are stricken with aprofound sadness They disband the knot allowingthe site to return to its natural state They will seekout other knots and feel lost until they find anothercommunity Many lost Briarborn becomeadventurers

Fallen Briarborn are allowed to lie where they fallquickly composting into nurturing mulch Otherraces find this practice abhorrent but the Briarbornsee this as completely natural All things return tothe world having been born of it

Joel Cotton (order 4334837) 674292243

8

Crimbil ndash As a fey race the Briarborn are not oftenthe targets of the Crimbilrsquos child-snatching Theyare however on the alert for their presence as theyare often spies for the fey courts and secrecy isparamount to the success of the Briarborn as a race

Dwarves ndash Few Briarborn are familiar withdwarves finding them a curiosity They love tostroke dwarvesrsquo beards complimenting them ontheir fine fur ndash something dwarves detestimmensely

Elves ndash Most elves are steadfast allies of theBriarborn and some claim that the elves broughtseeds of the Briarborn to the prime material planefrom the Dreaming Briarborn recognize them asancient allies Elves often live among the Briarbornas ambassadors helping protect one of naturersquosrarest gifts

Glimmerkin ndash These strange creatures have ameasure of respect from the Briarborn They donot desecrate nature and they seek a life ofsolitude and peace The Briarborn find them oddbut understand their ways

Gnomes ndash As creatures of the fey world as well ascreatures of nature Briarborn are immediatelyfriendly with gnomekind unless they prove to beadversarial

Half-Elves ndash The Briarborn are indifferent towardshumans having learned to keep their distanceHalf-elves with their dual bloodlines are a mysteryto the Briarborn They sense the elven bloodwithin them but are still suspicious of their humanancestry

Halflings ndash The Halflings are often seen as jovialplaymates Briarborn are friendly towardsHalflings enjoying their company

Half-Orcs ndash As the progeny of humankind andOrc the Briarborn steer clear from them treatingthem indifferently at best

Humans ndash Briarborn are naturally afraid ofhumans having been on the receiving end ofhuman encroachment for ages They attempt tohide their existence from men lest they comelooking for them

Kitsune ndash The mystical and mercurial Kitsune area rare treat in the eyes of the Briarborn They loveto play with them similarly to Halflings deeplyenjoying their company

Orcs amp Goblinkind ndash Truly hated are the Orcs andother Goblinkind The Briarborn will actively seekto remove such pests from their lands if they findthem and it does not endanger their knot TheOrcs know of their existence and seek to burn theircommunities to the ground Ages of treacherousguerilla warfare exist among members of these tworaces

Sylfaen ndash While the Briarborn serve natural orderthe Sylfaen serve the wild fey This means there ismutual respect between the two but not completetrust In most cases they serve the same goalsbut not always

True Changeling ndash The Briarborn may be offey-like origins and tied to The Dreaming throughtheir mythical trees but they are subject to themalcontent of the Unseelie Court as much as anyother race Their close proximity makes it evenmore likely They greatly distrust True Changelingsand their simple nature makes it very difficult forthem to detect an infiltrated Changeling

Vanara ndash The Briarborn find these monkey-likehumanoids an entertaining and curious commodityThey are friendly with them but largely stay out oftheir way

Briarborn do not serve gods as a general practicerather serving nature itself They also tend to begood and neutral in practice The averageBriarborn is of Neutral Good alignment though

Joel Cotton (order 4334837) 674292243

9

their communities typically have a more neutraloutlook by necessity

Should a Briarborn become lost it is certainlypossibly that they could come to follow a nature-oriented deity

A PC Briarborn is often newly-grown still seekingits purpose They can be grown anywhere even inharsh climates though they tend to be most oftenfound in temperate forests

While they do form natural cities in some deeplywild regions they are also often found in solitudeA PC hero might be a wanderer seeking toeliminate a blight in the natural order

Other PCs could easily be those lost Briarbornwhose knot community was destroyed Theywander looking for community sometimes findingkinship with other adventurers

It should be noted that Briarborn have littleidentity of self and that their names reflect that oftheir duties and function as opposed to anypersonal effect

Also no role is limited to either sex the Briarbornhave complete equality In addition though manyshare the same name the collective Briarbornnever seem to have any problem distinguishingamong one another having a collective knowledgeshared amongst themselves

Those few that leave their knots and becomeadventurers tend to eventually take names and findself-identity They find elven or other sylvansounding names pleasing

Male and FemaleDigger Elf-trader Forager Groomer GrowerHunter Knot-ward Lore-keeper Orc-bleeder

Plant-shaper Skinner Tender Tree-herderWaterer Weapon-maker Weeder

Alchemist ndash The Briarborn have few alchemistsbut they are not unknown While Briarborn fearfire they well-know the power of magical elixirsBriarborn alchemists are frequently of theBeastmorph or Preservationist archetypes

v Favored Class Bonus +16 to the numberof Discoveries the alchemist knows

Barbarian ndash In the deep wilds there are someBriarborn knots that are very insular and wild TheBriarborn protectors there could be barbarianshaving little civilized contact with other racesThose few barbarians are often of the Superstitiousor Totem Warrior archetypes

v Favored Class Bonus +1 to the number ofhp gained when using Renewed Vigor

Bard ndash Some Briarborn take to song and magicvery easily Some Briarborn take to song andmagic easily finding harmony within natureBriarborn bards are frequently of the AnimalSpeaker Archivist or Songhealer archetypes

v Favored Class Bonus +12 to the bardrsquosBardic Knowledge ability

Cleric ndash The Briarborn do not worship gods but alost cleric might venerate a philosophy such ascommunity good nature etc Briarborn clericsare frequently of the Separatist archetype

v Favored Class Bonus Add +12 to theclerics channeled energy total whenhealing creatures of the animal fey andplant types

Druid ndash Briarborn are very often druids The druidis a revered component of Briarborn communitiesMany are Menhir Savants or Pack Lords and thoseelven druids that help tend the knotrsquos plant-deityare Treesingers Rumors subsist that the elveshave taught some Briarborn to be Treesingers aswell

Joel Cotton (order 4334837) 674292243

10

v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

C30 M20 Y20 K100 C0 M94 Y100 K0

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Joel Cotton (order 4334837) 674292243

11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

Joel Cotton (order 4334837) 674292243

13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 5: Dwellers in Dream Preview the Briarborn

3

monster in some games we bring them to life asthe tortured servants that they are

Our next race is truly unique The Glimmerkin area race of beings that used eldritch magic to entera torporous chrysalis-like state while their mindswandered The Dreaming for generations Oncereturned their bodies were changed through suchexposure becoming alien and fey-like

Often mentioned in folklore True Changelings areour take on the fabled fey shapechanger We didnot envision them as the children of hags norhalf-dopplegangers No these are mercurial spiritsnative to the dreaming who come to the mortalworld to experience its pleasures The fey havelured many into servitude and they take the formsof those whisked away to the fey realms keepingthe mundane races in the dark of any fey treacheryuntil their strange natures finally give them away

Lastly the Sylfaen are a new breed of warriors andprotectors for the fey They have served in theshadows for ages with few races even knowing oftheir existence Tread carefully in the wilds andshow some respect lest these silent stalkers begiven cause to hunt

Which brings us back full circle to The DreamingThe races within are our ode to fey lore Theseentirely new or reimagined races are the constructsof our imagination -- truly

If this book leaves you hungering for more on ourtake of The Dreaming expect to see more in afuture sourcebookhellip

-Brian

By Brian Berg

Tellurion wryly mused at the warm caressof the golden sun upon his opalescent skin Hisgolden hair flowed gently in the mid-summerrsquosbreeze His elven ears picked out the myriadsounds of life from the nearby forest creaturesRising from a kneeling position while wipingloose earth from his robes Treesinger Tellurianreflected upon how much he truly loved visitingthis serene place He trod slowly along the dirt path his handsgently brushing the mossy trees He had treadthis same path for hours today and countlessdays before He heard the heartbeats of thebirds in the trees the breathing of the insectsand the sounds of fish swimming in the streamHe walked softly so as not to disturb the forestwith the echoes of his own footfalls It was here he came for peace The oneplace he was able to be alone and undeterredby the rigors and stresses of day-to-day life Amulti-hued butterfly floated by as he breathedin the sounds and smells of this place Nearlyunnoticed an unfamiliar shadow snaked acrosshis path He was no longer alone ldquoGreetings strangerrdquo a mocking voice calledout Tellurion turned towards the sound and hidhis surprise Before him stood a creature thatwas neither mortal nor natural It had theshape of an elf but its flesh was made of darkwood and blackened foliage Thorns covered itsbody and it strode forward grinning wickedly ldquoI had believed I was alone hererdquo Tellurionmuttered His eyes tightened and clearlyconveyed his displeasure How had this beingsnuck up on himmdashhere of all places This being was no mortal either no man nordwarf that he would hear coming No this wasone of the elder races This was one of the

an elder spirit some would callfey though even that was too kind a term Thiscreature oozed malignance like a fungal bloom

Lies andTruth

Joel Cotton (order 4334837) 674292243

4

ldquoWhy do you sneak up on me foul creaturerdquoTellurion snapped He moved his hand slightlytowards where his sword should be It was notthere He cursed under his breath for leaving itbehind It had never been necessary before thiswas his private sanctummdashor so he believed ldquoEasy now Tellurion are you looking for thisrdquothe asked with a mercurial smile Heproduced the elfrsquos blade from his back and shovedthe shadowy blade into a patch of soft wet earthThe mushrooms growing there suddenly grewanimate seeming to struggle in pain and writhe infailed attempts to escape their rooted constraints They soon ceased struggling and black veinsappeared in their caps Then they began to witherand die The looked down andlaughed The mushrooms now appeared to becapped with skulls and an acrid smoke slowly madeits way from them The lingeredawkwardly in his gaze ldquoRelax elf Had I wanted you dead I wouldhave killed you years ago This is indeed your landtoo but you foolishly think that it is yours aloneWe were once brothers your kin and mine Do youknow this ldquoNow the elves live in their marbled cities Someof which do not even live within the confines ofnature We birthed you Tellurion You are one ofus yet you recoil at my presence Do you thinkyourself that much better than Irdquo ldquoYou are a creature of pure evilrdquo Tellurionstammered ldquoI am nothing like you There issimply no comparisonrdquo ldquoUntrue fair elfrdquo the replied ldquoIam nature I am the wolf that eats the rabbit Iam the frost that ruins harvests I am the plaguethat thins the herds I am the grimstalker ldquoWe are one you and I But perhaps differentsides of the same coin You can nurture the worldall you want but overpopulation of the species willkill just the same as a blade and that blood is onyour hands ldquoMyself on the other hand I simply thin theherd I keep the strong alive and surviving andgrowing You could almost sayhellip nurturingrdquo thedark fey explained with a grim smile ldquoYou and I have nothing in common and unlessyou intend to do me harm I am leavingrdquo Tellurionturned away from the creaturersquos gaze and beganwalking toward the sunset He abruptly stopped

Without warning the crept outfrom behind a shadowed tree ahead His red eyesglowed from within the treersquos silhouette ldquoThere isno escape high one and there is only one way outof here You and I both know that Does the truthpain you so much that you must flee from it Doesit sting as much as the curse of cold iron upon myown fleshrdquo Tellurion glanced back at his sword but it wasgone never having been more than shadowglamour He clenched his fist with frustrationWhat purpose did this being have in tormentinghim so Without warning he suddenly felt a painthough seemingly from another world

Tellurion felt the sting of a blow across his faceHis body shook uncontrollably and angered voicesroared through his head He heard a dwarfrsquos voiceyet all the while saw the laughing grimstalker itsvisage fading ldquoWake up you miserable beardless son of amotherless troglodyterdquo screamed a familiardwarfrsquos voice We are surrounded by orcs Getyour arse uprdquo Fear and indecision clouded his brain He couldstill see the dark feyrsquos visage burned into his mindrsquoseye His reverie was particularly unnerving todayNever had he been so shaken while in hiscontemplative dream-state Was it possible that other beings shared hissame dreams there Where is there All thesequestions came fumbling through his headEverything he had been taught about the reverieseemed to be wrong Or was it How could thisbe He stared with glassy eyes as the orcs ranscreaming into his encampment swords aloft anddripping with fresh blood that steamed in the earlymorning air The horses were dead there wouldbe no easy escape Tellurion gathered his wits and summoned hisblade to his side It answered his beckoning callwith familiar ease suddenly feeling like a lostsibling clutched in embrace He lit the campsitewith but a murmured word light showering forthand illuminating the orcs creeping in from all sides He heard his companions firing arrows andcrossbow bolts and the wet sickening sounds ofbodies falling He lined his blade with cracklingelectricity as the orcs poured in He would cutthem down with practiced ease They would

Joel Cotton (order 4334837) 674292243

5

bother these lands no more and he would bestronger for it

The stirred restlessly in his sleep-ing hole His nest of rotten wood and vegetationin the hollow of the dead tree was surprisinglyuncomfortable to him this evening His dreamstonight were fretful being filled with elves andorcs

Reality was such a bore

The Briarborn are a race of plantlike humanoidsthat grow from the earth in secluded untouchedvirgin lands They are born of the essence ofnature a distillation of that untouched terrainWhile rare they are not uncommon in landsunspoiled by other races

TheBriarborn

Joel Cotton (order 4334837) 674292243

6Joel Cotton (order 4334837) 674292243

7

As a race they are born of a collective intelligenceworking in tandem with their brethren despite anydistance It is said that they also speak freely withnaturersquos creatures and seek to right the wrongs ofthose that would bring harm to the world

The Briarborn are naturersquos protectors being bornof the worldrsquos need for defense When naturersquosenemies ravage her gifts the Briarborn blossomand grow to protect her

A Briarborn is a humanoid creature standingnearly as tall as a man seemingly made of barkvines and foliage They are of a kind demeanorwith the facial appearance of a faint and almostfey-like deer

They vary greatly in appearance as wild as natureitself They range the colors of all plant lifetending towards shades of green and brown Theirhair grows leaves and branches The older theyare the more growths they have sometimesbecoming long twisted vines that hang to theirwaist or longer

Their flesh is odd and disconcerting being roughand prickly a number of their kind having bark oreven spiny briars that protrude from within

Their eyes are said to vary being virgin woodgreen morning sun gold rich brown earth or deepsky blue

Random Starting AgesAdulthood Intuitive Self-Taught Trained1 year +1d4 years +1d6 years +2d6 years

Random Height and WeightGender Base Ht Ht Mod Base Wt Wt ModMale 5rsquo4rdquo +2d8rdquo 110 lbs +2d8 x 5 lbsFemale 5rsquo4rdquo +2d6rdquo 90 lbs +2d6 x 5 lbs

When a Briarborn is first flowered they sproutfrom the ground growing in an undefiled locationfar from the eyes of other creatures They areimmediately the size of an adolescent growing tomaturity quickly over the course of a single year

Once they have sprouted the adolescent Briarborninstinctively know the way to the nearest knot orcollective home of Briarborn

They live in communities grown from their naturalsurroundings using druidic magic to shape andweave the natural environment to suit their needsTheir homes are well defended and surprisinglywell-camouflaged Without knowing what one islooking for a Briarborn knot could complete eludea passerby

The Briarborn are thought to draw their collectiveknowledge and wisdom directly from nature itselfAt the heart of each knot is almost always someform of exaggerated living tree This is a DreamingTree their most sacred spot within the communityIt is believed that the tree has some divine powersgranting the Briarborn spells and imparting knowl-edge about the surrounding environs

Should a Dreaming Tree ever be killed all of theBriarborn connected to the knot are stricken with aprofound sadness They disband the knot allowingthe site to return to its natural state They will seekout other knots and feel lost until they find anothercommunity Many lost Briarborn becomeadventurers

Fallen Briarborn are allowed to lie where they fallquickly composting into nurturing mulch Otherraces find this practice abhorrent but the Briarbornsee this as completely natural All things return tothe world having been born of it

Joel Cotton (order 4334837) 674292243

8

Crimbil ndash As a fey race the Briarborn are not oftenthe targets of the Crimbilrsquos child-snatching Theyare however on the alert for their presence as theyare often spies for the fey courts and secrecy isparamount to the success of the Briarborn as a race

Dwarves ndash Few Briarborn are familiar withdwarves finding them a curiosity They love tostroke dwarvesrsquo beards complimenting them ontheir fine fur ndash something dwarves detestimmensely

Elves ndash Most elves are steadfast allies of theBriarborn and some claim that the elves broughtseeds of the Briarborn to the prime material planefrom the Dreaming Briarborn recognize them asancient allies Elves often live among the Briarbornas ambassadors helping protect one of naturersquosrarest gifts

Glimmerkin ndash These strange creatures have ameasure of respect from the Briarborn They donot desecrate nature and they seek a life ofsolitude and peace The Briarborn find them oddbut understand their ways

Gnomes ndash As creatures of the fey world as well ascreatures of nature Briarborn are immediatelyfriendly with gnomekind unless they prove to beadversarial

Half-Elves ndash The Briarborn are indifferent towardshumans having learned to keep their distanceHalf-elves with their dual bloodlines are a mysteryto the Briarborn They sense the elven bloodwithin them but are still suspicious of their humanancestry

Halflings ndash The Halflings are often seen as jovialplaymates Briarborn are friendly towardsHalflings enjoying their company

Half-Orcs ndash As the progeny of humankind andOrc the Briarborn steer clear from them treatingthem indifferently at best

Humans ndash Briarborn are naturally afraid ofhumans having been on the receiving end ofhuman encroachment for ages They attempt tohide their existence from men lest they comelooking for them

Kitsune ndash The mystical and mercurial Kitsune area rare treat in the eyes of the Briarborn They loveto play with them similarly to Halflings deeplyenjoying their company

Orcs amp Goblinkind ndash Truly hated are the Orcs andother Goblinkind The Briarborn will actively seekto remove such pests from their lands if they findthem and it does not endanger their knot TheOrcs know of their existence and seek to burn theircommunities to the ground Ages of treacherousguerilla warfare exist among members of these tworaces

Sylfaen ndash While the Briarborn serve natural orderthe Sylfaen serve the wild fey This means there ismutual respect between the two but not completetrust In most cases they serve the same goalsbut not always

True Changeling ndash The Briarborn may be offey-like origins and tied to The Dreaming throughtheir mythical trees but they are subject to themalcontent of the Unseelie Court as much as anyother race Their close proximity makes it evenmore likely They greatly distrust True Changelingsand their simple nature makes it very difficult forthem to detect an infiltrated Changeling

Vanara ndash The Briarborn find these monkey-likehumanoids an entertaining and curious commodityThey are friendly with them but largely stay out oftheir way

Briarborn do not serve gods as a general practicerather serving nature itself They also tend to begood and neutral in practice The averageBriarborn is of Neutral Good alignment though

Joel Cotton (order 4334837) 674292243

9

their communities typically have a more neutraloutlook by necessity

Should a Briarborn become lost it is certainlypossibly that they could come to follow a nature-oriented deity

A PC Briarborn is often newly-grown still seekingits purpose They can be grown anywhere even inharsh climates though they tend to be most oftenfound in temperate forests

While they do form natural cities in some deeplywild regions they are also often found in solitudeA PC hero might be a wanderer seeking toeliminate a blight in the natural order

Other PCs could easily be those lost Briarbornwhose knot community was destroyed Theywander looking for community sometimes findingkinship with other adventurers

It should be noted that Briarborn have littleidentity of self and that their names reflect that oftheir duties and function as opposed to anypersonal effect

Also no role is limited to either sex the Briarbornhave complete equality In addition though manyshare the same name the collective Briarbornnever seem to have any problem distinguishingamong one another having a collective knowledgeshared amongst themselves

Those few that leave their knots and becomeadventurers tend to eventually take names and findself-identity They find elven or other sylvansounding names pleasing

Male and FemaleDigger Elf-trader Forager Groomer GrowerHunter Knot-ward Lore-keeper Orc-bleeder

Plant-shaper Skinner Tender Tree-herderWaterer Weapon-maker Weeder

Alchemist ndash The Briarborn have few alchemistsbut they are not unknown While Briarborn fearfire they well-know the power of magical elixirsBriarborn alchemists are frequently of theBeastmorph or Preservationist archetypes

v Favored Class Bonus +16 to the numberof Discoveries the alchemist knows

Barbarian ndash In the deep wilds there are someBriarborn knots that are very insular and wild TheBriarborn protectors there could be barbarianshaving little civilized contact with other racesThose few barbarians are often of the Superstitiousor Totem Warrior archetypes

v Favored Class Bonus +1 to the number ofhp gained when using Renewed Vigor

Bard ndash Some Briarborn take to song and magicvery easily Some Briarborn take to song andmagic easily finding harmony within natureBriarborn bards are frequently of the AnimalSpeaker Archivist or Songhealer archetypes

v Favored Class Bonus +12 to the bardrsquosBardic Knowledge ability

Cleric ndash The Briarborn do not worship gods but alost cleric might venerate a philosophy such ascommunity good nature etc Briarborn clericsare frequently of the Separatist archetype

v Favored Class Bonus Add +12 to theclerics channeled energy total whenhealing creatures of the animal fey andplant types

Druid ndash Briarborn are very often druids The druidis a revered component of Briarborn communitiesMany are Menhir Savants or Pack Lords and thoseelven druids that help tend the knotrsquos plant-deityare Treesingers Rumors subsist that the elveshave taught some Briarborn to be Treesingers aswell

Joel Cotton (order 4334837) 674292243

10

v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

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11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

Joel Cotton (order 4334837) 674292243

13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 6: Dwellers in Dream Preview the Briarborn

4

ldquoWhy do you sneak up on me foul creaturerdquoTellurion snapped He moved his hand slightlytowards where his sword should be It was notthere He cursed under his breath for leaving itbehind It had never been necessary before thiswas his private sanctummdashor so he believed ldquoEasy now Tellurion are you looking for thisrdquothe asked with a mercurial smile Heproduced the elfrsquos blade from his back and shovedthe shadowy blade into a patch of soft wet earthThe mushrooms growing there suddenly grewanimate seeming to struggle in pain and writhe infailed attempts to escape their rooted constraints They soon ceased struggling and black veinsappeared in their caps Then they began to witherand die The looked down andlaughed The mushrooms now appeared to becapped with skulls and an acrid smoke slowly madeits way from them The lingeredawkwardly in his gaze ldquoRelax elf Had I wanted you dead I wouldhave killed you years ago This is indeed your landtoo but you foolishly think that it is yours aloneWe were once brothers your kin and mine Do youknow this ldquoNow the elves live in their marbled cities Someof which do not even live within the confines ofnature We birthed you Tellurion You are one ofus yet you recoil at my presence Do you thinkyourself that much better than Irdquo ldquoYou are a creature of pure evilrdquo Tellurionstammered ldquoI am nothing like you There issimply no comparisonrdquo ldquoUntrue fair elfrdquo the replied ldquoIam nature I am the wolf that eats the rabbit Iam the frost that ruins harvests I am the plaguethat thins the herds I am the grimstalker ldquoWe are one you and I But perhaps differentsides of the same coin You can nurture the worldall you want but overpopulation of the species willkill just the same as a blade and that blood is onyour hands ldquoMyself on the other hand I simply thin theherd I keep the strong alive and surviving andgrowing You could almost sayhellip nurturingrdquo thedark fey explained with a grim smile ldquoYou and I have nothing in common and unlessyou intend to do me harm I am leavingrdquo Tellurionturned away from the creaturersquos gaze and beganwalking toward the sunset He abruptly stopped

Without warning the crept outfrom behind a shadowed tree ahead His red eyesglowed from within the treersquos silhouette ldquoThere isno escape high one and there is only one way outof here You and I both know that Does the truthpain you so much that you must flee from it Doesit sting as much as the curse of cold iron upon myown fleshrdquo Tellurion glanced back at his sword but it wasgone never having been more than shadowglamour He clenched his fist with frustrationWhat purpose did this being have in tormentinghim so Without warning he suddenly felt a painthough seemingly from another world

Tellurion felt the sting of a blow across his faceHis body shook uncontrollably and angered voicesroared through his head He heard a dwarfrsquos voiceyet all the while saw the laughing grimstalker itsvisage fading ldquoWake up you miserable beardless son of amotherless troglodyterdquo screamed a familiardwarfrsquos voice We are surrounded by orcs Getyour arse uprdquo Fear and indecision clouded his brain He couldstill see the dark feyrsquos visage burned into his mindrsquoseye His reverie was particularly unnerving todayNever had he been so shaken while in hiscontemplative dream-state Was it possible that other beings shared hissame dreams there Where is there All thesequestions came fumbling through his headEverything he had been taught about the reverieseemed to be wrong Or was it How could thisbe He stared with glassy eyes as the orcs ranscreaming into his encampment swords aloft anddripping with fresh blood that steamed in the earlymorning air The horses were dead there wouldbe no easy escape Tellurion gathered his wits and summoned hisblade to his side It answered his beckoning callwith familiar ease suddenly feeling like a lostsibling clutched in embrace He lit the campsitewith but a murmured word light showering forthand illuminating the orcs creeping in from all sides He heard his companions firing arrows andcrossbow bolts and the wet sickening sounds ofbodies falling He lined his blade with cracklingelectricity as the orcs poured in He would cutthem down with practiced ease They would

Joel Cotton (order 4334837) 674292243

5

bother these lands no more and he would bestronger for it

The stirred restlessly in his sleep-ing hole His nest of rotten wood and vegetationin the hollow of the dead tree was surprisinglyuncomfortable to him this evening His dreamstonight were fretful being filled with elves andorcs

Reality was such a bore

The Briarborn are a race of plantlike humanoidsthat grow from the earth in secluded untouchedvirgin lands They are born of the essence ofnature a distillation of that untouched terrainWhile rare they are not uncommon in landsunspoiled by other races

TheBriarborn

Joel Cotton (order 4334837) 674292243

6Joel Cotton (order 4334837) 674292243

7

As a race they are born of a collective intelligenceworking in tandem with their brethren despite anydistance It is said that they also speak freely withnaturersquos creatures and seek to right the wrongs ofthose that would bring harm to the world

The Briarborn are naturersquos protectors being bornof the worldrsquos need for defense When naturersquosenemies ravage her gifts the Briarborn blossomand grow to protect her

A Briarborn is a humanoid creature standingnearly as tall as a man seemingly made of barkvines and foliage They are of a kind demeanorwith the facial appearance of a faint and almostfey-like deer

They vary greatly in appearance as wild as natureitself They range the colors of all plant lifetending towards shades of green and brown Theirhair grows leaves and branches The older theyare the more growths they have sometimesbecoming long twisted vines that hang to theirwaist or longer

Their flesh is odd and disconcerting being roughand prickly a number of their kind having bark oreven spiny briars that protrude from within

Their eyes are said to vary being virgin woodgreen morning sun gold rich brown earth or deepsky blue

Random Starting AgesAdulthood Intuitive Self-Taught Trained1 year +1d4 years +1d6 years +2d6 years

Random Height and WeightGender Base Ht Ht Mod Base Wt Wt ModMale 5rsquo4rdquo +2d8rdquo 110 lbs +2d8 x 5 lbsFemale 5rsquo4rdquo +2d6rdquo 90 lbs +2d6 x 5 lbs

When a Briarborn is first flowered they sproutfrom the ground growing in an undefiled locationfar from the eyes of other creatures They areimmediately the size of an adolescent growing tomaturity quickly over the course of a single year

Once they have sprouted the adolescent Briarborninstinctively know the way to the nearest knot orcollective home of Briarborn

They live in communities grown from their naturalsurroundings using druidic magic to shape andweave the natural environment to suit their needsTheir homes are well defended and surprisinglywell-camouflaged Without knowing what one islooking for a Briarborn knot could complete eludea passerby

The Briarborn are thought to draw their collectiveknowledge and wisdom directly from nature itselfAt the heart of each knot is almost always someform of exaggerated living tree This is a DreamingTree their most sacred spot within the communityIt is believed that the tree has some divine powersgranting the Briarborn spells and imparting knowl-edge about the surrounding environs

Should a Dreaming Tree ever be killed all of theBriarborn connected to the knot are stricken with aprofound sadness They disband the knot allowingthe site to return to its natural state They will seekout other knots and feel lost until they find anothercommunity Many lost Briarborn becomeadventurers

Fallen Briarborn are allowed to lie where they fallquickly composting into nurturing mulch Otherraces find this practice abhorrent but the Briarbornsee this as completely natural All things return tothe world having been born of it

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8

Crimbil ndash As a fey race the Briarborn are not oftenthe targets of the Crimbilrsquos child-snatching Theyare however on the alert for their presence as theyare often spies for the fey courts and secrecy isparamount to the success of the Briarborn as a race

Dwarves ndash Few Briarborn are familiar withdwarves finding them a curiosity They love tostroke dwarvesrsquo beards complimenting them ontheir fine fur ndash something dwarves detestimmensely

Elves ndash Most elves are steadfast allies of theBriarborn and some claim that the elves broughtseeds of the Briarborn to the prime material planefrom the Dreaming Briarborn recognize them asancient allies Elves often live among the Briarbornas ambassadors helping protect one of naturersquosrarest gifts

Glimmerkin ndash These strange creatures have ameasure of respect from the Briarborn They donot desecrate nature and they seek a life ofsolitude and peace The Briarborn find them oddbut understand their ways

Gnomes ndash As creatures of the fey world as well ascreatures of nature Briarborn are immediatelyfriendly with gnomekind unless they prove to beadversarial

Half-Elves ndash The Briarborn are indifferent towardshumans having learned to keep their distanceHalf-elves with their dual bloodlines are a mysteryto the Briarborn They sense the elven bloodwithin them but are still suspicious of their humanancestry

Halflings ndash The Halflings are often seen as jovialplaymates Briarborn are friendly towardsHalflings enjoying their company

Half-Orcs ndash As the progeny of humankind andOrc the Briarborn steer clear from them treatingthem indifferently at best

Humans ndash Briarborn are naturally afraid ofhumans having been on the receiving end ofhuman encroachment for ages They attempt tohide their existence from men lest they comelooking for them

Kitsune ndash The mystical and mercurial Kitsune area rare treat in the eyes of the Briarborn They loveto play with them similarly to Halflings deeplyenjoying their company

Orcs amp Goblinkind ndash Truly hated are the Orcs andother Goblinkind The Briarborn will actively seekto remove such pests from their lands if they findthem and it does not endanger their knot TheOrcs know of their existence and seek to burn theircommunities to the ground Ages of treacherousguerilla warfare exist among members of these tworaces

Sylfaen ndash While the Briarborn serve natural orderthe Sylfaen serve the wild fey This means there ismutual respect between the two but not completetrust In most cases they serve the same goalsbut not always

True Changeling ndash The Briarborn may be offey-like origins and tied to The Dreaming throughtheir mythical trees but they are subject to themalcontent of the Unseelie Court as much as anyother race Their close proximity makes it evenmore likely They greatly distrust True Changelingsand their simple nature makes it very difficult forthem to detect an infiltrated Changeling

Vanara ndash The Briarborn find these monkey-likehumanoids an entertaining and curious commodityThey are friendly with them but largely stay out oftheir way

Briarborn do not serve gods as a general practicerather serving nature itself They also tend to begood and neutral in practice The averageBriarborn is of Neutral Good alignment though

Joel Cotton (order 4334837) 674292243

9

their communities typically have a more neutraloutlook by necessity

Should a Briarborn become lost it is certainlypossibly that they could come to follow a nature-oriented deity

A PC Briarborn is often newly-grown still seekingits purpose They can be grown anywhere even inharsh climates though they tend to be most oftenfound in temperate forests

While they do form natural cities in some deeplywild regions they are also often found in solitudeA PC hero might be a wanderer seeking toeliminate a blight in the natural order

Other PCs could easily be those lost Briarbornwhose knot community was destroyed Theywander looking for community sometimes findingkinship with other adventurers

It should be noted that Briarborn have littleidentity of self and that their names reflect that oftheir duties and function as opposed to anypersonal effect

Also no role is limited to either sex the Briarbornhave complete equality In addition though manyshare the same name the collective Briarbornnever seem to have any problem distinguishingamong one another having a collective knowledgeshared amongst themselves

Those few that leave their knots and becomeadventurers tend to eventually take names and findself-identity They find elven or other sylvansounding names pleasing

Male and FemaleDigger Elf-trader Forager Groomer GrowerHunter Knot-ward Lore-keeper Orc-bleeder

Plant-shaper Skinner Tender Tree-herderWaterer Weapon-maker Weeder

Alchemist ndash The Briarborn have few alchemistsbut they are not unknown While Briarborn fearfire they well-know the power of magical elixirsBriarborn alchemists are frequently of theBeastmorph or Preservationist archetypes

v Favored Class Bonus +16 to the numberof Discoveries the alchemist knows

Barbarian ndash In the deep wilds there are someBriarborn knots that are very insular and wild TheBriarborn protectors there could be barbarianshaving little civilized contact with other racesThose few barbarians are often of the Superstitiousor Totem Warrior archetypes

v Favored Class Bonus +1 to the number ofhp gained when using Renewed Vigor

Bard ndash Some Briarborn take to song and magicvery easily Some Briarborn take to song andmagic easily finding harmony within natureBriarborn bards are frequently of the AnimalSpeaker Archivist or Songhealer archetypes

v Favored Class Bonus +12 to the bardrsquosBardic Knowledge ability

Cleric ndash The Briarborn do not worship gods but alost cleric might venerate a philosophy such ascommunity good nature etc Briarborn clericsare frequently of the Separatist archetype

v Favored Class Bonus Add +12 to theclerics channeled energy total whenhealing creatures of the animal fey andplant types

Druid ndash Briarborn are very often druids The druidis a revered component of Briarborn communitiesMany are Menhir Savants or Pack Lords and thoseelven druids that help tend the knotrsquos plant-deityare Treesingers Rumors subsist that the elveshave taught some Briarborn to be Treesingers aswell

Joel Cotton (order 4334837) 674292243

10

v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

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Joel Cotton (order 4334837) 674292243

11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

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13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

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15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 7: Dwellers in Dream Preview the Briarborn

5

bother these lands no more and he would bestronger for it

The stirred restlessly in his sleep-ing hole His nest of rotten wood and vegetationin the hollow of the dead tree was surprisinglyuncomfortable to him this evening His dreamstonight were fretful being filled with elves andorcs

Reality was such a bore

The Briarborn are a race of plantlike humanoidsthat grow from the earth in secluded untouchedvirgin lands They are born of the essence ofnature a distillation of that untouched terrainWhile rare they are not uncommon in landsunspoiled by other races

TheBriarborn

Joel Cotton (order 4334837) 674292243

6Joel Cotton (order 4334837) 674292243

7

As a race they are born of a collective intelligenceworking in tandem with their brethren despite anydistance It is said that they also speak freely withnaturersquos creatures and seek to right the wrongs ofthose that would bring harm to the world

The Briarborn are naturersquos protectors being bornof the worldrsquos need for defense When naturersquosenemies ravage her gifts the Briarborn blossomand grow to protect her

A Briarborn is a humanoid creature standingnearly as tall as a man seemingly made of barkvines and foliage They are of a kind demeanorwith the facial appearance of a faint and almostfey-like deer

They vary greatly in appearance as wild as natureitself They range the colors of all plant lifetending towards shades of green and brown Theirhair grows leaves and branches The older theyare the more growths they have sometimesbecoming long twisted vines that hang to theirwaist or longer

Their flesh is odd and disconcerting being roughand prickly a number of their kind having bark oreven spiny briars that protrude from within

Their eyes are said to vary being virgin woodgreen morning sun gold rich brown earth or deepsky blue

Random Starting AgesAdulthood Intuitive Self-Taught Trained1 year +1d4 years +1d6 years +2d6 years

Random Height and WeightGender Base Ht Ht Mod Base Wt Wt ModMale 5rsquo4rdquo +2d8rdquo 110 lbs +2d8 x 5 lbsFemale 5rsquo4rdquo +2d6rdquo 90 lbs +2d6 x 5 lbs

When a Briarborn is first flowered they sproutfrom the ground growing in an undefiled locationfar from the eyes of other creatures They areimmediately the size of an adolescent growing tomaturity quickly over the course of a single year

Once they have sprouted the adolescent Briarborninstinctively know the way to the nearest knot orcollective home of Briarborn

They live in communities grown from their naturalsurroundings using druidic magic to shape andweave the natural environment to suit their needsTheir homes are well defended and surprisinglywell-camouflaged Without knowing what one islooking for a Briarborn knot could complete eludea passerby

The Briarborn are thought to draw their collectiveknowledge and wisdom directly from nature itselfAt the heart of each knot is almost always someform of exaggerated living tree This is a DreamingTree their most sacred spot within the communityIt is believed that the tree has some divine powersgranting the Briarborn spells and imparting knowl-edge about the surrounding environs

Should a Dreaming Tree ever be killed all of theBriarborn connected to the knot are stricken with aprofound sadness They disband the knot allowingthe site to return to its natural state They will seekout other knots and feel lost until they find anothercommunity Many lost Briarborn becomeadventurers

Fallen Briarborn are allowed to lie where they fallquickly composting into nurturing mulch Otherraces find this practice abhorrent but the Briarbornsee this as completely natural All things return tothe world having been born of it

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8

Crimbil ndash As a fey race the Briarborn are not oftenthe targets of the Crimbilrsquos child-snatching Theyare however on the alert for their presence as theyare often spies for the fey courts and secrecy isparamount to the success of the Briarborn as a race

Dwarves ndash Few Briarborn are familiar withdwarves finding them a curiosity They love tostroke dwarvesrsquo beards complimenting them ontheir fine fur ndash something dwarves detestimmensely

Elves ndash Most elves are steadfast allies of theBriarborn and some claim that the elves broughtseeds of the Briarborn to the prime material planefrom the Dreaming Briarborn recognize them asancient allies Elves often live among the Briarbornas ambassadors helping protect one of naturersquosrarest gifts

Glimmerkin ndash These strange creatures have ameasure of respect from the Briarborn They donot desecrate nature and they seek a life ofsolitude and peace The Briarborn find them oddbut understand their ways

Gnomes ndash As creatures of the fey world as well ascreatures of nature Briarborn are immediatelyfriendly with gnomekind unless they prove to beadversarial

Half-Elves ndash The Briarborn are indifferent towardshumans having learned to keep their distanceHalf-elves with their dual bloodlines are a mysteryto the Briarborn They sense the elven bloodwithin them but are still suspicious of their humanancestry

Halflings ndash The Halflings are often seen as jovialplaymates Briarborn are friendly towardsHalflings enjoying their company

Half-Orcs ndash As the progeny of humankind andOrc the Briarborn steer clear from them treatingthem indifferently at best

Humans ndash Briarborn are naturally afraid ofhumans having been on the receiving end ofhuman encroachment for ages They attempt tohide their existence from men lest they comelooking for them

Kitsune ndash The mystical and mercurial Kitsune area rare treat in the eyes of the Briarborn They loveto play with them similarly to Halflings deeplyenjoying their company

Orcs amp Goblinkind ndash Truly hated are the Orcs andother Goblinkind The Briarborn will actively seekto remove such pests from their lands if they findthem and it does not endanger their knot TheOrcs know of their existence and seek to burn theircommunities to the ground Ages of treacherousguerilla warfare exist among members of these tworaces

Sylfaen ndash While the Briarborn serve natural orderthe Sylfaen serve the wild fey This means there ismutual respect between the two but not completetrust In most cases they serve the same goalsbut not always

True Changeling ndash The Briarborn may be offey-like origins and tied to The Dreaming throughtheir mythical trees but they are subject to themalcontent of the Unseelie Court as much as anyother race Their close proximity makes it evenmore likely They greatly distrust True Changelingsand their simple nature makes it very difficult forthem to detect an infiltrated Changeling

Vanara ndash The Briarborn find these monkey-likehumanoids an entertaining and curious commodityThey are friendly with them but largely stay out oftheir way

Briarborn do not serve gods as a general practicerather serving nature itself They also tend to begood and neutral in practice The averageBriarborn is of Neutral Good alignment though

Joel Cotton (order 4334837) 674292243

9

their communities typically have a more neutraloutlook by necessity

Should a Briarborn become lost it is certainlypossibly that they could come to follow a nature-oriented deity

A PC Briarborn is often newly-grown still seekingits purpose They can be grown anywhere even inharsh climates though they tend to be most oftenfound in temperate forests

While they do form natural cities in some deeplywild regions they are also often found in solitudeA PC hero might be a wanderer seeking toeliminate a blight in the natural order

Other PCs could easily be those lost Briarbornwhose knot community was destroyed Theywander looking for community sometimes findingkinship with other adventurers

It should be noted that Briarborn have littleidentity of self and that their names reflect that oftheir duties and function as opposed to anypersonal effect

Also no role is limited to either sex the Briarbornhave complete equality In addition though manyshare the same name the collective Briarbornnever seem to have any problem distinguishingamong one another having a collective knowledgeshared amongst themselves

Those few that leave their knots and becomeadventurers tend to eventually take names and findself-identity They find elven or other sylvansounding names pleasing

Male and FemaleDigger Elf-trader Forager Groomer GrowerHunter Knot-ward Lore-keeper Orc-bleeder

Plant-shaper Skinner Tender Tree-herderWaterer Weapon-maker Weeder

Alchemist ndash The Briarborn have few alchemistsbut they are not unknown While Briarborn fearfire they well-know the power of magical elixirsBriarborn alchemists are frequently of theBeastmorph or Preservationist archetypes

v Favored Class Bonus +16 to the numberof Discoveries the alchemist knows

Barbarian ndash In the deep wilds there are someBriarborn knots that are very insular and wild TheBriarborn protectors there could be barbarianshaving little civilized contact with other racesThose few barbarians are often of the Superstitiousor Totem Warrior archetypes

v Favored Class Bonus +1 to the number ofhp gained when using Renewed Vigor

Bard ndash Some Briarborn take to song and magicvery easily Some Briarborn take to song andmagic easily finding harmony within natureBriarborn bards are frequently of the AnimalSpeaker Archivist or Songhealer archetypes

v Favored Class Bonus +12 to the bardrsquosBardic Knowledge ability

Cleric ndash The Briarborn do not worship gods but alost cleric might venerate a philosophy such ascommunity good nature etc Briarborn clericsare frequently of the Separatist archetype

v Favored Class Bonus Add +12 to theclerics channeled energy total whenhealing creatures of the animal fey andplant types

Druid ndash Briarborn are very often druids The druidis a revered component of Briarborn communitiesMany are Menhir Savants or Pack Lords and thoseelven druids that help tend the knotrsquos plant-deityare Treesingers Rumors subsist that the elveshave taught some Briarborn to be Treesingers aswell

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10

v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

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Joel Cotton (order 4334837) 674292243

11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

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13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 8: Dwellers in Dream Preview the Briarborn

6Joel Cotton (order 4334837) 674292243

7

As a race they are born of a collective intelligenceworking in tandem with their brethren despite anydistance It is said that they also speak freely withnaturersquos creatures and seek to right the wrongs ofthose that would bring harm to the world

The Briarborn are naturersquos protectors being bornof the worldrsquos need for defense When naturersquosenemies ravage her gifts the Briarborn blossomand grow to protect her

A Briarborn is a humanoid creature standingnearly as tall as a man seemingly made of barkvines and foliage They are of a kind demeanorwith the facial appearance of a faint and almostfey-like deer

They vary greatly in appearance as wild as natureitself They range the colors of all plant lifetending towards shades of green and brown Theirhair grows leaves and branches The older theyare the more growths they have sometimesbecoming long twisted vines that hang to theirwaist or longer

Their flesh is odd and disconcerting being roughand prickly a number of their kind having bark oreven spiny briars that protrude from within

Their eyes are said to vary being virgin woodgreen morning sun gold rich brown earth or deepsky blue

Random Starting AgesAdulthood Intuitive Self-Taught Trained1 year +1d4 years +1d6 years +2d6 years

Random Height and WeightGender Base Ht Ht Mod Base Wt Wt ModMale 5rsquo4rdquo +2d8rdquo 110 lbs +2d8 x 5 lbsFemale 5rsquo4rdquo +2d6rdquo 90 lbs +2d6 x 5 lbs

When a Briarborn is first flowered they sproutfrom the ground growing in an undefiled locationfar from the eyes of other creatures They areimmediately the size of an adolescent growing tomaturity quickly over the course of a single year

Once they have sprouted the adolescent Briarborninstinctively know the way to the nearest knot orcollective home of Briarborn

They live in communities grown from their naturalsurroundings using druidic magic to shape andweave the natural environment to suit their needsTheir homes are well defended and surprisinglywell-camouflaged Without knowing what one islooking for a Briarborn knot could complete eludea passerby

The Briarborn are thought to draw their collectiveknowledge and wisdom directly from nature itselfAt the heart of each knot is almost always someform of exaggerated living tree This is a DreamingTree their most sacred spot within the communityIt is believed that the tree has some divine powersgranting the Briarborn spells and imparting knowl-edge about the surrounding environs

Should a Dreaming Tree ever be killed all of theBriarborn connected to the knot are stricken with aprofound sadness They disband the knot allowingthe site to return to its natural state They will seekout other knots and feel lost until they find anothercommunity Many lost Briarborn becomeadventurers

Fallen Briarborn are allowed to lie where they fallquickly composting into nurturing mulch Otherraces find this practice abhorrent but the Briarbornsee this as completely natural All things return tothe world having been born of it

Joel Cotton (order 4334837) 674292243

8

Crimbil ndash As a fey race the Briarborn are not oftenthe targets of the Crimbilrsquos child-snatching Theyare however on the alert for their presence as theyare often spies for the fey courts and secrecy isparamount to the success of the Briarborn as a race

Dwarves ndash Few Briarborn are familiar withdwarves finding them a curiosity They love tostroke dwarvesrsquo beards complimenting them ontheir fine fur ndash something dwarves detestimmensely

Elves ndash Most elves are steadfast allies of theBriarborn and some claim that the elves broughtseeds of the Briarborn to the prime material planefrom the Dreaming Briarborn recognize them asancient allies Elves often live among the Briarbornas ambassadors helping protect one of naturersquosrarest gifts

Glimmerkin ndash These strange creatures have ameasure of respect from the Briarborn They donot desecrate nature and they seek a life ofsolitude and peace The Briarborn find them oddbut understand their ways

Gnomes ndash As creatures of the fey world as well ascreatures of nature Briarborn are immediatelyfriendly with gnomekind unless they prove to beadversarial

Half-Elves ndash The Briarborn are indifferent towardshumans having learned to keep their distanceHalf-elves with their dual bloodlines are a mysteryto the Briarborn They sense the elven bloodwithin them but are still suspicious of their humanancestry

Halflings ndash The Halflings are often seen as jovialplaymates Briarborn are friendly towardsHalflings enjoying their company

Half-Orcs ndash As the progeny of humankind andOrc the Briarborn steer clear from them treatingthem indifferently at best

Humans ndash Briarborn are naturally afraid ofhumans having been on the receiving end ofhuman encroachment for ages They attempt tohide their existence from men lest they comelooking for them

Kitsune ndash The mystical and mercurial Kitsune area rare treat in the eyes of the Briarborn They loveto play with them similarly to Halflings deeplyenjoying their company

Orcs amp Goblinkind ndash Truly hated are the Orcs andother Goblinkind The Briarborn will actively seekto remove such pests from their lands if they findthem and it does not endanger their knot TheOrcs know of their existence and seek to burn theircommunities to the ground Ages of treacherousguerilla warfare exist among members of these tworaces

Sylfaen ndash While the Briarborn serve natural orderthe Sylfaen serve the wild fey This means there ismutual respect between the two but not completetrust In most cases they serve the same goalsbut not always

True Changeling ndash The Briarborn may be offey-like origins and tied to The Dreaming throughtheir mythical trees but they are subject to themalcontent of the Unseelie Court as much as anyother race Their close proximity makes it evenmore likely They greatly distrust True Changelingsand their simple nature makes it very difficult forthem to detect an infiltrated Changeling

Vanara ndash The Briarborn find these monkey-likehumanoids an entertaining and curious commodityThey are friendly with them but largely stay out oftheir way

Briarborn do not serve gods as a general practicerather serving nature itself They also tend to begood and neutral in practice The averageBriarborn is of Neutral Good alignment though

Joel Cotton (order 4334837) 674292243

9

their communities typically have a more neutraloutlook by necessity

Should a Briarborn become lost it is certainlypossibly that they could come to follow a nature-oriented deity

A PC Briarborn is often newly-grown still seekingits purpose They can be grown anywhere even inharsh climates though they tend to be most oftenfound in temperate forests

While they do form natural cities in some deeplywild regions they are also often found in solitudeA PC hero might be a wanderer seeking toeliminate a blight in the natural order

Other PCs could easily be those lost Briarbornwhose knot community was destroyed Theywander looking for community sometimes findingkinship with other adventurers

It should be noted that Briarborn have littleidentity of self and that their names reflect that oftheir duties and function as opposed to anypersonal effect

Also no role is limited to either sex the Briarbornhave complete equality In addition though manyshare the same name the collective Briarbornnever seem to have any problem distinguishingamong one another having a collective knowledgeshared amongst themselves

Those few that leave their knots and becomeadventurers tend to eventually take names and findself-identity They find elven or other sylvansounding names pleasing

Male and FemaleDigger Elf-trader Forager Groomer GrowerHunter Knot-ward Lore-keeper Orc-bleeder

Plant-shaper Skinner Tender Tree-herderWaterer Weapon-maker Weeder

Alchemist ndash The Briarborn have few alchemistsbut they are not unknown While Briarborn fearfire they well-know the power of magical elixirsBriarborn alchemists are frequently of theBeastmorph or Preservationist archetypes

v Favored Class Bonus +16 to the numberof Discoveries the alchemist knows

Barbarian ndash In the deep wilds there are someBriarborn knots that are very insular and wild TheBriarborn protectors there could be barbarianshaving little civilized contact with other racesThose few barbarians are often of the Superstitiousor Totem Warrior archetypes

v Favored Class Bonus +1 to the number ofhp gained when using Renewed Vigor

Bard ndash Some Briarborn take to song and magicvery easily Some Briarborn take to song andmagic easily finding harmony within natureBriarborn bards are frequently of the AnimalSpeaker Archivist or Songhealer archetypes

v Favored Class Bonus +12 to the bardrsquosBardic Knowledge ability

Cleric ndash The Briarborn do not worship gods but alost cleric might venerate a philosophy such ascommunity good nature etc Briarborn clericsare frequently of the Separatist archetype

v Favored Class Bonus Add +12 to theclerics channeled energy total whenhealing creatures of the animal fey andplant types

Druid ndash Briarborn are very often druids The druidis a revered component of Briarborn communitiesMany are Menhir Savants or Pack Lords and thoseelven druids that help tend the knotrsquos plant-deityare Treesingers Rumors subsist that the elveshave taught some Briarborn to be Treesingers aswell

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10

v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

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11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

Joel Cotton (order 4334837) 674292243

13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

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16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 9: Dwellers in Dream Preview the Briarborn

7

As a race they are born of a collective intelligenceworking in tandem with their brethren despite anydistance It is said that they also speak freely withnaturersquos creatures and seek to right the wrongs ofthose that would bring harm to the world

The Briarborn are naturersquos protectors being bornof the worldrsquos need for defense When naturersquosenemies ravage her gifts the Briarborn blossomand grow to protect her

A Briarborn is a humanoid creature standingnearly as tall as a man seemingly made of barkvines and foliage They are of a kind demeanorwith the facial appearance of a faint and almostfey-like deer

They vary greatly in appearance as wild as natureitself They range the colors of all plant lifetending towards shades of green and brown Theirhair grows leaves and branches The older theyare the more growths they have sometimesbecoming long twisted vines that hang to theirwaist or longer

Their flesh is odd and disconcerting being roughand prickly a number of their kind having bark oreven spiny briars that protrude from within

Their eyes are said to vary being virgin woodgreen morning sun gold rich brown earth or deepsky blue

Random Starting AgesAdulthood Intuitive Self-Taught Trained1 year +1d4 years +1d6 years +2d6 years

Random Height and WeightGender Base Ht Ht Mod Base Wt Wt ModMale 5rsquo4rdquo +2d8rdquo 110 lbs +2d8 x 5 lbsFemale 5rsquo4rdquo +2d6rdquo 90 lbs +2d6 x 5 lbs

When a Briarborn is first flowered they sproutfrom the ground growing in an undefiled locationfar from the eyes of other creatures They areimmediately the size of an adolescent growing tomaturity quickly over the course of a single year

Once they have sprouted the adolescent Briarborninstinctively know the way to the nearest knot orcollective home of Briarborn

They live in communities grown from their naturalsurroundings using druidic magic to shape andweave the natural environment to suit their needsTheir homes are well defended and surprisinglywell-camouflaged Without knowing what one islooking for a Briarborn knot could complete eludea passerby

The Briarborn are thought to draw their collectiveknowledge and wisdom directly from nature itselfAt the heart of each knot is almost always someform of exaggerated living tree This is a DreamingTree their most sacred spot within the communityIt is believed that the tree has some divine powersgranting the Briarborn spells and imparting knowl-edge about the surrounding environs

Should a Dreaming Tree ever be killed all of theBriarborn connected to the knot are stricken with aprofound sadness They disband the knot allowingthe site to return to its natural state They will seekout other knots and feel lost until they find anothercommunity Many lost Briarborn becomeadventurers

Fallen Briarborn are allowed to lie where they fallquickly composting into nurturing mulch Otherraces find this practice abhorrent but the Briarbornsee this as completely natural All things return tothe world having been born of it

Joel Cotton (order 4334837) 674292243

8

Crimbil ndash As a fey race the Briarborn are not oftenthe targets of the Crimbilrsquos child-snatching Theyare however on the alert for their presence as theyare often spies for the fey courts and secrecy isparamount to the success of the Briarborn as a race

Dwarves ndash Few Briarborn are familiar withdwarves finding them a curiosity They love tostroke dwarvesrsquo beards complimenting them ontheir fine fur ndash something dwarves detestimmensely

Elves ndash Most elves are steadfast allies of theBriarborn and some claim that the elves broughtseeds of the Briarborn to the prime material planefrom the Dreaming Briarborn recognize them asancient allies Elves often live among the Briarbornas ambassadors helping protect one of naturersquosrarest gifts

Glimmerkin ndash These strange creatures have ameasure of respect from the Briarborn They donot desecrate nature and they seek a life ofsolitude and peace The Briarborn find them oddbut understand their ways

Gnomes ndash As creatures of the fey world as well ascreatures of nature Briarborn are immediatelyfriendly with gnomekind unless they prove to beadversarial

Half-Elves ndash The Briarborn are indifferent towardshumans having learned to keep their distanceHalf-elves with their dual bloodlines are a mysteryto the Briarborn They sense the elven bloodwithin them but are still suspicious of their humanancestry

Halflings ndash The Halflings are often seen as jovialplaymates Briarborn are friendly towardsHalflings enjoying their company

Half-Orcs ndash As the progeny of humankind andOrc the Briarborn steer clear from them treatingthem indifferently at best

Humans ndash Briarborn are naturally afraid ofhumans having been on the receiving end ofhuman encroachment for ages They attempt tohide their existence from men lest they comelooking for them

Kitsune ndash The mystical and mercurial Kitsune area rare treat in the eyes of the Briarborn They loveto play with them similarly to Halflings deeplyenjoying their company

Orcs amp Goblinkind ndash Truly hated are the Orcs andother Goblinkind The Briarborn will actively seekto remove such pests from their lands if they findthem and it does not endanger their knot TheOrcs know of their existence and seek to burn theircommunities to the ground Ages of treacherousguerilla warfare exist among members of these tworaces

Sylfaen ndash While the Briarborn serve natural orderthe Sylfaen serve the wild fey This means there ismutual respect between the two but not completetrust In most cases they serve the same goalsbut not always

True Changeling ndash The Briarborn may be offey-like origins and tied to The Dreaming throughtheir mythical trees but they are subject to themalcontent of the Unseelie Court as much as anyother race Their close proximity makes it evenmore likely They greatly distrust True Changelingsand their simple nature makes it very difficult forthem to detect an infiltrated Changeling

Vanara ndash The Briarborn find these monkey-likehumanoids an entertaining and curious commodityThey are friendly with them but largely stay out oftheir way

Briarborn do not serve gods as a general practicerather serving nature itself They also tend to begood and neutral in practice The averageBriarborn is of Neutral Good alignment though

Joel Cotton (order 4334837) 674292243

9

their communities typically have a more neutraloutlook by necessity

Should a Briarborn become lost it is certainlypossibly that they could come to follow a nature-oriented deity

A PC Briarborn is often newly-grown still seekingits purpose They can be grown anywhere even inharsh climates though they tend to be most oftenfound in temperate forests

While they do form natural cities in some deeplywild regions they are also often found in solitudeA PC hero might be a wanderer seeking toeliminate a blight in the natural order

Other PCs could easily be those lost Briarbornwhose knot community was destroyed Theywander looking for community sometimes findingkinship with other adventurers

It should be noted that Briarborn have littleidentity of self and that their names reflect that oftheir duties and function as opposed to anypersonal effect

Also no role is limited to either sex the Briarbornhave complete equality In addition though manyshare the same name the collective Briarbornnever seem to have any problem distinguishingamong one another having a collective knowledgeshared amongst themselves

Those few that leave their knots and becomeadventurers tend to eventually take names and findself-identity They find elven or other sylvansounding names pleasing

Male and FemaleDigger Elf-trader Forager Groomer GrowerHunter Knot-ward Lore-keeper Orc-bleeder

Plant-shaper Skinner Tender Tree-herderWaterer Weapon-maker Weeder

Alchemist ndash The Briarborn have few alchemistsbut they are not unknown While Briarborn fearfire they well-know the power of magical elixirsBriarborn alchemists are frequently of theBeastmorph or Preservationist archetypes

v Favored Class Bonus +16 to the numberof Discoveries the alchemist knows

Barbarian ndash In the deep wilds there are someBriarborn knots that are very insular and wild TheBriarborn protectors there could be barbarianshaving little civilized contact with other racesThose few barbarians are often of the Superstitiousor Totem Warrior archetypes

v Favored Class Bonus +1 to the number ofhp gained when using Renewed Vigor

Bard ndash Some Briarborn take to song and magicvery easily Some Briarborn take to song andmagic easily finding harmony within natureBriarborn bards are frequently of the AnimalSpeaker Archivist or Songhealer archetypes

v Favored Class Bonus +12 to the bardrsquosBardic Knowledge ability

Cleric ndash The Briarborn do not worship gods but alost cleric might venerate a philosophy such ascommunity good nature etc Briarborn clericsare frequently of the Separatist archetype

v Favored Class Bonus Add +12 to theclerics channeled energy total whenhealing creatures of the animal fey andplant types

Druid ndash Briarborn are very often druids The druidis a revered component of Briarborn communitiesMany are Menhir Savants or Pack Lords and thoseelven druids that help tend the knotrsquos plant-deityare Treesingers Rumors subsist that the elveshave taught some Briarborn to be Treesingers aswell

Joel Cotton (order 4334837) 674292243

10

v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

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Joel Cotton (order 4334837) 674292243

11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

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Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

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16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 10: Dwellers in Dream Preview the Briarborn

8

Crimbil ndash As a fey race the Briarborn are not oftenthe targets of the Crimbilrsquos child-snatching Theyare however on the alert for their presence as theyare often spies for the fey courts and secrecy isparamount to the success of the Briarborn as a race

Dwarves ndash Few Briarborn are familiar withdwarves finding them a curiosity They love tostroke dwarvesrsquo beards complimenting them ontheir fine fur ndash something dwarves detestimmensely

Elves ndash Most elves are steadfast allies of theBriarborn and some claim that the elves broughtseeds of the Briarborn to the prime material planefrom the Dreaming Briarborn recognize them asancient allies Elves often live among the Briarbornas ambassadors helping protect one of naturersquosrarest gifts

Glimmerkin ndash These strange creatures have ameasure of respect from the Briarborn They donot desecrate nature and they seek a life ofsolitude and peace The Briarborn find them oddbut understand their ways

Gnomes ndash As creatures of the fey world as well ascreatures of nature Briarborn are immediatelyfriendly with gnomekind unless they prove to beadversarial

Half-Elves ndash The Briarborn are indifferent towardshumans having learned to keep their distanceHalf-elves with their dual bloodlines are a mysteryto the Briarborn They sense the elven bloodwithin them but are still suspicious of their humanancestry

Halflings ndash The Halflings are often seen as jovialplaymates Briarborn are friendly towardsHalflings enjoying their company

Half-Orcs ndash As the progeny of humankind andOrc the Briarborn steer clear from them treatingthem indifferently at best

Humans ndash Briarborn are naturally afraid ofhumans having been on the receiving end ofhuman encroachment for ages They attempt tohide their existence from men lest they comelooking for them

Kitsune ndash The mystical and mercurial Kitsune area rare treat in the eyes of the Briarborn They loveto play with them similarly to Halflings deeplyenjoying their company

Orcs amp Goblinkind ndash Truly hated are the Orcs andother Goblinkind The Briarborn will actively seekto remove such pests from their lands if they findthem and it does not endanger their knot TheOrcs know of their existence and seek to burn theircommunities to the ground Ages of treacherousguerilla warfare exist among members of these tworaces

Sylfaen ndash While the Briarborn serve natural orderthe Sylfaen serve the wild fey This means there ismutual respect between the two but not completetrust In most cases they serve the same goalsbut not always

True Changeling ndash The Briarborn may be offey-like origins and tied to The Dreaming throughtheir mythical trees but they are subject to themalcontent of the Unseelie Court as much as anyother race Their close proximity makes it evenmore likely They greatly distrust True Changelingsand their simple nature makes it very difficult forthem to detect an infiltrated Changeling

Vanara ndash The Briarborn find these monkey-likehumanoids an entertaining and curious commodityThey are friendly with them but largely stay out oftheir way

Briarborn do not serve gods as a general practicerather serving nature itself They also tend to begood and neutral in practice The averageBriarborn is of Neutral Good alignment though

Joel Cotton (order 4334837) 674292243

9

their communities typically have a more neutraloutlook by necessity

Should a Briarborn become lost it is certainlypossibly that they could come to follow a nature-oriented deity

A PC Briarborn is often newly-grown still seekingits purpose They can be grown anywhere even inharsh climates though they tend to be most oftenfound in temperate forests

While they do form natural cities in some deeplywild regions they are also often found in solitudeA PC hero might be a wanderer seeking toeliminate a blight in the natural order

Other PCs could easily be those lost Briarbornwhose knot community was destroyed Theywander looking for community sometimes findingkinship with other adventurers

It should be noted that Briarborn have littleidentity of self and that their names reflect that oftheir duties and function as opposed to anypersonal effect

Also no role is limited to either sex the Briarbornhave complete equality In addition though manyshare the same name the collective Briarbornnever seem to have any problem distinguishingamong one another having a collective knowledgeshared amongst themselves

Those few that leave their knots and becomeadventurers tend to eventually take names and findself-identity They find elven or other sylvansounding names pleasing

Male and FemaleDigger Elf-trader Forager Groomer GrowerHunter Knot-ward Lore-keeper Orc-bleeder

Plant-shaper Skinner Tender Tree-herderWaterer Weapon-maker Weeder

Alchemist ndash The Briarborn have few alchemistsbut they are not unknown While Briarborn fearfire they well-know the power of magical elixirsBriarborn alchemists are frequently of theBeastmorph or Preservationist archetypes

v Favored Class Bonus +16 to the numberof Discoveries the alchemist knows

Barbarian ndash In the deep wilds there are someBriarborn knots that are very insular and wild TheBriarborn protectors there could be barbarianshaving little civilized contact with other racesThose few barbarians are often of the Superstitiousor Totem Warrior archetypes

v Favored Class Bonus +1 to the number ofhp gained when using Renewed Vigor

Bard ndash Some Briarborn take to song and magicvery easily Some Briarborn take to song andmagic easily finding harmony within natureBriarborn bards are frequently of the AnimalSpeaker Archivist or Songhealer archetypes

v Favored Class Bonus +12 to the bardrsquosBardic Knowledge ability

Cleric ndash The Briarborn do not worship gods but alost cleric might venerate a philosophy such ascommunity good nature etc Briarborn clericsare frequently of the Separatist archetype

v Favored Class Bonus Add +12 to theclerics channeled energy total whenhealing creatures of the animal fey andplant types

Druid ndash Briarborn are very often druids The druidis a revered component of Briarborn communitiesMany are Menhir Savants or Pack Lords and thoseelven druids that help tend the knotrsquos plant-deityare Treesingers Rumors subsist that the elveshave taught some Briarborn to be Treesingers aswell

Joel Cotton (order 4334837) 674292243

10

v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

C30 M20 Y20 K100 C0 M94 Y100 K0

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Joel Cotton (order 4334837) 674292243

11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

Joel Cotton (order 4334837) 674292243

13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 11: Dwellers in Dream Preview the Briarborn

9

their communities typically have a more neutraloutlook by necessity

Should a Briarborn become lost it is certainlypossibly that they could come to follow a nature-oriented deity

A PC Briarborn is often newly-grown still seekingits purpose They can be grown anywhere even inharsh climates though they tend to be most oftenfound in temperate forests

While they do form natural cities in some deeplywild regions they are also often found in solitudeA PC hero might be a wanderer seeking toeliminate a blight in the natural order

Other PCs could easily be those lost Briarbornwhose knot community was destroyed Theywander looking for community sometimes findingkinship with other adventurers

It should be noted that Briarborn have littleidentity of self and that their names reflect that oftheir duties and function as opposed to anypersonal effect

Also no role is limited to either sex the Briarbornhave complete equality In addition though manyshare the same name the collective Briarbornnever seem to have any problem distinguishingamong one another having a collective knowledgeshared amongst themselves

Those few that leave their knots and becomeadventurers tend to eventually take names and findself-identity They find elven or other sylvansounding names pleasing

Male and FemaleDigger Elf-trader Forager Groomer GrowerHunter Knot-ward Lore-keeper Orc-bleeder

Plant-shaper Skinner Tender Tree-herderWaterer Weapon-maker Weeder

Alchemist ndash The Briarborn have few alchemistsbut they are not unknown While Briarborn fearfire they well-know the power of magical elixirsBriarborn alchemists are frequently of theBeastmorph or Preservationist archetypes

v Favored Class Bonus +16 to the numberof Discoveries the alchemist knows

Barbarian ndash In the deep wilds there are someBriarborn knots that are very insular and wild TheBriarborn protectors there could be barbarianshaving little civilized contact with other racesThose few barbarians are often of the Superstitiousor Totem Warrior archetypes

v Favored Class Bonus +1 to the number ofhp gained when using Renewed Vigor

Bard ndash Some Briarborn take to song and magicvery easily Some Briarborn take to song andmagic easily finding harmony within natureBriarborn bards are frequently of the AnimalSpeaker Archivist or Songhealer archetypes

v Favored Class Bonus +12 to the bardrsquosBardic Knowledge ability

Cleric ndash The Briarborn do not worship gods but alost cleric might venerate a philosophy such ascommunity good nature etc Briarborn clericsare frequently of the Separatist archetype

v Favored Class Bonus Add +12 to theclerics channeled energy total whenhealing creatures of the animal fey andplant types

Druid ndash Briarborn are very often druids The druidis a revered component of Briarborn communitiesMany are Menhir Savants or Pack Lords and thoseelven druids that help tend the knotrsquos plant-deityare Treesingers Rumors subsist that the elveshave taught some Briarborn to be Treesingers aswell

Joel Cotton (order 4334837) 674292243

10

v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

C30 M20 Y20 K100 C0 M94 Y100 K0

Click a Grimoire

Dreadfox grimoires contain flavorful and immerisve spells from singular schools of magic

for exclusive 20 savings (offer ends 52813)

bullEmbellishillusionrsquosemphasisonimaginationandplayerskillratherthanbruteoptimization

bullMakehealingmoreactivewithavarietyofspellstomodifyit

bullEnhance polymorphrsquos form-specific flavorwithoutupsettingitsbalance

bullOffercontrolspellsthatmanipulateactionsratherthandenythem

Selectdesigngoalsinclude

Visit dreadfoxcom for discounts information and more

Joel Cotton (order 4334837) 674292243

11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

Joel Cotton (order 4334837) 674292243

13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 12: Dwellers in Dream Preview the Briarborn

10

v Favored Class Bonus Add +1 hp to thedruidrsquos animal companion

Fighter ndash While proper fighters are less commonthan rangers in Briarborn society they do employguards and specialized warrior camps A lostfighter Briarborn is most often of the Lore Wardenarchetype

v Favored Class Bonus Add +15 naturalarmor bonus

Magus ndash Melding the eldritch powers of theDreaming with that of combat the Magi serve aselite defenders of a Briarborn knot Those thattake up this mantle are often of the MyrmidarchSkirnir or Soul Forger archetypes

v Favored Class Bonus Add +14 point to themaguss arcane pool

Oracle ndash A rare occupation some Briarborn aregifted with the ability to communicate with theknotrsquos holy tree These Oracles assist in readingthe instructions that nature provides its childrenThese Oracles are most often of the Seer archetypeand frequently have the Ancestry Lore Nature orWood Mysteries

v Favored Class Bonus Add +16 to theoraclersquos number of revelations

Paladin ndash While not of divine natures theBriarborn are capable of producing paladins Theyserve as stalwart leaders in the offense againstdarkness and evil Typically those paladins are ofthe Divine Defender archetype

v Favored Class Bonus Add +12 hp to thepaladins lay on hands ability (whetherusing it to heal or harm)

Ranger ndash Most all martial Briarborn are eitherrangers or multiclass with ranger Commonarchetypes include the Battle Scout BeastmasterFalconer Guide Infiltrator Shapeshifter SpiritRanger Warden and Wild Stalker

v Favored Class Bonus Add +16 to thenumber of the Rangerrsquos combat style feats

Rogue ndash With their natural camouflage Briarbornmake excellent rogues in natural settings MostBriarborn rogues are of the ChameleonInvestigator Scout Sniper Spy or Survivalistarchetypes

v Favored Class Bonus Add a +12 bonus onDisable Device checks regarding wildernesstraps and a +12 bonus to trap senseregarding wilderness traps

Sorcerer ndash Born of the Dreaming Briarborn retainmuch of their magical nature within and sorcerersare not uncommon Frequently they are of theFey or Verdant bloodlines often with the Wild-blooded archetype and the Groveborn or Sylvanmixed bloodlines

v Favored Class Bonus Add one spell knownfrom the sorcerer spell list This spell mustbe at least one level below the highest spelllevel the sorcerer can cast

Summoner ndash Having such a strong connectionwith nature and the fey world Briarborn makesurprisingly good summoners They are mostfrequently of the First Worlder archetype

v Favored Class Bonus Add +1 hp to anycreature summoned with

Witch ndash Wielding the more arcane forces ofnatural magic they are frequently of theBeast-Bonded or Hedge Witch archetypes

v Favored Class Bonus Add +1 hp to yourWitchrsquos familiar

Wizard ndash Briarborn wizards are definitely rare butnot entirely unheard of They are great assets toa knot and often work with the druids there Notsurprisingly some multiclass with druid andbecome Mystic Theurges

v Favored Class Bonus Add +12 to youreffective caster level for any transmutationspell you cast

Joel Cotton (order 4334837) 674292243

C30 M20 Y20 K100 C0 M94 Y100 K0

Click a Grimoire

Dreadfox grimoires contain flavorful and immerisve spells from singular schools of magic

for exclusive 20 savings (offer ends 52813)

bullEmbellishillusionrsquosemphasisonimaginationandplayerskillratherthanbruteoptimization

bullMakehealingmoreactivewithavarietyofspellstomodifyit

bullEnhance polymorphrsquos form-specific flavorwithoutupsettingitsbalance

bullOffercontrolspellsthatmanipulateactionsratherthandenythem

Selectdesigngoalsinclude

Visit dreadfoxcom for discounts information and more

Joel Cotton (order 4334837) 674292243

11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

Joel Cotton (order 4334837) 674292243

13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 13: Dwellers in Dream Preview the Briarborn

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Joel Cotton (order 4334837) 674292243

11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

Joel Cotton (order 4334837) 674292243

13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 14: Dwellers in Dream Preview the Briarborn

11

Ability Score Racial Traits +2 Con and +2 Wis

The Briarborn are vigorous and full of liferecipients of the worldrsquos wisdom

Type Plant

As a plant creature Briarborn have low-light visionimmunity to all mind-affecting effects (charmscompulsions morale effects patterns andphantasms) immunity to paralysis poisonpolymorph sleep effects and stunning Also asplants they breathe and eat but do not sleep

Size Medium

Briarborn have no bonuses or penalties due to theirsize A Medium creature has a space of 5 feet by 5feet and a reach of 5 feet

Base Speed Normal Briarborn have a basespeed of 30 feet

Languages Standard Briarborn begin playspeaking Sylvan and Common Briarborn with highIntelligence scores can choose from the followingadditional languages Elven Giant GnomeHalfling and Treant

Racial Points 20

Effective Level +1 (Advanced)

Forest-bornMembers of this race gain a +2 dodge bonus to ACwhen in forest terrain

BarkskinBriarborn begin play with a +2 natural armor bonusto their Armor Class

Forest CamouflageMembers of this race gain a +4 racial bonus onStealth checks while within forest terrain

Skill TrainingKnowledge (Nature) and Stealth are always con-sidered class skills for members of this race Ifthey already have either of those skills as a classskill they instead gain a +1 competence bonus inthat skill

Plant-SpeakerAs a spell-like ability you can asper the spell at will

Tree ShapeOnce per day a Briarborn may use as aspell-like ability with an unlimited duration

Low-Light VisionBriarborn can see twice as far as a race with normalvision in conditions of dim light

Rune-carvedSome Briarborn carve spiral runes of the DreamingWorld into their flesh reducing their natural armorbut granting them greater access to magicalabilities These runes allow you to castEnchantment spells at +2 effective caster level

This replaces Barkskin

ConiferousYou are born of the wilds in the great northlandsAs such you have growths of pine needles and

Joel Cotton (order 4334837) 674292243

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

Joel Cotton (order 4334837) 674292243

13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 15: Dwellers in Dream Preview the Briarborn

12

thinner bark You lose your weakness to coldYour natural armor bonus is +1 and you have a +2racial bonus on Stealth checks while within forestterrain

This replaces Forest-born Barkskin and ForestCamouflage

Lost OneYou are one of the lost a knotless BriarbornIncrease your Charisma by +2 and reduce yourWisdom by -2 as you depend more upon yourselfand less upon your brethren You also gain a +1bonus to Fortitude saves Due to your lost connec-tion to the Dreaming you may no longer

This replaces Tree Shape

Fire VulnerabilityBriarborn are vulnerable to fire and flames takingextra damage (+50) from such attacks

Weak to ColdAs the winter slows the growth of trees it also tiresand weakens the Briarborn If a Briarborn sufferscold damage it withers and wilts needing to makea Fortitude save equal to 10 + half the damagesuffered Failure to save means the Briarborn isstaggered

Dreaming Tree Shepherd (Druid Archetype)The Briarborn have a great affinity and love fortheir Dreaming Tree They guard it and serve itrevering the tree as a greater being of nature

As time progresses the Dreaming Tree growssaplings which are treated with the utmost ofreverence as each sapling could potentiallybecome a new knot and home for a Briarborncommunity

Dreaming Tree WardAt 1st level the Briarborn druid gains a DreamingTree Sapling to nurture and protect

Dreaming Tree SaplingStarting StatisticsSize Medium Speed 30 ft AC +1 natural armorAttack 2 slams (1d6)Ability Scores Str 15 Dex 10 Con 12 Int 2 Wis12 Cha 9Special Qualities double damage against objectslow-light vision Spell Resistance (5 + frac12 HD)

4th-Level AdvancementSize Large AC +2 natural armor Attack 2 slams(1d8)Ability Scores Str +6 Dex ndash2 Con +2 Cha +4Special Qualities Spell Resistance (10 + frac12 HD)

as per the spell 3 x day (DC 11 Charisma-based)

This replaces Naturersquos Bond (1st)

Wild Shape (Su)At 4th level a Dreaming Tree Shepherd gains theability to wild shape This ability functions at heractual druid level A Dreaming Tree Shepherdcannot use wild shape to adopt an animal orelemental form Instead when she gains thisability at 4th level she can assume the form of aSmall or Medium plant This functions as plantshape I except the Dreaming Tree Shepherd doesnot yet gain access to the constrict or poisonabilities of the plant form assumed

At 8th level the Dreaming Tree Shepherd s wildshape gains the full range of abilities available fromplant shape I At 10th level a Dreaming TreeShepherd can assume the form of a Large or Tinyplant Her wild shape ability now functions likeplant shape II

At 12th level a Dreaming Tree Shepherd canassume the form of a Huge plant Her wild shapeability now functions like plant shape III

This ability replaces and otherwise functions likethe normal druid wild shape ability

Shroud of DreamsAt 4th level the Dreaming Tree Shepherd gains theability to extend the Dreaming Tree Saplingrsquos spellresistance to herself also if she is within 30 feet

This replaces Wild Empathy and Resist NaturersquosLure

Joel Cotton (order 4334837) 674292243

13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 16: Dwellers in Dream Preview the Briarborn

13

Ashen Bark [Achievement]You have been exposed to fire and hardenedagainst itPrerequisites Plant type Oozing Sap Must havetaken over 100 points of fire damageBenefit You gain Fire Resistance 5 You also loseany vulnerability to fire you may have had

Fists of AmberYour claws or fists are coated in amber allowingyou to strike with the power of naturePrerequisites Plant Type Oozing SapBenefit Your natural attacks are treated asmagical for the purposes of overcoming damagereduction

Gift of NatureYour innate armor is magically enhancedPrerequisites Briarborn Grow ArmorBenefit You may enhance your grown armor asthough it were enchanted You may add a +1enhancement bonus (enhancement or ability) tothe armor per four levels

Gift of the DarkwoodYour flesh hardens akin to that of DarkwoodPrerequisites Plant Type 5 HD PhotosyntheticHealingBenefit Your hardened flesh grants you DR3adamantine In addition you are immune tonon-lethal damage

Grow ArmorYou grow dense wooden armor for protectionPrerequisites BriarbornBenefit You may grow a suit of darkwood armorof any type with a maximum armor bonus equal toyour HD This may not exceed a suit of full platewith a +9 bonus to AC This armor is alwaystreated as though it were masterwork and may beenhanced

You may also shed this armor and regrow a newsuit of your choice by spending 24 hours inunmoving ritual

Grow LimbYou grow an extra limbPrerequisites Plant Type Photosynthetic HealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to grow an extra limb Your extra limb allowsyou to wield multiple weapons but only one handis considered your primary hand and all others areoff hands You can also use your hands for otherpurposes that require free handsSpecial You may take this feat one additionaltime gaining the use of a fourth limb

Naturersquos WrathYou have long combated the foes of the forest andknow how to hurt themPrerequisites BriarbornBenefit You gain a +1 to attack and damageagainst creatures with the Orc or Goblin type

Oak LordYou grow larger than your brethrenPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You must spend an entire week ldquorootedrdquoas a tree Over the duration of that time you areable to increase your size to Large incurring allbonuses and penalties as normal

Oaken FortificationYour flesh is as tough as an ancient oakPrerequisites Plant Type 7 HD PhotosyntheticHealingBenefit You flesh grants you a 25 immunity tosneak attacks and critical hits This does not stackwith Fortification rather working separately

Oozing SapYour wounds ooze sap and close quicklyPrerequisites Plant TypeBenefit Whenever you take bleed damage on thefollowing round you negate 1 cumulative point ofbleed per round

Photosynthetic HealingYou heal faster when in direct sunlightPrerequisites Plant TypeBenefit When exposed to direct sunlight youregain hit points at a rate of 1d4 points per hourYou may also regrow lost limbs and other

Joel Cotton (order 4334837) 674292243

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 17: Dwellers in Dream Preview the Briarborn

14

extremities in this fashion A lost limb is regrownafter regaining 25 of your maximum hit points

Sticking SapWeapons that strike you are likely to get stuckPrerequisites Plant Type Oozing SapBenefit A weapon that strikes the Briarbornbecomes stuck fast to the creatures sticky sapunless the wielder succeeds at a DC 15 Reflex saveA creature adjacent to the Briarborn can attempt topry off a stuck weapon with a DC 15 Strengthcheck but doing so provokes an attack ofopportunity from the Briarborn

Buoyant You gain a +4 competence bonus toSwim checks and a 20rsquo swim speed

Collective Memory Choose any two knowledgeskills These become class skills for you

Rooted You receive a +2 racial bonus to yourCMD when resisting bull rush or trip attempts whilestanding on the ground

The Lone Path Your independence andnewfound self-reliance grants you a +1 trait bonusto Willpower saves and a +1 trait bonus to Survivalskill checks

Thick Bark You gain a +1 racial bonus toFortitude Saves and a +2 save bonus vs fireattacks

Thorned Skin Any creature that grapples you orstrikes you in melee combat with a natural weaponsuffers 1d3 points of piercing damage

Characters with Knowledge Nature may attempt tolearn more about the reclusive Briarborn Make aKnowledge Nature skill check and compare theresults to the below chart Elves and Fey creaturesgain a +2 competence bonus to this roll

DC 12 ndash The Briarborn are a race of tree-likehumanoids grown from the earth itself

DC 17 ndash It is believed that they are born wardensof nature and that the elves have been aware oftheir presence for many ages

DC 22 ndash The Briarborn grow to maturity in a singleyear It is said they are born in response to a greatneed by nature itself

DC 27 - In truth the Briarborn are born of the willof the sentient Dreaming Trees an intelligent plantthat grows deep within the feywilds They servethese trees and protect their environs

DREAMING TREEFOILAura moderate enchantment CL 4Slot - Price 10500 gp Weight 1 lb

ConstructionRequirements Craft Magic Arms and Armorcharm person or monster Cost 6450 gp

DescriptionThe Dreaming Treefoil appears as a wickedlycrooked willow tree branch Upon command thebranch may assume either the properties of a +1keen rapier or an entangling enchanting whip Thelatter weapon grants a +2 CMB while wieldedgrants a free grab attempt against its target witheach successful strike and casts enchantmentspells during the next and each subsequent combatround for as long as the whip is attached to itstarget

The wielder may choose to cast a single charm spellon a held target from the following list ofenchantment spells

or Thetreefoil is attributed to an ancient cousin to thebrownies far more militant guardians of dark briarssecluded glens and pools where divine fey wouldlive pray and bathe before the time of humans

Joel Cotton (order 4334837) 674292243

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 18: Dwellers in Dream Preview the Briarborn

15

TANGLETHORNEN VillageCorruption -1 Crime -2 Economy -1 Law -2Lore +3 Society +3Qualities insular magically attunedDanger +0

DEMOGRAPHICSGovernment CouncilPopulation 200 (95 Briarborn 3 Elves 1Halfling 1 Gnome)Notable NPCsv Treespeaker Female Briarborn Druid

(Menhir Savant) 13v Illutar Whispersong Male Elf Druid (Tree-

singer) 9v Knotwatcher Male Briarborn Ranger

(Warden) 7v Knotshield Male Briarborn Fighter (Lore-

warden) 8v Orcstinger Female Briarborn Magus

(Myrmidarch) 7

Factionsv Treespeakers ndash The Treespeakers are the

relative leaders of this knot They serve theDreaming Tree and interpret its wishes anddesires serving as the defacto leadershipcouncil

MARKETPLACEBase Value 500 gp Purchase Limit 2500 gpSpellcasting 5thMinor Items 2d4 Medium Items 1d4 MajorItems None

Thornscout CR 2XP 400Briarborn Ranger 2NG Medium Humanoid (Plant)Init +3 Senses low-light vision Perception +8

DEFENSEAC 20 touch 14 flat-footed 16 (+4 armor +2Dex +2 Natural +2 Dodge)hp 14 (2d10+2)Fort +4 Ref +5 Will +2

OFFENSESpeed 30 ftMelee mwk longsword +4 (1d8+119ndash20)Ranged mwk longbow +5 or +3+3 (1d8times3)Special Attacks favored enemy (goblinoids +2)

STATISTICSStr 13 Dex 15 Con 12 Int 14 Wis 14 Cha 10Base Atk +2 CMB +3 CMD 16Feats Point Blank Shot Rapid ShotSkills Climb +6 Handle Animal +5 Heal +7Knowledge (geography) +6 Knowledge (nature)+6 Perception +8 Sense Motive +2 Stealth +8(+12 in forests) Survival +7 and Swim +5Languages Common SylvanSQ forestborn fire vulnerability forestcamouflage plant-speaker skill trainingperception and stealth track +1 weakto cold wild empathy +2Gear masterwork chain shirt kukri masterworklongbow with 20 arrows masterwork longswordheavy cloak

The Briarborn Thornscout is a patrolling force ofRangers that protect their respective knots Theykeep menacing wildlife at bay and actively seek toeliminate or misdirect evil humanoids from theirenvirons

Joel Cotton (order 4334837) 674292243

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 19: Dwellers in Dream Preview the Briarborn

Joel Cotton (order 4334837) 674292243

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL
Page 20: Dwellers in Dream Preview the Briarborn

16

Contents copy2013 Total Party Kill GamesAll logos are the trademark of Total Party Kill Games all rights reserved

All hyperlinks to the d20PFSRDcom website provided with permission by John Reystof d20PFSRDcom copyright 2010

Published Under the SRD OGL and d20 (v 3) License copy2000 Wizards of the CoastInc Compatibility with the Pathfinder Roleplaying Game requires the PathfinderRoleplaying Game from Paizo Publishing LLC See httppaizocompathfinderRPGfor more information on the Pathfinder Roleplaying Game Paizo Publishing LLCdoes not guarantee compatibility and does not endorse this product Pathfinder is aregistered trademark of Paizo Publishing LLC and the Pathfinder Roleplaying Gameand the Pathfinder Roleplaying Game Compatibility Logo are trademarks of PaizoPublishing LLC and are used under the Pathfinder Roleplaying Game CompatibilityLicense

See httppaizocompathfinderRPGcompatibility for more information on thecompatibility license

OPEN GAME LICENSE Version 10aThe following text is the property of Wizards of the Coast Inc and is Copyright 2000Wizards of the Coast Inc (Wizards) All Rights Reserved

1 Definitions (a)Contributors means the copyright andor trademark owners whohave contributed Open Game Content (b)Derivative Material means copyrightedmaterial including derivative works and translations (including into other computerlanguages) potation modification correction addition extension upgrade improve-ment compilation abridgment or other form in which an existing work may be recasttransformed or adapted (c) Distribute means to reproduce license rent lease sellbroadcast publicly display transmit or otherwise distribute (d)Open Game Contentmeans the game mechanic and includes the methods procedures processes androutines to the extent such content does not embody the Product Identity and is anenhancement over the prior art and any additional content clearly identified as OpenGame Content by the Contributor and means any work covered by this Licenseincluding translations and derivative works under copyright law but specificallyexcludes Product Identity (e) Product Identity means product and product linenames logos and identifying marks including trade dress artifacts creatures charac-ters stories storylines plots thematic elements dialogue incidents languageartwork symbols designs depictions likenesses formats poses concepts themesand graphic photographic and other visual or audio representations names anddescriptions of characters spells enchantments personalities teams personaslikenesses and special abilities places locations environments creatures equip-ment magical or supernatural abilities or effects logos symbols or graphic designsand any other trademark or registered trademark clearly identified as Product identityby the owner of the Product Identity and which specifically excludes the Open GameContent (f) Trademark means the logos names mark sign motto designs that areused by a Contributor to identify itself or its products or the associated productscontributed to the Open Game License by the Contributor (g) Use Used or Usingmeans to use Distribute copy edit format modify translate and otherwise createDerivative Material of Open Game Content (h) You or Your means the licensee interms of this agreement

2 The License This License applies to any Open Game Content that contains anotice indicating that the Open Game Content may only be used under and in termsof this License You must affix such a notice to any Open Game Content that you UseNo terms may be added to or subtracted from this License except as described by theLicense itself No other terms or conditions may be applied to any Open GameContent distributed using this License

3Offer and Acceptance By Using the Open Game Content You indicate Youracceptance of the terms of this License

4 Grant and Consideration In consideration for agreeing to use this License theContributors grant You a perpetual worldwide royalty-free non-exclusive licensewith the exact terms of this License to Use the Open Game Content

5Representation of Authority to Contribute If You are contributing original materialas Open Game Content You represent that Your Contributions are Your originalcreation andor You have sufficient rights to grant the rights conveyed by this License

6Notice of License Copyright You must update the COPYRIGHT NOTICE portion ofthis License to include the exact text of the COPYRIGHT NOTICE of any Open GameContent You are copying modifying or distributing and You must add the title the

copyright date and the copyright holders name to the COPYRIGHT NOTICE of anyoriginal Open Game Content you Distribute

7 Use of Product Identity You agree not to Use any Product Identity including as anindication as to compatibility except as expressly licensed in another independentAgreement with the owner of each element of that Product Identity You agree not toindicate compatibility or co-adaptability with any Trademark or Registered Trademarkin conjunction with a work containing Open Game Content except as expresslylicensed in another independent Agreement with the owner of such Trademark orRegistered Trademark The use of any Product Identity in Open Game Content doesnot constitute a challenge to the ownership of that Product Identity The owner of anyProduct Identity used in Open Game Content shall retain all rights title and interest inand to that Product Identity

8 Identification If you distribute Open Game Content You must clearly indicate whichportions of the work that you are distributing are Open Game Content

9 Updating the License Wizards or its designated Agents may publish updatedversions of this License You may use any authorized version of this License to copymodify and distribute any Open Game Content originally distributed under any versionof this License

10 Copy of this License You MUST include a copy of this License with every copy ofthe Open Game Content You Distribute

11 Use of Contributor Credits You may not market or advertise the Open GameContent using the name of any Contributor unless You have written permission fromthe Contributor to do so

12 Inability to Comply If it is impossible for You to comply with any of the terms ofthis License with respect to some or all of the Open Game Content due to statutejudicial order or governmental regulation then You may not Use any Open GameMaterial so affected

13 Termination This License will terminate automatically if You fail to comply with allterms herein and fail to cure such breach within 30 days of becoming aware of thebreach All sublicenses shall survive the termination of this License

14 Reformation If any provision of this License is held to be unenforceable suchprovision shall be reformed only to the extent necessary to make it enforceable

15 Copyright noticeOpen Game License v 10a Copyright 2000 Wizards of the Coast Inc

System Reference Document Copyright 2000 Wizards of the Coast Inc AuthorsJonathan Tweet Monte Cook Skip Williams based on material by E Gary Gygaxand Dave Arneson

Pathfinder RPG Core Rulebook Copyright 2009 Paizo Publishing LLC AuthorJason Bulmahn based on material by Jonathan Tweet Monte Cook and SkipWilliams

The Book of Experimental Might Copyright 2008 Monte J Cook All rights reserved

Pathfinder RPG Bestiary Copyright 2009 Paizo Publishing LLC Author JasonBulmahn based on material by Jonathan Tweet Monte Cook and Skip Williams

Advanced Players Guide Copyright 2010 Paizo Publishing LLC Author JasonBulmahn

The Briarborn Copyright February 3 2013 Total Party Kill Games Author(s) BrianldquoNecroblivionrdquo Berg Richard ldquoAWizardInDallasrdquo Hunt

Joel Cotton (order 4334837) 674292243

  • Credits
  • Intro
  • Short Fiction Lies and Truth
  • The Briarborn
    • Introduction
    • Physical Description
    • Society
    • Relations
    • Alignment amp Religion
    • Adventurers
    • Names
    • Briarborn PCs
    • Standard Traits
    • Defense Traits
    • Feat and Skill Traits
    • Magical Traits
    • Senses Traits
    • Alternate Racial Traits
    • Weaknesses
    • Racial Archetypes
      • Dreaming Tree Shepherd
        • Racial Feats
        • Racial Traits
        • Racial Lore
          • New Magic Weapon
            • Dreaming Treefoil
              • Briarborn Settlement
              • Briarborn NPC
              • OGL