Dust Diaries

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Dust Diaries How Things Can Go Wrong Drew Davidson

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Transcript of Dust Diaries

Page 1: Dust Diaries

Dust DiariesHow Things Can Go Wrong

Drew Davidson

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a little bit about me

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Games & Learning

Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

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Games & Learning

Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

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Games & Learning

Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.

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Dust Happens

Things Go Wrong

Common Mistakes

Unfortunate Misconceptions

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All Eggs In One Basket

Just Make One Game

Or That One Game Solves All

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Fun, Fun, Fun

It’s All About Making It Fun

Or Fun Is Just Something To Include

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No Testing

Not Playtesting Early And Often

Not Iterating Design Ideas

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Feature Creep

Include All Ideas

Include All Feedback

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Excluding Team

Not Including Game Designers Throughout

Not Including Learning Specialists Throughout

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Gamify!

Just Add Badges

To Track And Reward Learning

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All Done!

Finished When You Release

No PR Or Distribution Plan

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Opposite Day

It’s Easy And Quick

And Cheap To Make

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Just Add...

Just Add Some Fun To Learning

Just Add Some Learning To Fun

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Anyone Can Do It

Academic Fallacy

Not Everyone Is A Designer

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Creepy Treehouse

Fake Fun, Smells Like Education

Bad Learning Games = Suckn

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For Instance

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Making Magic

Design Process

Learning Goals

In order to attain the impossible, one must attempt the absurd.

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Less Talk, More Rock

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Less Talk, More Rock

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Less Talk, More Rock

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It’s Hard

Games are HARD

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Really Hard

Games are HARD

Learning is HARD

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Challenge is Good

In Games and Learning

Scaffolding Challenges

Pleasantly Frustrating

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Pleasantly Frustrating

Not too Simple

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Pleasantly Frustrating

Not too Simple

Not too Hard

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Flow & Failure

Rewarding Challenges

Difficulty & Mastery

Agency & Literacy

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Failure

Learn from our Mistakes, Develop Grit

Fail Faster, Experiment, Explore

Rapid Prototyping

Iterate toward Solutions

Try Again. Fail Again. Fail Better.

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Doubt

Question Answers

Challenge Assumptions

Work to Understand

Open to Changing Your Mind

To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.

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Curiosity

Ask Questions & Engage

Lifelong Learning & How Stuff Works

Problem Solving & Cheating (?)

Story Telling & Model Making

Curiosity was Framed, Ignorance killed the Cat.

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Curiosity Literacy

How to Learn

Challenge Yourself

Create on Your Own

Life-Long Skill

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Curiosity Literacy

How to Learn

Challenge Yourself

Create on Your Own

Life-Long Skill

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World’s Best Playground

With an Electric Fence

Learning needs Challenges

Success needs Failures

Creativity needs Constraints

Extraordinary needs Boundaries

Magic needs Dust

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Transformational Games

Games for Impact

Beyond Transference

Learning, Playing, Creating

Changes in Daily Lives

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A Little Magic

DragonBox+

Gorogoa

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Games For Impact

Academic Consortium

Best Practices

http://gamesforimpact.com