Dr Giasemi Vavoula School of Museum Studies [email protected] @giasemi DIGITAL TECHNOLOGY AND MUSEUM...

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Dr Giasemi Vavoula School of Museum Studies [email protected] @giasemi DIGITAL TECHNOLOGY AND MUSEUM LEARNING

Transcript of Dr Giasemi Vavoula School of Museum Studies [email protected] @giasemi DIGITAL TECHNOLOGY AND MUSEUM...

Page 1: Dr Giasemi Vavoula School of Museum Studies gv18@le.ac.uk @giasemi DIGITAL TECHNOLOGY AND MUSEUM LEARNING.

Dr Giasemi Vavoula

School of Museum Studies

[email protected]

@giasemi

DIGITAL TECHNOLOGYAND MUSEUM LEARNING

Page 2: Dr Giasemi Vavoula School of Museum Studies gv18@le.ac.uk @giasemi DIGITAL TECHNOLOGY AND MUSEUM LEARNING.

Theorising

Applying

Relating

Explaining

Describing

Note-taking

Memorising

cognitiveengagement

teachingmethodLearner Learner

passive active

lectureproblem-based

learning

academic

non-academic

(Biggs 1999)

surfa

ce le

arni

ng

d

eep

lear

ning

“Good teaching is getting most students to use the higher cognitive level processes that the more academic students use spontaneously” (p. 58)

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ENGAGEMENT IN THE MUSEUM• Cognitive; but also emotional, sensory-perceptual

• Attention continuum

• Capture

• Orienting as response to powerful stimulus, e.g. loud noise

• Searching through scanning environment for something useful

• Focus

• Narrowing from broad to single object

• Engage

• Learning

• Flow

• Inquiry

• Immersion

Bitgood 2010

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emotional, sensory-perceptual,cognitive engagement focused (Falk et al. 2010), goal-oriented

(Bitgood 2010), expert visitor (Simon 2010)

un-focused (Falk et al. 2010), stimulus-

oriented (Bitgood 2010), casual visitor

(Simon 2010)

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Good visitor experiences get most visitors to use the higher engagement level processes that the more focused visitors use spontaneously

visitorexperience Visitor Visitor

passive active

multimedia

tour

in-gallery

interactive

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emotional, sensory-perceptual,cognitive engagement

visitorexperience Visitor Visitor

passive active

focused (Falk et al. 2010), goal-oriented

(Bitgood 2010), expert visitor (Simon 2010)

un-focused (Falk et al. 2010), stimulus-

oriented (Bitgood 2010), casual visitor

(Simon 2010)

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Good visitor experiences get most visitors to use the higher engagement level processes that the more focused visitors use spontaneously

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Take the Tate Modern Multimedia GuideHire the Tate Modern Multimedia Guide from the Information desks at level 1 or level 2 of the gallery, for the duration of your visit. 10.00–17.00, Sunday –

Thursday 10.00–21.00, Friday and

Saturday £3.50 (£3 concessions) In English, Deutsch, Español,

Français, Italiano and British Sign Language (BSL)

You will be asked to leave a piece of identification

British Sign Language (BSL) tourThe handheld computer plays video clips of interpreters signing a tour of highlights of the displays, as well as presenting visual interactive content such as games and opinion polls.The tour provides on-demand interpretation for deaf and hearing impaired visitors in their preferred language.

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Key Features:

PERSONAL GPS: Find your current location within the Museum and navigate using the digital floor plan.

TURN-BY-TURN DIRECTIONS: Get to your next exhibit, a cafe, or anywhere else in the Museum using the quickest route possible.

DIGITAL EXHIBITS: Learn more about select items from the Museum's vast collection during your visit or browse exhibits from anywhere in the world.

PRE-LOADED TOURS: Choose from Museum highlights or in-depth guided tours.

CUSTOM TOURS: Plan your own tour before you arrive or on the spot. Explorer comes pre-loaded with over 100 Museum exhibits for you to choose from.

FOSSIL TREASURE HUNT: Use clues to find specimens and exhibits in the Museum's fossil halls.

SHARING THE EXPERIENCE: Share an interesting exhibit through email, Facebook, or Twitter.

BOOKMARKING: Want to learn more? Bookmark an item and receive a link to more information when you get home.

MUSEUM INFORMATION: See opening times and directions to the Museum plus information about key events.

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Webpage StudioGuests view, customize, and publish their personalized website, which is automatically created as they explore the museum and interact with exhibits. Create a personalized webpage that contains photos and images from your visit to The Tech Museum. Then use your unique TechTag number to visit your page anytime.

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Leafsnap (Smithsonian, Columbia University, University of Maryland)

“Made only for the iPhone eh?

I didn't know there were so many trees to snap in a Starbucks...”

Youtube comment

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Streetmuseum(Museum of London, Brothers and Sisters)

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ARtotheque(Stedelijk Museum)

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SUMMARY OF USES OF DIGITAL (MOBILE) MEDIA• Content

• Additional

• Situated

• Multiple representations

• Visitor-generated

• Activities

• Beyond the visit

• Way-finding – way-building

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EFFECTS ON USER EXPERIENCE

• Engagement

• Weaving into personal contexts

• Imagination

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FORTHCOMING…• Affective Digital Histories: Recreating De-industrial Places, 1970s to the Present

Oct 2013 – Mar 2015, AHRC Connected Communities(University of Leicester, De Montfort University, Phoenix, EMOHA, Writing East Midlands, Cuttlefish, Glossop Heritage Trust and High Peaks Community Arts)

• Starting point: existing content on Leicester’s and Glossop’s industrial and de-industrial heritage.

• Content generation: From starting point, commission/source/facilitate additional, creative, interpretive content from local communities.

• Content ‘snowballing’: use above to trigger, then capture affective memories in the communities that ‘inhabited’ those disused buildings over past 40 years.

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emotional, sensory-perceptual,cognitive engagement

visitorexperience Visitor Visitor

passive active

focused (Falk et al. 2010), goal-oriented

(Bitgood 2010), expert visitor (Simon 2010)

un-focused (Falk et al. 2010), stimulus-

oriented (Bitgood 2010), casual visitor

(Simon 2010)

Capt

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foc

us

enga

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Good visitor experiences get most visitors to use the higher engagement level processes that the more focused visitors use spontaneously