Driver Unofficial Strategy Guide and FAQ

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    Driver

    Unofficial Strategy Guide and FAQ

    by Kasey Chang

    released March 29, 2003

    0 Introduction

    0.1 A WORD FROM THE AUTHOR

    This is a FAQ, NOT a manual. You won't learn how to play the gamewith this document, and I'm NOT about to add it to ease the lifeof software pirates.

    This USG only covers the PC version since that's the only versionthat I have. Please don't ask me about the Playstation version.

    Some of you may recognize my name as the editor for the XCOM andXCOM2: TFTD FAQ's, among others.

    This version replaces any earlier versions previously released.

    If you just want to know how to get past the initial "DrivingTest", see [4.6]

    0.2 TERMS OF DISTRIBUTION

    This document is copyrighted by Kuo-Sheng "Kasey" Chang (c) 2000-2003, all rights reserved excepted as noted above in thedisclaimer section.

    This document is available FREE of charge subjected to thefollowing conditions:

    1) This notice and author's name must accompany all copies ofthis document: "Driver Unofficial Strategy Guide and FAQ" iscopyrighted (c) 2000-2003 by Kasey K.S. Chang, all rightsreserved except as noted in the disclaimer."

    2) This document must NOT be modified in any form or mannerwithout prior permission of the author with the followingexception: if you wish to convert this document to a differentfile format or archive format, with no change to the content,then no permission is needed.

    2a) In case you can't read, that means TXT only. No banners, noHTML borders, no cutting up into multiple pages to get you morebanner hits, and esp. no adding your site name to the site list.[Small exception: a SMALL toolbar framing the FAQ is acceptableas long as the FAQ itself remains unaltered.]

    3) No charge other than "reasonable" compensation should chargedfor its distribution. (Free is preferred) Sale of thisinformation is expressly prohibited. If you see any one selling

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    this guide, drop me a line.

    4) If you used material from this, PLEASE ACKNOWLEDGE the source,else it is plagiarism.

    5) The author hereby grants all games-related web sites the rightto archive and link to this document to share among the game

    fandom, provided that all above restrictions are followed.

    Sidenote: The above conditions are known as a statutory contract.If you meet them, then you are entitled to the rights I give youin 5), i.e. archive and display this document on your website. Ifyou don't follow them, you did not meet the statutory contractconditions, you have no right to display this document. If youstill do so, then you are infringing upon my copyright. Thissection was added for any websites who don't seem to understandthis.

    For the gamers: You are under NO obligation to send me ANY

    compensation. However, I do ask for a VOLUNTARY contribution ofone (1) US Dollar if you live in the United States, and if youbelieve this guide helped your game. If you choose to do so,please make your US$1.00 check or $1.00 worth of stamp to "Kuo-Sheng Chang", and send it to "2220 Turk Blvd. #6, San Francisco,CA 94118 USA".

    If you don't live in the US, please send me some local stamps. Icollect stamps too.

    0.3 VOLUNTARY CONTRIBUTION

    Gamers who read this guide are under NO obligation to send me ANYcompensation.

    However, a VOLUNTARY contribution of one (1) US Dollar would bevery appreciated.

    If you choose to do so, please make your US$1.00 check or $1.00worth of stamps to "Kuo-Sheng Chang", and send it to "2220 TurkBlvd. #6, San Francisco, CA 94118 USA".

    If you don't live in the US, please send me some local stamps. Icollect stamps too.

    For the record, out of ALL the FAQs I wrote (33 at least count)over the past six years, I've received exactly 7 dollars and 2sets of stamps, as of release of this guide. So I'm NOT makingany money off these guides, folks.

    0.4 HOW AND WHEN TO CONTACT ME

    PLEASE let me know if there's a confusing or missing remark,mistakes, and thereof... If you find a question about this gamethat is not covered in the USG, e-mail it to me at the addressspecified below. I'll try to answer it and include it in the

    next update.

    Please do NOT write me for technical support. That is the job of

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    the publisher.

    Please do NOT ask me to send you a list of controls, the manual,etc. If you borrowed the game without borrowing the manual, blameyour own stupidity. If you bought the game without a manual,blame your own stupidity. If you copied the game without copyingthe manual, you're not only scum, but STUPID scum.

    Please do NOT ask me to answer questions that have alreadyanswered in this FAQ/guide. It makes you REALLY idiotic.

    I will NOT answer stupid questions like the ones above unless I'min a really good mood. If you send questions like that, do NOTexpect a reply.

    The address below is spelled out phonetically so spammers can'tuse spambots on it:

    Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT

    Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike

    To decipher this, simply read the first letter off each wordexcept for the numbers and the punctuation. This is "militaryphonetics" or "aeronautical phonetics" in case you're wondering.

    This document was produced on Microsoft Word 97. Some editing wasdone with Editpad (editpadclassic.com).

    0.5 THE AUTHOR

    I am just a game player who decided to write my own FAQs when the

    ones I find don't cover what I want to see. Lots of people likewhat I did, so I kept doing it.

    Previously, I've written Unofficial Strategy Guides (USGs) forXCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, WingCommander 3, Wing Commander 4, Privateer, Spycraft, 688(I)Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack, Mechwarrior 4,Mechwarrior 4: Black Knight, Need for Speed: Porsche Unleashed,The Sting!, Terranova, Fallout Tactics, Starfleet Command VolumeII, DS9: The Fallen, DS9: Dominion War, Driver, and a few more.

    To contact me, see 0.4 above.

    0.6 REVISION HISTORY

    10-DEC-2000 Second release, some info updated

    09-DEC-2001 Updated format, updated driver test, moredetails in the walkthru

    29-MAR-2003 Misc. updates, updated contact address, someinfo on Stuntman

    0.7 THE MOST FREQUENTLY ASKED QUESTIONS ABOUT THE FAQ

    Q: Can you send me Driver (or portions thereof)?

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    A: No. If you can't afford a budget title you have no businessplaying games.

    Q: Can you send me the manual (or portions thereof)?A: No. If you are dumb enough to get a game without the manualthat's your problem.

    Q: Can you tell me how to play the game?A: Read the manual.

    Q: I have a question about the Playstation or Gameboy version ofDriver...A: You need a different guy. I only know the PC version.

    Q: I can't get Driver to run.A: Go to http://www.ina-support.com Also see [2.1]

    Q: How do I pass the "driving test"?A: See [4.6]

    Q: Where was I supposed to go in the mission?A: Hit ESC, select SHOW MAP. See your current location and yourdestination? Go back to the game. See the same map, smaller, inthe corner? Now follow the gray arrow!

    Q: Why is your FAQ shorter than other similar FAQs?A: I don't repeat the stuff that's already in the manual. You canread that yourself.

    Q: Why did you say the car in mission ____ is ____? It's ____!A: The cars in Driver are BASED ON actual cars, but they are NOTEXACT representations. Reflections did not have the budget to

    license the real cars. There is no way to make positiveidentification because the developer messed them up some (changedheadlights, taillights, etc.). However, for most cars Reflectionsleft notes in the mission script files, and that's thedescription I give here. See [10.3] for the full list.

    Q: Why do I see a different time limit than what you listed here?A: Which mission? The chase missions have randomly generatedtimer. These numbers are directly from the mission script files,of those that are applicable.

    Q: What is this "bonus city" I keep hearing about?A: Reflections put their own city block on the map as a bonuslevel. You can drive on it when you finish Undercover. However,it's a pretty boring map. You can see their "replay" driving thatJaguar around when you see the final credits.

    Q: What if I have more questions?A: See [2.0]

    Q: What if I STILL have more questions?A: See [0.4]

    1 Game Information

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    1.1 WHAT IS DRIVER?

    "The Criminal underworld has accepted you as one of their own.You are a getaway driver for hire. Speeding through the streetsof real cities with working traffic systems, pedestrians, andmotorists on the streets and cops on patrol. You are the bestdriver in the criminal community. YOU ARE THE WHEELMAN." -- from

    the Driver CD Jewelcase

    Basically, Driver is a driving game where you are given various"missions" to execute. Usually it's to get here to there, thoughthere are occasional variations.

    Driver was developed by Reflections, whose previous creditsinclude Demolition Derby and Demolition Derby 2.

    Driver was published by GT Interactive (http://www.gtgames.com).

    1.2 WHAT DO I NEED TO RUN DRIVER?

    Required: WIN9X, Pentium 233, 80 MB HD space, 16 Meg RAM, 4MB 3Daccelerator, 16X CDROM.

    Recommended: 350 MHz or better CPU, 165 MB HD space, 64 Meg RAM.

    I personally suggest: Voodoo-based 3D accelerator with at least 8Megs RAM onboard, or 128 Meg system RAM, and at least 400 MHzCPU.

    1.3 WHAT'S SO SPECIAL ABOUT DRIVER?

    The driving model is superb. The driving "feel" is great. It'sexaggerated for sure, but it's fun! Weaving through city traffic,running from the law, it makes the hot pursuit mode in Need forSpeed III feel like Sunday bike ride in the park...

    The graphics is good enough, the four cities look close enough tothe real thing.

    There's a "director's mode" that lets you edit the replays yousaved so you can create your own chase masterpiece. You'll needDriver to view it though.

    1.4 WHAT'S BAD ABOUT DRIVER?

    The missions rely on time limits to be challenging, and a lot ofluck, since the police "respawn". If they respawn in a "good"spot, you win. If they respawn in a "bad" spot, you lose.

    Also, absolutely NO multiplayer at all. No Internet, no split-screen, no modem, no network. NOTHING.

    Finally... the police only knows how to SMASH, not how to stopyou... Which is not realistic.

    1.5 HOW ABOUT A DEMO? BUGS? PATCHES?

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    Go download the demo from http://driver.gtgames.com

    Patch is available from the URL for the demo. Three patches, infact. There is two program patches, and there's a map patch...

    The US version has two patches. V1.1, and V1.2. International

    versions have only one patch, specific to the language. Pleasecheck the official game website above to links to the patches.

    US V1.2 patch adds several configuration options, and isrecommended.

    You can tell the versions apart by looking at the loading"progress bar". The demo and unpatched (1.0) have a multi-coloredprogress bar. V1.1 have a red progress bar, and V1.2 have ayellow progress bar.

    There are a lot of little bugs. Every once in a while you can hit

    a "Driver Exception". Some people have trouble getting the videoto run... Even when everything does work, those without Voodoocards may have frame rate problems.

    NOTE: When applying patches, PLEASE PATCH IN ORDER! You will needALL the patches!

    1.6 HOW ABOUT A SEQUEL? OTHER VERSIONS?

    Driver first came out on the Playstation.

    There's supposed to be a Color Gameboy version as well. It has a

    top-down view.

    Driver 2 is currently available for the Playstation. There hasbeen NO talk about converting that to the PC at all.

    There is supposed to be a semi-sequel called Stuntman, which isalready out for the PS2. No idea if it will be ported to PC ornot. It features you as a stunt driver trying to emulate variousfamous movie stunts, most of them from 007 movies.

    2 More Frequently Asked Questions about Driver

    NOTE: GT Interactive has been folded into Infogrames. For supporton GT games, go to http://www.ina-support.com . For Forums on GTgames, go to http://www.ina-community.com

    2.1 SETUP PROBLEMS AND SOME SOLUTIONS

    Most problems can be solved by either finding the latest driversfor the video card, or by using one version BEFORE the mostrecent version if the latest version doesn't work that well.

    2.1.1 The game hiccups during play. What do I do?

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    --Use GLIDE instead of Direct 3D if you have a Voodoo card--Turn off force feedback--Turn off EAX support--Use lower detail levels--Use lower resolution--Close more programs to make more memory available to thegame

    --Lower the frame limiter from AUTO to a lower value.--Add more memory (at least 64 megs, 128 megs even better)

    2.1.2 I can't see the movies... What do I do?

    --If you have ATI card, see the README file for a note to you--Install the DX6 Media runtime on the Driver CD--If WIN98, install the DX6 Media runtime patch using WindowsUpdate--Update your video drivers to latest version--Try an older set of drivers (sometimes the latest have bugs)--Try changing the DirectX acceleration from DXDIAG

    --Try decreasing the video acceleration slider by a notch--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1helps?)

    2.1.3 The Driver Configuration says "No 3D Device Detected"!

    --Make sure you have a 3D accelerator with at least 4 megs ofmemory--Make sure you have the latest MANUFACTURER'S DRIVER (notreference!)--Try the video chipset maker's reference drivers--Try different resolutions (like 640x480)--Try different color modes (usually 16-bit color is good)

    --Try changing the DirectX acceleration from DXDIAG--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1helps?)

    2.1.4 The cars seem to be missing parts!

    --Make sure you have latest video drivers installed--Try an EARLIER version of video drivers, esp. if you haveATI card--Try changing the DirectX acceleration from DXDIAG--Use lower resolution (which uses less memory)--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1helps?)

    2.1.5 My screen flashes or My "show map" is garbled!

    --Try newer video drivers.

    2.1.6 I can't hear any in-game sounds...

    --If you're using SB Live!, update to latest audio drivers--Try turn OFF the DirectSound acceleration from DXDIAG

    2.1.7 I can't start the game and I use a Matrox card.

    --Go to Matrox website and download a fix for it.

    2.1.8 Any other problems

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    Leave a note on the Official Driver Forum at GT's website, andinclude FULL information on your hardware and driver versions,then describe exactly what problems are you having.

    2.2 CAR QUESTIONS

    2.2.1 Can we drive different cars?

    Most missions have the mission already defined, one car per city.

    Some missions or sub-missions may use a special car.

    Between some missions you get to choose among two or three cars.See mission tree in section 5. Those chosen cars are only used ona few subsequent missions.

    If you use the script editor, you can pick among 14 cars, thoughnot all cars are available in all cities.

    When you finish the Undercover campaign, you can choose among theavailable cars in "Take a Ride" mode for that specific city

    2.2.2 Can we "tune" the cars?

    No, the game cars are NOT adjustable in any way, shape, or form.You can't even change the color.

    2.2.3 Can we edit the city? Cars?

    GT is not talking, neither is Reflections.

    2.2.4 Do different cars perform differently?

    Yes, they do. They have slightly different acceleration, topspeed, and traction values.

    The "main" cars don't feel that different.

    Each of the car models has a "model bonus". No one has figuredout the values yet.

    2.2.5 So how DO I change the cars when given a choice?

    You'll get a message on the answering machine that says somethinglike "come down to pick your new wheels". Pick that message, andyou'll move into the garage, where you can pick among two orthree cars. Select the one you want to drive, and you'll plopback to the answering machine. Now pick a DIFFERENT message andgo on to the mission!

    You can change your mind about the car by going back to the"choose car" message and do it again.

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    2.3 GAMEPLAY QUESTIONS

    2.3.1 Is there any cheat codes for the PC version?

    There are no secret keystrokes you can enter to enable

    invulnerability or something like that.

    When you win the Undercover campaign, you will enable the "cheat"menu, which will allow you to do things like that.

    Otherwise, you can use the Driver Mission Configurator [see 10.2]to enable the cheat menu without going through the campaign. DMCcan write an updated CONFIG.DAT which enables the cheat. You canget the CONFIG.DAT separately, but I recommend looking at DMC.

    You can also enter some special names as when you can enter a topscore of one of the driving names. However, that assumes you

    actually MAKE it to the top scores... So... It's easier to usethe DMC instead.

    2.3.2 What will cause police to chase me when they see me?

    --ANY amount of existing felony--speeding (speed in RED, usually 50+)--any collision with another car (even if that car hit you)--knocking over any signs or cones--running a red light (yellow is okay)--use burnout or handbrake--driving at night with no lights

    --any collision with the police (even if not by you)

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    2.3.4 How do I save between missions?

    If you don't see the hotel room, you can't save yet.

    Maybe the Playstation can, but you're NOT using a Playstation,are you?

    2.3.5 Where was I supposed to go?

    Hit ESC, select SHOW MAP. See it now? Go back to the game. Seethe same map, smaller, in the corner? Good. Now follow the grayarrow!

    2.3.6 I got there, but the time runs out!

    You have to stop UNDER the arrow! There should be a little blackspot (the shadow) under the huge red arrow. Stop there!

    2.4 CONTROL QUESTIONS

    Use left/right, ENTER, and ESC to navigate the menus.

    2.4.1 Where are the controls? What key(s) do I press?

    Look up the key definitions under options / controller / redefinekeys.

    Don't see options? Keep hitting right arrow until the "hood" pops

    up. See that huge word OPTIONS at the bottom? Now hit ENTER andstart reading!

    2.4.2 Can you mix keyboard and joystick definitions?

    --V1.0 and V1.1: No. Either all joystick or all keyboard.

    --V1.2: Mixed keyboard and joystick is now supported. However,joystick seems to override double-defined commands. For example,if you map joystick to left/right, and left/right arrow keys toleft/right as well, only the joystick will steer.

    2.4.3 Does Driver support steering wheels?

    Yes. Configure it like a joystick.

    2.4.4 Does Driver support force feedback?

    Yes. Enable FF under the options / controller. However turn itoff if you get slow frame rates. The effects aren't that welldone any way.

    2.4.5 Why does the throttle and brakes feel like "all ornothing"?

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    Because that's the way it is in the game. There's no proportionalthrottle and brakes.

    2.4.6 I tried to re-map some controls and I can't exit thescreen!

    Did you hear a honk? You probably double-mapped some of thecontrols or some functions are conflicting. Resolve the conflictthen you can exit.

    2.4.7 I can't calibrate the controller! The car keeps moving!

    Apply the 1.2 patch, then define the "dead zone". If you have adigital controller, try the "digital/analog" toggle in theoptions.

    2.4.8 How do I select the other controllers?

    Hit ENTER on the controller type choice should toggle through thedifferent choices.

    2.4.9 Recommend keys setup?

    I recommend the following:

    Left=Left arrow

    Right=Right arrow

    Burnout=Up Arrow

    Handbrake=Down arrow

    Accelerate=A

    Brakes=Z

    Everything else can be mapped to whatever's convenient.

    I finished the game on keyboard only with the above setup. Youcan use the same setup with joystick starting with V1.2.

    2.5 HOW ABOUT SOME DRIVER RELATED WEBSITES?

    2.5.1 DriverHQ (http://www.driverhq.com)

    Probably the biggest and the best equipped Driver website. Youcan find more Driver website links there.

    2.6 MISC. QUESTIONS

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    2.6.1 How do I take a screenshot in the game?

    Hit F12. It'll be saved as a huge (900+K) BMP file in your Driverdirectory. Obviously, if you do this too much you'll run out ofdisk space VERY quickly.

    There is no way that I know of to export a whole movie/recording

    except get a TV-out card and tape the output with a VCR.

    3 General Driving tips

    3.1 KNOW THY SELF (THE CAR)

    The cars in Driver are NOT race cars. They are not even SPORTScars. They have terrible handling. It takes a lot practice tohandle them.

    Your car, compared to the police car, is more agile, and moredurable. However, there are a lot of them, and only one of you.They accelerate faster and have a higher top speed than you do.

    Your car tends to understeer, i.e. you can't turn fast enough.The "solution" to that is the handbrake. By locking the rearwheels with the handbrake, you can "break lose" the tail, pushingthe nose around.

    By default, auto-handbrake is ON, which means if you make a hardturn, computer will automatically apply the handbrakes to helpyou turn. However, auto-handbrake introduces a problem: instead

    of UNDERSTEER, you will OVERSTEER instead. The car will fishtailaround corners, and this can be problem if you don't know how tocounter-steer it.

    Practice cornering with auto-handbrake on and off, and see if youprefer it on or off.

    Of course, you can hit the brakes a little when approaching thecorner, but that's no fun!

    Third-person view is probably the best viewpoint for weavingthrough traffic and general driving.

    Use your car wisely. Gently sideswiping a traffic car can stopthem in their tracks, while causing you minimal damage, and thatcan be good obstacle for whoever chasing you.

    3.2 KNOW THE CHASERS

    There can be a lot of cars chasing you, from mobsters to FBI tocops to bad cops, but the same AI controls them all. I'll justrefer to them as chasers.

    The following are some tips from my observation on how the

    chasers behave. They may not be all accurate.

    The chasers are capable of faster acceleration than you,

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    sometimes a lot more. They also have a much higher top speed, asyours is artificially limited. However, they are also moredelicate, capable of taking less damage. (The first LA mission isa prime example) Every bit of damage they take slows them down.(Unless they are immortal, like in the Survival driving game)Even when they are immortal, they CAN be flipped over.

    Initially, there's only X number of police on the map. Dependingon the mission, they may start at a lower state of alert (smallvision zone).

    Each mission has a maximum number of police, from one to four.The police cars are spawned around you. If you commit aninfraction in their vision zone, (infractions are listed in2.3.2) your felony meter goes up, and they will start chasingyou. If they had reduced vision zone before, they get full visionzone now.

    If you still don't know what the vision zone is, it's that

    lighter "triangle" ahead of the police on the map. That is whatthey can see.

    Once they are in the alerted state, they will try to crash intoyou any way they can. They will try to catch up if they get leftbehind. The chasers get extra speed and power depending on yourfelony rating. The higher your felony rating, the faster they go.

    If you manage to leave ALL of the chasers far behind (beyond say,3 blocks), the chasers will re-spawn after the re-spawn timerexpires. The re-spawn rules are simple: the chaser must be on aSTREET (i.e. not inside a building) and in your forwardhemisphere, facing the same direction as the traffic. If they see

    you (you pass within their vision cone), they switch to "pursuitmode" and come after you.

    Once the police car is in pursuit mode, it will plot the "clear"course toward you every few seconds and follow that course. Theywill attempt to steer around any obstacles in their way to thebest of their ability (so if it's snowing or raining, they canslide out of control), until they get close (a few car lengths),where they switch to "contact" mode.

    A police in contact mode doesn't care about obstacles. It willplot a straight-line course toward you, even with a lamp post ora building between you and him.

    Police cars will do their best to steer in pursuit mode, but intheir haste to catch up to you, they will often slide right PASTan intersection, esp. in Survival, where their extra speed oftenwork against them.

    The police cars don't care about each other and will plow intoeach other and any other obstacles trying to get you.

    Police cars do not handle that well, due to their high speed.However, they handle well enough to chase you down on the longstraights. Use their lack of handling against them. Do slaloms

    around traffic. Sideswipe a traffic car or two to createobstacles for the cops.

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    Police cars tend to skid out on grass, so if you can handlegrass, run on grass as much as possible, and weave among thetrees.

    3.3 KNOW THY TURF

    MOST of the city is drive-able. The lawn, the median, thesidewalk, anywhere that's flat against the ground is drive-able.

    You can cut through corners by going between lampposts and thewall, hide behind pillars on the sidewalk, cut through thepark... Anything goes. In fact, the back alleys and such are noton the map. Learn and use the shortcuts.

    Also know the routes NOT to take. Tight corners into a wall athigh speed is a good way to flip the car over, as are narrowroads, back alleys with those huge sand mounds, steep hills, andso on...

    3.4 USE THE MAP

    If the mission is of the "goto" type [See 5.1], there will be adestination. Once the timer starts, pause the game to check thebest route between you and the destination.

    Usually, you want the route with a LOT of parallel streets (touse cop respawn against them), and a very wide street foryourself (more room to evade). A median with lampposts is evenbetter as slalom will lose a lot of cops.

    Otherwise, you want minimal 90 degree turns, as turns slow youdown (and they accelerate better than you do) and if you take thecorners too fast you may run into traffic.

    Once you planned the route, then go execute it.

    3.5 KNOW THE SPECIAL DRIVING TRICKS

    Those special maneuvers you had to practice in the garage do havetheir uses during getaway driving. Slalom is good to go throughtraffic. The other tricks are good to quickly reverse directionsand such to get away from police.

    You also need to know these tricks to pass the "Driving Test" andstart the Undercover campaign.

    3.6 ANTI-CHASER TACTICS

    Here's some tricks to keep the heat off of you.

    3.6.1 Don't go straight

    Chase cars have higher top speed than you, so if you keep goingstraight, they will get you. Do slight slaloms and cause thechasers to tip themselves over or to slam into traffic cars.

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    Don't go more than a few blocks straight, unless you have a clearspeed advantage, like the Superfly job.

    On the other hand, if you have a durable car and the cops do nothave an overwhelming speed advantage, you may consider just headdown a wide road straight. In President's Run, a good tactic is

    go straight down Broadway, which is wide, and being way in frontmeans the cops can only push you. Then you only need to worryabout side street and frontal kamikazes.

    3.6.2 Thread the needle

    Cut through the gap between the building and the lamppost is avery good way to peel off the cops on the lampposts and such. Ofcourse, if you miss, you'll probably lose the mission.

    There's almost always enough room for you to squeeze through the

    traffic, even if you have to get on the sidewalk. Therefore, youshould use the room. Police cars tend to not be quite as careful,and you can usually peel off close pursuit this way.

    3.6.3 Use the right route

    As police can re-spawn on ANY street in your forward hemisphere,the more streets around you, the LESS likely they'll re-spawndirectly in front of you. Pick a route with a LOT of parallelstreets.

    3.6.4 Keep them behind you

    The police usually don't respawn until you lose the whole group,so if you can keep ONE police behind you, and lose the rest, youcan prevent them from respawning, and that'll give you a lesspainful drive in general.

    This does NOT always work, as some cops respawn no matter. what.

    3.6.5 Actively remove the last cop

    If there's only one cop between you and the destination, and yourcar is relatively undamaged, you may consider ramming the lastcop out of the game and get to the destination before the coprespawns.

    3.6.6 Create Obstacles

    Here's a way to peel off someone right on your tail... Find atraffic car, and when the chaser falls back, sideswipe thetraffic car and cut in front of it, so the traffic car is betweenyou and the chaser, and the chaser will ram the traffic car whileyou get away.

    3.7 WHAT TO DO IF POLICE IS...

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    Here is some tactical advice for you being chased... Know theseby heart, as you can't take time to think about it once thesirens go off.

    3.7.1 ... In front, sirens on, and heading toward me?

    If there's room on the far right, go for it, and hope you canblow past him. If not, use handbrake to make a left turn into thewall when he's close, so when the police hit your tail on theright, he'll spin you, hopefully just enough so you keep goingstraight down the road.

    Don't let him hit you head-on or T-bone you. He'll likely flipyou over.

    3.7.2 ... In front, sirens off, and heading toward me?

    If you don't have any felony, slow down below 50 mph and just lethim go by. Once he's past, speed back up.

    If you do have felony, he'll steer toward you as soon as you'rein range, so you may as well blow by him, stay as far right aspossible.

    3.7.3 ... In front, sirens off, and heading away from me?

    If you have a time limit, you'll need to blow past him. See ifyou can go down a side street. If you can, do it.

    If you must do it on the same street, you must then pick the sideof attack. Get about two cars behind him, on the side close tothe wall, and tap the burnout. He should see it, try to turntoward you, and smack into the wall, and you can blow past him bygoing the other side. If he doesn't react, head closer and repeatthe burnout bait.

    If you don't have a time limit, just stay behind him and take aslow ride. Then you're pretty much free, unless another cop showsup and you have a felony.

    If you are in a little hurry, just drive by him at 50 mph. You'llpass him but he won't notice, unless you run a red or do anyother infractions, that is...

    3.7.4 ... behind, sirens on, coming up fast?

    If you are going at top speed or close to it, you two should beevenly matched, so he can barely gain on you. Find some trafficor light poles to peel him off.

    If you're going quite slow, keep the car straight so he "center-punches" you. That should help you get up to speed. Don't let him

    spin you. Then you can find some traffic to peel him off.

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    3.7.5 ... behind, sirens on, coming up fast, only one, andI'm near the end?

    Police cars are more delicate than you are, so you may have totake an ACTIVE approach to disable that last police car... Lurehim out of visual range (about 2 blocks), slam each other (don'tflip over!) until he's toast, and get to mission end before he

    respawns.

    4 Mission Types

    Here are some notes on the various mission types and approach toeach type. Note that this is "per mission", not per drivingsession. Your "jobs" will involve two or more "mission"objective.

    4.1 GOTO MISSION (GOTO)

    Objective: Take your car from starting point to specifieddestination point

    Variations: Timed or free, start with or without felony, startwith or without damage, no tail at destination or don't care,damage carry-over

    Comments: 90% of the missions in Driver are of this type, gosomewhere, then go somewhere else. Just avoid damage and avoidpolice. You can practice this with Cross-town Checkpoint drivinggame, and "take a ride".

    As explained before, the police re-spawns randomly, so there isno point in giving a "best route", because what works for me maynot work for you, and vice versa. Any one who claims they have aroute that will always work... Probably does not understand thegame.

    4.2 CHASE MISSION (CHASE)

    Objective: Chase the target to its destination, remain within acertain distance of it.

    Variations: if the target is another car, you can ram the othercar to a stop and end the mission early, otherwise, follow close.If the target is another car, there's no police. Otherwise policemay appear.

    Comments: these are some of the most frustrating ones, the trickis not to let the target retreat beyond a 1.5-block distance, butit could be in ANY direction, not just in front. Use Pursuitdriving game to practice. Practice both follow and smash.

    4.3 SMASH MISSION (SMASH)

    Objective: Ram the target car(s) multiple times until the targetis "destroyed".

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    Variations: The target may be stationary or moving slowly, therecan be multiple targets.

    Comments: Rare mission type, this requires you to use your car asa weapon. Multiple small bumps works as well as one huge crash,and it will cause less damage on you overall. Usually you need to

    tap the other car like 8 times. Try pursuit in smash mode topractice. .

    4.4 TAXI MISSION (TAXI)

    Objective: Perform as many tricks as you can to scare thepassenger.

    Comments: Only a single mission in San Francisco... This is quitehard for a lot of people, but it's actually quite easy. Justperform speed test, then 180 turn three times, then continuous

    360 doughnuts.

    4.5 CRATE MISSION (CRATE)

    Objective: Carry a crate, which has its own damage level, butotherwise it's same as a "goto mission".

    Variations: the crate may be explosive, you may start withfelony.

    Comments: Only a single mission in San Francisco, this onerequires a LOT of evasive driving, and a lot of luck. Avoiding

    cops and losing them with a bomb in the bed of the truck bouncingaround is almost impossible, so try not to get caught in thefirst place!

    4.6 DRIVER TEST (TEST)

    This occurs exactly once: at the start of Undercover, and it'sprobably the MOST asked question about Driver and one of the mostexasperating missions around.

    Basically, you need to perform ALL the tricks in this list in 60seconds, any order you can.

    Burnout -- hit the burnout buttonHandbrake -- hit the handbrake buttonSlalom -- slalom among the columns in the garage180 turn -- wheel hard over and handbrakes simultaneously360 turn -- wheel hard over combined with burnout, hold forone full circlereverse 180 turn -- backup at full speed, wheel hardoverspeed -- maximum RPMs, about 50 mphbrake test -- both brakes and handbrakes together from highspeedlap -- one lap around the garage

    You can do them in ANY order you want. Here's one suggested order

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    that works for most people.

    Hit burnout to the columns to start, then hit handbrake. Do a 180to line up for the slalom. Do the slalom, then turn into middleof garage and do the 360. Forward so you're almost touching thewall, then full reverse, get up to speed, then do the reverse180. Continue turn and do the full lap now. When lap is complete,

    speed should also be done. Turn into the middle empty area and dothe brake test (get as close to the wall as you can), and thatshould be it. If any are missed, repeat maneuver now.

    5 Undercover: Miami Missions

    NOTE: The cops are softer/slower in Miami to give you an easiertime.

    Hx = Hotel Save Points, Mx = Mission Number

    H1 -> M1 -> H2 --> M2 -> H3 -> M4/M401/M402 --> H4 -> M6 -> M7 ->M54 ->>

    \ /-> M3/M5/M53 ---------------

    >>--> H5 --> M8/M10 --------\ \-> M9 -> M11/M12 --> H6 -> M13 ->> SF

    Recommended path is M1, M2, M4/M401/M402, M6, M7, M11/M12, M13

    Why M2 instead of M3? You need the practice to chase non-cartargets in M402. While it is difficult, you need the practice forM13 before you leave Miami.

    Why M8 instead of M9? Less missions in that branch.

    Miami has very good weather except for the final mission. Therewas one dawn mission and one dusk mission, but most of themissions occur during daytime.

    In most of the Miami missions, you'll drive a Buick Skylark,though there's three missions with special cars.

    5.1 THE BANK JOB

    5.1.1 M1: Miami Bank Job

    a) Goto [Difficulty 1/10]: Get to the bank in 80 seconds

    NOTE: Take few seconds at the beginning to check the route firstwith the "show map" command.

    b) Goto [Difficulty 1/10]: Get to the lockup, no time limit, no

    tail!

    NOTE: If you can do part A without any felony, this one is too

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    easy. Just drive at the normal speed and you don't even have toworry about police.

    5.2 HIDE THE EVIDENCE

    5.2.1 M2: Super Hot Car

    You drive a Buick Regal (red with white roof) on this mission.It's a pretty lousy car.

    Goto [Difficulty 2/10]: Take the car to chop shop, no time limit,1/8 felony. No tail!

    NOTE: You'll only see one cop on this mission. On the narrowhighway, stay BEHIND the cop the whole way would be a good idea.Losing the cop around that final corner may be difficult. Try notto attract police attention. Remember, NO TIME LIMIT!

    5.3 CASE FOR A KEY

    This is your first three-part mission. Try to conserve your caras much as possible in the first two parts. You'll need it forthe final part.

    5.3.1 M4: Go Meet Them

    Weather is dawn, dry.

    Goto [Difficulty 3/10]: You have 160 seconds to get to get to theMarina Bar to get your mission. No tail at destination!

    NOTE: Take the most direct route and you should have plenty oftime to lose the cop if you need to. Police start at reducedalert state (small visual cone) but if you start accumulatingfelony they'll go to full alert mode. There's a long way to go sodon't waste time.

    5.3.2 M401: Make the Exchange

    Goto [Difficulty 4/10]: Get to Bayside to exchange the suitcasefor the Key, you have 140 secs. No tail at destination!

    NOTE: Get to the Marina with time to spare, so you can BACK INTOthe spot you need. You will need those extra seconds in the nextpart.

    5.3.3 M402: Chase the Boat

    Chase [Difficulty 7/10]: Someone just ripped you off, pursue theboat to find out who...

    NOTE: Difficult to avoid the cops on the narrow highways, a bitof luck is required. If you see cop coming head-on, go for theright side edge to avoid them, get between the traffic and the

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    right wall. Once you head into the warehouses to the T section,make a left, then follow the road, which turns right, then turnLEFT again and follow the "coast" to the warehouse.

    5.4 TICCO'S RIDE

    This is another three-part mission. Try to conserve the car inthe early parts.

    5.4.1 M3: Pick up Ticco

    a) Goto [Difficulty 4/10]: 90 seconds to get to Ticco's place, notail

    b) Goto [Difficulty 5/10]: Deliver Ticco to his friend's place

    5.4.2 M5: The Clean UpGoto [Difficulty 5/10]: Go to Coral Gables, you have 120 seconds,no tail

    5.4.3 M53: Get the hell out of there!

    You drive a Pontiac Grand Prix coupe on this one (white car)

    Goto [Difficulty 6/10]: The cops got your car. Take another andget outta here! (No time limit, no tail)

    5.5 TANNER MEETS RUFUS

    5.5.1 M6: Go and meet Rufus

    Goto: [Difficulty 4/10] You have 180 seconds to get to the barand meet Rufus there.

    5.6 BUST OUT JEAN-PAUL

    Rufus has a job for you... A two-part mission, this one can bequite difficult if you try to ram the van. Instead, save the carfor the next part, just follow it close and it'll run into aparking lot.

    5.6.1 M7: Ram the armored Car

    Chase [Difficulty 3/10]: Pursue/ram the armored van carrying Jean-Paul.

    NOTE: it's debatable whether you want to ram this armored van, orjust chase it till the end. I'd vote for chasing since it's hard

    to damage that van, and you may need your car undamaged for thesecond part.

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    5.6.2 M54: Get Jean-Paul outta there...

    Goto [Difficulty 4/10]: You got him. Go for the safehouse, and notail! Drive to the safehouse and enter the garage with no policearound.

    5.7 PAYBACK

    Another job from Rufus... Take care of some of his rival'sbusinesses.

    5.7.1 M8: Get to the first restaurant

    Goto [Difficulty 4/10]: You have 250 seconds to "visit" all therestaurants... Through the front window. Watch for the cops.You'll get a little more time if you smash a window...

    NOTE: Smash all restaurants within the time limit. You shouldhave plenty of time. Use cross-town checkpoint as practice.

    5.7.2 M10: A shipment's coming in

    a) Goto [Difficulty 4/10] : Get to jetty arrival in under 200seconds

    NOTE: Look at the map and figure out your route first!

    b) Goto [Difficulty 6/10]: It's a police ambush! Run for it! No

    tail!

    NOTE: It's hard to make it back into the city from the warehousesthrough those narrow freeways. If you make it, you're home free.Cut through the warehouses to avoid the cops.

    5.8 SUPERFLY DRIVE

    5.8.1 M9: Take this puppy home

    Weather is dusk, and dry. You drive a superfast car. ID is alittle iffy. The script says it's a Dodge Charger, but otherpeople insist it's a '66 Chevy Camaro or a Ford Mustang.

    Goto [Difficulty 5/10]: You have 230 seconds to arrive at thedrop-off point with the "hot" car without a tail...

    NOTE: This car is extra fast, well over 100 mph... Just make sureyou use it right. It is VERY easy to flip over while taking aturn too fast. Pick the straightest roads, watch for cross-traffic, and go for it! Watch for reduced visibility as the sunfalls below the horizon...

    5.9 BAIT FOR A TRAP

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    5.9.1 M11: Wreck his car

    a) Goto [Difficulty 3/10]: 250 seconds to make it to the baitlocation,

    b) Smash [Difficulty 4/10]: wreck the target car.

    c) Goto [Difficulty 4/10]: make it back to the lockup.

    Really not much to it...

    5.10 TAKE OUT DI'ANGIO'S CAR

    5.10.1 M12: Ram him!

    Chase [Difficulty 4/10]: Pursue and smash (if possible) the

    target car...

    5.11 THE INFORMANT

    5.11.1 M13: Catch Jesse

    Chase [Difficulty 5/10]: Jesse is on the monorail. We must followthe train and be ready to pick her up before she talk to thecops... Follow it!

    Note: It's raining, which affects your handling. Cut through

    grass and sidewalks to stay close to the monorail and don't spinout. You should be able to stay close.

    6 Undercover: San Francisco

    Note: There is NO save point between Miami and San Francisco.When you get to SF, you have to immediately go on a missionwithout a chance to save.

    Hx = Hotel Save Points, Mx = Mission Number (see below)

    M14 -> H7 ----> M15/M151 ---> H8 ---> M18/M20 --->M22/M221/M222/M223 ->>

    \ / \ /--> M16/M161 - -> M19/M21 -\ /--> M17 --

    >>-> H9 (pick car) ---> M23 ---> M25 ->> LA\ /-> M24 -

    Recommended path is M14, M16/M161, M18/M20, M22/M221/M222/M223,M24, M25.

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    M16 is easier than M15 or M17. While M17 seems shorter, thesecond part can involve up to 4 cops, which is quite difficult inSan Francisco. M18 is easy. Getting Ross is quite easy if youfigure out the fastest route.

    The default car in San Francisco is a black Ford Fairlane

    San Francisco starting spot is pretty lousy. You start in thislittle alley that has only one way out, and then only two streetsthat leads to places you need to go.

    6.1 THE CASINO JOB

    6.1.1 M14: Get to the casino

    a) Goto [Difficulty 5/10]: Get to Casino within 90 seconds

    NOTE: This one is tough as the streets are narrow, just pick agood route and hope you don't run into police too often.

    NOTE: It is possible to NOT get any felony in this part, whichmakes next part VERY easy.

    b) Goto [Difficulty 6/10]: Make it back to the warehouse... Notime limit.

    NOTE: the Warehouse entrance is in the BACK.

    6.2 THE BRIEFCASE

    6.2.1 M15: Get to Levy's

    a) Goto [Difficulty 6/10]: Go through the checkpoints with 280seconds, watch out for the cops!

    b) Goto [Difficulty 5/10]: no time limit to meet the client, notail...

    6.2.2 M151: Go make the exchange

    a) Goto [Dif 6/10]: 200 seconds to make it to the exchange point,no tail!

    b) Goto [Dif 6/10]: 320 seconds to make it to the drop-off point,no tail!

    6.3 GUNS IN THE TRUNK

    6.3.1 M16: Get to Fisherman's Wharf

    Goto [Difficulty 5/10]: Make it to pickup point in 200 seconds...

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    6.3.2 M161: Go make the drop

    Goto: Make it to the destination with no time limit, but felonyon.

    NOTE: Unmarked brown sedans come after you with a vengeance!Think of this as practice run for "President's Run" (final

    mission) with only two cops.

    6.4 VISIT TO THE MALL

    6.4.1 M17: Go shopping

    a) Goto [Difficulty 5/10]: Go pick them up inside 100 seconds

    b) Goto [Difficulty 7/10]: Take them to the warehouse, no tail!

    6.5 TAXI!

    6.5.1 M18: Scare him!

    Taxi [Difficulty 7/10]: Gotta scare the "associate" completes**tless.

    NOTE: Accelerate to maximum speed. Once he goes "What do youwant!?!?" do a 180-degree handbrake spin. He should be 30%freaked. Repeat two more times, and he's 90+% freaked. Do 360-degree donuts (burnout with wheel turned to one side) until he

    freaks out completely.

    6.5.2 M20: Cosy to the chopper

    a) Goto [Difficulty 6/10]: 120 seconds to arrive at Cosy's place,no tail

    b) Goto [Difficulty 7/10]: take him to the chopper!

    6.6 IN THE PICKUP

    6.6.1 M19: Get out of there, watch the crate!

    Crate [Difficulty 9/10]: Explosive crate in the back, slightfelony. Can you make it without going KABOOM... No time limit,but slight felony.

    NOTE: Find big streets, preferably with street car or cable cartracks, where you can drive without hitting anyone.

    NOTE: Watch out for that BIG bump inside the destination alley...Take it VERY slowly.

    6.6.2 M21: The Chinatown pick up

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    a) Goto [Difficulty ?/10]: 120 seconds to pickup some passengers(no tail)

    b) Goto [Difficulty ?/10]: Go to the destination, no time limit,no tail!

    NOTE: the streets are narrow and dodging police cars can be verydifficult. Consider ducking into narrow alleys if possible, butthat has its own trade-offs.

    6.7 THE MERCY MISSION

    This is probably the most frustrating of all series of missions,except for the President's run. This four-part mission hasdamages that carry over from one part to the next. Preserving thecar in the early parts is essential, but time limit is VERYtight. You'll finish each section with only seconds to spare,

    which is why the early parts have higher difficulty rating thanthe later parts.

    6.7.1 M22: Callbox 1

    Goto [Difficulty 8/10]: You have 90 seconds to make it to thefirst phone...

    6.7.2 M221: Callbox 2

    Goto [Difficulty 8/10]: And 80 seconds to the second...

    6.7.3 M222: Callbox 3

    Goto [Difficulty 7/10]: 160 seconds for the third...

    6.7.4 M223: Callbox 4

    Goto [Difficulty 7/10]: And 140 seconds for the final callbox...

    6.8 THE SET UP

    6.8.1 M23: Get to the garage

    a) Goto [Difficulty 6/10]: You have 110 seconds to get to thegarage...

    NOTE: This is in the Chinatown garage. Get there early and makeyour way up.

    NOTE: In reality... This garage is now called "Police Garage" atVallejo street. It IS in the same building as the Police district

    HQ...

    b) Goto [Difficulty 7/10]: It's a setup! Get out of there... No

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    time limit.

    NOTE: Make your way down slowly, watch the map for cops. Oncethey're past, go up behind them and then find a big street andmake your way home.

    6.9 THE HYDE STREET PICK UP

    6.9.1 M24: Go get Ross

    a) Chase [Difficulty 5/10]: Ross is on a Cable Car, and cops arewaiting near the Hyde street corner. 90 seconds to get therefirst and get Ross...

    NOTE: Chase the cable car, but just follow it. Should be easy asyou follow the tracks. As the cable car approaches the corner,you should see your destination arrow change from the cable car

    to a spot near it. Stop there, and wait for Ross to get into yourcar.

    b) Goto [Difficulty 7/10]: take Ross back to the hideout...Expect cops.

    6.10 TANNER AND SLATER

    6.10.1 M25: Stop Slater, smash him.

    Chase [Difficulty 7/10]: Pursue/ram Slater so you can take his

    place and head for LA!

    NOTE: Chasing him should be quite simple, but he's pretty fast.

    7 Undercover: Los Angeles

    KEY: Hx = Hotel Room (Save points), Mx = Mission

    H10 (choose car) --> M26/M28 ---> M30/M301 -> H11 (choose car) ->>

    \ /-> M27/M29 -

    >>-----> M31 ------>> NY\ /\--> M32 ---/\ /-> M33 --

    Recommended path is M26/M28, M30/M301, M33.

    The cop car is fragile, so you must practice evasive driving

    more, but the missions are shorter and simpler, same reason forTest Run (M33).

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    Your default LA car is a Chevy Nova or a Chevy Chevelle... All LAmissions take place in the evening.

    7.1 STEAL A COP CAR

    7.1.1 M26: Get the car to the lockup

    Goto [Difficulty 8/10]: You got the cop car... You have 165seconds to take it to the lockup... Avoid all cops, and don'tbang it up too hard.

    NOTE: Try the horn/siren! Losing the cop around the final cornercan be difficult, so get there fast with some time left to losethe tail. You can get there with over 40 seconds to spare.

    7.1.2 M28: The Chase

    Chase [Difficulty 5/10] : Pursue/ram Duval's car!

    NOTE: Standard pursuit, just follow and bounce him when you can.

    7.2 LUCKY TO THE DOC'S

    7.2.1 M27: Go get Lucky

    Note: TOTAL of 180 seconds for BOTH parts. [Dif 6/10]

    a) Goto: Go get Lucky! He's in big trouble!

    b) Goto: Lucky's been shot! Drop Lucky off at the hospital fast!

    NOTE: get there early enough so you have time to lose the tailaround the destination.

    7.2.2 M29: Maya

    Note: TOTAL of 200 seconds for BOTH parts. [Dif 6/10]

    a) Goto: Maya's overdosed... Pickup at Maya's location

    b) Goto: Take her to the hospital, no tail!

    NOTE: In b) get there early enough so you have time to lose thetail around the destination.

    7.3 THE MADDOX HIT

    Maddox Hit is one of the toughest missions in LA. Getting to thegarage is messy enough, getting to the Chinese Theater is worse!

    7.3.1 M30: Pickup the Hitmen

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    a) Goto: Go to the garage to pickup the hitmen in 120 seconds,

    NOTE: Guys are on the TOP floor of the garage, keep making theturns on the INSIDE (left) and you'll get there. The trick is howNOT to attract too much attention getting there, as time isshort.

    b) Goto: Take them to the Mann's Chinese Theater in 140 seconds.

    NOTE: Time is a little tight, but you don't have to lose the copsaround the final turn.

    7.3.2 M301: Make it to the lockup

    Goto: The hit's done... Run for the safehouse!

    Note: This one is tough because there will be four cops after youif you don't lose them FAST. It's tough to avoid them on the

    freeway.

    7.4 LUCKY TO THE CRIB

    7.4.1 M31: Pick up the Gangsters

    a) Goto: pickup the gangsters at pickup point under 60 seconds...

    b) Goto: Make it to Lucky's place with no tail...

    c) Goto: Take Lucky home...

    NOTE: getting onto the highway can be a problem. Getting into thewarehouses at the very end can also be a problem due to narrowroads. Stay near the right wall when going down, scrape thewalls, if police come to visit. Shove some traffic cars in theirway to slow them down.

    7.5 BEVERLY HILLS GETAWAY

    7.5.1 M32: Get to Beverly Hills

    a) Goto: Pickup the gangsters at Beverly Hills, 60 seconds...

    b) Goto: Run for the lockup...

    c) Goto: The cops are watching the lockup... Go to the cribinstead.

    7.6 THE TEST RUN

    7.6.1 M33: The Test Run

    Goto [Difficulty 3/10] : Just drive the heck out of the car...

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    NOTE: There are no cops in this one, so you can push the car asfar as possible. If you can make it in under 2:30 you are doingfine. I can do it in under 2 minutes. Pick straight route andjust GO FOR IT!

    Try picking the Camaro. It seems to be a good car for this race.

    8 Undercover: New York

    KEY: Hx = Hotel Room (Save points), Mx = Mission, AA = Ali flag

    H12 ---> M34/M341/M342 --> H13 -> M36 --> H14 --> M38/M40 ---->>\ / \ --> M35/M37---AA-SET------------- -> M39/M41 ->

    >>--> IF AA ---> M43 - WIN --> M44 --> Drive with Ali into sunset\ \

    \ - LOSE -> M44 --> Drive alone into sunset\-> NOT AA -> M42 ------> M44 --> Drive alone onto the

    highway

    Recommended path is M35/M37, M38/M40, M43, M44.

    I assume that you DO want to meet Ali? Besides, M35/M37 branch iseasier than the other branch. Whether M38/M40 or M39/M41 iseasier is debatable. I prefer M38/40 because second part of M39can be really nasty as you can't make it back to the hotelwithout picking up a tail.

    8.1 GRAND CENTRAL STATION SWITCH

    8.1.1 M34: Meet the Contact

    Goto: You have 200 seconds to see the contact...

    8.1.2 M341: Get to Grand Central

    Goto: The other contact is at Grand Central... Get there...

    8.1.3 M342: Go Make the Drop

    Goto: Take the information to the destination... Lose the blacksedan tail!

    NOTE: Get on a straightaway, go really fast, and weave throughtraffic. That guy will flip himself over in no time as he triesto imitate you.

    8.2 LUTHER'S HEAP OF JUNK

    Note: This is where you meet Ali, and if you don't take this

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    series, you get M42 instead of M43, and a different ending.

    8.2.1 M35: Take this Heap of junk to the yard

    Goto [Difficulty 1/10] : No felony, no time limit, car halfdamaged... Just take it to the yard. Just drive slowly and don't

    hit anything. Patience, patience, patience...

    8.2.2 M37: The Rescue

    a) Goto: Go get the boys outta police trap, you have 140seconds...

    NOTE: Your destination is the plaza by the bay... Get on thefreeway and drive straight down the freeway...

    b) Goto: Get to the lockup with no tail!

    NOTE: Getting out can be a problem, as those cops are quickfollowing you.

    8.3 THE ACCIDENT

    8.3.1 M36: Cause the Accident

    Chase: Run Granger's driver off the road with an "acquired"police car.

    NOTE: You have to hit the car 12 times

    8.4 TAKE A CAB

    8.4.1 M38: Bring the cab in

    Goto: Deliver a taxi to lockup... Don't bang it up too hard, andno tail.

    Nothing special about this mission. Just drive carefully.

    8.4.2 M40: Take out Granger's Boys

    a) Smash: Ram and disable Granger's Boys' Cars... There are fourof them, so watch out. They don't run from you though. You have180 seconds...

    TACTICS: the cars are easy to find. Use multiple soft hits so youdon't get damaged a lot. Do it fast so you have time to find thenext target.

    b) Then make it out of there with no tail.

    8.5 TRASH GRANGER'S WHEELS

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    8.5.1 M39: Trash Granger's Wheels

    a) Goto: Granger's car is near the park. Get there under 120secs.

    TACTICS: Just drive flat out, you should make it with time tospare, and you don't need to lose the tail as cops disappeararound the park.

    b) Smash: wreck Granger's car,

    c) Goto: then make your way back to your hotel room.

    TACTICS: Watch out for cops around your hotel, as it's a pain tolose the cops there. You may have to actively take out that lastcop.

    8.5.2 M41: The Negatives

    Chase: Pursue the guy with the negatives you need...

    NOTE: Not that difficult, it's just dark.

    8.6 THE ALI SITUATION

    8.6.1 M43: Save Ali

    a) Goto: Ali is in danger, better go pick her up in under 2minutes...

    b) Goto: Get her back to the hotel room, lose the bad guys.

    TACTICS: Part A is simple if you pick a good straight route withminimum turns. Cut into the plaza to read the destination spot.B's a bit tougher as you need to lose the chasers, and cops willbe near your final destination.

    NOTE: you CAN fail this mission and still make it to M44, butyou'll get the "Driving off alone" ending.

    8.7 RITE OF PASSAGE

    8.7.1 M42: The Rite of Passage

    Goto: We want to test how fast can you drive. Get there in under340 seconds.

    NOTE: This is a long run but a lot of time, so just be carefuland pick good routes... You need to make several turns. You maysee some cops. You can probably do under 280 seconds.

    8.8 THE PRESIDENT'S RUN

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    This is the final mission of the game... And the worst mission ofthem all. It's snowing so handling is horrible. The car itselfalready handles quite badly to start with... And it's HEAVY. Inabout 8 seconds after start, your felony goes to maximum, andfour psycho-cops come after you... Expect roadblocks to appearsoon after that...

    8.8.1 M44: Get the President out of there!

    Goto [Difficulty 10/10]: Make it to the underground garage...Four extra-fast cops are after you... You have a LONG way to go.

    NOTE: You're in a tough car, the cops can't do you too muchdamage unless they hit you head-on or bounce you into a building.

    Based on the criteria outlined in 3.6.3, the best route isBroadway. It's wide, with lots of parallel streets, and it's

    STRAIGHT. You have plenty of room to get your speed up, and whenyour speed is up, the cops can't do you much damage or push youtoo far off course. You just need to watch for head-on kamikazes(where the wide street helps) or side-street attacks. Find thegap between the cars in the roadblocks and smash through them.

    Some people reports success by just going straight-ahead onMadison and cut through the park That may get them there a littlefaster, but the street is not as wide. It may be difficult tomake it through the plaza in the middle.

    Do not attempt the southern route (trying to make it to thefreeway to the south). There's not enough room for you to

    maneuver the heavy car onto the onramp, and once there the roadis too narrow to avoid the cops.

    9 Driving Games Hints/Tips

    The driving games in Driver should keep some of yourcompetitiveness alive even when you finish the campaign... Alsogood as practice for the campaign, except carnage and dirt track.

    9.1 PURSUIT

    --Your mission: Stop the target car or follow it until the timerexpires.

    --Win condition: a) Cause enough damage to the target car toforce it to a stop, or b) follow the the vehicle until the timerruns out.

    --Note: Pursuit top time is NOT recorded, because the timer andthe route is random.

    --Lose condition: lose sight of the target, or totalling your

    car.

    --Tactics: As the car in front have initiative, it's usually

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    easier to just follow it at speed and let the time run out.Damaging the vehicle is hard to arrange, as you'll need to hit itmultiple times (probably 10). Timer is randomly generated, andAI's route is randomly picked from a set (usually 9). Also, turnthe traffic density to lowest.

    --Note: the target car has "extra weight". You can't "spin" him.

    If you hit him too hard, you will bounce off.

    --Note: you will need to practice both "follow" and "ram", as youwill run into both types of missions.

    9.2 GETAWAY

    --Your mission: Lose the police tail as soon as possible

    --Win condition: You are successful in losing the tail

    --Note: Getaway top time is NOT recorded

    --Lose condition: totalled your car before losing the police

    --Tactics: standard anti-police driving... Find some traffic andpeel him off. Turn up the traffic density may help. Some policehave problems going through garages.

    9.3 CROSS-TOWN RALLY

    --Premise: Hit X checkpoints in the minimum amount of time, nopolice.

    --Note: PSX version has 5 checkpoints, PC version has 6checkpoints.

    --End condition: hit all checkpoints, or totalling your car

    --Note: Cross-town Rally top times are recorded, faster isbetter.

    --Tactics: Memorize the route and determine the optimumapproaches. Remember, you can drive on the grass and sidewalk.Turn traffic density to lowest level. You only need to touch thecheckpoint sign to "count" it, not run into it.

    9.4 SURVIVAL

    --Premise: 4 super-cops are after you. They are invincible, andthey are extra fast and super-aggressive. Survive for as long asyou can...

    --Note: Survival times are recorded, longer is better.

    --End condition: totalling your car

    --Tactics

    --Turn traffic density to lowest. Extra cars hurt more than any

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    slowdown they can cause the police.

    --Cops are extra fast on straights, so you must make periodicturns to throw them off.

    --Drive slow enough to keep them bunched up behind you, sinceit's harder to dodge ramming attacks from multiple directions.

    They will get into each other's way. However, stay fast enoughnot to get hit.

    --Listen carefully for the screaming engines... That means thecops are coming in FAST. Keep an eye on the minimap to see whichway are they coming from.

    --While the cops are invincible (i.e. they don't take damagefrom collisions), they CAN flip over, and be disabled. However,it is very difficult to arrange.

    --One tactic is keep going in circles. If one cop wipes out, as

    you keep circling one block, and the cop won't respawn sinceyou're never out of visual range. That's one less to worry about.

    9.5 TRAILBLAZER

    --Premise: hit 100 green cones. Every one you hit gets you anextra second on the timer. When the time's up, and game's over.Can you hit all cones?

    --Note: Trailblazer records number of cones hit, and if all 100were hit, the amount of time remains on the timer is recorded.More is better.

    --Tactics: Memorize the route... The cones are "ghost", sotraffics cars can't hit them, but you CAN hit the traffic cars,so be very careful when there's other cars around the cones...Turn down traffic density may help.

    9.6 DIRT TRACK

    --Premise: fastest time around the dirt tracks... Hit a cone andlose a second off the time. How fast can you go? You have 4tracks to play with, no traffic and no cops.

    --Tactics: Know how to slide just enough NOT to hit any cones,yet enough to clear the corner.

    9.7 CARNAGE

    --Premise: You are the juggernaut, cause the most amount of"damage" in the city. Your car has "railroad" mode turned on soit will knock anything else back completely. Every bit of damageyou cause is tallied.

    --Tactics: should be obvious... Find a busy road, drive against

    the traffic to bounce the cars into other lanes of traffic. Thenarrower the street and the more traffic the better, as there'smore chances of "rebound".

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    Another possibility is turn one of the cars side-on, so you can"push" it like a bulldozer.

    10 Misc. Information

    10.1 HOW DO I VIEW A DOWNLOADED REPLAY? HOW DO I SHARE MYREPLAY FILES?

    Your replay files are REPLAYx.BIN files, where X is a numberbetween 1 to 8. Just send that file.

    Save any of your own REPLAYx.BIN that you want to keep. Then justunzip the replay file and overwrite one of the existingREPLAYx.BIN files. Go back into game, and try to view the chasereplays, the choice should be there.

    Note: Replays among different versions of patches may not becompatible.

    Note: Replays of a mission that had its mission script modifiedmay not run properly on another computer that does not have themodified script.

    10.2 CAN I EDIT THE MISSIONS?

    Yes, with DMC, the Driver Mission Configuration by Karlr. Thelanguage is a bit complicated. Any mistake and you'll get 'Driver

    Exception' error.

    You can find a link to DMC at driverhq.com. They also have linksto other editors.

    10.3 CAN I DOWNLOAD NEW MISSIONS?

    Yes, those will replace one or more of the existing missionsthough. See DriverHQ for some missions.

    10.4 WHAT ARE THOSE CARS ANY WAY?

    As explained before, the cars are BASED ON some classic Americanmuscle cars, but not exact duplicates (if they do they may besued by the auto makers unless they pay license fees). Based onthe notes inside the mission scripts, here are my best guesses.

    PlayerCarType 0 = Black Buick Skylark (MI) PlayerCarType 1 = Light Blue Pickup Truck (SF/Crate)

    (Chevy?) PlayerCarType 2 = Red Buick Regal (NY) PlayerCarType 3 = Black Ford Fairlane (SF) PlayerCarType 4 = Blue Dodge Charger/Ford Mustang

    (MI/Superfly) PlayerCarType 5 = Brown Buick Skylark/GSX? (NA) PlayerCarType 6 = Blue Chevy Nova/Chevelle? (NA)

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    PlayerCarType 7 = Brown Cadillac Eldorado? (NA) PlayerCarType 8 = four door blue sedan ??? (LA) PlayerCarType 9 = Green Chevy Nova/Chevelle? (LA) PlayerCarType 10 = Black/White Police car (LA) (Dodge

    Diplomat?) PlayerCarType 11 = White Pontiac Grand Prix? (MI) PlayerCarType 12 = Brown Chevy Camaro? (LA)

    PlayerCarType 13 = Yellow Taxi (Chevy Caprice/Monte Carlo?)(SF)

    PlayerCarType 14 = Blue Cadillac Eldorado? (NY) PlayerCarType 15 = Red Jaguar racer (NA) PlayerCarType 16 = Light green classic coupe??? (Ford T-

    Bird?) (NA) PlayerCarType 17 = Gold Jaguar (XJ-6?) sedan (NA)

    Many of these cars do not appear in any missions. Car 17 is onlyavailable in the "bonus city" when you win the Undercovercampaign, for example. Car 15 and 16 are extremely fast but theyare not in any mission, only as "Take a Ride" vehicles.

    --THE END--