Dragonball Z D20 Modern

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Game Setting Enhancing Rules for d20 Modern. DBZ Game Setting Rules Version 4.5 ntroduction! Basic" E#ic" $osmic By now may of you are already very familiar with Dragon Ball Z and obviously my conversions. This is the final version of Dragon Ball Z that I’ll be doing. Simply put, versions is enough and there is only so many ways I can write something up. D!D, Star "ars, and d#$ %odern are all generally class ified as Basic games. That is a basic d#$ game has characters advancing from level & to level #$. 'owever D!D has much mor e to offer in terms of worlds and settings and as such it is capable of being brought to the (pic level i n games. (pic level games as many of you )now ta)e a charact er form level #$ to l evel &$$ and beyond. * level that is not used or seen in these games is a +osmic level of power. This isn’t od li)e power necessarily , but its about on par with that. In the past I’ve avoided converting Dragon Ball Z over to its true level of play for several reasons, one reason primarily being t hat of balance. In D!D thi ngs are toned down. *fter all you as a D% can’t have you players running around and decimating cities with a wave of their hand or blowing up  planets because they feel li)e it. %y reasoning for this changed after d#$ %odern came out, and then B(S% d#$ -Big (yes, Smal l %outh. I’ve now been able to come up with a way of giving y ou players your &,$$$,$$$ power level. This game uses the rules found in the d#$ %odern 'andboo). It may also help having t he B(S% d#$ boo) as well if you want to add some e/tra things to your games called *ttributes and Defects.  %he &orld of DBZ The world of Dragon Ball Z is a setting that mi/es some Sci0fi elements with 1antasy, and %artial *rts action. "ith in this setting are a plethora of different beings beyond 2ust humans. There are many things that are e/plainable then t here are some things that 2ust can’t be e/plained. 'umans e/ist with i n this universe, but they are not alone. In DBZ there are people of immense power who can destroy ci ties and & Z01 i hters un ited fo r the +el l ames 3

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Transcript of Dragonball Z D20 Modern

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Game Setting Enhancing Rules

for d20 Modern.

DBZ Game Setting Rules Version 4.5

ntroduction! Basic" E#ic"

$osmicBy now may of you are already very familiar

with Dragon Ball Z and obviously my conversions. Thisis the final version of Dragon Ball Z that I’ll be doing.

Simply put, versions is enough and there is only so many ways I can write something up.

D!D, Star "ars, and d#$ %odern are all generally classified as Basic games. That is a basic d#$

game has characters advancing from level & to level #$. 'owever D!D has much more to offer in terms of

worlds and settings and as such it is capable of being brought to the (pic level in games. (pic level gamesas many of you )now ta)e a character form level #$ to level &$$ and beyond. * level that is not used orseen in these games is a +osmic level of power. This isn’t od li)e power necessarily, but its about on par

with that. In the past I’ve avoided converting Dragon Ball Z over to its true level of play for several

reasons, one reason primarily being that of balance. In D!D things are toned down. *fter all you as a D%can’t have you players running around and decimating cities with a wave of their hand or blowing up

 planets because they feel li)e it. %y reasoning for this changed after d#$ %odern came out, and then

B(S% d#$ -Big (yes, Small %outh. I’ve now been able to come up with a way of giving you players your&,$$$,$$$ power level.

This game uses the rules found in the d#$ %odern 'andboo). It may also help having the B(S%

d#$ boo) as well if you want to add some e/tra things to your games called *ttributes and Defects.

 

%he &orld of DBZThe world of Dragon Ball Z is a setting that mi/es some Sci0fi elements with 1antasy, and %artial

*rts action. "ith in this setting are a plethora of different beings beyond 2ust humans. There are many

things that are e/plainable then there are some things that 2ust can’t be e/plained. 'umans e/ist with in this

universe, but they are not alone. In DBZ there are people of immense power who can destroy cities and

&

Z01i hters united for the +ell ames3

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even planets and solar systems. There are also people who do not have this level of power, but would see)

still to ta)e over the world.

In DBZ you play a character who is gifted with uncanny fighting s)ills and abilities that put you

above most normal beings. This however doesn’t mean you run around with o)u, or have been trained by4iccolo. 5o, the world of DBZ is a template of sorts for a new set of heroes to begin their stories, but that

doesn’t mean o)u or someone else can’t suddenly show up. So simply enough, you don’t have to have

o)u and the other Z01ighters in your world if you don’t want to.

 

'eroesIt goes with out saying that you’re going to be playing the role of the 'ero. In DBZ there is

 primarily & main hero, o)u. *lthough there is other characters that are heroes as well, o)u is the one toreally shine above the others. This in part attributes to how o)u’s player handles him. o)u has been

there from the start. 'e’s fought battles and overcome villains. o)u’s player has played o)u so precisely

that he has earned the right to have many events in the DBZ world unfold around him due in part to this.But this isn’t entirely the case for what your % has in mind.

(o)er *e+el*side from the usual things that ma)e up a characters6 characters in DBZ all have something )nown

as a 4ower 7evel. This is the measure of how much )i8energy their body has with in. +haracters are able to

tap into this power by 94owering :p; or drawing out that energy. 1ew if any beings are able to draw out allof that energy at once. %ost beings need to 4ower :p several times before they are at their ma/imum.

RacesIn DBZ there are several different races. This is one reason why I suggested you have a copy of the

B(S% d#$ <4. The boo) has rules for ma)ing new races. I’ll be using these rules to an e/tent, primarily

in e/plaining how to bring in races from other games to this game.

%echni,uesTechni=ues play a really big part in DBZ. Techni=ues apply to a plethora of different powers or

combative techni=ues. "hile some characters will speciali>e in several )i techni=ues, others might focus ona single techni=ue for a while then develop other techni=ues as they may need them. Techni=ues are

divided up into specific categories? @i, %ovement, Defense, and Affense. @i techni=ues apply to a

character who wants to fire off energy waves. %ovement techni=ues are special techni=ues li)e the abilityto fly or leave after images. Defensive Techni=ues are techni=ues that a character learns to defend

themselves. This can include teleporting away from danger, using after images, or good old fashioned

 bloc)ing. Affensive techni=ues are techni=ues that allow a character to try and get an edge on their

opponent by hitting them in a particular fashion or place. Techni=ues are often stringed together to performa 9+ombo; by characters who are able to move much faster than most normal beings.

$haracter -d+ancement (ointsIn this game, characters can earn points )nown as +haracter *dvancement 4oints. "hen these

 points are earned characters can spend them to advance their characters capabilities substantially. The rules

regarding this are e/plained later. These can be used as an alternative to e/perience points if desired. Insome cases I will be referring heavily to +*4s

#

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Chapter 1Ability Scores & Races

1or the sa)e of )eeping in line with the A7, I’ll be

 providing rules for ability score creation using the 4ointBuy method.

In DBZ, characters often boast incredible raw physical strength, speed and endurance. This does not

mean that they have pumped energy into their muscles to

ma)e them stronger and faster. This is sometimes 2ust rawnatural speed and strength. In a DBZ game setting,

characters generally get # points to spend on their *bility

scores. 'owever characters in the DBZ world can also

increase their physical abilities through intense training. If

you’re ma)ing a level &0&$ character use only #0C pointsfor your attributes. 'owever if your ma)ing a character

who is above level &$, add #0 points for every level above&$ that the character is.

If your % does not want to do this then 2ust usethe rules found in the d#$ %odern player’s handboo) for rolling up your ability scores.

 

Races*s I said earlier, there is a plethora of aliens and other races to be found in DBZ. -Such racesinclude? 'umans, @ai’s, 'umanoids, Saiyans, 5ame))ians, Agers, *ndroids, and so on. %ost people on

DBZ (arth are humans, or humanoids. There is no difference really between the two. 'umanoids often

have animal li)e features or are nothing more than big tal)ing and wal)ing animals. In this world and

setting this is nothing strange.

'umansIt goes with out saying what humans are. They are the predominate species of (arth and e/ist on other

 planets through out the gala/y.

'umanoidsTechnically they are li)e humans in every way only they are animals. +hoose an animal from the d#$

%odern boo) -Dog, cat, 1o/, etc. If the animal has any specific racial feature li)e 9scent; then the

character gains this as well.

antas/ Races+haracters found in the D!D boo)s can be brought into this setting. These races however would not beindigenes to (arth unless the % has something else in mind. These races gain a & level ad2ustment for

Broly, the 7egendary Super Saiyan, is practically an

unstoppable Euggernaut. 'e is a prime e/ample of

Saiyan endurance and strength.

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this setting. -This is easier than subtracting s)ill points for classes. *ny race that already has a level

ad2ustment gains an increase of &.

Sai/ansIn Dragon Ball Z, the Saiyans ta)e the fore front of characters. "hy is thisF The answer is simple. Saiyans

are natural warriors. Their bodies do not age in the same ways as a human’s, allowing them to fight longer.

That’s 2ust one thing. Saiyans are also able to evolve with each fight that leaves them badly hurt, or even)illed. 7astly there is their ability to hyper0evolve at will once their power level has reached a certain point.

In DBZ, Saiyans are rare finds due to their planet being destroyed by 1rie>a. It is possible that there are still

some full blooded Saiyans that e/ist in the :niverse aside from o)u, and Gegeta. These Saiyans willhowever be in hiding while 1rie>a is alive and may be in parts of the gala/y where 1rie>a has yet to e/plore,

or may be in a different gala/y all together. Saiyans are naturally above humans and most other beings in

terms of physical power. They have few if any e=uals.

Sai/an -ttriutes Saiyans are naturally more powerful than the average human. *s such they have a # level

ad2ustment.

-ilit/ Scores! Saiyans gain an additional &$ points to spend on increasing their physical abilityscores -using the point buy rules. These points can only be applied to the characters Strength and

+onstitution scores. An a down side while a Saiyan is physically capable of more than a normal

human their personalities often leave something to be desired. Saiyans are often aloof, boisterous,and egotistic, and will often 2ump to conclusions and into fights with out thin)ing things through

usually. Because of their lac) of social s)ills Saiyans receive a 0# to their "isdom, and +harisma.

Saiyans are also very sturdy beings and are not easily harmed, Saiyans gain a D<? #.

%ail! *ll Saiyans are born with a tail. This mon)ey li)e tail is a source of great power for the

Saiyan. The Saiyan tail provides the Saiyan with some natural capabilities. The tail provides theSaiyan with an increased sense of balance and agility. to Balance, Eump and Tumble chec)s.

The tail can be cut off however. "hen a Saiyan’s tail is cut off it rarely grows bac) when they are

older. *t young ages Saiyans regrow their tails as a sort of natural defense. But there is one lastability that Saiyans have that is tied to their tails, the ability to transform into a colossal ape li)ecreature if they so much as glance at a full moon. -Discussed in the powers section. *dditionally if

grabbed -this is considered grappling, although only & attac) roll is needed the Saiyan’s strength is

immediately reduced to &, they can not use any powers are technically helpless6 they can spea)however and can try to tric) a person into letting them go. If the tail is removed they need not worry

about this, also if their 4ower 7evel reaches well over C,$$$,$$$ they can ma)e a 1ort Save -D+ $.

If made they may ignore the penalty for having their tail grabbed.

E+olution! Saiyans are capable of becoming stronger each time they are badly or gravely in2ured.

"hen a Saiyan’s '4 is reduced by &8Hth its ma/imum amount or less, and the Saiyan has their '4restored to full or #8rd its ma/imum, the Saiyan gets stronger. The saying, 9what does not )ill you

ma)es you stronger,; is very true for a Saiyan. (ven if they are )illed, and brought bac) to lifesomehow, they get stronger. "hen these conditions are met the Saiyan gains a number of(/perience points e=ual to their level /&$. The character also gains +*4’s -+haracter *dvancement

4oints. The character gains a number of these points e=ual to their level /#, but only when they

have their health restored.

Rage! Saiyans are not only )nown for their fighting abilities and powers, but for their tempers as

well. Saiyans have the ability to enter into a rage of pure unbridled anger that ma)es them more

 powerful, although for only a limited time. * Saiyan’s normal power level ! power up temporarily 2umps by a factor of &.C -4ower 7evel / &.C. This boost only lasts for a number of rounds e=ual to

the characters +onstitution bonus # -no lower than #. *fter this time has e/pired the Saiyan’s

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 power level returns to normal. (ntering into a rage re=uires the Saiyan to ma)e a "isdom chec)

-D+ #$. +onditions that would insight anger and rage into a person will reduce the D+ of thischec) by &0&$ points depending on the intensity of the situation.

1ameiansIf there is one race of beings who are as rare as the Saiyans, but more prevalent it is the 5ame)s. The

 5ame)s is a race of beings who live in a cast system. This is not entirely by choice6 it is more of a mater of

 being born into it. "ith in the 5ame))ian society there are # types of 5ame)s? warriors, and scholars -thisis a loose term used to describe these types of 5ame)s. The warriors are of course the guardians and

fighters of their society. The scholars are the intellectuals of their society. They are wiser than the warriors

 but not as strong as them. The 5ame)s are normally a peaceful people, but their history has includedviolence in several different cases, enough that their race split to form a cast system. 5ame))ian warriors

have the incredible ability to increase their si>e and strength e/ponentially and are often naturally much

stronger than Saiyans. *ll 5ame)s have the ability to use their )i to instantly regenerate and heal damaged

sections of their body.

1ame -ttriutes  5ame)s are naturally more powerful than most normal beings. 5ame) warriors receive a level

ad2ustment. 5ame) scholars receive only a # level ad2ustment. -ilit/ Scores! Since there are # types of 5ame)s -in a sense the bonus gained is applied to either &

of # places depending on if the 5ame) is a "arrior or a Scholar. "arriors gain an additional H

 points to add to their Strength or +onstitution -not both. Scholars gains H points to add to eithertheir Intelligence or "isdom -not both. *ll 5ame)s receive a 0# to their +harisma primarily due to

the fact that they have green s)in, pointy ears and antennae. They are very alien loo)ing in

appearance and are often frightening to people not familiar with their race.

Regeneration! 5ame)s are capable of spending their energy to instantly regenerate lost limbs,

counter act some forms of poison ! to/ins, or to simply repair their damaged bodies. &$ points of )iwill restore &d 'it 4oints. C$ )i will negate & dose of poison or to/in in the 5ame)s system that

they do not have a natural tolerance for. &$$ )i will allow the 5ame) to instantly regenerate a single

lost limb. "ith out spending energy, 5ame)s naturally recover '4 at a rate of C points per minute.They regenerate limbs at a rate of & inch per hour.

ncrease Si3e &arrior onl/! Initially a 5ame))ian warrior can only increase their physical bul),

 but not their actual si>e. *s a full round action, the 5ame) can increase their physical bul). This isdifferent than spending energy to boost ones strength. 5ame)s gain a # to their Strength, and their

 physical mass gains about &$$lbs. * 5ame) can maintain their increased bul) for a number of

rounds e=ual to their +onstitution %odifier /#. *lso this abilities allows a 5ame) to boost theirstrength by &$$J. -See page & under Boost Strength.

M/stic Strie &arriors onl/! <ather than increasing their bul) a 5ame) can focus their energy insuch a way that they can e/tend their arms out to incredible lengths. This allows a 5ame) with

 proper training to stri)e at targets well out of melee range. It costs &$ )i per stri)e made using this.

The range of these stri)es is e=ual to the 5ame)s level plus their +onstitution score. The range can be e/tended by spending &$ more points of energy per additional &$ feet of range added.

usion! *ll 5ame)s have the ability to fuse with one another to form a more powerful being. Inorder to fuse with some one, two 5ame)s must be willing to do this in the first place. 1or further

details regarding this see the 5ame) 1usion feat. * 5ame) must spend C +*4s in order to gain the

 5ame) 1usion feat if they do not have an open feat selection. *ny 5ame) can fuse with another,

however only & 5ame) can be the primary body and mind of the 1usion.

'earing! *ll 5ame)s have uncanny hearing. They can hear a pin drop on the other side of a wall.

*ll 5ame)s have a &$ to any 7isten chec)s, and can hear conversations clearly from well up to &$$yards away easily. *lso when e/posed to high pitched noises the 5ame) ta)es C points of subdual

C

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damage -by passes D< for each round they are e/posed to the sound. They can remove their ears to

avoid any further e/posure however.

'alf Sai/ansIn Dragon Ball Z, Saiyans are capable of cross breeding with humans. 'alf Saiyans combine some of the

traits of being humans, with those of being a Saiyan. 'alf Saiyans are often 2ust as powerful, or in some

cases more powerful than their full blooded Saiyan parent. 'alf Saiyans are rarely born with tails althoughthere have been some cases where a 'alf Saiyan was born with one. 'alf Saiyans born with tails are often

more powerful than the once born with out them. Aften the parents own 4ower level dictates 2ust how much

 power the 'alf Saiyan is born with. 'alf Saiyans are a big part of Dragon Ball Z, and fill the gap for thelac) of full blooded Saiyans there are.

'alf Sai/an -ttriutes 'alf Saiyans are naturally more powerful than the average human. *s such they have a # level

ad2ustment.

-ilit/ Scores! 'alf Saiyans gain an additional H points to spend on increasing their physical ability

scores -using the point buy rules. These points can only be applied to the characters Strength and

+onstitution scores. An a down side while a 'alf Saiyan is physically capable of more than anormal human their personalities often leave something to be desired. 'alf Saiyans are not li)e their

full blooded parents although they do love to fight and will often 2ump into fights with out thin)ing

things through usually. Because of their lac) in 2udgment, 'alf Saiyans receive a 0# to their"isdom. Saiyans are also very sturdy beings and are not easily harmed, Siayans gain a D<? #.

%ail! 5ot all 'alf Saiyans are born with a tail. enerally 'alf Saiyans have a good C$8C$ chance-roll percentiles, above C$ they are born with one, under C$ they are not of being born with one.

'owever it can be cut off, but regrow’s often while they are a child, 2ust li)e their full blooded

 parents. "hen an adult their tail will not grow bac) if removed.

E+olution! 'alf Saiyans are capable of becoming stronger each time they are badly or gravely

in2ured. "hen a 'alf Saiyan’s '4 is reduced by &8Hth its ma/imum amount or less, and the 'alf

Saiyan has their '4 restored to full or #8rd

 its ma/imum, the 'alf Saiyan gets stronger. The saying,9what does not )ill you ma)es you stronger,; is very true for a 'alf Saiyan. (ven if they are )illed,

and brought bac) to life somehow, they get stronger. "hen these conditions are met the 'alf Saiyan

gains a number of (/perience points e=ual to their level /&$. The character also gains +*4’s-+haracter *dvancement 4oints. The character gains a number of these points e=ual to their level

/#, but only when they have their health restored.

Rage! 'alf Saiyans are not only )nown for their fighting abilities and powers, but for their tempers

as well. 'alf Saiyans have the ability to enter into a rage of pure unbridled anger that ma)es them

more powerful, although for only a limited time. * 'alf Saiyan’s power level ! power uptemporarily 2umps by a factor of &.C -4ower 7evel / &.C. This boost only lasts for a number of

rounds e=ual to the characters +onstitution bonus # -no lower than #. *fter this time has e/pired

the Saiyan’s power level returns to normal. (ntering into a rage re=uires the Saiyan to ma)e a"isdom chec) -D+ #$. +onditions that would insight anger and rage into a person will reduce the

D+ of this chec) by &0&$ points depending on the intensity of the situation.

(o)er *e+el! 'alf Saiyans are often slightly stronger than a full blooded Saiyan when it comes to

their power level. This can be handled in either & of three ways. 1irst, the % and the 4layer come

up with a Saiyan 4arent with a 4ower level that is appropriate for the game and its setting. The

character then has a power level e=ual to either #8rd the parent’s power level -if they have a powerlevel above &,$$$ or e=ual to &.C/ the parents power level -if their power level is below &,$$$.

Second way is 2ust to roll up the normal power level for the character and then add #$$ points to it.

H

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The third way is to have any other Saiyans in the group of characters be the parent, or one of the

 parents, use the &st way to help in determining their starting level & power level.

Chapter 2

Classes & PowerLevels

enerally in DBZ characters are loosely

defined as martial artists with no particularmentioning of any other capabilities of the

character. The +lasses in the d#$ %odern

 players handboo) are used in this game however.

Saiyans tend to favor being Strong8Tough hero

classes. 5ame)s often favor the same thing6scholars favor Smart8Dedicated hero classes.

 

*e+el 

-d+ancement7evel advancement happens in a part

form. 1irst you have the characters normal +lass7evel. This level is unchanged in its use of

)eeping trac) of class advancement and general

character advancement. *fter this you have a person’s 4ower 7evel. This is the thing that

separates the heroes of DBZ from normal people.

1or e/ample, while o)u may have a lower

+haracter level compared to that of somehumans, his power level easily dwarfs their power

levels and over all character level. 1inally there is

the character’s 4ower :p rating. This wor)s intandem with the characters 4ower 7evel. The characters 4ower level shows how much energy the character

has to draw upon to perform super human actions. The characters 4ower :p ratings determines how much

of that energy the character can draw out and use. So if a +haracter has a 4ower 7evel of K$, and a 4ower

:p &H$ they can only draw out &H$ points of energy at a time from their %a/imum of K$. 7astly there isthe characters 7evel *d2ustment for their ever Increasing 4ower 7evel. This is added on top of the

characters normal +lass level and <acial *d2ustment as one would e/pect.

These things advance in different ways but all generally revolve around spending (/perience

 points. Below is a table for showing a how many free +*4s a character gets normally through level

advancement.

E6#erience and *e+el De#endent Benefits -dd 7n

L

4iccolo, the 5ame))ian warrior, owers u 3

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*e+el $-(s *e+el $-(s *e+el $-(s& $ #d &C dH

# #d K #d &H dH

#d &$ #d &L d

#d && #d&$ & d

C #dH &# #d&$ &K d

H #dH & #d&$ #$ d&$

L #dH & dH

*dvancing the characters normal level uses the table found on page & in the d#$ %odern playershandboo). +haracter classes have no real impact on how high a power level a character has or how much

energy they can draw on.

  Determining

(o)er *e+el 8 (o)er 9#*ll living things have a 4ower 7evel. 'owever not all living beings are aware of this nor do they

)now how to tap into it and increase their potential. Below is a table that e/plains how to determine each

race’s beginning power level. Don’t worry about ma)ing an advanced character at the moment. I have to

ta)e you through the Dragon Ball level of power before I ta)e you into the Dragon Ball Z level of power.

Below is a table for determining the 4ower 7evel for a normal person. Saiyans and 5ame))iansgenerally have higher power levels. The listing below for them is for the lowest powered of their species.

Race ormula'umans +on #

'umanoids +on #

1antasy <aces +on /&.C

%onster <aces +on / &.C

Saiyans +on Str / #

 5ame))ians +on "is / #

<ound all numbers -e/cept for 'umans ! 'umanoids off to the nearest &$th spot. So H# would be rounded down to H$, and HC

would be rounded up to L$. 4ower :p is always rounded down though.

This starting power level does not provide any level ad2ustment as it is for a normal person. Thecharacter does not gain level ad2ustments for their power level until they gain the 1eat 9+ontrol (nergy;.

'owever the above listed e=uation need not be how you wish to start a game out. This is the case for games

where the players start at higher +lass 7evels. In this regard the character that starts the game at a +lasslevel of &$ -having up to &$ levels in any combination of +lasses would want to start with a higher 4ower

7evel than that listed above for a person who is unaware of their 4ower or has 2ust discovered how to use it.

There are several different methods for doing this, but here are a few e/amples. In the end it is

dependent upon the % running the game as to how 4ower 7evels are determined as well as how high a4+’s starting 4ower 7evel is.

Method :'ere is the &st method. 7oo) at the characters +onstitution Score. 5ow <oll dH. %ultiply the

characters +on score by what is rolled on dH. So if you have a +on of &, and you roll & on dH youwould have a Starting 4ower 7evel of #H. In this way no two players will have the same 4ower 7evels

even though they may have the same +on scores. This can be further ad2usted by adding another dH to the

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total. * good way of determine how many dH’s to use is ta)e the games set +lass level and divide it by #.C.

So if the +lass level is #$ then you would multiply the characters +on score by dH worth of dice.

Method 2%ethod # is a little simpler. Ta)e # &dH’s, one &dH will be in the hundreds spot and the other &dH

will be in the tens spot. So if I roll a and a H it would loo) li)e this? H$.

Method ;%ethod is a bit more comple/, but can result in a higher starting 4ower 7evel. Ta)e the characters

+on, multiply this by the characters "isdom modifier -add &d to the modifer, if the character has no

"isdom modifier they still get the &d to use, additionally if a roll of one is gained then it is multiplied by&.C. *s an e/ample I have a con score of &H, and a "isdom score of &. I then roll a # on the &d. I get a

result of H. 5ow I roll dH#, this number is multiplied with the one I 2ust got from before. So lets say I

roll really low, on the dH. I would multiply the H by C. This would still give me final number of #$,

which is the character’s power level. 5ow if I had rolled better, say getting a &C on dH I could get a 4ower7evel of KH$.

In all cases round off the fives spot up or down depending on the number. So if I had KH, I wouldround down to KH$, and if I had KHC I would round up to KL$.

 5ow that you have a base number all rounded off, with your %’s approval of course, now the %

gets to ma)e an ad2ustment to that. This ad2ustment is dependent upon what sort of enemies the 4+’s willface not to mention their 4ower 7evels. So if a % plans on having the 4+’s face an enemy or enemies that

have power levels greater than the 4+’s then it’s a good idea not to have the 4+’s trying to ta)e on these

 beings with 4ower 7evels that don’t even pass them or come close to meeting them. <ather loo) at thenumber of numbers in the most power full type of enemy that the 4+’s will face short of the main bad guy.

"ith C numbers in $,$$$ the 4+’s get something. So for every number the 4+ gets to multiplytheir starting 4ower 7evel -from the above methods or others by for each number. So with KH$ I would

multiply it by &C. This would give me a 4ower 7evel of &,$$. This is pretty decent to start with since the

4+’s will not be going up against the guy with $,$$$ right away. *t least they shouldn’t be.

"ith higher power levels li)e this it’s 2ust easier to add the same number of >ero’s to the 4+’s +on

score, or +on ! "isdom Score combined. In the end though %’s should thin) about how they want to

have the 4+’s start things off.

(o)er 9#4ower :p for the character is easy to determine. Ta)e the 4+’s 4ower 7evel and divide it by C.

4owering up draws energy from the 4+’s 4ower 7evel. So with KH$, I would have a 4ower :p of &K#. So

every time I power up I ta)e out &K# points from my KH$ point 4ower 7evel. This means I can only power

up C times. 4owering up is a 1ull <ound action.

  ncreasing

(o)er *e+el 8 (o)er 9#In DBZ characters increase their power levels in different ways. %ore often than not it is through

hard training and fighting.

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+haracters are allowed to spend their (/perience points to increase their 4ower 7evel and

subse=uently their 4ower :p. *lternatively the % can give out +*4’s for this purpose. Increasing acharacter’s 4ower 7evel is described in a later chapter. * characters 4ower :p rating is e=ual to their

4ower level divided by C.

+haracter *dvancement 4oints can also be spent to increase both the characters 4ower 7evel and

4ower :p ratings. & +*4 will increase the characters 4ower 7evel by &$ points. +*4’s are earned either

through level advancement or are given out by the % with e/perience points on in the place of e/perience.

 

9sing Energ/(nergy from the characters 4ower 7evel is used for a variety of things. The character increased their

speed, strength, create uni=ue energy attac)s, and in some cases the character can actually use their energyto alter the molecules in the air to create solid weapons or change their clothing.

 

Blo)ing %hings 9#<Ance a persons 4ower 7evel has reached a certain height they can start to blow up massive

structures with their energy including planet si>ed things li)e moons andMplanets. %aster <oshi, for

e/ample, has a 4ower 7evel of C$. 'e is seen in the anime destroying (arths %oon. It stands to reason

that it probably ta)es about $$ points of energy to blow up the moon. It’s not so much the energy of theattac) as it is how much damage was in it, and what effects it had. Destroying structures and vehicles

generally doesn’t not re=uire anything special added to it. 'owever when destroying huge structures or

destroying the landscape a character has to have the attac) effect an area and not 2ust a single target.

But that’s not all, some abnormally large things li)e mountains, and planetoids all have a

Destruction <ating. If a character is going to blow up an asteroid they need to first hit it with an area

effecting attac). *ll of this will be e/plained later along with how to use ones energy. * destruction rattingis essentially the planets or land mass’s Damage <esistance rating tripled.

 

Vital Statistics

*side from figuring out what the characters name, height, weight, and gender is you’ll need to figureout what age they are. 1or 'umans, and 'umanoids this is easy, they age the same. 'owever for 1antasy

races li)e (lves, and Saiyans and 5ame))ians you’ll need a bit more info. 1or 1antasy races 2ust consult

the D!D 4layers handboo). Saiyans and 5ame))ians are different in how they age. 5ot 2ust in their lifespans, but how it impacts them.

Saiyans do not outwardly show any signs of ageing for many years. They do age li)e a human, butonce they are adults their bodies aging process practically stops. They still age, its 2ust that they show not

signs of doing so. Saiyans are often the Same height and weight as humans. Some Saiyans li)e humans are

&$

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e/ceptionally tall as well. 5ame)s live a very long time. 5ot 2ust hundreds of years, but sometimes

thousands.

Sai/an 8 'alf Sai/an -ging Effects  1ameian -ging Effects

-ge $ategor/ -ilit/

-d=ustments

-ge $ategor/ -ilit/ -d=ustments

+hild -&0&& 0& to all *bility scores +hild -&0&& 0 to Str, ! +on6 0& De/,

Int, "is, ! +ha

Noung *dult -&#0&C Ariginal Scores Noung *dult -&#0&C Ariginal Scores*dult -&H0K Ariginal Scores *dult -&H0#C$ Ariginal Scores

%iddle *ge -$0CK Ariginal Scores %iddle *ge -#C&0CKK Ariginal Scores

Ald -H$0LK Ariginal Scores Ald -H$$0KK 0& to Str, De/, ! +on6 &

to Int, "is, +ha

Generable -$ 0& to Str, De/, ! +on6

& to Int, "is, +ha

Generable -K$$ 0& to Str, De/, ! +on6 &

to Int, "is, +ha

"ith height and weight for 5ame)s add another #d&$ to inches in height, and another #d to theirweight. This is for warriors only however. The average height for a 5ame))ian warrior is H’;, #$lbs.

 5ame))ian scholars are often the same height as most humans, sometimes a bit shorter. There are no

women in 5ame))ian society as you all should )now. 5ame)s reproduce by spiting up an egg from which

a 5ame))ian child emerges. 5ame) children are born surprisingly smart and are capable to wal)ing andtal)ing with in minutes. Some 5ame)s have even learned a form of reincarnation through this tric). "hen

near death they are capable of spitting up an egg and transferring their spirit into it as this is done. Ance the

egg hatches the child is in fact the one who spit up the egg.

'e is for the most part a new being, but has all of the mental and physical attributes that they once

 possessed before dying. Their young body ages =uic)ly, much =uic)er than that of a normal 5ame) child,to adulthood. They age about & year in & O months. This not only gives the 5ame) a new lease on life, but

if they were old or of venerable age then they get to start bac) as an adult and wor) their way bac) up in

age. * 5ame) can only do this if they )now that they are going to die, and they have at least # rounds to prepare for this. Ance this has been done once, a 5ame) can never perform the action again.

 

Sai/ans and -d+ancementSaiyans are of course the heavy hitters of DBZ. Saiyans often advance faster than most normal

 beings due to their uni=ue aptitude for fighting. *side from their nature to become more powerful when

nearly )illed Saiyans and half Saiyans often get a bit more out if fights than most other characters. If a

Saiyan or 'alf Saiyan is fighting alone against an opponent they get a &CJ increase in any e/perience theygain.

 

-d+ancement for 7thersSaiyans aren’t the only ones who benefit from fighting alone. "hen ever any character fights alone

they get a &$J increase in any e/perience that they earn. But what constitutes fighting alone thoughF

"hen your fighting against & or more enemies apart from your allies then your fighting alone. The %

though has final say in 2ust how far off from your allies you have to be to be considered fighting alone.*dditionally there are cases where characters will ta)e turns going one on one with an enemy. This also

counts as fighting alone.

&&

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Chapter 3Skills

An top of the s)ills outlined in the d#$

%odern players handboo), I will be introducing

some new s)ills to be used. The characters inDragon Ball Z often have very few s)ill that relate to

the real world. This however does not have to bereflected in your games. 1or e/ample, the group isfacing a dooms day weapon. If they blast it, it will

e/plode destroying the entire planet. They can’t lift

it and chuc) it into space because its way too big.Their only real hope is to try and disarm it.

*nother case might be using diplomacy todiffuse a tense situation or to try and gain support

from an alien race to help you to fend off some

invaders.

Ar maybe you have some genius li)e Bulma

and you need a gadget of some sort to stop a

rampaging robot that is unaffected by your powers.The new s)ills deal primarily with energy and its

use. +oncentrating on using your powers is one

thing but it’s nothing if you can’t focus your energyto begin with. They are +lass S)ills for the Strong

&#

Eust who is driving this thingF o)u eventually learns to

drive a car, although he’s not that good at it.

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'ero, 1ast 'ero, Tough 'ero, Dedicated 'ero, and %artial *rtist classes, but only after gaining the +ontrol

(nergy 1eat.

%a/ number of ran)s in a s)ill is still based upon the characters level progression. -7oo) in the

class section of the d#$ %odern boo) at the chart for level progression. Increasing the ran) of a s)ill costs& +*4 after the character has #$ +lass levels, or at any other time.

ocus Energ/ $onNou are capable of focusing your )i and controlling it.$hec! * 1ocus (nergy chec) is made anytime a character fires off an energy wave or uses a techni=ue that

re=uires the e/penditure of energy in order to use it -li)e Namcha’s "olf 1ang 1ist. The D+ of the chec)is dependent upon how much energy will be put into the attac). The chec) is made to determine if you can

do it or not. Determining an energy wave’s D+ is simple. Ta)e the amount of energy in the attac) and

divide it by half of the characters over all total level, &$ -always round down in this case. So if you want

to fire off an energy blast with only &$$ points of energy and your level &$ then you have to beat a D+ of $to do so. Af course you have to have the energy available first in order to fire off an energy wave. o)u’s

@amehameha wave -on average has #,$$$ points of energy in it6 then let’s say that o)u’s total level is .

*s such it has a D+ of &$C.

There is also something called 91amiliarity;. This will help to further offset an attac)s 1ocus(nergy D+. enerally if a character is familiar with the attac) because they have used it on multipleoccasions in the past they are able to use it more readably and easily. To be 91amiliar; with an attac) the

character needs to spend up to C +*4s to ma)e the attac) a familiar one. Ance a character is 91amiliar;

with it the D+ becomes one that is a bit more manageable. <ather than dividing the energy in the attac) by

half the characters total level it is divided by the characters total level. Thus o)u, who is very familiarwith his @amehameha wave would have a D+ of CH.

%r/ -gain>! Nes, failing does not cause you to loose energy luc)ily. The chec) can only be made a

number of times proportionate to the type of techni=ue being used. If one techni=ue is a full round actionthen the chec) can only be made once a round, if a techni=ue can be used several times in a round then the

character may ma)e another chec), although this does not change the fact that they failed one chec) already

and it does reduce the number of times it can be made in a round.S#ecial! Nou can ta)e &$ on these chec)s, and you can ta)e #$, but only if you have at least & full minute to

spend in gathering energy.

There is also another way to gather a lot of energy for an attac) where the character is unable tonormally beat a D+. Ta)e 4iccolo’s special beam cannon for e/ample. 4iccolo was unfamiliar with it, and

it re=uired him to put more energy into it than he would normally be able to. This allows a character to use

energy from around them rather than from their 4ower 7evel, or it allows them to easily use an energyattac) that they are unfamiliar with in general even if they have the energy for it.

In 4iccolo’s case his attac) has &,$$ points of energy in it at its ma/6 it’s the only thing that will )ill

<adit>. But its D+ is far too high for him to handle -4iccolo is level for arguments sa)e, at L&. 4iccolohas a 4ower 7evel only reaching as high as H$$. Simply put, he doesn’t got the power to use this on his

own. But he can ma)e a different type of chec). The D+ for the chec) is divided by #. 'owever it willta)e C minutes before the 4iccolo can use the attac). So the rule is to reduce the D+ by half it re=uires the

character to spend C minutes concentrating. The chec) is made at the end of the C minutes. This method

can be used even if the 4+ has the power for the attac). "hen a character does not have the energy

themselves for the attac) they can only do it a number of times a day e=ual to their "isdom Score divided by &C, & -rounded down. So if 4iccolo has a "isdom score of &, then it would be &.#. *s such 4iccolo

can only do this # times in a day. The same applies even if the character has energy for the attac).

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%ime! This s)ill is used anytime a character puts energy into an energy wave techni=ue or an unarmed

techni=ue that also uses energy. Its use is as apart of the action and as such is free costing no actions.

'ide (o)er &isNou’ve learned how to hide your power level and various other aspects of your self from others.

$hec! * 'ide 4ower chec) is used to oppose a Sense power chec), or to try and oppose some one Scrying

or even spells li)e detect alignment or spells that might detect your level, class, and powers. This is a

simple s)ill vs. s)ill chec). The higher s)ill chec) wins. If the 'ide s)ill chec) succeeds then the persontrying to learn about the character can not garner anything about them including where they are at. If they

fail then the person learns that not only has the character been trying to hide themselves and they learn whatit is they wanted to. The s)ill can be used at any time and maintained fairly easily, although powering up

and using any powers will instantly negate the characters ability to hide their power.

%r/ -gain>! Ance you’re busted that’s that. Nou can’t fool the same person twice either. Ance they )now

you are holding bac), or are hiding your true powers then you can’t do it again.

%ime! Same as that of a normal 'ide chec).

Sense?Read (o)er &isNou can sense the power of those around you and even at great distances.

$hec! * Sense8<ead 4ower s)ill chec) used when trying to Sense things round you and to determine anopponents power level. This is often also used in con2unction with the Instant Transmission power to

teleport to a spot where a )nown person is or where a strong power resides. Anly persons with the 'ide

4ower s)ill can )eep their power level hidden. *dditionally those with spells and wards that protect againstdetection, including hiding the person’s level and class, can also be sensed if the character can ma)e the

s)ill chec) to do so. Two s)ill chec)s are made though. The first is to determine if they can sense anything,

this is opposed by either the targets 'ide 4ower chec), or the level of the spell, plus the characters "isdom

modifier, &$. The below chart determines what the character can sense after they ma)e the second s)illchec). This s)ill can also be used in the place of a Spot chec) to find a person who is hiding, or it can be

used with it. If a character does not have a power level, use the rules for determine a character’s base power

level, if the character can cast spells or use psionic powers they gain a &$ to their base power level forevery spell8psionic power level that they have access to. Nour chec) also determines how fare away you

can sense something.

Sill Roll Range&$0& Nou can sense that there is something wrong. -"ith in a &$ miles radius of the character.

&C0&K Nou can sense that there is a being that is generating energy somewhere. -"ith in a #$ miles radius of

the character.

#$0# Nou can sense that there is a being that is generating a lot of power from some place. -"ith in a $

miles radius of the character.

#C0#K Nou can sense where the greatest amount of energy is being generated. -"ith in a $ miles radius of

the character.

$0$ Nou can sense where individual power sources are. -"ith in a &H$ miles radius of the character.&0C$ Nou can sense the location and relative strength of any energy signatures around. -"ith in a #$ miles

radius of the character.

C&0H$ Nou can sense the location, relative strength and type -evil or good of energy signatures that arearound you. -"ith in a H$ miles radius of the character.

H&0L$ Nou can sense the location, relative strength, type and surface 4ower 7evel of energy signatures thatare around you. -"ith in a &,#$ miles radius of the character.

L&0$ Nou can sense the individual energy signatures of people that are around you. -"ith in a #,CH$ milesradius of the character.

&0K$ Nou can sense the individual energy signatures of people that are around you. -"ith in a C,&#$ miles

radius of the character.

&

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K& Nou can sense the individual energy signatures of artificial beings and constructs that are around you.-"ith in a &$,#$ miles radius of the character.

%r/ -gain>! Nou can retry the s)ill chec) once every minute, or as often as needed. Ance you have sensed

an individuals power level and anything else about them they can not hide their true powers from you again.

Nou can try to get a better impression of the person however. If their 4ower 7evel changes, they get a newchec) should be warranted especially if it’s a drastic change.

Chapter 4Feats

 5o one wa)es up one morning suddenly able tosense power levels, fire off energy blasts and waves, or

can fly through the air. 5o these powers and abilities aregained through feats in most cases.

1eats are ac=uired in either & of ways.

+haracter level advancement is the first way. +haracters

automatically gain feats every so many levels regardlessof class, age, and race. The ne/t way is through class

level advancement. These are gained when a characters

level in a class reaches a point where the character earns aBonus 1eat. 1inally characters can purchase 1eats by

spending their well earned +*4’s. +haracter often either

gain these points for performing certain actions, orthrough general level advancement.

In order to gain a Bonus 1eat through e/penditure

of +*4’s a character must spend C +*4’s per feat theywant. This of course will result in some characters

 possessing capabilities above most other normal

characters. If you loo) around in the world you’ll noticethat there are individuals li)e this, where things 2ust come naturally to them, or they have a natural s)ill or

talent for performing an action. This does not show additional training, but can if desired.

&C

Trun)s show’s 1rie>a that the 4ower *ttac) and

Spring *ttac) feats aren’t 2ust for show.

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*s you )now there is a huge list of feats on 4age L ! LK in the d#$ %odern 4layers 'andboo).The following feats are primarily for use in a DBZ setting. %any of the feats will re=uire the character to

have access to their power level first before they can be selected.

$ontrol Energ/Nou are able to control your )i allowing you to perform super human feats of strength and agility, not to

mention being able to learn how to fire off energy blasts and energy waves. The first well )nown person tohave mastered the use of this feat, or may have been the one who developed it, was %aster <oshi.

Benefit! The character gains the use of their 4ower 7evel and their 4ower :p. -See chapter & for detailsabout how these are calculated. The character can begin to use the Basic )i Techni=ues outlined in a later

chapter. The character also gains the 1ocus (nergy, 'ide 4ower, Sense8<ead 4ower s)ills as class s)ills.

-+onsidered class s)ills for the Strong 'ero, 1ast 'ero, Tough 'ero, Dedicated 'ero, ! %artial *rtist

classes, but only if the character gains this feat first.

Strong @iNour )i is much stronger than normal.

(rere,uisite! +ontrol (nergy 1eat

Benefit! Nou gain an additional number of points to your 4ower 7evel e=ual to your character level #dH.Nou also gain a number of points to your 4ower :p e=ual to half the amount gained to your 4ower 7evel.

S#ecial! * character may gain this feat multiple times. But no more than C times.

BurnA7utNou can sacrifice your health for more energy.

(rere,uisite! +ontrol (nergy 1eat

Benefit! Nou can burn '4 at a rate of & for &$ points of energy. This is a dangerous tactic to use as it can

=uic)ly )ill a character. '4 loss in this way is considered subdual damage and is regained normally. This

'4 loss will not )ill the character unless they use enough '4 to drop them below their +onstitution score orlower. The character is considered fatigued once their '4 drops to below &8Hth its ma/imum amount. -If a

character has &$$ '4, an it falls down to below $ points the character becomes fatigued.

(oint Blan BlastThis feat is similar to the feat 4oint Blan) Shot only this one deals with energy blasts and waves.

(rere,uisite! +ontrol (nergy 1eat

Benefit! Nou can fire off your energy attac)s at a point blan) range. This feat is different from the 4oint

Blan) Shot feat in that rather than gaining a & to hit and damage with the attac), instead the target is denied

their De/terity bonus for that attac). The attac) is basically considered a surprise attac). This feat can beused any number of times in combat, but you must be with in melee combat to do this. This feat allows you

to use your ranged energy waves with out suffering from an attac) of opportunity, but you must be in melee

combat to gain the benefits of this, other wise the rules are the same. *nywhere else and you loose it.

(recise BlastThis feat is e/actly li)e the 4recise Shot feat only again, dealing with energy blasts and waves.

(rere,uisite! +ontrol (nergy 1eat, 4oint Blan) Blast feat.

&H

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Benefit! Nou can fire off an energy wave at an opponent that is engaged in melee with out suffering the

standard 0 to hit penalty. 'owever energy waves can not have the *rea (ffect in them, they must be ableto affect one target or one target at a time. 1or e/ample with an energy wave that affects multiple targets

through the <apid 1ire (ffect you can fire off those shots at targets who are engaged in melee combat.

Blast on the RunThis feat is e/actly li)e the Shot on the <un feat only dealing with energy waves.

(rere,uisite! +ontrol (nergy 1eat, 4oint Blan) Blast, De/ &, Dodge, %obility.Benefit!  "hen using multiple attac)s with the characters energy waves, the character can move both before

and after the attac), provided that their total distance moved is not greater than their speed. This can only bedone with energy waves that count as a single action, rather than a full round action.

$omat ocusNou are adapt at focusing your )i for your powers while being attac)ed.

(rere,uisite! +ontrol (nergy 1eat

Benefit! Nou gain a bonus to +oncentration chec)s and to 1ocus (nergy chec)s made to fire off anenergy wave or to use any other )i powers while in combat, or on the defensive.

'eart/ -##etite Sai/an 7nl/C

(ating isn’t 2ust a good thing for you, you regain some energy from eating food.

(rere,uisite! %ust be Saiyan, or 'alf Saiyan, +onstitution &.

Benefit!  (ating food isn’t 2ust good for you6 you can recover your energy as well. 4roblem is that you need

to eat your weight in food, luc)ily you don’t put on any weight, all that food turns to energy as soon as youriron stomach gets it. (ach time the character eats their weight in food they regain a number of )i points

e=ual to their 4ower :p, thus the character has enough energy to 4ower :p once. But the character can

only do this sort of thing a number of times a day e=ual to their base +onstitution %odifier -no magicalad2ustments. *fter all there are only a curtain number of times a day when you can really gorge your self

li)e that before you’re too full to eat for the rest of the day. An top of that it can get really spendy to eat

massive amounts of food li)e this. -* good meal will cost 0&$ buc)s, for a character to eat their weightta)e the cost of & meal and times it by the characters weight for the cost in >enny Pcurrency in DBZ is

e/plained laterQ. These acts also can only be done once every hours6 after all you need time to digest the

food.

@aioen -ttac By sacrificing your health, you can increase your power and speed.

(rere,uisite! +ontrol (nergy 1eat, +onstitution of &H

Benefit! The @aio)en attac) is a type of transformation that ta)es a

 persons energy and increases it drastically. Their senses becomeenhanced as well, and their speed increases too. This transformation in

 power comes at a cost to ones health. 1ew beings are able to truly use

the @aio)en attac) due to is energy needing constraints. The @aio)enattac) has multiple levels of power up to a ma/ of /#$. * single @aio)en

will double a persons power level. * double will triple it, and a triple

will =uadruple it. :sing and maintaining the @aio)en attac) is often an

&L

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e/hausting e/perience, and can )ill a person if not used properly. :sing a single @aio)en will cost the

character &$ '4. Then of course there is the increase in Speed and Senses. So here is a =uic) run down ofthe @aio)en and its progression?

@aioen! 4ower 7evel ! 4ower :p /#6 # to 7isten, Spot ! Search chec)s, Speed #$.

@aioen 62! 4ower 7evel ! 4ower :p /6 to 7isten, Spot ! Search chec)s, Speed $.

@aioen 6;! 4ower 7evel ! 4ower :p /6 H to 7isten, Spot ! Search chec)s, Speed H$.

@aioen 64! 4ower 7evel ! 4ower :p /C6 to 7isten, Spot ! Search chec)s, Speed $.

@aioen 6:0! 4ower 7evel ! 4ower :p /&&6 #$ to 7isten, Spot ! Search chec)s, Speed #$$.

@aioen 620! 4ower 7evel ! 4ower :p /#&6 $ to 7isten, Spot ! Search chec)s, Speed $$.

*ll of this at the cost of &$ '4 per @aio)en level, so a @aio)en /#$ would have a #$$'4 cost to use. *lso

the power range of a special techni=ue increases in proportion to the characters power increase.

S#ecial! The @aio)en attac) remains active until the character powers down8rests, uses up all of their )i, is

rendered unconscious or )illed, or voluntarily stops using it. The @aio)en attac) is a sort of transformation

with out actually physically transforming. The @aio)en attac) can not be used while a character is inanother transformed state such as a Super Saiyan, it can be used before transforming into the Super Saiyan

form however. They must be in their normal form. 7astly as a side effect, when the character’s aura

 becomes visible through powering up it is a reddish color. The @aio)en attac) becomes the characters true

 power level.

1ameian usionNou are able to have other 5ame)’s 1use with you to increase your own

 powers.

(rere,uisite! %ust be 5ame))ian, and have another 5ame) willing to 1use

with you.

Benefit! The character can fuse with only & person per selection of this feat.The 5ame))ian fusion is much different than other forms of fusion in that it’s

 permanent. *dditionally the fusion re=uires that the two parties doing so must

 both be willing other wise it does not wor). This techni=ue essentially )ills one 5ame) so that another can

 become more powerful. The 5ame) who has sacrificed themselves to increasethe power of the other can never be recovered -even with a "ish or %iracle

spell. The 5ame) absorbing the other one may add a number of points e=ual to

the absorbed 5ame)s *bility %odifiers. 'ere is an (/ample? 4iccolo is goingto absorb 5ail, another 5ame) who was badly in2ured and will die but wishes to

help 4iccolo to destroy the monster that did this to him. 4iccolo allows 5ail to

fuse with him. 5ail -stats are e/amples has the 1ollowing abilities? ST<? &C,D(R? &L, +A5? &, I5T? &, "IS? &, +'*? &. 4iccolo gains a permanent #

to Strength, to De/terity, to +onstitution, & to Intelligence, # to

"isdom, and a & to his +harisma. In addition to these increases the characters4ower 7evel and 4ower :p increase gaining all of the other 5ame)s 4ower

7evel and 4ower :p ratings -add the two together. In addition to all of this the

character gains any )nowledge s)ills that the other person had at O their number

of ran)s, -so if they have @nowledge -*rcana with ran)s in it, and you do nothave it, then you gain the S)ill with ran)s in it. If the Two have the same

@nowledge s)ills regardless of the number of ran)s in either one then the

character gains a # synergy bonus to that s)ill or s)ills. The character alsogains )nowledge of any memories that the absorbed person had, such as

information about the enemy or other things of pertinent information only. This

feat is technically gotten after the character has had some one fuse with them.

&

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*lso the characters 7evel increases by &. This is in addition to the level ad2ustment for being a 5ame).

-(/ample? 4iccolo is a level &$ character6 he has levels as a Strong hero, and C as a %artial *rtist, #levels for being a 5ame). *fter absorbing, 5ail, his 7evel increases to level &&. 'e still has only levels

as a Strong hero, and C as a %artial *rtist, but now his level ad2ustment as a 5ame) has increased from

to a .

S#ecial! This feat may be select multiple times, each time dealing with a new 1usion. Ance a 5ame) has

absorbed another 5ame) they are often )nown as Super 5ame)s. This is not a transformation but a status

amongst 5ame)s.

'ea+/ 'itterNou )now who to hit a person harder than most other people.

(rere,uisite! Strength &, B*B H, %ust have & of these feats? Brawl, or +ombat %artial *rts.

Benefit! "hen fighting unarmed the character is able to hit targets much harder than they normally should

 be able to. The character gains a &dH to the damage of their unarmed attac)s.

1ormal! "ith out this feat a person can only normally do &d points of damage unarmed, or &d unarmed

including ones Strength bonus to damage.

M/stic %hird E/eNou are gifted with an above average amount of spiritual awareness and enlightenment. Because of this you

now have a rd eye in the middle of your forehead.

(rere,uisite! "isdom score of &, +ontrol (nergy

Benefit! Nou are able to perceive things in a much different way than most normal beings are able to. Nou

gain a # bonus to all wisdom based s)ills. *dditionally you gain a & insight bonus to your Defense due to

your increased perceptions.

S#ecial! *ny race with a penalty to "isdom may not select this feat.

-d+anced @aioen -ttac The drain of the @aio)en attac) on the users body is less than that of most people.

(rere,uisite! @aio)en *ttac) 1eat, +onstitution #$, 4ower 7evel &$$,$$$

Benefit! The amount of '4 lost on using the @aio)en attac) is reduced by half. This includes the Super

@aio)en.

m#ro+ed Su#er @aioen -ttac The drain of the @aio)en attac) on the users body is less than that of most people.

(rere,uisite! @aio)en *ttac) 1eat, +onstitution #$, 4ower 7evel #$$,$$$

Benefit! The amount of '4 lost on using the @aio)en attac) is reduced by # more points. This includes the

Super @aio)en. The '4 cost for the @aio)en attac) can not be reduced beyond points per level.

&K

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Chapter 5CharacterAdvace!et Poits

This is a new concept made especially for this

game. Spending (/perience points to increase ones

capabilities wor)s, but sometimes you 2ust want a morestream lie method of doing things. *dditionally may beyou don’t want to increase your characters level or 4ower

7evel84ower :p. %aybe you would li)e to improve

upon their s)ills, or get them some e/tra feats for thattough fight ahead. 4erhaps you want them to advance

their techni=ues so they can put more energy into them. Ar maybe one of their ability scores is too low for

you li)ing.

+haracter *dvancement 4oints allow you to do all of this. They are a =uic) and easy way of

handing out points to increase ones capabilities with out handing out e/perience points although they wor)

in much the same way. *dditionally there are some uni=ue things that can only be gotten by spending these points. These are )nown as +haracter Traits. Ane such trait would be the super human strength that many

of the Z01ighters have naturally with out 4owering :p. Some characters can transform allowing them to

reach higher levels of strength and power. Below is a table out lining the costs for spending +*4’s. Someof these have already been mentioned but will be mentioned again.

1ame $-(s Descri#tionIncrease *bility Score (=ual to the

+urrent Score,

minus &$

& to an ability score of choice.

#$

o)u upgrades to the power of a Super Saiyan3

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Increase 4ower 7evel & &$ to 4ower 7evel, this can change though, see Spending R4 in the %Section.

Increase S)ills & & <an) to & S)ill of choice, S)ill <an) %a/ is still applied.

Increase '4 &0H &dH, &d, &d&$, or &d&# to the characters '4. The amount varies

depending on how many +*4s are spent. -To gain #d&$ it will cost

+*4s, while #d&# would cost &# +*4s.

Bonus 1eat C ain & e/tra 1eat of choice. %ust meet prere=uisites, may ot gain more

than feats per # levels in this fashion.

Increase Techni=ue’s

4ower <ange

# Techni=ue’s power range increases by &$ points if it has one. (ffects all

normal (nergy Techni=ues and only & Special Techni=ue.ain a Trait Garies See Traits.

Increase B*B &$ & to the characters over all B*B, this can increase the characters number

of actions in a round. -The character is still limited in the number of

actions they can have, which is at ma/ normal.

Increase Saves C & to a saving throw of choice.

*dvanced 1eat &$ ain & *dvanced 1eat of choice

Increase Defense &C 4er & to Defense. This has a bonus limit proportionate to the charactersTotal 7evel divided by #.

 

%raits and &eanessesI’ve always been a firm believer in customi>ing ones characters. This is my way of getting that into

this game. Traits are little e/tra things that can have either a large impact on the game or a minor one.

"ea)nesses are traits that can some times hinder a characters performance in some way, or it is aninteresting little hindrance for the character that may have a very small impact on the character in the game.

Ta)e o)u for e/ample. o)u is a )ind, nave, pure of heart, courageous, and believes that there is nothing

that he can’t do. *ll of these are traits, but not all of them are uni=ue traits. "ea)nesses are often thingsthat an enemy can e/ploit and ta)e advantage of, such as o)u’s naivety and )ind heart.

*lso if you want a broader selection of traits then use the *ttributes found in the B(S% d#$ game

 boo) -pg L. 5ot all attributes found in the boo) should be used however. :se your 2udgment as to what isshown in the anime and what is there, and when in doubt the % has final say. Their ran) point cost is the

same for +*4s. There are technically no ran)s6 some things 2ust can be selected multiple times.

1ame $-(

$ost

Descri#tion

Driven # Nou are driven to complete your goals, or to be the best. (ither way you are driven in

someway to do something. :pon setting a goal of some sort you gain a & to any

actions ta)en toward completing this goal. This can be changed when ever newer

more important goals pop up.

4ure 'eart C Nou are not easily corrupted. Nou often have an innocent nature about yourself that

causes some people to li)e you. "hen ever e/posed to dar), evil or, morally wrong

temptations you do not need to ma)e a saving throw, you automatically succeed. Nou

do however have to willingly not give into these temptations. If you give into a

temptation such as murdering some one in cold blood, or being overly perverted, thenyou loose this trait. The trait also protects you from attac)s that may specifically

target the evil tendencies with in a person -something that practically everyone has.

*s such these attac)s automatically fail against you. The use of this trait re=uires a

character to follow certain guidelines and morals. If a character is forced to commit

an evil or dar) act and feels no remorse or guilt over the act, and does not see) some

way to atone for the act then they also loose this trait. -etting dragged into a strip

club wouldn’t be an evil or dar) act, and it wouldn’t necessarily ma)e the person any

less pure of heart Peven if they willingly go in and en2oy themselvesQ, unless they hopup on stage and start dancing with the performers, or start groping them. Ance lost

this trait is hard, if not impossible to regain.

#&

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Strategist # Nou have a natural )nac) for coming up with strategies. In battle if you observe youropponents actions for at least & round you gain a & insight bonus to your Defense.

"ith a group, you can provide them all with a & bonus to their Defense so long as

you are fighting with them and guide their actions by telling them of their opponent.

This can be selected more than once, each time it is selected the characters insight

 bonus gained from observing their enemy increases by &. This shows a better

understanding of observing ones opponent and how to pic) out flaws. Simply put, you

get better at it.

ood 7ungs # Nou can hold your breath for a great deal of time. This can be in a vacuum or under

water. Nou can hold your breath for a number of minutes e=ual to your +onstitution

%odifier &. *fter this time has e/pired you have to start ma)ing you normal

+onstitution chec)s.

(lite Saiyan C S*IN*5S A57N -5o 'alf Saiyans. Nou were born an elite Saiyan. This means

that you are a bit stronger and over all more powerful than most other Saiyans. Nour

4ower level is initially much higher than that of a normal Saiyans. <oll percentiledice, after you have rolled this, add another #d&$ to the amount and add this to the

characters 4ower 7evel.

'idden 4otential &$ Nou have a well of energy with in you that you have not yet tapped into. This trait

symboli>es that potential being awa)ened. <oll &d and multiply your 4ower 7evel !4ower :p by this. -"ith a roll of & it is multiplied by &.C. aining this trait can only

 be done once the character either under goes some sort of event that will awa)en this

 potential, or they are an advanced character with a 4ower level well over H$$, or have

a +haracter level over H.

Sleeping 4owers &$ %:ST '*G( 'IDD(5 4AT(5TI*7. Nou have some sort of hidden powers. This

is often a well of energy that can not be taped into at will. This often re=uires a trigger

of some sort such as anger in order to awa)en it. This trait may need to be wor)ed out

with your % in order to have it. It’s often lin)ed to some other characteristic of a

character such as a racial feature or a particular techni=ue. Ar it can provide a brief

upsurge in power. ohan is a prime e/ample of this. "hen angered, ohan oftengains a drastic increase in power. This is also often lin)ed to his Saiyan <age racial

feature. So the % wor)s out that when ever ohan becomes very angry he flies intoa Saiyan <age, his 4ower 7evel84ower :p bonus for doing so is increased by .C.

Since a Saiyan rage doubles ohan’s 4ower 7evel84ower :p normally, his rage now

taps into his sleeping powers increasing its multiplier to . 7ater ohan has those

 powers brought out to their ma/ and gains a significant boost in his 4ower 7evel. The

% here decides to multiply ohan’s power level by a factor of #. ohan’s Saiyan

rage is no longer as powerful as it was in the past sin ohan can no tap into thatsleeping power at will. This is more of a plot8character development trait than

anything and is primarily controlled by the % in its applications.

Talented # Nou are unusually talented in doing something. Below is a short list of things that a

character can be talented in?

Sills! +hoose & s)ill, you gain a bonus to it and can ta)e &$ on chec)s

made even when conditions may not allow you too.

ighting! Nou are able to learn techni=ues much =uic)er than normal, often

 by watching another person. "hen watching another person perform a

techni=ue the character gets to ma)e an Intelligence chec) -D+ e=ual to the

 persons +haracter level. If made the character can immediately start usingthat techni=ue. If they fail they can’t use the techni=ue immediately and must

ta)e time to learn or develop one.Talented -S)ills can be ta)en multiple times -no more than times though, each

 pertaining to a new s)ill. Talented -1ighting can only be ta)en once and is used as

often as desired.

BESM d20 -ttriutes -llo)ed1ame (oint

$ost?$-(

(age 1ame (oint

$ost?$-(

(age

*nimal 1riendship & $ Immunity &$ C$

*rt of Distraction & & 5atural "eapons & C

*ura of +ommand & # Argani>ational Ties &0 CC

Damn 'ealthy3 # Awn a Big %ech -2ust incase CH

##

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you want some giant robotmayhem

1eatures & L <egeneration H$

'eightened *wareness & K Si/th Sense & H&

'eightened Senses & K "ealth L

'ighly S)illed & K

9sing BESM -ttriutesThe attributes that I have listed above are the ones that I feel should be allowed in to a DBZ game. I

will not list these form the boo), but I will clarify a few of them and their purpose in this setting. 1irst andforemost there are no <an)s for these. *ll of the *ttributes can be selected multiple times, each time

increasing the bonuses gained form having it. 'owever there are no specific ran)s. *nything that is <an)

 based in its bonus provides a &. So if a character get to add a number of points to a saving throw e=ual to

their ran) in an attribute, they instead gain a & to that save for every selection of the attribute that theyhave. - I )now it’s the same thing, but what ever you want to do is fine also.

The *ttribute? Argani>ational Ties, is mainly something for a team based game or a game where thecharacters are part of an organi>ation. Such groups would include the <ed <ibbon *rmy, 1rie>a’s

Intergalactic *rmy, the inyu 1orce, and so on. Then there is the? Awn a Big %echa attribute. This

attribute ill of course need to be changed a bit to bring it up to DBZ level of power. Nour best way to go isto double everything listed, or to ta)e what is listed for the & st ran) and double it for each ran) -each ran)

doubles the previous ran). This would allow you to have a iant <obot that would have a 4ower level

close to some Z0fighters. *dditionally substitute a 4ower 7evel for the %echa’s Special *ttac) options.This power level would be proportionately high to other Z0fighters. If necessary chec) out the %echa

advanced feat for energy usage. This can easily be substituted. *lternative to all this, use stuff form the

d#$ %echa ! %echa +ompendium boo)s if desired. Substitute some of their powers of a 4ower 7evel.

Then assign them some energy techni=ues which will fill in for a Special *ttac), or other weapon system, or 2ust use what’s in the boo). *dding iant <obots to a game is something that your % should approve of

first and you and thy may want to sit down and iron out how you want to add this into a game.

Then there is <egeneration. 5ow I )now its cool to have your character recover =uic)ly form near

fatal attac)s, but in DBZ this has generally only been a talent that 5ame)s have, and they need to spend

energy to do it. So if you give this trait to some one you should come up with a good reason why they havethis. %’s have finals say in this trait since its addition may not fall inline with what they have planed.

7astly there is "ealth. In the d#$ %odern 4'B there is a feat called "indfall, and an occupation called

Dilettante. In DBZ wealth and money isn’t e/actly how it is in our world. There are still ban)s and people

can get lines of credit, but in the world of DBZ money is not really an issue for some characters as they arewinners of tournaments where they often win massive amounts of money, called Zenny in that world. If

you would prefer to )eep using the "ealth chec) system then forget about using the "ealth attribute. If

you want to get rid of it then ta)e up using the attribute.

"ea)nesses, as I said before, are things that an enemy can e/ploit. This can be a hero’s

e/ceptionally )ind heart, a physical wea)ness such as being blind in & eye, or maybe its something moresubtle such as the heroes love for food, or maybe their a bit obsessive about something. The Defects foun in

the B(S% d#$ boo) also offer up a large number of wea)nesses for a character. The Bonus points earned

from these are +*4’s with this game. *ll defects can be found on page L in the B(S% d#$ boo). If youdo not have the boo), and are not going to purchase it then tal) with your %8D% about coming up with

traits and wea)nesses. :se the ones already described here as your basis. Traits that have a minor impact

on the game and character have a point cost of &0 points, while Defects that have a minor impact on things

often have a point cost of &0# points. Traits that have a ma2or impact on the character and game often havea point cost of and higher depending on how big of an impact on the game it will have. The same goes

#

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with wea)nesses. 7ets ta)e Superman as an e/ample. Superman is an incredibly powerful being, -not as

 powerful as o)u and everyone else at the end of the 1rie>a Saga. Superman has some uni=ue flaws toocounter balance his great power. 1irst he is very susceptible to magic and telepathic attac)s, he is also

vulnerable to certain substances, and types of attac)s. "eapons that are incredibly sharp -such as

"olverines adamantium claws, or Doomsdays bone spi)es and capable of cutting through virtuallyanything can hurt him. "hen e/posed to different forms of )ryptonite he suffers different effects, such as

 becoming deathly ill, or loosing all of his inhibitions and morals -personality change. Superman’s

wea)nesses impact the him heavily, although these things may be rare encounters for him. @ryptonite is a

rare mineral, weapons that are sharp enough or dense enough to harm him are e=ually rare. This doesn’tmean he doesn’t encounter them every so often. Since they are rare, a % would classify them as having a

moderate impact on the character. So if the wea)ness offered bonus points ranging between #0&$ points,

these would offer H0&$ points.

1ame Bonus

$-(s

Descri#tion

'unger &0 Nou can eat a lot of food, often much more than any normal person. 'owever youseem not to put on any weight. Nou often need to eat only big meals a day, or

 possibly you need to eat enough food for # families, for & meal.

& B4? Nou are not easily filled by your meal, you often have seconds,

sometimes thirds.

# B4? Nou can easily eat your weight in food. This is generally for the entire

day. But can sometimes be for each meal. Nou are practically almost alwayshungry. -Saiyans are generally capable of this.

B4? Nou can close a restaurant down with how much you eat. Nou are

always hungry and rarely ever filled by your meals. Nou’re often seen eating

something every second of the day. -The character will often end up

spending a lot of money 2ust to )eep full, even though they don’t need to

)eep eating, they often will act starved the second the see food. Some mayeven begin to over e/aggerate their hunger if they go with out eating

something for more than an hour.

+oward #0H The word chic)en doesn’t even begin to describe your yellow strea). "hen ever there

is trouble you’re the first one to hide behind someone, or to run away. It’s not li)eyou don’t want to help, it’s 2ust that you’re allergic to pain.

# B4? Nou’re often slow to react to help others often for fear of being hurt.But if you )now that some one is wea)er than you, then you don’t hesitate to

)noc) them around. "hen in combat or threatened by something stronger

than you, you automatically loose your turn for that round, but may act in the

ne/t round. -Nou can be on the defensive or full defense if desired.

B4? Nou prefer to sit on the sidelines and watch others fight. If you’re

going to help it’s only going to be when no one is loo)ing, and you’re sure

that you can run away before you can get hurt. In combat your ability to 2oin

in is vastly hindered. Nou can only ma)e snea) attac)s against opponents.

*t any other point in time your hiding, or running away, you’ll fight if you

have absolutely no other choice, especially if you )now someone is stronger

than you. "ith wea)er opponents than your self you are often cautious, but

will be able to fight them with out a problem, especially if their smaller than

you. *lthough even this can lead to trouble. "hen hurt in combat you try toflee as soon as you can, and hide.

H B4? In the dictionary, under coward there is a picture of you. "hen it

comes to fighting you are half a mile away before the first punch is even

thrown. +ombat isn’t an option for you. (ven children can bully you and

 beat you up. Nou are at a 0C to any actions ta)en in combat, e/cept in trying

to escape. *t which point you can move as if you had the <un feat, but only

when running away from a fight.

#

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B(S% d#$ defects are really unchanged in how they wor), and 2ust about everything can be used.

+hec) with you % first before you ta)e Defects. The % may have something else in mind for yourgame.

 

-d+anced eats*dvanced feats are uni=ue feats that can only be ta)en once the character has reached certain point

in power, or character advancement. These feats often offer a substantial enhancement to the character suchas Damage <eduction, or super human strength. * character can technically purchase an advanced feat at

anytime when they have enough +*4s to do so, although some feats may re=uire a character to have a

certain power level first.

There is no real limit to the number of *dvanced 1eats a character can have, however gaining them

may ta)e some time. aining & advanced 1eat will cost the character &$ +*4s. *lso in some cases mainlythat of the Super Saiyan form’s, I have to fudge and guess on some things since Talsorian has not produced

any more boo)s as of late. *dditionally for &$ +*4’s a character may choose to gain a class feature that

they would not normally have, this type of selection counts as an *dvanced 1eat.

m#ro+ed $omat ocusThis is the same as +ombat 1ocus.

(rere,uisite! +ombat 1ocus feat, 4ower 7evel &,$$$.

Benefit! Nou gain another to your +oncentration chec)s and to your 1ocus chec)s.

Su#er @aioen -ttac Nou are able to ma)e use of the most powerful @aio)en attac) ever.

(rere,uisite! @aio)en *ttac) 1eat, +onstitution #C, 4ower 7evel C,$$$,$$$

Benefit! The character can now power up their @aio)en levels up to a @aio)en /C$. *dditionally the Super

@aio)en attac) can be used in a transformed state li)e the Super Saiyan transformation. 'owever when

used in a transformed state the @aio)en attac) provides only a temporary boost in power. The boost onlylasts for a &d& rounds. Ance this time has e/pired the character reverts bac) to their previous transformed

state. The @aio)en attac) can still be used before transforming for better effect but it still drains away '4.

1ormal! The character can only go up to a @aio)en /#$.

9ltimate Su#er @aioen -ttac The drain of the @aio)en attac) on the users body is less than that of most people.

(rere,uisite! @aio)en *ttac) 1eat, +onstitution #$, 4ower 7evel &$,$$$,$$$

Benefit! The amount of '4 lost on using the @aio)en attac) is reduced to & point per level. Thus a single

@aio)en /C$ would only cost the character C$ '4.

Damage ReductionNou are more resistant to damage than any normal person should be.

(rere,uisite! +lass Talent Damage <eduction -at least & point or racial bonus, +onstitution &, 4ower7evel &C$

Benefit! The character gains a D< rating e=ual to their +onstitution Score %odifier . If selected a second

time the character’s D< is increased by 4oints. If the character has no +on %odifier they then get a D< of. *lso the characters D< may not e/ceed their ma/ :narmed Damage divided by #.

S#ecial! This can be selected multiple times, each time its effects stac). Its benefits however do not stac)

with those for body armor.

#C

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Energ/ ResistanceNou are resistant to a particular type of energy.

(rere,uisite! Damage <eduction feat /, 4ower 7evel &,$$$

Benefit! Nou gain a resistance to & form of energy -acid, fire8heat, ice8cold, electricity, sonic, )i8energy,arcane, psionic. Ance you have selected a form of energy you are resistant to you gain an energy resistance

of &$ against that type of energy. enerally in DBZ, characters select @i8(nergy as their main form of

resistance.

S#ecial! This feat can be selected multiple times, each time dealing with either a new type of energy, orgaining an additional &$ points of resistance to a type of energy the character already has.

Su#er StrengthNou are much stronger than a normal person is.

(rere,uisite! Strength #$, 4ower 7evel $$.

Benefit! Nou are capable of lifting and carrying things that are much heavier than you should normally beable to. Nou can lift and carry things as if you were & si>e class bigger than you currently are. So if your

medium si>ed, you can lift ob2ects as if you were a large si>ed being. If your si>e is ma/ed0out at colossal

-some how then you lift things as if you were beyond colossal -enormous si>ed. *lso a character’s 2umping distance is no longer limited by their height.

1ormal! "ith out this feat you lift things li)e any other normal person of your si>e. This can only be

selected once.

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Super Saiyan 1 (Saiyan & Half Saiyan only)You are capable of transforming into a Super Saiyan, a legendary form amongst theSaiyan Race, this is also known as an Ascended Saiyan.

Prerequisite: Must be a Saiyan or Half Saiyan, Power e!el of ",###,###.

Benefit: Your fighting abilities impro!e considerably while in the Super Saiyanform. $n order to transform initially the character must enter into a Saiyan Rage and

must either be pure of heart of purpose to which they can direct that energy toward.

After the character has transformed once they can do so at will, but must succeed at a

%ill check &'( )#*. +nce transformed the character can maintain the state so long astheir HP is not reduced by - th its ma/, their Power e!el falls to -0rd of their

a!ailable energy from powering up once &the character would need to power up againto transform, or eat a sen1u bean-rest so that they can regain enough energy to power

up again*. 2ransformed the character3s hair turns blonde, and sticks out at odd

angels. 2heir eyes also turn a bright, almost glowing green. %hen the character

 powers up their aura is yellow. 2he character3s Power e!el 4 Power 5p ismultiplied by ) &this does not include any amount of energy the character has drawn

out before transforming. 2he character does not ha!e to power up first before

transforming. $t3s often done when powering up.* 2he character3s Strength,'e/terity, and (onstitution increase by points each. 2he character can also lift

ob6ects as if they were si1e larger than they currently are. &$f they ha!e the SuperStrength feat then it increases the effecti!e si1e.* 2he characters base speed doubles.2he character also gains a 'R #, and an 7nergy Resistance against ki-energy e8ual to the characters le!el,

 plus the energy resistance feat if they got it.

Special: 2his feat costs "# (APs rather than the normal #.

Advanced Super Saiyan (Saiyan & Half Saiyan only)2he Super Saiyan is capable of greater feats of strength, but it comes at acost in speed and refle/es.

Prerequisite: Super Saiyan feat, 9ormal Power e!el ",###,###.

Benefit: %hen in the Super Saiyan form the character gains greaterstrength when they power up, howe!er this is at a cost to their speed and

refle/es. Ad!anced Super Saiyan is a sort of half transformation. $t

 pro!ides no increase in the characters power le!el, but instead pro!ides anincrease in the characters physical power. %hen transforming into an

Ad!anced Super Saiyan the characters hair becomes a bit more defined and

stands up a bit straighter. 2heir Strength increases by : points. %hen

transformed, the character can increase their strength beyond what theynormally can. ;enerally characters can only increase their strength by a

certain percentage. 2ransformed stats allow a character to increase that

 percentage. 2he Ad!anced Super Saiyan form negates the limitations of

 boosting ones physical strength, essentially allowing a person to achie!e a##< increase in physical might. Howe!er this doesn3t 6ust increase the

 person3s strength with in boundaries of what their body can handle, but it increases muscle mass tocompensate for the added physical power. 2he increase in muscle mass also hinders the person3s

mo!ements, making them slower. So in combat a character with this feat can boost their strength by ##<.

&2he highest a person can normally go is "#<.* 7!ery "< increase beyond "#< imposes a =) penalty to the

characters 'e/terity, affecting skills, 'efense, and Refle/ sa!es &a character3s de/terity can not be lowered below # in this way*. %hen obtained, the Saiyan sort of comes to a reali1ation of how to transform, but

they can3t get it right. A character can choose to use their normal Super Saiyan powers, or can got to

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Ad!anced Super Saiyan. $> they ha!e Super Saiyan ) then they can completely bypass Ad!anced Super

Saiyan. 2he bonuses of the Ad!anced Super Saiyan only effect he power so of the Super Saiyan formonly, they are lost &not really needed anymore* when the character turns Super Saiyan ).

Special: 2his feat costs 0# (APs rather than #.

Super Saiyan Normality (Saiyan & Half Saiyan only)You can remain in your Super Saiyan form indefinitely, e!en when

you3re asleep.Prerequisite: Super Saiyan feat, 9ormal Power e!el ","##,###.

Benefit: You don3t ha!e to worry about taking time to transform incombat? instead you are automatically in your Super Saiyan form.

2he form is semi permanent now. You can remain in your Super

Saiyan form under almost any conditions. You only re!ert back to

normal when you e/pend all of your ki, or if forcibly renderedunconscious. $f this happens you can transform again once you wake

up. 2his feat is only usable for Super Saiyan . 2he '( to transform

is lowered by " points. You can still !oluntarily return to normal.

Normal: 9ormally a Saiyan drops out of their Super Saiyan form if they fall asleep, are rendered

unconscious, e/pend all of their energy, or the time limit of their transformation runs out. 2his feat negatesall of these e/cept for being rendered unconscious and e/pending all of their energy.

Special: 2his feat costs )# (AP3s rather than #.

Super Saiyan 2 (Saiyan & Half Saiyan only)You are capable of ascending beyond the power of a Super Saiyan,

this is also known as an Ascended Super Saiyan.

Prerequisite: Must be a Saiyan or Half Saiyan, 9ormal Power e!elof @,"##,###.

Benefit: Your fighting abilities impro!e considerably while in the

Super Saiyan ) form. $n order to transform initially the charactermust enter into a Saiyan Rage, be in the Super Saiyan must either

 be pure of heart of purpose to which they can direct that energy

toward. After the character has transformed once they can do so atwill, but must succeed at a %ill check &'( 0#*. +nce transformed

the character can maintain the state so long as their HP is not

reduced by -th its ma/, their Power e!el falls to -0rd of their

a!ailable energy from powering up once &the character would needto power up again to transform, or eat a sen1u bean-rest so that they

can regain enough energy to power up again*.

2ransformed the character3s hair stands up almost completely straight, their muscle mass becomesmore defined, but not bulky. %hen the character powers up their aura is yellow and crackles with energy.

2he character3s Power e!el 4 Power 5p as a Super Saiyan is multiplied by 0 &this replaces the characters pre!ious transformation power increase? the two multipliers do not stack*. 2he character3s Strength,

'e/terity, and (onstitution increase by ) points each &total of points now stacking with the bonus from

SS*. 2he character can also lift ob6ects as if they were si1e larger than they currently are. &$f they ha!e

the Super Strength feat then it increases the effecti!e si1e, along with the increase for SS.* 2he characters base speed triples. 2he character also gains a B# to 'R, and their current energy resistance rating for SS

is doubled. 2his transformation can only be held for a # minutes plus the characters normal le!el.

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Howe!er once a characters power le!el has reached double what was needed to transform they no longer

need to worry about the time limit as their bodies ha!e become accustomed to the increase in power.

&7/ampleC ;ohan is fighting (ell, and is about to turn SS). He has a normal Power le!el of ,###,###. $n

SS he has a Power e!el of 0),###,###. He goes into a Saiyan Rage, and has a power le!el of :,###,###.$t3s enough, plus the needed stimuli to push him to SS) with a power le!el of @),###,###.*

Special: 2his feat costs "# (APs rather than the normal #.

Super Saiyan (Saiyan & Half Saiyan only)You are capable of ascending beyond the power of a Super Saiyan ),this is also known as an 5ltra Ascended Super Saiyan.

Prerequisite: Must be a Saiyan or Half Saiyan, 9ormal Power e!el

of "),"##,###.

Benefit: Your fighting abilities impro!e considerably while in theSuper Saiyan 0 form. 2he transformation into a SS0 is the most

drastic transformation yet. 2he e/act triggers needed to ascend to

this le!el of power is not clearly known. Most likely the charactermust e/perience some sort of trauma that will unleash this power.

2his transformation comes from deep with in and can only be heldfor so long due to the amount of power generated. A Saiyan Rage is possibly on of the needed triggers for transforming. After the

character has transformed once they can do so at will, but must

succeed at a %ill check &'( :#*. &9ote that when the character has

more than transformation they can either automatically transformto stage by passing all other stages, or go through each one. 2he

'( is for 6umping right to the stage, the '( drops by " points when

going through each SS le!el.* +nce transformed the character canmaintain the state so long as their HP is not reduced by -th its ma/,

their Power e!el falls to -0rd of their a!ailable energy from

 powering up once &the character would need to power up again to transform, or eat a sen1u bean-rest so thatthey can regain enough energy to power up again*. astly SS0 puts a large strain on the person3s body, e!en

for a Saiyan.

2ransformed the character3s hair grows out to about waist length &triple its normal length*. 2hecharacter3s eyebrows disappear and they take on a neanderthalic look, their muscle mass increases

noticeably. 2heir body always seems to ha!e a faint glow around it and is generally crackling with energy.

%hen the character powers up their aura is yellow and crackles with energy. 2he character3s Power e!el4 Power 5p as a Super Saiyan is multiplied by : &this does not include the any amount of energy the

character has drawn out before transforming, additionally the multiplication bonus does not stack with

 pre!ious transformations.* 2he character3s Strength, 'e/terity, and (onstitution increase by ): points each

&total of :) points now stacking with the bonus from SS 4 )*. 2he character can also lift ob6ects as if theywere si1e larger than they currently are. &$f they ha!e the Super Strength feat then it increases the

effecti!e si1e, along with the increase for SS.* 2he characters base speed 8uadruples. 2he character alsogains a B# to 'R, and their current energy resistance rating for SS is tripled. 2his transformation can

only be held for a # minutes plus the characters normal le!el. Howe!er once a characters power le!el has

reached double what was needed to transform they no longer need to worry about the time limit as their

 bodies ha!e become accustomed to the increase in power.

&7/ampleC ;oku decides to un!eil his trump card to Ma6in Duu. He starts off in gi!ing Duu a lesson in

Super Saiyans. $n his normal >orm, ;oku has a Power e!el of #,###,###. He then turns SS increasing

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his Power e!el to )#,###,###. He then goes to SS) brining his power le!el to #,###,###. He then

 powers up to SS0 and has a power le!el of ):#,###,###.*

Special: 2his feat costs "# (APs rather than the normal #.

Super Saiyan ! (Saiyan & Half Saiyan

only)You are capable of ascending beyond the powerof a Super Saiyan 0, this is also known as a

Supreme Super Saiyan.

Prerequisite: Must be a Saiyan or Half Saiyan,must ha!e their tail, 9ormal Power e!el of

)##,###,###.

Benefit: Your fighting abilities impro!e !astly in

the final Super Saiyan form. 2he transformationinto a SS: often takes the most effort, and

re8uires some !ery particular circumstances to

obtain. >irst a Saiyan must be in their +o1aruform, not 6ust that though, it must be the Super

+o1aru form. And in order to transform into this

state they need to ha!e their tail. $n the Super+o1aru form the character is often out of control,

a monster. Howe!er if they can gather their wits

and regain their sense of self, they can then grasp the power at their disposal and control it. As soon as theyfigure this out their body begins to shrink as if they were re!erting back to normal. $nstead their entire body

 becomes co!ered in a reddish fur, e/cept for their face, and chest &as well as hands and feet*. 2hey will also

unconsciously create new clothing to fit their new form since their old clothing would ha!e been ripped off

from transforming into the Super +o1aru form. Also after gaining the power of a Super Saiyan : they canno longer transform into their +o1aru from. 9ot that its necessary. 2he character does not need to enter into

a Saiyan rage. ;aining control of a the Super +o1aru3s power to transform into a Super Saiyan : re8uires a

%ill check &'( #*. 2he check can be made once each round until the character is able to transform. $t is possible though for there to be other ways to obtain this le!el of power.

After the character has transformed once they can do so at will, but must succeed at a %ill check&'( "#*. &9ote that when the character has more than transformation they can either automatically

transform to stage by passing all other stages, or go through each one. 2he '( is for 6umping right to the

stage, the '( drops by " points when going through each SS le!el.* +nce transformed the character can

maintain the state so long as their HP is not reduced by -th its ma/, their Power e!el falls to -0rd of theira!ailable energy from powering up once &the character would need to power up again to transform, or eat a

sen1u bean-rest so that they can regain enough energy to power up again*. astly SS0 puts a large strain on

the person3s body, e!en for a Saiyan. 2ransformed the character3s hair grows out to about the middle of

their back &about double its normal length* and is black rather than blonde, sometimes it turns red, with the body fur turning brown &this is mainly only the case with fusion forms*.

2heir eyes also become out lined in red? their eyes themsel!es turn either gold, or blue, sometimes

green. %hen the character powers up their aura is yellow and crackles with energy. 2he character3s Power

e!el 4 Power 5p as a Super Saiyan : is multiplied by " &this does not include any amount of energy the

character has drawn out before transforming? the multiplier does not stack with the pre!ioustransformations* 2he character3s Strength, 'e/terity, and (onstitution increase by : points each &total of

E# points now stacking with the bonus from SS, ), 4 0*. 2he character can also lift ob6ects as if they were

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si1e larger than they currently are. &$f they ha!e the Super Strength feat then it increases the effecti!e si1e,

along with the increase for SS.* 2he characters base speed 8uadruples. 2he character also gains a B# to'R, and their current energy resistance rating for SS is 8uadrupled.

&;oku is fighting Daby Fegeta after regrowing his tail. His normal form has a power le!el of )#,###,###.G$t would ha!e been higher if not for 7mperor Pilaf wishing for him to be a child again. He then turns SS

increasing his Power e!el to :##,###,###. He then goes to SS) brining his power le!el to ##,###,###.

He then powers up to SS0 and has a power le!el of ##,###,###. After getting trounced by the still much

more powerful Daby Fegeta, ;oku see3s the 7arth as a full moon and transforms into his Super +o1aruform and has a Power e!el of ),###,###,###. After Pan helps to awaken him, ;oku gains control of the

 power and transforms into a Super Saiyan :. His power le!el howe!er it drops to ,###,###,### but now he

has control.*

Special: 2his feat costs ## (APs rather than the normal #.

"usion #ec$niqueYou and another person are able fuse together into a

single powerful being by synchroni1ing your energysignatures and performing a series of specific mo!ements.

Prerequisite: ) indi!iduals with this same feat. Perform ranks.

Benefit: You and another person are capable of fusing

together to form a new being. 2his fused form is a hybrid

of both indi!iduals. >irst in order to fuse, the two

indi!iduals need to practice a series of specific gesturesand posses &see picture to the right*. 2hey also say >u=

sion=HaI, which is said as they mo!e and then touch

fingers on HaI. 2he two persons fusing must ha!e their power le!els with in at least #< of each others, so it3s ok if one person3s

 power le!el is a little higher than the other persons, but not by too much.

$f it3s too high they will need to reduce their power le!el in order to fuse.2his >usion 'ance is simple, but it re8uires the characters to make some

!ery specific mo!ement3s in sync with each other, and then to touch finger

tips precisely at the end. $f one person messes up then the fusion is

messed up and they will need to wait 0# minutes before they can refuse.Performing the >usion 'ance re8uires both participants to make a Perform

&'ance* check, '( )#. $f both fail they do not fuse at all. $f both of them

make the check they perform a perfect fusion. $f one fails they ha!e animperfect fusion form. &See below.*

%hen a perfect fusion is performed you do the following to create the new

 being. Add both indi!iduals power le!els together.

Add all physical abilities scores together and then di!ide by )

&round up*.

Add DAD of both indi!iduals together. As is speed.

2he fusion form is the only real way to get to ha!e class le!els e/tend beyond the e!el )# limit in

d)# Modern. 2he fusion being knows all of the characters skills, and talents, and feats. Skills that

the ) ha!e in common are added together. >eats do not compound unless the feat allows for it.(haracter classes are added together until the class3s number of le!els reaches #. So if the two

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ha!e le!els in a class that they both ha!e then its le!els ma/ out at #. 2he e/tra le!els are carried

o!er for the characters 7( only.

Physical features are a mi/ture of both indi!iduals, although the fusion beings clothing is uni8ue but

similar to that of all other fusion beings clothing. &See picture abo!e.* 2he person is often a bittaller due to the ) people being fused into form. 2he fusion beings name is also a hybrid of both

 persons.

%ith talents and weaknesses, the fusion being retains all of these as well from both indi!iduals.

2he fusion being also retains use of both indi!iduals ad!anced feats.

2he fusion form can learn new techni8ues and ad!anced feats as well. As such if the fusion form

meets the re8uirements for an ad!anced feat that the ) indi!iduals on their own couldn3t obtain thenit can use it as long as it has the (AP3s to pick it up. >or e/ampleC ;oten and 2runks fuse to become

;otenks. 2hey can turn Super Saiyan in this form initially but can3t turn Super Saiyan ) or 0. 2he

two saw ;oku turn SS0 so they want to get their fusion form to be able to turn SS0. 2he two by passthe ability to turn SS), since they were ne!er shown what a SS) is. +nce they get their power le!el

high enough in their >usion form, ;otenks selects the SS0 ad!anced feat. &;oten has an initial

 power le!el of 0",###,###, and 2runks a power le!el of 0,###,###. $n their SS form they ha!e

 power le!els of @#,###,### and @),###,###. %hen they initially fuse, ;otenks has a power le!el of)),###,### in SS form, 4 ,###,### normal. After training in the hyperbolic time chamber the

 boys ha!e a power le!el of ,###,### and ),###,###. $n SS form they ha!e a power le!el of

)),###,### and ):,###,###. >used they ha!e a SS power le!el of ):,###,###. $t3s 6ust enoughto allow them to turn SS0. ;otenks has enough (AP3s to get it and does so. 9ow ;otenks in his

SS0 form has a power le!el of :E),###,###.*

2echni8ues are often either a hybrid of both indi!idual3s techni8ues or the new form is allowed to

create new techni8ues based after the ones that the two beings know. $t is considered to be familiar

with these new techni8ues.

%"ailed "usion%

Roll PercentilesC 1%' "at "usion: 2his form produces a form that is

!ery fat. Speed is reduced by 0-:th, running or e!en fighting will causethe character to become fatigued afterward. Power le!el is also reduced

 by J and the character is uncoordinated gaining a = to hit.Additionally they are e/tremely hungry.

'1%1 Sinny "usion: 2his form produces a person that is

 practically skin and bones. (onstitution 4 HP is reduced by J, Power

e!el is reduced by 0-:th, Speed reduced by J.

2hese little things can make for some comical e!ents, but are bad news when a >usion is really needed.

>usions last for 0# minutes and can not be ended any sooner? only ) people can fuse together, you can notha!e double fusions, or 0B people fusing into being. A fusion can not be deacti!ated after it is done. 2he

 person must wait 0# minutes. After a fusion has worn off both people separate and can not fuse again for

hour. 7!en if the person is killed or some other wise rendered unconscious or immobili1ed they will remain

fused until 0# minutes are up. &Ma6in Duu learned about this, after absorbing ;otenks, and after 0# minuteswent by, Ma6in Duu3s power dropped since the boys separated with in him.* 7nacting the fusion dance and

fusing is a full round action. 2he action can only be interrupted while the two are performing their mirrored

actions? once those are completed the characters fuse automatically regardless of anything else around them.Attacks of opportunity can be made if desired.

Special: $f the characters Power le!els e!er e/ceed #< of each other then the two characters can not fuse

at all unless person willingly lowers their power le!el to be with in #< of the other person, or the other person increases their Power le!el. 7/perience gained in the fusion form is distributed between both

characters. (AP3s earned are split e!enly also, and pooled together when in the >usion form. (AP3s spent

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on gaining feats and in the fusion form stay with that form. +nly ad!anced feats can be gained while in the

>usion form, increase in power le!el from fighting effect both indi!iduals when they de=fuse.

*eadly Blo+sYour unarmed attacks are especially deadly, sometimes capable of killing a person with a single hit if you3re

not careful.

Prerequisite: Hea!y Hitter, Martial Artist &" le!els*, must ha!e either $mpro!ed Drawl or $mpro!ed

(ombat Martial Arts.Benefit: %hen fighting unarmed the character is able to hit targets much harder than they normally should

 be able to. 2he character gains a B)d to the damage of their unarmed attacks. &2he bonus for this feat andthe Hea!y Hitter feat stack pro!iding a total of a B0d to the characters unarmed damage.*

,et$al Blo+sYour unarmed attacks are incredibly deadly, often capable of killing a person with a single hit if you3re not

careful.

Prerequisite: 'eadly Dlows &must meet re8uirements for it as well*, Martial Artist &" le!els*

Benefit: %hen fighting unarmed the character is able to hit targets much harder than they normally should

 be able to. 2he character gains a B:d to the damage of their unarmed attacks. &2he bonus for this feat and

the Hea!y Hitter feat stack pro!iding a total of a B@d to the characters unarmed damage.*

S$atterin- AttacsYour unarmed attacks are capable of harming inanimate ob6ects like tables, boulders and so on.

Prerequisite: DAD B, Martial Artist &" le!els*

Benefit: Your unarmed attacks are capable of negating an ob6ect, structure, or persons Hardness ratting or

'R rating. 2hat is to a point. $n order to bypass hardness rating and damage reduction you need to ha!e anormal-natural Strength modifier e8ual to or greater than the targets hardness rating or damage reduction.

Doosted strength does not alter the characters ability to bypass hardness ratings or 'R. 2ransformations

howe!er can change this since the transformation is often a physical and-or natural one. >or e/ampleC A!ery large 4 thick titanium door stands before ;ohan, a town thug is on the other side hording a safe ha!en

from (ell, from e!eryone else whom he has e/torted money out of to build the thing. Deing that titanium is

stronger than steel its safe to assume that for a foot thick titanium door, ;ohan is looking at an ob6ect witha Hardness of ", and :# HP-inch of thickness. So ;ohan has a normal strength score of 0#, howe!er he is

also in his Super Saiyan from, so this increases his strength score to 0, his modifier is B0. His normal

strength is not high enough to negate the hardness of the titanium.

,imited #elepat$yYou are capable of reading a persons mind, but only to a !ery limited degree.

Prerequisite: Power e!el )#,###

Benefit: $n order to use this power the character needs to make physical contact with another person. 2his

 person must be willing to ha!e their mind read, and they must be familiar with the character such as beingfriends, or e!en bitter ri!als forced to work together. You are not capable of del!ing too deeply into the

 persons mind, nor can you see any secrets that they may ha!e, but you can see a persons surface thoughts

and any e!ents that they ha!e under gone recently. 2his power re8uires no e/penditure of energy to perform and is a good way to get bought up to speed on e!ents in a mater of a few seconds rather than

taking se!eral minutes or hours trying to e/plain things. 2his has !ery little impact on the game itself but

can be put to interesting uses. $t is also a helpful power to ha!e if you ha!e a !illain who is willing to gi!e

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up information, but has !ery little time to li!e. 2his power allows you to learn all you can form them in a

space of a few seconds where it would take them minutes to di!ulge the information. $n game terms as afull round action the character can read the mind of target who is willing to ha!e their mind read, the

character must be touching the target in order to use this power. 2argets who are not willing to ha!e their

minds read can not be read.

Normal: 9ormally a character would need actual psychic powers in order to del!e into a persons mind,

guarded or unguarded.

Special #ec$niqueYou ha!e created or learned a uni8ue techni8ue that has its own uni8ue look and style. Such techni8uesinclude ;oku3s Kamehameha energy wa!e, Krillin3s 'estructo 'isk, Piccolo3s Special Deam (annon, and

Fegeta3s ;allic ;un.

Prerequisite: Power e!el ##

Benefit: Your character has one or more uni8ue fighting techni8ues at their disposal. 2hese techni8ues domore damage than other similar techni8ues of characters. >or e/ample, all of the 1=fighters can create

destructo disks, e!en the !illains? howe!er Krillin has speciali1ed in this particular techni8ue making it

deadlier than one with the same amount of energy in it made by ;oku. As is e/plained later in the2echni8ues section, there are " different types of energy attacksC %a!e, Deam, Dlast, Melee, and Dlade.

2he Kamehameha is of course a wa!e type of techni8ue. 2he Special Deam (annon is a beam. 2runks3s burning attack is a blast type. And Krillin3s 'estructo 'isk is a blade type. As is e/plained later, these alldetermine the basic look of the techni8ue along with certain innate 8ualities. 7nergy wa!es for e/ample

effect an area which can be cone shaped, or in a straight line, or a combination of both. Dlades do slashing

damage and can ha!e critical hits often killing unguarded targets in a single strike. Deams are !ery accurate

and can be used to sweep an area in some cases. Dlasts often are shot form one hand allowing for a personto fire off more than one of these. All special techni8ues are full round actions. A base energy point cost is

determined normally. 2he amount of energy allowed to be put into the attack may also be restricted

depending on its type. 'etails on creating special techni8ues are found in the 2echni8ues section. 'icetype for damage is done with d3s and not d3s.

Normal: %ith out this ad!anced feat the character does not know any special techni8ues, but may know

some ordinary ones.

Advanced Special #ec$niqueYou know how to get the most out of your special techni8ue.

Prerequisite: Must ha!e at least special techni8ue de!eloped.

Benefit: Select of your special techni8ues to gain these benefits. 2he selected techni8ues damage dice

type is increased by , thus if it does ds in damage it will now do d#s in damage.

Special: (an be selected multiple times, each time dealing with a new Special 2echni8ue.

.volved .lite SaiyanYou were born as one of the Saiyan 7lite, because of this you ha!e e!ol!ed to ignore some of the Saiyan3s

more troublesome weaknesses.

Prerequisite: Must be selected during the character creation phase only, may not be selected later on.

Benefit: %hen e!er your tail is grabbed you may make a >ort Sa!e &'( )#* to ignore the penalties for this,

if you already are able to you they you make use of the ad6usted '( abo!e. $f you make the check you arenot affected by ha!ing your tail grabbed and may make use of all of you normal actions and so on.

Additionally you may make a %ill Sa!e to try and be in control of your +o1aru form. 2he '( for this

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check is also )#. $f you make this check then you are able to act normally in this form, you can talk, and

can perform comple/ actions.

 

/reatin- Advanced "eatsAd!anced feats are generally more powerful than normal feats. $f you want more ad!anced feats,

you can easily pick talents found in the d)# Modern PHD and use them as a basis for an ad!anced feat.%hen a character wants the e!asion talent then they could fork out # (APs to purchase it. Some ad!anced

feats might be more powerful than others. 2ransformations are generally more powerful than any other

feats and as such should re8uire more (APs to purchase it. 2ransformations often increase a characters power le!el in someway. 2ransformations either impro!e upon the last transformation or it impro!es upon

the person3s original form. >rie1a3s transformations impro!e not only on his original form, but his power

le!el impro!es with each new form. %hile >rie1a does become stronger and faster it3s o!er all nothingcompared to that of a Super Saiyan, that is at some points.

 

Super Saiyan #ransformationsAs any 'DL fan knows, Saiyans are all capable of transforming once their power le!el has hit a

certain point. 2hese transformations always re8uire some sort of stress or trauma. ;oku saw his best

friend, Krillin, blown up right in front of him. Fegeta was hurt and in a life threatening situation. >uture

2runks awoke after being sa!ed by his Master, ;ohan, only to find that he had been killed by the androids.;ohan was pushed to his limits by ;oku, and used all of his pent up frustration at always ha!ing to be

sa!ed. ;oten and 2runks though seemed to instincti!ely know how to transform, possibly due to who their

fathers were and how powerful they were. ;enerally a Saiyan or a Half Saiyan must be either pure of heartor purpose in order to transform. Additionally the Saiyan or Half Saiyan has to become enraged by

something. 2his can be focusing on their own inade8uacies, or seeing a friend killed or hurt. ;oku had a

 pure heart, he became enraged at the sight of Krillin being killed, it pushed him o!er the edge. ;oku3s bodyentered into what is called a hyper=e!ol!edI state, or better known as the Super Saiyan transformation.

Fegeta was enraged that he was not as powerful as ;oku, howe!er he lacked a pure purpose, and a

 pure heart. Dut when he faced his ine!itable death in space during a deadly meteor shower, he stoppedcaring about e!erything e/cept sur!i!al. He found a single pure purpose, and that coupled with his rage at

ne!er being able to beat ;oku allowed him to transform. Some reasons are not as good as others while e!en

the simplest reasons can make for the best ones. $f a character has a power le!el well abo!e ",###,### youcould simply come to the conclusion that after their last fight, they came to a reali1ation. 2hey sense a

change with in themsel!es and might be able to bring out that change at will, or with practice. 2his is sort

of the case with ;oten and 2runks. 2hey both ha!e power le!els well abo!e ",###,### and 6ust came to the

reali1ation one day that they could turn Super Saiyan. ;oten disco!ered this during a sparing match withhis mother. 2runks either picked it up from ;oten, or he learned it on his own, or they both learned about it

during one of their mutual sparing sessions.

2he mechanics of it all are simple. 2he character has to ha!e a power le!el of ",###,### or higher

 before they can transform. 2hey also must be in a Saiyan rage, and ha!e a reason or purpose to which theycan direct this power. As the rules say, the Saiyan rage does go away after a few rounds. 2he boost in

 power also goes away. Howe!er transforms into a Super Saiyan for the first time, they retain their boost in

 power from the Saiyan Rage. At any other time though, it goes away.

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%e3ll use ;oku yet again as an e/ample. After dropping a Spirit Domb on >rie1a, e!eryone,including >rie1a is afforded some time to rest and reco!er. Most e!eryone is unconscious for a few minutes

or hours, &in the case of both ;oku and >rie1a*. 2his time is of course not shown in the anime and you are

lead to belie!e that the 6ust wake up right afterward. $f that were the case, ;oku would be too tired to fight>rie1a, and as such wouldn3t ha!e the power to turn Super Saiyan. 2he good guys were gi!en a chance to

think it was all o!er and rest for a while. 2hen after >rie1a wakes up, he stops pulling his punches. %hile

hurt, ;oku was not so badly hurt that he wouldn3t gain a drastic increase in his power le!el. %ith the

Kaioken techni8ue, ;oku had a ma/imum power le!el of #,### when he arri!ed on 9amek. After gettinghealed back from being badly hurt during the (aptain ;inyu incident, ;oku had a power le!el of about

#,### normally? with the Kaioken /)# he would ha!e a Power le!el of 0,0#,###.

$t3s enough to allow him to fight >rie1a, who is holding back and en6oying himself. After dropping

the Spirit Domb on >rie1a, ;oku is tired, but not badly hurt. His normal Power le!el is #,###, but he

technically has a power le!el of 0,0#,### because of the Kaioken /)#. %hen >rie1a shows up, ;oku isstunned, but is able to acti!ate the Kaioken /)#. He then enters a Saiyan Rage when Krillin is killed? this

 pushes his power le!el to ,@)#,###. ;oku has enough power to transform, his power le!el 6umps to

0,::#,### 2his puts him higher than >rie1a. ;oku howe!er is killed by >rie1a by being thrown into hotla!a, 6ust as the 7arth 'ragon is summoned and 6ust before he grants the wish of e!eryone killed by >rie1a

and his men to be resurrected. ;oku is restored to life, and is now more powerful because of the fatal blowdeli!ered by >rie1a. ;oku3s normal power le!el hits 0,@"#,### &with the Kaioken /)#* he goes into a

Saiyan Rage hitting @,"##,###. He then 6umps to Super Saiyan, and has a power le!el of ",###,###, easilyenough to fight >rie1a.

Also the boost in ability scores works affects e!erything that is related to them, skills, DADmodifier, hit points, and so on. 2his is also ad6usted by the characters le!el as necessary. So if ;oku has a

(on of )", and goes Super Saiyan he now has a (on of 0 now. His normal le!el is )#, he essentially

gained a B0HP per le!el to his total Hit Points. 2hus he gains #HP for turning Super Saiyan. %hen heturns Super Saiyan ) he would gain an additional BHP per le!el, so he would gain an additional )# HP for

turning SS), on top of the # for SS. +nce this HP is lost it can be restored while in the SS form, or once

the character re!erts back to normal and has their normal HP restored they regain the bonuses to HP forincreased (onstitution. astly the power range of techni8ues increases in proportion to the characters power

le!el. 2hat is you use the multiplier on them, the same is done for the Kaioken attack. Dut it only

multiplies the base power range. So when going Super Saiyan , the a ma/ power range of ),### would

increase to :,###? but as a Super Saiyan ) it would be ,### instead. 2he >ocus Power check is still that forits original power range howe!er.

astly due to some issues asked of me $3!e changed how power le!els are determined with themultipliers for Super Saiyans. Rather than stacking with the pre!ios multipliers, each one only effects the

characters base Power e!el. So if the character has a power le!el of ))#,###,### their SS P would be

::#,###,###? SS ) P would be #,###,###? SS 0 P would be #,###,###? and SS : P would be

,##,###,###. $ think that this gi!es a better feel for the 'DL power le!els that many people look for. +nthe bright side nothing else is changed. All other bonuses that stack still get to do so.

  Attacin- a 

#ransformin- /$aracterAs one may suspect, the act of transforming is a full round action and as such would constitute an

attack of opportunity against the character. 2his is generally the case when e!er a character performs a full

round action to do something. %hen a (haracter transforms it is as apart of their power up action. So a

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character automatically powers up once when they transform. $n the anime !illains and characters alike

often ne!er attack someone who is transforming or is about to transform for the first time. 2his is more fordramatic effect than actual reasoning, so $ gotta come up with something.

%hen a character transforms for the first time it is often a frightening e/perience for anyone around.

2he characters power begins to fluctuate rapidly, not to mention their body undergoing different changes.Anyone around the character must make a %ill Sa!e, '( is e8ual to the characters total class le!els

&$ncluding Racial ad6ustments* plus their (harisma score, B# or plus what e!er the character rolls for an

$ntimidation check &not both*. Anyone who fails this check can not attack the character until after they ha!e

completed transforming. $f they make they check they can attack the character. $f they hit there is a )"<chance that they will ha!e interrupted the transformation keeping the character in their normal state. 2his

 percentage decreases by "< if the transformation is done as part of a normal power up action.

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Chapter 6Powers &Techniques

All characters in 'DL often ha!e a !ariety of

energy techni8ues and unarmed fighting techni8uesoften referred to as anken techni8ues. Almost

e!ery thing they do is through the use of a techni8ue

in some way. 2heir super strength is gained through atechni8ue to boost their physical strength. 2heir

speed is gained also through applying energy in such

away to propel themsel!es in different directions,thus allowing them to fly as well. 2echni8ues

themsel!es are broken up into 0 different

classificationsC 5ni!ersal, Physical, and 7nergy.

  0niversal: 2hese are techni8ues that !irtually anyone can do. +ften a person must ha!e a Powere!el that is at a certain height, or they need to do something specific that will allow them free useof the techni8ue. A good e/ample of this is the ability to fly. Ya6irobe is the only L=>ighter who

can not fly. 2his is due impart to the fact that he 6ust can3t figure it out and that he is too la1y to

learn, e!en though his power le!el is high enough to allow him too fly. 5ni!ersal techni8ues includethe ability to fly, increase ones strength, actions, reactions and speed. 2hese powers are generally

not accessed until a persons power le!el has gone abo!e ##.

  P$ysical: Physical techni8ues are fighting techni8ues that a character employs when in melee

combat with an opponent. 2hese are generally uni8ue types of attacks that pro!ide additional

damage if landed. Such an attack includes a leaping-flying uppercut. Yamcha3s %olf >ang >isttechni8ue is one such techni8ue.

  .ner-y: 2hese are techni8ues or more often called powers, that enable a character to fire offdifferent types of beams and effects that can shatter boulders, and planets. 2he Kamehameha wa!eis one such techni8ue. 7nergy 2echni8ues are broken up into se!eral different basic types of

techni8ues. 2hese types are used to determine the basic appearance of the techni8ue. 2he

Kamehameha is a wa!e type of techni8ue. Feggeto3s energy lance is Melee type attack. 2here areo!er all " different typesC %a!e, Deam, Dlast, Melee, and Dlade. 2hese are used to determine what a

Special 2echni8ue will look like as well.

 

Special .ffects%hen e!er a character begins to gather a lot of energy into one place, there are often !arious effects

that follow. 2his isn3t from powering up, no that has its own effects which will be co!ered. %hen a

character begins to focus a lot of energy into a single point, all of that pent up energy can affect the worldaround the character. $f ;oku were to power up his Kamehameha to its ma/imum power, its safe to assume

that that the area round him would start to shake, and the land would begin to crack, the wind would blow,

and the sky may e!en start to turn black, not to mention anything not nailed down le!itating into the sky.2hese effects are more for cinematic purposes than ha!ing any really important affect on the game, although

it can easily. 2he world around the character does reco!er one the energy has been e/pended, debris falls to

0@

Piccolo unleashes his Special Deam (annon techni8ue

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the ground, the wind dies down, and the sky clears up. (racks in the ground remain but will close up with

time.

Here is a small table out lining the effects of a character focusing their energy into a single point touse an energy techni8ue.

Points of

.ner-y

.ffect

## You begin to glow.

)## 2he %ind begins to blow, the ground shakes, and the sky

darkens a bit.

:## 2he ground starts to shake much more strongly, small stones

and ob6ects start to le!itate into the air.

## 2he ground shakes !iolently, larger ob6ects start to le!itate

into the air, smaller ob6ects split and break apart.

,## (hunks of the ground begin to come lose and le!itate,

 breaking up as they le!itate, the wind picks up e!en more,

and the sky gets e!en darker.

0,)## 2he mountains begin to tremble, the sky goes black, rocks

start e/ploding and the ground starts to split in places.

2hese are the general things that happen when a character is on the ground and powers up an energytechni8ue. %hen in the air, things are a bit calmer.

%hen a character powers up there are also effects to accompany this. >irst and for most is the factthat at some point a character3s Aura becomes !isible. As their power increases the ground often trembles,

cracks, and has light coming out of it. Delow is another table out lining the impact that a character3s

 powering up has on the area around them. 2his is based upon the characters power le!el howe!er, and not

their power up, unless you would prefer it that way.

Po+er ,evel .ffect)## or less Your Dody glows slightly, but it3s hardly noticeable.

0## Your body has a distinct glow about it when you power up.

"## Your aura becomes !isible, but it does not stand out much.

,### Your aura is easily !isible when you power up. 2he ground shacks slightly in the area around you as

well.

),### 'ust, and small stones and ob6ects will le!itate around you, the ground will rubble around you for a

##yard diameter.

:,### 7!erything with in )## yards of you le!itates into the air.

,### arger ob6ects begin to le!itate into the air, the ground shakes up to mile diameter.

,### You create a small crater where you power up. 2he ground trembles for up to a mile diameter, small

chunks of the ground come loose.

0),### 2he ground trembles for up to a ) mile diameter of you.

:,### Doulders e/plode, energy crackles in the air. 2he ground trembles for up to a ) mile diameter of you.

),### arger chunks of land begin to le!itate, out of the ground. 2he ground trembles for up to a : mile

diameter of you.

)",### 2he ground begins to crack and split around you. 2he ground trembles for up to a : mile diameter of

you.

"),### 2he ground trembles terribly for up to a mile diameter of you.

,#):,### 2he ground trembles terribly for up to a # mile diameter of you.

),#:,### 2he ground trembles terribly for up to a ) mile diameter of you. 2he air around you is warm enough to

start melting ice in the artic.

:,#E,### 2he ground trembles terribly for up to a : mile diameter of you.

,E),### 2he ground trembles terribly for up to a mile diameter of you.

,0:,### 2he ground trembles terribly for up to a mile diameter of you.

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0),@,### 2he ground trembles terribly for up to a )# mile diameter of you.

",0",###B 2he ground trembles terribly for up to a )) mile diameter of you.

 

acial Po+ersSome races ha!e uni8ue powers that no other race has. 2he Saiyans famed +o1aru form is one such

 power. >rie1a3s ability to transform is another uni8ue power. (ell3s ability to absorb the essences of

anything is yet another. All ha!e their own inherent weaknesses as well. 2he Saiyan +o1aru form is lost

when a Saiyan looses their tail or when the full moon is gone for the night. >rie1a3s can only transform

once he meets a force greater than his own, then he is able to e!ol!e to meet the threat. Dut oncetransformed he can not re!ert back to a pre!ious transformation &as far as any one knows*. (ell3s has few

weaknesses with his powers, only due to the fact that he was designed to be like that. (ell is a true monster.

He has no real weaknesses sa!e one, his ego, it ri!als that of Fegeta3s. Howe!er in order for (ell totransform he must absorb specific indi!iduals, namely Androids @ 4 , so in a sense he has another

weakness, not much of one, but it3s something that can be e/ploited. Delow are the known racial powers of

specific indi!iduals seen in 'DL. 2his does not mean that their race is the only one who has these powers.$t3s possible for other races to ha!e these same or similar powers, although it is !ery unlikely. 2he Saiyans

turn into (olossal ape like creatures, its same to assume that there is at least other race that is capable of a

similar transformation, but not necessarily into a giant ape. &All racial powers will be denoted with whatrace-character it is used by.*

 

0niversal #ec$niquesAs mentioned before these are techni8ues that 6ust about anyone can learn to use once their power

le!el is high enough to allow it.

Super Speed"li-$t2his is the characters ability to mo!e or fly at super human speeds. $n 'D, the characters couldn3t

fly, but they could run at super fast speeds and leap incredible heights. %hile Master Roshi can run around

at super human speeds, he can3t fly. 2he same can be said for Ya6irobe. So while a characters power le!el

is below :##, they can only run around at super human speeds. Dut once a character reaches o!er :## they

can start flying. Howe!er the ability to fly does ha!e to be learned in spending # (AP3s. So when writtendown it would look like thisC Super Speed &;round-Air*. $f the character does not spend the # (AP3s they

can only mo!e about on the ground 2he super speed can be used to increase ones 6umping distance of

course.

Speed

(3ac$)

B#&*

B)#&)*

B0#&0*

B:#&:*

B"#&"*

B#&*

B@#&@*

B#&*

BE#&E*

B##&#*

B#&*

B)#&)*

*efense Bonus B# B)# B0# B:# B"# B# B@# B# BE# B## B# B)#

efle4 Bonus B" B# B" B)# B)" B0# B0" B:# B:" B"# B"" B#/ost # )# :# # ## )# :# # # )## ))# ):#

2he speed rating indicates the characters speed in combat circumstances. 2hat is the character

mo!ing from point A on the map, to point D. 2he defense bonus listed is useable when e!er the character ismo!ing at that speed, e!en if others are mo!ing at the same speed. +f course if you mo!e a slower speed

you do not gain that high of a bonus as someone who is mo!ing faster, that is until you start mo!ing at their

speed. 2he same goes for the Refle/ sa!e bonus. 2he cost is for # minutes of flight time. 2here are )

ways you can handle this. You either purchase the speed for # minute or purchase more time at that speed.>or e/ample if you want to mo!e at a speed of ## for # minutes you fork out # points of energy, but if

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you want to mo!e at that speed, but for a longer period of time, say 0# minutes you would fork out another

)# points of energy.

+nce a character has learned how to fly the Mach speed number in the & *I becomes a!ailable. A

character mo!ing at mach speeds can only fly at mach : safely with in an atmosphere, any faster and theircloths would burn up. A character howe!er can generate a blast field when flying at these speeds that

 protects them &an application of 'eflection*. >lying at mach speeds is for tra!el purposes only, in combat

you use the Speed listing, for any speed category, this is assuming that your character is only gong to mo!e

form point A to point D and then change direction, or fight. 2he effect of mo!ing at these speeds lea!es behind what is known as an After $mage. (haracters who can not mo!e as fast as you will see these after

images. 7ach le!el of speed allows a character to lea!e behind after image. After Mach a character is

technically in!isible when mo!ing, unless a person is capable of mo!ing at the same speed. Mo!ing at thisspeed does not mean that the character can see people-beings who ha!e the ability to turn in!isible through

some means.

$n contests of Speed, the character with the Highest 'e/terity rating is the faster character. 2he

characters Refle/ bonus is not only used as a bonus to refle/ sa!e, but it also acts as a bonus to hit? only half

of the bonus is used for this purpose howe!er. So if you ha!e a B" to Refle/ sa!es then you ha!e a B@ tohit &round down*. 2his bonus to hit is applied to only ranged attack rolls. $ncreasing speed is a free action,

and can only be raised by " le!els per round. Also ) characters mo!ing at the same speed cancel out eachothers bonuses from speed e/cept for the Refle/ sa!e bonus which is reduced by half.

5ncrease eactionsPut simply, you can increase your ability to react faster than the other guy by spending energy. 2his

isn3t about speed necessarily, although speed does play a part in it. >or # points of energy you gain a B toyour $nitiati!e. Decause of this e!en if a guy is mo!ing slower than you they can still catch you off guard.

5ncreased Actions2his is a tricky power to use and may re8uire you to do some math ahead of time to figure things

out. Dut there are ) ways in which this can be used. 2he first is to increase you ability to hit, making your

attacks more accurate. 2he other way is to increase the number of action you ha!e in a round. A normalcharacter can ha!e up to a ma/ of :, sometimes "= actions in a round. 'DL characters ha!e shown that

they can launch a flurry of attacks that can number up to ) actions in a round. %hen a character wants

more actions in a round they fork out # points of energy per action. 7ach of these actions has a DAD e8ualto the characters last normal action DAD, but at a =: per action. 2he other application is to increase ones

DAD. 2he character can spend # points of energy to gain a B) to hit. %hile the number of actions a

character can perform is limited, the increase in DAD is not limited. A characters number of actions in a

round is limited to only ) actions.

A full round action is considered to be : actions, or less. %hen a character is able to perform more

than : actins in a round they can perform additional full round actions. $f a character has actions they can

 perform ) normal full round actions in a single round or they can perform . A character that has only actions can only perform full round action, and ) additional actions. 2his is handy to do as it allows a

character to power up and then they can perform ) other actions right after ward. $ncreasing ones actionsand their ability to hit is the key to winning in combat against the likes of >rie1a or (ell. Here is an

e/ampleC You want : additional actions on top of the : you automatically ha!e from your class

ad!ancement. Dut you also want to be able to hit with those attacks.

You decide that if you want a really good shot at hitting with your attacks, you3re going to need to

double you DAD. So, to double your DAD &B)#* you will need to fork out # points of energy. 9ow to

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gain : e/tra actions you will ha!e to fork out :# points of energy. 2he total amount of energy needed is

))#. Your actions and DAD would look like thisC B:#-B0"-B0#-B)"-B)-B@-B0-BE. 2hese effects onlylast for round. $ncreasing your actions is considered a free action that is often done when Powering 5p.

$ts effects are not usable until the ne/t round howe!er? the time limit is for that round as well. &st RoundC

Power 5p, $ncrease Actions? )nd RoundC 5se increased actions.*

Boost Stren-t$You can increase your body3s natural strength to super human le!els. &2his does not change the

characters normal lifting-carrying capabilities. >or that you must select the Super Strength ad!anced feat.*A character can only increase their body3s natural physical strength to a certain degree. After all the body

can only handle so much stress put on it. Deings are generally only capable of gaining a "#< increase intheir bodies natural strength. Some beings are capable of ha!ing their strength go beyond this limitation. #

 points of energy allows a character to gain a B) to their strength score for round. 2here is a limit to 6ust

how high a character can boost their strength though. A "#< increase in strength is not an actual "#<

increase. 2his amount is e8ual to the characters (onstitution Score? this is a "#<I increase. A ##<increase is e8ual to double the characters (onstitution Score.

2here are an e/ceptionally few indi!iduals who are capable of going for a ##< Strength increase.2hese indi!iduals are often Ad!anced Super Saiyans, or 9amekkian %arriors, or some other being. ;oing

abo!e "#< comes at a price. >or e!ery increase in strength abo!e the "#< mark the character suffers a proportionate decrease in any physical actions taken. So if your Strength Score is )", and your (on is 0#,then you ha!e a ma/imum boost of 0# &"#< increase*. Dut if you ha!e the ability to go ##< then you

would ha!e a ma/imum possible boost of #. 9ow if you were too boost your strength only to "", and then

you would suffer no penalty to all your actions and attack rolls.

$f you went ##< then you would ha!e Strength of ", but you would suffer a =0# on any actions

taken. &2his includes attack rolls, and uses of skills that are physically related like 2umble, ump, (limb,

etc.* ;oku, Fegeta, and >uture 2runks are indi!iduals who gained the Ad!anced Super Saiyan ad!ancedfeat. %hen they assume their ad!anced Super Saiyan form they ha!e no limit to how high they can boost

their strength &that is they can go for a ##< increase in strength*, but Fegeta and ;oku knew that the !ast

strength came at a price in maneu!erability and reaction time, 2runks disco!ered this the hard way.

*eflection2his is a simple power, but at the same time it can be tricky. >irst off its only really usable when

 being attacked by an opponent who is lobbing energy attacks at you, or when flying. &A 0## point

deflection will easily protect a character when flying at speeds greater than mach ? this includes flying at

mach ). 2hat3s essentially a )" point deflection per mach le!el, for # minutes of flight time. 7!ery

 point in a deflection negates d of damage from an energy attack. &As you will see later, energy attacks cost points of energy for d of damage.* A deflection is negated only under certain circumstances. $f a

character is physically attacked there is a chance that they will loose their deflection, but only if actually hit.

You get to make a %ill Sa!e against the amount of damage taken &this is only for the first hit takenand not each additional hit after that, if made the character does not need to make a sa!e for e!ery single hit

after the first that lands unless the ;M decides other wise*. $f you succeed then you retain your deflection,if failed roll percentiles. 2he percentage rolled determines how much energy in the deflection is lost. So if

you ha!e a ),### point deflection raised, and you are hit and you roll "@< then you loose "@< from this

amount or ,:# points from the ),### points, so they ha!e # points left.

Another way a character can loose their deflection is when they are hit with an energy attack with a

'eadly effect in it. 2he final way is for the character to power down. &2his is e/plained later.* A

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deflection can be used in many creati!e ways including backhanding an energy blast out of the way?

stopping it out right, catching it and tossing it back at someone. Reflecting an attack re8uires you to ha!edouble the energy in the attack. (atching and tossing an energy blast back at a person is one cinematic form

of reflecting an attack back at a person. Another way is like hitting it like a baseball, kicking it like a soccer

 ball, and so on. Rule wise when you reflect an attack &by ha!ing double the amount of energy in adeflection than the incoming attack* you immediately get to make an attack roll at your highest DAD,

against the person who initiated the attack.

$f the damage in an attack e/ceeds the characters 'eflection then it reduces the energy in the attack.

So if an attack has ,### points of energy in it and the character has only a "## point deflection, then "## points of energy from the attack gets by. 2he characters 'amage Reduction will handle any additional

damage before it is subtracted from the characters HP. Raising a 'eflection is a >ree action, or mo!e

e8ui!alent action. $t can be done as a reaction, but it costs double points for this, and the character needs tomake a refle/ sa!e against the attack, but at an additional B# to the '(.

 

P$ysical #ec$niquesPhysical techni8ues are di!ided up into specific partsC Punching, Kicking, Dlocking, and ;rappling

techni8ues. A character can learn a techni8ue by making an $ntelligence check &'( )#*. 2he '( is reduced by point for e!ery day spent working on de!eloping the techni8ue or 6ust learning it from someone, they

also must spend 0 (AP3s to gain a techni8ue. %ith characters starting out more ad!anced than others they

can start with a number of techni8ues e8ual to the characters normal le!el. Additionally if you want tode!elop some new techni8ues of your own that aren3t listed here then use these as a basis for your own.

Some techni8ues re8uire you to meet certain prere8uisites first.

Punch Techniques

Buffalo Punc$Prerequisites: Power Attack >eat, DAD B.

*escription: 2he fighter clenches both hands together o!er their head and brings them down on top of their

opponent.

Action: >ull Round

*ama-e: B"

an-e: Melee

*ra-on Punc$Prerequisites: DAD B), Power Attack,

*escription: 2his is a de!astating techni8ue where the user brings their fist to their side as they slightlycrouch down, and lashes out with it in an uppercut as they leap into the air.

Action: >ull Round, or Mo!e 78ui!alent if used as a reaction.

*ama-e: 2he attack is a leaping uppercut and can be used to strike at opponents in the air &such as leaping

o!er the character or leaping down onto the character* or to strike an opponent on the ground and knockthem high into the air. $f the attack connects with a target they are either knocked from the air and are

 prone, or they are knocked into the air and land "ft away from the character &they may make a Refle/ sa!e

'( e8ual to the damage dealt B# to remain standing, but this is only for targets who are already on theground.* 2he techni8ue can be used as part of a reaction to a character making a charging attack or an

airborne attack such as the Martial Artists >lying kick. 2he character must be aware of the attack howe!er

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and their roll to hit must beat the opponents roll to hit. $f they make it they connect first and cancel out the

charge attack, howe!er if used this way the character forfeits their mo!ement for the ne/t round, but can stillattack and defend themsel!es. $n either case the character inflicts B points of damage with this attack B

 per ranks in 6ump. A character who can fly di!ides their speed by , this number is the amount of damage

the character deals.

an-e: Melee

.ar PopPrerequisites: DAD B.*escription: 2his techni8ue in!ol!es striking an opponents ears with their hands slightly cupped.

Action: Standard

*ama-e: 9one, +pponent howe!er is stunned for the ne/t round, and as such can not attack, and loose their

de/terity to defense. 2he opponent also automatically fails any listen checks for the ne/t round. 2he

techni8ue is best used when grappling.

an-e: Melee

Hyper "istPrerequisites: DAD B).

*escription: 2his is a techni8ue that enhances upon the uppercut, turning it into an e!en more de!astating

attack. 2he person using the hyper fist strikes an opponent with a flurry of uppercuts.

Action: >ull round

*ama-e: 2he uppercut is an attack designed to get under an opponents defenses. +ne attack roll is made,

damage is rolled 0 times, : for a critical hit.

an-e: Melee

3oney 6ra7 Punc$Prerequisites: DAD B.

*escription:  2he fighter lunges forward, grabbing and pulling an opponents blocking arm with one hand,then deli!ering a 8uick punch with the other hand.

Action: >ull Round

*ama-e: 9one, choose opponent to be the target of this techni8ue, you make attack roll, if it hits youmay reduce the targets 'efense by a number of points e8ual to your de/terity modifier, you then get to make

free e/tra attack at your normal attack bonus !s. the targets ad6usted 'efense bonus, howe!er you loose

your mo!ement for the ne/t round. 2he techni8ue can not be used consecuti!ely from one round to another?such a thing would be considered grappling.

an-e: Melee

ea 8enPrerequisites: DAD B), 2umble ranks, Spring Attack.

*escription: 2his attack allows the user to push their opponent back by launching an offensi!e of punches

that forces their opponents to retreat.

Action: Standard

*ama-e: %hen the character attacks with this techni8ue they can try to force their opponent back. $f the

first attack hits, roll damage, subtract point from any damage done to mo!e the target back by ) feet, youcan then mo!e up to the target once as a free action and continue the assault, but after this the character must

make use of their spring attack feat. 2his is good techni8ue to use to 8uickly get a ring out on an opponent.

$f one attack misses at all the techni8ue use ends and the target can not be forced back any more for thatround.

an-e: Melee

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Spinnin- Bac "istPrerequisites: DAD B.

*escription: 2his punch uses momentum and force to create a powerful attack. 2he person takes a step

forward and spins about using their hips to put more force into the blow, the user lashes out with their fist as

they complete the turn. 2his attack is sometimes enough to drop a person right in their tracks.

Action: Standard

*ama-e: B) to damage, coupled with the power attack feat this can be a powerful attack to use. 2he

techni8ue can only be used twice in a round due to the mo!ements it takes to use it &(ounts as but can not

 be used more than once in a row if the character has increased the number of actions they ha!e.*an-e: Melee

Spinnin- /lot$eslinePrerequisites: DAD B), 2umble E ranks, %hirlwind attack.

*escription: 2his has the user spinning like a top, with both arms e/tended. 2his makes it hard for anyone

to attack the person, but they also suffer some conse8uences for this as well.

Action: >ull Round

*ama-e: Same as that for performing a whirlwind attack, howe!er the person may make ) attacks against

each target rather than . Howe!er the character looses their mo!e action for that round, and during the ne/tround they are di11y and gain a =) to all actions for round. 2he attack howe!er can only hit standing

opponents, or opponents on the same le!el as the character.

an-e: Melee

Spinnin- 8nuclePrerequisites: DAD BE, 2umble 0 ranks, Spinning Dack >ist.

*escription: 2his mo!e is an ad!anced !ersion of the spinning back fist. Rather than 6ust taking a step

forward the person bobs and wea!es around before deli!ering the strike.

Action: >ull Round

*ama-e: Same as that for the Spinning Dack >ist, but gains a B to damage on top of the damage for aSpinning Dack >ist.

an-e: Melee

#ur7o Spinnin- /lot$eslinePrerequisites: 2umble ) ranks, Spinning (lothesline

*escription: 2his is simply a faster !ersion of the Spinning (lothesline.

Action: >ull Round

*ama-e: ike that for the Spinning (lothesline, only the character can land more attack on each opponent

with in their area.

an-e: Melee

Kick TechniquesBacflip 8ic Prerequisites: DAD B, 2umble ranks.

*escription: 2his mo!e combines acrobatics and a powerful kick into a special mo!e that can rattle an

opponent and simultaneously carry the user to safety.

Action: >ull Round

*ama-e: 2he character must hold an action for their opponent to come with in melee combat range, and

then with a sudden back flip the character kicks the would be attacker as the fighters feet sweep up and

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through in the back flip. 2he character lands " feet away from the opponent pre!enting any sort of counter

attack without first mo!ing up to attack the character. 2he attack can also be used to intercept a chargeattack. 2he attack does an additional B) points of damage.

an-e: Melee

*ou7le *read 8ic Prerequisites: DAD BE, 'ouble=Hit Kick.*escription: 2his techni8ue is a fast combination of a roundhouse kick and a spinning back thrust kick.

2he user stuns their opponent with a 8uick kick and then spins into a more powerful thrust kick before theopponent can reco!er.

Action: >ull Round

*ama-e: 2he character makes attack roll for ) hits. $f they land the first hit, they immediately lash out

with the thrust kick. Roll damage twice. $f the attack misses then the opponent may make an immediateattack of opportunity on the character.

an-e: Melee

*ou7le%Hit 8ic Prerequisites: DAD B.

*escription: 2his techni8ue allows a character to kick twice with the same leg with out it touching theground. 2he first kick is usually low, with the other high.

Action: Standard

*ama-e: %ith action you can attempt to kick the target twice. You do make ) attack rolls, the first attackroll is at the characters normal base attack bonus with the second at a =) to hit. 2his does not effect the rest

of the characters DAD for multiple actions unless they continue to use the same techni8ue with each action,

as such each actions DAD is normal with the first attack but the second attack suffers an additional =) to hit.

So if you ha!e a DAD of B), then you ha!e 0 actions. A person using this techni8ue for all 0 actionswould ha!e an attack bonus of this for each actionC st Action* B)-B#? )nd Action* B@-B0? 0rd Action* B)-=

:. 2he penalties stack for each action after the first.

an-e: Melee

*ou7le%Hit 8neePrerequisites: DAD B.

*escription: 2his is an up close attack where the character leaps up into the air allowing their knee to strike

the opponent in the stomach and continue up into the opponents chin.

Action: Standard

*ama-e: Bd points of damage, if the attack misses the character lea!es themsel!es open to attacks of

opportunity.

an-e: Melee

"lyin- 8nee #$rustPrerequisites: DAD B, 2umble 0 ranks.

*escription: 2he user makes a 8uick broad 6ump at their opponent and dri!es their knee into them.

Action: Mo!e 78ui!alent, part of an action.

*ama-e: 2he attack is made as part of the characters mo!ement plus one of their actions. 2he attack

 pro!ides a B) to damage and the character gains some other benefits for using this aerial maneu!er. 2hecharacter only makes attack with this. 2he character draws no attacks of opportunity with this maneu!er?

the character can co!er the distance of up to ft away with this maneu!er. 2he character needs only : feet

of room to initiate the attack. 2he character lands up to ft away when completed, or where e!er they hit

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their target. $f the character can fly they need not worry about ha!ing room to initiate the attack, and the

end the attack at least =) ft away. A character who can fly di!ides their speed by , this number is theamount of damage the character deals.

an-e: Melee

"lyin- #$rust 8ic Prerequisites: DAD B), 2umble ) ranks.*escription: 2his unusual maneu!er re8uires the person to ha!e strong legs. 2he person thrust kicks into

the air &abo!e the head or at a high angle* so hard that they are lifted off of the ground and rockets into theair, heel=first with their body in!erted. $n order to perfect the mo!e the fighter has to de!elop the leg

fle/ibility to do a full split and must ha!e superhuman leg muscle conditioning. +ne=legged s8uats are

 popular training e/ercises for de!eloping the leg muscles.

Action: >ull Round

*ama-e: 2he thrust kick is 6ust like a dragon punch and can render an opponent prone. 2he person does an

additional B points of damage with this attack. 2he attack gains a B to damage for e!ery ranks in

2umble the character has. A character who can fly di!ides their speed by , this number is the amount ofdamage the character deals.

an-e: Melee

"or+ard "lip 8neePrerequisites: DAD B, 2umble ranks.

*escription: 2his mo!e is similar to the Dack >lip Kick, e/cept the fighter actually launches into a forwardflip o!er the head of an opponent. As they drop out of the forward flip the fighter uses their body weight to

dri!e their knee into the opponents back.

Action: >ull Round

*ama-e: 2he fighter must attack someone that is standing with in "ft of the character? the character willland directly behind the target once the maneu!er is completed. 2he character makes a normal attack roll,

and damage roll, howe!er their opponent is at a =) to their 'efense with this maneu!er, since that attack

lands on the persons back and not in the direction they are facing. $f the target can not be flanked then theysuffer no 'efense penalty. 2he attack does not draw an attack of opportunity. 2he character gains a B) to

damage done with this attack.

an-e: Melee

Handstand 8ic Prerequisites: DAD B, 2umble 0 ranks.

*escription: 2he fighter bends o!er, puts their hands on the ground and presses their legs up into a

handstand. 2he legs snap up with the force of a kicking mule, bringing an airborne opponent down for a

crude landing or 6ust clipping a ground opponent in the chin.

Action: >ull Round

*ama-e: 2his attack can be used as a reaction to an airborne attack? character must make a Refle/ sa!e

&'( e8ual to the attackers attack roll*. $f they make the Refle/ sa!e they are able to counter the attack

knocking the attacker from the air &Roll to hit for the counter attack, if missed the attacker is only knockedfrom the air.* 2he attack does an additional B: points of damage. +pponents struck by the attack must

make a Refle/ sa!e or else be rendered prone &'( e8ual to the attack roll made.*

an-e: Melee

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Slide 8ic Prerequisites: DAD B, 2umble 0 ranks, $mpro!ed 2rip.*escription: 2his is a techni8ue used to take an out a persons legs. >rom a ready stance, the fighter drops

to the ground and slides out at their opponent kicking at their feet.

Action: Mo!e 78ui!alent, B action

*ama-e: 2he character makes a normal attack roll initially from up to #ft away. $f they make the roll they

then can mo!e in with out incurring an attack of opportunity, additionally if they roll a critical hit the

opponent must make the appropriate sa!e for a trip attack &this does not incur an attack of opportunityeither.* 2he character gains a B0 to damage dealt with this techni8ue.

an-e: Melee

Spinnin- "oot S+eepPrerequisites: DAD B, 2umble 0 ranks, $mpro!ed 2rip.

*escription: Rather than 6ust sweeping person3s feet, the person can spin a full 0# degree3s trippinganyone close to them.

Action: >ull Round

*ama-e: 2he attack does no real damage? it is used in con6unction with the $mpro!ed 2rip feat to affect agroup of people rather than 6ust target.

an-e: Melee

9ounded 8neePrerequisites: DAD BE.

*escription: 2his is a maneu!er used in 9ati!e American wrestling and kickbo/ing. 2he %ounded Knee

in!ol!es the fighter e/ecuting a low powerful kick that dri!es their shin into the out side of their opponent3sthigh. 2his kick hits the femoral ner!e, which runs down the out side of the leg, and weakens the

opponent3s leg, making it hard for them to mo!e or kick.

Action: Standard

*ama-e: Same as a normal attack, only with this attack the opponents Speed is reduced by J, and they can

not use any kicking maneu!ers for d: rounds.

an-e: Melee

Block Techniques

;enerally, blocking is not something o!erly used in d)#. $f a character blocks something its anautomatic reaction to an attack with is calculated into the characters 'efense. Howe!er $3m adding

Dlocking 2echni8ues that enhance upon the characters o!er all 'efenses depending on the situation. Some

techni8ues are simply counter techni8ues that are used to counter an attack with a normal attack. 5sing aDlocking techni8ue re8uires the player to declare what techni8ue they wish to use. 2hey may declare this

only at the start of an opponents turn, and may only use blocking techni8ue per opponent in a round. 2he

same techni8ue can be used on multiple opponents so long as it3s declared.

*eflectin- Punc$Prerequisites: (lass 'efense Donus B0, DAD B0, Punch 'efense, (ombat Refle/es.

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*escription:  2he person blocks their opponents punch with one of their own, but at the same time they are

able to strike their opponent.

Action: Mo!e 78ui!alent

Bonuses: As a reaction to a melee attack, the character may attempt to block the attack and counter attack at

once. 2he character must make a refle/ sa!e e8ual to the attackers roll to hit, if they make the sa!e their'efense increases by ) point for that attackers turn, effecti!e as soon as the character makes their refle/

sa!e. 2he increase in 'efense is counted in as if the character had already had the bonus prier to the attack.

2he bonus persists for the remainder of the attackers turn, only counter attack can be made howe!er. 2he

character can make a number of 'eflecting Punches a round e8ual to their 'e/terity modifier B, the'efense bonus can be applied to multiple targets so long as the character makes their Refle/ sa!e. $f the

sa!e is failed the character recei!es no bonuses to their 'efense and they may not counter punch the

attacker.

an-e: Melee

8ic *efensePrerequisites: (lass 'efense Donus B).

*escription: 2he character is able to anticipate their opponent3s actions and as such know how to anticipate

kicks and knee attacks, howe!er since the person is focusing on leg work they can be caught off guard with punch attacks. 2his is best used on opponents that speciali1e in kicking attacks.

Action: 9oneBonuses: 2he character gains a B) 'efense Donus against kicks and kicking techni8ues. Howe!er whileusing this the character is at a =) to their 'efense against punches and punching techni8ues.

an-e: Melee

Punc$ *efensePrerequisites: (lass 'efense Donus B).

*escription: 2his is 6ust like the kick defense only it deals with punches.

Action: 9one

Bonuses: 2he character gains a B) 'efense Donus against punches and punching techni8ues. Howe!er

while using this the character is at a =) to their 'efense against kicks and kicking techni8ues.

an-e: Melee

3issile eflectionPrerequisites: (lass 'efense Donus B:.

*escription: 2his is !ery much like the 'eflect Arrows feat found in the 'ungeons and 'ragons players

handbook. 2he character can catch arrows and kni!es thrown or launched at them, often enough they can

return this ob6ect right back to where it came from.

Action: Reaction

Bonuses: At any time the character has a physically thrown or fired ob6ect launched at them &e/cept for

guns of any type, only bows 4 arrows, thrown kni!es and such can be caught* they may make a Refle/ sa!e

with a '( e8ual to the persons attack roll. $f they make the sa!e they can catch the pro6ectile. ;un fire can be deflected, but not caught, as such the character must be holding a solid ob6ect that can with stand a bullet

hit such as a large rock, a manhole co!er, and so on, &if deflected there is a chance of it rebounding toward a

different target such as a companion*. Arrows that are caught must be fired back with a bow? most peopledo not ha!e the strength to throw an arrow with enough force for it to really harm someone. +ther things

caught can be thrown back during the characters ne/t turn, they can howe!er drop anything caught

immediately so that they can continue to catch things. 2his is not like deflecting energy blasts. 2his pertains to blocking and-or grabbing physical pro6ectiles. A character does not ha!e to returnI the ob6ect

 back to the one who threw-fired it. A character with a high Speed, and 'amage Reduction can catch bullets

if desired.

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an-e: Self 

Grappling Techniques;rappling in and of it self can make for some interesting combat, howe!er there are few actual

techni8ues that are e/pressed or shown in the d)# modern.

Air #$ro+Prerequisites: DAD B, 2umble 0 ranks, 2hrow

*escription: 2his techni8ue is often used by wrestlers who 6ump into the air to catch an aerial opponent,

grab the opponent like a hawk snatching a do!e, and then slam the opponent to the ground. Some fighters

 prefer to grab their opponents and fall with them to crush them into the ground. +thers grab their opponents

and bring them down on top of themsel!es, while still others prefer the finesse of grabbing opponents out ofthe air and dashing them to the ground.

Action: Reaction

*ama-e: 2his attack is used while an opponent if airborne with by 6umping or using an aerial techni8ue.2he character must 6ump where the target is &distance is dependent upon how far away the target is and how

high up they are*. 2he character makes a normal grappling check to 6ust grab the target. $f they succeed

they may attempt to throw the target to the ground, rendering the target prone &unless the target can make atumble check '( )#*. 2hrowing the target to the ground re8uires a Strength check, '( )#. 'amage is

e8ual to the characters unarmed damage, Bd points of damage for e!ery #ft in the air the person is when

thrown. 2his counter attack counts as a mo!e e8ui!alent action.

an-e: Melee

Bac BreaerPrerequisites: DAD BE

*escription: 2his is a fairly standard wrestling mo!e used by many American wrestlers. 2his has had )

different !ariations, the first is a non lethal method of lifting a person o!er your head and then slamming

them into the ground, the other method is the same only you drop the opponent on her knee, which caneither kill them or paraly1e them? only a lucky few sur!i!e this.

Action: ;rappling

*ama-e: 2he character must make both a standard grapple check and Strength check. $f they make thegrapple check they may immediately lift their opponent o!er their head so long as they make their strength

check to lift the target &dependent upon how much the target weights.* $f they make the Strength check they

may immediately slam the opponent to the ground doing an additional B0 points of damage. $f the characterwishes to use the more lethal method of the attack they can. %ith this the opponent must make a >ortitude

sa!e, '( e8ual to the total damage dealt by the attack. $f they make the sa!e they are stunned for d:

rounds, if they fail the sa!e they must immediately make another >ortitude sa!e &'( )"*. $f they fail this

sa!e their back is broken, the character is treated as if they were completely paraly1ed, as such they can notattack or defend themsel!es. 2he second more lethal method is considered an illegal use of the techni8ue by

most, if not all fighting groups including the Street >ighter tournaments. 2he second use of the techni8ue is

also illegal in some states and-or countries.

an-e: Melee

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Bac oll #$ro+Prerequisites: DAD BE, 2umble 0 ranks, 2hrow

*escription: 2his is an ad!anced !ersion of the 2hrow techni8ue. $nstead of using their shoulders and hips

to throw an opponent, the fighter grabs hold of the opponent, plants their foot in their stomach and rolls

 backwards onto the ground and then kicks the person off of past the fighters head.

Action: Reaction-;rappling

*ama-e: 2he character first must make a standard grapple check, if they make the check they may

immediately throw the person. 2he distance that the person is thrown is unchanged for throwing a person,

 but add :ft to that distance. 'amage is e8ual to the characters unarmed damage, B). +n the down side boththe opponent and the character are rendered prone, the character may howe!er stand as a free action so long

as they ha!e not mo!ed for that round. $f being done as a reaction to an attack, the character must make aRefle/ sa!e e8ual to the opponents attack roll, if they make the check they can use the techni8ue, although if

the opponents attack hits they still do damage prier to being thrown. 2he attack can be used to intercept a

charge attack as well, but the character must be aware of the attack in order to use this. $f they make al of

their checks the opponent takes damage e8ual to what they would ha!e dealt to the character, plus thecharacters own unarmed damage.

an-e: Melee

6rapplin- *efensePrerequisites: DAD B), (lass 'efense Donus B:.

*escription: %restlers don3t sur!i!e long unless they learn ways to escape and counter the grabs and holdsof other wrestlers. +ther styles such as the kung fu art of (hin 9a or 6iu=6itsu, formali1e this grappling

training.

Action: 9-A

Bonus: 2his is similar to some blocking techni8ues, only it deals with grappling. 2he character gains a B)

'efense bonus and B) bonus on 7scape Artist or ;rappling checks to e!ade a grapple.

an-e: Self 

Hair #$ro+Prerequisites: DAD BE, 2umble ranks, 2hrow

*escription: 2his throwing techni8ue has the fighter charging at their opponent, flipping o!er them,grabbing their hair or head at the same time, landing and using that same momentum they throw their

opponent.

Action: >ull Round

*ama-e: 2his is a charge attack. 2he character must be charging their opponent. >irst they make a 2umble

check &'( "* to flip o!er the persons head, ne/t they make a grapple check to grab the person. $f they are

able to grab them they immediately may throw the person with a Strength check. 'amage is e8ual to thecharacter3s unarmed damage B". 2he opponent may also loose some hair from this.

an-e: Melee

Nec /$oePrerequisites: DAD BE.

*escription: 2his is a simple choke hold techni8ue used by many wrestlers and fighters.

Action: ;rappling

*ama-e: 2he character must first get an opponent into a grapple and maintain it. +nce an opponent has

 been grappled it must be declared that the neck choke will be used. 7ach round that the attack is maintained

the opponent must make a >ortitude sa!e for suffocation. $f the opponent fails the check the first time theygain a =) to all actions for d rounds, each round that they fail the check the amount of the penalty

increases by ). Howe!er the opponent can only take so much from lack of o/ygen. $f they hold is

maintained for a number of rounds e8ual to the characters (onstitution modifier B) &no lower than )*, then

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they must make a >ortitude sa!e &'( )"* or else be rendered unconscious, e!ery round that they make the

check the '( for the ne/t one increases by ). $f the hold is maintained for a number of round e8ual to theopponents (onstitution score the opponent must make a >ortitude sa!e !s. death. $f failed the opponent is

killed, although there is a chance of them being able to be resuscitated if a medic is 8uick enough.

an-e: Melee

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Pile DriverPrerequisites: BAB +9, Tumble 3 ranks.

Description: The pile driver is one of the most well known wrestling moves ever. It is difficult to eecute

at times and man! fighter have their own variations of this. The fighter must be able to grab an opponent,

flip them upside down so that their head is between the wrestler"s legs and the opponents legs are etendedabove the fighters head. The fighter then #umps up and raises their own legs into and almost seated position.

$hen the wrestler and their victim land, the opponents head hits first.

Action: %rappling&'ull (ound

Damage: The character must be able to make ) consecutive grapple checks along with a strength check. Ifthe make all of this the! can grab their opponent and flip them around. The! then can either use a simplified

version of this where the! #ust drop down rather than #umping, or the! can actuall attempt to #ump into theair. $ith the simplified version the target takes double damage, and is prone. If the character is #umping

the! must make a #ump check *keeping in mind the etra weight of lifting a person into the air with them

that at least clears )ft. The opponent takes damage eual to the characters unarmed damage +- points of

damage.

Range: elee

Siberian Bear CrusherPrerequisites: BAB +9, Tumble / ranks, Back Breaker.

Description: This is a ver! difficult techniue to pull of sometimes. 'irst the fighter charges their

opponent, grabs them, and leaps into the air, the! then ad#ust the opponent into an airborne back breaker position and drop down with the person in that position.

Action: 0harging&%rappling

Damage: The character first must be able to complete and hit with a charging attack. If the! hit the! thenmust make a grapple check, and then a #umping check *must be able to clear 1ft, the! then make a tumble

check *20 ). If all of these are made the character is able complete the attack. 2amage is eual to the

characters normal unarmed damage, +3 points of damage for the back breaker, and +4d/ points of damage

for ever! 4ft the character can clear with their #ump. If the character fails an! one of these or the opponentescapes the grapple check the techniue fails.

Range: elee

Siberian SuplexPrerequisites: BAB +4), Tumble / ranks.

Description: This techniue is essentiall! a double suple. The suple is a fairl! common wrestlingmaneuver where the fighter grabs their opponent from behind, *around the waist, lifts them up and arches

their back, slamming the opponent head first into the ground. $ith this version the fighter slams the person

so hard into the ground that the! bounce up allowing the fighter to do it a second time.

Action: %rappling&'ull (ound

Damage: The character simpl! must be able to get their opponent in a grapple and perform a suple on

them. If the attack is successful the character ma! make 4 more damage roll. If a critical is rolled, onl! one

of the damage rolls is affected. The character gains a +) to damage on both damage rolls.

Range: elee

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Spinning Pile DriverPrerequisites: BAB +4), Tumble 9 ranks, 5ump, 6ile 2river 

Description: This techniue is eecuted #ust like the pile driver, onl! the fighter must be able to leap ver!

high into the air where the! *the! spin as the! go up and come down. The! come down with more force

than a normal pile driver. 7nl! one of these is sometimes enough to drop a person. The spin is notnecessar! but does aid in disorientating opponents.

Action: %rappling&'ull (ound

Damage: 8ame as that for the pile driver, onl! it gains an additional +3 to damage.

Range: elee

Storm HammerPrerequisites: BAB +41, Tumble 9 ranks, 8trength )+, character"s height must be over /ft.

Description: This is a highl! unusual grappling attack and it reuires a vast amount of ph!sical strength to

do. The fighter grabs their targets head in one hand, leaps into the air with them and begins to swing them

around, then the unfortunate person has their head slammed to the ground. An!one who is able tocomplete this attack has ver! few opponents that are able to stand after this

Action: %rappling&'ull (ound

Damage: The character must first be able to make a successful grapple check. The! then make a #umpcheck that must clear /ft, as the! do so the! must make a 8trength check *20 dependent upon the targets

weight, followed b! a Tumble check *20 ). If all of these are successful the character then drops down

 bashing their opponents face into the ground. The damage dealt is eual to the characters unarmed damage,+:. If an! one of the checks fails or the target escapes the grapple the attack fails.

Range: elee

Thigh PressPrerequisites: BAB +/, Tumble / ranks.

Description: This is also called a reverse suple. The fighter uses their legs and not their arms. The fighter

wraps their legs around the opponents head and shoulders locking their feet behind the back of theopponent. The fighter then drops their weight backwards, bending the opponent over. As the! do this the

fighter flips backwards doing a half back flip ad landing on their stomach, meanwhile the opponent is pulled

over and off their feet, smashing head first into the ground

Action: 8tandard

Damage: 2amage is the same as if the character had performed a normal suple *+) to damage. ;ook at

the 8iberian 8uple for details on a normal suple. The opponent however is at a <) to an! escape artistchecks or other attempts to break the grapple.

Range: elee

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ThrowPrerequisites: BAB +3.

Description: This is a standard throwing maneuver taught b! #ust about an! fighting st!le. There is a ver!

large selection of t!pes of throws to choose from, all of which get the #ob done.

Action: %rappling&'ull Action&(eaction

Damage: This techniue has a few different uses. It can be used as part of a normal grapple action to throw

an opponent, or it can be used as a reaction to an attack. $hen used as a reaction the character uses the

opponent"s momentum against them. The character must make a (efle save eual to the targets attack roll.

If the! make the check the! can attempt to grab the target and move in such a wa! that either their ownmomentum renders them prone, or the character is behind the target with their arm twisted behind them.

This simple use can negate a targets other attacks for that round, either use works, although if the person is prone the! will have to get up. This is best used to surprise a surprise attacker who thought the character

didn"t know that the! were there.

Range: elee

 

nerg! Techniques=nerg! techniues can represent a plethora of different t!pes of attacks. This doesn"t count an!

special techniues that the character ma! know. 'irst I will cover the rules for a character to do up what !oucan consider normal energ! attacks, then special techniues.

 >ormal energ! attacks are energ! attacks that a character can use at a moments notice. This doesn"t

mean that the character will be able to do up a kamehameha an!time the! want. (apid fire energ! blasts, orsingle handed energ! wave are the more common t!pes of normal energ! blasts that characters use. As !ou

know b! now, *as I mentioned it earlier, there are ) statuses for a character and their energ! blasts, 'amiliar

and ?nfamiliar. Initiall! a character will onl! know how to do their 8pecial Techniues. @owever oncetheir power level has become high enough the! are able to appl! their energ! in more convenient wa!s.

7nce a characters power level has reached the 3 point peak and the! will generall! know at least 4 special

techniue the! can start to use energ! attacks with out having to develop a special techniue.

All of these energ! blasts do onl! 4d/ points of damage. The! can have a variet! of effects applied

to them also, not to mention the! can be of an! t!pe. Below are the 1 different t!pes of energ! attacks that a

character can use. The cost to use an energ! attack 4 point of energ! per die of damage.

"ave: This is a beam like attack often fired from 4 hand or both hands. It often has more power in

it, but is not alwa!s the most accurate of attacks. @owever this is often countered b! adding thehoming effect to it. =nerg! $aves are limited to what effects the! can have applied to them. The!

can have @oming, Bending, Area =ffect, and 2ela! effects added to them. A character must decide

what effects it will have before it is fire. 8ome fighters with lots of energ! appl! all of these to anenerg! wave when it is fired. These can be used to counter other energ! waves, and blasts. Also

energ! waves can make use of the 0ontinuous fire rules. Blast: An =nerg! blast is a uick blast of energ! in the form of a small ball of energ! that is fired

along with several others, generall! using the rapid fire effect, but not alwa!s. These are generall!

faster to use than energ! waves, and characters can often fire off several energ! blasts at oncecompared to a single energ! wave *4 per action. =nerg! blasts however often lack the power of

other energ! attacks for their uicker use. 2amage t!pe is reduced to 4d-"s rather than 4d/"s.

=ffects that are commonl! applied to these are @oming, Area =ffect, 2ela!, and (apid 'ire effects.

A character can use this to counter other energ! blasts, but it can not counter energ! waves.

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Beam: An energ! beam is a ver! accurate attack that travels in a strait line, and can often be used tosweep an area. =ssentiall! where ever !ou point or look, !ou beam goes. Beams often have a

2eadl! and&or 6iercing effects on them to b!pass deflections and damage reduction. Although this

is more of a cinematic thing than an!thing else. =ffects that are commonl! applied to these are2eadl! effect, 6iercing, and 8weep effects. A beam can be used to counter an energ! wave, but not

 blasts. Its actual range is doubled. Also energ! beams can make use of the 0ontinuous fire rules.

#elee: elee energ! techniues often have the character using their energ! to create an energ!

 beam in the form of a blade, or the! pump it into their fists to improve the damage the! can do when

fighting unarmed, or funnel their energ! through a weapon *usuall! a magic weapon. 7ne wa! oranother, the character has to use their energ! to make their melee attacks deadlier. $hen used a

character must choose how to appl! their energ!, the! are allowed to onl! use so much at once. An

energ! weapon has slashing and piercing melee effects on it, and can even have the deadl! effect

added onto it. A character that enhances their melee attacks does not appear an! different, althoughif the! add an effect the! hand or foot often glows. $hen wielding a weapon a character can focus

their energ! through it, but it can onl! handle so much energ! focused through it with out shattering

once it hits something. An ph!sical weapon can onl! have an amount of energ! eual to its modifieror 4 if it has none.

Bla$e: Blade energ! attacks are essentiall! the 2estructo 2isks that rillin emplo!s. Their uniueenough to warrant their own t!pe. 8ome individuals often thrown several of these at once, or the!

ma! have a blade like attack that isn"t disk shaped, and ma! be more like a lance to spear a target.Blades make use of the 2eadl! effect etensivel!, however the! often have poor range, but can oftenkill targets in a single strike. =ffects that are commonl! applied to these are Bending, @oming,

2ela!, 2eadl!, and 6iercing. A blades damage is often more potent than other t!pes of normal

energ! attacks, even special techniues its dice t!pe increases to 4dC"s rather than 4d/"s. This t!peof attack automaticall! has the 2eadl! effect in it and as such has a minimum power range. Its

actual range is reduced in half.

ost energ! attacks are considered full round actions, especiall! special techniues. $ith Blasts!ou get a number of attacks eual to !our number of actions. elee is wholl! dependent upon !our melee

actions. A character can use up to ) energ! $aves in a round *4 for each hand. Blades are full round

actions, as are Beams. A character must first learn at least 4 8pecial Techniue before the! ma! start usingthe above DBasicE energ! techniues. 0haracters do have a 6ower range for these, but it is #ust one rating

for all of them. =ssentiall! when the character can start using these techniues the! automaticall! can create

an! basic t!pe of techniue, but their damage will be less than that of a 8pecial Techniue, and their 6owerrange will, or should be less as well.

A character starts off ?nfamiliar with appl!ing their energ! in these wa!s, but the! do uickl!

 become familiar with it. *(educe the 20 for the check b! 4 for each time the! practice with these normaltechniues. The check is made for each T!pe of techniue this provides a <1 to the 20 when familiariFing

them selves with a special techniue that is ver! similar to a normal one, like the 2estructo 2isk.

All energ! attacks, regardless of being a normal energ! attack, or a special techniue, has an energ!limit. This is the limit of energ! a character can put into the energ! attack in a single round. Initiall! a

character has limit that is eual to their $isdom ) *rounded to the nearest whole tenth place G)1H3,)3H). This is for all normal energ! attacks, and can not be specialiFed like it is with special techniues.

As the character gains eperience points and&or 0A6s, the! can increase this amount b! 4 points at a time.

This number is what"s known as the techniues power range.

It is the maimum amount of energ! that the character knows how to place into the attack at a time.

The character still has to contend with the 'ocus =nerg! skill in order to create the techniue. $hile a

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character ma! know how to put ) points of energ! into an energ! wave, the! ma! not be able to focus

their energ! enough to allow themselves to do that !et. >ormal energ! attacks have no minimum energ! inthem. B! default a character can not #ust fire a blade t!pe with out the deadl! effect, it has a minimum

 power range in order to use. 7thers do not have these problems. As such a character will generall! fire off

an energ! wave rather than a blade t!pe when being attacked.

=JA6;=K rillin is training up at ami"s lookout. @e"s gotten a lot stronger and wants to tr! using his

energ! in such awa! that he could create an attack that the 8ai!ans ma! not be able to block. rillin decides

to create a disk shaped energ! attack. The =nerg! 2isk is a blade t!pe attack, rillin thinks that if hefocuses his energ! to form a disk, it will be harder to block. rillin draws in mater to make it deadl! to the

touch, and allowing it to cut through practicall! an!thing in its path. rillin has a $isdom score of 4/. At

this time he has a maimum power range of 3. This means that at his maimum at this point, he can onl! put up to 3 points of energ! into the attack, including what ever effect he has in it.

Special Techniques 8pecial techniues work #ust like normal energ! techniues onl! the! are deadlier, using 4dC"s for

damage rather than 4d/"s. Additionall! special techniues often do not include attacks that harm, some ma!

deal with altering materials to create t!pes of clothing, or some applications can be telekinetic. 8ome t!pesma! reuire !ou to have a certain power level as well. In order for a character to gain a 8pecial Techniue

the! must select the 8pecial Techniue advanced feat. The above listings for each t!pe are still used as it is

shown, but as a 8pecial Techniue it has the following changesK

"ave: This can have the (apid 'ire effect added to it, but if done its effective range is cut in half.

Blast: This is not a common special techniue. Its use is unchanged.

Beam: This can have the bending effect added to it its range however is like that of a normal energ!

wave.

#elee: This is unchanged in its use as well. As a 8pecial Techniue it often is a t!pe of attack that

is made. It does have a power range like an! other special techniue, with ph!sical swords its range

is still proportionate to its modifier, or 4 if it has none *+4 for ever! +4 bonus to it. Bla$e: This is unchanged as well, however its dice t!pe increases to 4d4. Also it takes 4 round to

generate and can be thrown during the net round *unless the character has boosted their actions tohave at least C actions at which point the! get the euivalent of ) full round actions that can be made

in a single round. As !ou can see the attack is ver! deadl! but takes a bit of time to generate.

Lou start things off as if !ou were creating a normal energ! attack. >ow, give it a name. The attackhas a minimum energ! range eual to the characters $isdom score 4.1. Its maimum range is eual to the

characters $isdom 8core 1. *(ound things off to the nearest tenth place, -) H -, :1 H C.

8o back to rillin, he decides that he wants this disk to be a special attack and takes the time to

develop it into one. Its minimum energ! range is ))H), while its maimum is C. The minimum energ!

would not translate out to )dC points of damage, rather it is ) #ust a flat ) points which counts for theinitial 4dC of damage, each die of damage after that costs the normal 4 point of energ! per die of damage but

the dice are now dC"s *or another t!pe of dice.

=ffects are things that can be added in at an! time to an energ! attack. 8ome, namel! the blade t!pe,

reuire that at least 4 effect be factored into its minimum energ! range. =ffects cost additional energ!

 points depending on the effect to be used. Below are the different effects that are available. Also note that

some effects are eclusive to 8pecial Techniues as the! change the entiret! of the attack.

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%ame Description@oming Lou can re<role !our attack 4 time for ever! ) points of additional energ! that is in the

attack. The attack tracks the target allowing !ou to perform other actions. *If !ou have )

 points of energ! in an attack and onl! C of this is for homing that means that if !ou miss

!ou first roll to hit !ou get - more chances to tr! and hit !our targets. That in effect gives

!ou - rounds to hit the person with that energ! attack. 8ee the combat section on rules for

attacking with energ! attacks.

Bending Lou can cause the direction in which !our energ! attack is traveling to change, up to a 9

degree angle. This allows !ou to shoot around obstacles, or to have an energ! attack track

a target that !ou can see. =ssentiall! for 1 ki !ou gain a +4 to hit and can alter an attacksdirection *onl! once at an! time after it is fired. 8o if !ou have an attack with ) energ!

in it and 1 of that is for bending that means that !ou are at a +4 to hit, and can change the

direction of the energ! blast 4 times.

Area =ffect $ith out this effect and energ! attack onl! affects a single target. The attack affects a 4ftarea per 1 points of energ! spent in the attack.

2ela! It takes ) points of energ! to dela! an attack for 4 round. A dela!ed attack does not go offin the round it is created, but after a specific time. 8o if !ou have C points of energ!

directed to the 2ela! =ffect, then !ou have an attack that is dela!ed for - rounds. This can

allow !ou to create an attack, have it sit in one place while !ou move to a different position

to read! a different attack. These are often used as a t!pe of diversion, or to set up an

opponent for a much larger attack.

(apid 'ire 'or 4 points of energ! !ou can fire at an additional target *with blast t!pe !ou fire off an

additional number of shots for each action. This can allow a full round action attack toeffect multiple targets with onl! 4 roll to hit, and with out an area effect. This is generall!

ment for targets that are spaced out over an area, or if !ou want to land multiple shots on a

single target. (ange is cut in half, and the ma power range is reduced b! )1M.

2eadl! =ffect 4 point of energ! negates up to 1 points in a persons deflection. The attacks ma power

range is reduced b! 41M. (ange is reduced.

6iercing =ffect This attack is specificall! ment to negate hardness ratings and damage reduction. =ver! )

 points of energ! negates 4 point of @ardness or 2(. *This is not additional energ! put in.

The attacks ma power range is reduced b! 41M. (ange is reduced.

8lashing *elee 7nl! A melee attack with this effect is capable of cutting a person, and ob#ects. *8ome things,

 being or ob#ects, are immune to this t!pe of damage.

6iercing *elee 7nl! A melee attack with this effect is capable of piercing a person, and ob#ects. *8ome things,

 being or ob#ects, are immune to this t!pe of damage.

8weep This attack is slightl! different than an area effecting attack. The character chooses 4 pointat which their attack begins. It then moves to another point where it finishes. As an

eample, of the user is in 4 suare, and the! use a techniue with this, the! can move the

 beam back and forth, each movement counting as an action, but it hits an!thing that

happens to be in its path when its moving. Also the angle at which it is fired determines

how targets are affected. If fired straight ahead, an!thing in front of it is affected. If fired

from an angle, onl! things that are directl! in front of the beam fired from that angle are hit.The attacks ma power range is reduced b! )1M.

@ealing In order to gain this abilit! a character must first be a >amek, *or of another race to whichhealing is a common trait and skill, second the character must be good, and kind. Third

the! must have a power level of 1,. To heal a character spends 4 points of energ! to

restore 4dC @6 plus an additional number of @6 eual to the characters normal level. To

resort energ! to a character !ou spend ) points to restore to the person an 4 points of

energ!. In 4 round a character can spend up to half their 6ower ?p rating in energ! to

restore @6 and&or energ! to a person. A character does not need to power up to restore

energ! to a person, the! draw out as much energ! as the! wish to use for that round.

(estoring a person to full health can take several rounds to accomplish. There is no powerrange for this.

Awaken 8leeping 6ower This is a ver! uniue abilit! onl! known to a few individuals, mostl! venerable aged

 >ameks. This unusual power uses no energ!, but it is capable of drasticall! increasing a

 person"s power level eponentiall!. @owever not ever! one has sleeping power. In orderto determine if a person does, roll percentiles. If !ou roll under )1M then !ou have

sleeping power. 8ome individuals m! have greater potential than others. (aces with a

racial bonus to their 0onstitution, or $isdom, have better chances than most. 'or ever! +4

modifier in the abilit! score that the character has the! can increase their chances b! )M.

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8o if %ohan has a 0onstitution of ), he has a +1 modifier, he also has a racial bonus to his0onstitution. As such his roll needs to be under 31M for him to have sleeping powers.

There is no power range for this.

outh Blast This is another unusual techniue that is fired from the mouth, rather than from the hands

or e!es. It is not ver! accurate, and is ment for close up attacks. Its power range isincreased b! 41M. @owever for ever! 1ft awa! form the user the target is, the user is at a

<) to hit. The attack"s damage is in part heat damage so for rule purposes treat half of an!

damage done as heat damage.

0ontrol aterial This is the abilit! to control, and manipulate materials. B! using !our energ! !ou can alter

the state of eisting materials or !ou can manipulate mater to create now new things. Thematerial to be manipulated can not be part of an eisting structure where multiple materials

make it up. Lou can control and manipulate onl! 4 t!pe of material at a time. Lour

$isdom score modifier +4 determines how man! !ards of material !ou can manipulate at

once. The compleit! of the material also determines how much energ! must be spent to

alter it *bending, reworking, or creating. *Lou can not create magical items, but !ou cancreate masterwork items. Lou can not create comple items like computers, or guns.

0reating ob#ects from ambient mater in the air, and form around themselves. 7b#ects and

tasks compleit! is broken down into 3 groupsK 8imple, undane, and 0omple. A simple

ob#ect&task would be creating a spoon, or clothing, or wrapping a target up with metal bars.

undane ob#ects&tasks would include creating weapons, weighted clothing, tools, or

creating bars around a target, or taking an eisting ob#ect and altering it into something else

like turning a sword into a silver! ball of metal. 0omple ob#ects&tasks would include

creating master work weapons, armor, altering large amounts of material in some wa!, like

turning a ton of steel into a statue, or one ver! big sword. $hen ever a character wishes to

manipulate material, the! need to make an Intelligence check *7r a 0raft check if the! wishto specialiFe in making a particular item such as weighted clothing, or weaponsmithing.

The 20 for the check is dependent upon the task *8imple, undane, 0omple. 8imple

tasks have a 20 of 41, undane have a 20 of ), and 0omple tasks have a 20 of )1.

The cost in energ! is proportionate to the cost in materials to make it. If the character is

creating an ob#ect from ambient mater *or from out of nothing so to speak then the energ!

 point cost doubles. 0reating something is a full round action. There is no power range for

this.

Telekinesis This is a fairl! simple techniue for a person to learn. It can be used to levitate ob#ects and

 people around the character, but not the character themselves. ;ifting ob#ects reuires

concentration, and energ!. 0haracters with high power levels find it easier to lift ob#ectsthan others with lower power levels. The Telekinesis techniue comes automaticall! to

an!one who has a power level of 1+. The! also have to spend 1 0A6"s. ;ifting anob#ect is dependent upon how much it weights. ) points of energ! allows a character to lift

41 lbs, or for 4 points of energ! !ou can lift 4 ton. A concentration check is onl! needed

to maintain a telekinetic grip on the ob#ect, especiall! when being attacked. To determine

the 20 for a 0oncentration check, take the ob#ects weight, and divide it b! ) if it is in the

lbs, or divide it b! 4 if it"s in the tons. The character can also spend an additional 1 points

of energ! to lessen the 20 of the check b! ) points. The number of ob#ects that can be

levitated is dependent upon how much energ! the! have devoted. If the character can lift

) tons it does not have to be one massive stone, it can be several smaller stones that alltogether weight ) tons. The % should randoml! decide how man! ob#ects are levitated

to eual the amount of weight the character wishes to levitate. (ange is limited to line of

sight. There is no power range for this.

i 'orce Attack This is limited to characters with a power level over ),. This is not a form of

telekinesis. The character uses their energ! to shove a person back. It does not do damage but does allow !ou attempt to knock back !ou opponent. This ignores deflections and

damage reduction. Lou do not need to power up to use this *!ou still loose energ!, but

!ou are limited in how much energ! !ou can use. Lou are limited to onl! ) points of

energ!. There is no roll to hit, !ou need onl! see !our target, *!ou can either gesture or #ust

look at them. 2amage rolled determines how man! !ards a target is move back. Targetsdo get to make a 'ort save *vs. the amount of damage in the attack, +4. $hat the! roll

negates some, or all of what ever is rolled. $hat ever is not negated represents how man!!ards the target is knocked back. If a 4 is rolled on their check *regardless of their

'ortitude bonus, the! are knocked form the air and fall to the ground if the! are fl!ing, Gsee

rules for falling from flight, or the are thrown back b! the maimum number of !ards,

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which can cause the person to collide with structures resulting in damage, Gsee rules forknock back obsticals. =ampleK Lou use a i 'orce attack. Lou spend - points of

energ! and do Cd/ damage *although its not reall! damage. Lou roll !our Cd/ and get )/,

!ou add 4 to that and get a total of 3/. The target of the attack now makes a 'ort 8ave

*+41. The! roll a 43, and have a total of )C. The attack onl! forces them back C !ards.

*'or the sake of simplicit!, since a character occupies a normal 1&1ft area, Gor a 4inch

suare if using miniatures, assume that 4 !ard will move a person back 1ft G4 suare. In

this case the target of the attack would be moved back -ft, or C suares. There is no

 power range for this.

Blinding 'lash The blinding flash is not reall! an attack. It is an area effecting burst of light that goes off

directl! in front of the person"s hands. The flash of light is eceptionall! bright capable f

 blinding a person temporaril!. It"s a hand trick to use to escape. The onl! defense to this is

toK A not look at the person using it, B close !our e!es, 0 cover !our e!es, 2 be blind.The techniue does not damage, 1 points of energ! effects a 4ft&1ft area *length&width

directl! in front of the character, and spreads out in a ver! wide cone shaped fashion.

An!one with in the effected area gets to make a (efle save to shield their e!es in time.

*20 is determined with a base of 4, +) points for ever! 1 points of energ! in the blinding

flash. If done as a surprise action, targets do not get to make a refle save unless their

2eterit! score is higher than the person using the attack. The effects last onl! 4d/+4

rounds for each person affected b! the attack. Also an!one who does not make the save

has a 41M chance that the! blinked the second the attack occurred. If the! blink then the!are not blinded, but still loose 4 round of actions. A character must have a power level

above 41 before the! can select this. There is no power range for this.

After =ffect This t!pe of attack can represent man! different forms and unusual t!pes of attacks. This

allows a character to shoot thorns, or electrocute someone, or fr! them. In other words !oucan appl! damage from a single attack to the same target for multiple rounds. Its look and

name isn"t all that important. Lou can easil! call it 'uFF! itten 6oison 6aw strike, and

have it poison a target when the! are hit with it. The attack is not actual poison in this case

though. 2amage is rolled normall! for the first round. In the net round !ou cut the

damage in half that was rolled in the first round and appl! this newl! ad#usted amount to

the targets @6. This continues for a number of rounds eual to 4d/+4 rounds have gone

 b!. @owever a targets 2amage (eduction can reduce the effects of the attack even more.

And a person"s 2eflection can block the attack as well. 4 points of energ! will do 4d/damage. *As part of a special techniue use onl! d/"s regardless.

ImmobiliFation This is similar to how After =ffect works. This is not so much a blast of energ! that candamage a person, so much as a wa! of holding them in place. This can come in the form of

webbing, a blast of thick ice, or energ! rings to bind the character. The look and name of itis unimportant. The amount of energ! in the attack determines how strong it is against a

target who wish"s to break free. 1 points of energ! gives !ou a 20 of 4. 8o ever! 1 points

of energ! increases this 20 b! 4 point. This does have a limit of having - points of

energ! in it. Targets get to make a (efle save vs., the attackers roll to hit. If the! make

the save the! avoid the attack, if the! fail the! then need to make either a 8trength check to

 break free, or an =scape Artist check. There is no power range for this.

Burning Attack The Burning Attack is a flash! but weak techniue that is best used to distract an opponent

and set them up for something bigger. This trick comes automaticall! to an! fighter with a

 power level above 3. =ssentiall! the entire attack is a bluff. It"s sort of like using the

@ide 6ower skill in reverse. Lou make !our opponent think that the attack has moreenerg! in it than it does. $hen a character uses this the! make a @ide 6ower check, this

amount will be added in front of what ever amount of energ! is reall! in the attack. 8o if

!ou roll a )3, and the attack has onl! 4o points of energ! in it, then !ou"re in effect tr!ingto make the attack appear as if it has )- points of energ! in it. The target of the ruse gets

to make a 8ense 6ower check, or a 8ense otive check. $ith a 8ense 6ower check the

characters 20 is eual to the attackers @ide 6ower skill roll the! made for the attack when

it was fired. If the! fail their sense check, then the! believe that the attack is as powerful as

it looks. Lou then get to make a sneak attack against the target at !our highest BAB. =venif the! would normall! retain their 2e bonus, the! loose it for these conditions. If the!

made their check the! are not caught off guard at all, or distracted. The ruse fails as the!know that that energ! attack looks big and nast! but it pack little or no punch at all.

Teleportation This is used to travel vast distances in the blink of an e!e. A character must first be able toeither focus on a source of ki in the area, such as a friend, or the! must have been there

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themselves. The character travels there instantl! with out the worr! of getting stuck in ahillside, or a building. The character first needs to make a 8ense 6ower check if teleporting

to a friend&acuaintances location, or the! need to see it, or the! make a 0oncentration

check in the place of a 8ense 6ower check to teleport to a location. The 20 is based upon

how far the! have to go. If teleporting line of site then the check doesn"t mater. Take the

distance in miles, and divide it b! 41. *2ivide b! ) if its feat. 0ost wise, it will run

!ou ) points of energ! per / miles traveled. Teleporting line of sight or with in / miles of

an! distance will onl! run !ou ) points of energ!, no more, and no less. @owever the cost

doubles for each additional person who is teleported with !ou. The! must be touching at

lest one other person who is touching !ou. As such if !ou have a line of people holding

hands, all !ou have to do is touch 4 person then !ou can teleport the entire group. Alsoindividuals with power levels above 4 are easier to sense, the 20 is reduced b! 4 for

ever! 4 points in a characters power level *but not lower than 4.

iles to 'eetK 4 mile H 1)C ft.

*iles to ilometersK ./ miles H 4 kilometer, use this if !ou prefer to use kilometers over

miles in which case to determine the 20 divide the amount b! 4. Teleporting is either a

move action, or attack action.

ultiple Image This power allows the character to create multiple eact clones of them selves. These

clones move and fight #ust like the original, however the! can not use an! techniues

unless the original person gives the clone an additional amount of energ! so that the! can

use energ! techniues. 0lones have the eact same fighting stats as the character does atthe time of their creation, including boosted abilit! scores and such. It takes 4 points of

energ! to create 4 clone the clone remains active for 4 round. *Lou can choose to create 4

clone that can remain active longer, #ust add 4 points to increase its duration b! 4 round.0reating 4 clone that will last - rounds will run !ou - points of energ!. 7r !ou can

create - clones that last onl! 4 round for that same - points of energ!. The clones have

N of the originals @6, and the! can not create deflections. The also have no 2amage

(eduction or an! (esistances. ;oss of all @6, or more than half in a single attack will

destro! the clone.

%enerall! in the anime, range is not reall! a factor for an energ! blast. Lou could easil! fire a shot

from the planet that can reach the moon. @owever, most people like the idea of an energ! attack having a

listed range. 8o if !ou reall! want it to have a fied range, take the amount of energ! in it and multipl! that b! 1. This is the number of feet in range the attack has. 8o if an energ! wave has ), points of energ!

in it then it would have a range of 4, feet, or miles if !ou prefer. This would mean that 4 point of

energ! gives a range of 1ft or 1 miles depending how !ou run things. @owever adding range to energ!attacks doesn"t make much sense especiall! considering that aster (oshi"s amehameha could blow upthe moon which is about )-, miles awa! in space. If an!thing appl! range to onl! normal energ!

attacks and not special"s, the! should have no range unless desired.

$here a missed energ! blast goes to is not something !ou are suppose to worr! about unless !ou

want a bit more realism in !our games. 7ne wa! of handling this is that when a character breaks their focus

on the energ! attack, its energ! dissipates automaticall!, unless it is dela!ed, or homing. As such its goesabout on its course until its time epires at which point its energ! either dissipates, or it eplodes. 8o in

game terms if %ohan fires a blast of energ! at 0ell, and 0ell avoids it and initiates melee combat with

%ohan, %ohan obviousl! is not going to keep focusing on the energ! blast, even a little bit. 8o once his

attention is diverted from the energ! attack, it dissipates harmlessl!, or eplodes not to far awa!.

@owever the range of the energ! attack is not generall! the thing that worries"s a character the most

it"s their abilit! to avoid it. All energ! attacks *ranged ones that is, allow for a (efle save for @alf2amage. This save is not necessaril! dependentl! upon the persons roll to hit with it. =ven if an attack hits

a target alwa!s gets to make a saving throw to tr! and avoid the blast. The 20 is dependent upon how

much energ! is in it, as well as the effect. Area effecting attacks are harder to avoid over ones that target theindividual. =ver! 4 points of energ! in an attack increases the (efle check 20 b! 4, *has a base of 4.

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A character who has a 2eflection up still makes a refle save, but if the! can"t make the check the!

generall! don"t have an!thing to worr! about as their 2eflection handles the damage. 2istance also impactsthe saving throw. The closer !ou are to the attacker the harder it is to dodge the attack, but the further awa!

!ou are the easier it is to dodge. 8o for ever! 1ft awa! a character is from the attacker the 20 of the attack

looses ) points from it. >ow to get back on track. Lou need to know how to integrate effects. There are ) wa!s of doing

this with !our special attacks.

'irst there is an Integrated =ffect. =ffects that are integrated have their base cost added into the

attacks minimum power range and its maimum *before it is rounded off. Then there are 7pen =ffects, these are effects that can be added into the attack at an!time but do not

affect the powers minimum power range because the 60 does not have to use the effect. In this

regard the effect is onl! added onto the powers a power range *before it is rounded off.

7k, time to get back to rillin. rillin has a minimum 6ower (ange of )).1, and a a of :1 *not

rounded !et. @e adds in the 2eadl!, and 6iercing effects to it along with the Bending and @oming effects

which he can add in an! time he wants, but he wants the 2eadl! and 6iercing effects to be the mainsta! ofthis attack. 8o with the ) primar! effects that he wants as a part of it, it has a minimum 6ower (ange of

)1.1, and a ma of 43. >ow !ou round off, so rillin at a minimum must put in 3 points of energ! to do

an initial 4dC points of 2eadl! 6iercing damage. But his integrated effects have some disadvantages.

(educed (angeK if an!thing this will give the attack a range when most attacks have an unlimitedrange. Take the number of points of energ! that will be in the attack in the attack. 'or each point

!ou will have a range of 4 feet. 8o if !our attack has 1 points of energ! in it !ou would have a

range of 1ft. =ach time an effect has (educed range !ou subtract )ft from the 4 ft per point ofenerg! in the attack, at a minimum the attack would have 4ft per point of energ!. This is applies

onl! once when the attack is added into the special attack, it is not added in each time !ou pa! etra

 points for increasing the benefits of the effect. 8o with the 2eadl! effect !ou wish to negate up to

4 points of deflection with !our attack, that"s ) points of energ! that is added in, the attacksrange would onl! be 4ft per point of energ! in the attack.

(educed 6ower (angeK 8ome effects reduce the ma power range of a power. The percentage is

sometimes different but !ou use the highest percentage as a base, *if there are multiple effects withthe same percentage !ou need onl! to use 4 of them. =ach other one there after adds 1M regardless

of how high it is. 8o 2eadl! and 6iercing effects have a <41M to the characters ma power range.In all !ou would reduce the 60"s ma power range b! )M. This, like range is applied onl! once.

$ith these things in mind we again go back to rillin. @is inimum 6ower (ange is 3, and hisma so far is 4. $e now reduce his ma b! )M that is we will be reducing it b! ) points, so it will

have a a 6ower (ange of C. rillin will have to do some training to be able to increase his ma 6ower

(ange to a level that he is happ! with.

Alright, to make things easier on !ou gu!s here are a few well known techniues that are seen in

2BO.

%ame Description%oku"s amehameha T!peK $ave 2amage 2iceK 4d4"s =ffectsK 0an have Area, @oming, 0ontinuous and

Bending effects added in at an! time he desires. inimum 6ower (angeK )

aimum 6ower (angeK ),. The legendar! kamehameha wave is %oku"s primar!energ! attack. %oku often uses the Bending effect to avoid hurting innocent people

with it. Its power range increases as %oku uses the aioken attack, or turns 8uper

8ai!an. %oku cups both hands at stomach level *both are separated though, and to the

side, fingers pointing in the same direction. %oku then chants the name as he puts

 power into the attack, then thrusts both hands out in front of him as he finishes it, a

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 brilliantl! blue&white beam of energ! erupts from his hands.

rillin"s 2estructo 2isk T!peK Blade 2amage 2iceK 4d4"s =ffectsK @as the 2eadl! 6iercing effect as part

of it, it can have the @oming and Bending effects added in at an! time. inimum

6ower (angeK 3, aimum 6ower (angeK : *C: with un<factored <)M.

6enaltiesK <)M from ma power range *:, alread! factored rounded up. Anetremel! deadl! attack. rillin holds 4 hand over his head and focuses power to

create a disk of !ellow&white energ! that s spins in place like a saw. *@as the hum of

one as well rillin then throws it at his intended target once it"s done forming.

6iccolo"s 8pecial Beam

0annon

T!peK Beam 2amage 2iceK 4dC"s =ffectsK It has the 2eadl!, 6iercing effects as

 part of it. inimum 6ower (angeK 3, aimum 6ower (angeK 41. 6enaltiesK<)M from ma power range *alread! factored. This is 6iccolo"s deadliest attack. It

is capable of putting a hole in a mountain and can punch through ) 8ai!ans. 6iccolo

creates it b! placing ) fingers to his forehead and focuses his energ! into his fingers,

he then points at his target !elling the attacks name, where upon a corkscrew beam of

energ! is fired. Initiall! 6iccolo took a lot of time to develop its power range be!ondwhat he could handle on its own on purpose. *@e would need 1 minutes to gather

energ! directl! into the attack. ;ater as 6iccolo"s power level grew, he could use it

more uickl!.

These eamples should help !ou to figure out how to make 8pecial Techniues. >ormal techniues

look similar to this, but the! have no special names, the! do not have integrated effects, and their ma

 power range is generall! lower than the characters special techniues. %oku for eample can create a

destructo disk as well, but his version is not specialiFed like rillin"s. @is disk is smaller than rillin"s, butno less as deadl!. It also doesn"t take him as long to make his.

Continuous &ireThis is a uniue effect that applies onl! to certain energ! techniues, primaril! energ! waves. $hen

a character hits with a techniue that makes use of this effect the! can continue to appl! damage to a target

eual to half of the damage in the initial power with out having to re<role the hit. It can onl! be maintainedfor a number of rounds eual to the characters $isdom odifier +4d/ rounds. The character does need for

fork out additional energ! each round. 8o if %oku hits a#in Buu with a ), point energ! wave he can

keep up the pressure in the net round b! spending another 4, points of energ!. This is mainl!something to use if !ou roll a reall! high roll to hit, and the! have a high deflection, this allows !ou too keep

up the pressure and eventuall! break though the deflection. @owever each round the target gets to maketheir normal (efle save, if the! make the save the! then can move out of the wa! of the blast reuiring anew attack roll. If the! fail the! can move

Racial Powers xplore$These are similar to techniues, but the! are racial specific and are generall! free for an! character

of a particular race to use with out spending 0A6"s. >amekkian warriors have the abilit! to alter their siFe.8ai!ans, upon seeing a full moon, transform into a giant ape like creature with a long tail, red e!es, a long

snout, and pointed ears. 'rieFa"s race *which has never been revealed has the abilit! to evolve into new

forms as the! meet new challenges, the! can also survive in virtuall! an! condition or atmosphere *or lackthere of. >ot all races have special powers like these. Below I"ll go over some ver! specific powers that

the races in 2BO have. This is primaril! the 8ai!an"s 7oFaru form, and the >amekkian"s abilit! to increase

their siFe and stretch their limbs out to unusual lengths.

The 'o(aru &ormThis is a power that has made the 8ai!ans so deadl!. A 8ai!an"s tail has certain glands in it that act

to evolve a 8ai!an into this colossal form. $hen a 8ai!an see"s a full moon *this can even be another planetthat is in a state of being a Dfull moonE the! begin to under go a drastic transformation. This is due to a

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uniue t!pe of light that is produced called B!atFu light. In the 8pace of a few seconds the uickl! grow it

 become a 0olossal siFed, ape like creature with brown fur, a long snout, red e!es, and a tail. %enerall!,most 8ai!ans are unable to control their actions in this form, although a few have evolved be!ond this.

$hen a 8ai!an transforms the! are like a wild animal, and it takes a great deal of effort, or some ver!

specific actions to get the person to focus their mind enough to attack 4 target.

=ampleK %ohan turns into his 7oFaru from. @e immediatel! goes on a rampage crushing an!thing

around. @owever the voice of his father, %oku, cuts through the animalistic haFe allowing him to focus on

something, crushing Pegeta. %enerall! onl! a person who is close to the character is able to do this, whenits done the character is allowed to make a $ill 8ave *20 )1. If the! make the save the! can fight in a

more focused fashion, directing their attacks against 4 target or #ust calming down.

The check can be made once a round. If unable to make a check, the character is like a berserk wild

animal, the! attack an!thing that moves and smash an!thing around them, and the! often direct the vast

ma#orit! of their attention against an!one the! reall! don"t like who happens to be near b!. In this form thecharacter can not use comple decision making skills. Their 6ower ;evel and 6ower up all increase b! a

multiple of 1. Their 8trength 0onstitution increase b! - points, the! gain a +4 to ;isten checks, 2(

+4. The! can also fire a wave of energ! from their mouths, it is a wave t!pe energ! attack with onl! anarea effect in it, it does 4dC"s for damage, and has a ma power range eual to the character"s ad#usted

0onstitution score, times their over all level *including 6ower ;evel =0; ad#ustments Gb! the wa!, =0; inthis game means =uivalent 0haracter ;evel, +4. Additionall! a character who"s base 6ower level is not

above 1 can not fire energ! waves from their mouths.

Also the character gains a +- to their ?narmed 2amage roles. $hile in the form no techniues can

 be used ecept for boosting ones abilit! scores, which the character does innatel! while in this form. Theform itself can be held as long as the moon is visible in the sk!, the character also has to be looking directl!

at it for them to transform. If a full moon is out but the! do not look at it *even indirectl! the! will not

transform. The! will revert back to normal if the moon disappears from the sk! *one wa! or another, if itsda! time *unless the moon is clearl! visible during the da!, or if the character"s tail is cut off. illing the

character while in this form will also revert them back to normal.

Availabilit!: This 6ower is automaticall! available to all 8ai!ans and @alf 8ai!ans who have been bornwith tails. Those born with out tails can never gain the 7oFaru form.

The Super 'o(aru &ormThis is the 8uper 8ai!an 7oFaru form. In this form the persons fur turns !ellow and not brown. The

 person retains all of the stat bonus for being in the 7oFaru form, but with these changes. 'irst the characters

6ower ?p and 6ower ;evel are multiplied b! 4 not 1. The bonuses to abilit! scores and skills are all

doubled. The 8uper 7oFaru form is automaticall! gained when a character"s power level is above1,,, or when in their 7oFaru form, their power level eceeds 1,, at which point ever!thing is

read#usted *the bonuses for being a 8uper 7oFaru do not stack with that of the normal 7oFaru form.

That"s not all however. The 8uper 7oFaru form is a stepping stone to becoming a 8uper 8ai!an -.$hen a character, in their normal form, is capable of turning 8uper 8ai!an, and the! turn into a 8uper

7oFaru, the! automaticall! go through the 6ower ;evel increases for all of the 8uper 8ai!an levels that the!have obtained. 8o when %oku turns into a 8uper 7oFaru it is initiall! in his normal form. As he transforms

into the 8uper 7oFaru form he automaticall! goes through all of the 8uper 8ai!an 6ower ;evel&6ower ?p

increases and rounding things off with the 8uper 7oFaru"s power increases. 7nce a character has become a

8uper 8ai!an -, the! will never transform into an 7oFaru again, the! have evolved be!ond it.

Availabilit!: This 6ower is automaticall! available to all 8ai!ans and @alf 8ai!ans who have been born

with tails and have a 6ower ;evel that is greater than 1,,.

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)ncrease Si(e7nce a >amek has fused with another >amek the! can increase their siFe b! 4 stage, although this is

dependent upon how man! >ameks are absorbed. The >amek needs onl! fuse with 4 other >amekkian to

increase their siFe b! 4 stage *edium to ;arge. The! need to fuse with 3 more >ameks to increase their

siFe b! 4 more stage *edium to ;arge to @uge. The! then need to fuse with !et 1 more >ameks toincrease their siFe b! another stage *edium to ;arge to @uge to %argantuan. After that the! need to fuse

with : more >ameks to increase their siFe to its ma *edium to ;arge to @uge to %argantuan to 0olossal.

Increasing ones siFe or decreasing it is a full round action. Additionall! the character"s 8trength and

0onstitution increase with their siFe *the bonuses stack, the! also gain other bonusesK ;arge< +) to 8trength 0onstitution, +4 to 2(, +4d/ to ?narmed 2amage, +- to ;isten 0hecks.

@uge< +- to 8trength 0onstitution *total of +/, +) to 2(, +4d/ to ?narmed 2amage, +- to

;isten 0hecks.

%argantuan< +/ to 8trength 0onstitution *+4) total, +3 to 2(, +d/ to ?narmed 2amage, +- to

;isten 0hecks.

0olossal< +C to 8trength 0onstitution *+) total, +- to 2(, +4d/ to ?narmed 2amage, +- to

;isten 0hecks.

Increasing ones siFe however reuires the ependiture of 4 points of energ! per round to do so for

each siFe. 8o to go from edium siFe to 0olossal would reuire !ou to have fused with a total of 4/

 >ameks, and to spend - points of energ!. The 8uper >amekkian t!rant, ;ord 8lug, is fighting %oku.%oku has #ust gained a massive increase in power, and is trouncing ;ord 8lug. 6ulling out all the stops,

;ord 8lug decides to make things much harder on %oku b! increasing his siFe to its maimum. ;ord 8lug

now has a +) to his 8trength and 0onstitution, and a +4 to his 2(, +4/ to ;isten checks, and lastl! a +-d/to an! unarmed damage he deals. All this coupled with his high power level is enough to give %oku a bad

da!.

A >amek who is able to increase their siFe is often referred to as a 8uper >amek. A down side to

increasing ones siFe is that the >amek"s alread! sensitive hearing increases as well. @igh pitched sounds

such as whistling will cause them etreme pain. If a character whistles or emits some other high pitched

noise while the >amek is in an increased siFe the! take a number of subdual damage points eual to theircurrent ;isten skill bonus for the increased siFe, this b! passes 2( automaticall!. The >amek however can

rip their ears off to avoid this after all the! can grow them back.

Availabilit!: This power is onl! available to >amekkian warriors who have gained the >amekkian 'usionfeat at least once. After that the! must gain the advanced feat an additionall! number of times as listed

above in order to increase their siFe b! another stage.

Sna*e Stri*eThis is a >amekkian techniue that allows them to etend their arms out to incredible lengths. B!

spending 4 points of energ! a >amek can etend a limb out b! 1ft. =ssentiall! this techniue allows themto make ranged unarmed attacks. Additionall! the! can grab an opponent form afar and drag them in, or

hold onto them from a safe distance allowing for ranged grapple checks. $hen grappling a >amek can

even tr! to wrap up an opponent in their arms. The >amek with this techniue gains a +- to an! grapple

checks, and as a standard action can attempt to wrap up an opponent in their arms. 7pponents that arewrapped up can onl! break free b! making a 8trength check, opposed b! the >ameks own check. An

etended limb can remain etended for a number of rounds eual to the >ameks $isdom 8core odifier,

+- *no lower than - rounds however. This is one of 6iccolo"s favorite techniues as it often catches hisopponents off guard.

Availabilit!: This techniue is onl! available to >amekkian $arriors.

Healing Touch

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This is a power that onl! a few beings have. This power allows the person to restore health and

energ! to a person who is in#ured or lacking in energ!. The onl! draw back is that !ou can"t use it on!ourself. This techniue is common for >amekkian scholars who are often pacifistic and do not reall! learn

to fight, even though the! are capable of learning techniues and such. To heal some one !ou need to spend

1 points of energ! to heal a person 4d/ points of @6. To heal and restore energ! the character needs tospend ) points of energ! to restore 4d/ points of @6 and / points of energ!.

Availabilit!: This power can be gained if a character spends 1 0A6s, the! ma! also onl! know a number

of combative techniues *energ! ph!sical eual to their $isdom modifier +- *if their $isdom modifier

increases, so does the number of combative techniues the! can know.

Awa*en Sleeping PowersThere are few beings in the universe with this power. It is generall! onl! known to the >amekkian

elders, primaril! their leader, who ever it ma! be at the time. This power allows the person to increase

another"s power level eponentiall! b! awakening dormant energ! with in a person. This power is reserved

for >60"s but ma! be given to a 60 as long as the % allows it. @owever not ever! one has sleeping powers, the amount is also not as high as it would be in others. A character has a )1M chance of having

sleeping power. This percentage is enhanced b! characters with high 0harisma 8cores. A character ma!

add their 0harisma 8core to this base percentage as long as it is over 4). Additionall! if a character"s$isdom score is above 4-, the! ma! add it to the amount as well. ;astl!, 8ai!ans and >amekkians ma!

add 41M and 4M *respectivel! to the amount. *%"s if !our pla!er is pla!ing a fantas! race character orone of their own creations has them add 1<4M to the amount. 7nce this is all determined, roll percentiles.If !ou get under the amount then the character has sleeping power, but if it"s over the amount then the! have

none. This is a one time onl! check. If a character does not make the check then the! will never have

sleeping power if the! make the check the! can onl! have their sleeping power awakened once. After !ou

have determined if a character does have sleeping power roll 4d- on the chart below to determine what sortof increase in power the character gains.

+$, Roll 4 ) 3 -

Power -evel . Power /p

#ultiplier

4.1 ) 3 -

As !ou ma! have alread! guessed the ultiplier listed in the chart determines what sort of an

increase !our character receives. %ohan for eample is determined to have an enormous amount of sleeping power with in him. @e initiall! has a power level of about 1, when he meets %uru, he comes awa! with

an increased 6ower ;evel of ),. Additionall! while it can be used on others !ou can not use this on

!ourself. 'inall! there is no cost in energ! to use this power.

Availabilit!: >60 onl!, unless !our % allows this to be used b! 60"s. Again this is primaril! foundamongst >amekkian elders, primaril! their leader. @ow ever it is more than possible that other races ma!

have learned to use this power.

A %ote on vasion an$ )mprove$ vasion

=vasion and improved evasion work a bit different with ki powers. =vasion allows characters tomake a (efle saving throw for N damage if the! succeed and 3&-th damage if the! fail. Improved evasionallows the person to make a refle save for 4&-th damage if the! succeed and N damage if the! fail the

check. 7ther wise it works the! work the same. This is onl! because ki powers like energ! waves, and

 beams are far different and more powerful than spells like 'ireball and cone of cold. A 4 point energ! blast could decimate a small town, while a 4d/ 'ireball would onl! kill a few doFen people at best.

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Chapter 7Combat

;east to sa! that combat in 2BO is on an epic

and cosmic scale, depending on when it takes place.

0ombat is prett! much that same as it is in d)odern. 7nl! with 2BO the characters can have more

actions and can do more damage. 8o start off I"ll first

cover the combat applications of super speed. Afterthat I"ll move on to super strength, and powers.

Spee$ an$ De0ense8peed pla!s a big part in a characters defense. $hen a character is moving at mach speeds, it stands

to reason that !ou aren"t going to be able to hit them unless !ou boost !our abilit! to move at those speeds

!ourself. $hen ) characters are moving at super speeds the! effectivel! cancel out each others bonuses to

their 2efense. At least !ou would think that. $hen ) characters are moving at the same speed or are within 4 speed class of each other, the! loose an! bonuses although the! retain their (efle bonus but it is

reduced b! N. 8o if ) characters are moving and fighting at mach -, the! both have a combat

speed&movement of +-, and a +4 to their (efle saves. But if one character is moving at a mach speed of), while the other is moving at - then the person moving at mach - retains his full bonuses, the person

moving at the lower speeds also retains their speed bonuses, although its of course not as effective against

this person.

A person is never denied their speed bonus unless the! are bound. The person can still fl! if bound

and will retain their speed bonus onl! when moving, but loose it if the! are held in 4 place. 8uper 8peed

movement in combat is a little redundant but necessar!. In combat, a character can move at an! speedstages, as the! are not moving at those speeds for prolonged periods of time. If the! are fl!ing for

 prolonged periods of time the! can onl! fl! at mach -. If the! wish to fl! faster than mach - out of combat

the! ma! do so but need to generate a blast field *a form of deflection which costs )1 points of energ! permach level of flight *in combat this is not necessar!.

This is wh! when characters are fl!ing the! often have this aura like field around them as if the! had #ust powered up. The! are moving onl! a short distance, fighting, then moving again. In the anime !ou are

often seeing characters hopping around all over the place when fighting. ovement in the series is

redundant. Lou can automaticall! move up to !our opponent and attack, as well as them moving out of the

wa!. 8o the ruling for this is that when in melee combat !ou can move and attack, or #ust move at an! timeso long as !ou are able to fl!, and as long as !ou are not struck. 0onfusing I know so I"ll give an eample.

8o here is an eample. ) characters, %oku and (aditF, are moving at mach -. The! have a speed of- each. In a single round, both can move up to - spaces at an! time. @owever a movement is negated

if hit. 8o %oku moves ) spaces to attack (aditF *:<)H1. (aditF is being attacked b! %oku and as such

/1

'usion a#in Buu tries to show 8uper %ohan, one of his

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wants to move out of the wa!, %oku gets his attack roll first before (aditF gets his free movement. %oku

misses completel!. (aditF decides to move behind %oku which is onl! )) spaces *:<))H-C, and counterattacks, flooring %oku with a single hit. $hen characters are moving like this !ou alternate attacks between

the two. (ather than %oku getting to spend all of his attacks at once, he gets 4 attack, then (aditF does, then

%oku gets one, then (aditF does. It"s a balanced wa! of dealing with things.

Also the character with the most number of attacks gets to continue pummeling their opponent even

after the! have used up all of their attacks. 8o if %oku had - actions and (aditF had / actions, (aditF would

get to make ) more actions after both he and %oku got to use - of their actions. And with in that round eachcan move at an! time, forcing their opponent to move up to them which as ever!one knows constitutions an

attack of opportunit! for entering into a threatened area. This is a plo! used a lot in the series, to move

awa! from !our opponent forcing them to follow !ou.

 

Super Strength an$ DamageAs one would think, super strength does increase the amount of damage !ou can deal. =ssentiall!

super strength provides a bonus to damage in addition to that of !our strength, and normal unarmed damage.

This bonus however is applied to an! melee attacks, including those made with weapons. The charactergains super strength in 4 of - wa!s. 'irst the! take the advanced feat, second the! have the abilit! to

transform, like into a 8uper 8ai!an. Third the! can increase their siFe, and forth the! can boot their strengthto incredible levels. Taking the advanced feat allows !ou to lift ob#ects as if !ou were 4 siFe larger than !ou

are. Being able to increase !our siFe, or alread! being of a large siFe or bigger confers then benefits of

super strength due to !our siFe, although taking the actual feat makes !ou even stronger. Transformingfurther increases ones effective siFe for lifting ob#ects.

At an! time a character can make use of an! one of these options to gain a bonus to damage, the benefits stack to get !our over all bonus to damage. The number of dice stack, but super strength does alter

the dice t!pe as well, this does not happen with boosted strength which increases the 8trength Bonus gained,

although the altered dice t!pe effects all dice rolled. 8impl! use the chart below to figure it out.

Super Strength

1)ncrease$ Si(e2

Bonus Damage

;arge siFeK4 )d-

@uge siFeK ) )d/

%argantuan siFeK - )dC

0olossal siFeK C )d4

Q=normous siFeK 4/ )d4)

Q>ot an actual siFe, but listed for heck of itRor !ou might want to use it.

This all is included with an! bonus damage from feats. 8o if !ou can do 4d4+4 +3d/ damage

normall!, then with boosted strength, and 8uper 8trength 8uper 8ai!an 4, !ou could do 4d4 +49 +1d/.'iguring the average damage for all that would be about 39 points of damage. >ot too shabb!, then there is

the possibilit! that !ou get a critical hit, which will let !ou do about -- points of damage on average. *adamage would be 3C and 19 points of damage respectivel!.

 

Super Spee$ an$ Damage

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There is also another wa! of doing tremendous amounts of damage to a target in a single attack.

0haracters moving at super speeds, when performing a charge attack, can deal an immense amount ofdamage, but it"s a double edged sword. >ot onl! do !ou deal a lot of damage against the target, but !ou

take damage !our self. The character makes a charge attack as normal, but the! are instead moving at

superior speeds. Lour speed determines !our bonus to damage. Bonuses form super strength, per the rulesabove are not applied here as speed is the factor and not strength. Also distance is a factor as well, as it

allows !ou to build up momentum, allowing !ou to do even more damage.

The speed !ou"re moving at determines the dice t!pe for damage, as well as an additional amount of

dice. The distance from !ou to the target stands to further enhance the number of dice in the attack. All thisis a bonus to !our normal unarmed damage, or weapon damage if wielding one.

Lour mach level first acts as a multiplier to an! damage dealt, ach 4 adds +41 to damage dealt.8econd for ever! 4ft of distance between !ou and !our target !ou do +4d/ points of damage. 8o if there is

Cft between !ou and !our target, and !ou fl! in on them at mach :, and !ou hit, !ou"ll do an amount of

damage eual to !our normal unarmed attack damage, *not counting 8uper 8trength, +Cd/:+41 points ofdamage But there are some circumstances revolving around when this happens. 'irst if !ou are attacking

with a weapon, it must make a save against breaking if !ou miss the attack, !ou take no damage, but !oucan loose !our weapon if !ou miss the attack. Additionall! if !ou miss !our target !ou ma! pass right b!

them and end up plowing right into the side of a hill. Targets of these charge attacks ma! make a (eflesave, if hit, to reduce the damage taken. The 20 for this is eual to the attackers attack roll, <4. If the!

make the save then the damage multiplier for speed is ignored. This etra damage is onl! applicable if the

character is moving at a mach speed and not their normal speed.

2amage is onl! dealt upon impact. Lou take damage !ourself if !ou attack !our opponent with an

unarmed attack of some sort, like a fl!ing head butt. 2amage from this t!pe of attack is generall! much lessthan that dealt to ones opponent. A character moving at normal speeds and attacking unarmed takes no

damage normall!, but when the! attack at high speeds the! will suffer some damage from the etra force

that the! have built up for their attack. 'or ever! ach level the character is charging at, the! take 4d/ points of damage if the! connect with their intended target. If the character misses their target the! continue

on past the target for an amount of spaced eual to half the distance to the target initiall!. If there is a

structure in the wa! the character plows right into it doing damage to the structure and themselves. The

damage from such a collision is eual to the amount of damage that would have been dealt to the target,minus the multiplier the structure takes the same damage. $ith some characters this is negligible do to

their high 2amage (eduction ratings.

There is also another t!pe of charging attack that a character can perform. This t!pe of charging

attack is called a DBallistic 0harge AttackE. This reuires the character to grab their opponent and then fl!

them into the ground. It can be done in the air or on the ground as long as !ou have something to fl! the

target into. 'irst !ou need to make a successful grapple attack. If !ou make the attack !ou ma!immediatel! make a charge attack into a structure, or the ground. =ver! 3ft to the structure or ground

allows the target to make a 8trength check or =scape Artist check to break free *per normal rules. If the!

make this check before colliding with the structure or ground the! take no damage, however there is achance that the! escape too late and still take damage.

The chance of this happening is proportionate to the distance to the intended structure&ground. If!ou are going to plow an opponent into a cliff that is 4ft awa!, the! get to make their normal checks to

escape, the! get onl! 3 checks though. At 4ft awa! the! have a ver! good chance that the! will not take

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damage if the! escape right awa! form the grapple when it is first initiated. But after traveling 3ft their

chances drop b! 3M, the! now have a :M chance of not taking damage if the! escape.

If the character escapes at this point !ou roll percentiles, if the! get under :M on their roll the! take

no damage and stop their momentum in time. But if the! fail the check, it"s like the! panic and can stoptheir momentum in time. 2amage is reduced b! an amount eual to the percentage though. 8o if !our 4ft

awa! and taking !our opponent into a cliff at mach 1, the total etra damage !ou would deal would be

4d/1+41. But the! escape from !ou at :ft to the target, but the! fail the percentage roll and are

essentiall! daFed and turned around, but are able to slow themselves enough to reduce the damage dealt. Inthis case !ou roll !our damage normall!, *=ample Gaverage rollsK 4d) +4)str, +)d/feat, +4d/1+41H

493 points of damage, after that !ou take the amount of damage and subtract the percentage form it, in this

case its :M, *=ampleK 493<:MG431.4H1:.9, round down the final amount if needed. 8o n the end thetarget of this attack takes onl! 1: points of damage compared to the massive amount of damage the! would

have received had the! not escaped.

The instigator of this attack however takes no damage if the person escapes from the grapple, or if

the! collide with the ob#ect. Also a character can be thrown into a structure. The rules above are used

again, onl! the target of the grapple does not need to make an escape check, ecept at when first grappled.After a target is grappled, the attacker can then chuck their opponent into a structure or the ground. The

target of this attack ma! make a (efle check ever! )ft to tr! and stop their flight. The 20 of this check iseual to the attacker"s 8trength score *including if its been boosted. The 8uper 8trength advanced feat,

along with it being of large siFes, adds a +) to this 20 for each level of 8uper 8trength. 8o if 88) %oku hasan ad#usted 8trength of : and chucks 88) Pegeta into a cliff, Pegeta has to make a check against a 20 of

:-.

The effects of super speed are not applied to this damage unless the character spends 4 round

spinning their opponent around to build up momentum, the best one can do is 4 mach level per round spent

doing this. @owever each round the opponent gets to make an attempt to escape the grapple. The increasein speed does ad#ust the 20 of the check more b! adding 1 to it for each mach level hit. 8o if %oku is able

to spin Pegeta to mach 4 the 20 of :- increases to :9, and if he can hit mach ), then it increases to C- and

so on.

 

3noc*4bac* $hen a character is hit with tremendous force the! are often knocked back several feet or the! are

knocked form the air. This happens a lot in 2BO, especiall! the later parts of the series. There are onl! afew conditions for a character&opponent to suffer knock<back conditions. 'irst if the character is attacked

with a full round attack that scores a critical hit, the! are automaticall! knocked from the air and fall to the

ground, taking fall damage if the! hit. Another wa! is to be hit with an attack that eceeds the characters

2(, b! double its rating. This will also knock the character from the air. =nerg! attacks can do this as well, but the damage done must meet the reuirements above for beating a character"s 2( rating.

$ith the either wa!, if a character is hit with a critical attack or the damage dealt eceeds their 2(,the! are knocked form the air. A character who is knocked form the air can make a (efle save to stop their

fall. This save is eual to N the damage dealt. If the! make the save the! are able to stop their fall about

half wa! from the ground. The! are allows to make this check ever! 1ft of distance form the ground. Acharacter who his /ft up in the air and fighting, gets to make the check 4) times. Also the higher the

character is in the air the easier it is for them to stop. If the! fail a save, the! can tr! again.

/C

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Spring Attac* . &l!ingB! the time a character learns how to fl! the! should ver! well have the 8pring Attack feat.

@owever if for some purpose the! do not have the feat, before the! learn how to fl!, then the! are able to act

as if the! have the feat as long as the! are fl!ing, even if the! are less than an inch off the ground.

 

&l!ingA character who is fl!ing is able to fl! with much more agilit! and finesse than the! would with a #et

 pack or a vehicle. 'or a character, fl!ing is as eas! as breathing once the! learn how to. The character can

hover, stop on a dime, and perform comple maneuvers with ease. There are no skill checks or an!thingfor a character fl!ing, for them it"s like walking. $ith vehicles there are often specific maneuvers that the!

can do that reuire skill checks to do them, like turning a tight corner, or doing a ?<Turn at 9mph.

0haracters in this game don"t need to worr! about that, the! have precision with their fl!ing powers and canchange direction at will, like a person on the ground. This ma! however reuire the character to make a

Tumble check.

8ince fl!ing is like walking for the character but onl! has more directions of travel to choose from,then like when moving on the ground !ou sometimes need to make a Tumble check to avoid things. All the

rules governing when a Tumble check is applied are applied to a fl!ing character as well. Also depending

on the situation, %"s should give either a +) bonus to checks per mach level, or increase the 20 b! ) permach level. This is situational and is left up to the %"s discretion on when to appl! it.

 

Powering /p . Trans0ormations

As mentioned earlier on, the act of 6owering ?p is a full round action that can be combined with theact of transforming. A character that performs both of these actions looses their movement for the round,

 but can move during the net round. A character with boosted actions that eceed - normal actions, can still

attack for that round, but ma! not move. A character does not have to transform when powering up, but

them must power up first before the! can transform. Transforming does count as a full round action if doneseparate from powering up. But the character can move during either round.

=ample 4K Pegeta has powered up once alread! to get to %oku and save him from Android 49"s energ!draining attack. 8ince Pegeta has alread! powered up he can transform into a 8uper 8ai!an at his leisure.

8ince Pegeta likes making an entrance, and no one knows he is a 8uper 8ai!an he decides that this is the

 perfect time to show off his new power. After knocking Android 49 awa! from %oku, Pegeta takes a free

action to gloat and start a dialog. Android 49 gets up then he and ) also engage in the dialog as it adds towhat Pegeta"s pla!er wishes to do to show off Pegeta"s new power. Pegeta then turns 8uper 8ai!an and

moves up to Android 49. In the net round Pegeta shows off #ust how powerful he is.

=ample )K %oku returns to =arth and meets Trunks. (ight off the bat Trunks challenges %oku to a sparing

match. %oku spends his first round powering up and transforming all at once, as does Trunks. >either of

them can move for that round. In the net round Trunks goes on the offensive and puts %oku"s 8uper8ai!an powers to the test.

/9

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Blowing Stu00 /P 1Planets2Les, the part that !ou want. Blowing things up that are a lot bigger than a breadbo. >ow

destro!ing ob#ects that are larger than a vehicle such as a building or a moon is normall! an incredible

undertaking. @owever in 2BO blowing up planets is often the mainsta! of ever! conflict. >o in B=8 d)there is a set of rules for blowing up buildings as well as planetoids. *Its in chapter 44, =uipment.

@owever I"m going to deviate a bit for those rules, although I"ll be basing m! rules loosel! after those.

In order to destro! an! structure or land mass *like a mountain, an energ! attack must be an area

affecting attack. The siFe of the target determines who big of an area needs to be affected in order for an!

real damage to be done. The net hurdle to deal with is the structures @ardness or 2amage (eduction.2amage has to eceed this rating in order to do sufficient damage to it to destro! or topple a structure. @6

is used but becomes redundant with incredibl! massive things, namel! planetoids.

The table below out lines the area that needs to be affected in order to affect the structure, land mass

or planetoid. Then there will be an estimated @ardness&2amage (eduction of the structure, land mass or

 planetoid, as well as @6 *when applicable, and an eample of it.

2etermining the ob#ects estimated siFe and @ardness&2( is eas!. =ver!thing up to 0olossal is prett!

much alread! eas! to cover. @owever with things even bigger than that !ou need to add 4 to its

@ardness&2( for ever! estimated siFe ranking above that. The B=8 d) book has listed that an office building is essentiall! double the siFe of a colossal structure *)-<)1 floors. The average sk!scraper is even

 bigger than this, at least twice as big *1</ floors. 8o it would be colossal -. 2estro!ing a structure is

much easier than destro!ing a land mass or planetoid as the! are not hollowRusuall!. *@6 for a structure iseual to 3 its hardness, +4 for each siFe above edium, if it is larger than colossal then add ) to the

amount for each multiplier starting at ) and above G3H+-, -H+/.

xample Structure Si(e Har$ness 1DR2 HP6orto<6ott! edium - 4)

8torage 8hed ;arge / )C

3 Bedroom @ouse @uge 41 /18mall 0it! Building&mansion

*3<- floors

%argantuan 3) 4)/

Average 0it! Building

*4)<41 floors

0olossal 1 49

0orporate Building&;arge 0it!

Building

*)<)1 'loors

0olossal ) / )-

8k!scraper

*-<1+ floors

0olossal - C 3-

2estro!ing planetoids and land masses is, as I alread! mentioned, harder than a building. Buildings

and such are of course hollow and planetoids and land masses are not. In m! previous write up I found m!original write up for planetoids and land masses inadeuate. Its common sense that if !ou launch an energ!

 blast with the strength of a missile that it will not onl! leave a decent siFed crater, but could ver! wellobliterate what ever it hits.

6lanetoids and land masses could obviousl! take lots of damage to obliterate. 8o in order to destro!one of these it"s kind of a bit of common sense and %"s call. Below are some idea"s as to what !ou could

 base things off of for land masses.

xample -an$mass Si(e Har$ness 1DR2 HP

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eteor&@ill&0liff*4 !ard diameter&tall

0olossal ) 9 /

8mall Asteriod&ountain

*4mile diameter&tall

0olossal / ): 4C

edium Asteriod&ountain

*4miles diameter&tall&long

0olossal 4/ :) -C

Big Asteroid&ountain (ange

*4miles radius&long

0olossal 4/ :,) -,C

6lanetoids reuire something else. %enerall! a good rule for this is that it should either take all ofthe 60"s energ! to do so, or a decent portion of it. The blast has to be able to affect an area to start. Thearea has to affect 4 mile as well, but this is case dependent. An attack that can destro! the core of the planet

need onl! be able to borrow that far under ground first where it detonates. This is how aster (oshi in part

destro!ed the moon. The 60 generall! needs to be able to do 1 to 3,+ points of damage to a planetscore to either destabiliFe it or cause an immediate chain reaction that will make the planet blow up after a

few seconds rather than minutes. To destro! the planet with an area effecting attack it needs to be able to

affect and area several miles wide. %enerall! a 4 mile area will do the trick. The amount of damage isabout the same as going for the core. In the end planetoid destruction should be left as a plot device to

further the stor!.

 

#ax Power Ratings5ust a short thing on this sub#ect. There is something to keep in mind with a power rating as well.

This pertains to character"s who transform. $hen a character transforms the! can generall! do even more

damage with their special techniues than before. $hat ever the increase in power level, it is also used onall of the characters special techniues ma energ! ratings. 8o %oku"s ) ma rating for the

amehameha wave would increase to -, when he turns 8uper 8ai!an 4. *The aioken attack does not

do this as it is not an actual transformation, but something of a lesser one.

 

Damage Re$uction2amage (eduction pla!s a big part in things. There are essentiall! ) t!pes of 2amage (eduction in

2BOK 6h!sical and =nerg!. 2amage (eduction or 2( deals with ph!sical damage dealt b! unarmedattacks, bullets, blades and such. A characters 2( ma! not eceed the ma amount of ?narmed 2amage

the 60 can deal with a single normal attack divided b! ) *this amount includes the 60"s 8trength Bonus to

damage. 8o if a 60 has a 8tr of 31 and can do 4d4+4) +:d/ 2amage wit a single attack !ou would have aa of /- points of damage. 2ivide that b! ) and !ou have a a possible 2( rating of 3). This helps to

ensure that both 60"s and enemies do take damage from strong attacks while weaker ones don"t do a thing.

=nerg! 2amage (eduction or =( *=nerg! (esistance is broken up into the various different t!pesof energ!. These t!pes include 'ire&@eat, Ice&0old, %ravit!, 8onic, Acid, and i *with other possible t!pes

as well. In 2BO, i replaces the all around =nerg! subt!pe. 'or purposes of appl!ing =(, energ!weapons like lasers and plasma cannons which do energ! damage are blocked b! =("s that are i based. Ifdesired have it written as Di&=nerg!E. The energ! blasts fired b! the characters and villains are ki based

attacks. There is reall! no limit to how high a characters =( defense can be. This t!pe of defense

compliments a characters 2eflection. If hit b! an energ! attack that does more than their 2eflection their=( picks off some more. 8o if the 60"s 2eflection shaves off / points off of a C point energ! blast

the! still have another ) points coming at them. If the! have a high =( rating it could save them from

taking a tremendous amount of damage. If the! have an =( rating of 41 it would shave off that amountleaving 1 points of damage to hit them, and&or if the! make a refle save it could be reduced even further.

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Chapter 8

GM Section

This is an enhancement to the rules found in

the d20 Modern player’s handbook. As you

undoubtedly know by know that you will needaway of governing characters Power evels andcharacter levels! along with those of enemies

encountered. "enerally #$ means #ncounter

evel! but with these rules it means #%uivalent$haracter evel. This is what a character gains by

having a high power level. &ow the rules for d20

Modern have characters generally limited in level tolevel 20! although this is up to the "M. This is

however how ' limit things. This helps keep

characters grounded to some degree when

interacting with normal people. 't also puts a limiton their normal skills and abilities with all of their super human ones off to one side.

This is done to set the basis of the characters level of normality and how they advance in life ingeneral. Take "oku for e(ample. "oku has spent most of his life in the wild and fighting. As such his 20

levels are focused in the )trong! *ast! and Tough classes first! with all the rest in Martial Artist. This shows

that "oku is geared toward fighting+ as such he lacks social skills and knowledge skills. ,ecause of this"oku isn’t all that good with interacting with people! although his high $harisma makes up for this. &ow

we have "ohan! "ohan has grown up fighting! but he has also been forced into going to school and studying

almost as hard as he fights. ,ecause of this "ohan grows to have levels in )trong and Tough hero classes but has levels in the 'ntelligent hero class followed by levels as a Martial Artist.

 &ow the characters all have the ability to spend their energy to enhance their abilities to )uper

-uman and even god like levels. This energy grows with time and training. The chart below out lines the#$ adustments for characters with Power evels. ' decided that it would be best to set some base

numbers and then have further #$ adustments happen based upon those progressions. #ssentially for

every /0 points in the characters Power level they gain #$ adustment. -owever this changes as the$haracter’s power level hits certain peaks. After !000 points the characters #$ adustment is at every /00

 points. At 0!000 points it goes up to /!000. At 00!000 it goes up to /0!000 and so on. The chart below

shows the progression

Power Level ECL Power Level ECL

00 12 0!000 10200 1 /0!000 1/0

300 14 00!000 140

00 15 /00!000 160

/00 10 !000!000 150

400 12 /!000!000 170

600 1 0!000!000 100

500 14 /0!000!000 10

700 15 00!000!000 120

!000 120 /00!000!000 130

/!000 130 !000!000!000 10

62

8ark )hen 9on is the eternal dragon summoned by the 8ark)tar 8ragon balls! the first dragon balls created by :ami

when he first came to #arth. They are the most powerful

dragon balls in e(istence! they grant only one wish! and will

destroy the planet that the wish was made unless they are

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;<ust as a note! some folks didn’t care for the original progression so ' changed it.=

 'n addition to one’s power level the addition of advanced feats also increases one’s #$.

#ssentially every 2 advanced feats a character has increase their #$ by . The )uper )aiyan advanced

feats however each count as an #$ advancement of proportionate to the )uper )aiyan level. )o a )uper)aiyan has an #$ adustment of 1! an Advanced )uper )aiyan has a 1 also! while a )uper )aiyan 2 has

a 12 #$ adustment. Any type of transformation does this as well. )ome enemies have a uni%ue

transformation power called >)tage #volution?. This works differently than a )uper )aiyan’s

transformation and has an #$ adustment e%ual to the ma(imum number of transformations the characterhas. 't takes 3 bonus feats ;through spending $AP’s= to increase the characters #$ by .

 

Character Advancement"aining @p from battles is pretty much done the same however characters gain @p in a more ways

that ust fighting enemies. ou’ll notice that in the "ame Mastering section of the d20 Modern book that

there is a table for determining e(perience points earned for an encounter. -owever 8,B goes well beyond

these limits. )o to adust for this we need to come up with a way for characters to earn @P from fighting anopponent with an over all evel of 001. 8oing this is simple.

*irst take the opponents base classes! ;-ero classes C Advanced classes=. &ow find the average

,ase class levels for the P$’s! and then find the @p normally earned like you normally would.

 &e(t take the villains #$ adustment and multiply the @p amount by this.

astly take the number of characters involved in the fight! and divide the amount of @p by this.;Thus if the total amount is 00!000(p and P$s were in the fight they would each get 2/!000.=

Then of course there is the character’s knack for training. Training happens are 3 different levelsDPhysical Training! #nergy Training! )paring and "ravity Training. Most normal humans do Physical

Training. $haracters like Mr. )atan may have a rather impressive power level for a normal human! but they

lack knowledge in how to train to control ones energy and to improve upon it. -is daughter! Eidel bridgesthe gap here and learns this! ust enough of it though to make her a formidable fighter beyond her father! butnot even near "ohan and the other’s power levels.

They have increased their power levels through training. Mr. )atan only knows a few things aboutenhancing his own strength and speed+ however he attributes this to adrenalin rather than any special

knowledge of how to use energy to increase strength. -e is generally limited in its how he applies this

energy. Eidel has a bit broader of an understanding of things! and because of "ohan! she can use energy tomany ways that "ohan and the others can! e(cept to deflect energy attacks and fire them off. 9emember to

round things up if necessary. These forms of training are generally not done separately! and are often done

together to ma(imiFe one’s time.

Physical Training: Physical training is done to improve upon a characters physical stats andabilities! namely their Ability scores! -P! and Physical )kills. A character has 3 levels of training

under this categoryD Garm Hp! -eavy! and 'ntense. Garm Hp is in fact normal human level of

training. This is what many professional athletes do! however the BI*ighters and your characters are

going to be above this! at least eventually. Garp Hp has characters gaining their over all level in @p per year! advancement is slow. -eavy Training is further above this! @p gained is gauged in months

and not years. $haracters earn their over all level in @P per month. astly there is 'ntense Training.

This is cram training where you are training practically non stop! e(cept to eat and sleep. This formof training has the character gaining their over all level in @p each week of training. &o BI*ighter

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ever trains at Garm Hp level unless their retired ;like what amcha C $hiaotFu eventually do!

followed soon after by Tien=. Ghen a character decides to train! roll d2 ; for -eavy! 2 for'ntense=! this is done per for each month that the characters train.

Energy Training: This is similar to Physical Training but is done with the characters energy! it isdone to improve the characters Power evelJPower Hp! improve a techni%ue’s Ma( Power limit! or

to develop or learn a new techni%ue. The character often meditates for periods of time! and will use

their various techni%ues repeatedly. A character has 3 levels of training under this categoryD9eflective! $ombative! and Meditation. 9eflective is an all purpose training that incorporates

meditating and using one’s powers off and on. 't is a more rela(ed form of energy training! @p isgained per year so advancement is slow with this. $ombative is when one uses their powers in acombative fashion! not necessarily fighting anyone so much as pushing them selves hard and using

up as much energy as they can by going all out. 't’s a e(cellent way to gain @p %uickly! @p is

gained each week of training. Meditation is an effective! but slow way to increase one’s powers.

9ather than actually using them! the character enters a deep meditation! where they focus theirenergy in different ways to increase their powers. @p is gained over the course of months rather

than weeks. 't’s slow but effective. ike the physical training! characters earn their over all level in

@P with each type of training.

Sparing: )paring has you fighting a comrade! but not to kill. This is an even better way of gaining

@p! and is more effective. @p gained is as per normal rules! but the amount is divided by 2.

Gravity Training: This is a much more complicated form of training! and much more difficult.*irst '’ll e(plain few things! -umans and any other humanoid race have a limit of 4I0 gravities+ thatis most normal humans can only withstand a ma(imum of 4( the #arth’s normal gravity while those

who can control their energy can with stand up to 0( the #arth’s gravity. &amekkians can with

stand /0 gravities! and )aiyans have no known limit. #ach race can only increase the level ofgravity they train under by a certain amount as well. -umans and humanoid beings can only

increase their gravities by 2 per week up to their ma(imum. &amekkians can increase gravities at a

rate of / per week. )aiyans increase gravities at a rate of 0 per week. &ow a single gravity acts as

a multiplier to the previous amount! 2 gravities e%uals 2( #arths gravity or an increase of level ofgravity like from 2( #arths gravity to 3( #arth’s gravity.

 &ow the gravity level makes it hard to move around under those conditions. A character’s )trengthand 8e(terity are reduced by 2 per gravity level. )peed is reduced by / per gravity level. The

characters ,A, is reduced by 2 per level as well. 'f a character’s strength is reduced to 0 they are

flattened and can not move. 'f a character’s )trength is reduced by K of its ma(imum the characteris encumbered and suffers all penalties for being encumbered. Through out the week the character

must make a )trength check against the amount their )trength was reduced! 10. Ghen a character

makes the check they have gotten used to the gravity and can go up a level. *rom then on training at

the level of gravity they are use to is no longer a hindrance! the character makes strength checkwhen first e(posed to the level! this is with their full strength score! vs. the amount it would have

 been reduced by if they make it they are not bothered by it and can more about normally! if they fail

the check they are daFed for d12 rounds while they get use to the gravity again.

A character who decides to train under gravity automatically uses the training rules for the above

training types! with weekly @p calculated. The character’s gravity level increase acts as a multiplierfor any @p earned. The character does not have to increase the level of gravity by this amount

though! this is the ma(imum safe amount that these races can with stand. They can increase it much

more slowly or ump right to their ma(imum if they feel that they can take it. *or #(ample! when allof the BI*ighter’s died! e(cept "oku! "ohan! and :rillin! they were already strong enough that they

could ump right to 0( earth’s gravity with only minor hindrance for a while.

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'n this case where a character is training under heavy gravity well above what they should start

training at+ they take d4 points of damage for each level of gravity. The character makes theirnormal strength checks and such for each week as if they were training under normal conditions! but

as they get use to the gravity! the amount of damage they take each week is reduced by d4. ;True it

would be each day but this simplifies matters.= )o if Tien trains at :ing :ai’s Planet! he isautomatically e(posed to 0( #arth’s gravity. Tien is already pretty strong! so the gravity doesn’t

effect him as badly as the others. Tien has a )trength of ;lets say= 3! at 0( #arth’s gravity! Tien’s

)trength is reduced by 20 points. -e still has a )trength score of though. *or the first week of

training! Tien makes a )trength check against a 8$ of 2! he easily makes this and can ignore 2(#arth’s gravity. -is )trength score goes up to 4. The ne(t week he has a 8$ of ( #arth’s! so his

8$ of this time around! since he is human and his gravities increase by 2. As you can see! he

slowly adapts at this rate.

)aiyans and &ameks are a bit different. They can get use to gravity as a slower rate! much

like a humanJhumanoid to make it easier to beat the 8$’s however this all happens with in thecourse of a week. 'f they fail even one of these checks! then it carries over into the ne(t week. )o if

"oku is having a hard time at 0( #arths gravity he makes 0 )trength checks for that week to

simplify things. -is strength is reduced by 20! from its normal 25. "oku is really hard pressed tomove about under this gravity. -e has a 8$ of 30 to beat normally! and is at a I to his checks. And

adding even more insult to inury! he is wearing weighted clothing! his strength score is even furtherreduced by 3 points ;see the #%uipment section for further details=.

)o he now has a )trength score of /! and is at a I3 to his strength checks. )ince he has to

take his time here his strength checks are all broken down and spaced out making it a bit easier on

him! -is first check is against a 8$ of 2! then against and so on ;using the minimum humanrules for this.= 't takes "oku along time to build his strength back up to a point where he no longer

is bothered by the gravity. "ravity training is done with out the use of ones boosting powers. 'f a

character boosts their strength with heir energy it does allow them to move about more freely! but itcompletely cancels out the effects of the training and denies the character their multiplier to their

e(perience points for that week.

 

Spending XP@P is spent mainly for class advancement like normal! but once you hit the $lass level limit of 20

you gotta do something with any more @P coming in. &ow $APs may be used prominently! but some

"M’s may still want to give out @P in addition to $APs. )o here are some rules on how to spend characters@P.

Power evel 'ncreaseD 'ncreasing the characters Power evel ;and subse%uently power up= is one ofthe maor parts of any 8,B game. Ghen a characters power level is below !000 points it will cost

them /0(p to increase it by 0 points. Lnce their power level has reached !000 points it will costthem 2/0(p to increase it by 20 points. &ow these costs are fi(ed. 'f a character has a Power evelof !200 it will cost them 2/0(p to increase it by 20 points. They can not choose to spend /0(p to

 ust increase it by 0 point! they must spend the 2/0(p. ,elow is a chart outlining the @P cost as it

depends upon how high the character’s power level is. Also once a character’s power level has

reached 20!000 or more they may round up their power level to the nearest hundred spot! thus if theyhave a Power evel of 20!050 you would spend you normal 700(p to increase it by 00points you

would then round it off in the characters favor. Thus 20!50 would become 20!200 instead. This

adustment of rounding the characters power level off happens again when the character starts to

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gain 1!000 increase to their power level thus the hundreds spot is rounded off to the characters

favor. This sort of adustment happens again with 0!000 and 00!000 and so on.

Power Level XP Cost Increase Power Level XP Cost Increase

770 or ess /0(p 10 0!000!000 to 7!777!000 4!000(p 16!000

!000 to !770 2/0(p 120 /0!000!000 to /7!770!000 5!000(p 10!000

/!000 to 7!770 /00(p 10 40!000!000 to 67!770!000 0!000(p 12!0000!000 to 7!770 6/0(p 140 50!000!000 to 77!770!000 3!000(p 1!000

20!000 to 7!700 700(p 100 00!000!000 to 277!770!000 4!000(p 16!000

/0!000 to 77!700 !00(p 1200 300!000!000 to 77!770!000 20!000(p 120!000

00!000 to 77!700 !3/0(p 1300 /00!000!000 to 477!777!000 30!000(p 130!000

/00!000 to 777!700 !4/0(p 1/00 400!000!000 to 677!777!000 0!000(p 1/0!000

!000!000 to 7!777!700 !500(p 1500 500!000!000 to 777!777!000 /0!000(p 150!000

0!000!000 to 7!777!000 2!200(p 1!000 !000!000!000 to 2!777!700!000 40!000(p 100!000

20!000!000 to 27!777!000 2!500(p 12!000 3!000!000!000 to !777!700!000 50!000(p 120!000

30!000!000 to 37!777!000 !000(p 1/!000 /!000!000!000 or more 00!000(p 1/0!000

 &ote though that should a game reach a stage where the character;s= normal power level reaches a hugenumber in the billions ;e(cluding increases from transformations= they should be retired! or the game should

 be coming to an end with those characters.

)pending @P for *eats is another option. The $ost in @P to gain a feat varies. 't will run the

character 00(p multiplied by the characters class level. Thus with a class level 20 character itwould run them 2!000(p per additional feat they wish to gain. 't’s the same for Advanced *eats.

$haracters can also increase their )kill points by spending @P. This however can only be done after

a character’s $lass evel has reached 20. 't will cost the character 3!000(p for levels worth of

)kill points. The amount of skill points gained is e%ual to the characters 'ntelligence bonus plus

d1 points for levels worth of skill points. )o if a character is a level 2 $haracter to gain levels worth of )kill they would spend 3!000(p. ,ut if they needed levels worth of )kill points as

they are level 2 it would run them 2!000(p total. Ln the bright side the characters )kill Point and

$ross $lass )kill point ma(imum does increase based upon the $haracters Lver all )kill evel.

Thus the level 2 character is not restricted to putting only 23 ranks into a class skill even thoughthey are level 2. 'f you have the 8C8 bookD #pic evels! or the 8M’s handbook for the 3./

#dition it has out lined #pic level progression for )kill ma( 9anks.

'ncreasing )aving Throws is another wanted thing. The character gets a 1 increase to all of their

saving throws every other #$. -owever it costs @P to purchase the increase. 't will run the

$haracter /0(p multiplied by the bonus they want and by their current total $haracter level to gain a1 bonus to all their )aving throws. *irst though this can only be done every 3 levels! and the bonus

must not e(ceed that gained through this! so a level 24 character could have up to a ma( of a 12 to

their saving throws from this. )econd it’s a good idea to keep up on this with your character as the$ost to bring the characters )aving Throws up to par can get very spendy. )o if your character is a

level 35 character who hasn’t purchased any )aving Throw advancements with @P yet it will run

them !00(p to gain a 14 to their saves bring them up to par.

Then there is increasing the $haracters ,ase Attack ,onus. This can only be increased by point

every 2 #$’s thus there is again a limit to how much can be purchased. 'ncreasing the ,A, costs

/00(p times the number of points being purchased.

Abot CAPs &ow your probably also asking what about $AP’s $AP’s are essentially instant @P that can be

spent. They are rewards that are earned in addition to @P! or normal class level advancement. A rule to

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keep in mind for $APs is that if there is a substantial increase ' the bonus gained through @P purchase!

namely with increasing the characters level! it will also adust the bonus gained by spending a $AP. Thusnormally $AP will increase a characters power level by 0 points. ,ut if they already have a high power

level above !000 the bonus from the $AP would be adusted accordingly. Thus rather than a 10 it would

 be a 120 as long as their Power evel is above !000.

 

Sharing Energy't’s a well known fact that at several points in 8,B and in the movies that the characters often give

their energy to one character or another! generally it’s to "oku. Anyone can do this! even if they can’t use

energy. A person must first of their own free will! wish to give a person their energy. This is done manytimes with the )pirit ,omb. A person has the option of giving all of their energy or a percentage. This is

done through either physical contact with the recipient or by raising ones hand into the air. 'f a person gives

all of their energy they are left with only /N of their energy! so they in fact do not actually give all of theirenergy. This was a tactic used by "oku and the others when they faced the egendary )uper )aiyan! ,roly.

#veryone knew that not a single one of them had enough power alone to fight this monster. "oku had the

highest power level of all of them! and he was the most driven of them.

#ach one of them gave "oku their power! with Eegeta eventually doing the same! putting "oku’s

 power beyond that of ,roly. 'n game terms it looks sort of like thisD ,roly has a Power evel of about

6/!000!000. "oku has a Power evel of 2/!000!000+ "ohan has a Power evel of 4!000!000+ Trunks has aPower evel of 7!000!000+ Piccolo has a Power evel of 20!000!000+ and lastly Eegeta has a Power evel

of 2!000!000. "oku has power donated from Trunks! "ohan and Piccolo. #ach have only powered up

once. "oku has about 20!000!000 points of energy already at his disposal. "ohan gives "oku 2!40!000 points of energy first. "oku’s Power evel has temporarily umped from 20!000!000 to 32!40!000. Then

Piccolo oins in! as does Trunks. #ach gives "oku /!200!000 C !0!000 respectively.

"oku’s power level climbs to 4!500!000. *inally Eegeta gives in and gives "oku his energy.

Eegeta give 5!20!000 points of energy. )o "oku’s new temporary Power evel is 50!00!000. -e has

enough power at his disposal to put him /!00!000 points above ,roly! which more than makes a differencein this fight. "oku’s power up of course adusts with each increase. And he powers up each time! so his

final power up thanks to Eegeta! allows him to draw out enough energy to beat everything ,roly has! and

"oku proves this with a single punch that shatters ,roly. -e then has ust enough energy left to teleporteveryone still on the plant to the )pace )hip :rillin! 9oshi and Lolong were in.

#nergy gained in this fashion is a last ditch thing! everyone giving energy is instantly fatigued for therest of the day. The person who is absorbing the energy can use this energy until they rela( and power

down. )o once "oku got every one to the space ship! he rela(ed and powered down from his )uper )aiyan

form! as such he automatically lost all of the absorbed energy e(cept for what ever amount was his own.

Also anyone capable of creating the )pirit ,omb can choose to absorb the energy from the )pirit ,ombrather than lobbing it at a target. Again "oku does this with )uper Android 3.

 

!assive "amage Threshold'n 8,B! characters show to have a better than average ratings with this. Ghile normal people and

thugs often have less than ade%uate ratings. )o when a character starts gaining 8amage 9eduction! or

already has it! they may apply their 89 rating to their Massive 8amage Threshold rating as well. Aside

from this the rules are still the same. This way if a character is shot in the head it won’t be as lethal as one

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would think it to be. This happened often when "oku! and :rillin were kids and training with Master

9oshi! while aunch was living with them also. Most of *rieFa’s low minions don’t have this as they can’teven control their energy.

 

!oneyMoney in 8,B is a little different than in the normal Gorld! but not by much. Money in 8,B is

called Benny. The principle of economics is the same! but can easily be handled like how you handle "old

and )ilver in 8C8. Most 8,B characters gain their wealth by participating in Martial Arts tournaments.)ome have obs aside from this+ like amcha is a sports star. -owever you want to handle this will work

 ust fine.

 

Conter #lasts $ Power StrgglesThis is one of the more intense aspects of 8,B. ou can use almost any type of energy attack

e(cept for ,lade and Melee types of energy attacks as well as any uni%ue energy techni%ues.

Conter #lastGhen the character is the subect of an energy attack! ;Gave! ,eam! ,lade Oranged versions only or

,last types=! they can counter the attack with an energy blast of their own. And in some cases of this a

 power struggle can ensue. *irst in order to counter an energy attack you need to be at least 0ft away fromyour opponent in some way. ,eing closer than this does not give you time to react although you can

 perform a counter blast if you are not the subect of an attack but wish to interrupt one before it lands. *or

e(ampleD Piccolo is under some sort of mind control! he is about to fire an energy wave at point blank rangeat "ohan! "oku see’s Piccolo powering up the attack and %uickly moves in to deflect Piccolo’s energy wave

with one of his own.

Ghen a character is the subect of an #nergy attack! they may attempt to perform an energy attack of

their own to counter it. The character forgoes their &ormal 9efle( save! although if they have a deflection

up they still retain it. The character must declare their intentions when their opponent decides to launch an

energy attack at them. Hpon doing this you are allows to make a single counter attack blast of any type solong as it matches your opponents. This if they are firing an energy wave at you! you would counter with

the same type of attack! although with ranged blade attacks! any type works to counter them. ou make

your normal roll to hit.

our distance from the target also provides a penalty to this roll. 'f with in 0ft of your opponent

you are at a I5 to your attack roll. The penalty drops by 2 points for every 0 feet beyond this you are. )o if

your 30ft away! you are at a I to your attack roll. 'f your attack roll fails to hit then you fail to launch acounter blast in time to stop you opponents attack! ust hope your deflection holds out.

'f you hit with your attack and it has at least 001 points of energy in it than you opponents then

their attack is countered and knocked away. 'f you have at least /001 points of energy in the attack than

your opponent does in their then you reflect their attack. Ghen this happens! your attack! plus half of the

energy from their attack flies right back at them. A character that performs a counter blast looses theirmovement action for the ne(t round.

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Power StrggleA power struggle comes into play when 2 energy blasts of similar strength connect when performing

a $ounter ,last. Ghen this happens the two characters begin to add more energy into their attacks each

round! as they vie in a contest of wills. The greatest power struggle seen to date is the fight between ))2

"ohan and $ell. #ach opponent in the round after the fist one in which the Power )truggle originates getsto make opposing Gill checks. Ghen one person wins the will check they get to add the amount of their

Gill check plus an additional amount of energy e%ual to their over all level. The looser of the check only

gets to add an amount of energy e%ual to their over all level.

Ghen the amount of energy in one persons attack e(ceeds the others by at least /00 points then their

attack passes by and connects with the other person! ;plus half of the other person’s energy=. -owever thereis something else to keep in mindD )aiyan 9age. 'f a )aiyan $haracter enters into a )aiyan rage during a

Power )truggle! they gain a bonus to any of their Gill checks that they make under these conditions e%ual to

their $harisma score.

 There is really no limit to the length of time a Power )truggle can be maintained! its more up to the

combatants than anything. Power )truggles are very intense and it’s easy under these conditions for a

)aiyan to enter into a rage. Ghen 2 )aiyans are fighting each other! it’s easy for both to enter into a )aiyanrage! with the victor often being the one with the greater power! and strongest will. )uch a fight occurred

 between "oku and Eegeta in their first meeting. 'n the end "oku won due to his ability to vastly increasehis power level by transforming with the :aioken attack.

Transformations are permissible during a Power )truggle! as is powering up. These actions negate

any Gill checks for that round on both sides. That is when "oku transformed with the :aioken (! he

negated his Gill check and Eegeta’s Gill check for that round. &either could add more energy to the attackuntil the start of the ne(t round.

 

%ecovering &P'n 8,B the characters generally recover from their inuries rather %uickly. -owever some inuriesthey aren’t able to. As a rule! some attacks are lethal including unarmed attacks! but there are different

levels of severity! and there are different levels of recovery. The super powerful characters of 8,B are able

to recover from their beatings and inuries faster than any normal person! while a normal person may needmonths in a hospital to recover.

-P can go fast in battle so recovering it some how is a big thing. *irst let’s look at the types ofinuries a character has to deal with.

$utsD These of course vary in severity. A cut re%uires special healing often natural or with some aidlike a senFu bean or medical treatment! or regeneration. 8amage dealt by weapon that slash or in

some way cut the character can not be recovered on the battle field! they re%uire treatment. Thisreduces the amount of -P the character has at their disposal in a fight. 'f they character is hit by an

attack that will cut them! like from a sword or a destructo disk the damage dealt by it will not berecovered Ghen the character is allowed to recover -P ;e(plained later=.

Puncture GoundsD )ame as cuts! they need special treatment.

,reaksD depending on the type of break a character can try to set their own limb and continue to

fight! but if a bone is broken ;rather than being dislocated= then the best a character can hope for isimmobiliFing it other wise they can’t use it for the rest of the fight. The damage dealt from a break

can not be recovered in a battle.

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,eatingsD This isn’t ust from fists and feet! blunt weapons are included. This is the damage that thehero’s of 8,B seem to recover from %uickly.

#nergyD #nergy 8amage can be recovered as well. )ome types can’t be recovered from though.Acid and -eatJ*ire based damage is difficult for the character to recover from. The duration is half

that of normal.

A character recovers -P every rounds. This amount is e%ual to the $haracters $onstitution )core

Modifier plus the characters over all evel. )o a evel 3 character with a $on bonus of 16 would recover

/0 -P every rounds. ,e sure to keep track of the type of damage taken separately. )o if Trunks is attacksin round by a combo of punches and sword swipes you would track the damage from punches separate

from those dealt by the sword attacks.

 

"oing "amage 'ith 'eaponsAs a rule a characters 89 is generally good against anything! well not %uite. )lashing and Piercing

attacks are a different story. A $haracters 89 is effective at certain levels! all depending on who is

attacking them A norma gun man will find their bullets bouncing off the chest of someone like "ohan or

even Eidel ;eventually=. ,ut if $ell were flickingJthrowing bullets at them it would be a different matter! or

if someone were firing an advanced high tech weapon like a rail gun at them. ,eings with obvious superhuman strength ;including having the feat= are able to reduce the effectiveness of a characters 89 when

wielding a melee weapon. The attacker ;hero or villain= may apply their strength bonus against the

defenders 89 rating when wielding a weapon. 'f their score is e%ual to or e(ceeds the persons 89 ratingthen their 89 is effectively reduced by Jth its normal amount against the attack.

Gith ranged weapon they need to be thrown weapons for this rule to apply. "uns and such are toolow tech and lack any power to really bypass the characters 89 unless they normally do! do a lot of damage.

A tank round or missile is something that a 8,B character would have to contend with! but their speed and

8eflection ability allows them to either catch the proectile! dodge it! or survive the blast.

es damage from a missile can be blocked by a characters 8eflection. 'n all technicality it’s damageis energy based in its e(plosion. A 8eflection easily deals with this.

$haracters wielding weapons though are generally rare in 8,B as they can often be broken or taken

away rather easily. #ven e(ceptionally strong and dense weapons like Trunk’s sword! Tapion’s )word! or

even the BI)word can be broken. 'n the case of the BI)word! "ohan was using it to try and cut through thedensest metal in the entire universe. "ohan and )upreme :ai both felt that the strong was powerful enough

to cut through the metal block. They were wrong. "ohan’s strength was high! and the special nature of the

sword would have probably allowed it to cut through most any type of substance with out so much asdinging the blade! but when up against a substance who’s density or in this case it’s 89 far e(ceeded the

ma(imum possible damage "ohan could have done! the sword broke. ,asically "ohan rolled damage

normally! but since the 89 for the obect was more than double the ma(imum amount of damage "ohan

could have done! the damage is then applied to the sword instead! and it is further increased by the obectwhich gets to do an additional amount of damage to the weapon e%ual to J4th its 89 rating.

Thus with "ohan he hits the black metal block as it flies at him with the sword and rolls damage! it’sof course not enough even scratch the block. The )word itself has a very high 89 rating of its own! but

coupled with the damage from "ohan )winging it! and its >resistance damage?! along with damage from it

momentum! ;having been thrown at "ohan=! the total damage done e(ceeds the BI)words own 89 ratingenough to destroy it! thus breaking the sword.

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This rule need not ust apply to obects by characters as well. Trunks attacks )uper Android 3 with

his sword. )uper Andriod 3 is a monster with an e(ceptionally high 89 rating. Turnks’s own )trengthworks against him in this regard and the sword breaks.

Gith Lbects its 89 must be greater than half of the ma(imum amount of damage that the attack cando in order for the weapon to be broken. The weapon still gets to apply its 89 against the damage to

resist being broken.

Gith #nemies their 89 need first meet the Ma(imum amount of damage that can be done! second

the defender may apply their )trength bonus and $onstitution ,onus to this total amount. 'f this

e(ceeds the amount of damage by more than half the weapon takes the damage instead. The weaponstill gets to apply its 89 against the damage to resist being broken.

Chapter 9

Items &

Equipment

The items in 8,B are essentially the

same as those found in the d20 Modern

P-,. Many items have a uni%ue feature! theability to be capsuliFed to be more portable.

-owever getting a capsuliFed item is not a

cheap thing! even though they are common placed.

ou can only get certain thingscapsuliFed! some things are too small for

this process and others are too large. *or e(ample you can get a capsuliFed trunk to carry water in but you

couldn’t get a sports bottle to be capsuliFed. Eehicles and even small homes are often able t be capsuliFed.

Master 9oshi’s home is what’s known as a capsule home. At the push of a hidden button! 9oshi can turnhis small island home into a small portable form allowing him to up and move at a moments notice. Many

vehicles are put into capsule form to avoid having vehicles cluttering up places. Additionally many vehicles

come in either of 2 types! land vehicles like we have now a days! or air vehicles! which fly much like ahelicopter! but are safer.

Any items that are capsuliFed are products of $apsule $orp. $apsule $orp is the only corporationon the face of the planet capable of making capsule items ;a closely guarded secret known only to the

,rief’s family.= -owever the corporation also makes more than ust $apsule items! ;capsule items are only

 produced at the companies main head%uarters by 8r. ,riefs himself.= The corporation is known for making

robots! as well as every day appliances.

 

Getting yor Capsli(ed ItemsThis is an easy thing to do depending on how you wish to work money in your game. 'f you’re

using the rules outlined in the d20 Modern book! then it’s a simple thing.

Storage Items

5

$apsule $orporation is the primary supplier of ust about everything

in 8,B short of food. Their technology is second to none! and cantake a house and turn it into small portable capsule! thus the name

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)mallD )mall storage items include things the siFe of a back pack to things the siFe of a child’s toy bo(. A cooler that one would take on camping trips is one such storage item. 'tems of this siFe have

a Purchase 8$ increase of 12.

MediumD Medium storage items include things the siFe of a hope chest! or trunk! to a normal

refrigerator. The purchase 8$ for items of this siFed to be capsuliFed is 1.

argeD This is generally the limit to storage item siFe with out it becoming a structure. 'tems of this

siFe include some types of refrigerators! trailers! garbage bins! and anything that occupies an entire

/ft area or /ft by 0ft area. The Purchase 8$ for things of this siFe is 14.

Anything larger than large has a Purchase 8$ increase of 12 to the previous amount.

Strctres $ )ehicles 'n the d20 ,ook listed under >ife )tyles? in the >#%uipment? section! there is a table out lining the

Purchase 8$ for different types of housing. To get $apsuliFed versions of each of these types o

housing! go down the list and add a cumulative 1/ to the Purchase 8$ of each. )o if you want a

home the siFe of a )mall $ondo to be capsuliFed it would have an over all Purchase 8$ of 33.

Ghile if you wanted one the siFe of a arge $ondo it would have a Purchase 8$ of 0.

Most capsule homes! not to mention most homes in general in 8,B are round in shape and have

 plenty of windows. Additionally anything that is put into a home that is capsuliFed remains therewhen the home is returned to its original stated. &othing is damaged or anything.

A small note. Any character with a $apsule home should have insurance for it. $apsule $orp.would obviously offer such a thing for their products. $apsules are scanned and everything in the

home is accounted for when the policy is drawn up. amcha often forgets to get insurance for

anything he gets! which intern eventually ends up getting damaged or destroyed at some point.

Eehicles are handled in the same way as structures. "enerally any vehicle that is a capsule vehicle

is an air vehicle. Although land vehicles are common! they are slowly becoming less main streame(cept to transport goods. The Purchase 8$ for vehicles is 1/ for motorcycles! and a 10 for all

cars! trucks! and water vehicles ;essentially anything classified as a >$ivilian Eehicle?=. Airvehicles automatically have the capsuliFation feature as they are produced only by $apsule $orp.Additionally all air vehicles are capable of hovering.

Air )ehicles*ame Crew Pass Cargo Init !ane+ Top

Speed

"e,ense &ardness

-"%.

&P Si(e Prchase

"C

%estrict

Air $ar 3 /0lbs I2 I 375

;37=

0 / 3 - 32 ic ;1=

Air $ar

;)port=

I3 00lbs I2 1 /0

;/=

0 / 3 - 0 ic ;1=

Air ,us 2 / tons I I 25;2=

5 / /0 " 36 ic ;1=

<et ,ike III 1 13 ///;//= 2 / 5 M 30 ic ;1=

<etI

copter 

2/0lbs I I 400

;40=

6 / 25 " 2 9es ;12=

Air Car: This is essentially a normal family car. 't holds a total of people including the driver.

Air Car -Sport.: This is a sports car. 't’s sleeker and faster than normal air cars. Many police air cars areof this type so they can keep up with other air sport cars.

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Air #s: Although it is not really a bus! it is a general term used to describe it. 't has seating for 4 people

including the driver! and has a large section for hauling things in as well as carrying additional passengers ifneeded. ,ulma uses this to carry the BI*ighters around in at times! specifically during the Android saga and

the 'mperfect $ell saga.

/et #i0e: This is a flying motorcycle. 't has incredible acceleration and handling. These are often used in

races and are popular amongst younger people.

/et1Copter: This is designed for long distance flying at high speeds. These are in fact not true helicopters! but they have a very similar body design. They are only available for use to certain individuals due to their

high speed ! and are often only available to diplomats! military! and the rich. Military versions often have

weapons mounted on the hull! plus they have better armor ;more -P=.

 &ote that in 8,B! most vehicles generally have a bubble canopy and have something of a /0’sI40’s

sciIfi look to them. They look as they do for practical reasons however! mainly because of they need tohover and fly is taken into account for their design along with stability.

 

Technology LevelsThe world of 8,B boasts advanced technology not seen on our world. This does not mean that the

same level of technology e(ists on other worlds. 'n some cases! technology is unheard of! while in others it

is incredibly advanced. A cultures level of technology plays a part for characters who craft items.

Technology levels are not governed to an entire planet! but can be. 'n some cases one region of a planet isnot as advanced as another. And ' yet other cases only certain groups or organiFations have access to high

levels of Technology. Technology levels of areas or planets in general provide an adustment to any craft or

repair checks made by a character.

-owever in some cases it provides a penalty. This is all in relation to the level of technology that

the character is used to dealing with. ,ulma is used to being around all of the advanced technology that

$apsule $orp has. As such her Tech evel is advanced because of this. Ghen she comes into contact with*rieFa’s technology! she is able to adapt to it %uickly enough since it’s at a level e%ual to $apsule $orps! but

since its alien technology she has a hard time figuring things out.

#arth of this setting has advanced technology. *rieFa’s organiFation has advanced technology as

well. &amek has no technology+ however they are still very advanced in their technology which is organic

in nature. The chart below out lines the bonuses and penalties for encountering technology below onesabilities or above them. Alien technology automatically provides a I2 penalty to dealing with it.

Tech Type *o

Tech

)ery Low

Tech

Low

Tech

&igh

Tech

Advanced

Tech

)ery &igh

Tech

2tristic

Tech*o Technology 10 I2 I I5 I4 I32 I4

)ery Low Tech 12 10 I2 I I5 I4 I32

Low Tech 1 12 10 I2 I I5 I4

&igh Tech 15 1 12 10 I2 I I5

Advanced Tech 14 15 1 12 10 I2 I

)ery &igh Tech 132 14 15 1 12 10 I2

2tristic Tech 14 132 14 15 1 12 10

A person’s Tech evel is based upon the characters :nowledge ;Technology= skill’s total bonus! or

the level of technology of a planet. The chart below should help you with this. Although this does not

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mean that the person’s level of understanding of technology is on par with everyone else’s. Thus when a

character’s tech level is not at a level with that of what’s on the planet they are udged upon theirunderstanding of that technology in comparison to everyone else. -ere is an e(ampleD ,ulma’s Tech level

is Advanced. -er level of understanding is beyond that of most normal beings+ however her tech level is

right even with the level of technology of the planet.

"ohan is an e(ceptionally bright person! however his understanding of technology is not on par with

,ulma’s! his tech level is ow. #arth is a -igh Technology planet! with diverse spacing of level of

technology based upon the region. *or "ohan’s region of the planet! it is a Eery ow Tech region! so hisunderstanding is above that! but below that of the planets level. "ohan’s understanding of the planet’s

technology is average for most people.

S0ill #ons Tech Level 3nderstanding10 &o Technology Moronic

1/ Eery ow Tech ,elow Average

10 ow Tech Average

120 -igh Tech Above Average

130 Advanced Tech "enius

10 Eery -igh Tech "reat "enius

1/0 *uturistic Tech )uper "enius

8etermining a persons level of understanding is simple. Take the planets over all tech level and see

where the person’s personal tech level falls. The number of spaces between the two determines the

adustments made. 'f there are no spaced between them then the characters personal tech level determinestheir level of understanding. ,ut every space between their personal tech level and the planets over all tech

level! if it’s greater than the persons! provides a penalty. -ere is another e(ample for you. Ghen "oku was

a kid he had no understanding of technology! he had no tech level! his understanding was moronic. ;A TE

 bewildered him.= -owever with time! "oku’s understanding of technology grew. "oku’s tech leveleventually gets to Eery ow! even though the planet is -igh. There is space between "oku’s tech level

and the planets tech level. "oku’s understanding of technology is still moronic! as the space lowers hisunderstanding by .

The levels of understanding is not necessarily a bad thing so much as it shows how well you

understand technology in general. Almost everyone in the 8,B universe has the :nowledge ;Technology=skill! and it can be used untrained! and they all have at least I/ ranks in it. This skill plays a big part in

understanding all of the technology around them. $haracters like ,ulma! Eegeta! Trunks! and "ohan tend

to have a better than average understanding of the planets technology.

And if this is way to complicated for you! then ust cut out the rule from your game. ' add it only to

try and help you to show diversity of technology in your games! which 8,B tends to sport.

 

Advanced $ Alien TechnologyAt some point in time your going to want to throw out *rieFa and his goons! or villains no par with

*rieFa’s organiFation. The items listed below are ment to be used by *rieFa and his thugs! however this

does not mean that the characters can not get their hands on the e%uipment themselves or have someone intheir group make e%uivalents of them. ,ulma eventually does this with the *rieFain body armor that Eegeta

sports on a regular basis. 'n addition to this there are the various other little pieces of e%uipment that the

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characters have! like "oku’s gravity training space ship! the dragon radar! ,ulma’s interstellar

communications e%uipment! Eegeta’s gravity training room! and "ohan’s "reat )aiyaman watch.

 &ote that ' will also provide info as to the $raft )kill’s associated with the item. ' will try to cover

as many technological items and vehicles as ' can! but don’t get angry ust because ' don’t cover on in particular.

ScoterThe )couter is an item that is common to

everyone in *rieFa’s organiFation. This allows anyoneusing it to scan the surface power level of anyone that can

 bee seen through its eye piece. The scouter is a smallitem that fits over the left ear! and has a lens that coversthe left eye. 't has a single button on its side which

allows it to save scanned power levels of individuals! as

well as track their whereabouts. The scouter essentially

 provides its user with the )ense Power skill! with 0ranks in it ;can be more if desired! but never greater than

20 ranks=. -owever it is easily fooled by a -ide Power

check and will automatically not pick up on any hidden power. )o if a character has a power level of 5!000 and they hide their power level! reducing it to /!000 the

scouter will only pick up on the /!000 and not the rest of that hidden energy. The )couter is an #lectronic

item and re%uires a $raft ;#lectronic= check. 'ts technology level is advanced+ as such it is an advanceditem. The item is not for sale! and is issued as standard e%uipment for all of *rieFa’s men.

'rist #lasters &ot one of the more deadlier things a character

will face! these weapons are given out to all of

*rieFa’s men with very low power levels! generally

those who are unable to fly or control their energy.These weapons are often connected to scouters to help

regulate the amount of energy needed to attack with.

These weapons have an e%uivalent Power level of

about 300I/00! with a proportionate power up rating.'t fires a burst of energy! or a single beam ;its only 2

settings=. 't has no effects however. The weaponautomatically powers up each time the trigger is

 pulled! the energy fired in the attack is regulated either

 by adusting controls on the weapon ;a standard

action=! or by pressing a button on the scouter if it isconnected to one ;free action=. As a full round action

the character can choose to perform a charged shot! which will deplete all of the energy in the weapon! this

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allows it to use its entire power level for damage! but if it misses then the weapon is spent of its ammo. The

weapon has an internal power supply that can recharge on its own or be put on a charger. Ln its own itregains energy at a rate e%ual to its power up per hour. Hsing a charger it regains all its energy in an hour.

These are generally worn on the right wrist allowing a person to easily use their scouter! but if worn in the

left wrist then using the scouter to switch between setting is no longer a free action but a standard action.Making this item re%uire the use of the $raft ;#lectronics= skill! and the $raft ;Mechanical= skill. This is

item is made with advanced technology! as such it is an advanced item. $reating one of these re%uires 2

separate skill checks. These weapons are not for sale.

TypeD ,eamJ,last+ 8amage 8iceD d4’sJd’s+ #ffectsD &one. Minimum Power 9angeD /! Ma(imum Power

9angeD #%ual to Power Hp. Power evelD 9oll 3d0! and multiply the number by 0! 1200.

2rie(ain ArmorThis is the most basic style of body armor that *rieFa provides his forces.

There are in fact 2 types of armor available! the ,attle Armor and the *ighting<acket. The ,attle Armor provides protection to the torso! shoulders and groin. The

*ighting <acket protects the entire body. The type of armor that &apa is seenwearing is ,attle Armor! as is Eegeta initially. 8ifferent types of body suits areworn under this armor. )ome are nothing more than )peedo’s! while others are like

wetsuits and cover the torso! upper arms and legs. Then there is the full body suit.

These have not real function e(cept as being apart of the uniform. They are form

fitting and siFe will stretch to fit anyone of any siFe. ;Think of Mr. *antastic’scostume from the *antastic comics produced by Marvel comics.= The *ighting

<acket is nothing more than a vest+ however its appearance is moot do to its level of

 protection.

All battle armor styles have an internal 8eflection that is always on. 'ts

handy to have when you are the subect of a sneak attack and don’t have time toraise a 8eflection of your own. ;&ote though that the armors 8eflection and the

characters 8eflection do not stack! but is still usable. ou subtract energy from one

 before you go to the ne(t. 'n addition to its defenses against energy attacks! the

armor also provides a degree of protection against physical attacks. The armor doesnot encumber a person in anyway! nor does it hinder their movements! although

 battle armor does to a degree. ,ulma eventually starts making *ighting <ackets for

the BI*ighters after spending some time looking over the armor that Eegeta! :rillin!and "ohan had. #ach type of armor can only take so much punish ment before it s rendered useless. #ach

armor type has its own -P rating! damage is subtracted form this first before it is taken from the character.

Ghen an armor’s -P is reduced to >0? it is useless even though the character could still be wearing most of

it. Ghen armor is essentially destroyed its 89! 8efense bonus! and 8eflection are lost. "loves and bootsare also standard issue and come in a couple of different designs.

*ame Internal

"e,lection

"e,ense

#ons

"% Armor

Penalty

'eight &P

,attle Armor 00 1 4 I2 lb 0

*ighting <acket 500 12 5 I0 K lb 20

'eighted Clothing

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This is one of the BIfighters favorite ways of training! particularly Piccolo! and "oku’s. Geighted

clothing is e%ual to about J/ th the characters weight ;or 60N=. "oku is first seen in 8,B wearing a total of20lbs. "oku is about /’0? to /’ ? and weighs about 6/I50lbs. The weight must be with in /lbs of

this limit. )o if "oku weights 6/lbs! and you figure that 60N of his body weight is 22./lbs. )o "oku’s

weights are well within this limit. A character must wear weighted clothing for about year religiously before they gain any real benefits. Ghile wearing the weighted clothing the character’s power level is

reduced by 3/N! and however after wearing the clothing for a year the character’s other stats are normal.

-owever before that a character’s speed is reduced by K! and their )trength C 8e(terity is reduced by .

After year of wearing this heavy clothing! the character’s stats increase by slightly when it is

removed. The character’s )trength! and 8e(terity increase by 2 points! and the characters )peed increases

 by 0 points. Additionally the characters power level returns to normal. Geighted clothing becomesuseless for a character once their )trength score has gone above 30! or they gain the )uper )trength

advanced feat. At which point the weight is insignificant enough that their bodies hardly notice it.

Geighted clothing on the other hand does act as a form of body armor or the character! but its not much.The character gains a 1 8efense bonus when wearing weighted clothing. Geighted $lothing is available

to be purchased! although it generally needs to be specially made for the person. 't has a Purchase 8$ of

2.

C+C+ Space Sits#ventually your characters are going to head out into space! and lets face it! anything can happen

which may have them floating in space. )o it’s a good idea that if they have a )paceship! that they should

also have )pace suits. $apsule $orp )pace )uits are the best you can get. The suits provide a person with a

near unlimited air supply ;through a o(ygen storage cell and recycling system=. They are sturdy! and ca

double for diving suits if needed. Additionally they have magnets on the feet allowing a person to walkabout on their ship or on a metallic structure with out floating away. astly! anyone who can use their

energy can still do so without fear of firing of an energy blast that ends up burning up the persons gloves.

The suit is easy to use! and does not hinder a person’s movements by much. This is much lighter anddurable than conventional space suits.

*ame "e,ense#ons

*on+ Pro,+#os

"% "e4Penalty

SpeedPenalty

'eight Prchase"C

$.$. )pace )uit 1/ 12 3 I I0 20 lbs 23

C+C+ Spaceship$apsule $orp of course has space ships. 'n the past these ships were only more advanced that the

ones we have! but after 8r. ,riefs had a chance to analyFe and study :ame’s spaceship! as well as the)aiyan’s space pods ;what was left of &apa’s and "oku’s old one=! 8r. ,riefs came up with some new

technology that become the staple for the BIfighters space ship. These space ships are capable of being

outfitted for anyone’s needs including gravity training of up to 00 times #arth’s normal gravity. Theseships often have only 2 compartments. There is the main hold which is large enough to allow a character to

move about freely in and train! although they have to be careful not to blow a hole in the wall! although theship does have a force field system! it isn’t as strong as some of the energy blasts a character might fire off.

;This force field is not e(terior and interior when increased gravity is being used. The shield essentiallygenerates a 000 point deflection.= The second area is living %uarters. This area is located beneath the main

level. ;The ship occupies /0ftJ/0ft area! and is like a giant ball with rockets on it.= The ship can easily hold

a large number of people in it although it may not reach escape velocity because of this. )peed is aredundant thing as these ships can reach new star systems in a mater of days rather than years and centuries.

These things are not for sale howeverQbeside! think about ust how e(pensive it would be to buy one of

these.

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*ame Crew Pass Cargo Init !ane+ Top

Speed

"e,ense &ardness

-"%.

&P Si(e

$.$.

)paceship

&JA 0tons I5 I5 &JA 30 00 $

Saiyan Space PodThese things are designed to carry a single )aiyan ;or 2 if needed=!

to any destination they desire. These small baseball looking ships arecapable of traveling between star systems in a mater of days. They

generate an energy shield around the outer hull to protect the ship from

debris+ it also allows it to fly right through small asteroids with out harm to

the ship itself. The ship’s shields generate a /00 point deflection whenactive! the energy also transfers into damage dealt as well form collisions.

'n addition to this it has an almost unlimited air supply! and a reuvenation

system. This system automatically stabiliFes the occupant’s vital signs!and slows their respiratory and circulatory functions to stop bleeding. 't then accelerates the bodies own

recover by only a little ;regains -P as if aided.= The reuvenation system also puts the occupant into a stat

of suspended animation to a degree The space pods are very easy to use! so easy in fact that a )aiyan withan 'R e%ual to ground beef could operate one. The ships often have a remote control that will call the ship

to the )aiyan’s e(act location.

*ame Crew Pass Cargo Init !ane+ Top

Speed

"e,ense &ardness

-"%.

&P Si(e

)pace Pod &JA &one 10 13 &JA 0 / 2/ M

 

#ionics5 Cybernetics5 $ %obotics 'n 8,B! bionics and cybernetics often work in tandem with organics and in some cases mimic

organics perfectly. *irst things first! '’ll cover the 3 main area’s for you.

,ionicsD ,ionics are not %uite actual cybernetic enhancements. ,ionics are used to replace limbswith realistic technological versions. These are often grafted to a person’s skeletal system and boast

e%ual or greater strength than that normally found in a real limb+ that is in some cases. A personwith a ,ionic can easily move about in the world with out drawing attention to them selves.

)ometimes these limbs have hidden weapons or are outfitted to allow a person to use their energy.

'n some advanced cases! a person is artificially given the ability to wield energy similar to that of the

BI*ighters. 'n these cases the person’s body is made up of both biological material andtechnological material. Androids 6 C 5 are like this. They are both humans who have undergone

heavy bionic reconstruction. They are in fact not true Androids! but are in fact enhanced humans.

$yberneticsD $ybernetic replacements are obviously mechanical in nature and generally boast

greater strength and capabilities than a bionic replacement. They are generally attached to a person

in much the same was as bionic replacements are. 'n some cases! cybernetics’ allow a person towield levels of energy that they could not before. A person! whose body is more machine than flesh

is called a cyborg. *rieFa underwent heavy cybernetic reconstruction after getting cut in half by his

own energy disk! and after surviving the destruction of Planet &amek. 8r. "ero is also a cyborg!whoever the only thing biological in his body is his brain.

9obotD A robot is a completely technological construct. 9obots have no biological parts. 9obots

often boast incredible strength and durability. -ighly advanced models are classified as androidsdue to their resemblance ;passing or e(act= to humans or humanoids.

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,ionics and $ybernetics are replacements for when a character looses a limb or section of their

 body. They allow the character to live a fairly normal life or a completely normal one. -ow advanced thesethings are! is based upon the level of technology available. The level of technology essentially sets how

complicated and intricately made a cybernetic! bionic! or robotic thing is.

 &o TechnologyD There are no cybernetics! bionic or robotics in this area. The best a person can hope

for is a crudely made metal hook. ,ionic’s C robotics are not possible.

Eery ow TechnologyD Gooden or plastic limbs that resemble real ones to a degree. They have

limited motion with wires and crude oints. They are held on with straps and are easily removed.They are uncomfortable as well. )trength is less than that of the original limb. ,ionic’s C robotics

are not possible.

ow TechnologyD Plastic limbs that resemble real ones. These limbs have a better range of motion

 but still operate via wires. They often have a better appearance and sometimes have mechanical

hands that are able to simulate a normal hand’s actions to a degree. )trength is still less than that of

the original. )ome bionics are possible! but are limited to pacemakers! and certain other medicalimplants to help regulate a bodies functions. )mall robots are possible but are often nothing more

than toys! or are comple( enough to perform simple obs ;often radio controlled like a police robot.=

-igh TechnologyD imbs are a bit more realistic and come close to mimicking a person’s original

strength. They are capable of greater range of motion! and come very close to mimicking a normal

limbs range of motion and de(terity. ,ionics are more comple( and include some types of implantslike artificial eyes! hearts! ears and so on. They come very close to mimicking the originals

capabilities but are not perfect. 9obotics are more practical! and are used in a variety of industries!

some are small and vacuum floors! while others may be a bit more comple( and are used in themilitary for various purposes. 9obots have a limited degree of A' and can only do as they are

commanded.

Advanced TechnologyD imbs are capable of fully mimicking a the original limb in every way

including beings who are unusually strong and fast! although there are still limits to what the limb

can handle. ,ionic’s are used to mimic many of a bodies functions should the original organic one

fail for any reason ;with the e(ception of the brain=. They are often as good as the originals!although in some cases they are even better. 9obots are very comple( and have a greater range of

A'! allowing them to make comple( decisions and in some cases to mimic human emotions. 9obotsare often human like in appearance but can be e%ually very robotic like in appearance. 9oboticIcybernetics are also common. They are stronger than normal cybernetic limbs! but they are

obviously robotic in appearance.

Eery -igh TechnologyD imbs can be made to boast incredible strength and durability beyond that

of a normal limb! they also can allow a person to use energy. ,ionics are capable of mimicking

 practically any of a bodies normal functions. )ome bionics can allow a person who does not knowhow to use energy to be able to mimic the ability. 9obots are very comple( and can easily pass for

human. They have better A' and can make their own decisions. They can also be made to be able to

mimic a person’s ability to use energy.

*uturistic TechnologyD #verything is incredibly high tech. TechnoIorganics are possible as is

 biotechnology. $ell is an e(ample of a being made up with biotechnology! while MetaI$ooler is a being made with technoIorganics.

The tech level at which a cybernetic! bionic or robotic thing is made! determines its ability score

 bonuses ;if any=! or its level of A' in the case of some robots.

Cybernetics $ #ionicsTech Level #onses

 &o Technology &one! there is no real technology present to construct an artificial limb or perform the surgery needed to

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implant bionic partsJpieces.

Eery ow Tech )trength andJor 8e(terity remain reduced to what every the are when the limb was lost. They regain the

use of some of their skills but are at a I5 to dealing with anything that re%uires any amount of manual

de(terity.

ow Tech )trength andJor 8e(terity are raised by 2 points! but this should still be less than the amount of points

lost in either one ;at least 2 points less=. The person is at a I when using any skills that re%uire manual

de(terity andJor feats of strength. ,ionic replacements are limited to certain medical things like pacemakers! these provide a 12 to bonus to any appropriate applications ;like *ort saves=.

-igh Tech )trength andJor 8e(terity are raised by points! but should still be less than the amount of points lost in

either case ;at least I2 points less=. The person is at a I2 when using any skills that re%uire manualde(terity andJor feats of strength. ,ionic replacement’s are more comple(! and ust better all around! provides a 1 bonus to any appropriate applications.

Advanced Tech )trength andJor 8e(terity scores are returned to normal! even if the individual has greater than normalstrength ;imited to 30 however=. ,ionics are e%ually advanced and completely restores a persons

original biological processes ;as if they had never lost anything! 12 bonus to any and all applicable

checks=. 9oboticI$ybernetics’ are also possible! )trength is improved and the person gains an increase

in 89.

Eery -igh Tech )trength andJor 8e(terity scores are far greater than normal! or they completely restore a beings

e(ceptionally high scores ;scores above 30=. ,ionics are far greater than before and now provide a 1

 bonus to any applicable checks.

*uturistic Tech ou possibly have a limb or other various body parts replaced with technoIorganic or biotech parts.

They perfectly mimic the original! but are much more efficient and durable. They are capable of

repairing themselves %uickly! and need no maintenance.

%oboticsTech Level "escription

 &o Technology &one Possible.

Eery ow Tech &one Possible.

ow Tech &ot very comple(! often nothing more than children’s toys. 9obots that are actually commonly used

in society often fit into these 3 categories and have the following statistics ;none are capable of acting

in an independent fashion=D

Indstrial: )tats are rolled like a -uman’s. They however have no $onstitution score. May

select 'ndustrial mecha traits.

"omestic: )tats are rolled like a -uman’s. They however have no $onstitution score. May

select 8omestic mecha traits. !ilitary6Law En,orcement: )tats are rolled like a -uman’s. They however have no

$onstitution score. May select MilitaryJaw #nforcement traits.These robots are generally of )mall to arge )iFe! and Techie characters can construct these robots.

All of these robots are remote controlled. ;)ee the construction modifiers below for details on

construction of a robot.=

-igh Tech These 9obots are much more comple( and are capable of acting independently from an operator! butthey still re%uire the input of instructions to follow! other wise they will ust finish their last task and

then wait for their ne(t set of instructions.

Indstrial: )tats are rolled like a -uman’s. They however have no $onstitution score. May

select 2 'ndustrial mecha traits.

"omestic: )tats are rolled like a -uman’s. They however have no $onstitution score. May

select 2 8omestic mecha traits.

!ilitary6Law En,orcement: )tats are rolled like a -uman’s. They however have no

$onstitution score. May select 2 MilitaryJaw #nforcement traits.

These robots are generally of )mall to arge )iFe! and Techie characters can construct these robots.

These robots do not need to be remote controlled. They often re%uire orders in order to perform their

functions. *or e(ample! if you tell the robot to clean the floor! it sets out to clean the floor as best itcan. The robots lack any real intelligence and are not very perceptive nor are they charismatic. They

do as they are told and put themselves away when their done.

Advanced Tech Advanced 9obots are capable of making comple( decisions! and do not necessarily need input from a

 person to do a ob. 'f they see a dirty floor! they clean it! not waiting for an order.

Indstrial: )tats are rolled like a -uman’s. They however have no $onstitution score. May

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select 'ndustrial mecha traits.

"omestic: )tats are rolled like a -uman’s. They however have no $onstitution score. May

select 3 8omestic mecha traits.

!ilitary6Law En,orcement: )tats are rolled like a -uman’s. They however have no

$onstitution score. May select MilitaryJaw #nforcement traits.

These robots are generally of )mall to arge )iFe! and Techie characters can construct these robots.

,ulma’s home has several of these types of robots in it. They do as they are told! and are capable oftaking actions on their own. They are perceptive and can emulate emotions to a surprising degree.

Android 5 ;or #ighter as he is called= is an advanced type robot. -is tech level is not as high as that of

Androids 3I20. This tech level essentially covers all of 8r. "ero’s Androids I2. These robotsoften have some sort of feature that makes them recogniFable as robots! like bolts in the neck or a

mechaniFed voice! or their abnormally large.

Eery -igh Tech Eery -igh Tech robots are the epitome of robotic technology! at least for this time and era. 9obots are

very human like and can simulate as many emotions as a human can. They are also capable of

independent thought! although they still must follow their basic programming.

Indstrial: )tats are rolled like a -uman’s. They however have no $onstitution score. May

select / 'ndustrial mecha traits.

"omestic: )tats are rolled like a -uman’s. They however have no $onstitution score. May

select 8omestic mecha traits.

!ilitary6Law En,orcement: )tats are rolled like a -uman’s. They however have no

$onstitution score. May select 5 MilitaryJaw #nforcement traits.

These robots are generally of )mall to arge )iFe! and Techie characters can construct these robots.Androids 3I4 and 7 are all very high tech robots created by 8r. "ero. These robots are

e(ceptionally human like and are often constructed to resemble humans in almost every way. They

can easily pass for human on the streets.

*uturistic Tech A *uturistic robot is essentially a robot from at least 0 years in the future. *uturistic tech levels are

still on par with those above! but they often have more resources to draw upon! and are much more

advanced than the other tech levels of the past. *uturistic robots have their normal tech level! plus the

classification of >*uturistic? with it. All robots that are futuristic gain an additional 2 mecha traits.

!echa Traits $ 2lawsThese are things that all mech! or robots have. 9oboticIcybernetics also allows the selection of

these! but to a limited degree. $ybernetic and ,ionics on the other hand do not. Traits improve upon therobots capabilities! such as increased intelligence! strength! energy scanning! and unlimited power. Ln the

other hand! flaws add weaknesses to the robot. A robots tech level also restricts what they can have. )ome

tech levels automatically give robots flaws. The list of Traits and *laws are available below. Mecha traitscan not be purchased with $AP’s or @P. -owever some traits can be further enhanced by spending $AP’s

and @P. This is generally with more advanced robots. 'f a flaw has a tech level listed with it! it

automatically gains that flaw. Traits and *laws will mention how they impact each of the 3 types of robots.;And ust to let you know! 8r. "ero’s Androids are considered military robots.=

All 9obots automatically start off as Medium siFed things. They also all initially have a 89 of /.

Also all industrial and militaryJlaw enforcement robots automatically are able to lift things as if they were siFe class bigger than they are ;as if the had the )uper )trength advanced feat.=.

%obotic 2laws*ame Tech Level "escriptionimited Mobility ow Tech The robots ability to move about is limited in some way.

'ndustrialD 9obots of this time are often limited to travel along rails on the

ground and ceiling. )ome cases have the robot stationed in place! where

they can not move from.

8omesticD These robots are often confined to travel with in a certain area!

such as ones home! or place of business. The robot can not leave this area.

)ome cases have the robot stationed in place! where they can not move

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from.MilitaryJaw #nforcementD These robots combine the 2 aspects of industrial

and domestic robots depending on the area of the base. )ome cases have the

robot stationed in place! where they can not move from.

 &o A' ow Tech &o robot is capable of independent action. They often have a series of programs and functions which they perform to the letter. They are capable of

 being radio operated by a person aside from being able to take programmable

instructions. Gith out any instruction or someone controlling them! they do

nothing at all. 9obots with this have no 'ntelligence! Gisdom or $harisma

scores! )kills! or *eats. 't can only perform skills that are programmed into it!

the level of skill which the robots performs is proportionate to the

 programmer’s use of that skill. The robot also must be able to perform that

skill! other wise they can not act.

)pecific *unctionJ<ob ow Tech C

-igh Tech

The robot is designed to do a specific ob.

'ndustrialD These robots are built so that they can build things. Lften found infactories! these robots are part of a group! each with a specific task. )ome are

welders! others hold parts together! and some are capable of doing multiple

 obs at once. *actory robots are all made to use the $raft skill+ that is

 particular aspects of it. 8ock worker robots are designed to lift and carry

heavy materials although they are found in more places than ust ship docks.

They have a 10 to )trength! and 3d0 more -P! along with a 89 of 12.

Their 8e( is reduced by /! and )peed to /ft.

8omesticD These robots are generally limited to cleaning and performing

other house hold chores. )ome can prepare food and drinks. 'n a restaurant

type setting the robot performs the same duties as well as taking orders forfood and drinks. These robots are perceptive to a degree. They retain their

Gisdom score! but at a I.

MilitaryJaw #nforcementD These robots are often designed to perform

specific tasks. The are generally e%uipped with a camera! and small claws for

manipulating things. )ome robots are e%uipped for bomb disposal purposes!

others are used for e(ploring haFardous places. And some are outfitted to be

able to use weapons. 8epending on the ob! the robot automatically gains

either the $areful -andler trait! or the Geapon Hse trait.

)mall )iFed IIIIIIIIIII The robot’s siFe is small siFed. 'ts )trength and 8e(terity are reduced by

d1 points. 't’s -P is also reduced by /0N. This also limits any weaponsthat can be carried on or in it to either medium weapon or 2 small ones.

Piloted IIIIIIIIIII The robot first must be of large siFe or bigger. The robot re%uires a pilot inorder to be operated. This is common for many military robots and heavy

lifting robots. The robot is piloted like a vehicle! only it is capable of combatusing its stats. 9obots are generally piloted like a tank! although they are a bit

simpler to operate. The pilot uses their Piloting skill for all skill checks when

in a robot.

imited Power IIIIIIIIIII The robot’s power supply is limited in some way. )ome re%uire an e(ternal

 power supply via a plug! or they use fuel! or they absorb energy some how.

The robot gains something akin to a Power evel! called Power )upply. 'f

the robot is plugged into a charger it’s supply of power is unlimited! until its

unplugged! at which point it looses power. To start some 9obots have an

internal Power )upply of 3d4(3 points ;1/ per siFe above medium=. They

loose power at a rate of / points per action ; and movement! not including

flying=! ;20 per minute on average! 1/ per siFe above medium=.

-owever so long as they have a constant source of power they can remain

active indefinitely. ,attery Powered 9obots often have a certain number of

 points in their batteries from which the robots drains energy )ince there are

multiple battier types! the number of point of power they provide is

 proportionate to how long they last. Tiny batteries used in toys ;AAA to

7volts= are not usable as they along can not provide enough energy. -owever

,atteries used in large camping flashlights! car batteries and other such

 batteries can provide longer lasting power.

)mall ,atteriesD hour of power! or 300 points of energy.

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Medium ,atteriesD 2 hours of power! or 400 points of energy.

arge ,atteriesD 3 hours of power! or 700 points of energy.

-uge ,atteriesD hours of power! !200 points of energy.

The robots siFe impacts not only the siFe of the battery it can use! but its drain

on that battery ;,attery siFes are limited though=. The siFes listed are

 proportionate to the siFe of the robot. -owever if it uses a smaller battery

then divide its timeJpower by the number of siFes it is below the robots siFe.)o if a $olossal robot was using a -uge battery it could remain active for

about 20 minutes! or 2 hours. 't drains power at a rate of 2/ points per

action though. Ghen gaining this you need to decide of the robot will havean internalJrechargeable! e(ternal! or battery power supply. Alternatively the

"M may wish to come up with an alternative power governing system! like

allowing the character to simulate e(actly how a human powers up and

recovers with out loosing total power ;so they can keep moving even if they

use all their energy.=

Geak ,ody IIIIIIIIIII The 9obot’s physical structure is weaker than most other robots! but it is

much lighter! and can move faster. The robots -PC 89 is reduced by /0N!;no lower than =. )peed is up by / points ! and it’s de(terity is up by 2

 points.

imited A' -igh Tech The robot is capable of making some decisions on its own! but is limited to a

degree that it still re%uires instructions to follow! other wise it will completeits task and do nothing else unless it has several tasks to complete! but once

they are all done the robot will wander around! or perform any other task it

wishes to until issued a new order. The 9obot’s 'ntelligence! Gisdom! and

$harisma )cores have a limit of 0 each. They may not e(ceed this. The

robot can not gain feats! but does get 0 skill points to put into skills that

 pertain to its functionJob.

"litch IIIIIIIIIII The robot has some sort of glitch or problem that causes it to act odd on

occasions. This glitch may cause the robot to suddenly sing folk songs! or it

may cause it to go berserk. "litches are fairly unimportant in the long run!

and act to add a bit of humor or personality to a robotic character. This is "Mcontrolled thing as well. A glitch can be almost anything you want it to be!

with in reason. A glitch is a hindrance of sorts for a machine! and is not ment

to be very helpful! if ever. 'f you want to have a glitch for your robot! discuss

it with your "M as to what will cause the glitch and what will return things to

normal. 'f it provides a bonus or a penalty then it also must be discussed.

9obotic Appearance IIIIIIIIIII The robots appearance is still that of a machine! so much so that they can not

 pass for human regardless of what they do. This can be due to abnormal siFe

of limbs! the fact that it has only >eye?! or something else. The charisma of

the 9obot is limited to 0+ its $harisma related skills are all considered to be

cross class skills. ;Lnly available for these tech levelsD Advanced Tech! Eery

-igh Tech! C *uturistic Tech.=

"entle IIIIIIIIIII The robot is unusually gentle and hate’s fighting and hurting things. This is

often not what it was intended for. The robot! regardless of its tech level

;only available for these tech levelsD Advanced Tech! Eery -igh Tech! C*uturistic Tech= refuses to participate in combat. This does not mean that the

robot is not capable of fighting or defending itself. 't gains a 1 to its$harisma! ;regardless of limitations already imposed=! but it suffers a I when

in combat. -owever if it is fighting to defend itself! or for a cause that is in

line with what it believes is right then it may ignore this penalty. Android 4is an unusually gentle robot. -e refuses to participate in any combat! but

when $ell is awakened this changes as he knows ust what $ell is. Android

4 loves nature! and admires life in general. $ell is a parasite that lives off

these things! and destroys them. Android 4 is easily motivated to fight to

save these things from $ell! as such he is able to ignore his penalties whenfighting $ell.

Hnlike flaws! the tech level listing for traits denotes that a robot must be of that level in order to

select it. ;Gith flaws the tech level listing denotes that any robots of that level automatically have those

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flaws.= *laws allow a robot to select additional traits! its on a for basis! although some traits count as

more than selection. Gith automatic flaws there are no additional traits gained.

%obotic Traits*ame Tech Level "escription8urable IIIIIIIIIII The robot’s outer structure is tougher than that of others. This can be due to

armor plating! tempering! rare alloys and so on. The robot’s 89 is increases

 by / points per selection.

)canners IIIIIIIIIII The robot is e%uipped with specialiFed scanning e%uipment which allows it toscan for certain things. type of scanner is a radar while another type of

scanner is an infrared scanner. The robot uses its scanning e%uipment by

making a Hse $omputer check! ;8$ varies and depends on what is being

scanned.=

"reater )trength IIIIIIIIIII The robot boasts incredible physical strength. The robot gains an additional /

 points to their strength score per selection. imited to 'ndustrial and

MilitaryJaw #nforcement robots.

"reater )peed IIIIIIIIIII The robot is capable of moving with astonishing speed. The 9obot’s base

speed is increased by 0 points per selection.

"reater 9eactions IIIIIIIIIII The robots ability to react and respond is greater than other robots. The

robots refle(es are increased by / points per selection.

'ncreased )iFe IIIIIIIIIII The robot is bigger than medium siFe. #ach siFe increase provides the

following bonuses and penalties. argeD 1 )trength! I 8efense! 1d2 -P! 89 12

-ugeD 12 )trength! I2 8efense! 12d2 -P! 89 1

"argantuanD 1 )trength! I 8efense! 1d2 -P! 89 15

$olossalD 15 )trength! I5 8efense! 15d2 -P! 89 14

#ach selection of this increases the robots siFe by .

#mulation A' -igh Tech!

Advanced Tech!

Eery -igh Tech!

C *uturistic

Tech

The 9obot is capable of learning and growing mentally like a human can. As

such the robot can select hero class levels and advanced class levels.

-owever they re%uire 20N more @p in order to increase their levels in the

class;s=. The 9obot must have an '&T score of at least 0.

Absorb #nergy Advanced Tech!

Eery -igh Tech!

C *uturisticTech

The robot is out fitted to absorb energy in some way. 't must be decided upon

creation as to what type of energy it can absorb. The list is as followsD

#lectricity! :i! )un ight! Moon ight! etc. The robot essentially gains aPower evel e%ual to the amount of energy absorbed! although they have dohave a limit as to ust how much energy they can absorb. 'f they have a

Power level of 0!000!000 then they can absorb up to 0!000!000 points of

energy. They also have a Power Hp rating which determines how much of

that energy they can draw upon at once. This is determined in the usual

fashion.

Hnfortunately the robot’s normal actions still eat up energy ;unless a

cyberneticly enhanced=. 9obots that can absorb ki! absorb energy from living

characters. They can do this by either blocking an energy blast ;)tandard

refle( save! but rather than dodging they can choose to absorb the energy.=Lr they can attempt to grapple their target. 'f they make a successful grapple

they may begin absorbing the persons energy at a rate e%ual to their Power Hprating divided by 3. This is per round that the grapple is maintained. )hould

the character loose all of their energy in this way they need to make an save

for Massive 8amage. 'f they make the save they loose half of their remaining

-P! if they fail they are reduced to 0 -P! but are not %uite dead yet.

Alternatively a robot that absorbs electricity can absorb the energy of any

other robots including ones that absorb ki ;as it is converted into a usableform of energy for the robot.=

This counts as 3 selections.

Hnlimited #nergy Eery -igh Tech!

C *uturistic

Tech

The robot is out fitted with a perpetually regenerating power supply. This

effectively gives them an unlimited source of energy. This power source type

 provides the robot with a Power Hp rating! but no Power evel. They

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a rate of inch per minute. 't can regenerate as long as 60N of its body is intact.

This counts as 4 selections.

;$ell is a very uni%ue type of robot! as such Player $haracters that are

modeled after him should not be as powerful as he is.=

)couter Advanced Tech!

Eery -igh Tech!

C *uturistic

Tech

The 9obot gains the benefits of being able to sense and read Power evels!

however this is as if they have an inbuilt )couter. The robots ability to

senseJread power levels has a ranking of 0I0 points depending on how

intricate their scanners are. ;9oll 3d0! take the number gained from that and

add 0 to it to get your listing.=

Additional *otes3nlimited Energy: This along with the Absorb #nergy trait can allow a robot to e(ceed their energy

limitation. #ssentially the robot gains an additional power supply that they can draw from! this adusts their

Power Hp as well Othe robots Power Hp rating is multiplied by ./. )o if Android 6! has a Power Hp of

4!000!000 then he has an e%uivalent Power evel of 30!000!000. &ow if he gains the Absorb #nergy trait hecan now absorb additional energy allowing him to have an actual power level. &ow 30!000!000 of that is

energy that he will never loose Othis is his base! he needs only power up again after he’s used some. &ow

if "oku fires off a 2!000 point energy blast! and Android 6 absorbs it! then his power level increases to30!002!000. -e has an additional 2!000 point of energy he can use as he see’s fit. -e can also power up by

7!000!000 points allowing him to draw on power much more %uickly! although he is still limited to the baseof 30!000!000 unless he has absorbed a vast amount of energy as is.

$ybernetics and ,ionics again stand to enhance specific aspects of a normal human or alien

character. ,elow is a chart outlining what can be selected. 9emember that cybernetics replace missing body parts while bionic’s are enhancements upon a character’s e(isting physical capabilities. ,efore a

selection can be made a character must gain the advanced featD Hse $yberneticsJ,ionics.

3se Cybernetics6#ionicsou are able to select $ybernetic andJor ,ionic enhancements.

Prere7isite: 'n order to select $ybernetics you must be missing at least limb or a portion of your body.

Gith ,ionics you need only be alive to gain them and willing ;or unwilling in some cases= to have intricateand invasive surgery done.

#ene,it: Lnce selected you may select $ybernetics andJor ,ionics. 'f the character is capable of using

energy it can be enhanced or in some cases hindered! or impossible to use all together with out becoming a*ull $yborg. )electing this feat once allows a character to gain either cybernetic enhancements! or 2 ,ionic

ones! or they may gain robotic trait ;from a specific list= regardless of cost. )electing a robotic trait

automatically reduced the number of ,ionics a character can have! although $ybernetics are still gain able.The number of $ybernetic enhancements is dependent upon how much damage is done to the body. A *ull

$yborg is a character who has lost more than 50N of their body. A character can be reduced to nothing but

a brain and be a full cyborg! however if they loose that last bit then it’s good by to the character.

Special: This can be selected multiple time for bionics and gaining robotic traits! each time allowing an

additional 2 bionic selections or robotic trait. A person can have no more than 5 bionic enhancements or robotic traits. This is selected only an additional time with cybernetics if the character desires a limb

capable of doing more than its original! like having a weapon built into it. Lnce a character has replaced atleast all limbs! and their torso they are considered a *ull $yborg. Their head can be replaced also! but not

the brain. A full cyborg is essentially a military grade robot! but with out any A'! but if the head is damaged

significantly then the character can die instantly! even if the damage would normally not be enough to do so.

Cybernetic %eplacements*ame "escriptionimbs 9eplacing a missing are is common. ,elow are the different versions available depending on their tech

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level.

Eery ow TechD The limb’s crafted at this level are not very sophisticated and are often very

crude in how they look. The character essentially gains a hook for a hand! or a peg leg. 'f they

are missing the entire arm! they can not get it replaced. The character can only >grasp’ large

obects with their hook! and they are at a I4 to any attempts made to do so. This is on top of any

other penalties that they may have.

ow TechD )trength andJor de(terity are restored by at least I2 points from what they werereduced by with the loss of the limb. ;0N restoration of mobility.= The limb entire limb can be

replaced now with one that moves via wires and responds to certain muscle movements. -ands

can be claws or semiIrealistic looking hands! feet and legs are the same in some ways althoughthey are not good for running or moving %uickly with. The person however still has no tactile

sensations! and is at a I to any actions performed with the limb! on top of any penalties they

currently have. The character is capable of writing with the replacement! but does not have fine

motor control with it and can not perform comple( andJor delicate activities! such as disarming

a bomb! or repairing a computer.

-igh TechD These replacement limbs are more mechanical in nature and restores a characters

)trength andJor 8e(terity by at least points ;a /0N restoration of mobility=. The character can

return to some semblance of a life they once had. -ands open and close like a normal one! and

legs are more dependable allowing a person to move %uickly and even run with them. The

character still does not have any tactile sensations in the limb! although they are at only a I2 to

 performing intricate activities and actions.

Advanced TechD The character’s ability scores are fully restored and they are capable of acting

as how they once did before they lost the limb. They suffer no penalties to actions either. Thecharacter also has some tactile sensations restored! but they are dull! and not what they once

were. To this end a character will know if someone is touching them or if they have been hit in

the limb! but not how hard nor will they register any pain form a hit to the limb. $haracters

with e(ceptionally high ability scores ;301= still retain a penalty and reduced ability score!

;)trength andJor 8e(terity are restored by 4 points! 6/N restoration of original mobility! they

still suffer a I2 to performing intricate activities and actions.=

Eery -igh TechD The character’s ability to use their cybernetic limb is above what they could

normally do. The character is slightly stronger or faster than they once were ;12 to )trength

andJor 8e(terity. 1/ to the character’s speed as well if it’s a leg. Additionally if the character

had an e(ceptionally high ability score ;301= it is fully restored as well now. Tactile sensation

is all but fully restored although pain is still not felt in the same way it once was! that is they

don’t feel pain but will know discomfort if a cybernetic limb is hacked off or pierced.

*uturistic TechD The character’s limb can be replaced with a completely organic one ;a

cloneJgenetically engineered replacement=. This perfectly mimics the original limb. TechnoIorganic replacements are possible as well. 'f these ones are cut off they need only be held to the

stump for a round and they will be reattached. They regenerate any damage dealt to them ; per

round to that limb only=! and are e(actly like a normal organic limb! but do boast greater

)trength andJor 8e(terity ;1 regardless of already having a high ability score! 10 to speed if a

leg.=

Torso Ghen a character’s torso has to be replaced their arms and legs are automatically replaced as well!

however this is only ' severe cases. 't is possible for a torso to be damaged! and gain some minor repairs

to it. )uch a thing would include artificial rib cage! plates and possibly replacement of a person’s entire

digestive system or respiratory system. $ybernetic enhancements to the torso are automatically

categoriFed as Advanced Technology andJor greater than this. There are different levels of severity for

the TorsoD

MinorD This would involve heavy reconstruction of bone work with metal plates! or

replacements! some organs are removed as well and replaced with highly efficient artificialones. ;These replacements all work like the originals! and provide a 1 bonus to *ort saves.=

The character also gains a 89 of 2.

MaorD Maor replacements involve replacing the bones making up the torso with a metal

casing! many organs are also replaced! most systems are replaced! like the entire digestive

system ;which is more efficient now and cuts down on wasted nutrients.= ;These replacementsall work like the originals! possibly better! and provide a 12 bonus to *ort saves.= The character

also gains a 89 of .

)evereD This re%uires total replacement of the Torso! and due to this the arms and legs are also

replaced. The brain and head are left largely intact! but the had can pre replaced as well leaving

only the brain. The character no longer has a $onstitution score! but they do not tire! their body

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re%uires energy to function! and is for any purposes a robotic body. The brain or head is all thatis left that is organic. The body can appear more machine or can appear as how it once did

;covered in synthetic flesh=. 'f attacked and a critical hit is rolled! the attacker can choose to

specifically target the head. 'nstead of doing additional damage the character makes their

normal damage roll for the head. 'f this damage is greater than 0 ;including 89 reduction=

then the head is severed from the body! although the brain is not destroyed! but can be if

desired. Gith this specific case create a 9obot $haracter! but base the physical ability scores

and mental scores off that of the character’s original body! although the physical scores are

going to be higher than that of the originals. ;&ot including $onstitution.=

Geapon J

#%uipment

)ystem

This is restricted to a degree based on the tech level. The artificial limb has a built in weapon of some

sort. Geapons of Eery ow to -igh technology would have weapons that use solid round ammunition!

;a shotgun could be built into the arm! or a machine gun into a leg=. Gith these types! ammunition is

either internal or e(ternal. 'nternal ammunition re%uires hour to 30 minutes to reload! but the fact thatthe limb is a weapon is concealed ;1 to disguiseC ,luff checks=. #(ternal ammunition has a clip that

sticks out of the limb making it obvious as to what the limb actually is. Although the siFe of the clip

denotes how obvious it is or weather or not it is kept in the limb. ;The rules for loadingJreloading a

weapon apply to this type.=

 &ow weapons of Advanced to *uturistic levels are energy based and work along the same principles of

the Grist ,laster! although it usually boasts a greater amount of energy or allows the person to be able to

focus their energy through it! thus allowing them to use techni%ues with that limb again. 'f they take the9obot TraitD Apply #nergy! then they can use the limb for this purpose.

 &ormally a person can not channel ki through an artificial limb or item unless it is built to allow for thisto be done. )o if an adult "ohan from a future #arth gains a cybernetic arm to replace the one he lost to

Androids 6 C 5! he would have to make sure that it has the 9obot TraitD Apply #nergy! so that he can

focus his energy through it.

An alternative to ranged weapons of course is melee weapons. The tech level also applies here. Eery

ow and low tech versions have e(ternal weapons only. -owever -igh tech and up ca have weapons

that e(tend and retract into the limb. 'n some cases the weapon is nothing more than a dagger! butadvanced versions can have a long sword pop out of the back of a persons arm! it ust folds up and

retracts back in when not in use. This is also yet another "M controlled thing.

astly! ust like melee weapons! the person can instead have tools that they have in their limb. This can

allow a person to have a built in computer into an arm! and the fingers turn into different plugs so they

can hack other computer systems and so on. Again what ever your wanting is up to the "M.#nhanced ,io

)ystems

)ome of your natural body’s functions have been cyberIenhanced! in that there is a visible change in

your appearance to denote a cybernetic enhancement. ou may have a rage metal plate on one side of

your face with a glowing red eye that allows you to see in infrared! or you have this. Lr maybe you have

a metal plate grafted to your chest! on which is a vent that allows you to breath! but it also can filter outany known allergen gas! and air born to(in. )ure you’re starting to look a little like 8arth Eader! but at

least things like nerve gas can’t bother. The e(act nature and e(tent of your enhancements should be

discussed with the "M. Lptic enhancements allow for up to 2 different features to be used ;&ight

vision! 'nfrared! targeting system! etc.= Any other biological enhancements can only have I2 different

features depending on the comple(ity of what is wanted! like an &,$ filter would be a single feature.

Lnly Advanced tech levels and up can have these. #ach tech level above advanced allows for more

feature to be added as the technology used shrinks to allow for more enhancements and to be less

conspicuous

)electing $ybernetic parts is more under the control of the "M than the player. et’s say that the

 player wants to make a character similar to Android 20! 8r. "ero. The "M has already decided that the

game is going to be high powered! in that characters will start with very high power levels! somewhere inthe ranges of /!000!000! and 20!000!000. Gith power levels this high! the "M decides to allow the

character to be a full cyborg who’s body was made with Eery -igh technology. The Player now sits down

and creates a military grade! Eery -igh tech robot body. The player first rolls up his ability scores as

normal! then adusts the physical scores based on his 9obotic body. -e then picks his Traits and *laws andis done. The "M decided to force his character to have the imited Power flaw. 'n this the "M decides to

have it that his energy is regulated like a humans! he can power up about /( a day! and must rest for hour

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to regain his power up rating in energy. To this end even if he uses up all his energy! his body will still

function ;reserve power cell=! but he can not use any techni%ues. And since he is pretty much a robot hedoesn’t need to worry about enhancing his optical abilities or getting an &P$ filter put into his chest. -e

can get robotic traits now to fill in things he may have wanted like built in scanners.

,ionics are much more diverse than $ybernetics. They are internal enhancements to a person and

are generally never obvious. A bionicly enhanced arm has the person’s original arm taken and given

artificial muscles! and skeletal reIenforcement. The outer skin and bones are generally all still there.

)pecific organs can be replaced! like the heart! or a lung! with out any outward change in appearance.,elow is the list of different bionic enhancements that a person can get. )ome may re%uire constant

monitoring or maintenance! although this is generally only with low tech levels.

*ame "escription)ubIdermal Armor Available to only Advanced to *uturistic Tech levels. The person has a mesh weave of

surgical composite materials to make the persons skin denser and capable of resisting

damage. The strength of the armor is dependent upon the tech level in which it is grafted tothe person. The armor also repairs itself as the person heals from damage. The armor is not

made from any metallic alloys but is akin to taking a rhino’s hide and putting it underneath a person’s skin. Lnce in place! this can not be changed.

Advanced TechD The person gains a 89 of / and a 12 to their 8efense. -as an autoI

deflection of 00 ;automatically blocks energy attacks with /0 points of energy inthem or less=.

Eery -igh TechD The person gains a 89 of 0 and a 1 to their 8efense. -as an

autoIdeflection of 300 ;automatically blocks energy attacks with 300 points ofenergy in them or less=.

*uturistic TechD The person gains a 89 of / and a 14 to their 8efense. -as an

autoIdeflection of 400 ;automatically blocks energy attacks with 400 points of

energy in them or less=.

#nhanced )trength Available to only Advanced to *uturistic Tech levels. The person’s strength is enhanced in

some way+ this is generally through replacing muscle groups with artificial muscles which are

denser than normal ones. Additionally the skeleton has to be reIenforced with different

 polymers to allow for the support of incredible weights. Lnce in place! this can not bechanged.

Advanced TechD The person gains a 89 ! and a 1 to strength. Eery -igh TechD The person gains a 89 2! and a 15 to strength.

*uturistic TechD The person gains a 89 3! and a 14 to strength.

#nhanced )peed Available to only Advanced to *uturistic Tech levels. The persons ability to move %uickly!

;running! dodging! etc= is enhanced through the application of artificial muscles. Lnce in

 place! this can not be changed.

Advanced TechD The person gains a 1/ to )peed! and a 12 to 8e(terity.

Eery -igh TechD The person gains a 10 to )peed! and a 1 to 8e(terity.

*uturistic TechD The person gains a 1/ to )peed! and a 15 to 8e(terity.

#nhanced 9eactions Available to only Advanced to *uturistic Tech levels. The person is able to react with super

human %uickness allowing them to side step energy blasts and gun shots. Lnce in place! this

can not be changed.

Advanced TechD The person gains a 12 to their 9efle( saves.

Eery -igh TechD The person gains a 1 to their 9efle( saves. *uturistic TechD The person gains a 15 to their 9efle( saves.

Medical #nhancement This essentially covers getting any type of medical item that needs to be placed in the body to

govern something. )uch things include a pacemaker! artificial heartJlungJstomach. This

generally covers the replacement of specific organ or gaining something to regulate its

activities. These e(ist in tech levels ow to *uturistic. This does not include gaining a donor

organ which does not count as a ,ionic enhancement. The tech level does determine how

efficient the bionic enhancement works. This is generally something between a 12 to a 12to what ever checks may be necessary ;*ort saves=.

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The tech level at which a bionic enhancement can be gained is based upon the societies tech level

andJor the person performing the operations tech level. 8r. "ero has a tech level of Eery -igh tech! as suchany thing he makes is generally going to be at this level. All of his later Androids ;3I20= are of this tech

level. )pecifically Androids 6 C 5. They are both bionicly enhanced humans. Their bionics are at very

high tech! and they have a few robotic traits as well! such as an unlimited power supply! apply energyability! and an internal scouter.

Ghen a character gains bionics it can be thing at a time or all at once! it depends on what the "M

allows. Lnce a bionic system is in place it can not be taken out and replaced! however medical bionics can be removed and replaced. The 8amage 9eduction for )ubI8ermal Armor and the one gained from

#nhanced )trength do stack. Ghen a character gains bionics the "M must come up with a tech level for the

 person performing the surgery and one for the level of technology available to work with. Again since 8r."ero has a tech level of Eery -igh he also has e%uipment that is e%ually advanced since he makes

everything himself.

To this end all of the components and artificial things put into the humans that were Androids 6 C

5 are at a Eery -igh tech level. ,ut 'f he were limited in his resources! like building an android at $apsule

$orp and not his specially designed lab then the tech level of components put into his subects would bereduced to what is on hand. ;Although he could take time to enhance on these things bringing them up to

his level! but that takes a lot of time.=

 &ow ' know what some of you are thinking! >Ghat about purchase checks for all this? This is nodifferent than buying computer components and the like. )imply put! if you really feel it is necessary to put

a purchase check on cybernetics! bionics and robotics! base them off of those that a Techie would make to

 build a robot and go from there. Money isn’t something that is really dealt with in 8,B. Additionally thecharacters have always fallen back on rich ,ulma for any specific technological needs. Take teen "ohan’s

costume watch for e(ample. ,ulma built that thing in about hours. And it can cloth a person in a costume

 based on the same materials as the )aiyan battle armors that she had made for the BI*ighters during the $ellgames.

 &ow ,ulma ust gives this thing to "ohan. &o money down! now payment plan. And for somethinglike this! if she sold it! it would be worth at least as much as one of those air carsS 'n some instances it’s a

good idea to have the players have at least contact who is supremely rich and can fund an activity for

them! such as saving a friends life through cybernetic enhancing! or bionic enhancing a character to fight a

 particularly nasty enemy.

And if you’re still looking for mecha things then checkout d20 Mecha for all your mecha needs.

Alternatively use the rules in ,#)M d20! and d20 Mecha to make your cybernetics and such if you do notcare too much for these rules.

;Ghile $ooler is an e(ample of a *ull $yborg! *rieFa is an e(ample of a cyberneticly enhanced

 being. *rieFa’s lower torso! legs! tail! left arm and part of his face are all robotic enhancements rather thanactual cybernetic ones. This was primarily done on purpose to make him more menacing and to attempt to

increase his power level beyond his past limitations.=

 

CAP Cost#ach cybernetic and bionic enhancementJreplacement does cost caps. 't’s a flat 0 caps per

enhancementJreplacement ;e(cept for medical bionics=. Gith robotic enhancements it costs an additional /

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$AP’s. This is also has a unusual rule in that other characters can spend their own $AP’s to gain these

enhancementsJreplacements for you. 'n this sense the $AP’s work like money.

)o if "ohan ;from Trunk’s *uture= wanted to get a $ybernetic arm he need only get the advanced

feat. ,luma then can spend her own $AP’s to construct for him a very high tech arm that would allow himto keep fighting the Androids.

Chapter 10

Advanced Games

There are times when a character is killed!or when human characters start falling to the

wayside as the )aiyan and &amekkian characters

take the fore front in power. 'n games werecharacters either start with e(tremely high power

levels or where a new P$ is going to be oining intoa group of already high powered P$’s! you’ll need

to bring them up to the same level as everyone elseor else their get killed right off the bat.

 

Starting 

&igh Level Gith an adventure that has characters

starting at a high level you need to figure the

characters base class level and power levels. 'n

addition to this you also need to figure out howmany $AP’s they should have to gain their variousabilities.

*irst have the Players roll up their charactersas normal. "ive them a base $lass level of

/ to start.

 &e(t determine an appropriate increase in

class levels. This should be based loosely

on the characters age. $hildren see only a1d3 increase in their class levels.

0

"oku and Trunks get ready to face off against $ell. Trunks

is a late comer in the game and gets to have a higher power

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Teenagers see a 1d1 increase in their class levels. Adults see a 1d412 increase in their class

levels. And then any character over the age of 30 see’s a 12d13 increase in their class levels.

After that you will need to figure out each characters power level. -ave each player determine their

character’s power level as normal. &ow have them divide their class level by 3 ;round off decimalsto the nearest whole number=. Add that number as a number of Feroes to the end of the characters

starting power level. )o if a character has an initial power level of /0! and they are level 0! they

would have a power level of /0!000.

astly there are the $AP’s. This is easy to do. Take the characters class level! and multiply it by the

number of numbers in the characters power level! then multiply that number by 2. )o if a characteris level 0 and has a power level of 30!000!000 then they would start with 20 $APs.

Lf course use any method you prefer the above are ust suggestions.

 

*ew &igh Level Character8eath eventually comes for all characters at least once in 8,B ;e(cept for "ohan who lucks out=.

Lr in some cases a player gets tired of their old character or maybe their old character is ust being left behind by some of the more powerful characters. 'ts times like these that a player options to have a &ew

character ump in. There are a couple of ways of doing this. 'f creating a new character! the new character should be on par with the strongest character in the

group! but not %uit at that level. *or e(ample! when Trunks was introduced he was purposely more

 powerful than *rieFa due in part to his history and the fact that "oku is the most powerful character

in the group although he is not present at the moment. "oku’s ma(imum power level of 20!000!000as a )uper )aiyan. Trunks’s power level is not as high as "oku’s! but enough that he can turn )uper

)aiyan and deal with MechaI*rieFa with ease. To figure the characters increase in power level take

the most powerful character in the groups base power level and subtract /N from it. This is thenew characters starting power level. )o "oku with his base power level of 0!000!000 would mean

that Trunks would have a base power level of 5!/00!000. 't’s high enough for him to turn )uper

)aiyan! and as a )uper )aiyan he has a Power level of 6!000!000. -e easily has enough power to

deal with *rieFa and his father ;which were plot characters to introduce him and never anythingmore than that=.

Lut of game training is one way of vastly increasing a characters power level. This is something

that should always be approved of first by the "M. The "M and the player;s= sit down and decide

how much training will be done >off camera?. 'n that this is training that does not take place during

a normal game session or is ust decided upon by all to have taken place. This speeds up the gameallowing things to progress much more %uickly. The "M and players determine how much time is

 pent training! how hard they train and if they train with anyone else. The "M then consults the rules

for training and gaining e(perience. After which the "M awards any earned e(perience pointsandJor $AP’s to characters. -aving weaker characters train with more powerful characters is a way

of building up a lot of e(perience %uickly for that character. "ohan is a prime e(ample of this. -e

starts with a low power level only in the upper thousands when his father returns to #arth. After histraining with him and Piccolo for 3 years! "ohan is on the verge of turning )uper )aiyan.

Lne other way! and a %uick one at that is to take the number of Fero’s that make up the main villains power level ;after the first coma= and add those to the end of the characters class level. )o if the

villain has a power level of 0!000!000 then you would add 4 Feroes to the end of the hero’s class

level. 'f the hero has a class level of ! then they have a power level of !000!000.

'ssuing $AP’s can be a bit of a problem in some cases. )o for *eats the character should start with

an additional number of feats and advanced feats e%ual to their Lver all level divided by 3. This

gives them a decent number of feats with out going to overboard.

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Gith )kills see the rules of @P spending in the "M section. Alternatively give the character anumber of points e%ual to their over all level! plus their intelligence modifier multiplied by their

$lass evel. This should give them a lot of point! but hopefully not too much.

$haracters should automatically be considered *amiliar with all of their starting techni%ues! unless

they wish to develop one in game or to start with one as unfamiliar.

*or $AP’s in general use the afore mentioned rules for >)tarting -igh evel?. These are spend on

various other things like improving on )tats! ,A,! )aving Throws and so on. The rules for their

increases are outlined in the >)pending @P? Par in the "M section.

 

PLEASE *8TE'f some of the new rules and clarifications contrast something that is with in this document then it’s

 possible that ' may have missed deleting or altering something. Take the new ruling instead and use thatunless you are satisfied with the old one. -opefully the new rules and errata that were added will help your

games out more. Also please do not ask me for 8,B characters from the series. ' do not have them and do

not intend on making them as ' would have to do them up as they progress through the series rather thanhow they stand at its end. Ghat ' will do is give a brief over view of some of them.

 

2amos 2aces)imply put everyone has a different point of view on how these characters stats should be put down.

)o '’ll leave that in the hands of the "M should they desire "oku or Eegeta to show up. All fighting

characters are considered to have 20 $lass levels with 0 of those being martial artist. $haracters like

,ulma though do not have martial artist but still have 20 class levels. Gith feats! skills and such use the

afore mentioned rules for determining how many feats and what not they would start with. This is generallygood enough.

G893: )ingly the most powerful character of the series. "oku has levels in )trong! Tough! and

8edicated -ero $lasses. "oku’s Physical )tats are his highest! all of these stats are high and almost e%ual

to each other. "oku’s Mental stats are at about normal levels. 'ntelligence is low at about a 0 or . -e

has a decent Gisdom and a high $harisma. ,A, for "oku is high! as is his saving throws! thus keepingthem on par with his #$ advancement. -is Power evel is generally the highest in the game! often

dwarfing that of certain enemies and even main villains! at the least it comes close to e%ualling them. As a

)uper )aiyan though he is virtually with out e%ual! even against the 8ark 8ragons which do come close to being his e%uals in many cases or in the case of Lmega )hen 9on actually being his superior for a while.

Gith techni%ues "oku knows an undetermined number of them including the :amehameha! )olar *lare!

8estructo 8isk! :aioken Attack C )uper :aioken! and )pirit ,omb. As a )uper )aiyan "oku’s

kamehameha has 2 versions! his normal one and his Hltimate :amehameha which is 0( more powerfulthan his normal one.

#3L!A: A &ormal human with decent physical stats. )he has a very high 'ntelligence! normal

Gisdom! and a very high $harisma. ,ulma has levels as a )mart! 8edicated ;very few= and $harismatic

-ero. )he has levels in any advanced classes that are scientific in nature and include building things.

,ulma is a normal human! but is e(tremely wealthy and has access to an incredible amount of technology.,ulma will also have a )pecial Advanced feat that allows her to by pass the )kill rank ma(imum for her

$omputer Hse! 9epair and / $raft )kills. 'f the "M should deem it appropriate P$’s can gain this as well!

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C&IA8T;3: A small human like :rillin! he is a powerful psychic and a skilled fighter. $hiaotFu

hardly classifies as a BI*ighter although he will give his all in a fight. -e knows virtually all the same

moves as Tien. -e falls out of fighting very %uickly after being revived by the dragon balls! after *rieFa’s

first defeat by "oku. -is power level though is easily higher than Master 9oshi’s coming in somewhere in

the thousands! but still far less than that of anyone else. -e has levels in the *ast! 8edicated! and$harismatic hero classes. -is stats are similar to :rillins but a less! he does have a high 'ntelligence score

and Gisdom score which are the mainstays for his psychic powers.

A/I%8#E: -e’s much like Master 9oshi. As far as humans go he is fairly powerful with out

knowing anything about using energy techni%ues. airobe’s power level is a bit higher than 9oshi’s but he

never learns to use energy techni%ues. -e is something of a samurai and has several techni%ues revolvingaround using his sword. -is katana is e(ceptionally sharp and is very hard to break! a near e%ual to *uture

Trunks’s sword. -e has levels as a *ast and Tough hero. Advanced class wise he has a few levels as a

martial artist but has other levels as some sort of swordsman! ;if there is such a class! other wise any otherfitting class should be used=.

98%I*: The cat that lives at that top of :orin’s Tower. :orin has some levels as a *ast C 8edicated

-ero. -e also has levels as a magic user of some sort as well as levels as a martial artist. )tat wise :orin is

sort of like oolong! at least you would think that. -is stats are pretty high all around with his Gisdom beinghis highest score. :orin is the only being who knows how to grow )enFu beans. *or techni%ues his are

magical based and are essentially spells although he probably could use ki attacks as well. :orin neverreally shows if he can! but it should be assumed he can. :orin can also fly. Power evel wise his is close to

or over /00.

9A!I: The "uardian of #arth for some time up to the end of the Android saga. :ami’s levels are like

that of Piccolo’s! however stat wise he is a bit weaker than Piccolo due to age. -is wisdom however is

 possibly one of the highest scores in the series. :ami has a power level well above 3!000 and he does notneed to power up! he draws out what energy he needs. :ami can also teleport using a refined version of

'nstant Transmission. :ami also can most likely use magic.

!%+ P8P8: )teward to the "uardian of the #arth! Mr. Popo is a genie. -is powers and abilities are a

mystery but he is a capable fighter when needed. -e is not bound to a lamp like a real genie so its possible

that Mr. Popo is bound to the "uardian of the #arth and is capable of passing on that power to another

should a successor not be readily on hand. )tat Gise he should be well above that of any normal human! hehas a high wisdom and charisma score. -e can most likely use magic as well as ki attacks. Power evel

wise his is possibly above /00 or ust over !000. 't’s difficult to determine this as he is something of an

enigma.

C&I C&I: At first she was a little warrior girl with a crush on "oku! later of course it turns out to be more

than ust a crush and the two are married. $hi $hi has levels as a )trong! *ast and 8edicated hero. )he also

has several levels as a martial artist. $hi $hi’s stats are all higher than that of a normal human making her aformidable fighter! her $harisma is also high as she! like ,ulma! is a very attractive woman. -er Power

evel is probably close to 300 or so. )he has knowledge of physical enhancing techni%ues but has neverlearned how to control energy so she can fly! create deflections! or shoot energy blasts.

8X 9I*G: $hi $hi’s father! he is a mountain of a man. L( :ing has levels as a )trong and Tough hero

with most of his levels in those. -e has some levels as a Martial Artist. L( :ing’s )trength and

$onstitution are beyond that of most normal humans but are not overly super human! he also has a good

$harisma score. L( :ing is considered to be arge siFed. L( :ing was trained by 9oshi and has

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knowledge of physical fighting and enhancing techni%ues! but like $hi $hi can not use his energy beyond

that. -is power level is lower than that of $hi $hi’s. L@ :ing generally wears armor and a horned helmetinto battle along with a large battle a(.

 

The "ragon #all Saga<s$haracters made in this style of )aga’s will never have power levels beyond !000. "enerally the

-ighest a character should have for this level of adventure should be around 400. "ames set under thislevel of a setting are generally introductions of the characters into the world. They are often above average

human warriors or are at super human levels of power.

%A"I;T: The first powerful alien being that the BI*ighters face! he of course reveals "oku and Piccolo’s

origins. 9aditF’s stats should be like that of "oku’s only with a lower $harisma. -e has levels as a )trong

and Tough -ero. Power level wise his is at about !200. 't’s about e%ual to the combined power levels ofPiccolo and "oku.

SAIA* G&8STS: Ghen the BI*ighters were training they had to fight spectral )aiyans. These

)aiyans were less powerful than 9aditF and showed ust what the everyday )aiyan had for power. Physical

stats are generally high with low mental stats. $ertain individuals of course had more varied stats. $lasswise they generally had evels as )trong and Tough heroes. Power evel wise they had power levels below

!000! but above /00. The two that fought the BI*ighters had power levels e%ual to 3 of them addedtogether.

G%EAT 9I*G A!A: This man dwarfs L( :ing. :ing ama is sort of like )t. Peter in the realm of

the dead. -e dresses like an officer worker! as do the trolls C ogers that work for him. :ing ama’s power

level is negligible. -is strength is well above 00 and he has fairly high other stats. $lass is redundant for

him as well. :ing ama also has the power to weaken anyone who stands before him! something he does toindividuals who are particularly powerful and evil so he can keep them under control and send to hell. -e

of course is never ment to fight anyone but is assumed to be able to beat virtually anyone who stands before

him and his desk. Lut side of that it’s doubtful he could beat certain individuals.

G8; $ !E;: The two ogers in charge of caring for -ell ;or -fll=. "oF is the strong one! but not too

 bright. MeF is uncannily fast and smart as well. )tat wise they are both about e%ual for each other Gith

"oF having a higher )trength! and MeF having a higher intelligence and natural speed. $lasses are notnecessary! and their Power levels are both under /00.

P%I*CESS S*A9E: )he is pretty much like a normal human woman only with an e(ceptionally high

$harisma score. )he is capable of fusing with her house on )nake Gay as well as her )nake Maidens to

turn into "iant )nake. )he can then breath fire and slither along the clouds that )nake Gays sits upon.

;&LT#D Anyone who falls off )nake Gay has to either fly %uickly up or else they will be pulled down

 beneath the clouds to hell! which once there they can not pass back through the clouds. They have to findanother way back up.=

9I*G 9AI: Also known as &orth :ai. :ing :ai is an eccentric being who is powerful in his own right

and has e(tensive knowledge of the martial arts and okes C puns ;generally bad ones=. -is planet is small

 but has uncannily high gravity. Training on his planet is like training for !000 years because of its gravitywhich is 0( that of #arths. Thus you gotta be really strong to be able to get used to the gravity there. :ing

:ai’s stats don’t matter really. -is power level is above 3!000 and he has no need to power up. :ing :ai

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also knows how to use the )pirit ,omb as well as the :aioken attack. -e has an e(ceptionally high

Gisdom and can sense virtually anything happening in the universe.

*APA: "eneral of the entire )aiyan army! &apa looks like <esse Eentura. -e is narrow minded and often

complains if he can’t destroy anything. &apa is a )trong and Tough hero. -e has a high )trength and$onstitution score. -is 'ntelligence is e(ceptionally low below that of a common human but above that of a

dogQbut not by much. &apa is one of the most powerful )aiyans alive at the time of the )aiyan )aga and

 possibly before that. Lnly a few others are more powerful. Thos included Eegeta! :ing Eegeta! and

,ardock’s team! as well as ,ardock. &apa has a Power level of around !000 when he faces the BI*ighters!his power level is easily almost triple or in some cases %uadruple that of any of the BI*ighters. Lnly

Piccolo and Tien have power levels that are about half his level. "oku’s normal power level beats &apa’s by about !000 points when he shows up.

)EGETA: Lf the remaining )aiyans! Eegeta at this time is the most powerful ;e(cluding ,roly= of the

)aiyans! that is until he meets "oku. Eegeta has levels as a )trong and *ast hero. Eegeta’s stats are almostan e%ual to "oku’s only he is smarter than "oku and his $harisma score is a bit lower. At the time they

face off for the first time Eegeta has a Power level of about 2!000. 't e(plains why "oku had to go to a

:aioken (2. Eegeta’s power umps from there throughout the &amek and *rieFa saga’s ending at a powerlevel in the millions. #ventually Eegeta hits )uper )aiyan and surpasses "oku’s power as a )uper )aiyan!

 but only for a while. Eegeta only learns how to become a )uper )aiyan 2 and eventually with the aid of a

special ,yatFu ight enhancing device built by ,ulma he is able to transform into a )uper )aiyan ! bypassing )uper )aiyan 3 which he never learns to change into. -e only gets to stay as a )) for a while

 before he reverts back to normal.

G8&A*: "ohan is introduced the hard way into the life of being a BI*ighter initially. -is first battle sets

his heart and he trains harder than almost anyone to become stronger. #ventually "ohan becomes one of

the most powerful of all the BI*ighters )urpassing his father and Eegeta by going )uper )aiyan 2. "ohan’s

level of power is the highest of any of the other characters for a while as he never uses *usion. "oku andEegeta are the only ones who’s power e(ceeds his. -is physical stats are all high with his de(terity being

his higher stat. -e is the smartest of all the BI*ighters having a high 'ntelligence score. -is Gisdom is also

very decent and he has a pretty high $harisma as well. -e has levels as a *ast! Tough and 8edicated hero.-is power level for a while is ust above that of :rillin’s until it eventually surpasses everyone’s for a while.

$ome Main ,uu "ohan’s power level remains the same as how it was when he defeated $ell as he was

forced to study more rather than train. After he undergoes training with the BI)word his power level morethan triples bringing him to a level of power slightly surpassing #vil Main ,uu. -e keeps up his training a

 bit after this but his power level doesn’t increase by much.

 

The "ragon #all ;: Saiyan Saga<s

$haracters made for this level of a game never have power levels above 0!000. The only e(ceptionwould be if any of them know the :aioken. "enerally though P$’s should have power levels below /!000

and be facing main villains with power levels e%ual to their own or higher ;generally never more than 2 or 3

times higher than theirs=.

"8"8%IA: The *at pink spiky henchmen of *rieFa. Although powerful he is easily tricked and

eventually killed by Eegeta. $lass wise he has levels as a )trong! Tough! and *ast hero. -e has a

surprisingly high 8e(terity! with his other physical stats being as high as one would think. -e is not too

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 bright nor is he very wise. -is mental stats are rather low. -e hasJhad a power level of around 20!000

 before he was killed.

;A%#8*: The other henchmen of *ireFa he is easily more powerful than 8odoria. -e is also incredibly

fi(ated with his appearance. -e is one of the few of *rieFa’s men who can transform and knows that *rieFacan as well. Barbon’s transformation is into a Monster *orm that doubles his power level. Ghen Eegeta

first faces him his power level is at about 30!000! high enough that Eegeta is able to give him a run for his

money and could even beat him. ,ut when he goes into his Monster form his power level doubles.

#ventually Eegeta is able to surpass the power of his Monster form and kill Barbon after learning about*rieFa’s trump card. -e has levels as a )trong! *ast! $harismatic -ero. -e has high decent physical stats as

well as decent mental stats with his charisma being very high in his normal form. Ghen he turns into amonster his physical stats double! as does his power level! however his charisma is reduced by about 3Jth its

normal. -e is also more violent in this form as well.

The !onster 2ormThis is a transformation open for nonIhuman characters or humanoids.

Prere7isite: Must be a nonIhuman character or humanoid. )aiyans! and &amekkians are not allowed to

select this. Power evelD 20!000 needed.

#ene,it: The character is able to transform into a monster like form. Ghat this looks like is sort of

dependent upon how the character normally looks. Lften it is the opposite of what the character really looks

like to a degree or is an even more grotes%ue version of themselves! but ultimately the monster appearanceis up to the character. Power level is multiplied by 2! and Physical stats increase by points. )peed is also

increased by 20 points. The downside to this power is that it comes at a cost in $harisma. The characters

$harisma score is reduced by 3Jth when in the monster form. This monster form need not by ugly! but caninstead be frightening. *or purposes of skills though the reduced $harisma score does not affect skill use! it

mainly affects interaction with others often inciting revulsion or fear.

Special: This can only be selected once.

G3L"8: The weakest of the "inyu *orce! he is still %uite useful. -e is however weaker than "ohan and

:rillin on a one on one confrontation! and when he faced them he had to face both of them. -e has levels as

a Tough! and 8edicated hero! although his class levels are rather low. -is physical stats are surprisinglyhigh ! but nothing above that of "ohan or :rillin. -e has a decent 'ntelligence and a normal Gisdom! he

has a low $harisma as well. -is power level is below 0!000. -is main power comes from his ability to

slow or stop time. -owever to stop time he has to hold his breath. 't runs him 0 points per round that timeis stopped. -e has a limit on how long it can be maintained based upon how long he can hold his breath.

-e also has a variation on this where he can freeFe an opponent or opponent that he can see in place. -e has

to spend 00 points per round they are to be froFen. The target remains froFen e(actly where they were!even if they were in the air. -e can use other power and techni%ues while using these powers. -is main

 problem though is that he is a coward when facing someone more powerful than him. Targets froFen with

his second power get to make a Gill )ave against a 8$ e%ual his will save bonus! plus half his class level!

 plus 0.

%EC88!E: -e is the uggernaut of the "inyu *orce. 9ecoome a very strong and fast and he is also

smart! but not too smart. -is )trength is very high! higher than that of Eegeta’s! greater than Piccolo’s. -is8e( and $on scores are decently high. -is mental stats are at about normal levels. -is speed is also

unusually high. -e has a power level above 40!000. -e has levels as a )trong and Tough hero. 9ecoome

meets his defeat at the hands of the vastly more powerful "oku! but is killed by Eegeta.

#3%TE%:  As 9ecoome is the strongman! ,urter is the speedster. -is physical stats are high! and his

mental stats are decent with his $harisma being nothing above an . -is speed is incredibly high! we’re

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talking 001 normally with out the use of *light to move at mach speeds! although he uses that as well. -is

Power level is a bit higher than 9ecoome’s as well. -e and <eice are friends and have a couple oftechni%ues that they use together. ike 9ecoome he is beaten by "oku! but killed by Eegeta.

/EICE: <eice is kind of the all in one guy. -is physical stats are fairly high! and his mental stats are

decent as well! he also has a high $harisma. -is power level is above that of 9ecoome but a bit less than

that of ,urter. $lass wise he has levels as a *ast and $harismatic hero. <eice is killed eventually by Eegeta.

CAPTAI* GI*3: "inyu is the leader of the "inyu force and is of course the most powerful of the

group! that is until he faces off against "oku and has a mental break down. "inyu proves to be a chalange

for "oku in only one respect+ he can switch bodies with anyone he fights. -e damaged his real body andswapped with "oku leaving "oku’s spirit and mind in his damaged body and he in "oku’s the only down

side to "inyu’s power is that he has to relearn how to use that persons energy! in that he has to learn how to

really power up! other wise he can only do a few things like flying and use physical abilities. "inyu has

levels as a )trong and Tough hero. -is stats are fairly high! almost akin to "oku’s. -is mental stats aredecently high as one would e(pect of a leader. -is power level is only at 30!000 that’s 30!000 less than

"oku’s. $hanging ,odies re%uires only an e(penditure of !000 points of energy! and he has the make a

roll to hit with his attack like as if he were firing an energy blast. -is opponent though suffers a I to anyrefle( saves and such to get out of the way. They also suffer a I5 to any checks to notice that this is not a

normal energy blast! if they have seen it used before they do not suffer this problem. "inyu can use this

 power in any body! but it has a verbal component to its use as it is partially magical in nature as the targetgets no defense against it. 'f he gets stuck in a body where he is unable to speak he can not sue the power.

This happens when he gets stuck in a frogs body! once there he was trapped until ,ulma used a device on

him to allow him to talk again. -e then gets trapped back in the same frog body after taking over ,ulma’s body. "inyu’s voice also follows him into what ever body he possess.

PosingThis is an option for ,luff $hecks. 'ts ment to lull and opponent into a false sense of security! which

it does. Hsing this option is a full round action! and the person makes a ,luff check. This check is againstthe targets Gisdom score 10. 'f using on a large group! add up all of their Gisdom scores and divide by

the number of people that are viewing it.! then add 0 to it. )o if "ohan as the "reat )aiyaman has 6

enemies watching him! as well as a doFen cops and Eidel! you would add up the wisdom scores for all there.)o if the bad guys had a general Gisdom )core of ! Eidel has a Gisdom of 4! and the cops a general

score of 3. All together we got a number of 24+ now we divide that by 2 ;round off result=+ this gives

"ohan a ,luff check 8$ of 20. )o what happens. 'f the check is made "ohan gets to make a singlesurprise action against his enemies. Ghile the person can pose as much as they like the benefit from doing

so can generally only be done once against a group of opponents that initially see it. 't can be tried again

against the same group! but the 8$ goes up by / points each time its tried as they catch on to the trick.

*AIL: The powerful &amekkian warrior who looks very much like Piccolo! only nicer. &ails stats are

 pretty much e(actly like Piccolo’s although he should he a bit wiser and smarter. -is levels should also be

the same. The only difference between the two is their Power evel. &ail has a Power evel of 00!000+almost an e%ual to *rieFa’s first form.

"E*"E: The &amekkian child who becomes on of "ohan’s friends and eventually "uardian of the #arth.

8ende’s stats are like that of an ordinary human! however e has high mental stats! his Gisdom is his highest.

$lass wise he has levels as a 8edicated C $harismatic hero with advanced class levels in some healer type

of class. 8ende’s power level is high enough to allow him to fly when he is initially met! after "uru

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awakened 8ende’s hidden potential he also passed on some of his own power. 8ende’s power level then

<umped to 0!000. -is power level increases with time from there although there is no real mention on usthow high it gets come the end of 8,"T.

G3%3: The #ldest of all &ameks. "uru is a massive &amek who was reaching the end of his life to begin

with. *rieFa’s rampage ended up killing "uru! breaking his heart. -e was later resurrected because he did

not die naturally! he then died sometime after *rieFa was defeated. )tats and levels don’t really matter with

him. -e is incredibly smart and wise! he can heal inuries and unlock the hidden potential of anyone who he

senses it in. "uru eventually passes on the remainder of his power to another &amek.

*A!E99IA* "%AG8* #ALLS: The &amekian dragon! Porunga is more powerful than the #arth

dragon )henron. A person can be resurrected any number of times! and it can grant 3 wishes! but with

resurrections it can only restore to life person per wish. The wishes need to be made in the &amekkian

language as does the summoning chant. The first wish made with Porunga restored Piccolo to life! and

subse%uently :ami and the #arth dragon balls. The ne(t wish brought Piccolo to &amek. The #arth dragon balls were used to summon )henron who resurrected everyone that *rieFa and his men killed! e(cept those

killed by Eegeta. The last wish with Porunga teleported every living thing on &amek to #arth! e(cept the

new )) "oku and *rieFa. These dragon balls are usable again about every 50 days as the planet &ameksyears are shorter than those on #arth.

2%IE;A: *rieFa is the first true monster "oku has to face! it teaches him a lesson that with some

opponents his kind heart is a burden. *rieFa’s physical stats are all above 2/! his mental stats are all fairly

decent as well. -e has levels as a )trong and *ast hero. 'n his normal form or his st form if you will he has

a power level of /00!000. *rieFa has a total of forms including his normal form. #ach form increase the power level of the previous form. *orm 2 increase it by (2+ *orm 3 increases it by (3+ *orm is (. )o

*ireFa’s second form has a Power evel of !000!000. The third has a Power evel of 3!000!000+ and his

forth form has a Power evel of 2!000!000. -is physical stats increase by 3 points with each

transformation.

 

The "ragon #all ;: *ame0 to 2rie(a Saga<s

*or games in these style of settings the characters should have power levels starting off at close to or

over 0!000 and should reach into the hundred thousands or the millions by its end.

GA%LIC /%+: The #vil little tyrant who is immortal. -e is capable of opening a dimensional rift to a

 place called the 8ead Bone. -e was fought once before by Piccolo and "oku. 'f too "ohan’s incredible

 power and rage to defeat him then. 't again took "ohan to defeat him the second time. "arlic’s normal

form is a small child siFed form that shouldn’t fool anyone. -is physical stats are like that of a human adult

in e(cellent physical shape! his mental stats are decently high. -owever when he transforms ;Monster*orm=! his siFe easily increases to that of a arge siFed uggernaut. -is physical stats of course all increase

 because of this. "arlic had a Power evel of about /20!000 in his normal form. Ghen he transforms that

doubles. -is power level is also augmented by the power of a very particular star that is easily visible in thesky! it comes around ever few hundred years or so and increases the powers of evil beings. This increase’s

an evil beings power by about 0( their normal. Ghen destroyed! the power that "arlic had been using to

hold open the 8ead Bone was lost and he was sucked in again.

Immortal

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As an immortal "arlic <r. will never age from the point he made the wish. -e also can never truly be killed.

Any inury dealt to his body will be healed immediately on his ne(t round. 't possible that even obliteratinghis body will not truly kill him as he will still some how regenerate. Additionally the he regains his energy

faster than normal. &ormally a character recovers energy to their power level as a rate e%ual to the power

up per hour. 'nstead the $haracter regains their power up to their power level every rounds.

The "ead ;one Portalou are capable of opening a portal to a dark dimension known as the 8ead Bone! it is almost impossible to

escape from this realm.Prere7isite: Must be #vil+ must have a Power evel greater than /0.

#ene,it: The character can open a portal to the 8ead Bone. The Portal’s )trength is e%ual to the creatorsGisdom )core times /0. The person must spend 00 points f energy every round they wish to maintain the

 portal. The Portals )trength comes in its ability to suck in almost anything. The $reator is unaffected by

this pull as long as they maintain the portal each round! which counts as a single action! and they can not

move from their place in front of the portal. #very 0 points in its e%uivalent power level essentially givesit point to its )trength )core! which it starts with a base of 0. )o if "arlic <r. has a Gisdom score of 5

then the portal will have a Power evel of 700! and its strength would be 70 ;and considered to be that of

"argantuan siFed=. Persons and things can resist being pulled in by making strength checks against its)trength )core! 1 ;for being considered "argantuan )iFed=. They can also use *light to further enhance

their chances! reducing the portals strength by 0 points for every level of flight speed used. Alternativelythey can create a ,arrier to easily resist it. The portal pulls on everything and anything each round. Lbectsmove toward it at a 30ft per round. 9esisting its pull allows the person to move about fairly normally! but

they must pay energy each round to maintain their flight if they are using it ;normally it’s only once per

hour=. #ven if a Person makes their )trength check they will still be pulled at least /ft toward it each

round! if they fail they are pulled 30ft toward if that round.

Special: A person who has been trapped inside the 8ead Bone can still escape. They need to either be able

to teleport with 'nstant Transmission! or they must be able to e(pend at least 20!000 points of energy at

once. Time still passes in the 8ead Bone an people can age. The 8ead Bone itself is a black void whereyou can see anything that was sucked into it. A person can still breath and such ! but they essentially float

around. *lying is the only way to really be able to get around. A person will generally die from starvation

first than from old age.

T3%LES: A lower class )aiyan warrior who looks like "oku and ,ardock. Turles is a )aiyan who

survived the destruction of planet Eegeta along with his group of warriors under his command. The brokeaway from *rieFa and his men in pursuit of planets suitable for planting seeds for a special energy sapping

tree called the Tree of Might. 't grows e(tremely huge after a few seconds of the seeds being placed into the

ground. 't takes it only a few hours to absorb all the energy of a planet. 't then produces fruit which when

eaten will increase a persons power level with ust one bite. Turles’s stats are e%ual to "oku’s! his'ntelligence though is higher. -e had a Power evel somewhere over 20!000 when he faced "oku and his

comrades. -e had evels as a )trong and Tough -ero. A single bite from a fruit from the tree of might will

restore e%uivalent amount of Power Hp to the persons Power evel ;as if hour had passed=. #ating an

entire piece of fruit will restor all of the persons power level. #ating an additional piece of fruit will for 3d4weeks! increase the persons Power evel by d4(00 points. "oku defeated Turles by absorbing all of the

energy from the tree of might to form a )pirit ,omb powerful enough to destroy Turles.

Lord Slg: A powerful &amek known as a )uper &amek. -e makes a wish for his youth to be restored.

-is stats and class levels should again be like Piccolo’s only he should have a -igher )tr and $on score. -ehas absorbed several &amekkians in his life time and should have 2I levels of &amekkian *usion. -is

Power level is well into the Millions! at least around 3I million. "oku defeats ord )lug with Piccolo’s

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help as Piccolo passed on some of his remaining energy ;which was a lot= to "oku who use the :aioken to

vastly increase his own power level to levels close to / million.

 

The "ragon #all ;: The !oviesThe movies do not overtly follow the series. "enerally the movies take place in their own separate

time line! although some things from the series do happen! only they are resolved in different ways. "okufor e(ample beats *rieFa early on &amek before the planet blows up! he has time to escape the planet and

return to earth. -e still makes a stop and learns the 'nstant Transmission. There is never any really set

record on how and when things happen. Adventures along these lines are generally stand along adventuresthat don’t have to follow any real set history! but can pull from it.

!EC&A 2%IE;A: )urprisingly *rieFa survives the destruction of &amek! only barely. -e has lost

over 4/N of his body because of it. -is stats are the same! only he now has a slightly higher power level

 because of the cybernetic upgrades. -is Power evel originally was 2 million+ it is now at 2./ million.

*rieFa meets his final end at the hands of *uture Trunks who first cuts him in half then dices him up in a

fraction of a second! then he obliterates his remains for good measure.

9I*G C8L": *rieFa C $oolers father! he is only shown in the form 2 stage of transformation. -is stats

are like that of *rieFa’s only he is a bit stronger and wiser. -e has a Power evel of about 3 million and iskilled with ust 2 energy blasts from Trunks.

C88LE%: The elder brother of *rieFa! he is easily the more powerful sibling. -is stats initially are again

 ust like *rieFa’s in the *orm stage! only he is taller than his brother and his skins color is different.

Hnlike his brother! $ooler can transform to a final stage /. -is Power evel in his stage form was at

about million! weaker than *rieFa! but ultimately he was more powerful. $ooler could also Power Hpfaster than his brother. As and Advanced *eat $ooler’s Power Hp was determined by dividing his Power

evel by rather than by /. 't would have a Prere%uisite of having a Power level above 00!000 and a $on

of 201. $ooler was eventually destroyed by "okuQor so it had seemed.

!ETA C88LE%: &ot really cooler so much as an e(tension of his mind! the Meta $oolers were robot

versions of his *orm form! only chromed. )tats were like that of his original body only his 89 and #9

ratings were e(ceptionally high. Lnly )ingle *ull Phase attacks could pierce his defenses. Power evelwise the Meta $oolers had a Power evel e%ual to about /I20 million. -e is eventually destroyed for good

 by the combined efforts of "oku and Eegeta.

23T3%E T%3*9S: Trunks is easily a fan favorite as he is a combination of Eegeta’s bad attitude and

"oku’s nice guy attitude. -e also has a sword. -is physical stats are close to that of Eegeta’s! his mental

stats are more like that of ,ulma’s. -e has levels as a )trong! *ast and Tough hero. -is power level when

first introduced is 5./ million normal and he can turn into )uper )aiyan . Trunks’s sword is made from ahigh density metal forged by his mother in the alternate future. 't is sharp enough to cut through almost

anything. )tat wise the sword does 2d5 points of damage ;slashing= and had a high 89 rating of its own;2/I30=. Trunks also can focus his energy through the weapon to make it even more deadly. This sword is

different from the one that young Trunks receives from Tapion in one of the 8,B movies! that blade is

similar to this one only it is magical.

#%8L: ,orn an incredibly powerful child with a power level of 0!000! ,roly was destined fro

greatness! that is until :ing Eegeta ordered his death. ,roly survived! and innately tapping into his

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incredible power! he was able to save himself and his father from planet Eegeta’s destruction. -is power

increased e(ponentially as he grew! he also slowly grew mad with his power. #ventually his father wasforced to have fashioned special restrained that would allow him to control his son’s power and destructive

nature. ,ut when "oku arrives looking for a )uper )aiyan destroying entire gala(ies! ,roly goes berserk

and his father can’t control him. ,roly proves to be an unstoppable force until "oku is able to absorb theenergies of all of his comrades! including Eegeta. "oku finishes off ,roly with a single blow that rips a

hole in ,roly causing his already unstable power to e(plode out of him. 'n his normal form ,roly’s physical

scores are e(ceptionally high! save his 8e(terity which is fairly low in comparison. -is mental stats are low

as well! although he has a decent $harisma. $lass wise he has levels as a )trong and Tough -ero. -isnormal power level was kept reduced to about 0!000 to fool Eegeta and anyone else! otherwise his power

level was at about /!/00!000 normally. As a )uper )aiyan his power umped to 3!000!000. And if that’s

not insulting enough for the BI*ighters! he’s an Advanced )uper )aiyan as well. The BIfighters averagePower evel was below 30!000!000+ generally with in / to 2/ million.

A*"%8I" =>: A tall muscular looking creations with gray skin and long black hair. Android is

 physically strong but has a limited power supply! although it does recharge with time ;like a normal power

level=. -is physical stats are high with normal mental stats. $lass is )trong hero. Power level is at about

0I/ million.

A*"%8I" =?: A short purple skinned android with an odd hat and large bowtie. Although small he is

very fast. Physical stats are lower than that of Android ! but with slightly higher mental stats. $lass is*ast hero. Power evel is the same as Android .

A*"%8I" =@: A fairly strong android that has the ability to absorb certain components from Androids

C / should the be destroyed. Lnce absorbed his powers would drastically increase. -e is eventually put

down by "oku only after he absorbed all of the power from a )pirit ,omb. -is physical stats are lower than

Android ’s! but higher than Android /’s. -is mental stats are fairly decent. -is $lass is )trong and *ast

-ero. -is Power evel is at about 20 million. After Absorbing components from Androids C / ;whichhe can call to his body from virtually any range= his power level increases to include their power levels. -is

89 and #9 also increase by an e%ual amount from both Androids C /.

A*"%8I" =:  A short pudgy! white skinned android. An energy absorbing model it must absorb

energy to supplement it. "oku could have beaten it if he had not contracted his heart virus at the time. 't is

easily beaten by Eegeta. -as fairly decent physical stats with a high $on. 'ts mental stats are fairly normal.'t has levels as a Tough hero. 'ts power level is only at about 0!000!000 when it faces "oku! although

"oku’s heart virus reduces his power level to about 0!000!000 and continues to reduce it %uickly there

after.

A*"%8I" B6"%+ GE%8:  Much like Android 7 in design! Android 20 is in fact 8r. "ero. -e

looses an arm to Piccolo! and is eventually killed by Android 6 after he and his sister Android 5 are

activated. -is physical stats are high as he is an android! his mental stats are e%ually high! e(cept for his$harisma. -e had levels in )mart! and 8edicated hero classes! as well as levels in an advanced class

dealing with building things. -e also had a very few levels in Martial Artist. -is Power evel was only

/!000!000.

A*"%8I" =D: Lne of the Androids Trunks warned the BI*ighters about. Android 6 has to follow his

 programming to kill "oku! although he would ust as soon rather have fun and enoy his freedom. -e islater absorbed by $ell advancing $ell to his ne(t stage. -e is later resurrected with the 8ragon ,alls and

given a second chance at life! he all but vanishes for many years. -is physical stats are fairly high and his

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mental stats are fairly decent as well. -e has levels as a )trong and *ast hero. -is e%uivalent Power evel

was at about 30!000!000 ;infinite Power )upply=.

A*"%8I" =:  Hnlike her brother! Android 5 is a bit more practical and would rather leave "oku be.

)he is not really evil and shows as much with :rillin. -er life is spared by :rillin which %uickly changesher out look on things even more. -owever she is still eventually absorbed by $ell. ater "ohan fresher

from him with a single punch. After $ell is defeated :rillin tries to wish for her to be human! but as she is

already a human! ust a cyber enhanced one like her brother! his wish was refused. 'nstead he wishes for the

 bomb in her body to be removed. ater she and :rillin marry and have a kid together. Although she maynot come out and mention it all the time she really does care about :rillin and is devastated when he is

killed by Android 6 during the time of 8,"T. -er physical stats are like that of Android 6! her mentalstats are a bit different! she is a bit smarter and wiser than him and she has a high $harisma score. -er

$lasses are the same as Android 6 and her Power evel is the same as well.

A*"%8I" =F: $onsidered unstable and incomplete! he was not activated by "ero when Androids 6

and 5 were activated. 't became %uickly obvious why he was not complete. Android 4 is similar to his

 predecessor Android 5. -e is %uiet and loves the planet! finding it beautiful. -e actually starts fighting

when $ell )hows up as he is unwilling to let the planet be destroyed by the creature. -e is damaged in thefight and is eventually repaired by ,ulma and her *ather at $apsule $orp. -e meets his end at the hands of

$ell in the $ell games. -is ultimate destruction though helps to trigger "ohan’s rage and force him to

transform into a )uper )aiyan 2. )tat wise he is much like Android ! only he has additional body armor.$lass wise he has levels as a )trong and Tough hero. -is e%uivalent Power evel was around 0!000!000

;infinite Power )upply=.

CELL: The monster known as $ell actually didn’t overtly care for killing "oku! actually he desired to

destroy the universe! or at least concur it. "oku of course had to be taken out of the picture as he would be

all that would stand in his path to fulfill 8r. "ero’s goal. -e is eventually killed though by "ohan who was

even inured at the time after saving Eegeta’s life. )tat wise he had physical stats e%ual to "oku’s! he alsohad high mental stats. $lass wise he had evels in )trong! *ast! Tough! )mart! and 8edicated hero classes

in addition to Martial Artist levels. -e had an initial Power evel of about 32!000!000. After absorbing

millions of humans his power level increase to about 3!000!000. After absorbing Android 6 hisunderwent a transformation. $ell’s transformations are different than that of those in the past. Ghen $ell

Absorbs either Android 6 or 5 he essentially becomes a new being. -is physical stats increase by / points

each time. -is power level only increases though by an amount e%ual to a single power up of the Android.)o after absorbing Android 6 his Power evel umps to 0!000!000+ and after absorbing 5! his Power

evel umps to 4!000!000. $ell’s absorption power allows him to use his tail to steal the essence of a

 person or he can >swallow whole? a person. This will either increase his power level or it will restore lostenergy. -is own power level increases by an amount e%ual to the targets Power Hp. Hsing his tail to steel

essence allows him to slowly drain away the person! literally. The time it takes for him to drain a person is

dependent upon where he spears them with his tail. 'n the main body it takes only a minute. 'n an arm or

leg it takes several minutes. 'n Piccolo’s case though he only succeeded in draining away his arm. 'f the person has any uni%ue techni%ues! $ell will automatically learn them if he absorbs their essence. 'n the case

of many of the BI*ighters! $ell has the 8&A already apart of his body and so already knows most of their

moves. Hltimate $ell had a Power evel of 6 Million! putting him on par with "ohan who was only a bitmore powerful! but refrained from unleashing his full might up until the :amehameha power struggle! and

Eegeta provided the opening he needed to hit $ell with everything.

#8/AC9: -e was a powerful homicidal maniac who decided to come to earth to thank "ohan for what

his father did. ,oack had been imprisoned by the :ai’s centuries ago. ,ut when $ell blew up :ing :ai’s

 planet! the prison that held ,oack was opened and he was let loose upon the gala(y. -e and his minions

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easily proved more than apt to dealing with the BI*ighters! although *uture Trunks dealt with their swords

man. ,oack though met his match in "ohan. -e to could assume something of a transformed state thatincreased his already high power level. -owever "ohan proved to be his better going to )uper )aiyan 2 and

ending his life rather %uickly. ,oacks physical stats are high! his mental stats are about normal. -is classes

are )trong and Tough. -is normal Power evel is at 33!000!000. -is transformed state boosted his powerlevel to 7!/00!000! and increased his physical stats by 4 points. The fight took place not too long after

$ells defeat. Lriginally he has dark a%ua skin with orange hair. Transformed his skin turns a shade of

yellow and his hair turns red. "ohan holds nothing back against ,oack after being saved by his father!

unlike with $ell! "ohan badly inures him with a single punch and ends his life with a :amehameha.

!%+ SATA*6&E%C3LE: The braggart of the century. Mr. )atan takes credit for the defeat of $ell as

well as ,oack. ,ut since the BI*ighters aren’t in it for the glory they don’t overtly have that big of a

 problem with it! although it does annoy the heck out of them. #ventually! because of Eidel ad "ohan’s

growing romance! Mr. )atan is brought into the fold becoming their scapegoat. Although incredibly weak!

he is however amongst normal humans a skilled martial artist! and superhumanly good at bluffing. -is physical stats are all pretty high but at normal human levels! his 'ntelligence and Gisdom are not all that

high! but his $harisma is high though. -e has levels as a )trong and $harismatic hero in addition to his

martial artist level and personality advanced class levels ;or what ever one it is for the celebrity=. -e has a power level of about 0 or so! he knows several physical techni%ues but of course knows nothing on using

energy. -is ,luff and 8iplomacy skills are always ma(ed.

 

The Android Saga and Cell GamesPower levels at this point should be reaching the 0!000!000 range of power or higher. "enerally

though power levels shouldn’t get as high as /0I00!000!000.

"A#8%A:  The 8emon :ing! he is recruited by the evil wiFard ,abadi and empowered to become his

most powerful minions. 8abora’s spit can turn anything to stone! he can also create strong weapons to

wield in combat! and generally he creates a large wicked looking sword. 8abora is eventually slain byMain ,uu. 'ronically in the after life the king of 8emons is sent to heaven where he undergoes a massivecatharisis becoming too good of a person. -is physical stats are decently high as are his mental stats. -is

$lasses are )trong and *ast hero. -is power level isn’t much higher than "ohan’s at this point being at

about 200!000!000 ;and that "ohan as a ))2=. -e could easily be beaten by "oku andJor Eegeta though!that’s as ))2’s.

#A#A"I: The son of the wiFard that created Main ,uu. -e has knowledge of doFens of spells and can

essentially simulate any ki using power. -e has no power level and his Physical stats are negligible ;all at

about human level or lower= while his mental stats are all pretty high. -e has one particular spell that will

double the power level of anyone with evil in their hearts! but if a person has too strong of a will they can

fight it or let it affect them but shrug off ,abadi’s commands. ,abadi generally uses a powerful energyshield to protect himself. -e is eventually betrayed by Main ,uu.

2AT !A/I* #336G88" #33: Ghen Main ,uu is first introduced he is in a fat version. -e is

actually some what innocent but is prone to violent outbursts. The truth of ,uu is that this is not his true

form! but is actually a weak form. -e goes into this form after absorbing several of the old )upreme :ai’s

including the eldest of their kind. #ach absorption reduced his power but also gave him a degree of sanity!the *at ,uu is on the border of good and evil! he eventually makes a choice! choosing good and e(pelling

the evil from himself. -e becomes fast friends with Mr. )atan and ally to the BI*ighters. Ghen the group

fights ,aby Eegeta he makes the choice to permanently fuse with his reincarnated evil double! Hub! who is

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of course now good and trained to be the earths ne(t defender. Main ,uu is actually something of a

construct. -e has the ability to regenerate his body e(ponentially! even if blown up. -e can pull of parts ofhis body and he can split himself up at will. -is physical stats are all high with his mental stats at about

normal human levelsQpossibly lower. -is power level is at about 2/0!000!000.

S3P%E!E 9AI: The highest of all :ai’s! the )upreme :ai enters the picture believed to be more

 powerful than he actually! that is in comparison to "oku! Eegeta! and "ohan simply for the fact that they

can turn )uper )aiyan. -is physical stats are probably at :rillin’s level. -is mental stats are also decently

high. -e has levels as a *ast! )mart and 8edicated hero. -is power level comes in at about /0!000!000 orclose to that.

9A#IT8: Taller than )upreme :ai he is however weaker than him. -owever he is the )upreme :ai’s

 bodyguard and companion. -e also can heal much like how 8ende can. :abito is never shown in combat

 but it can be assumed that his physical stats and mental stats are on par with the )upreme :ai. -is classes

would be )trong! )mart and 8edicated hero. -is power level would be at about 30!000!000 or ust a bitover this.

9A#IT89AI: The fusion form of :abito and the )upreme :ai. -is power is a combination of both of

them. This form is gained when they use the :ai #arrings. The earrings make the fusion permanent though.

"A%9 !A/I* #33: This is the Main ,uu born after "ood ,uu force all the evil out of himself. -is

stats are e%ual to that of "ood ,uu. -is power level though is about 0!000!000 points higher than that of

"ood ,uu.

E)IL !A/I* #33: ,orn after 8ark ,uu eats "ood ,uu. -is stats are the same but his Power evel

 umps to 300!000!000.

G8TE*: The second son of "oku! he was conceived after "oku was a )uper )aiyan. 't can be assumed

that the power level of parents helps dictate the power level of the child some times. As a )uper )aiyan this

is possibly even more so. "oten of course was born! like "ohan! with a very high power levelQactuallymuch! much higher than "ohan’s. At a younger age than "ohan was! "oten turned )uper )aiyan. "oten is

only about 4I6 years old by the time he participates in the Tournament. -is physical stats are decently high

although his Mental )tats are like that of his fathers. -is Power level comes in at about 25!000!000. $ome

8,"T his power level hits well into the 00!000!000’s.

T%3*9S: &ot to be confused with his alternate future counter part. Trunks is a year older than "oten

although their stats are the same e(cept for their 'ntelligence! which Trunk’s is higher. -is $lass levels are)trong! *ast and )mart. -is Power level is about 27!000!000. $ome 8,"T his power level hits well into

the 00!000!000’s.

G8TE*9S: The *usion form of "oten and Trunks. ,ut when )aiyans fuse their natural arrogance isvastly heightened. "otenks easily proves this. Although he has the combined powers of "oten and Trunks

he is still no match for Main ,uu. After training in the room of )pirit and Time! "otenks has a final powerlevel of around /0!000!000. that coupled with the ability to Turn )uper )aiyan C 3 he proves to be a

match for ,uu! but turning )uper )aiyan 3 speeds up the time he can remain fused.

23SI8* #33: )uper Main ,uu is born after Absorbing both Piccolo and "otenks. -owever his level

of power is a bit short lived. -is battle with )uper "ohan advances the fusion split time of "otenks which

intern drops his power level after they split as they go completely too normal. Gith them his Power evel

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increased to about 400!000!000. After the split it dropped down about 00!000!000+ still a bit more than

"ohan can handle! but not by much.

S3PE% #33: The ,uu born from absorbing )uper "ohan. -is Power evel reaches an impressive high

of about 420!000!000

)EGGET8: ,orn when "oku and Eegeta used the :ai #arrings to permanently fuse together. They

 become ust as arrogant as "otenks but easily more powerful than )uper ,uu. -is power level hits a high ofabout 440!000!000.

9I" #33: ,orn after "oku and Eegeta freed all those who were absorbed by ,uu! including "ood ,uu

who was left inside of )uper ,uu. This action unwittingly reverts Main ,uu to his original form and level

of power. -e becomes too violent and destructive+ it’s the reason why ,ibidi always sealed him up every

time he started to grow too violent. -is physical stats are still the same! but his intelligence has dropped! hiswisdom though remains constant. -is power level hits its ma( at about 4/0!000!000. 't takes a combined

effort from "oku! Eegeta! "ood ,uu ;who’s power level increased a bit=! and Mr. )atan. "oku had to

create a )uper )pirit ,omb to take ,uu down. -e called on the power from all beings from the restored

#arth! as well as the entire universe. -e the turned )uper )aiyan and pushed the power in it even furtherallowing him to obliterate ,uu! although he openly hoped that ,uu would be given a second chance at life

so that they could fight again! this time with out him trying to destroy the planet. -e is reborn not too long

after his death.

33#: The reincarnation of :id ,uu. -e is from a poor village in desperate need of the reward money

from the Gorld Martial Arts Tournament. ,ut he ends up having to fight "oku. Although highly skilled hehas no idea how to control his power and only is able to tap into it innately when he is angery. "oku draws

out the youths temper and learns the truth. After apologiFing for his actions he offers the youth a chance to

train and become the planets ne(t protector. Hubs physical stats are like that of how he was as :id ,uu! buthis Mental stats are all at normal human levels. -is classes are *ast! and Tough heroes. -is power level at

this point is only in the 300!000!000’s. After training with "oku it doubles. And later in the 8,"T he

fuses permanently with Main ,uu to increase his power level to over /00!000!000 and he gained all of,uu’s powers and knowledge of magic spells.

 

The !ain # Saga"ames that take place during this style of setting should have power levels well into the

00!000!000’s. There should be little limit on how many transformation stages the P$’s have.

#A#: The last of the Tuffles! ,aby is a technoIorganic being with the power to possess bodies and

supplement his will over theirs. Ln his own his power level only reaches to about 200!000!000. ,ut when

he takes over the body of another he makes use of their power level in addition to his own. Also when heleaves the body of one person for another he leaves a seed in that person. This seed essentially makes them

completely loyal ;blind loyalty= to ,aby and they think that they are Tuffles as well.

#A# )EGETA: After possessing the body of Eegeta! the Prince of the )aiyans! ,aby becomes one of

the most powerful being in e(istence! that is until "oku ascended to )uper )aiyan . 'n the end he is forcedfrom Eegeta’s body and attempted to flee! but "oku ended up hitting him with an Hltimate :amehameha

that sent him into the sun were he burned away. -is physical stats in his normal form were decently high as

were his mental stats. -is $lass levels were Tough and 8edicated. -is power level was e%ual to that of

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Eegeta’s as well as that of his own. After absorbing power from "oten! Trunks! and "ohan his power

increased by an additional 00!000!000 points. 'n the end he had a power level of about /40!000!000.

S3PE% A*"%8I" =D: -e is created when 8r. "ero and 8r. Gelow put their heads together and build

a second Android 6! who was more synthetic than his counter part. The two permanently fuse to form)uper Android 6. Hnlike the normal 6 he could also absorb energy to boost the power at his disposal! this

was in addition to having the near infinite power supply of 2 androids. Physically he is like that of Android

6! as well as mentally and with his $lasses. -is e%uivalent Power evel though hits a high of 600!000!000!

 but it increases even more as he absorbs energy. -e is eventually killed by "oku who made use to the oneweakness in )uper Android 6 energy absorbing design+ he had to hold a particular pose in order to have it

work. 'n a sense though the original Android 6 had been helping in his won defeat.

T&E "A%9 "%AG8*S: #ach of the 6 dragon balls had a uni%ue dragon to them. #ach had their

own uni%ue powers and so on. Their power levels were relatively low for the first dragons! with their

levels being at under /00!000!000! and even lower in some cases. The other dragons were the problem.*ire )hen 9on had a Power level of around 600!000!000+ 'ce )hen 9on had a Power evel of around the

same. )in )hen 9on though had a power level of about 500!000!000. After Absorbing the 8ragon ,alls of

the other dragons )in becomes Lmega and his power level umped to around an astounding 700!000!000.

SS> G8GETA: The *usion form of "oku and Eegeta using the *usion 8ance. -e is the most powerful

 being in all e(istence! even the Lmega )hen 9on is given pause to fight against him! but "oku and Eegetasplit as they underestimated the time limit! not realiFing that being at that level of power would reduce their

time as "ogeta. As a fused )uper )aiyan they had a power level of well over billion.

 

The "ragon #all GT Saga<s"ames that take place during these sagas have astronomically high power levels. The average power

level is over /00!000!000 or close to that. "ames set at this level are at their end. ou can go on but there

is really no point. The P$’s can generally blow up the known universe ten times over and still have powerto spare to blow up the ne(t universe.

5

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to their %arge Bars ea"h round! (his amount is e6ual the "hara"ters /onstitution +odifier, 7:! (his"oupled with normal Power &p gaining will allow the "hara"ter to regain ki to their %arge bars faster

than that of their ormal bars! In this regard the amount regained from powering up is e6ual to the

normal Power &p rate 7! o if their normal Power &p is ', they would instead have a Power &p of :*!

0dditionally this is further augmented by the "hara"ters a"tions! 0tta"king will automati"ally fill

the "hara"ters 9i Pool by :;! <n the other hand if the "hara"ter is atta"ked their 9i Pool will alsoin"rease by :;! Different a"tions will of "ourse drain away this energy at different rates! 0lso

transformations will alter how many %arge .nergy bars a "hara"ter has! 0 single transformation will

never in"rease this number more than :, although some will only in"rease the "hara"ters speed andresponse time like the 9aioken! <nly "ertain things like 5usions will allow the number of large bars to

go to ', other wise the general limit is =!

(o fill any single bar it takes * points of energy!

Part 2: Increasing Attributes&nlike in my past "onversions, for 6ui"k play, boosting attributes #ust isn’t really done, at least

not in the video game! (raining and (ransformations easily deal with that!

Part 3: Special Abilitiespe"ial abilities "ost : ./% per ability! pe"ial 0bilities are usually based on ra"e, or through

training! 0 aiyans body adapts in someway to any situation that would "ause it harm allowing them to

evolve! amek’s are "apable of instant regeneration and "an often alter their si>es at will! ?umans arenaturally adaptive, sort of like aiyans but their adaptation "omes in the form of learning and growth as

individuals! 5or the most part, all "hara"ters, regardless of ra"e should be treated like humans! -ames

done with these rules should allow for :7 e@tra levels for pur"hasing powers and ra"ial abilities! 0ll of

these "an only be gained on"e, unless other wise noted!

-Saiyan Adaptation-Prerequisites: /on :A7, aiyans +&( start with this!

ost: : ./%

!ene"it: (he aiyan’s body is "apable of adapting to punishment dealt to it! (his adaptation "omes in

different forms and is not always anything overtly big! Being killed or nearly killed will in"rease aaiyans ?P by an additional :d' points! If they loose a sense their other senses are heightened to the

 point where it is no longer a handy "ap! (his generally takes a several minutes to o""ur mind you dA

minutesC!

-Lo#er lass Saiyan-

Prerequisites: aiyans +&( start with this, must "hoose either %ower, +iddle or &pper /lass, onlyoneC

ost: : ./%

!ene"it: (he aiyan starts with a 74 to any : single physi"al attribute! <r they may gain a 7: to their

B0B or Defense!

-$iddle lass Saiyan-Prerequisites: aiyans +&( start with this, must "hoose either %ower, +iddle or &pper /lass, onlyoneC!

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ost:  ./%

!ene"it: (he aiyan starts with a 7A to any : single physi"al attribute! <r they may gain a 7 to their

B0B or Defense or they "an gain a 7: to both their B0B ) Defense!

-%pper lass Saiyan-Prerequisites: aiyans +&( start with this, must "hoose either %ower, +iddle or &pper /lass, only

oneC!ost: 3 ./%

!ene"it: (he aiyan starts with a 7' to any : single physi"al attribute! <r they may gain a 73 to their

B0B or Defense or they "an gain a 7: to both their B0B ) Defense, and add the remaining 7: to oneor the other!

-&lite lass Saiyan-Prerequisites: +ust be an &pper /lass aiyan!

ost:  ./%

!ene"it: (he aiyan is an elite and "an ignore the penalties for having their tail grabbed should they still

have one! But that’s not all! (he aiyan is in "ontrol of their <o>aru 5orm!

-Saiyan 'ail-Prerequisites: aiyans +&( start with this!

ost: * ./%

!ene"it: (he aiyan is "apable of using the <o>aru 5orm upon seeing a full moon, however if they

loose their tail it will not always grow ba"k! $egaining the tail often re6uires spe"ial training, magi", orsomething else! If the aiyan is under the age of :8 it will regrow periodi"ally often during periods of

stress! u"h o""asions would in"lude being in a tournament or intense battle!C If their older than :8 it

takes mu"h longer to grow ba"k, often never growing ba"k e@"ept under very spe"ial "onditions out sideof spe"ifi" training and su"h often as a plot hookC! (he tail also allows the aiyan to turn uper aiyan

4 later on! (he tail gives the aiyan a 74 bonus to their Balan"e and (umble /he"ks, and heir peed is 8

 points higher! (he <o>aru form is a 3*7ft tall ape like "reature -argantuan i>edC! It gives a 78 totrength and /onstitution, has a 7A to listen "he"ks, and is very fast! It has all ' energy bars set as %arge bars! (he aiyan must see a full moon to transform, and "utting off their tail will automati"ally revert

the P/ to normal! 1hile in the <o>aru form the P/ is like a berserk ape! 0lso if they are a uper

aiyan they automati"ally turn into a uper aiyan in the <o>aru 5orm uper <o>aruC!

Special: (he "hara"ter need not a"tually start with a tail but looses some of their power if they don’t

have it! If the tail is lost the P/ looses all bonuses from it but does not loose the power as the tail "an

eventually be regained!

-Super Saiyan 1-Prerequisites: +ust be a aiyan must have a pure purpose and enraged must have a /on of :'7, and a

/ha :47!ost: : ./%

!ene"it: (he aiyan is "apable of a"hieving the fabled level of a uper aiyan! 1hen transformed the

"hara"ter gains : %arge energy bar! (hey also gain a 74 to all their Physi"al stats and a 78 to theirspeed! It takes no energy to transform but is a full round a"tion, also the /hara"ter must have 4 bars of

energy full in order to transform! It takes no energy to maintain either, but if the "hara"ter uses all of

their energy they will drop out of their transformation!

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-Super Saiyan 2-Prerequisites: +ust have uper aiyan : must have a 1isdom :'7!

ost: : ./%

!ene"it: (he aiyan is "apable of going beyond the power of a uper aiyan! 1hen transformed the

"hara"ter gains : more %arge energy bar! (hey also gain a 74 to all their Physi"al stats and a 78 to theirspeed sta"king with : bonusesC! It takes no energy to transform but is a full round a"tion, also the

/hara"ter must have 8 bars of energy full in order to transform! It takes no energy to maintain either,

 but if the "hara"ter uses all of their energy they will drop out of their transformation!

-Super Saiyan 3-Prerequisites: +ust have uper aiyan must have a /on of 8 7 and a 1isdom of :'7!

ost:  ./%

!ene"it: (he aiyan is "apable of going beyond the power of a uper aiyan 3 whi"h is rare! 1hen

transformed the "hara"ter gains : more %arge energy bar! (hey also gain a 7A to all their Physi"al stats

and a 78 to their speed sta"king with : ) bonusesC! It takes no energy to transform but is a full

round a"tion , also the /hara"ter must have A bars of energy full in order to transform! It takes noenergy to maintain either, but if the "hara"ter uses all of their energy they will drop out of their

transformation!

-Super Saiyan (-Prerequisites: +ust have uper aiyan must have a /on of 8 7 and a 1isdom of :'7 and musthave their (ail!

ost: 3 ./%

!ene"it: (he aiyan is "apable of going beyond the power of a uper aiyan 3 whi"h is rare! 1hentransformed the "hara"ter gains : more %arge energy bar! (hey also gain a 7' to all their Physi"al stats

and a 78 to their speed sta"king with :, , ) 3 bonusesC! It takes no energy to transform but is a full

round a"tion! It takes no energy to maintain either, but if the "hara"ter uses all of their energy they willdrop out of their transformation, also the /hara"ter must have = bars of energy full in order to transform!In addition to having his tail the aiyan must be originally in the uper <o>aru form before turning

uper aiyan 4! 0fter that the full moon has no affe"t on the aiyan and they "an turn 4 at anytime!

(he appearan"e of the aiyan is vastly different in"luding their "lothing as they instin"tively "reate oralter their "lothing into something else!

-)ame**ian +arrior-Prerequisites: ameks +&( start with this or the amekkian 1iseman, one or the otherC!

ost: : ./%

!ene"it: (he amek starts with a 7' to their trength!

-)ame**ian ,earing-Prerequisites: ameks +&( start with this!

ost: : ./%

!ene"it: (he amek’s sense of ?earing is far superior to that of any normal being! (hey are at a 7:* to

all %isten "he"ks and have an effe"tive hearing range of a number of miles e6ual to their 1isdom

+odifier! (he amek simply needs to "on"entrate to hear at vast distan"es!

-)ame**ian +iseman-

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Prerequisites: ameks +&( start with this or the amekkian 1arrior, one or the otherC!

ost: : ./%

!ene"it: (he amek starts with a 7' to their 1isdom!

Special: /an not learn any spe"ial te"hni6ues beyond basi" te"hni6ues!

-)ame**ian eac.-

Prerequisites: amekkian 1arrior only /on :A7!ost: : ./%

!ene"it: (he amekkian "an e@tend their arms out to in"redible lengths at will! (he amekkian "an

e@tend their arms out to a length e6ual to :!8 yards for every point in their 1isdom! If they have a1isdom of :8 they "an e@tend their limbs out to =4!8 feet in length or !8 yards! It takes no energy

for the amek to do this, but it is a full round atta"k to e@tend a limb beyond : yard! o in terms of

"ombat the amek "an atta"k anything that is : yard or : in"hhe@s6uare away from them with their

normal number of atta"ks, but it’s a full round atta"k to atta"k a target even further away!

-)ame**ian ,ealer-Prerequisites: amekkian 1iseman only 1isdom *7, /on :A7!

ost: : ./%!ene"it: (he amekkian is "apable of using their energy to heal others, e@"ept for themselves! : Bar of

energy will restore a number of ?P e6ual to the "hara"ters 1isdom bonus and /onstitution bonus, plus:d' for every "lass levels the "hara"ter has! /lass %evel :* "hara"ter with a 1isdom s"ore of 8 and

a /on of :A "ould heal 8d'7:: ?P! It’s a full round a"tion to use this power, whi"h will "ost : bar of

energy!

-)ame**ian egeneration-Prerequisites: ameks +&( start with this!

ost: : ./%

!ene"it: (he amekkian is "apable of healing at a fast rate! %oosing a limb is little problem for a

 amek! ormally a amek will heal ?P at a rate of : point for every 3 Points in their /harisma everyminute limbs regenerate : in"h per minuteC! ?owever they "an heal faster if needed! By spending : bar of energy a amekkian 1arrior and only the amekkian 1arriorC "an instantly regenerate any

severed limb, and they "an instantly heal a number of ?P e6ual to their /onstitution modifier 7d'! (he

1iseman la"ks this se"ondary ability as they are not "ombatants!

-)ame**ian /usion0 Sync #it.-Prerequisites: +ust have a willing amekkian Parti"ipant!

ost:  ./%

!ene"it: 0 type of transformation! <ne of the amekkian’s ormal bars be"omes a %arge bar! 9nown

as yn"ing, the amekkian’s bonuses for this vary based upon who they fused with! (he 5usion is

generally permanent after some time has passed! (he Bonuses gained are to all of the amekk’s physi"al stats and one mental stat! (he mental stat bonus is permanent out side of using the yn"! (he

 physi"al bonuses are e6ual to that amek’s physi"al stat modifiers! If ail has a tr of A, /on of :',

and De@ of *, then when Pi""olo uses Eyn" with ailF he will gain a 7' to his tr, 74 to his /on, anda 78 to his De@! 1ith ail he would have gained a permanent 73 bonus to his Intelligen"e does not

have to use his yn" with nail to use thisC! In the "ase of a Personality plit like what 9ami and Pi""olo

did their 5usion will give bonuses from all attributes, physi"al ones are still gained by yn"ing, butmental stats are permanent! 0lso ea"h fusion adds 8 to the "hara"ters peed! <n"e a yn" has been

a"tivated the person "an not be dropped out of the yn" until the battle has ended! 0"tivating a yn" is a

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full round a"tion, and to a"tivate that syn" the bar on whi"h it would enhan"e must be full of energy!(he person "an skip all other syn"s going right to their higher one as long as they have enough energy in

their bars! Pi""olo has yn" with 9ami at his 8th bar, and yn" with ail at his 4 th bar! ?is ki bars are

at full, he "an go right to yn" with 9ami and have 8 large bars of energy and still have ma@ energy!C It"osts no energy to maintain transformations!

Special: 0 personality split "an be done by any amek! (he amek splits off the natural .vil with in

their hearts whi"h manifests in a physi"al form! 1hat ever happens to one happens to the other though!hould one be killed, so will the other! But if one is going to be killed and they reali>e this they "an

 prepare for this by reprodu"ing! (hey spit out an egg into whi"h their spirit is imbued! (he egg is very

strong and the "hild inside 6ui"kly forms and is "apable of breaking out of it! (he "hild is the rebornsplit off personality, only now they have a "han"e to grow and "hange! (hey "an be"ome good beings

or evil depending on the persona it was "reated from! $efusing with ones other persona will in"rease the

 amek’s power! <ften both persona’s are opposed to refusing, generally the one who was split off, but

"ertain "onditions "an for"e the two ba"k! plitting off one’s evil half re6uires time and is mainly a plotthing! +ost ameks "an do this but few ever do! (his of "ourse "an be sele"ted multiple times, but no

more than 4 times!

-,uman Po#er-Prerequisites: ?umans and ?umanoids only, +ust have levels as a martial artist!

ost: : ./%

!ene"it: (he ?uman has a""ess to their 9i Pool! &nlike aiyans and amekkians, ?umans do not

automati"ally have a""ess to this! (he ?uman starts with 3 %arge energy bars and 8 ormal bars!

-%nloc* Potential-Prerequisites: ?umans, ?alfGaiyans and ?umanoids only must have ?uman Power!

ost: : ./%

!ene"it: 1hile not a signifi"ant transformation it is helpful for a ?uman! (he person gains : %argeenergy bar! (heir trength and De@terity in"rease by points and their speed in"reases by 8 points! (he

human "an be dropped out of this transformation should their energy bars be redu"ed to >ero! It is a fullround a"tion to transform, and it takes no energy to maintain!

-Kaio*en -Prerequisites: /< :' 7 +ust have more than :** ?P!

ost: : ./%

!ene"it: 0 type of transformation! (he /hara"ter’s peed in"reases by :* and they gain a 7 to all

 physi"al stats as well as a 74 to their pot, ear"h and %isten "he"ks! (here is no in"rease in the energy bars of the "hara"ter! (he person "an be dropped out of this transformation should their energy bars be

redu"ed to >ero! It is a full round a"tion to transform, and it takes no energy to maintain!

Part (: S*illskills are used normally but there are some other things that will be used! /hara"ters will have 3

spe"ifi" spe"ial skills dealing with their ki abilities!

PowerH -overns #ust how mu"h power is in an atta"k!

(e"hni6ueH -overns skill with whi"h a te"hni6ue is used, also used for power struggles!

9iH -overns how mu"h ki is drained by a te"hni6ue!

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kill rolls with these are used anytime a "ertain type of te"hni6ue is used! 0ny te"hni6ue thatdrains energy re6uires the use of these skills! Pur"hasing ranks in these skills is done by spending skill

 points from the following d* +odern "lassesH trong, 5ast, (ough, Dedi"ated, oldier, +artial 0rtist,

Body -uard ) Daredevil! 5or D)D it’s any martial arts style "lass or the 5ighter "lass! 0t any othertime they are "ross "lass skills! (he 9i skill is always "onsidered "ross "lass though for the purposes of

determining its ma@ ranks!

-Po#er 45)6-0 "hara"ter makes a Power kill roll to determine how mu"h damage an atta"k will do! (he number

rolled for the Power kill roll determines the number of di"e rolled in the atta"k! 5or this take thenumber rolled and divide it by round up or down if ne"essaryC! o if a P/ gets a : for their roll their

atta"k will do :* di"e of damage the di"e type is governed by the te"hni6ueC! (his roll is not always

made for all te"hni6ues some will have listed if it’s ne"essary! <thers "an provide a bonus or a penalty

to this "he"k!

-'ec.nique 4I)'6-(his governs whether or not the atta"k "an be laun"hed! 0 te"hni6ue roll is made in the pla"e of a

normal atta"k roll! (here also are "ertain fa"tors to this! 0 te"hni6ue roll "an be made to attempt to linkit to the end of a series of melee atta"ks! $ange is a fa"tor as well! (o try and link it to a series of melee

atta"ks the P/ has to make a "he"k against a D/ of :8! 1ith atta"king at a range with the te"hni6ue therange provides a penalty to hit! (his penalty is a G: for every :*ft away the opponent is! (he "hara"ters

(e"hni6ue roll is opposed by the opponents $efle@ roll! %inking the "hara"ters te"hni6ue to melee

atta"ks provides the opponent with no $efle@ ave to dodge, but they "an still blo"k! 1ith a standardranged atta"k with it the opponent not only "an make a $efle@ save to dodge, but they "an blo"k the

atta"k should they fail the save! 0 power truggle o""urs when : <pponent targets the other with an

energy atta"k and the target of that atta"k makes an attempt to "ounter the atta"k with an energy atta"k

of their own! 5irst only /ustom .nergy blasts and 5inishing 0tta"ks "an be used for this purpose! ormal energy blasts and beams "an not but will "ounter ea"h other if used to blo"k! ee the rules of

Power truggle for details on what to do!

-Ki 4+IS6-(his skill offsets the drain of ki that a te"hni6ue has! (he ranking for this is applied dire"tly against the

drain "ost for the power! o if the 9amehameha normally uses : bar of energy normally * points ofenergyC and the "hara"ter has a 9i rating of ' the "ost to use the 9amehameha is redu"ed to :! (his

skill is always "onsidered to be a /ross /lass kill for the purposes of determining its ma@ ranks!

Part 7: ombat ules/ombat is like how it’s written in the d* +odern or D)D P?B! (here are however some

e@"eptions!

-ountering-0 "hara"ter with a""ess to their 9i Pool "an always try to interrupt an atta"k that is being made

against them! By spending some energy they "an interrupt their atta"ker and "ommen"e their own

atta"k! It takes : bar of energy to initiate a /ounter 0tta"k! But first the "hara"ter must make an

opposed Initiative $oll against their opponent, this is done 3 times, the person who wins the "ontest getsto make a single "ounter atta"k against their opponent! (he atta"k "an be any type of single a"tion

atta"k! (he opponent is kno"ked ba"k by the atta"k and must move up to atta"k again!

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-ombat 'eleport-0 /ombat teleport "an be initiated at any point in time the opponent of the P/ "an do this as

well as long as they have a ki poolC! It takes : bar of energy for ea"h teleport! (his allows a "hara"ter

to appear behind and opponent and land a blow against them that automati"ally does kno"kGba"k! 0

"hara"ter "an whittle down their ki pool 6ui"kly with these teleports! 0 "ombat teleport must beinitiated on the "hara"ters turn! (he opponent however "an try to "ounter the teleport with a teleport of

their own, and the P/ "an subse6uently "ounter that by teleporting as well turning it into a game of "at

and mouse! Dodging like this is tedious and in"urs spe"ial rules! 5irst the opponent being atta"ked bythe initial "ombat teleport gets to make a $efle@ save to try and rea"t! (he D/ is the atta"kers 0tta"k

$oll! If they make the roll they "an "hoose to either "ombat teleport as well or they "an blo"k the atta"k!

  If the defending "hara"ter fails their $efle@ save they will be automati"ally stru"k by the atta"k,even worse the atta"ker gets to #uggle their opponent around by initiating a subse6uent /ombat teleport!

(he Defender "an make another attempt to teleport themselves but it’s as a "umulative G penalty! (he

"hara"ter "an teleport any number of times as long as they have the energy for it! (he entire thinghappens on the "hara"ters turn! 0lso a /ombat (eleport "an simply be used to try and evade an atta"k,

 but the person "an not travel more than 8ft away!

-!lit8*rieg-(he blit>krieg is a devastating atta"k that uses up almost all of the "hara"ters energy the

"hara"ter retains #ust enough energy in their last bar to maintain their transformations! (he "hara"ter+ust make a 5ull $ound atta"k with all that energy! If it lands the "hara"ter and their opponent get to

make a series of "ombat rolls! (he "hara"ter makes 3 atta"k rolls, and the defender 3 $efle@ saves! (he

initial save is at a G4, the se"ond save is at a G, and the third with out penalty! (he initial atta"k kno"ks

the opponent into the air initiating the blit>krieg! (he first atta"k is a single powerful blow that doe’snormal damage but kno"ks the target ba"k further!

(he se"ond atta"k is a blow that kno"ks the opponent down after a series of blows the "hara"ternormal full number of unarmed atta"ks, they do need to make rolls to hit for ea"h atta"k, but even if they

miss one as long as they beat the opponents $efle@ save they "an follow up with their finishC! (he third

atta"k is the "hara"ters /ustom .nergy blast ingle physi"al strike that hurtles the opponent fa"e firstinto the ground, or a barrage of smaller energy blasts like the ones the "hara"ter "an fire in the pla"e of

a single atta"k, only double that in number whi"h ever is preferred or more flashyC!

If the opponent makes their save they avoid all damage from the point that they make the save,

and the are some distan"e away from ea"h other! (he opponent "an also then attempt a Blit>krieg of

their own!

-Po#er Struggle-1hen one "hara"ter atta"ks another with a "ustom energy blast from any range the defender has

a "han"e to Dodge, Blo"k or /ounter the atta"k! 0 $efle@ save is made to Dodge or /ounter!/ountering however leads to a Power truggle! 1hen energy atta"ks meet the opposing "hara"ters

make a series of opposing (e"hni6ue rolls, best of 3 or best 4 or more depending on how things goC!

$ange is not a big fa"tor e@"ept at very "lose ranges where things "an go south for both sides! 0t rangesless than :* ft apart "ountering a blast will result in both sides taking damage! 0 person who looses the

 power struggle takes damage from the winners atta"k! In the "ase of the atta"ks being fired off and

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 being "ountered in "lose pro@imity the resulting blast is e6ual to the "ombined damage of both blastsdivided by , half to : person and half to the other!

<n the other hand the dire"tion from whi"h it is "ountered also has an impa"t! ?ead on therewill be an e@plosion, but if one person is off to the side and "ountering from an opposite dire"tion, the

 beam fired by the initial atta"ker will be bent by the other beam! 5or e@ample -ohan is being atta"ked

 by Pi""olo under some ones mental "ontrol! Pi""olo is about to fire a blast at point blank range, but-oku "ounters from the side! Pi""olo’s beam is bent away from -ohan and follows -oku’s blast! o

damage is done to either side, but it is a form of "ountering although with out a power struggle!

-9e"lection-$ather than forking out energy for a defle"tion a "hara"ter is assumed to always have a

defle"tion raised as long as they have energy in their .nergy bars! .a"h full bar of energy redu"es the

amount of di"e in damage the "hara"ter takes by : di"e for every : %arge energy bars! If a "hara"ter hasfull 4 %arge bars and is hit with a :* die energy blast, their defle"tion will redu"e that amount to A di"e

instead! ?owever using a defle"tion re6uires a $efle@ save to rea"t to the atta"k! (he D/ is :* plus the

number of di"e in the atta"k! If made the damage is redu"ed, if failed the atta"k hits at full power! (hedown side is that a defle"tion is only good if the "hara"ter "an’t get out of the way of an atta"k!

-e"lecting-$efle"ting an atta"k is also possible! If a "hara"ter makes their $efle@ save to defle"t by more

than 3 points they "an attempt to refle"t the atta"k ba"k at their opponent! 0 te"hni6ue roll to hit is

made at a G4! If it su""eeds then the atta"k has been su""essfully refle"ted ba"k at the atta"ker! If it failsthough the P/ su""eeds in sending the atta"k off in another dire"tion!

-atc.ing-By e@pending : bar of energy a "hara"ter "an opt to try and "at"h an energy atta"k! (his re6uires

an opposing te"hni6ue roll against the opponents roll! If /aught the atta"k is then under the P/’s

"ontrol and "an be sent ba"k at the enemy re6uiring a te"hni6ue roll to hitC or tossed away!

-educing P.ysical 9amage-0 "hara"ter’s trength +odifier a"ts as an all purpose form of Damage $edu"tion! (his works

against both physi"al atta"ks, and energy based atta"ks! In games where D$ has an end modifier inwhi"h a weapon or an atta"k must meet the modifier re6uirement in order to bypass the P/’s D$! DBZ

"hara"ters do not have this, theirs is good against anything! 0ny additional D$ that is gained is tra"ked

separately from the P/’s trength based D$ rating! (he e"ond D$ rating is the first to redu"e damagewith the /hara"ters primary rating further redu"ing it from there! ?owever if desired, the P/’s primary

D$ rating from trength is only half effe"tive against +agi" based atta"ks! (he P/ automati"ally gains

this D$ when they gain a""ess to their 9i Pool!

-Knoc*-!ac*-1hen a "hara"ter lands either a "riti"al hit or uses a full round melee atta"k they will kno"k their

opponent ba"k a number of s6uaresin"heshe@esfeet e6ual to 3 times the "hara"ters trength +odifier!0lso an energy atta"k will kno"k a "hara"ter ba"k a number of s6uaresin"heshe@esfeet e6ual to 3

times the number of di"e in the atta"k! (his "an put an opponent through a wall or other stru"ture!

-/lig.t-

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-enerally all "hara"ters who have a""ess to their 9i Pool "an fly automati"ally, although ifdesired they may need spe"ial training! (his would "ome in the form of a feat! /hara"ters in "ombat

"onditions "an move in any dire"tion e6ual to their normal speed, or they "an move double that as a full

move! <ut of "ombat a "hara"ter "an fly at speeds e6ual to +a"h 4 or 8! (hey have perfe"tmaneuverability and "an get to a standing position 6ui"kly! It takes no energy to fly, the "hara"ter

however does need their 9i Pool!

Part : Advancement1hen gaining a level a "hara"ter has the option of either getting levels in a "lass $egular,

Prestige0dvan"edC or they "an simply pur"hase their advan"ements for that level separately! (his

should be tra"ked though to help see what is done at ea"h level!C .ssentially at level up the P/ gets :*

 points! (hey then spend those points in a freeGform method of advan"ing in level! Below is listed the

"ost for everything! (his e@"ludes the 5ree 5eats gained with leveling up as well as the 0ttribute points!

!ase Attac* !onus Point ost Saving '.ro#s Point ost

7: 7: 7* 7* *!8

GGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGG 7: 7: 7* :GGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGG 7: 7: 7:

(he aving throw bonus listed goes to one save of "hoi"e, or more if there is more than : bonuslistedC!

Base 0tta"k Bonus must be staggered every other level after the "hara"ter has rea"hed level *!(hus at level : you "ould pur"hase a bonus, but at level you "ould not, at level 3 you "ould

again!

,P Point ost 9e"ense !onus Point ost

:d4 *!8 7:

:dA : GGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGG

:d' :!8 GGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGG

:d:* GGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGG

:d: 3 GGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGG

7* ' GGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGG

(he 7* ?P is a flat number! pend ' points and you get a 7* to your ?P!

lass Special Point ost /eat Point ost

: pe"ial 0bility %imited -roup

: Powerpell 3 0ny -roup 4

(e"hni6ue 3 GGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGG

/lass pe"ial abilities e@"lude feats save for spe"ial abilities where a feat is usable with outmeeting its re6uirements, they in"lude things like .vasion or 5lurry of BlowsC!

5or %imited -roup the P/ must "hoose a %imited -roup of 5eats at least 8, but no more than

:*C from whi"h they must sele"t from for at least 8 levels worth of advan"ement! 0fter this they"an sele"t a new group! (hese feats though should be determined at random! 1ith any group they

are open to "hoose any feat that they meet the re6uirements for!

Attribute Point ost S*ill Points Point ost

7: Int +od 7 *!8

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7 3 Int +od 74 :

74 8 Int +od 7A

7A = Int +od 7' 3

1ith 0ttributes you "an not pur"hase attribute in"reases every level, they must be staggered out

over every 3 levels!

Part ;: 'ec.niques/hara"ters often know a few te"hni6ues that they use in "ombat! (he "hara"ter "an know any

number of te"hni6ues but generally they should have a low number of them for speed and simpli"ity

sake! 1hile the /hara"ters level is under %evel * they automati"ally gain : te"hni6ue every 4 levels of

advan"ement! -enerally, as a guideline, the P/ should have : /ustom .nergy 0tta"k, : 5inishing0tta"k, : e"ondary 0tta"k .nergy 0tta"k or Physi"alC, : (hird 0tta"k <ption .nergy or Physi"alC, :

Defensive <ption! (he Player however need not follow these guide lines but still should be limited to :

/ustom .nergy 0tta"k and : 5inishing 0tta"k!

It is possible for a "hara"ter to gain additional /ustom .nergy 0tta"ks and su"h things as they go

up in level however for fast play purposes the times at whi"h they P/ "an sele"t another te"hni6ueshould be kept the same even when pur"hased with level advan"ement! -enerally though a "hara"ter

should stop gaining te"hni6ues at level *, gaining them beyond this level should be pur"hased the

 points gained for advan"ement ee 0boveC!

Jou "reate your own te"hni6ues by spending points to pur"hase different "ategories for the

 power! u"h things in"lude whether it is ranged or melee, how mu"h energy it normally uses, its

damage di"e type, any spe"ial 6ualities and so on!

-ustom &nergy Attac* < Secondary < '.ird Attac*s-1hile it need not by a ranged energy atta"k, they usually are! Jou have :A point to spend on

 building a /ustom .nergy 0tta"k then you have : Points for a e"ondary 0tta"k and %astly :* Pointsfor a (hird 0tta"k!

&""ective ange ost 9ice 'ype ost

+elee number of damagedi"e used is halvedC

* d4 :

Based on tr * dA

:** yards : d' 4

3** yards d:* A

: mile 4 d: '

 0 indefiniteC A

.ffe"tive $ange is the +a@imum $ange at whi"h the power "an be used, there are still penaltiesto hit with the atta"k but the e@tended range redu"es that penalty by for ea"h range in"rease! 0n

atta"k that has its range based on the users tr s"ore "an be thrown a number of feet e6ual todouble the users strength s"ore! 1ith the homing 6uality the range is akin to how far it "an be

thrown essentially giving the atta"k a movementspeed s"ore for the purposes of it moving and

tra"king a targetC!

&nergy 9rain ost Special =uality ost

Bars 4* pointsC : 7: to ?it ta"kingC :

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: Bars * pointsC ?oming $eroll +issed atta"ks ea"h a"tion of ne@t

roundC

4

34 a Bar :8 pointsC 3 .@plosive Damage 0ffe"ts a %arge 0rea, 8ft for

ea"h di"e of damage, or less if desiredC

3

: a Bar :* pointsC 8 1ave 0 largish beam of energy is fired, strikes any

enemies that are in its path, this beam is 3G8ft wide

and goes in a strait line affe"ting all in its pathC

:4 a Bar 8 pointsC ' Penetrating 0tta"k will by pass physi"al defensesC 4

GGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGG 9no"kGba"k (he atta"ks standard kno"kGba"k isdoubledC

3

GGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGG onG%ethal (he atta"ks damage is subdualC

GGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGG Boun"er 5ree a"tion to fire, makes atta"k rolls for

ea"h a"tion P/ has, Damage is halved if mi@ed withe@ploding it will e@plode on the final hit!C

3

GGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGG $apid 5ire 5or ea"h a"tion the P/ has they may fire3 hots, ea"h shot’s number of di"e for damage is

redu"ed to :4th its ma@!C

GGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGG Delayed (he atta"k "an be delayed, or set to go offafter "ertain "onditions have been metC! :

-ustom &nergy Attac* &>ample-

(he 9amehameha 1ave K:AptsL

$angeH 0 indefiniteC KAL

Damage Di"e (ypeH d:* K4L

.nergy DrainH : Bar KL

pe"ial MualityH 1ave KL

5iring a /ustom .nergy 0tta"k is a 5ull $ound 0"tion! In the "ase of Physi"al atta"ks the

"hara"ter simply puts a lot of energy into the atta"k to deliver a devastating blow or a series of rapidstrikes! (he appearan"e of the atta"k and how it is laun"hed is up to the Player!

-/inis.ing Attac*-5inishing atta"ks are often energy atta"ks that "an devastate worlds or "ities! Physi"al versions

often are enough to kill a person in a single blow! (he rules for building these are still the same but the

P/ has more options open to them! (hese atta"ks generally use a lot of energy! (he "hara"ter has  points to spend on building this atta"k 

&""ective ange ost 9ice 'ype ost

+elee * d4 :

Based on tr * dA :** yards : d' 4

3** yards d:* A

: mile 4 d: '

 0 indefiniteC A d* :*

&nergy 9rain ost Special =uality ost

' Bars :A* pointsC * 7: to ?it ta"kingC :

= Bars :4* pointsC : ?oming $eroll +issed atta"ks ea"h a"tion of ne@t 4

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roundC

A Bars :* pointsC .@plosive Damage 0ffe"ts a %arge 0rea, :*ft forea"h di"e of damage, or less if desiredC

4

8 Bars :** pointsC 4 1ave 0 largish beam of energy is fired, strikes anyenemies that are in its path, the beam of this widens

every :*ft by 8ftC

4

4 Bars '* pointsC A Penetrating 0tta"k will by pass physi"al defensesC 4

3 Bars A* pointsC ' 9no"kGba"k (he atta"ks standard kno"kGba"k is

tripledC

4

Bars 4* pointsC :* onG%ethal (he atta"ks damage is subdual, target

needs to make a 5ort ave D/ :* 7 number of di"ein the atta"k to remain "ons"iousC

: Bars * pointsC : Boun"er 5ree a"tion to fire, makes atta"k rolls forea"h a"tion P/ has, Damage is halved if mi@ed with

e@ploding it will e@plode on the final hit!C

3

NariableH .nergy

di"tates damage! (he

 person has to have 4 bars of energy full touse the atta"ks normal

damage otherwise ea"h

 bar subtra"ts 4 from thePower skill roll ea"h

 bar over 4 that is full

large or normalC addsa 73 to the Power skill

roll! (his uses all the

P/’s energy though!

: -rowing (he number of di"e in the atta"k is

doubledC

A

GGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGG $apid 5ire 5or ea"h a"tion the P/ has they may fire3 hots, ea"h shot’s number of di"e for damage is

redu"ed to :4th its ma@!C

4

GGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGG Delayed (he atta"k "an be delayed, or set to go off

after "ertain "onditions have been metC!

3

GGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGG Planet Buster (his atta"k will affe"t a :mile

diameter area! If it is targeting the planet and not anindividual there is a ; of a "han"e that the planet

"ould be destroyed! (his is dependent upon the

number of di"e there is for damage! .a"h die of

damage "ounts as 3;! Damage itself is not rolled! If

the per"entage is beaten the planet will blow up in anumber of minutes e6ual to the Planets Diameter,

divided by 8**! .arth has a Diameter of about =,8**miles, it would blow after :8 minutes, this is further

offset by how mu"h the ; was beaten by, ea"h point

over that takes off half a minute from this total! (heDi"e (ype for a Planet buster though must be d:’s

or d*s!C

A

-/inis.ing Attac* &>ample-

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(he pirit Bomb KptsL

$angeH 0 indefiniteC KAL

Damage Di"e (ypeH d' K4L

.nergy DrainH Naries K:L

pe"ial MualityH 7: to ?it K:L, .@plosive K4L, -rowing KAL

-9e"ensive 5ptions-(hese are different from te"hni6ues to some degree! 0 P/ has to pi"k : option from the list of

different Defensive te"hni6ues!

)ame 9escription

Better Defle"tion Jour defle"tion is treated as if you have : +ore %arge .nergy Bar!

Damage $esistan"e Jour body is like a wall of sold steel! Jou have a D$ e6ual to your /on and

tr +odifiers! (his is good against any type of atta"k!

(eleport .vasion (he "ost of /ombat (eleporting is redu"ed by half as long as it is used to evade

an atta"k and not "ounter!

Improved Defense 7 to the /hara"ters DefenseImproved $ea"tion 7 to the /hara"ters $efle@ aves

Ouggernaut Prere6uisiteH +ust have a ($ of 3*7 and /on of 87! (he /hara"ter may

move as a free a"tion at any time as long as they are moving forward!

.go 5ueled 0s long as the "hara"ter believes they are invin"ible or unbeatable et"!C they

will have a 7: to all a"tions taken against an opponent in"luding saves, anddefenseC, but must make 1ill ave against a D/ of :8 ea"h time the opponent

lands more than 4 blows or : energy blast against them! (he D/ in"reases by

 points ea"h time it has to be made, it in"reases by 3 points if it’s made again

with in a short period of time! <n"e the bonus is lost it "an not be regaineduntil either the end of the battle or until the P/ lands a great deal of damage

against their opponent!/hampion of a

/ause

0s long as the "hara"ter has a righteous "ause they will gain a 7: to all a"tions

taken against an opponent in"luding saves, and defenseC that hinders them in

their "ause! (he "ause taken up "an be ambiguous su"h as to Prote"t the Planet,or to Prote"t 5riends and %oved ones and it "an "hange depending on the

situation! ?owever when fa"ing an opponent of substantial strength they must

make 1ill ave against a D/ of :8 ea"h time the opponent lands more than 4

 blows or : energy blast against them! (he D/ in"reases by points ea"h time ithas to be made, it in"reases by 3 points if it’s made again with in a short period

of time! <n"e the bonus is lost it "an not be regained until either the end of the

 battle or until the P/ lands a great deal of damage against their opponent!

-'.e 5o8aru /orm-(he giant <o>aru form is the powerful giant ape like form of the aiyans! It is assumed when

the aiyan looks at a full moon they have to look at it, seeing light "ast from it or being indoors andunable to see the moon dire"tly won’t "ut it! (hey have to look dire"tly at the moon! (ransformations

take only about : round! (he person goes from being a medium si>ed person to being a gargantuan

si>ed monster! 0nd generally unless they’re wearing spe"ial "lothing like aiyan or 5rie>a battle

armorC they will shred their "lothing and end up bu"kGnaked when they return to normal! In "ases where

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the aiyan turns into a uper <o>aru and they then turn uper aiyan 4 they will instin"tively alter themole"ules in the air around them to form "lothing around their bodies! (his happens anyway when they

turn 4!

(he <o>aru (ransformationH 7:4 trength ) /onstitution! 7' to %isten /he"ks! -argantuan

i>ed "reature G4 DefenseC! ormal energy bars are made %arge ones! (he tail "an be

removed by making a "alled shotatta"k at a G4, and the atta"k must do at least an amount ofdamage e6ual to the "hara"ters /onstitution s"ore! It need not be a single atta"k that does this,

 but all the atta"ks made against the tail need to be made that round, all atta"ks are of "ourse at

the G4 to hit! (he tail "an also be used as an e@tra atta"k a"tion, atta"ks made with the tail are at aG4 to hit though!

(he uper <o>aru (ransformationH <nly possible if the aiyan has the ability to turn uperaiyan! $ather than turning into the normal <o>aru form the aiyan automati"ally goes uper

aiyan while turning into the <o>aru form! (he aiyan gains the benefits of both the <o>aru

form and the uper aiyan form! 0lthough on"e a aiyan learns to turn 4 they "an no longer

assume the <o>aru form!

Part ?: Items < 5t.er '.ingsItems aren’t that big a thing in DBZ, although items would be used normally if used in a game!

(he "hara"ters will generally not use mu"h in the ways of these items and e6uipment! ome however

will often use "ertain e6uipment! (runks has his spe"ial sword! Negeta has his aiyan Battle 0rmor!-oku and Pi""olo have their training "loths! Items aren’t that big a deal but "an play a part in any game!

If you want a list of su"h items #ust look in your books or adapt some of the things in my "onversions!

P/’s generally made with these rules will be substantially toned down but still in"redibly

formidable opponents in any setting! (he level ad#ustments of powers and ra"ial abilities are

substantially balan"ing with all the various other things that are gained!

$emember these rules are ment for faster play and not more in depth play rules "ommon with my"onversionssetting enhan"ing rules! tats aren’t ment to be outrageously high either! Below is a

"hara"ter D* +odern "hara"ter sheet for you to use! It’s easy to alter though for D)D!

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A!ILI'I&SAbility )ame Score $od 'emp

Score

'emp

$od

S' trengthC 7

9&@De@terityC 7

5)/onstitutionC 7

I)'Intelligen"eC 7

+IS1isdomC 7

,A/harismaC 7

,AA'& )A$& PLA&  

LASS

5avoredC&',)I'II'

AB& B&)9& ,&IB,' +&IB,' &&S ,AI  

SACI)B ',5+S

)A$& '5'AL !AS& A!ILI'

$59D

/&A'S SIE&

$59

5',& 

/5'

/onstitution 7 7 7

&/

De@terity 7 7 7

+ILL

1isdom 7 7 7

L&C&Ls

!ASI ,&5 LASS&S

trongH 5astH (oughH

martH Dedi"atedH /harismati"H

A9CA)&9 LASS&S

oldierH +artial 0rtistH -unslingerH

InfiltratorH DaredevilH BodyguardH

5ield "ientistH (e"hieH 5ield +edi"H

InvestigatorH PersonalityH egotiatorH

/@ LASS&S

hadow layerH <""ultistH (elepathH

Battle +indH +ageH 0"olyteH

9ice: C

,it Points

S'A'IS'IS

)A$& '5'AL !AS& A!ILI'

$59D

LASS /&A'S &=%IPD

!5)%S

5',& A$5

,&K

P&)AL'

9&/&)S& :* 7 7 7 7 7 7 G

I)I'

Initiative

7 7 7 7 7

A'I5)

P5I)'S

+&AL',

!

5

)

%S

7

&P%'D 7 SP&&9

LA)B%AB&S ead

< +rite

&@P&I)&&

P5I)'S/urrentH

 e@t %evelH

-ainedH

-ain 0d#ustmentsH

A9CA)&$&)'0ttribute In"reasesH

Q of 5eats -ainedH

kill PointsH

<therH

<therH

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SKILLS $A@ A)KS F5SS

LASS

SKILL )A$& K&

A!ILI'

A!ILI'

$59

A)KS $ISD

$59

SKILL

$59

Balan"e 9&@ 7 7 7

Bluff  ,A 7 7 7

/limb S'  7 7 7/omputer &se I)' 7 7 7

/on"entration 5) 7 7 7

/raft C I)' 7 7 7

/raft C I)' 7 7 7

/raft C I)' 7 7 7

/raft C I)' 7 7 7

/raft C I)' 7 7 7

/raft C I)' 7 7 7

/raft C I)' 7 7 7

/raft C I)' 7 7 7

De"ipher "ript I)' 7 7 7

Demolitions I)' 7 7 7

Diploma"y ,A 7 7: 7

Disable Devi"e I)' 7 7 7Disguise ,A 7 7 7

Drive 9&@ 7 7 7

.s"ape 0rtist 9&@ 7 7 7

5orgery I)' 7 7 7

-amble +IS 7 7 7

-ather Information ,A 7 7 7

?andle 0nimal ,A 7 7 7

?ide 9&@ 7 7 7

Intimidate ,A 7 7 7

Investigate I)' 7 7 7

Oump S'  7 7 7

9nowledge C I)' 7 7 7

9nowledge C I)' 7 7 7

9nowledge C I)' 7 7 79nowledge C I)' 7 7 7

9nowledge C I)' 7 7 7

9nowledge C I)' 7 7 7

%isten +IS 7 7 7

+ove ilently 9&@ 7 7 7

 avigate I)' 7 7 7

Perform C ,A 7 7 7

Perform C ,A 7 7 7

Perform C ,A 7 7 7

Perform C ,A 7 7 7

Pilot 9&@ 7 7 7

Profession +IS 7 7 7

$epair  I)' 7 7 7

$esear"h I)' 7 7 7$ide 9&@ 7 7 7

ear"h I)' 7 7 7

ense +otive +IS 7 7 7

light of ?and 9&@ 7 7 7

pot +IS 7 7 7

urvival +IS 7 7 7

wim S'  7 7 7

(reat In#ury +IS 7 7 7

(umble 9&@ 7 7 7

7 7 7

7 7 7

7 7 7

7 7 7

7 7 77 7 7

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/&A'S

LASS /&A'%&S

5ccupation: 

/@ A!ILI'I&S)ame 9escription

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5$!A' S,&&'

%)A$&9 '5'AL A''AK !5)%S 9A$AB& I'IAL

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+&AP5) '5'AL A''AK !5)%S 9A$AB& I'IAL

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A)B& +&IB,' 'P& F SIE& SP&IAL P5P&'I&S

A$5 F P5'&'IC& I'&$ 'P& $A@ 9&@ 9A$AB&

&9%'I5)

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A$5 F P5'&'IC& I'&$ 'P& $A@ 9&@ 9A$AB&

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B&A I'&$S +'D I'&$S +'D

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KI P5+&S-Ki Pool F &nergy !ars ) F L G )ormal F Large-

!ar 'ype: Large Large Large ) F L ) F L ) F L ) F L ) F L

   P   5   I   )   '   S   5   /   &   )   &   -   B   A :!8;C *

::!8;C :'

:*;C :A

'!=8;C :4

=!8;C :

A!8;C :*

8;C '

3!=8;C A

!8;C 4

:!8;C

Po#er Percentage: :!8; 8; 3=!8 8*; A!8; =8; '=!8; :**; <(.H : Bar is * points of energy, there are ' bars that "an be filled!

Large !ar Po#er %p on $od H;: RRRRRRRRR )ormal !ar Po#er %p on $od H7: RRRRRRR 

)ormal Po#er egain Large bars0 on $od H1: RRRRRRRRR 

-P5+&S-Level AdD Po#er )ame 9escription

-'&,)I=%&S-)ame: )ame:

ange: ange:

9amage 9ice 'ype: 9amage 9ice 'ype:

&nergy 9rain: &nergy 9rain:Special =ualities: Special =ualities:

)ame: )ame:

ange: ange:

9amage 9ice 'ype: 9amage 9ice 'ype:

&nergy 9rain: &nergy 9rain:

Special =ualities: Special =ualities:

)ame: )ame:

ange: ange:

9amage 9ice 'ype: 9amage 9ice 'ype:

&nergy 9rain: &nergy 9rain:Special =ualities: Special =ualities:

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5',& ',I)BS

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