Douglass, Jeremy - Architecture of Disability -Expanded...
Transcript of Douglass, Jeremy - Architecture of Disability -Expanded...
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The Architecture of DisabilityAlienation inInteractive FictionProtagonists
Jeremy DouglassCLTC Graduate Student Conference2005-05-06
ContextFields Literature
Narrative Theory Reader Response
New Media eLiterature Digital Fiction Games Studies
Software Architecture Critical Code Studies
(CCS)
My Work My dissertation is titled
"Command Lines” Focus on the command
line in text art as a siteof narrative meaning.
Objects of study includetyped interactionsystems: instantmessengers, chatbots,interactive fiction (IF).
The Question:Why is IF so frustrating? The themes and
stories tend toexplore frustratinglives and situations
OR the medium isinherently difficult touse
…or both.Perhaps the themesand strengths/limitsof the medium arecomplimentary?
Background:What is IF? Historically, the text
adventure computergame genre, fromAdvent, to Infocom,etc.
Currently, a thrivingart community with agreater focus onexperimental shortfiction than games.
Structurally, anobject orientednarrative simulationcharacterized by acommand line, aparser, and adatabase.
Background: The Variety of IFThemes and Interfaces Zork: A Tolkein fan-
fiction treasure hunt Mindwheel: A
dreamscape ofhuman evolution bya poet laureate
Selma’s Will: Writtenin a rapiddevelopmentenvironment, offersautomapping
City of Secrets:incorporateshypertext options,multimedia
Zork I
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Mindwheel City of Secrets
Selma’s WillBackground: Douglas Adamsand Frustration Fiction HGTTG was the first
IF-ization of a novel Douglas Adams was
a formal innovator inradio, cross-mediafriendly, andspecialized indescribing frustratingsituations
The Infocom housestyle of sarcasticparser messagesand Douglas Adams’prose style werecomplimentary
As IF, HGTTG was ademographic shoe-in
The Hitchhiker’sGuidetotheGalaxy Original IF work followed…
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Bureaucracy Bureaucracy (2)
Recap:Why is IF so frustrating? The themes and
stories tend toexplore frustratinglives and situations
OR the medium isinherently difficult touse
…or both.Perhaps the themesand strengths/limitsof the medium arecomplimentary?
Stereotypical IF Weaknesses(Strongbad Film Clip)
But the conference theme is“Architectures of Power”… Architecture (disambiguation)
From wikipedia, “Architecture (disambiguation)”
"Architecture, in its first and traditional usage,refers to the art and science of designingbuildings. A wider definition would includewithin its scope the design of the total builtenvironment, from the macrolevel of urbanplanning, urban design, and landscapearchitecture to the microlevel of furniture andproduct design. Architecture also refers to theproduct of such a design.”
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Architecture (disambiguation)From wikipedia, “Architecture (disambiguation)”
“From this original meaning, the termarchitecture has been extended to the designor act of designing other complex systems andis usually qualified using a prefix, for example:computer architecture, software architecture,information architecture....). In these cases, ittends to refer to the overall structure of thesystem.”
Architecture (disambiguation)From wikipedia, “Architecture (disambiguation)”
Common to all contexts is the idea thatarchitecture embodies a coherent set oforganizational principles and objectives guidingthe design of each aspect of a complexstructure. Generally, a product resulting fromsuch guided design can also be referred to asarchitecture."
Architectureof Power
Art like a building: Work of art as a
(designed) system?
Art like a society: Art describes a
social context like a(designed) system?
Software Architectureof Power
Software like a building: Design is component
based Schematic Spatial
Design is based on(imagined) use
Software like a society: Requires literacy
Language Socialization in convention
Potential speech-actsbased on expectations
Yet here society isimmutable!
(IF) Software Architectureof Power
IF like a building: Authoring process works
like architecture Codebase looks like
architecture …in addition:
Text output represents ametaphorical physicalarchitecture!(rooms, walls, doors)
IF like a society: Command-line input
works like speech-acts Parser response works
like speech acts …in addition:
Text output represents ametaphorical socialarchitecture!(identity, interlocutors)
Liberationthrough Interactivity
Like hypertext after it, the text-onlyinteractive fiction (IF) narratives thatinaugurated the computer game industrywere promoted as libratory. Command-line based interaction was billed as anopen-ended alternative to the confines ofthe novel.
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…FRUSTRATIONthrough Interactivity
Yet the genre of IF is often highlyfrustrating to newcomers and seasonedreaders alike, who often experience IF asa tightly defined system of rigidconstraints: an architecture of power,within which the reader struggles (oftenunsuccessfully) to read.
The Problem is Choice…. Activity / Interactivity seems highly constrained
in linear media (novels, films), yet feels freeing(simple engagement / disengagement)
Interactive media are “designed” - beingoffered choice implies that a finite number ofchoices have been pre-selected, freedom iswithin the range of pre-possibilities - thuschoice highlights constraint.
An aesthetics of constraint:Alienated from Agency
The inescapable architecture of power that isIF software architecture was recuperated andrendered aesthetic by later generations of IFauthors in the late 90s
The experience of the IF reader echos theprogress of the protagonist - a struggle withconstraint towards agency.
An aesthetics of constraint:Disability
The incapacity to act Rather than being disciplined by the parser…
Error You can’t do that I don’t understand
Readers of these IF narratives interact asprotagonists who are alienated from theirenvironment, and from their own sense ofagency.
An aesthetics of constraint:Disability
Blind (“You fumble, but can’t find….”) Crazy (“You try to concentrate, but visions….”) Dreaming (“Somehow, that doesn’t work here”) Lost, marooned, trapped (“But how?”) Displaced (“In this unfamiliar place, you lack.”) Drugged (“Under the influence of….”) Dead (!!!)
Suspended
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A Mind ForeverVoyaging
An aesthetics of constraint:Disability
Adam Cadre 9:05 (1999) amnesia shrapnel (2000) ….
Andrew Plotkin Spider and Web (1998)
interrogation Hunter, in Darkness
(1999) injured, lost indarkness
Shade (2000) .... Andrew D. Pontious
Rematch (2000) looped
Jon Ingold My Angel (2000) …. Fail Safe (2000) ....
Stephen Granade Losing Your Grip (1998)
halucination Dan Shiovitz
Bad Machine (1998)'malfunction'
Lucian P. Smith The Ediface (1997)
devolution
Conclusion During this reading process, the formal and
architectural limits of the genre - and the needto understand and accommodate those limits -becomes synonymous with the progress of thereader-protagonist to some kind ofunderstanding - of the story, of the software,and of the total power system of that textualworld.