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Dr Liam MaguireSchool of Computing & Intelligent Systems
Faculty of EngineeringMagee Campus, University of Ulster
The Faculty of Engineering• One of the largest in the UK and Ireland
– Approximately 5000 students, 422 total staff
• Based at Jordanstown, Magee, Coleraine• Attracts large income in Research and Consultancy • Range of expertise: Architecture, Mechanical
Engineering, Electronics, Computing and Games• Range of collaborative programmes with Arts:
Multimedia Computing & Design; Technology & Design• Engineering can provide technical “know-how” and
design innovation
School of Computing & Intelligent Systems
• 27 academic staff• Approximately 600 students• Research via Intelligent Systems Research Centre
– Attracting substantial research funding– International Reputation for Bio-Inspired Computing
• Courses in Computing, Electronics,
Multimedia and Computer Games.
• Dedicated to research and development of “intelligent computational systems”. – Behave in a way that humans would consider “intelligent”
• Emulate (not replicate) biology• Broad range of application areas – industry, consumer,
medical, educational etc• 20 academic staff• 8 Research Associates• Currently 31 PhD students• Major externally funded projects - currently working on
projects of about £22million
Overview of ISRC Core Activities• Bio-inspired Intelligent Systems – Brain Modeling
• Brain Computer Interfacing
• Wireless sensor and location based services
• Creative technologies
• Serious Games
• Intelligent Multimedia
• Intelligent embedded microcontroller systems
• Self-repairing systems
• Re-configurable computing/FPGA systems
• Intelligent Image processing
• Cognitive Robotics
• Human Computer and Human Robot Interaction
Examples of Current/Recent Externally Funded Projects• Centre of Excellence in Intelligent Systems – InvestNI/ILEX• SenseMaker - EU• Intelligent Systems in Process Control – CAST project (Seagate)• InterWave – North/South HEA Funded• ProculTech – InvestNI funded• Intelligent Imaging – EPSRC funded• Wireless Broadband Project – DETI/EU funded• EpiCentre – Interreg funded• EURON – EU funded• DIESEL – EPSRC funded• QUDOS –EU funded• SRIF 2 and 3 – HEFCE funded• Intelligent Diagnosis, Test and Repair – industry funded• Self-repairing Systems – industry funded PhD• Completed/Current 3 Fusion and 6 KTPs
Computing Power
Courtesy: Moravec
Thoughts, Images, Visual & Auditory Stimuli
Neuronal Activity (firing)
EEG Amplification Digitisation
Feature Extraction/Selection Classification /
Translation Algorithm
Output Control Signals
External Devices Prosthetic Arm
Feedback to help user adapt-optional
Cursor control, menu selection, writing
BCI
EpiCentre• Electronics Production and Innovation
Centre– Solving practical industrial problems– Access to specialised equipment– Access to expertise– Networking Centre– Knowledge Centre– Signposting
• Critical role of further and higher education institutes on both sides of border
EURON – European Robotics Network
From Walled City to Wireless From Walled City to Wireless CityCity
Broadband Flagship ProjectBroadband Flagship Project • Partners:
• Derry City Council
• University of Ulster, Faculty of Engineering, Magee
• North West Institute for Further and Higher Education
• Funded by: Department of Enterprise, Trade and Investment (Total
project ~ £1.4 Million) via EU BSP
• Wireless Demonstration Centre
HEIF Project with Banjax Studios
• Animation company
• Researchers in Image Processing – Motion
• Capture hand gestures to control motion of 3D characters
• Investigate use of optical flow techniques in animation
• Funded via MIDAS and HEIF8
FUSION Project: Meedja• Games Company in Dundalk• Fusion project• RFID location sensitive technologies• Final application: Supply Chain Management• Developed 2 prototype games
– Noughts and Crosses, Treasure Hunt
• Aim to develop middleware for 3rd parties
FUSION Project: Meedja• Games Company in Dundalk• Fusion project• RFID location sensitive technologies• Final application: Supply Chain Management• Developed 2 prototype games
– Noughts and Crosses, Treasure Hunt
• Aim to develop middleware for 3rd parties
Games: Instinct Technology
Instinct Technology based in Donegal• 20+ Employees (Games & Tools)• Expanding into Northern Ireland
- new production studio based in Derry• Varsity partnership with SCIS – Instinct Studio• Exploit Tools for teaching and research• Potential KTP application• Aim to secure R&D funding for AI in games
PIXELearning
• UK games based learning company• Specialises in applying computer game and simulation
technologies to:– Vocational training– Management skills development
• Have submitted two joint funding proposals• Discussing future collaborations
– KTPs AND Joint funding opportunities for R&D projects
• Develop serious game applications and license remote experimentation capability
PIXELearning
• UK games based learning company• Specialises in applying computer game and simulation
technologies to:– Vocational training– Management skills development
• Have submitted two joint funding proposals• Discussing future collaborations
– KTPs AND Joint funding opportunities for R&D projects
• Develop serious game applications and license remote experimentation capability
04/21/23
SoFI: Song Form IntelligenceJonathan Doherty, Kevin Curran & Paul Mc Kevitt
• Error Concealment for Streaming Music Across Wireless Bursty Networks
• Aims to repair dropouts in wireless music streams• Uses self-similarity to repair missing segments• Utilises MPEG-7 description scheme for analysis and
data reduction• Accuracy is a ‘Best Effort’ matching approach
04/21/23
SoFI: Song Form IntelligenceJonathan Doherty, Kevin Curran & Paul Mc Kevitt
• Error Concealment for Streaming Music Across Wireless Bursty Networks
• Aims to repair dropouts in wireless music streams• Uses self-similarity to repair missing segments• Utilises MPEG-7 description scheme for analysis and
data reduction• Accuracy is a ‘Best Effort’ matching approach
3D authoring tools, existing 3D & character
models
visual knowledge (3D graphic library)
Prefabricated objects(knowledge base)
Script writer
Script parser
Natural Language Processing
Text To Speech
Sound effects
Animation generation
Synchronizing & fusion
3D world with audio in VRML
Natural language stories
Language knowledge
mapping
lexicongrammar
semantic representations
visual knowledge
Research into Automated StoryTelling
3D authoring tools, existing 3D & character
models
visual knowledge (3D graphic library)
Prefabricated objects(knowledge base)
Script writer
Script parser
Natural Language Processing
Text To Speech
Sound effects
Animation generation
Synchronizing & fusion
3D world with audio in VRML
Natural language stories
Language knowledge
mapping
lexicongrammar
semantic representations
visual knowledge
Automated StoryTelling
What is possible?• Scottish Computer Games industry:
– Catalyst games course at Univ of Abertay– Started around 1998-99– Cluster of games companies around Dundee– Employs nearly 1000 people– Estimated £50m turnover last year– SDA also supporting start-ups in other cities– Host National Dare-to-be-Digital competition
• Creative Technology Centre in North-west?
Current Engineering contribution• Range of taught programmes – educated workforce• Visiting Prof in Computer Games funded by Royal Academy
of Engineering• Centre of Excellence in Intelligent Systems
– Increased AI in Games, Serious Games
• Ongoing research in Intelligent Multimedia• Contribute to proposal for Creative Technology Centre• Exploit existing tech transfer mechanisms to support industry
Intelligent Systems