Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry...
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![Page 1: Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software.](https://reader030.fdocuments.us/reader030/viewer/2022032722/56649ce15503460f949aba47/html5/thumbnails/1.jpg)
Driving Economic Growth with High-Tech Innovations
An Overview of Today’s Video Game Industry
Michael GallagherPresident and CEOEntertainment Software Association
Seattle Chamber of Commerce| November 14, 2014
![Page 2: Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software.](https://reader030.fdocuments.us/reader030/viewer/2022032722/56649ce15503460f949aba47/html5/thumbnails/2.jpg)
A Broad, Innovative Industry
![Page 3: Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software.](https://reader030.fdocuments.us/reader030/viewer/2022032722/56649ce15503460f949aba47/html5/thumbnails/3.jpg)
Everyone Plays
• 59% of Americans play games
• Average game player is 31 years old, has played for 14 years
• 71% of gamers are age 18 or older
• Average age of the most frequent game purchaser is 35
• 48% of gamers are women
![Page 4: Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software.](https://reader030.fdocuments.us/reader030/viewer/2022032722/56649ce15503460f949aba47/html5/thumbnails/4.jpg)
Strong Sales Trends
• More than $21 billion in total revenue in 2013
• Sales of game content alone generated $15.4 billion, compared to $7 billion in 2004
• Grand Theft Auto V generated $1 billion in just three days, breaking entertainment sales records
![Page 5: Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software.](https://reader030.fdocuments.us/reader030/viewer/2022032722/56649ce15503460f949aba47/html5/thumbnails/5.jpg)
More than Entertainment
Video games drive positive change beyond entertainment, impacting our daily lives
• Strengthen our education system
• Inspire artistic expression
• Increase our chances for workplace success
• Improve health and wellness
• Tackle important social issues
![Page 6: Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software.](https://reader030.fdocuments.us/reader030/viewer/2022032722/56649ce15503460f949aba47/html5/thumbnails/6.jpg)
Strengthening Economies, Creating Jobs
Washington’s Video Game Industry by the Numbers:
Added $595 million to state economy in 2012
Grew by 7% from 2009 to 2012
95 video game companies
12,883 direct and indirect employees
Employment grew by 14% from 2009 to 2012
Average compensation is $99,964
2,974 direct employees
![Page 7: Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software.](https://reader030.fdocuments.us/reader030/viewer/2022032722/56649ce15503460f949aba47/html5/thumbnails/7.jpg)
Strengthening Economies, Creating Jobs
California• 375 video game companies• 10,201 direct industry employees• 63,700 direct and indirect employees• Grew by 8.8% from 2009-2012
Texas• 127 video game companies• 3,834 direct industry employees• 17,900 direct and indirect employees• Grew by 15.9% from 2009-2012
![Page 8: Driving Economic Growth with High-Tech Innovations An Overview of Today’s Video Game Industry Michael Gallagher President and CEO Entertainment Software.](https://reader030.fdocuments.us/reader030/viewer/2022032722/56649ce15503460f949aba47/html5/thumbnails/8.jpg)
Driving Economic Growth with High-Tech Innovations
An Overview of Today’s Video Game Industry
Michael GallagherPresident and CEOEntertainment Software Association
Seattle Chamber of Commerce| November 14, 2014