Dungeons and Dragons List of Modules
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Transcript of Dungeons and Dragons List of Modules
List of Dungeons and Dragons modules
A module in Dungeons & Dragons is an adventure published by TSR, the term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd and 4th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D).
The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.
Coded modules (1978–1994)Module codes in brackets indicate implied codes either by earlier advertising or place in a series; these modules did not actually have codes printed on the cover.
Contents: A B C D E F G H I L M N O Q R S T U W X Other Refs Extern links
A
A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G.
Code Title Levels Author(s) Published NotesA1 Slave Pits of the Undercity 4–7 David Cook 1980
A2 Secret of the Slavers Stockade 4–7
Harold JohnsonTom Moldvay
1981
A3 Assault on the Aerie of the Slave Lords 4–7 Allen
Hammack 1981
A4 In the Dungeons of the Slave Lords 4–7 Lawrence
Schick 1981
A1–4 Scourge of the Slave Lords 7–11 Various 1986 Revised Compilation; ranked 20th greatest adventure of all time[1]
AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.
Code Title Levels Author(s) Published NotesAC1 Shady Dragon Inn N/A Carl Smith 1983 Pre-generated Characters
AC2
Combat Shield and Mini-adventure:"Treasure of the Hideous One"
4–7 David Cook 1984 Small Module and GM Screen
AC3 The Kidnapping of Princess Arelina 2–5 Garry
Spiegle 1984 3-D Cardboard Dungeonfor Basic and AD&D
AC4 Book of Marvelous Magic N/AFrank MentzerGary Gygax
1985 Magic itemsalso for AD&D
AC5 Player Character Record Sheets N/A N/A 1985 Basic/Expert/Companion
AC6 Player Character Record Sheets N/A N/A 1985 as AC5 + Master
AC7 Master Player Screen:The Spindle 26–36 Bruce
Nesmith 1985 GM Screen & Module
AC8 The Revenge of Rusak 7–9 David Cook 1985 3-D Cardboard Wilderness; mislabeled AC3
AC9 Creature Catalogue N/A Various 1986 New monsters
AC10 Bestiary of Dragons and Giants Multiple N/A 1987 Adventures using Dragons and Giants
AC11 The Book of Wondrous Inventions N/A N/A 1987 Listing of magic items
AC1010 Poor Wizard's Almanac and Book of Facts N/A Aaron
Allston 1992 First in a series, compiling and updating the GAZ series
AC1011 Poor Wizard's Almanac and Book of Facts Vol.2 N/A Ann Dupuis 1993 Second in the series
B
B—Basic were designed for use with the Dungeons & Dragons Basic set. Mostly they are independent adventures, set in Mystara.
Code Title Levels Author(s) Published Notes
B1 In Search of the Unknown 1–3 Mike Carr 1978
First printing provided for location in Greyhawk (Ratik, the Pale or Tenh), although subsequent printings did not.
B2The Keep on the Borderlands
1–3 Gary Gygax 1979
Generic in terms of setting, though 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time[1]
B3 Palace of the Silver Princess 1–3
Tom Moldvay,Jean Wells
1981
This module had an orange-covered preliminary version which was taken off the market shortly after its publication. This rare original version can be downloaded here: Official download.
B4 The Lost City 1–3 Tom Moldvay 1982 Ranked 28th greatest adventure of all time[1]
B5 Horror on the Hill 1–3 Douglas
Niles 1983
B6 The Veiled Society 1–3 David Cook 1984 Includes cardstock minis & buildings
B7 Rahasia 1–3
Tracy Hickman,Laura Hickman
1984 (1979, original)
Acquired by TSR afterbeing previously published
B8 Journey to the Rock 1–3 Michael
Malone 1984
B9 Castle Caldwell and Beyond 1–3 Harry
Nuckols 1985
B1–9 In Search of Adventure 1–3 Various 1987 Abridged Compilation
B10 Night's Dark Terror 2–4
Jim Bambra,Graeme Morris,Phil Gallagher
1986 B/X1 in UK
B11 King's Festival Introductory Carl Sargent 1989
B12 Queen's Harvest Introductory Carl Sargent 1989 Sequel to B11
BSOLO Ghost of Lion Castle 1–3 Merle M.
Rasmussen 1984 Solo Adventure
C
C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.
Code Title Levels Author(s) Published Notes
C1The Hidden Shrine of Tamoachan
5–7
Harold Johnson,Jeff R. Leason
1980
Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled "Lost Tamoachan" and does not bear the module code. Ranked 18th greatest adventure of all time[1]
C2 The Ghost Tower of Inverness 5–7 Allen
Hammack 1980
Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time[1]
C3 The Lost Island of Castanamir 1-4 Ken
Rolston 1984 Generic setting.
C4 To Find a King 4–7 Bob Blake 1985 From Gen Con XVI. Reprints RPGA3 & RPGA4.
C5 The Bane of Llywelyn 4–7 Bob Blake 1985 Sequel to C4. Reprints RPGA5 & RPGA6.
C6RPGA Tournament Handbook
4–8
CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.Main article: CA module seriesCode Title Levels Author(s) Published Notes
CA1 Swords of the Undercity 8–12 Carl Smith, Bruce Nesmith, Douglas Niles 1986
CA2 Swords of Deceit 10–15 Stephen Bourne, Ken Rolston, Steve Ecca, Michael Dobson 1986
CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.
Code Title Levels Author(s) Published NotesCB1 Conan Unchained! 10–14 David Cook 1984 CB2 Conan Against Darkness! 10–14 Ken Rolston 1984
CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia), and were set in Mystara.
Code Title Levels Author(s) Published NotesCM1 Test of the Warlords 15+ Douglas Niles 1984 CM2 Death's Ride 15–20 Garry Spiegle 1984
CM3 Sabre River 18–22 Douglas Niles, Bruce Nesmith 1984
CM4 Earthshaker! 18–20 David Cook 1985
CM5 Mystery of the Snow Pearls 15–25 Anne Gray McCready 1985 Solo Adventure Magic Viewer
SystemCM6 Where Chaos Reigns 17–19 Graeme Morris 1985
CM7 The Tree of Life Elves 8+ Bruce A. Heard 1986
CM8 The Endless Stair 15–20 Ed Greenwood 1987
CM9 Legacy of Blood 15–19 Steve Perrin, Katharine Kerr 1987
D
D—Drow[2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following G, and followed by Q.
Code Title Levels Author(s) Published NotesD1 Descent into the Depths of the Earth Gary Gygax 1978 D2 Shrine of the Kuo-Toa Gary Gygax 1978 D1-2 Descent into the Depths of the Earth 9–14 Gary Gygax 1981 compilationD3 Vault of the Drow 10–14 Gary Gygax 1978 DA—Dave Arneson is set in Blackmoor for Expert SetMain article: DA module seriesCode Title Levels Author(s) Published Notes
DA1 Adventures in Blackmoor 10–14 Dave L. ArnesonDavid J. Ritchie 1986
DA2 Temple of the Frog 10–14 Dave L. ArnesonDavid J. Ritchie 1986
DA3 City of the Gods 10–14 Dave L. ArnesonDavid J. Ritchie 1987
DA4 The Duchy of Ten 10–14 David J. Ritchie 1987
DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.
Code Title Levels Author(s) Published NotesDDA1 Arena of Thyatis 2–3 John Nephew 1990 DDA2 Legions of Thyatis 3–4 John Nephew 1990 sequel to DDA1DDA3 Eye of Traldar 1–2 Carl Sargent 1991 DDA4 Dymrak Dread 1–3 John Nephew 1991 loose sequel to DDA3DL–Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.Main article: Dragonlance modules (DL series)Code Title Levels Author(s) Published NotesDL1 Dragons of Despair 4–6 Tracy Hickman 1984 Ranked 25th greatest adventure of all time[1]
DL2 Dragons of Flame 5–7 Douglas Niles 1984 DL3 Dragons of Hope 6–8 Tracy Hickman 1984
DL4 Dragons of Desolation 6–8 Tracy Hickman,Michael Dobson 1984
DL5 Dragons of Mystery N/A Michael Dobson 1984 SourcebookDL6 Dragons of Ice 6–9 Douglas Niles 1985 DL7 Dragons of Light 7–9 Jeff Grubb 1985
DL8 Dragons of War 9–10 Tracy Hickman,Laura Hickman 1985
DL9 Dragons of Deceit 8–10 Douglas Niles 1985 DL10 Dragons of Dreams 8–10 Tracy Hickman 1985
DL11 Dragons of Glory N/A Douglas NilesTracy Hickman 1986 board wargame
DL12 Dragons of Faith 9–10 Harold Johnson,Bruce Heard 1986
DL13 Dragons of Truth 10–13 Tracy Hickman 1986 DL14 Dragons of Triumph 10–14 Douglas Niles 1986 Finale of original seriesDL15 Mists of Krynn 0–15 various 1988 12 Short Adventures
DL16 World of Krynn 4–12Douglas Niles,Michael Gray,Harold Johnson
1988 4 Short Adventures
DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.
Code Title Levels Author(s) Published NotesDLA1 Dragon Dawn 5–7 Deborah Christian 1990 Dragonlance moduleDLA2 Dragon Knight Rick Swan 1990 DLA3 Dragon's Rest 8–9 Rick Swan 1990 Requires Time of the Dragon boxed setDLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.
Code Title Levels Author(s) Published NotesDLC1 Classics Vol 1 3–8 1990 Compilation of DL1–4DLC2 Classics Vol. 2 8–12 1993 Compilation of DL6–9(DLC3) Classics Vol. 3 1994 Compilation of DL10, 12–14DL–DragonlanceCode Title Levels Author(s) Published Notes
DLE1 In Search of Dragons 5–8 Rick Swan 1989 Dragonlance moduleDLE2 Dragon Magic 5–9 Rick Swan 1989 Sequel to DLE1DLE3 Dragon Keep 5–9 Rick Swan 1989 Sequel to DLE2
DLQ1 Knight's Sword 1–3 Colin McComb,Thomas M. Reid 1992 Dragonlance module
DLQ2 Flint's Axe 2–4 Tim Beach 1992 Dragonlance moduleDLS1 New Beginnings Mark Acres 1991 Dragonlance module, set in TaladasDLS2 Tree Lords 1–2 John Terra 1991 Dragonlance moduleDLS3 Oak Lords Blake Mobley 1991 Dragonlance moduleDLS4 Wild Elves 4–7 Scott Bennie 1991 Dragonlance moduleDLT1 The Land Reborn John Terra 1993 Dragonlance module, mini-adventuresDQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG
Code Title Levels Author(s) Published NotesDQ1 The Shattered Statue 5–9 Paul Jaquays 1987 DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.
Code Title Levels Author(s) Published NotesDS1 Freedom 3 David Cook 1991 DSQ1 Road to Urik 4–7 David Cook 1992 DSQ2 Arcane Shadows 5–8 Bill Slavicsek 1992 DSQ3 Asticlian Gambit 7–10 Anthony Pryor 1992 DSE1 Dragon's Crown 10–13 Various 1993 DSE2 Black Spine 10–13 Walter Baas 1994 DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.
Code Title Levels Author(s) Published NotesDSM1 Black Flames 3–6 Sam Witt 1993 DSM2 Merchant House of Amketch 4–7 L. Richard Baker III 1993 DSM3 Marauders of Nibenay 6–8; William W. Conners 1993
E
EX—EXtension Series was designed as a "tack-on" adventure set in Greyhawk.
Code Title Levels Author(s) Published NotesEX1 Dungeonland 9–12 Gary Gygax 1983 Official downloadEX2 Land Beyond the Magic Mirror 9–12 Gary Gygax 1983 Official download
F
FA—Forgotten Realms Adventures are stand-alone 2nd Ed. AD&D modules set in Forgotten Realms.
Code Title Levels Author(s) Published NotesFA1 Halls of the High King 6 Ed Greenwood 1990 FA2 Nightmare Keep 18–20 Rick Swan 1991 FM—Forgotten Realms Maztica are stand-alone 2nd Ed. AD&D modules set in Maztica.
Code Title Levels Author(s) Published Notes
FMA1 Fires of Zatal 1–3 Jeff GrubbTim Beach 1991 Official download [3]
FMA2 Endless Armies 4–6 Jeff Grubb 1991 Official download [3]
FMQ1 City of Gold 4–6 John NephewJonathan Tweet 1992 Official download [3]
FR—Forgotten Realms are sourcebooks describing aspects of Forgotten Realms, rather than traditional modules. FR1–6 are for 1st Ed. AD&D, FR7–16 for 2nd Ed.
Code Title Levels Author(s) Published NotesFR1 Waterdeep and the North N/A Ed Greenwood 1987 FR2 Moonshae N/A Douglas Niles 1987 FR3 Empires of the Sands N/A Scott Haring 1988
FR4 The Magister N/A Ed GreenwoodSteve Perrin 1988
FR5 The Savage Frontier N/A Paul Jaquays 1988 Official download [3] FR6 Dreams of the Red Wizards N/A Steve Perrin 1988 FR7 Hall of Heroes N/A various 1989 FR8 Cities of Mystery N/A Jean Rabe 1989 FR9 The Bloodstone Lands N/A R.A. Salvatore 1989 FR10 Old Empires N/A Scott Bennie 1990 FR11 Dwarves Deep N/A Ed Greenwood 1990 FR12 Horde Campaign N/A Curtis M. Scott 1991 FR13 Anauroch N/A Ed Greenwood 1991 FR14 Great Glacier N/A Rick Swan 1992 FR15 Gold & Glory N/A Tim Beach 1992 Official download [3] FR16 The Shining South N/A Tom Prusa 1993 FRA—Forgotten Realms Adventure, or the Empires Adventures Trilogy, is a series of modules for use with The Horde expansion campaign for 2nd Ed. AD&D Forgotten Realms.
Code Title Levels Author(s) Published NotesFRA1 Storm Riders 5–7 Troy Denning 1990 FRA2 Black Courser 6–9 Troy Denning 1990 FRA3 Blood Charge 7–10 Troy Denning 1990 FRC—Forgotten Realms Companion (or Computer) are modules related to SSI computer games and form a linked sequence.
Code Title Levels Author(s) Published Notes
FRC1 Ruins of Adventure Any
Mike BreaultDavid CookJim WardSteve Winter
1988 Based on Pool of Radiance. Connected Short Adventures
FRC2 Curse of the Azure Bonds 6–9
Jeff GrubbGeorge MacDonald
1989 Based on novel; tie-in to game
FRE—Forgotten Realms Epic are modules loosely based on the Avatar Trilogy of Forgotten Realms novels.
Code Title Levels Author(s) Published NotesFRE1 Shadowdale 5–8 Ed Greenwood 1989 FRE2 Tantras 6–9 Ed Greenwood 1989 FRE3 Waterdeep 6–9 Ed Greenwood 1989 FRM—Forgotten Realms MissionCode Title Levels Author(s) Published Notes
FRM1 Jungles of Chult 5–8 James LowderJean Rabe 1993
FROA—Forgotten Realms Oriental Adventures are modules set in Forgotten Realms that require the Oriental Adventures hardcover.
Code Title Levels Author(s) Published NotesFROA1 Ninja Wars 6–9 Nigel Findley 1990 FRQ—Forgotten Realms Quest are stand-alone modules for 2nd Ed. AD&D set in Forgotten Realms.
Code Title Levels Author(s) Published Notes
FRQ1 Haunted Halls of Eveningstar 1–5 Ed Greenwood 1992
FRQ2 Hordes of Dragonspear 10–12 William W. Connors 1992 Battlesystem options
FRQ3 Doom of Daggerdale 1–3 Wolfgang Baur 1993 First module for use with revised Forgotten Realms.
FRS—Forgotten Realms Sourcebook are 2nd Ed. AD&D sourcebooks for use with Forgotten Realms.
Code Title Levels Author(s) Published NotesFRS1 The Dalelands N/A L. Richard Baker III 1993 Forgotten Realms accessory
G
G—Giants[2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D
Code Title Levels Author(s) Published Notes
G1 Steading of the Hill Giant Chief 8+ Gary
Gygax 1978
G2 Glacial Rift of the Frost Giant Jarl 8+ Gary
Gygax 1978
G3 Hall of the Fire Giant King 8+ Gary
Gygax 1978
G1-2-3 Against the Giants 8–12 Gary Gygax 1981
GDQ1–7 Queen of the Spiders 8–14 Gary
Gygax 1986 Supermodule combining G1–G3, D1–D3 and Q1; Ranked greatest adventure of all time[1]
GACode Title Levels Author(s) Published NotesGA1 The Murky Deep 5–8 Norman B. Ritchie 1993 GA2 Swamplight 7–9 Jean Rabe 1993 GA3 Tales of Enchantment 5–8 Jim Musser 1993 GA4 Temple, Tower, and Tomb 7-12 Steve Winter and Laura Craig 1994
GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided.
Code Title Author(s) Published NotesGAZ1 The Grand Duchy of Karameikos Aaron Allston 1987 GAZ2 The Emirates of Ylaruam Ken Rolston 1987 GAZ3 The Principalities of Glantri Bruce Heard 1987 GAZ4 The Kingdom of Ierendi Anne Gray McCready 1987 GAZ5 The Elves of Alfheim Steve Perrin 1988 GAZ6 The Dwarves of Rockhome Aaron Allston 1988 GAZ7 The Northern Reaches Ken Rolston 1988 GAZ8 The Five Shires Ed Greenwood 1988
GAZ9 The Minrothad Guilds Deborah ChristianKim Eastland 1988
GAZ10 The Orcs of Thar Bruce Heard 1988 Includes Orc Wars boardgameGAZ11 The Republic of Darokin Scott Haring 1989 GAZ12 The Golden Khan of Ethengar Jim Bambra 1989
GAZ13 The Shadow Elves Carl SargentGary Thomas 1990
GAZ14 The Atruaghin Clans William W. Connors 1991
H
H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.
Code Title Levels Author(s) Published Notes
H1 Bloodstone Pass 13–17 Douglas NilesMichael Dobson 1985 Battlesystem required
H2 The Mines of Bloodstone 16–18 Michael DobsonDouglas Niles 1986
H3 The Bloodstone Wars 17–20 Michael DobsonDouglas Niles 1987 Battlesystem recommended
H4 The Throne of Bloodstone 18–100 Douglas NilesMichael Dobson 1988
HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM
Code Title Levels Author(s) Published NotesHHQ1 Fighter's Challenge 2–4 John Terra 1992 HHQ2 Wizard's Challenge 2–5 Tim Beach 1992 HHQ3 Thief's Challenge 2–4 Troy Christensen 1993 HHQ4 Cleric's Challenge 2–4 L. Richard Baker III 1993 (HHQ5) Fighter's Challenge II 4–6 Drew Bittner 1994 (HHQ6) Wizard's Challenge II 4–6 Kevin Melka 1994 (HHQ7) Thief's Challenge II: Beacon Point 4–6 Terry Amthor 1995 (HHQ8) Cleric's Challenge II 4–6 Paul Culotta 1995 HW—Hollow World set in Mystara.
Code Title Levels Author(s) Published NotesHWA1 Nightwail 6–8 Allen Varney 1990 Blood Brethren trilogyHWA2 Nightrage 7–9 Allen Varney 1990 Blood Brethren trilogyHWA3 Nightstorm 8–10 Allen Varney 1991 Blood Brethren trilogyHWQ1 The Milenian Scepter 6–8 Anthony Herring 1992 HWR1 Sons of Azca John Nephew 1991 Hollow World AccessoryHWR2 Kingdom of Nithia Blake Mobley, Newton Ewell 1991 Hollow World AccessoryHWR3 The Milenian Empire Anthony Herring 1992 Hollow World Accessory
I
I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.
Code Title Levels Author(s) Published Notes
I1 Dwellers of the Forbidden City 4–7 David Cook 1981 Set in Greyhawk; Ranked 13th greatest
adventure of all time[1]
I2 Tomb of the Lizard King 5–7 Mark Acres 1982
I3 Pharaoh 5–7 Tracy & Laura Hickman 1982 Desert of Desolation part 1
I4 Oasis of the White Palm 6–8 Philip MeyersTracy Hickman 1983 Desert of Desolation part 2
I5 Lost Tomb of Martek 7–9 Tracy Hickman 1983 Desert of Desolation part 3
I3–5 Desert of Desolation 5–10 Various 1987 Revised Compilation. Ranked 6th greatest adventure of all time[1]
I6 Ravenloft 5–7 Tracy & Laura Hickman 1983 Ranked 2nd greatest adventure of all
time. First module set in Ravenloft.[1]
I7 Baltron's Beacon 4–8 Philip Meyers 1985
I8 Ravager of Time 8–10 Graeme Morris & Jim Bambra 1986 UK
I9 Day of Al'Akbar 8–10 Allen Hammack 1986
I10 Ravenloft II: The House on Gryphon Hill 8–10 Tracy & Laura
Hickman 1986 Sequel to I6.Official download
I11 Needle 8–10 Frank Mentzer 1987 [Official download: text, cover, PC art, art part 1, art part 2 [3]
I12 Egg of the Phoenix 5–9 Frank Mentzer and Paul Jaquays 1987 Abbreviated compilation of R1–R4
I13 Adventure Pack I Deborah Christian (ed.) 1987
I14 Swords of the Iron Legion 1–15+ Skip Williams (ed.) 1988
IM—Immortal, for use with D&D Immortals Set. Set in Mystara.
Code Title Levels Author(s) Published NotesIM1 The Immortal Storm Novice Frank Mentzer 1986 IM2 The Wrath of Olympus Temporal Robert J. Blake 1987 IM3 The Best of Intentions Temporal Ken Rolston 1987
L
L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.
Code Title Levels Author(s) Published Notes
L1 The Secret of Bone Hill 2–4 Lenard
Lakofka 1981 Official download: text, cover, maps, art [3]
L2 The Assassin's Knot 2–5 Lenard
Lakofka 1983 Ranked 29th greatest adventure of all time[1]
L3 Deep Dwarven Delve 3–6 Lenard
Lakofka 1999Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set
L4 Devilspawn 3–5 Lenard Lakofka 2010 Official download
L4C The Lendore Isle Companion 1-5 Lenard
Lakofka 2010 Companion to running adventures in the Lendore Isles. Official download
LC—Living CityCode Title Levels Author(s) Published Notes
LC1 Gateway to Ravens Bluff N/A Role Playing Game Association 1989 sourcebook
LC2 Inside Ravens Bluff N/A 1990 sourcebook
LC3 Nightwatch in the Living City 1 Walter Baas
Kira Glass 1991
LC4 Port of Ravens Bluff N/A Role Playing Game Association 1991 sourcebook, includes 3-D fold-
up shipLN—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.
Code Title Levels Author(s) Published NotesLNA1 Thieves of Lankhmar Nigel Findley 1990 LNA2 Nehwon 7–12 Blake Mobley 1990 LNA3 Prince of Lankhmar 10–14 Dale "Slade" Henson 1991 LNQ1 Slayers of Lankhmar 8–11 Slade Henson 1992 LNR1 Wonders of Lankhmar Dale "Slade" Henson 1990 Short Adventures
LNR2 Tales of Lankhmar 3–10 Anthony Pryor 1991 Short Adventuresincludes sequel to CA2
M
M—Master for use with the Master Dungeons & Dragons rules, set in Mystara.
Code Title Levels Author(s) Published NotesM1 Into the Maelstrom 25–30 Bruce Heard, Beatrice Heard 1985 M2 Vengeance of Alphaks 28–32 Skip Williams 1986 M3 Twilight Calling 30–35 Tom Moldvay 1986 M4 Five Coins for a Kingdom 28–32 Allen Varney 1987 M5 Talons of Night 20–25 Paul Jaquays 1987 MSOL solo modules set in Mystara by default.
Code Title Levels Author(s) Published Notes
MSOL1 Blizzard Pass Thieves 1–3 David Cook 1983 solo, invisible ink, Basic Set,
Reviewed[4]
MSOL2 Maze of the Riddling Minotaur 1–10 Jeff Grubb 1983 solo, invisible ink, Expert Set
MV—Magic Viewer solo adventure for 1st Edition AD&D.
Code Title Levels Author(s) Published NotesMV1 Midnight on Dagger Alley Introductory Merle M. Rasmussen 1984
N
N—NoviceCode Title Levels Author(s) Published Notes
N1 Against the Cult of the Reptile God 1–3 Douglas Niles 1982 Set in Greyhawk; ranked 19th greatest
adventure of all time[1]
N2 The Forest Oracle 2–4 Carl Smith 1984
N3 Destiny of Kings 4–8 Stephen Bourne 1986 Cover labels module lvls 1–4, but inside cover
labels it lvls 4–8N4 Treasure Hunt 0–1 Aaron Allston 1986 FR module (retroactive)N5 Under Illefarn 0–3 Steve Perrin 1987 First labelled FR module
O
O—One on one (one player one master) set in Mystara.
Code Title Levels Author(s) Published NotesO1 The Gem and the Staff Thief 8 John and Laurie Van De Graaf 1983 O2 Blade of Vengeance Elf 7 Jim Bambra 1984 UKOA—Oriental Adventures was originally its own campaign setting (see FROA series above), but from OA5 was incorporated into Forgotten Realms.
Code Title Levels Author(s) Published NotesOA1 Swords of the Daimyo David Cook 1986 OA2 Night of the Seven Swords Various 1986 OA3 Ochimo: The Spirit Warrior 5–7 Jeff Grubb 1987 OA4 Blood of the Yakuza David Cook 1987 OA5 Mad Monkey vs. the Dragon Claw 6–9 Jeff Grubb 1988 Official download [3]
OA6 Ronin Challenge 5–8 Curtis SmithRick Swan 1989 Official download [3]
OA7 Test of the Samurai 6–9 Rick Swan 1989 Sequel to OA6.Official download [3]
OP—Outer Planes for use with the AD&D Manual of the Planes.
Code Title Levels Author(s) Published NotesOP1 Tales of the Outer Planes 1988 Short Adventures
Q
Q—Queen of the Demonweb Pits single module conclusion to the G and D series
Code Title Levels Author(s) Published Notes
Q1 Queen of the Demonweb Pits 10–14
David C. Sutherland IIIGary Gygax
1980 Is the conclusion of the GDQ Series.
R
R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.
Code Title Levels Author(s) Published NotesR1 To the Aid of Falx 5–9 Frank Mentzer 1982 R2 The Investigation of Hydell 3–5 Frank Mentzer 1982 R3 The Egg of the Phoenix 5–9 Frank Mentzer 1982 R4 Doc's Island 6–10 Frank Mentzer 1983 R5 Great Bugbear Hunt 5–7 Frank Mentzer in Polyhedron #28R6 Bigby's Tomb 5–7 Frank Mentzer in Polyhedron #20R7 Dwarven: Quest for the Rod of Seven Parts Frank Mentzer Rod of Seven Parts Part 1R8 Yog's Dessert Frank Mentzer Rod of Seven Parts Part 2R9 Tinker's Canyon Frank Mentzer Rod of Seven Parts Part 3R10 Air Plane! Frank Mentzer Rod of Seven Parts Part 4RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was latter revised and reprinted as B7, C4 & C5.
Code Title Levels Author(s) Published Notes
RPGA1 Rahasia 1–2 Tracy and Laura Hickman
For Basic D&Dreprint of non-TSR module
RPGA2 Black Opal Eye 2–3 Tracy and Laura Hickman For Basic D&D
RPGA3 The Forgotten King 4–7 Bob Blake 1983 RPGA4 The Elixir of Life 4–7 Bob Blake 1983 RPGA5 Riddle of Dolmen Moor 4–7 Bob Blake in Polyhedron #16RPGA6 Incants of Ishcabeble 4–7 Bob Blake in Polyhedron #17RPGA7 Llywelyn's Tomb 4–7 Bob Blake in Polyhedron #18
RPGA8 And the Gods Will Have Their Way 4–7 Bob Blake in Polyhedron #19
RS—Red SonjaCode Title Levels Author(s) Published NotesRS1 Red Sonja Unconquered 10–14 Anne McCready 1986
S
S—Special[2]
Code Title Levels Author(s) Published Notes
S1 Tomb of Horrors 10–14 Gary
Gygax 1978Module from Origins 1, set in Greyhawk. Ranked 3rd greatest adventure of all time.[1]
Official download of 3.5 conversion [5]
S2 White Plume Mountain 5–10 Lawrence
Schick 1979
Set in Greyhawk. Ranked 9th greatest adventure of all time.[1]
Official download of 3.5 Ed. revisionOfficial download of Outside the Mountain web enhancement
S3Expedition to the Barrier Peaks
8–12 Gary Gygax 1980 Set in Greyhawk. Ranked 5th greatest adventure of
all time.[1]
S4 Lost Caverns of Tsojcanth 6–10 Gary
Gygax 1982
Prequel to WG4, set in Greyhawk. Originally published in 1976 without a module code as "Lost Caverns of Tsojconth" (note difference in spelling). Ranked 22nd greatest adventure of all time[1]
S1–4 Realms of Horror
Intermediate Level
Gary Gygax 1987 Abridged Compilation
(S5)The Dancing Hut of Baba Yaga
7–20 Lisa Smedman 1995
(S6) Labyrinth of Madness 15+ Monte
Cook 1995
SJA—Spelljammer Adventure set in the Spelljammer campaign setting
Code Title Levels Author(s) Published Notes
SJA1 Wildspace 6–8 Allen Varney 1990 An adventure that introduces the Spelljammer setting
SJA2 Skull & Crossbows 6–10 Nigel Findley 1990 An anthology of adventures that can be used as a
sequel to Wildspace
SJA3 Crystal Spheres 5–7 J. Paul LaFountain 1990 Introduces four new crystal spheres
SJA4 Under the Dark Fist 10–14 Grant Boucher 1991 Introduces twelve new crystal spheres
SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting
Code Title Levels Author(s) Published Notes
SJS1 Goblins' Return 7–10 Bruce
Nesmith 1991 Set during the second Unhuman War and designed to work with Heart of the Enemy
SJQ–Spelljammer Quest set in the Spelljammer campaign setting
Code Title Levels Author(s) Published Notes
SJQ1 Heart of the Enemy 8–11 Rick Swam 1992 Set during the second Unhuman War and designed to
follow Goblins' ReturnST–Steam Train[6] limited edition module released at 1986 National (UK) Garden Festival
Code Title Levels Author(s) Published Notes
ST1 Up the Garden Path 4–7 Graeme MorrisMike Brunton 1986
T
T—Temple of Elemental Evil set in Greyhawk.
Code Title Levels Author(s) Published Notes
T1 The Village of Hommlet
Introductory to Novice Gary Gygax 1979
T1–4 The Temple of Elemental Evil 1–8
Gary GygaxFrank Mentzer
1985 Includes abridged T1. Ranked 4th greatest adventure of all time[1]
U
U—Underwater a linked trilogy set in Greyhawk.
Code Title Levels Author(s) Published Notes
U1 Sinister Secret of Saltmarsh 1–3 Dave BrowneDon Turnbull 1981 Ranked 27th greatest adventure of all time[1]
U2 Danger at Dunwater 1–4 Dave BrowneDon Turnbull 1982
U3 The Final Enemy 3–5 Dave BrowneDon Turnbull 1983
UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office
Code Title Levels Author(s) Published Notes
UK1 Beyond the Crystal Cave 4–7Dave BrownTom KirbyGraeme Morris
1983 Set in Greyhawk
UK2 The Sentinel 2–5 Graeme Morris 1983 Adlerweg Part 1, set in GreyhawkUK3 The Gauntlet 3–6 Graeme Morris 1984 Adlerweg Part 2, set in GreyhawkUK4 When a Star Falls 3–5 Graeme Morris 1984 UK5 Eye of the Serpent 1 Graeme Morris 1984 UK6 All That Glitters... 3–5 Jim Bambra 1984
UK7 Dark Clouds Gather 7–9 Jim BambraPhil Gallagher 1985
W
WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely-tied prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk.
Code Title Levels Author(s) Published Notes
WG4 The Forgotten Temple of Tharizdun 5–10 Gary Gygax 1982 Sequel to S4. Ranked 23rd greatest
adventure of all time[1]
WG5 Mordenkainen's Fantastic Adventure 9–12
Robert KuntzGary Gygax
1984
WG6 Isle of the Ape 18 + Gary Gygax 1985 WG7 Castle Greyhawk 0–25 Various 1988 humorous themeWG8 Fate of Istus Various 1989 has 2nd edition logo
WG9 Gargoyle 1–4Dave CollinsSkip Williams
1989 2nd edition
WG10 Child's Play 13–15Jean RabeSkip Williams
1989 2nd edition
WG11 Puppets 1–3 Vince GarciaBruce Rabe 1989 2nd edition
WG12 Vale of the Mage 7–9 Jean Rabe 1989 2nd edition
WGA—World of Greyhawk AdventureCode Title Levels Author(s) Published Notes
WGA1 Falcon's Revenge 5–7 Richard and Anne Brown 1990 fold-up cardstock buildingsWGA2 Falconmaster 5–7 Richard and Anne Brown 1990 fold-up cardstock buildingsWGA3 Flames of the Falcon 5–7 Richard and Anne Brown 1990 fold-up cardstock buildingsWGA4 Vecna Lives! 12–15 David Cook 1990 WGM—World of Greyhawk MissionCode Title Levels Author(s) Published Notes
WGM1 Border Watch 1–3 Paul Riegel 1993 WGQ—World of Greyhawk QuestCode Title Levels Author(s) Published Notes
WGQ1 Patriots of Ulek 1–3 Anthony Pryor 1992 WGR—World of Greyhawk Reference is a mix of adventures and background information.
Code Title Levels Author(s) Published Notes
WGR1 Greyhawk Ruins 2–15 Blake MobleyTimothy Brown 1990
WGR2 Treasures of Greyhawk 4–18 Various 1992 Short AdventuresWGR3 Rary the Traitor All / 8+ Anthony Pryor 1992 WGR4 The Marklands Carl Sargent 1993 SourcebookWGR5 Iuz the Evil Carl Sargent 1993 SourcebookWGR6 The City of Skulls 9–12 Carl Sargent 1993 Ranked 26th greatest adventure of all time[1]
WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.
Code Title Levels Author(s) Published NotesWGS1 Five Shall Be One 7–10 Carl Sargent 1991 WGS2 Howl From the North 8–10 Dale "Slade" Henson 1991
X
X—eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara.
Code Title Levels Author(s) Published Notes
X1 Isle of Dread 3–7 David CookTom Moldvay 1980 Included in Expert Set. Ranked 16th greatest
adventure of all time[1]
X2 Castle Amber 3–6 Tom Moldvay 1981 Ranked 15th greatest adventure of all time[1]
X3 Curse of Xanathon 5–7 Douglas Niles 1982
X4 Master of the Desert Nomads 6–9 David Cook 1983 Nomads Pt 1
X5 Temple of Death 6–10 David Cook 1983 Nomads Pt 2. Given 10/10 by White Dwarf.[7]
X6 Quagmire! 4–10 Merle M. Rasmussen 1984
X7 The War Rafts of Kron 9–12 Bruce Nesmith 1984
X8 Drums on Fire Mountain 5–8 Graeme Morris
Tom Kirby 1984 UK made
X9 The Savage Coast 4–10
Merle M. RasmussenJackie RasmussenAnne C. Gray
1985
X10 Red Arrow, Black Shield 10–14 Michael S.
Dobson 1985Battlesystem required; uses elements introduced in X4-X5, but not a continuation of that series as such
X11 Saga of the Shadow Lord 5–9 Stephen
Bourne 1986
X12 Skarda's Mirror 5–8 Aaron Allston 1987
X13 Crown of Ancient Glory 7–10 Stephen
Bourne 1987 Requires Companion Set
XL1 Quest for the Heartstone 5–10 Michael L.
Gray 1984 Tie in to action figures. Given 4/10 by White Dwarf.[8]
XSOLO Lathan's Gold 4–6 Merle M. Rasmussen 1984 Solo Module
XS2 Thunderdelve Mountain 7–9 William
Carlson 1985 Solo Module
Other modules (1992–2000)
Number Title Levels Author(s) Published Notes
Adventurer's Guild modules
11413 Against the Giants: The Liberation of Geoff Set in Greyhawk, expanded version of G1,
G2, & G3
11614 The Apocalypse Stone 15+ Jason Carl & Chris Pramas 2000 Generic setting: World Destroying.
9350 Assault on Raven's Ruin
11347 Axe of the Dwarvish Lords Epic Skip Williams 1999 Suitable for any setting
11442 Bastion of Faith 0–11 Bruce R. Cordell 1999 Generic setting.
9580 Crypt of Lyzandred the Mad Sean K.
Reynolds 1998 Second of the "Lost Tombs" trilogy. Set in Greyhawk.
9471 Dancing Hut of Baba Yaga 7–20 Lisa Smedman 1995 Generic setting.
2019S Dark and Hidden Ways Varies Various 1990Bundled with Dungeoneer's Survival Guide; Disconnected Underdark encounters
Dead Gods 6-9 Monte Cook 1997 For the Planescape setting. Ranked 14th greatest adventure of all time[1]
11377 Destiny of Kings Stephen Bourne 1998
11662 Die Vecna Die! 10–13Bruce R. Cordell;Steve Miller
2000Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure.
9581 The Doomgrinder 4–8 Steve Miller 1998 Final adventure in the "Lost Tombs" trilogy. Set in Greyhawk.
11444 Dungeon of Despair Varies Various 1999 Compiled from Dungeon magazine Dwarven Glory Eye of Pain Part of the Monstrous Arcana series9574 For Duty and Deity 10–12 Dale Donovan 1998 Set in Forgotten Realms.2430 Forest Maker 11–13 John J. Terra 1994 For the Dark Sun setting
9533 The Gates of Firestorm Peak 5-8 Bruce Cordell 1996 Ranked 11th greatest adventure of all
time[1]
Hail the Heroes Set in Mystara.9534 A Hero's Tale Monte Cook 1996 9436 In The Phantom's Wake 3–5 Slate Henson 1993 Thunder Rift Setting.
9259 Jade Hare John Nephew 1998 TSR Hobby Shop (mail-order) promotional item
Kidnapped
3142 King of the Giantdowns Ed Stark 1997 For the Birthright campaign setting
9434 The Knight of Newts 1-2 "Slade" Henson 1993 Designed for the boxed set or rules Cyclopedia, and
comes with full color poster map
9503 Labyrinth of Madness 15+ Monte Cook 1995 Generic Setting
3125 Legends of the Hero-Kings Ed Stark 1996 For the Birthright campaign setting
Mark of Amber Aaron Allston Set in Mystara; sequel to Castle Amber
Moonlight Madness Penny & Skip Williams 1996
Night of the Vampire Set in Mystara.
Palace of the Vampire Queen 1976 The first published adventure ever. It is not a TSR
publication, only distributed by TSR.[9]
9586 A Paladin in Hell 15–20 Monte Cook 1998 High Level adventure
9342 Quest for the Silver Sword 2–3 William W.
Connors 1992 Followed by Rage of the Rakasta Thunder Rift
Quest for the Fazzlewood
9345 Rage of the Rakasta 2–4 William W. Connors 1993 Follows after Quest for the Silver Sword and
mentions the Thunder Rift.
Ravenloft: 25th Anniversary Set in Ravenloft.
9576 Return of the Eight 6–12 Roger E. Moore 1998 Set in Greyhawk.
11327 Return to the Keep on the Borderlands 1–3 John D. Rateliff 1999
Sequel to B2 The Keep on the Borderlands. Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting.
9488 The Return of Randal Morn 1-4 Jim Butler 1995 Part 3 of the Sword of the Dales Trilogy
11843Return to the Temple of Elemental Evil
4–14 Monte Cook 2001 Sequel of T1-4 The Temple of Elemental Evil. Set in Greyhawk.
Return to the Tomb of Horrors 13–16 Bruce R. Cordell 1998
Expansion of S1—Tomb of Horrors. Set in Greyhawk. Ranked 10th greatest adventure of all time.[1]
11434 Return to White Plume Mountain 7–10 Bruce R. Cordell 1999 Sequel to S2—White Plume Mountain. Set in
Greyhawk.
11392 Reverse Dungeon Varies John D. Rateliff & Bruce R. Cordell 2000 Players role-play monsters defending a dungeon
against NPC adventurers
11376 Road to Danger Chirstopher Perkins 1998
The Rod of Seven Parts
9485 The Secret of Spiderhaunt 1-4 Jim Butler 1995 Part 2 of the Sword of the Dales Trilogy
11325 The Shattered Circle Bruce R. Cordell 1999
9508 The Silver Key 2–8 Ted James Thomas Zuvich 1996 Generic setting.
11621 Slavers 4–5Sean K Reynolds;Chris Pramas
2000 Sequel to A1–4 Scourge of the Slave Lords. Set in Greyhawk.
9579 The Star Cairns 5–8 Sean K. Reynolds 1998 First of the "Lost Tombs" trilogy. Set in Greyhawk.
Star of Kolhapur Michael Selinker 1997
3102 Sword and Crown Colin McComb 1995 For the Birthright campaign setting
9484 The Sword of the Dales 1-4 Jim Butler 1995 Part 1 of the Sword of the Dales Trilogy
3118 The Sword of Roele 5–8 Wolfgang Baur 1996 For the Birthright campaign setting
9448 Temple, Tower, and Tomb 7-12
Laura Craig and Steve Winter
1994 Generic Setting
TSR Jam 1999
Undermountain: Maddgoth's Castle
Undermountain: Stardock
Vecna Reborn
11326 The Vortex of Madness
B00778 Wand of Archeal 6–8Mike Selinker & Penny Williams
1999 Originally a Role Playing Game Association tournament module. Generic setting.
3110 Warlock of the Stonecrowns 4–10 Wolfgang Baur 1995 For the Birthright campaign setting
Wild Things Grant Boucher 1997
Originally bundled with the Wilderness Survival Guide, this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure.
1082 Wrath of the Immortals
1–100+ Aaron Allston 1992 Set in Mystara.
References1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y Mona, Erik; Jacobs, James; Dungeon Design Panel (2004).
"The 30 Greatest D&D Adventures of All Time". Dungeon (Paizo Publishing) (116): 68–81. November 2004.
2. ^ a b c d " Dungeons & Dragons FAQ" . Wizards of the Coast. Archived from the original on 2008-10-03. http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_FAQ.asp&date=2008-10-03. Retrieved 2008-10-03.
3. ^ a b c d e f g h i j http://web.archive.org/web/20100630211221/http://www.wizards.com/default.asp?x=dnd/dnd/downloads
4. ̂ Bambra, Jim (September 1983). "Open Box" (review). White Dwarf (Games Workshop) (45): 14.
5. ̂ http://web.archive.org/web/20110111090139/http://www.wizards.com/default.asp?x=dnd/oa/20051031a
6. ̂ " Tomb of Treasures ST1 module information" . Tomb of Treasures. http://tomeoftreasures.com/tot_dnd/modules/st1.htm. Retrieved 2011-04-16.
7. ̂ Morris, Dave (July 1984). "Open Box: Dungeon Modules" (review). White Dwarf (Games Workshop) (55): 18–19. ISSN 0265-8712.
8. ̂ Staplehust, Graham (March 1985). "Open Box: Dungeon Modules" (review). White Dwarf (Games Workshop) (63): 12. ISSN 0265-8712.
9. ̂ Publication date of first adventure module
External links Wizards of the Coast: D&D Adventures: Adventure Archive (includes many new adventures and
supplements not available in print)
Collector's Checklist (extensive online list of TSR RPG modules and gaming accessories with pictures and revision info)
The Acaeum: Module Index By Code (information & auction prices on D&D modules)
The Acaeum: Module Index By Title (information & auction prices on D&D modules)
The Acaeum: The Acaeum Library (links to essays, community support, TSR/WotC product references and TSR/WotC module downloads)
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