Dungeons and Dragons List of Modules

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List of Dungeons and Dragons modules A module in Dungeons & Dragons is an adventure published by TSR , the term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd and 4th Edition Adventures see List of Dungeons & Dragons adventures . For description and history of Adventures/Modules see Adventure (D&D) . The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1992–1995) are listed by module code . Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules. Coded modules (1978–1994) Module codes in brackets indicate implied codes either by earlier advertising or place in a series; these modules did not actually have codes printed on the cover. Contents: A B C D E F G H I L M N O Q R S T U W X Other Refs Extern links A A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed) modules created for Gen Con XIII and set in Greyhawk . They can also form an extended campaign following T and followed by G. Code Title Leve ls Author(s) Publish ed Notes A1 Slave Pits of the Undercity 4–7 David Cook 1980 A2 Secret of the Slavers Stockade 4–7 Harold Johnson Tom Moldvay 1981 A3 Assault on the Aerie of the Slave Lords 4–7 Allen Hammack 1981 A4 In the Dungeons of the Slave Lords 4–7 Lawrence Schick 1981 A1–4 Scourge of the Slave Lords 7–11 Various 1986 Revised Compilation; ranked 20th greatest adventure of all time [1]

description

Listing of published Dungeons and Dragons modules

Transcript of Dungeons and Dragons List of Modules

Page 1: Dungeons and Dragons List of Modules

List of Dungeons and Dragons modules

A module in Dungeons & Dragons is an adventure published by TSR, the term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd and 4th Edition Adventures see List of Dungeons & Dragons adventures. For description and history of Adventures/Modules see Adventure (D&D).

The modules listed here are in three separate lists of official TSR Dungeons & Dragons modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the transition period and early pre-advertising for some modules.

Coded modules (1978–1994)Module codes in brackets indicate implied codes either by earlier advertising or place in a series; these modules did not actually have codes printed on the cover.

Contents: A B C D E F G H I L M N O Q R S T U W X Other Refs Extern links

A

A—Aerie of the Slave Lords is a linked campaign of four AD&D (1st Ed) modules created for Gen Con XIII and set in Greyhawk. They can also form an extended campaign following T and followed by G.

Code Title Levels Author(s) Published NotesA1 Slave Pits of the Undercity 4–7 David Cook 1980  

A2 Secret of the Slavers Stockade 4–7

Harold JohnsonTom Moldvay

1981  

A3 Assault on the Aerie of the Slave Lords 4–7 Allen

Hammack 1981  

A4 In the Dungeons of the Slave Lords 4–7 Lawrence

Schick 1981  

A1–4 Scourge of the Slave Lords 7–11 Various 1986 Revised Compilation; ranked 20th greatest adventure of all time[1]

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AC—ACcessory Modules is a series of accessory items for D&D (Basic/Expert/Companion/Master), many of which included mini-adventures. They are generally associated with Mystara albeit quite generic.

Code Title Levels Author(s) Published NotesAC1 Shady Dragon Inn N/A Carl Smith 1983 Pre-generated Characters

AC2

Combat Shield and Mini-adventure:"Treasure of the Hideous One"

4–7 David Cook 1984 Small Module and GM Screen

AC3 The Kidnapping of Princess Arelina 2–5 Garry

Spiegle 1984 3-D Cardboard Dungeonfor Basic and AD&D

AC4 Book of Marvelous Magic N/AFrank MentzerGary Gygax

1985 Magic itemsalso for AD&D

AC5 Player Character Record Sheets N/A N/A 1985 Basic/Expert/Companion

AC6 Player Character Record Sheets N/A N/A 1985 as AC5 + Master

AC7 Master Player Screen:The Spindle 26–36 Bruce

Nesmith 1985 GM Screen & Module

AC8 The Revenge of Rusak 7–9 David Cook 1985 3-D Cardboard Wilderness; mislabeled AC3

AC9 Creature Catalogue N/A Various 1986 New monsters

AC10 Bestiary of Dragons and Giants Multiple N/A 1987 Adventures using Dragons and Giants

AC11 The Book of Wondrous Inventions N/A N/A 1987 Listing of magic items

AC1010 Poor Wizard's Almanac and Book of Facts N/A Aaron

Allston 1992 First in a series, compiling and updating the GAZ series

AC1011 Poor Wizard's Almanac and Book of Facts Vol.2 N/A Ann Dupuis 1993 Second in the series

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B

B—Basic were designed for use with the Dungeons & Dragons Basic set. Mostly they are independent adventures, set in Mystara.

Code Title Levels Author(s) Published Notes

B1 In Search of the Unknown 1–3 Mike Carr 1978

First printing provided for location in Greyhawk (Ratik, the Pale or Tenh), although subsequent printings did not.

B2The Keep on the Borderlands

1–3 Gary Gygax 1979

Generic in terms of setting, though 1999's Return to the Keep on the Borderlands retroactively placed the keep in Greyhawk. Ranked 7th greatest adventure of all time[1]

B3 Palace of the Silver Princess 1–3

Tom Moldvay,Jean Wells

1981

This module had an orange-covered preliminary version which was taken off the market shortly after its publication. This rare original version can be downloaded here: Official download.

B4 The Lost City 1–3 Tom Moldvay 1982 Ranked 28th greatest adventure of all time[1]

B5 Horror on the Hill 1–3 Douglas

Niles 1983  

B6 The Veiled Society 1–3 David Cook 1984 Includes cardstock minis & buildings

B7 Rahasia 1–3

Tracy Hickman,Laura Hickman

1984 (1979, original)

Acquired by TSR afterbeing previously published

B8 Journey to the Rock 1–3 Michael

Malone 1984  

B9 Castle Caldwell and Beyond 1–3 Harry

Nuckols 1985  

B1–9 In Search of Adventure 1–3 Various 1987 Abridged Compilation

B10 Night's Dark Terror 2–4

Jim Bambra,Graeme Morris,Phil Gallagher

1986 B/X1 in UK

B11 King's Festival Introductory Carl Sargent 1989  

B12 Queen's Harvest Introductory Carl Sargent 1989 Sequel to B11

BSOLO Ghost of Lion Castle 1–3 Merle M.

Rasmussen 1984 Solo Adventure

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C

C—Competition[2] modules for AD&D (1st) are specially designed for competition play and come with a scoring system for player actions.

Code Title Levels Author(s) Published Notes

C1The Hidden Shrine of Tamoachan

5–7

Harold Johnson,Jeff R. Leason

1980

Origins'79 tournament module set in Greyhawk. Note: The Origins version was titled "Lost Tamoachan" and does not bear the module code. Ranked 18th greatest adventure of all time[1]

C2 The Ghost Tower of Inverness 5–7 Allen

Hammack 1980

Wintercon VIII (1979) tournament module set in Greyhawk. Note: The Wintercon version does not bear the module code. Ranked 30th greatest adventure of all time[1]

C3 The Lost Island of Castanamir 1-4 Ken

Rolston 1984 Generic setting.

C4 To Find a King 4–7 Bob Blake 1985 From Gen Con XVI. Reprints RPGA3 & RPGA4.

C5 The Bane of Llywelyn 4–7 Bob Blake 1985 Sequel to C4. Reprints RPGA5 & RPGA6.

C6RPGA Tournament Handbook

4–8      

CA—City of Adventure for AD&D (1st) require the Lankhmar: City of Adventure supplement to play.Main article: CA module seriesCode Title Levels Author(s) Published Notes

CA1 Swords of the Undercity 8–12 Carl Smith, Bruce Nesmith, Douglas Niles 1986  

CA2 Swords of Deceit 10–15 Stephen Bourne, Ken Rolston, Steve Ecca, Michael Dobson 1986  

CB—Conan the Barbarian modules for AD&D (1st) tie in with the Conan movies.

Code Title Levels Author(s) Published NotesCB1 Conan Unchained! 10–14 David Cook 1984  CB2 Conan Against Darkness! 10–14 Ken Rolston 1984  

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CM—CoMpanion is for use with Dungeons & Dragons Companion Set (or Rules Cyclopedia), and were set in Mystara.

Code Title Levels Author(s) Published NotesCM1 Test of the Warlords 15+ Douglas Niles 1984  CM2 Death's Ride 15–20 Garry Spiegle 1984  

CM3 Sabre River 18–22 Douglas Niles, Bruce Nesmith 1984  

CM4 Earthshaker! 18–20 David Cook 1985  

CM5 Mystery of the Snow Pearls 15–25 Anne Gray McCready 1985 Solo Adventure Magic Viewer

SystemCM6 Where Chaos Reigns 17–19 Graeme Morris 1985  

CM7 The Tree of Life Elves 8+ Bruce A. Heard 1986  

CM8 The Endless Stair 15–20 Ed Greenwood 1987  

CM9 Legacy of Blood 15–19 Steve Perrin, Katharine Kerr 1987  

D

D—Drow[2] is a linked campaign of AD&D (1st Ed) modules created for Gen Con XI set in Greyhawk. They can also form an extended campaign following G, and followed by Q.

Code Title Levels Author(s) Published NotesD1 Descent into the Depths of the Earth   Gary Gygax 1978  D2 Shrine of the Kuo-Toa   Gary Gygax 1978  D1-2 Descent into the Depths of the Earth 9–14 Gary Gygax 1981 compilationD3 Vault of the Drow 10–14 Gary Gygax 1978  DA—Dave Arneson is set in Blackmoor for Expert SetMain article: DA module seriesCode Title Levels Author(s) Published Notes

DA1 Adventures in Blackmoor 10–14 Dave L. ArnesonDavid J. Ritchie 1986  

DA2 Temple of the Frog 10–14 Dave L. ArnesonDavid J. Ritchie 1986  

DA3 City of the Gods 10–14 Dave L. ArnesonDavid J. Ritchie 1987  

DA4 The Duchy of Ten 10–14 David J. Ritchie 1987  

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DDA—Dungeons & Dragons Adventure for Basic Set, set in Mystara.

Code Title Levels Author(s) Published NotesDDA1 Arena of Thyatis 2–3 John Nephew 1990  DDA2 Legions of Thyatis 3–4 John Nephew 1990 sequel to DDA1DDA3 Eye of Traldar 1–2 Carl Sargent 1991  DDA4 Dymrak Dread 1–3 John Nephew 1991 loose sequel to DDA3DL–Dragonlance introduced the Dragonlance campaign. They are linked series traditional modules for AD&D (1st Ed) except where noted.Main article: Dragonlance modules (DL series)Code Title Levels Author(s) Published NotesDL1 Dragons of Despair 4–6 Tracy Hickman 1984 Ranked 25th greatest adventure of all time[1]

DL2 Dragons of Flame 5–7 Douglas Niles 1984  DL3 Dragons of Hope 6–8 Tracy Hickman 1984  

DL4 Dragons of Desolation 6–8 Tracy Hickman,Michael Dobson 1984  

DL5 Dragons of Mystery N/A Michael Dobson 1984 SourcebookDL6 Dragons of Ice 6–9 Douglas Niles 1985  DL7 Dragons of Light 7–9 Jeff Grubb 1985  

DL8 Dragons of War 9–10 Tracy Hickman,Laura Hickman 1985  

DL9 Dragons of Deceit 8–10 Douglas Niles 1985  DL10 Dragons of Dreams 8–10 Tracy Hickman 1985  

DL11 Dragons of Glory N/A Douglas NilesTracy Hickman 1986 board wargame

DL12 Dragons of Faith 9–10 Harold Johnson,Bruce Heard 1986  

DL13 Dragons of Truth 10–13 Tracy Hickman 1986  DL14 Dragons of Triumph 10–14 Douglas Niles 1986 Finale of original seriesDL15 Mists of Krynn 0–15 various 1988 12 Short Adventures

DL16 World of Krynn 4–12Douglas Niles,Michael Gray,Harold Johnson

1988 4 Short Adventures

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DLA—Dragonlance Adventure trilogy of linked adventures are set on the lost continent of Taladas in the Dragonlance world, for 2nd Edition AD&D.

Code Title Levels Author(s) Published NotesDLA1 Dragon Dawn 5–7 Deborah Christian 1990 Dragonlance moduleDLA2 Dragon Knight   Rick Swan 1990  DLA3 Dragon's Rest 8–9 Rick Swan 1990 Requires Time of the Dragon boxed setDLC—Dragonlance Classics collects the original Dragonlance modules, revised for 2nd Edition AD&D.

Code Title Levels Author(s) Published NotesDLC1 Classics Vol 1 3–8   1990 Compilation of DL1–4DLC2 Classics Vol. 2 8–12   1993 Compilation of DL6–9(DLC3) Classics Vol. 3     1994 Compilation of DL10, 12–14DL–DragonlanceCode Title Levels Author(s) Published Notes

DLE1 In Search of Dragons 5–8 Rick Swan 1989 Dragonlance moduleDLE2 Dragon Magic 5–9 Rick Swan 1989 Sequel to DLE1DLE3 Dragon Keep 5–9 Rick Swan 1989 Sequel to DLE2

DLQ1 Knight's Sword 1–3 Colin McComb,Thomas M. Reid 1992 Dragonlance module

DLQ2 Flint's Axe 2–4 Tim Beach 1992 Dragonlance moduleDLS1 New Beginnings   Mark Acres 1991 Dragonlance module, set in TaladasDLS2 Tree Lords 1–2 John Terra 1991 Dragonlance moduleDLS3 Oak Lords   Blake Mobley 1991 Dragonlance moduleDLS4 Wild Elves 4–7 Scott Bennie 1991 Dragonlance moduleDLT1 The Land Reborn   John Terra 1993 Dragonlance module, mini-adventuresDQ—DragonQuest is compatible with both AD&D (1st Edition) or DragonQuest RPG

Code Title Levels Author(s) Published NotesDQ1 The Shattered Statue 5–9 Paul Jaquays 1987  DS(Q/E)—Dark Sun (Quest/Epic) is a set of linked modules that require Dark Sun campaign setting.

Code Title Levels Author(s) Published NotesDS1 Freedom 3 David Cook 1991  DSQ1 Road to Urik 4–7 David Cook 1992  DSQ2 Arcane Shadows 5–8 Bill Slavicsek 1992  DSQ3 Asticlian Gambit 7–10 Anthony Pryor 1992  DSE1 Dragon's Crown 10–13 Various 1993  DSE2 Black Spine 10–13 Walter Baas 1994  DSM—Dark Sun Mission is a set of linked modules that require the Dark Sun campaign setting.

Code Title Levels Author(s) Published NotesDSM1 Black Flames 3–6 Sam Witt 1993  DSM2 Merchant House of Amketch 4–7 L. Richard Baker III 1993  DSM3 Marauders of Nibenay 6–8; William W. Conners 1993  

E

EX—EXtension Series was designed as a "tack-on" adventure set in Greyhawk.

Code Title Levels Author(s) Published NotesEX1 Dungeonland 9–12 Gary Gygax 1983 Official downloadEX2 Land Beyond the Magic Mirror 9–12 Gary Gygax 1983 Official download

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F

FA—Forgotten Realms Adventures are stand-alone 2nd Ed. AD&D modules set in Forgotten Realms.

Code Title Levels Author(s) Published NotesFA1 Halls of the High King 6 Ed Greenwood 1990  FA2 Nightmare Keep 18–20 Rick Swan 1991  FM—Forgotten Realms Maztica are stand-alone 2nd Ed. AD&D modules set in Maztica.

Code Title Levels Author(s) Published Notes

FMA1 Fires of Zatal 1–3 Jeff GrubbTim Beach 1991 Official download [3]

FMA2 Endless Armies 4–6 Jeff Grubb 1991 Official download [3]

FMQ1 City of Gold 4–6 John NephewJonathan Tweet 1992 Official download [3]

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FR—Forgotten Realms are sourcebooks describing aspects of Forgotten Realms, rather than traditional modules. FR1–6 are for 1st Ed. AD&D, FR7–16 for 2nd Ed.

Code Title Levels Author(s) Published NotesFR1 Waterdeep and the North N/A Ed Greenwood 1987  FR2 Moonshae N/A Douglas Niles 1987  FR3 Empires of the Sands N/A Scott Haring 1988  

FR4 The Magister N/A Ed GreenwoodSteve Perrin 1988  

FR5 The Savage Frontier N/A Paul Jaquays 1988 Official download [3] FR6 Dreams of the Red Wizards N/A Steve Perrin 1988  FR7 Hall of Heroes N/A various 1989  FR8 Cities of Mystery N/A Jean Rabe 1989  FR9 The Bloodstone Lands N/A R.A. Salvatore 1989  FR10 Old Empires N/A Scott Bennie 1990  FR11 Dwarves Deep N/A Ed Greenwood 1990  FR12 Horde Campaign N/A Curtis M. Scott 1991  FR13 Anauroch N/A Ed Greenwood 1991  FR14 Great Glacier N/A Rick Swan 1992  FR15 Gold & Glory N/A Tim Beach 1992 Official download [3] FR16 The Shining South N/A Tom Prusa 1993  FRA—Forgotten Realms Adventure, or the Empires Adventures Trilogy, is a series of modules for use with The Horde expansion campaign for 2nd Ed. AD&D Forgotten Realms.

Code Title Levels Author(s) Published NotesFRA1 Storm Riders 5–7 Troy Denning 1990  FRA2 Black Courser 6–9 Troy Denning 1990  FRA3 Blood Charge 7–10 Troy Denning 1990  FRC—Forgotten Realms Companion (or Computer) are modules related to SSI computer games and form a linked sequence.

Code Title Levels Author(s) Published Notes

FRC1 Ruins of Adventure Any

Mike BreaultDavid CookJim WardSteve Winter

1988 Based on Pool of Radiance. Connected Short Adventures

FRC2 Curse of the Azure Bonds 6–9

Jeff GrubbGeorge MacDonald

1989 Based on novel; tie-in to game

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FRE—Forgotten Realms Epic are modules loosely based on the Avatar Trilogy of Forgotten Realms novels.

Code Title Levels Author(s) Published NotesFRE1 Shadowdale 5–8 Ed Greenwood 1989  FRE2 Tantras 6–9 Ed Greenwood 1989  FRE3 Waterdeep 6–9 Ed Greenwood 1989  FRM—Forgotten Realms MissionCode Title Levels Author(s) Published Notes

FRM1 Jungles of Chult 5–8 James LowderJean Rabe 1993  

FROA—Forgotten Realms Oriental Adventures are modules set in Forgotten Realms that require the Oriental Adventures hardcover.

Code Title Levels Author(s) Published NotesFROA1 Ninja Wars 6–9 Nigel Findley 1990  FRQ—Forgotten Realms Quest are stand-alone modules for 2nd Ed. AD&D set in Forgotten Realms.

Code Title Levels Author(s) Published Notes

FRQ1 Haunted Halls of Eveningstar 1–5 Ed Greenwood 1992  

FRQ2 Hordes of Dragonspear 10–12 William W. Connors 1992 Battlesystem options

FRQ3 Doom of Daggerdale 1–3 Wolfgang Baur 1993 First module for use with revised Forgotten Realms.

FRS—Forgotten Realms Sourcebook are 2nd Ed. AD&D sourcebooks for use with Forgotten Realms.

Code Title Levels Author(s) Published NotesFRS1 The Dalelands N/A L. Richard Baker III 1993 Forgotten Realms accessory

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G

G—Giants[2] is a linked campaign of AD&D (1st Ed) module(s) created for Origins '78 set in Greyhawk. They can also form an extended campaign following A, and followed by D

Code Title Levels Author(s) Published Notes

G1 Steading of the Hill Giant Chief 8+ Gary

Gygax 1978  

G2 Glacial Rift of the Frost Giant Jarl 8+ Gary

Gygax 1978  

G3 Hall of the Fire Giant King 8+ Gary

Gygax 1978  

G1-2-3 Against the Giants 8–12 Gary Gygax 1981  

GDQ1–7 Queen of the Spiders 8–14 Gary

Gygax 1986 Supermodule combining G1–G3, D1–D3 and Q1; Ranked greatest adventure of all time[1]

GACode Title Levels Author(s) Published NotesGA1 The Murky Deep 5–8 Norman B. Ritchie 1993  GA2 Swamplight 7–9 Jean Rabe 1993  GA3 Tales of Enchantment 5–8 Jim Musser 1993  GA4 Temple, Tower, and Tomb 7-12 Steve Winter and Laura Craig 1994  

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GAZ—GAZetteer The GAZ series described countries in the Known World of Mystara, using the D&D Basic and Expert Set rules, although beginning with GAZ07, rules for adapting to AD&D are provided.

Code Title Author(s) Published NotesGAZ1 The Grand Duchy of Karameikos Aaron Allston 1987  GAZ2 The Emirates of Ylaruam Ken Rolston 1987  GAZ3 The Principalities of Glantri Bruce Heard 1987  GAZ4 The Kingdom of Ierendi Anne Gray McCready 1987  GAZ5 The Elves of Alfheim Steve Perrin 1988  GAZ6 The Dwarves of Rockhome Aaron Allston 1988  GAZ7 The Northern Reaches Ken Rolston 1988  GAZ8 The Five Shires Ed Greenwood 1988  

GAZ9 The Minrothad Guilds Deborah ChristianKim Eastland 1988  

GAZ10 The Orcs of Thar Bruce Heard 1988 Includes Orc Wars boardgameGAZ11 The Republic of Darokin Scott Haring 1989  GAZ12 The Golden Khan of Ethengar Jim Bambra 1989  

GAZ13 The Shadow Elves Carl SargentGary Thomas 1990  

GAZ14 The Atruaghin Clans William W. Connors 1991  

H

H—The Bloodstone Pass Saga is a linked campaign series that focuses on using Battlesystem battles in Forgotten Realms AD&D adventures.

Code Title Levels Author(s) Published Notes

H1 Bloodstone Pass 13–17 Douglas NilesMichael Dobson 1985 Battlesystem required

H2 The Mines of Bloodstone 16–18 Michael DobsonDouglas Niles 1986  

H3 The Bloodstone Wars 17–20 Michael DobsonDouglas Niles 1987 Battlesystem recommended

H4 The Throne of Bloodstone 18–100 Douglas NilesMichael Dobson 1988  

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HHQ—Head to Head Quest modules for 2nd Edition AD&D are designed for one Player and a DM

Code Title Levels Author(s) Published NotesHHQ1 Fighter's Challenge 2–4 John Terra 1992  HHQ2 Wizard's Challenge 2–5 Tim Beach 1992  HHQ3 Thief's Challenge 2–4 Troy Christensen 1993  HHQ4 Cleric's Challenge 2–4 L. Richard Baker III 1993  (HHQ5) Fighter's Challenge II 4–6 Drew Bittner 1994  (HHQ6) Wizard's Challenge II 4–6 Kevin Melka 1994  (HHQ7) Thief's Challenge II: Beacon Point 4–6 Terry Amthor 1995  (HHQ8) Cleric's Challenge II 4–6 Paul Culotta 1995  HW—Hollow World set in Mystara.

Code Title Levels Author(s) Published NotesHWA1 Nightwail 6–8 Allen Varney 1990 Blood Brethren trilogyHWA2 Nightrage 7–9 Allen Varney 1990 Blood Brethren trilogyHWA3 Nightstorm 8–10 Allen Varney 1991 Blood Brethren trilogyHWQ1 The Milenian Scepter 6–8 Anthony Herring 1992  HWR1 Sons of Azca John Nephew 1991 Hollow World AccessoryHWR2 Kingdom of Nithia Blake Mobley, Newton Ewell 1991 Hollow World AccessoryHWR3 The Milenian Empire Anthony Herring 1992 Hollow World Accessory

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I

I—Intermediate, for AD&D, mostly separate adventures though some sequels do exist within the series.

Code Title Levels Author(s) Published Notes

I1 Dwellers of the Forbidden City 4–7 David Cook 1981 Set in Greyhawk; Ranked 13th greatest

adventure of all time[1]

I2 Tomb of the Lizard King 5–7 Mark Acres 1982  

I3 Pharaoh 5–7 Tracy & Laura Hickman 1982 Desert of Desolation part 1

I4 Oasis of the White Palm 6–8 Philip MeyersTracy Hickman 1983 Desert of Desolation part 2

I5 Lost Tomb of Martek 7–9 Tracy Hickman 1983 Desert of Desolation part 3

I3–5 Desert of Desolation 5–10 Various 1987 Revised Compilation. Ranked 6th greatest adventure of all time[1]

I6 Ravenloft 5–7 Tracy & Laura Hickman 1983 Ranked 2nd greatest adventure of all

time. First module set in Ravenloft.[1]

I7 Baltron's Beacon 4–8 Philip Meyers 1985  

I8 Ravager of Time 8–10 Graeme Morris & Jim Bambra 1986 UK

I9 Day of Al'Akbar 8–10 Allen Hammack 1986  

I10 Ravenloft II: The House on Gryphon Hill 8–10 Tracy & Laura

Hickman 1986 Sequel to I6.Official download

I11 Needle 8–10 Frank Mentzer 1987 [Official download: text, cover, PC art, art part 1, art part 2 [3]

I12 Egg of the Phoenix 5–9 Frank Mentzer and Paul Jaquays 1987 Abbreviated compilation of R1–R4

I13 Adventure Pack I   Deborah Christian (ed.) 1987  

I14 Swords of the Iron Legion 1–15+ Skip Williams (ed.) 1988  

IM—Immortal, for use with D&D Immortals Set. Set in Mystara.

Code Title Levels Author(s) Published NotesIM1 The Immortal Storm Novice Frank Mentzer 1986  IM2 The Wrath of Olympus Temporal Robert J. Blake 1987  IM3 The Best of Intentions Temporal Ken Rolston 1987  

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L

L—Lendore Isles was Lenard Lakofka's campaign that was made part of Greyhawk. It was originally planned to be a series of five linked modules, but only three were ever published.

Code Title Levels Author(s) Published Notes

L1 The Secret of Bone Hill 2–4 Lenard

Lakofka 1981 Official download: text, cover, maps, art [3]

L2 The Assassin's Knot 2–5 Lenard

Lakofka 1983 Ranked 29th greatest adventure of all time[1]

L3 Deep Dwarven Delve 3–6 Lenard

Lakofka 1999Meant to be published in the 1980s but canceled, finally printed as part of TSR Silver Anniversary boxed set

L4 Devilspawn 3–5 Lenard Lakofka 2010 Official download

L4C The Lendore Isle Companion 1-5 Lenard

Lakofka 2010 Companion to running adventures in the Lendore Isles. Official download

LC—Living CityCode Title Levels Author(s) Published Notes

LC1 Gateway to Ravens Bluff N/A Role Playing Game Association 1989 sourcebook

LC2 Inside Ravens Bluff N/A   1990 sourcebook

LC3 Nightwatch in the Living City 1 Walter Baas

Kira Glass 1991  

LC4 Port of Ravens Bluff N/A Role Playing Game Association 1991 sourcebook, includes 3-D fold-

up shipLN—Lankhmar/Nehwon (Adventure/Quest/Reference) independent adventures for use with Lankhmar City of Adventure box set.

Code Title Levels Author(s) Published NotesLNA1 Thieves of Lankhmar   Nigel Findley 1990  LNA2 Nehwon 7–12 Blake Mobley 1990  LNA3 Prince of Lankhmar 10–14 Dale "Slade" Henson 1991  LNQ1 Slayers of Lankhmar 8–11 Slade Henson 1992  LNR1 Wonders of Lankhmar   Dale "Slade" Henson 1990 Short Adventures

LNR2 Tales of Lankhmar 3–10 Anthony Pryor 1991 Short Adventuresincludes sequel to CA2

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M

M—Master for use with the Master Dungeons & Dragons rules, set in Mystara.

Code Title Levels Author(s) Published NotesM1 Into the Maelstrom 25–30 Bruce Heard, Beatrice Heard 1985  M2 Vengeance of Alphaks 28–32 Skip Williams 1986  M3 Twilight Calling 30–35 Tom Moldvay 1986  M4 Five Coins for a Kingdom 28–32 Allen Varney 1987  M5 Talons of Night 20–25 Paul Jaquays 1987  MSOL solo modules set in Mystara by default.

Code Title Levels Author(s) Published Notes

MSOL1 Blizzard Pass Thieves 1–3 David Cook 1983 solo, invisible ink, Basic Set,

Reviewed[4]

MSOL2 Maze of the Riddling Minotaur 1–10 Jeff Grubb 1983 solo, invisible ink, Expert Set

MV—Magic Viewer solo adventure for 1st Edition AD&D.

Code Title Levels Author(s) Published NotesMV1 Midnight on Dagger Alley Introductory Merle M. Rasmussen 1984  

N

N—NoviceCode Title Levels Author(s) Published Notes

N1 Against the Cult of the Reptile God 1–3 Douglas Niles 1982 Set in Greyhawk; ranked 19th greatest

adventure of all time[1]

N2 The Forest Oracle 2–4 Carl Smith 1984  

N3 Destiny of Kings 4–8 Stephen Bourne 1986 Cover labels module lvls 1–4, but inside cover

labels it lvls 4–8N4 Treasure Hunt 0–1 Aaron Allston 1986 FR module (retroactive)N5 Under Illefarn 0–3 Steve Perrin 1987 First labelled FR module

O

O—One on one (one player one master) set in Mystara.

Code Title Levels Author(s) Published NotesO1 The Gem and the Staff Thief 8 John and Laurie Van De Graaf 1983  O2 Blade of Vengeance Elf 7 Jim Bambra 1984 UKOA—Oriental Adventures was originally its own campaign setting (see FROA series above), but from OA5 was incorporated into Forgotten Realms.

Code Title Levels Author(s) Published NotesOA1 Swords of the Daimyo   David Cook 1986  OA2 Night of the Seven Swords   Various 1986  OA3 Ochimo: The Spirit Warrior 5–7 Jeff Grubb 1987  OA4 Blood of the Yakuza   David Cook 1987  OA5 Mad Monkey vs. the Dragon Claw 6–9 Jeff Grubb 1988 Official download [3]

OA6 Ronin Challenge 5–8 Curtis SmithRick Swan 1989 Official download [3]

OA7 Test of the Samurai 6–9 Rick Swan 1989 Sequel to OA6.Official download [3]

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OP—Outer Planes for use with the AD&D Manual of the Planes.

Code Title Levels Author(s) Published NotesOP1 Tales of the Outer Planes     1988 Short Adventures

Q

Q—Queen of the Demonweb Pits single module conclusion to the G and D series

Code Title Levels Author(s) Published Notes

Q1 Queen of the Demonweb Pits 10–14

David C. Sutherland IIIGary Gygax

1980 Is the conclusion of the GDQ Series.

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R

R—Role Playing Game Association tournament modules, R1–6 were also available to RPGA members. R1–4 were later revised and abridged as I12. Mentzer initially intended the "R" series to take place in Greyhawk (on a different continent from Oerik) as part of an "Acquaria" or "Aqua-Oeridian" campaign. The original concept was to use these modules to form the basis of a new Greyhawk boxed set, although TSR never went forward with these plans and as such the modules are not officially for Greyhawk.

Code Title Levels Author(s) Published NotesR1 To the Aid of Falx 5–9 Frank Mentzer 1982  R2 The Investigation of Hydell 3–5 Frank Mentzer 1982  R3 The Egg of the Phoenix 5–9 Frank Mentzer 1982  R4 Doc's Island 6–10 Frank Mentzer 1983  R5 Great Bugbear Hunt 5–7 Frank Mentzer   in Polyhedron #28R6 Bigby's Tomb 5–7 Frank Mentzer   in Polyhedron #20R7 Dwarven: Quest for the Rod of Seven Parts   Frank Mentzer   Rod of Seven Parts Part 1R8 Yog's Dessert   Frank Mentzer   Rod of Seven Parts Part 2R9 Tinker's Canyon   Frank Mentzer   Rod of Seven Parts Part 3R10 Air Plane!   Frank Mentzer   Rod of Seven Parts Part 4RPGA—Role Playing Game Association tournament modules, also available to RPGA members. This series was latter revised and reprinted as B7, C4 & C5.

Code Title Levels Author(s) Published Notes

RPGA1 Rahasia 1–2 Tracy and Laura Hickman  

For Basic D&Dreprint of non-TSR module

RPGA2 Black Opal Eye 2–3 Tracy and Laura Hickman   For Basic D&D

RPGA3 The Forgotten King 4–7 Bob Blake 1983  RPGA4 The Elixir of Life 4–7 Bob Blake 1983  RPGA5 Riddle of Dolmen Moor 4–7 Bob Blake   in Polyhedron #16RPGA6 Incants of Ishcabeble 4–7 Bob Blake   in Polyhedron #17RPGA7 Llywelyn's Tomb 4–7 Bob Blake   in Polyhedron #18

RPGA8 And the Gods Will Have Their Way 4–7 Bob Blake   in Polyhedron #19

Page 19: Dungeons and Dragons List of Modules

RS—Red SonjaCode Title Levels Author(s) Published NotesRS1 Red Sonja Unconquered 10–14 Anne McCready 1986  

S

S—Special[2]

Code Title Levels Author(s) Published Notes

S1 Tomb of Horrors 10–14 Gary

Gygax 1978Module from Origins 1, set in Greyhawk. Ranked 3rd greatest adventure of all time.[1]

Official download of 3.5 conversion [5]

S2 White Plume Mountain 5–10 Lawrence

Schick 1979

Set in Greyhawk. Ranked 9th greatest adventure of all time.[1]

Official download of 3.5 Ed. revisionOfficial download of Outside the Mountain web enhancement

S3Expedition to the Barrier Peaks

8–12 Gary Gygax 1980 Set in Greyhawk. Ranked 5th greatest adventure of

all time.[1]

S4 Lost Caverns of Tsojcanth 6–10 Gary

Gygax 1982

Prequel to WG4, set in Greyhawk. Originally published in 1976 without a module code as "Lost Caverns of Tsojconth" (note difference in spelling). Ranked 22nd greatest adventure of all time[1]

S1–4 Realms of Horror

Intermediate Level

Gary Gygax 1987 Abridged Compilation

(S5)The Dancing Hut of Baba Yaga

7–20 Lisa Smedman 1995  

(S6) Labyrinth of Madness 15+ Monte

Cook 1995  

SJA—Spelljammer Adventure set in the Spelljammer campaign setting

Code Title Levels Author(s) Published Notes

SJA1 Wildspace 6–8 Allen Varney 1990 An adventure that introduces the Spelljammer setting

SJA2 Skull & Crossbows 6–10 Nigel Findley 1990 An anthology of adventures that can be used as a

sequel to Wildspace

SJA3 Crystal Spheres 5–7 J. Paul LaFountain 1990 Introduces four new crystal spheres

SJA4 Under the Dark Fist 10–14 Grant Boucher 1991 Introduces twelve new crystal spheres

Page 20: Dungeons and Dragons List of Modules

SJS—Spelljammer Sourcebook set in the Spelljammer campaign setting

Code Title Levels Author(s) Published Notes

SJS1 Goblins' Return 7–10 Bruce

Nesmith 1991 Set during the second Unhuman War and designed to work with Heart of the Enemy

SJQ–Spelljammer Quest set in the Spelljammer campaign setting

Code Title Levels Author(s) Published Notes

SJQ1 Heart of the Enemy 8–11 Rick Swam 1992 Set during the second Unhuman War and designed to

follow Goblins' ReturnST–Steam Train[6] limited edition module released at 1986 National (UK) Garden Festival

Code Title Levels Author(s) Published Notes

ST1 Up the Garden Path 4–7 Graeme MorrisMike Brunton 1986  

T

T—Temple of Elemental Evil set in Greyhawk.

Code Title Levels Author(s) Published Notes

T1 The Village of Hommlet

Introductory to Novice Gary Gygax 1979  

T1–4 The Temple of Elemental Evil 1–8

Gary GygaxFrank Mentzer

1985 Includes abridged T1. Ranked 4th greatest adventure of all time[1]

U

U—Underwater a linked trilogy set in Greyhawk.

Code Title Levels Author(s) Published Notes

U1 Sinister Secret of Saltmarsh 1–3 Dave BrowneDon Turnbull 1981 Ranked 27th greatest adventure of all time[1]

U2 Danger at Dunwater 1–4 Dave BrowneDon Turnbull 1982  

U3 The Final Enemy 3–5 Dave BrowneDon Turnbull 1983  

Page 21: Dungeons and Dragons List of Modules

UK—United Kingdom a series of mostly independent adventures developed by the TSR UK office

Code Title Levels Author(s) Published Notes

UK1 Beyond the Crystal Cave 4–7Dave BrownTom KirbyGraeme Morris

1983 Set in Greyhawk

UK2 The Sentinel 2–5 Graeme Morris 1983 Adlerweg Part 1, set in GreyhawkUK3 The Gauntlet 3–6 Graeme Morris 1984 Adlerweg Part 2, set in GreyhawkUK4 When a Star Falls 3–5 Graeme Morris 1984  UK5 Eye of the Serpent 1 Graeme Morris 1984  UK6 All That Glitters... 3–5 Jim Bambra 1984  

UK7 Dark Clouds Gather 7–9 Jim BambraPhil Gallagher 1985  

W

WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition except as noted. No modules were ever assigned codes WG1–WG3. WG1 was earmarked for The Village of Hommlet (T1), and WG2 was earmarked for The Temple of Elemental Evil (T1-4). WG3 was to be Lost Caverns of Tsojcanth (S4), a loosely-tied prequel to WG4. WG7 was advertised during summer 1986 as Shadowlords, a collaboration between Gary Gygax and Skip Williams. Gygax's lawsuit with TSR put Shadowlords in limbo, and it was replaced with Castle Greyhawk.

Code Title Levels Author(s) Published Notes

WG4 The Forgotten Temple of Tharizdun 5–10 Gary Gygax 1982 Sequel to S4. Ranked 23rd greatest

adventure of all time[1]

WG5 Mordenkainen's Fantastic Adventure 9–12

Robert KuntzGary Gygax

1984  

WG6 Isle of the Ape 18 + Gary Gygax 1985  WG7 Castle Greyhawk 0–25 Various 1988 humorous themeWG8 Fate of Istus   Various 1989 has 2nd edition logo

WG9 Gargoyle 1–4Dave CollinsSkip Williams

1989 2nd edition

WG10 Child's Play 13–15Jean RabeSkip Williams

1989 2nd edition

WG11 Puppets 1–3 Vince GarciaBruce Rabe 1989 2nd edition

WG12 Vale of the Mage 7–9 Jean Rabe 1989 2nd edition

Page 22: Dungeons and Dragons List of Modules

WGA—World of Greyhawk AdventureCode Title Levels Author(s) Published Notes

WGA1 Falcon's Revenge 5–7 Richard and Anne Brown 1990 fold-up cardstock buildingsWGA2 Falconmaster 5–7 Richard and Anne Brown 1990 fold-up cardstock buildingsWGA3 Flames of the Falcon 5–7 Richard and Anne Brown 1990 fold-up cardstock buildingsWGA4 Vecna Lives! 12–15 David Cook 1990  WGM—World of Greyhawk MissionCode Title Levels Author(s) Published Notes

WGM1 Border Watch 1–3 Paul Riegel 1993  WGQ—World of Greyhawk QuestCode Title Levels Author(s) Published Notes

WGQ1 Patriots of Ulek 1–3 Anthony Pryor 1992  WGR—World of Greyhawk Reference is a mix of adventures and background information.

Code Title Levels Author(s) Published Notes

WGR1 Greyhawk Ruins 2–15 Blake MobleyTimothy Brown 1990  

WGR2 Treasures of Greyhawk 4–18 Various 1992 Short AdventuresWGR3 Rary the Traitor All / 8+ Anthony Pryor 1992  WGR4 The Marklands   Carl Sargent 1993 SourcebookWGR5 Iuz the Evil   Carl Sargent 1993 SourcebookWGR6 The City of Skulls 9–12 Carl Sargent 1993 Ranked 26th greatest adventure of all time[1]

WGS—World of Greyhawk Swords was originally intended as a trilogy. The planned third module became instead the Greyhawk Wars boxed wargame.

Code Title Levels Author(s) Published NotesWGS1 Five Shall Be One 7–10 Carl Sargent 1991  WGS2 Howl From the North 8–10 Dale "Slade" Henson 1991  

Page 23: Dungeons and Dragons List of Modules

X

X—eXpert series was for use with Dungeons & Dragons Expert Set except where noted and set in Mystara.

Code Title Levels Author(s) Published Notes

X1 Isle of Dread 3–7 David CookTom Moldvay 1980 Included in Expert Set. Ranked 16th greatest

adventure of all time[1]

X2 Castle Amber 3–6 Tom Moldvay 1981 Ranked 15th greatest adventure of all time[1]

X3 Curse of Xanathon 5–7 Douglas Niles 1982  

X4 Master of the Desert Nomads 6–9 David Cook 1983 Nomads Pt 1

X5 Temple of Death 6–10 David Cook 1983 Nomads Pt 2. Given 10/10 by White Dwarf.[7]

X6 Quagmire! 4–10 Merle M. Rasmussen 1984  

X7 The War Rafts of Kron 9–12 Bruce Nesmith 1984  

X8 Drums on Fire Mountain 5–8 Graeme Morris

Tom Kirby 1984 UK made

X9 The Savage Coast 4–10

Merle M. RasmussenJackie RasmussenAnne C. Gray

1985  

X10 Red Arrow, Black Shield 10–14 Michael S.

Dobson 1985Battlesystem required; uses elements introduced in X4-X5, but not a continuation of that series as such

X11 Saga of the Shadow Lord 5–9 Stephen

Bourne 1986  

X12 Skarda's Mirror 5–8 Aaron Allston 1987  

X13 Crown of Ancient Glory 7–10 Stephen

Bourne 1987 Requires Companion Set

XL1 Quest for the Heartstone 5–10 Michael L.

Gray 1984 Tie in to action figures. Given 4/10 by White Dwarf.[8]

XSOLO Lathan's Gold 4–6 Merle M. Rasmussen 1984 Solo Module

XS2 Thunderdelve Mountain 7–9 William

Carlson 1985 Solo Module

Page 24: Dungeons and Dragons List of Modules

Other modules (1992–2000)

Number Title Levels Author(s) Published Notes

  Adventurer's Guild modules        

11413 Against the Giants: The Liberation of Geoff       Set in Greyhawk, expanded version of G1,

G2, & G3

11614 The Apocalypse Stone 15+ Jason Carl & Chris Pramas 2000 Generic setting: World Destroying.

9350 Assault on Raven's Ruin        

11347 Axe of the Dwarvish Lords Epic Skip Williams 1999 Suitable for any setting

11442 Bastion of Faith 0–11 Bruce R. Cordell 1999 Generic setting.

9580 Crypt of Lyzandred the Mad   Sean K.

Reynolds 1998 Second of the "Lost Tombs" trilogy. Set in Greyhawk.

9471 Dancing Hut of Baba Yaga 7–20 Lisa Smedman 1995 Generic setting.

2019S Dark and Hidden Ways Varies Various 1990Bundled with Dungeoneer's Survival Guide; Disconnected Underdark encounters

  Dead Gods 6-9 Monte Cook 1997 For the Planescape setting. Ranked 14th greatest adventure of all time[1]

11377 Destiny of Kings   Stephen Bourne 1998  

11662 Die Vecna Die! 10–13Bruce R. Cordell;Steve Miller

2000Three-part adventure (Greyhawk, Ravenloft and Planescape). The final 2nd edition adventure.

9581 The Doomgrinder 4–8 Steve Miller 1998 Final adventure in the "Lost Tombs" trilogy. Set in Greyhawk.

11444 Dungeon of Despair Varies Various 1999 Compiled from Dungeon magazine  Dwarven Glory          Eye of Pain       Part of the Monstrous Arcana series9574 For Duty and Deity 10–12 Dale Donovan 1998 Set in Forgotten Realms.2430 Forest Maker 11–13 John J. Terra 1994 For the Dark Sun setting

9533 The Gates of Firestorm Peak 5-8 Bruce Cordell 1996 Ranked 11th greatest adventure of all

time[1]

  Hail the Heroes       Set in Mystara.9534 A Hero's Tale   Monte Cook 1996  9436 In The Phantom's Wake 3–5 Slate Henson 1993 Thunder Rift Setting.

9259 Jade Hare   John Nephew 1998 TSR Hobby Shop (mail-order) promotional item

  Kidnapped        

3142 King of the Giantdowns   Ed Stark 1997 For the Birthright campaign setting

9434 The Knight of Newts 1-2 "Slade" Henson 1993 Designed for the boxed set or rules Cyclopedia, and

comes with full color poster map

9503 Labyrinth of Madness 15+ Monte Cook 1995 Generic Setting

3125 Legends of the Hero-Kings   Ed Stark 1996 For the Birthright campaign setting

Page 25: Dungeons and Dragons List of Modules

  Mark of Amber   Aaron Allston   Set in Mystara; sequel to Castle Amber

  Moonlight Madness   Penny & Skip Williams 1996  

  Night of the Vampire       Set in Mystara.

  Palace of the Vampire Queen     1976 The first published adventure ever. It is not a TSR

publication, only distributed by TSR.[9]

9586 A Paladin in Hell 15–20 Monte Cook 1998 High Level adventure

9342 Quest for the Silver Sword 2–3 William W.

Connors 1992 Followed by Rage of the Rakasta Thunder Rift

  Quest for the Fazzlewood        

9345 Rage of the Rakasta 2–4 William W. Connors 1993 Follows after Quest for the Silver Sword and

mentions the Thunder Rift.

  Ravenloft: 25th Anniversary       Set in Ravenloft.

9576 Return of the Eight 6–12 Roger E. Moore 1998 Set in Greyhawk.

11327 Return to the Keep on the Borderlands 1–3 John D. Rateliff 1999

Sequel to B2 The Keep on the Borderlands. Set in Greyhawk (but also has several Mystara references), even though B2 was generic in terms of setting.

9488 The Return of Randal Morn 1-4 Jim Butler 1995 Part 3 of the Sword of the Dales Trilogy

11843Return to the Temple of Elemental Evil

4–14 Monte Cook 2001 Sequel of T1-4 The Temple of Elemental Evil. Set in Greyhawk.

  Return to the Tomb of Horrors 13–16 Bruce R. Cordell 1998

Expansion of S1—Tomb of Horrors. Set in Greyhawk. Ranked 10th greatest adventure of all time.[1]

11434 Return to White Plume Mountain 7–10 Bruce R. Cordell 1999 Sequel to S2—White Plume Mountain. Set in

Greyhawk.

11392 Reverse Dungeon Varies John D. Rateliff & Bruce R. Cordell 2000 Players role-play monsters defending a dungeon

against NPC adventurers

11376 Road to Danger   Chirstopher Perkins 1998  

  The Rod of Seven Parts        

9485 The Secret of Spiderhaunt 1-4 Jim Butler 1995 Part 2 of the Sword of the Dales Trilogy

11325 The Shattered Circle   Bruce R. Cordell 1999  

9508 The Silver Key 2–8 Ted James Thomas Zuvich 1996 Generic setting.

11621 Slavers 4–5Sean K Reynolds;Chris Pramas

2000 Sequel to A1–4 Scourge of the Slave Lords. Set in Greyhawk.

9579 The Star Cairns 5–8 Sean K. Reynolds 1998 First of the "Lost Tombs" trilogy. Set in Greyhawk.

  Star of Kolhapur   Michael Selinker 1997  

3102 Sword and Crown   Colin McComb 1995 For the Birthright campaign setting

Page 26: Dungeons and Dragons List of Modules

9484 The Sword of the Dales 1-4 Jim Butler 1995 Part 1 of the Sword of the Dales Trilogy

3118 The Sword of Roele 5–8 Wolfgang Baur 1996 For the Birthright campaign setting

9448 Temple, Tower, and Tomb 7-12

Laura Craig and Steve Winter

1994 Generic Setting

  TSR Jam 1999        

  Undermountain: Maddgoth's Castle        

  Undermountain: Stardock        

  Vecna Reborn        

11326 The Vortex of Madness        

B00778 Wand of Archeal 6–8Mike Selinker & Penny Williams

1999 Originally a Role Playing Game Association tournament module. Generic setting.

3110 Warlock of the Stonecrowns 4–10 Wolfgang Baur 1995 For the Birthright campaign setting

  Wild Things   Grant Boucher 1997

Originally bundled with the Wilderness Survival Guide, this rare module was never sold separately. It has no cover but the sleeve originally containing the whole bundle; Wilderness adventure.

1082 Wrath of the Immortals

1–100+ Aaron Allston 1992 Set in Mystara.

Page 27: Dungeons and Dragons List of Modules

References1. ^ a b c d e f g h i j k l m n o p q r s t u v w x y Mona, Erik; Jacobs, James; Dungeon Design Panel (2004).

"The 30 Greatest D&D Adventures of All Time". Dungeon (Paizo Publishing) (116): 68–81. November 2004.

2. ^ a b c d " Dungeons & Dragons FAQ" . Wizards of the Coast. Archived from the original on 2008-10-03. http://www.webcitation.org/query?url=http%3A%2F%2Fwww.wizards.com%2Fdnd%2FDnDArchives_FAQ.asp&date=2008-10-03. Retrieved 2008-10-03.

3. ^ a b c d e f g h i j http://web.archive.org/web/20100630211221/http://www.wizards.com/default.asp?x=dnd/dnd/downloads

4. ̂ Bambra, Jim (September 1983). "Open Box" (review). White Dwarf (Games Workshop) (45): 14.

5. ̂ http://web.archive.org/web/20110111090139/http://www.wizards.com/default.asp?x=dnd/oa/20051031a

6. ̂ " Tomb of Treasures ST1 module information" . Tomb of Treasures. http://tomeoftreasures.com/tot_dnd/modules/st1.htm. Retrieved 2011-04-16.

7. ̂ Morris, Dave (July 1984). "Open Box: Dungeon Modules" (review). White Dwarf (Games Workshop) (55): 18–19. ISSN 0265-8712.

8. ̂ Staplehust, Graham (March 1985). "Open Box: Dungeon Modules" (review). White Dwarf (Games Workshop) (63): 12. ISSN 0265-8712.

9. ̂ Publication date of first adventure module

External links Wizards of the Coast: D&D Adventures: Adventure Archive (includes many new adventures and

supplements not available in print)

Collector's Checklist (extensive online list of TSR RPG modules and gaming accessories with pictures and revision info)

The Acaeum: Module Index By Code (information & auction prices on D&D modules)

The Acaeum: Module Index By Title (information & auction prices on D&D modules)

The Acaeum: The Acaeum Library (links to essays, community support, TSR/WotC product references and TSR/WotC module downloads)

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