Duomatic En

22
2 Table of contents Introduction ......................................................................... 3 Slot machine management ................................................... 4 Game mode ...................................................................... 4 Game choice ..................................................................... 4 Viewing games rules ........................................................... 5 Game credit charge ........................................................... 5 Game credit cost ............................................................... 6 Winning lines and bet per line ............................................. 6 Game finishing................................................................... 6 Service mode ........................................................................ 7 Set and «removal» game credit ........................................... 7 Financial statistic ............................................................... 8 Administrator mode ........................................................... 10 Attendants page .............................................................. 11 Financial statistic ............................................................. 12 Game process adjustments ............................................... 13 Slot machine technical adjustments .................................... 15 Bill acceptor adjustments .................................................. 16 Touch screen settings ....................................................... 17 Electronic keys settings..................................................... 18 Jackpot settings ............................................................... 19 Update sowtware ............................................................. 20 Protection ....................................................................... 21 Installed games ............................................................... 22 Payout percent settings ...................................................... 22 Game strategy .................................................................... 23 Bill acceptors support ........................................................ 23 Electronic keys ................................................................... 23

Transcript of Duomatic En

Page 1: Duomatic En

2

Table of contents Introduction ......................................................................... 3

Slot machine management ................................................... 4

Game mode ...................................................................... 4

Game choice ..................................................................... 4

Viewing games rules ........................................................... 5

Game credit charge ........................................................... 5

Game credit cost ............................................................... 6

Winning lines and bet per line ............................................. 6

Game finishing ................................................................... 6

Service mode ........................................................................ 7

Set and «removal» game credit ........................................... 7

Financial statistic ............................................................... 8

Administrator mode ........................................................... 10

Attendants� page .............................................................. 11

Financial statistic ............................................................. 12

Game process adjustments ............................................... 13

Slot machine technical adjustments .................................... 15

Bill acceptor adjustments .................................................. 16

Touch screen settings ....................................................... 17

Electronic keys settings..................................................... 18

Jackpot settings ............................................................... 19

Update sowtware ............................................................. 20

Protection ....................................................................... 21

Installed games ............................................................... 22

Payout percent settings ...................................................... 22

Game strategy .................................................................... 23

Bill acceptors support ........................................................ 23

Electronic keys ................................................................... 23

id25305561 pdfMachine by Broadgun Software - a great PDF writer! - a great PDF creator! - http://www.pdfmachine.com http://www.broadgun.com

Page 2: Duomatic En

3

Introduction

We thank you for use of software products DUOMATIC MULTIGAME!

The Hardware-software platform allows to spend flexible adjustment of set of

functions of game process. Please, familiarize with the given management

before operation of a slot machine.

The basic advantages of game platform DUOMATIC MULTIGAME.

Multigame, up to 14 games in the complete set at the choice of.

Flexible adjustment of payout percent, presence of a percent "rigid" limit setup.

Adjustment of game strategy - small, average and greater payouts distributions.

Adjustment of played lines quantity (9-15-25) and the maximal bet per line.

Tolerance to faults of the electric power, statistical data are kept in any case.

Electronic keys support.

Any bill acceptors in a pulse mode support. ICT A7, APEX PYRAMIDE, JCM EBA-03, VCI

MATRIX, GPT AURORA on protocol mode support.

Before the first commissioning of a slot machine it is recommended to check up

the adjustments used by default and to correct them according to operating

conditions.

Page 3: Duomatic En

4

Slot machine management

Slot machine management is carried out by means of the mechanical buttons located

on the obverse panel under the monitor and a key, located on the lateral panel of the slot

machine.

Game mode

Game on the slot machine is conducted for money which are transforming in game

credits.

The slot machine works in three modes: game, service and administrator mode.

Game choice

In a game mode on the screen is displayed select game menu. Game choice by buttons

"1-LINE" (the previous game) and "+LINE" (following game), for start of game it is

necessary to press "START" button.

For an exit in the select game menu from a game mode it is necessary to press "PAY"

button.

Picture 1 � Select game menu

Select game menu can be accessible to the player, the attendants or the owner of a slot

machine (see item a manager mode / page 3 / GAME CONTROL).

Page 4: Duomatic En

5

Game rules

For viewing game rules it is necessary to start game and to press "HELP" button.

Rules and game interface can be seen the without dependence from that, the game credit is

established or not. For return to game it is necessary to press "START" button.

Picture 2 � Game rules example

Game credit charge

For game credit charge the player can take advantage bill acceptor and establish the

credit independently or to address to the attendants. In this case the attendants charge

money in a service mode of a slot machine.

Game begins with pressing "START" button at value of the game credit of more zero.

Game credit addition by means of bill acceptor probably at any time. !

Page 5: Duomatic En

6

Game credit cost

Cost of the credit (denomination) gets out "PAY" button in a mode of viewing game

rules. Cost of the credit can be established from 0,1 up to 10 rubles. For an input in game it

is necessary to press "START" button.

Picture 3 � Game credit cost installation by the player

As the fixed cost of the credit can be chosen.

The credit cost choice can be accessible to the player, the attendants or the owner of a

slot machine. The opportunity of a choice of credit cost the player, the attendants or the

owner of a slot machine gets out in administrator mode (see item a mode of the manager /

page 3 / DENOMINATION TYPE).

Prize lines and bet per line

The player can change bet and quantity of prize-winning lines before the beginning of

each game. The quantity of prize-winning lines gets out buttons "1-LINE", "5-LINE", "10-

LINE", "15-LINE", "25-LINE", "+LINE" (addition on one line). A maximum quantity of

prize-winning lines is 25.

The bet on a prize-winning line is established by pressing of "BET/RISK" button. The

maximal bet on a prize-winning line is 50.

Game finishing

Game comes to an end at value of the credit equal to zero.

At value of the credit greater of zero the player has an opportunity to stop game. For

this purpose it is necessary to press "PAY" button (an output in the select game menu),

repeated pressing of "PAY" button will lead to blocking of game, on the screen will appear an

inscription "CALL ATTENDANT".

For "removal" of a prize to the attendants is necessary to turn a mechanical key once.

If an electronic key equips the slot machine for removal of a prize it is necessary to put it

once to the reading out device. After that the counter of credits is nulled, and in the column

"PAID" the "removed" sum of credits is displayed.

In 30 seconds after the termination of game the demonstration mode automatically

joins.

Page 6: Duomatic En

7

!

!

Service mode

By means of a service mode the attendants has an opportunity:

establish and "remove" credits,

receive the statistical information on work of the slot machine,

make partial adjustment of the slot machine,

block the slot machine.

Establish and «remove» credit

The player can enter the game credit independently by means of bill acceptor or to

address to the attendants of a game hall.

For installation of the credit by the attendants in the basic game it is necessary to turn a

mechanical key and keeping it in the turned condition to press buttons "1-LINE", "5-LINE",

"10-LINE", (if the slot machine is equipped by an electronic key to put it to the reading out

device and to keep before the termination of input of credits), each pressing adds accordingly

10, 100, 1000 credits.

After addition of credits it is necessary to return a key in a starting position.

Only the attendants of a game hall carry out payment of a prize.

For "removal" of the credit in the menu of a choice of games it is necessary to press

button " PAY ", on the screen there will be an inscription " CALL ATTENDANT ", after turn of

a mechanical key once (if the slot machine is equipped by an electronic key - to put it once to

the reading out device), the counter of credits is nulled, and in the column "PAID" the

"removed" sum of credits is displayed.

The attendants can enter by means of a service mode no more than 50 000 credits.

Installation of an interdiction on input of the credit by the attendants by means of a

service mode (see item a mode of the manager/page 3/KEY INPUT) is possible.

At addition of the credit, it is necessary for attendants to check the sum

specified in rubles, instead of in credits. !

By default function of addition of the credit is activated.

At "removal" of a prize, it is necessary for attendants to pay the sum

specified in rubles, instead of in credits.

Addition of the credit, the attendants probably only in a game mode in the

basic game. !

!

!

Page 7: Duomatic En

8

Financial statistics

Access to financial statistics of work of the game device is carried out by means of a

mechanical or electronic key.

For an input in a service mode it is necessary to turn a mechanical key and, keeping

it to press "HELP" button. If a slot machine it is equipped by an electronic key, it is

necessary for putting to the reading out device and, keeping to press button "HELP".

For an output from a service mode it is necessary to press button "BET/RISK". In the top part of service page the inscription "SERVICE MODE - OPERATOR", showing

is deduced, that the given mode is intended for the attendants.

The choice of items of the menu is carried out by means of buttons "PAY" (upwards),

"HELP" (downwards) and "START" (a choice of item). Service pages are switched by buttons

"1-LINE" (the previous page) and "5-LINE" (following page).

Inaccessible items of the service menu are displayed by gray color.

Page 1 � OPERATOR`S PAGE Picture 4 � Page 1

SLEEP MODE � this item allows blocking the slot machine temporarily.

Blocking occurs to preservation of a game situation. In a mode of blocking on the

screen time of an input of the slot machine in the given mode is displayed. For an output

from a mode of blocking it is necessary to turn a mechanical key clockwise (the electronic

key is put to the reading out device).

ADMINISTRATOR MODE � input in administrator mode. After a choice of item it is

necessary to enter the password or to press "START" button for refusal.

Page 8: Duomatic En

9

Further on the first service page lists "LAST BILL VALUE" and "LAST HANDOUT"

with data about last accepted banknotes and last eight "removed" sums accordingly are

located.

Date, time of event, face value of a banknote and the size of the "removed" sum

are underlined.

Page 2 � STATISTICS

Picture 5 - Page 2

BALANCE (IN-OUT) � Difference between a total sum of an input and a total sum of an

output of money resources (TOTAL IN-TOTAL OUT). It can be used for conducting the

financial reporting.

TOTAL IN � a total sum of an input of money resources.

TOTAL OUT � a total sum of an output of money resources.

TOTAL BET � a total sum of bets. Hide in service mode.

TOTAL WIN � a total sum of prizes. Hide in service mode.

CURRENT CREDIT � the current sum on the account of the player. At value of the

credit of distinct from zero the line is allocated with red color.

KEY INPUT � the total sum of money resources entered by the attendants by means of

a service mode. Hide in service mode.

INTERNAL PERCENTAGE � a current percentage parity of prizes to rates. It is hidden

in a service mode.

CURRENT DATE/TIME � current date and time.

POWER ON DATE/TIME � date and time of inclusion of a slot machine.

At deenergizing a slot machine the information on last accepted

banknotes and the "removed" sums is nulled. !

Page 9: Duomatic En

10

At the included function of a choice of game by the attendants, page 14 -

INSTALLED GSMES is accessible. On it the list of the established games is displayed.

For moving under the list buttons "PAY" (upwards), "HELP" (downwards) and a choice

of game - "START" are used. Active game is marked by a word "ACTIVE".

Administrator mode

The administrator mode is intended for the owner of a slot machine and allows making

full adjustment, to receive full statistics of game process. Access to a mode of the manager is

carried out by means of a mechanical or electronic key. For an input in a mode of the

manager it is necessary to turn a mechanical key and, keeping it to press button "HELP". If a

slot machine it is equipped by an electronic key, it is necessary for putting to the reading out

device and, keeping to press the button "HELP".

The choice of items of the menu is carried out by means of buttons " PAY " (upwards),

"HELP" (downwards) and "START" (a choice of item). Service pages are switched by buttons

"1-LINE" (the previous page) and "5-LINE" (following page).

On page 1 it is necessary to choose item ADMINISTRATOR MODE and to enter the

password.

For an output from a mode of the manager it is necessary to press button "BET/RISK".

In the top part of service page inscription SERVICE MODE ADMINISTRATOR showing is

deduced, that the given mode is intended for the owner of a slot machine. In a mode of the

manager and a service mode in the top part of the screen the version of the game program, a

date of issue of a kernel of the game program and a unique PIN-code of a slot machine, which

can be used for identification of a slot machine, is displayed.

By default the password of manager of 8 pressing of the button "1-LINE". !

Page 10: Duomatic En

11

Page 1 � OPERATOR`S PAGE

Picture 6 � Page 1

SLEEP MODE � the given item allows blocking the automatic device temporarily.

Blocking occurs to preservation of a game situation. In a mode of blocking on the screen

time of an input of the automatic device in the given mode is displayed. For an output from a

mode of blocking it is necessary to turn a mechanical key clockwise (the electronic key is put

to the reading out device).

ADMINISTRATOR MODE � an input in administrator mode. After a choice of item it is

necessary to enter the password or to press " START " button for refusal.

Further on the first service page lists " LAST BILL VALUE " and " LAST HANDOUT " with

data about last accepted banknotes and last eight "removed" sums accordingly are located.

Date, time of event, face value of a banknote and the size of the "removed" sum are

underlined.

At deenergizing a slot machine the information on last accepted

banknotes and the "removed" sums is nulled. !

Page 11: Duomatic En

12

Page 2 � STATISTICS

Picture 7 � Page 2

BALANCE (IN-OUT) � Difference between a total sum of an input and a total sum of an

output of money resources (TOTAL IN-TOTAL OUT). It can be used for conducting the

financial reporting.

TOTAL IN � a total sum of an input of money resources.

TOTAL OUT � a total sum of an output of money resources.

TOTAL BET � a total sum of bets.

TOTAL WIN � a total sum of prizes.

CURRENT CREDIT � the current sum on the account of the player. At value of the

credit of distinct from zero the line is allocated with red color.

KEY INPUT � the total sum of money resources entered by the attendants by means of

a service mode. INTERNAL PERCENTAGE � a current percentage parity of prizes to rates. It is hidden

in a service mode.

CURRENT DATE/TIME � current date and time.

POWER ON DATE/TIME � date and time of inclusion of a slot machine.

Page 12: Duomatic En

13

Page 3 � GAME CONFIGURATION A

Picture 8 � Page 3

On this page adjustments of game process are resulted.

PERCENT - the average payout percent gets out of values 80, 83, 85, 88, 90, 92, 93,

and 95. Change does not lead to sharp change of percentage parity between an input of

money resources and an output, and is basic value to which the current percent of an output

will aspire to an input. Recommendations for installation of percent are given in the chapter

"Adjustment of slot machine payout percent". STRATEGY - strategy of game. Changes do not lead to change of percentage parity

between an output of money resources and an input, and change only style of game. Variants

HARD, SOFT, NORMAL are possible. Each of these variants differs own distribution of a total

sum of a prize between fine, average and large prizes. The full description of strategy of game

process is described in the chapter of " Strategy of game process ". GAME LINES - a maximum quantity of played lines on a reel. Variants 9, 15, 25 are

possible. Change will concern any of the games established in system, the page of the

information on game lines will exchange, keys of a choice of lines are redefined, the max bet

will change. MAXIMUM BET PER LINE Gets out of values: 5, 10, 15, 20, 25, 30, 40, and 50. Value of the max bet

accordingly changes. DENOMINATION TYPE - variants of denomination of the game credit. Variants:

0.1, 0.2, 0.5, 1, 2, 5, 10, 0.1-0.2-0.5-1-2, 0.2-0.5-1-2-5, 0.5-1-2-5-10, 1-2-5-10, 2-5-10

rubles. First seven variants do not suppose denomination by the player - the chosen fixed

cost of one credit is used. In other variants denomination by the player during game in

the chosen limits is possible. KEY INPUT � Function of inclusion/deenergizing of an opportunity to add credits

for the account of the player the attendants by means of a mechanical key.

Page 13: Duomatic En

14

GAME CONTROL - a choice of game. Modes GAMBLER are accessible - game can

choose game independently; OPERATOR - the player cannot choose game, it can make the

attendants, having entered in a service mode; ADMINISTRATOR ONLY - the choice of game

is forbidden to the player and the attendants, choose game the owner in a mode of the

manager can only.

Page 4 � GAME CONFIGURATION Â

Picture 9 � Page 4

On the given page additional adjustments of game process are resulted.

CREDIT LIMIT - the greatest possible sum of credits of the player. Gets out between

10000, 15000, 25000, 50000, 75000, 100000, 200000 and NO LIMIT. At excess of the

established sum there is an automatic blocking of game similar to pressing "PAY" button. In

case of a choice of value NO LIMIT automatic blocking is disconnected. Excess of the sum of

the credit above established also is possible in bonus games and game on doubling of a prize,

in such cases blocking will occur at transition in the basic game.

MAX DOUBLE - the greatest possible sum of a prize of game on doubling of a prize.

Gets out between values 10000, 15000, 25000, 50000, 75000, 100000, 200000 and NO

LIMIT. Last value disconnects the control over the greatest possible prize in game on

doubling, but thus the doubling leading excess of percent of feedback above a limit as it is

not supposed. More detail about the greatest possible prize in game on doubling of a prize

see in the chapter "sot machine payout percent adjustment".

DOUBLE STRATEGY - chances of a prize in game on doubling. In last versions of

the software it is blocked on value NORMAL.

BONUS BET Gets out from ANY, 5, 10, 25, 50, 75, 100 and NO. In some games

at the bet above or the equal bonus bet there are side benefits in game. The choice of

value ANY means constant advantage at any bet, NO - there are no advantages at any

bet.

Page 14: Duomatic En

15

BONUS STRATEGY - frequency of bonus games. In last versions of the software it is

blocked on value NORMAL.

EMPTY BONUS - frequency of the bonuses, which are not bringing prizes. In last

versions of the software it is blocked on value NORMAL. FREE GAMES STRATEGY - frequency of losses of free games. In last versions of the

software it is blocked on value NORMAL.

REELING ONE REEL - the sanction "reeling" one reel after prize wining.

Ñòðàíèöà 5 � GAME OPTIONS

Ðèñóíîê 10 � Ñòðàíèöà 5

VOLUME � soundtrack volume during game from zero up to a maximum. At change

the test sound generates.

DEMO VOLUME - soundtrack volume for demonstration games (it is not supported

in some versions).

ALARM VOLUME - volume of the signal system of opening of a door of a slot

machine (it is not supported in some versions).

DEMO GAME INTERVAL - pause between the termination of game on the slot

machine and display of demonstration games. Absence of demonstration game gets out

from 30 sec, 5 min and 15 min. BLOCKED GAME � an opportunity of blocking of the automatic device the

attendants.

BUTTON ILLUMINATION - variants of illumination of game buttons. Gets out

from ALL KEY-LIGTH OFF - illumination of all keys is disconnected; ALL KEY-LIGTH

ON - illumination of all keys is included.

REVERS AUDIO CHANEL It is necessary at erroneous installation of acoustic

systems, changes an arrangement of the left and right channel places program.

Page 15: Duomatic En

16

Page 6 � BILL ACCEPTOR

Picture 11 � Page 6

On this page the choice of type established bill acceptor is possible. Installations of

switching-off of reception of denominations of concrete face value are accessible to some

models. In detail about a choice of type in the chapter "bill acceptors support".

BILL ACCEPTOR TYPE � a choice of bill acceptor type. ANY PULSE - any bill acceptor

type, connected in a pulse mode. ACCEPT 10R � reception of banknotes by face value of 10 rubles.

ACCEPT 50R - reception of banknotes by face value of 50 rubles.

ACCEPT 100R - reception of banknotes by face value of 100 rubles.

ACCEPT 500R - reception of banknotes by face value of 500 rubles.

ACCEPT 1000R - reception of banknotes by face value of 1000 rubles.

Page 16: Duomatic En

17

Page 7 � TOUCH SCREEN

Picture 12 � Page 7

Touch screen function not available yet

Page 17: Duomatic En

18

Page 8 � I-BUTTON

Picture 13 � Page 8

Page of electronic keys adjustments. The additional information on use of electronic keys

is in the chapter "Electronic keys".

ENABLED � function of inclusion/switching-off of use of electronic keys.

CASH IN � function of inclusion/deenergizing of an opportunity to add credits for the

account of the player the attendants by means of an electronic key.

PROGRAMMING WORK KEY 1 - programming of the first electronic key for the

attendants. PROGRAMMING WORK KEY 2 - programming of the second electronic key for the

attendants.

PROGRAMMING MASTER KEY - programming of an electronic key for the owner of a

slot machine.

The first and second electronic keys are intended for using the attendants of a slot

machine, by means of them the attendants can make addition of credits for the account of

the player; remove the won sums, to enter into a service mode.

The same electronic key it is possible, to program on unlimited quantity of slot

machines.

The electronic key of the owner allows to enter into a mode of the manager and to get

access to full statistics and adjustments of a slot machine. At programming an electronic key the necessary item in the menu gets out, and the

key "START" then on the screen there is a message " TOUCH I-BUTTON " is pressed.

Further it is necessary to put an electronic key that is necessary for programming to the

input reader, thus there is a message " I-BUTTON SAVED ", meaning the termination of

programming of a key. If it to not make, after five seconds there will be an automatic

return to the menu. As the first and second working key programming the same keys is

supposed. The separate key is necessary for a key of the owner. In case of óòåðè an

Page 18: Duomatic En

19

electronic key it is necessary to program new, thus the opportunity of work of the lost

electronic key is blocked.

Page 9 � JACKPOT NETWORK

Picture 14 � Page 9

Jackpot not available in last versions

Page 19: Duomatic En

20

Page 10 � UPDATE SOFTWARE

Picture 15 � Page 10

Download new software not available in last versions

Page 20: Duomatic En

21

Page 11 � PROTECTION

Picture 16 � Page 11

Page of change password and slot machine initialization (zeroing of financial statistics).

CHANGE PASSWORD After a choice of item and pressing of "START" button appears

the screen for input of the new password. For refusal of change of the password the "START"

button is used. Input of the password is carried out by first four keys of a choice of lines ("1-

LINE", "5-LINE", "10-LINE", "15-LINE") and has the fixed length in eight pressing. At loss

of the password the input in a mode of the manager can be carried out only slot machine of

the electronic keys equipped by the input reader, at use of an electronic key programmed as

a key of the owner or at office of the company of the manufacturer of a slot machine. INIT MACHINE � initialization ("zeroing") of counters of financial statistics. For

initialization of counters at once after a choice of item "START" button, it is necessary to

press a "BET" button.

Page 21: Duomatic En

22

Page 12 � INSTALLED GAMES

Picture 17 � Page 12

On this page the list of the established game programs is presented.

The chosen game is noted by a word "ACTIVE". For a choice of game it is necessary to

take advantage of "PAY" buttons (the previous game) and "HELP" (following game), for

activation - "START".

For removal of game it is necessary to press simultaneously buttons "10-LINE", "15-

LINE" and, within 2 seconds button "PAY".

Payout percent settings

The payout percent proceeding from values of the total wins and the total bets of

players.

The choice of a payout percent is defined by the owner depending on operating

conditions of a slot machine.

For slot machines with prevalence of changeable players, for example, for automatic

devices of type "CAMOMILE" or "Column" the average percent 80-85 is recommended.

For game halls, with mainly constant clients, average percent - 90-95. Depending on each concrete situation change of percent, for example, in greater party,

for attraction of players is possible.

Also it is necessary to choose correctly strategy of game - distribution of small,

average and greater prizes. Recommendations for a choice of strategy are described in the

chapter of "Game process strategy".

Page 22: Duomatic En

23

Game process strategy

The game program allows the owner to choose strategy of game. The choice is carried

out in an administrator mode, on page 3 (GAME CONFIGURATION A) by item of the menu

"STRATEGY". Following variants of style of game are accessible: SOFT, NORMAL and

HARD.

In new versions of the software additional variants are possible. Strategy of game

differs from each other distribution of small, average and greater prizes.

SOFT - the maximal prize on one course � 500 X bet credits differs a lot of small prizes.

It is optimum for automatic devices of type "COLUMN" and pavilions of type "CAMOMILE", due

to more frequent loss of fine prizes at game on twenty-five lines.

NORMAL - uniform distribution of small, average and greater prizes. The maximal prize

on one course � 500 X bet of credits. The scope - game halls with the big passableness of

changeable clients. HARD - more rigid distribution, than NORMAL, fine and largest prizes are reduced,

averages are increased. Loss of prizes accordingly more bet. The maximal prize on one course

� 500 X bet of credits. Approaches for halls from a constant and variable clientele.

The choice of strategy does not influence current payout percent, and only changes

variants of delivery of a prize, breaking it to fineer or large sums. The basic purpose of a

choice of strategy of game - selection under operating conditions of a slot machine depending

on an arrangement, total of changeable and constant players.

Bill acceptor support

Game platform DUOMATIC Multigame supports use of any bill acceptor with a pulse

output (10 rubles on one impulse), and also bill acceptors ICT A7, APEX PYRAMIDE 5000

(5200, 5400, 5600) SERIES, MATRIX (VCI), JCM (EBA, WBA) (ID-003) and GPT (Argus,

Aurora) on a protocol mode via RS-232.

For bill acceptors connected via RS-232 also probably program switching-off of reception

of a concrete denomination in a service mode. The choice of type established bill acceptor is

carried out on page 6 (BILL ACCEPTOR) the service menu. In the same place, for the some

bill acceptors switching-off of reception of denominations 10, 50, 100, 500, 1000 rubles are

possible.

Electronic keys

The slot machines constructed on platform DUOMATIC Multigame can be equipped with

input readers of electronic keys I-Button. Thus the opportunity of management by the

automatic device by means of electronic keys with separate access for the attendants and the

owner of a slot machine are supported.

It is possible to use keys of DS1990A series. One key can be programmed on unlimited

number of slot machines. Thus probably use of one electronic key instead of a sheaf

mechanical. Each slot machine in a condition to remember two keys for use by the attendants

and one key for an input in an owner mode. Keys it is programmed directly on a slot machine.

After change payout percent of a prize, it is necessary "to null"

financial statistics.

!