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  • DotA Allstars Heroes

    Sentinel Scourge

    Tavern Evening Tavern

    Morning Tavern Midnight Tavern

    Sunrise Tavern Twilight Tavern

    (Version 6.09b)

    All Pictures and data taken from www.dotaportal.com.

    http://www.dotaportal.com/

  • Luna Moonfang The Moon Rider

    Range: 225 | Primary: AGI | Speed: 320 | Armor: 3 | Damage: 33 - 39

    Str: 15 + 1.75 | Agi: 22 + 2.8 | Int: 16 + 1.65 | HP: 435 | Mana: 208

    Lucent Beam (C)

    Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit.

    Level 1 - 75 damage.

    Level 2 - 150 damage.

    Level 3 - 225 damage.

    Level 4 - 300 damage.

    Moon Glaive (G)

    Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 40% damage

    loss, per unit.

    Level 1 - Luna hits 2 enemies with every attack.

    Level 2 - Luna hits 3 enemies with every attack.

    Level 3 - Luna hits 4 enemies with every attack.

    Level 4 - Luna hits 5 enemies with every attack.

    Lunar Blessing (L)

    Nearby ranged units gain the power of the moon.

    Level 1 - Increases base ranged damage by 6%.

    Level 2 - Increases base ranged damage by 13%.

    Level 3 - Increases base ranged damage by 20%.

    Level 4 - Increases base ranged damage by 27%.

    Eclipse (E)

    Calls to the moon's magic, summoning a concentrated burst of Lucent Beams to damage targets around Luna.

    Level 1 - Summons 4 Lucent Beams.

    Level 2 - Summons 7 Lucent Beams.

    Level 3 - Summons 10 Lucent Beams.

  • Kardel Sharpeye The Dwarven Sniper

    Range: 550 | Primary: AGI | Speed: 290 | Armor: 1 | Damage: 36 - 42

    Str: 16 + 1.7 | Agi: 21 + 1.9 | Int: 16 + 2.6 | HP: 454 | Mana: 208

    ScatterShot (C)

    Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets, each

    doing 14-40 physical damage in a 200 area of effect.

    Level 1 - 8 Pellets.

    Level 2 - 12 Pellets.

    Level 3 - 16 Pellets.

    Level 4 - 20 Pellets.

    Headshot (O)

    A shot to the head deals bonus damage and stuns for a short duration.

    Level 1 - 30 damage, 25% chance.

    Level 2 - 30 damage, 30% chance.

    Level 3 - 40 damage, 35% chance.

    Level 4 - 50 damage, 40% chance.

    Take Aim (E)

    Passively enhances the range of Kardel's rifle.

    Level 1 - Adds 55 range.

    Level 2 - Adds 110 range.

    Level 3 - Adds 165 range.

    Level 4 - Adds 220 range.

    Assassinate (T)

    Take time to draw a bead, and then deal a large amount of damage to the target at a huge range.

    Level 1 - Deals 355 damage at 1500 range.

    Level 2 - Deals 505 damage at 2000 range.

    Level 3 - Deals 655 damage at 2500 range.

  • Jahrakal The Troll Warlord

    Range: 500 | Primary: AGI | Speed: 280 | Armor: 1 | Damage: 27 - 50

    Str: 19 + 2.45 | Agi: 21 + 2.75 | Int: 13 + 1 | HP: 511 | Mana: 169

    Berserker Rage (G)

    Jah'rakal goes berserk, using his throwing axes as a melee weapon. He gains bonus damage, hit points, armor, and the

    Bash ability, but can only attack at melee range.

    Costs 50 mana.

    Level 1 - Bash has a 5% chance to deal 50 bonus damage.

    Level 2 - Bash has a 5% chance to deal 25 bonus damage and stun for 2 seconds.

    Level 3 - Bash has a 10% chance to deal 25 bonus damage and stun for 2 seconds.

    Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds.

    Blind (D)

    A searing light blinds the vision of a target enemy unit, making it miss on some attacks.

    Lasts 15 seconds.

    Level 1 - Misses on 15% of attacks.

    Level 2 - Misses on 24% of attacks.

    Level 3 - Misses on 33% of attacks.

    Level 4 - Misses on 42% of attacks.

    Fervor (F)

    Passively increases the attack speed of all nearby friendly units.

    Level 1 - Increases attack speed by 5%.

    Level 2 - Increases attack speed by 15%.

    Level 3 - Increases attack speed by 20%.

    Level 4 - Increases attack speed by 30%.

    Rampage (R)

    Jah'rakal goes into a feral rampage, increasing his attack and movement speeds.

    Lasts 30 seconds.

    Level 1 - Increases attack speed by 40% and movement speed by 7%.

    Level 2 - Increases attack speed by 80% and movement speed by 14%.

    Level 3 - Increases attack speed by 120% and movement speed by 21%.

  • Rhasta The Shadow Sharman

    Range: 550 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 42 - 49

    Str: 16 + 1.6 | Agi: 16 + 1.6 | Int: 21 + 3 | HP: 454 | Mana: 273

    Forked Lightning (R)

    Calls forth a cone of lightning, hitting multiple enemy units for damage.

    Level 1 - 75 damage to 3 targets.

    Level 2 - 150 damage to 4 targets.

    Level 3 - 225 damage to 5 targets.

    Level 4 - 300 damage to 7 targets.

    Voodoo (D)

    Transforms an enemy unit into a random critter, disabling special abilities.

    Level 1 - Lasts 2 seconds.

    Level 2 - Lasts 3 seconds.

    Level 3 - Lasts 4 seconds.

    Level 4 - Lasts 5 seconds.

    Hero Shackles (E)

    Magically binds a target enemy, so that it cannot move or attack.

    Level 1 - Lasts 3 seconds.

    Level 2 - Lasts 4 seconds.

    Level 3 - Lasts 5 seconds.

    Level 4 - Lasts 6 seconds.

    Mass Serpent Ward (W)

    Summons 8 immobile serpentine ward to attack enemies. The ward is immune to magic.

    Level 1 - Deals 43 max damage.

    Level 2 - Deals 58 max damage.

    Level 3 - Deals 73 max damage.

  • Squee and Spleen The Goblin Techies

    Range: 650 | Primary: INT | Speed: 280 | Armor: 0 | Damage: 24 - 26

    Str: 17 + 2 | Agi: 14 + 1.3 | Int: 22 + 2.9 | HP: 473 | Mana: 286

    Land Mines (E)

    Plants a mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You

    may only have 15 mines placed at a time.

    Level 1 - Deals 300 damage.

    Level 2 - Deals 400 damage.

    Level 3 - Deals 500 damage.

    Level 4 - Deals 600 damage.

    Stasis Trap (T)

    Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.

    Level 1 - Stuns for 5 seconds.

    Level 2 - Stuns for 7 seconds.

    Level 3 - Stuns for 10 seconds.

    Level 4 - Stuns for 13 seconds.

    Suicide Squad (Attac)

    Sacrifice yourself for the greater good. Deals massive area of effect damage.

    Level 1 - Deals 650 damage.

    Level 2 - Deals 850 damage.

    Level 3 - Deals 1150 damage.

    Level 4 - Deals 1550 damage.

    Remote Mines (R)

    Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 8 minutes.

    Level 1 - Deals 300 damage when activated.

    Level 2 - Deals 450 damage when activated.

    Level 3 - Deals 600 damage when activated.

  • Mangix The Pandaren Battlemaster

    Range: 100 | Primary: STR | Speed: 300 | Armor: 2 | Damage: 52 - 59

    Str: 23 + 2.9 | Agi: 16 + 1.95 | Int: 14 + 1.25 | HP: 587 | Mana: 182

    Thunder Clap (C)

    Slams the ground, dealing damage to and slowing the movement speed and attack rate of nearby enemy land units.

    Level 1 - 100 damage, 25% movement and attack speeds.

    Level 2 - 175 damage, 35% movement and attack speeds.

    Level 3 - 250 damage, 45% movement and attack speeds.

    Level 4 - 300 damage, 55% movement and attack speeds.

    Drunken Haze (D)

    Drenches enemy units in alcohol, causing their movement speed to be reduced, and have a chance to miss on attacks.

    Lasts 5 seconds

    Level 1 - 5% movement speed, 45% miss chance.

    Level 2 - 8% movement speed, 55% miss chance.

    Level 3 - 11% movement speed, 65% miss chance.

    Level 4 - 14% movement speed, 75% miss chance.

    Drunken Brawler (B)

    Gives a percent chance to avoid attacks and a percent chance to deal 1.8 critical damage.

    Level 1 - 6% dodge, 5% chance to critical.

    Level 2 - 12% dodge, 10% critical.

    Level 3 - 18% dodge, 15% critical.

    Level 4 - 24% dodge, 20% critical.

    Primal Split (R)

    Splits the Pandaren Battlemaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive

    until the end of their summoned timer, the Battlemaster is reborn.

    Level 1 - Summons three mighty Pandas.

    Level 2 - Summons three even mightier Pandas.

    Level 3 - Summons three really freaking mighty Pandas.

  • Bradwarden The Centaur Warchief

    Range: 100 | Primary: STR | Speed: 300 | Armor: 2 | Damage: 55 - 57

    Str: 23 + 2.6 | Agi: 15 + 2 | Int: 15 + 1.6 | HP: 587 | Mana: 195

    Hoof Stomp (F)

    Slams the ground, stunning and damaging nearby enemy land units.

    Level 1 - 50 damage, .75 second stun.

    Level 2 - 100 damage, 1.5 second stun.

    Level 3 - 150 damage, 2.25 second stun.

    Level 4 - 200 damage, 3 second stun.

    Double Edge (D)

    The Centaur summons a tremendous amount of inner strength and releases a very powerful attack. It can only be done

    at melee range, and it damages both the Warchief and the enemy unit.

    Level 1 - Deals 175 damage.

    Level 2 - Deals 250 damage.

    Level 3 - Deals 325 damage.

    Level 4 - Deals 400 damage.

    Return (R)

    The Centaur Warchief immediately counters every attack against him with a swift strike.

    Level 1 - Returns 10 damage.

    Level 2 - Returns 20 damage.

    Level 3 - Returns 30 damage.

    Level 4 - Returns 40 damage.

    Great Fortitude (G)

    The Centaur Warchief's mammoth body is capable of absorbing great amounts of punishment.

    Level 1 - Adds +12 Strength.

    Level 2 - Adds +24 Strength.

    Level 3 - Adds +36 S