Cosmic Awareness 2006-10: When Earth Ascends Into The Dreamscape Level
Dreamscape
description
Transcript of Dreamscape
Dreamscape
a fighting game
A loosely set premise
The Dreamscape. It is a restless world of imagination, created by the collective dreaming of every living thing on earth. However, as
the King Dreamer of this world, one S. Fremont is going into retirement, so a new king must be found! Thus, beginning at peak
napping hours around the world, the 79.3th Rise to the Dream Royal Clash will be held!
Inspirations: Mechanics
• Street Fighter III, Capcom vs. SNK 2
Sprite Art Style
• Rumble Fish 2
Character Design
• Guilty Gear XX
Character design
• Basically limitless• Reality vs. Dream• Self-image and identity• Anybody/thing can
dream– Ironic parallels
• Kitten who thinks he’s a pro wrestler
• Salaryman who dreams of being Bruce Lee
Game mechanics design
• Two-player, 2D face to face, 5 buttons
• Three types of meter: life meter, block meter, and Lucid meter
• Lucid meter – player becomes stronger as he/she/it gains more control over his/her/its dreams– Increased attack/defense– Can perform new moves
cont’d
• Combos– Chain combos– Link combos
• Selectable options which change the way your character plays– Mobility options– Counter type– S button move– And more!
Art
• 2D skeletal animation
• Cel-drawn art style• Animation via in-
house editor
Demonstration
• OK!
Team RosterRequired Role Name
1 Project LeaderLead DesignerMenu Programmer
Greg Peng
1 State Mechanics Programmer
Tom Cauchois
1 Animation and Art DirectorAnimation Programmer
John Nesky
1 Character Portrait Artist Yang Shan
1 Musician Adam Lederer
1-2 AnimatorsYOU
3 Character DesignersYOU
1 Background ArtistYOU
1 SFX ArtistYOU
CONTACT: [email protected], AIM - Sifu Peng, post on the board