Dota 2 6.79 Patch Notes

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Patch notes General Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time finishes When buying back, 25% of the remaining respawn time will be added to your next death Creeps now meet a bit closer to the tower in your offlane Ranged Heroes now get the same denied experience as melee heroes (instead of less) XP AoE increased from 1200 to 1300 Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them Swapped the medium pullable Neutral Camp with the small camp A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp Satyr Mindstealer XP bounty reduced from 88 to 62 Satyr Tormentor XP bounty reduced from 155 to 119 Mud Golems XP bounty reduced from 119 to 88 Mud Golems armor reduced from 4 to 2 Dark Troll Summoner bounty XP reduced from 155 to 119 Hellbear Smasher HP reduced from 1100 to 950 Hellbear armor reduced from 5 to 3 Satyr Trickster's Purge cast point improved from 0.5 to 0.2 Dragon Ancient Neutral Camp now have flying movement capability Fixed Neutral Envenomed Weapons debuff dispelling regen items Day/Night length decreased from 6 to 4 minutes The following heroes now have the standard 800 night vision: Drow Ranger , Mirana, Puck, Leshrac, Enchantress,  Ancient  Apparition, Meepo and Treant Protector .  Roshan will respawn at a random time between 8 and 11 minutes after death When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage from players or buildings) Starting gold increased from 603 to 625 Random Gold bonus reduced by 50 Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000 Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds Tower last hit bonus gold increased from 100-200 to 150-250

Transcript of Dota 2 6.79 Patch Notes

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Patch notes

General

Buyback prevents gaining unreliable gold (creeps, neutrals, etc) until your normal respawn time

finishes When buying back, 25% of the remaining respawn time will be added to your next death

Creeps now meet a bit closer to the tower in your offlane

Ranged Heroes now get the same denied experience as melee heroes (instead of less)

XP AoE increased from 1200 to 1300

Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed

them

Swapped the medium pullable Neutral Camp with the small camp

A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row

Small reduction to the pull timing duration of the mid Radiant and mid-top Dire camp

Satyr Mindstealer XP bounty reduced from 88 to 62

Satyr Tormentor XP bounty reduced from 155 to 119

Mud Golems XP bounty reduced from 119 to 88

Mud Golems armor reduced from 4 to 2

Dark Troll Summoner bounty XP reduced from 155 to 119

Hellbear Smasher HP reduced from 1100 to 950

Hellbear armor reduced from 5 to 3

Satyr Trickster's Purge cast point improved from 0.5 to 0.2

Dragon Ancient Neutral Camp now have flying movement capability Fixed Neutral Envenomed Weapons debuff dispelling regen items

Day/Night length decreased from 6 to 4 minutes

The following heroes now have the standard 800 night vision: Drow

Ranger ,  Mirana,  Puck,  Leshrac,  Enchantress,   Ancient

 Apparition,  Meepo and Treant Protector . 

Roshan will respawn at a random time between 8 and 11 minutes after death

When Aegis expires unused, it heals the hero fully over 5 seconds (regen dispels on damage

from players or buildings)

Starting gold increased from 603 to 625

Random Gold bonus reduced by 50

Gold for ending a spree changed from 75->600 (3x->10x) to 125->1000

Your gold income is now 1 per 0.6 seconds, up from 1 per 0.8 seconds

Tower last hit bonus gold increased from 100-200 to 150-250

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Melee Barracks HP regen increased from 2.5 to 5

Ranged Barracks HP regen decreased from 2.5 to 0

Ranged Barracks HP reduced from 1500 to 1200 and armor increased from 5 to 10 (same EHP

vs physical damage)

Evasion now stacks diminishingly

Can no longer orb-attack while attack restricted (such as Ethereal or Frostbite)

The following abilities no longer automatically ignore backswing time by

default: Rupture,  Malefice,  Venomous Gale,  Stifling

Dagger ,  Flamebreak,  Wave of Terror ,  Shadow Word and Power Cogs 

Heroes

1)  Abaddon: 

a) Base armor reduced by 1

b) Mist Coil self damage increased from 50/75/100/125 to 75/100/125/150

c)  Aphotic Shield is now dispellable

d) Borrowed Time no longer activates while Doomed

2)  Alchemist: 

a) Chemical Rage: 

i) No longer provides 250/500/750 bonus HP

ii) HP regen increased from 15/30/60 to 50/75/100

3)  Ancient Apparition: 

a) Ice Vortex cooldown reduced from 5 to 4

b) Ice Blast cooldown reduced from 45 to 40

c) Chilling Touch: 

i) The buff is now always applied to Ancient Apparition even if he is not within the target

area

ii) Cooldown reduced from 50/46/42/38 to 50/42/34/26

4)  Axe: 

a) Berserker's Call  AoE increased from 275 to 300

b) Battle Hunger : 

i) Curation reduced from 10/13/16/19 to 10/12/14/16

ii) Damage reduced from 15/21/27/33 to 15/20/25/30

iii) Movement speed slow/bonus increased from 8% to 10%

iv) Is now dispellable

c) Counter Helix: 

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i) Cooldown reduced from 0.55/0.5/0.45/0.4 to 0.45/0.4/0.35/0.3

d) Now hits siege units

e) Culling Blade: 

i) No longer goes on cooldown if it successfully kills a hero

ii) Threshold reduced from 300/450/625 to 250/350/450 (Aghanim upgraded version is still

300/450/625)

iii) Speed bonus increased from 25% to 40% and AoE from 600 to 900

iv) 40% speed bonus now applies to attack speed as well

v) Aghanim allied buff duration increased from 6 to 10

vi) Manacost reduced from 150/200/250 to 60/120/180

5) Batrider : 

a) Base damage reduced from 48-52 to 38-42

b) Vision reduced from 1400 to 1200

c) Flaming Lasso cast range reduced from 175 to 100

6) Beastmaster : 

a) Inner Beast: 

i) AoE reduced from 1000 to 900 (standard aura AoE)

ii) Attack speed rescaled from 18/26/32/40 to 15/25/35/45

b) Call of the Wild: 

i) Now has two abilities for summoning each unit independently

ii) Manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3

7) Bloodseeker : 

a) Base movement speed reduced from 305 to 300

b) Thirst: 

i) Is now global instead of 6000 range

ii) Bonus now stacks for each unit that is low HP

iii) HP threshold increased from 20/30/40/50% to 50%

iv) Movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%

v) When active, movement speed cap is removed on your hero

vi) No longer provides armor bonus

vii) Provides bonus 7/14/21/28 damage

viii) No longer grants full hero vision around low HP targets, it only shows their model

ix) No longer lasts for an extra 3 seconds when the target is dead

8) Brewmaster : 

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a) Base agility increased from 16 to 22

b) Drunken Haze affects a 200 AoE around the target

c) Thunder Clap is now dispellable

d) Primal Split selection order is now Earth/Storm/Fire

e) Reworked Aghanim upgrade:

i) No longer upgrades any stats, cooldown, duration, etc on Aghanim.

ii) Grants Thunder Clap to Earth, Drunken Haze to Storm, and Drunken

Brawler  to Fire.

iii) The skills granted are at the same level as Brewmaster's skills.

iv) Cooldowns are independent of the original Brewmaster.

9) Bristleback: 

a) Attack point improved from 0.4 to 0.3

b) Viscous Nasal Goo: 

i) Is now dispellable

ii) Cast point improved from 0.4 to 0.3

c) Warpath: 

i) Max stacks increased from 5 to 5/6/7

ii) Stack duration increased from 10 to 14

10) Broodmother : 

a) Spin Web: 

i) AoE increased from 650 to 900

ii) Cast range increased from 600 to 1000

iii) Cast point nerfed from 0.2 to 0.4

iv) No longer destroys trees

v) Broodmother now has completely unobstructed movement when under the web (can

walk over cliffs, trees, etc)

vi) Removed buffer time when leaving Spin Web (you now immediately lose your 

regen/movement/pathing/invis bonuses)

11) Centaur Warrunner : 

a) Stampede slow duration increased from 1.25 seconds to 1.5

12) Chaos Knight: 

a) Chaos Bolt damage and stun values are now inversely related

13) Chen: 

a) Test of Faith teleport is now dispellable

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b) Hand of God cooldown increased from 140/130/120 to 160/140/120

14) Clinkz: 

a) Searing Arrows: 

i) Damage increased from 20/30/40/50 to 30/40/50/60

ii) Manacost increased from 8 to 10

iii) No longer blocked by magic immunity

15) Clockwerk: 

a) Units knocked back by Power Cogs destroy trees in 100 AoE around where they land

16) Crystal Maiden: 

a) Freezing Field: 

i) AS/MS AoE slow increased from -20/-30 to -30/-30

ii) Scepter AS/MS AoE slow increased from -50/-30 to -50/-50

17) Dark Seer : 

a) Vacuum cooldown increased from 24 to 28

18) Dazzle: 

a) Weave: 

i) Duration rescaled from 12/18/24 to 20

ii) Armor per second rescaled from 1 to 0.75/1/1.25 (scepter is 1/1.25/1.5)

b) Poison Touch: 

i) Damage increased from 8/16/24/32 to 14/20/26/32 (7 seconds worth)

ii) Is now dodgeable

iii) Slow timings reworked:

(1) Lvl 1: Slow target by 33% for 3 seconds

(2) Lvl 2: Slow target by 33% for 2 seconds, then slow target by 66% for 1 second

(3) Lvl 3: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then

slow target by 100% for 1 second

(4) Lvl 4: Slow target by 33% for 1 second, then slow target by 66% for 1 second, then

stun target for 1 second

(5) Ministuns for 0.01 seconds at the start.

19) Death Prophet: 

a) Exorcism Spirit damage increased from 43-48 to 53-58

20) Disruptor : 

a) Kinetic Field  AoE increased from 300 to 325

b) Glimpse cooldown reduced from 60/50/40/30 to 65/50/35/20

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b) Berserker's Blood is now disabled by Doom 

29) Invoker : 

a) EMP restores Invoker for 50% of the mana it drains from heroes (excluding illusions)

b) Invoke max spells rescaled from 1/2/2/2 to 2

30) Io: 

a) Tether  now does a -100% MS/AS slow instead of a stun

31) Jakiro: 

a) Liquid Fire is now a castable Attack Orb (same cooldown, no mana cost)

32) Juggernaut: 

a) Healing Ward movement speed increased from 300 to 450

b) Omnislash: 

i) Scepter cooldown reduced from 110/100/90 to 70

ii) No longer stops if the target is Ethereal (it still doesn't do damage)

iii) Fixed not being able to use items during Omnislash 

33) Keeper of the Light: 

a) Blinding Light now destroys trees in a 150 AoE around where the target is pushed

34) Kunkka: 

a) X Marks The Spot cooldown reduced from 16 to 13

b) Ghost Ship damage increased from 350/450/550 to 400/500/600

35) Leshrac: 

a) Diabolic Edict cast point improved from 0.7 to 0.5

b) Pulse Nova scepter damage increased from 88/133/177 to 100/150/200

36) Lich: 

a) Frost Armor : has half effect against ranged heroes

i) Slow now stacks with the slow from Frost Nova

b) Sacrifice: 

i) Cooldown increased from 35/30/25/20 to 44/36/28/20

ii) Mana gain increased from 15/30/45/60% to 25/40/55/70%

iii) No longer denies enemy XP

iv) Now converts your own creep for XP (shared in AoE as normal creep xp bounty)

37) Lifestealer : 

a) Rage cooldown increased from 17 to 19

b) Open Wounds and Infest cast points increased from 0.01 to 0.2

38) Lina: 

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a) Morph level 4 shift rate improved from 0.25 to 0.2

48) Naga Siren: 

a) Rip Tide  AoE reduced from 450 to 350

b) Ensnare manacost increased from 75/85/95/105 to 90/100/110/120

49) Nature's Prophet: 

a) Treants' XP Bounty increased from 20 to 30

b) Treants' Gold Bounty increased from 12-16 to 14-20

50) Necrolyte: 

a) Base armor increased by 1

51) Night Stalker : 

a) Darkness causes enemy vision to be reduced by 25% (affects heroes, creeps and

wards)

52) Nyx Assassin: 

a) Spiked Carapace no longer stuns your hero when your summoned units proc it (the

summoned units get stunned instead)

b) Impale no longer has unit targeting, it is now only a point targeted spell

53) Ogre Magi: 

a) Ignite 

i) Duration increased from 4/5/6/7 to 5/6/7/8

ii) Is now dodgeable

iii) Can now multicast to cast at a random enemy unit in 1400 AoE (prioritizes ones that do

not already have the debuff)

b) Unrefined Fireblast cooldown reduced from 10 to 6

54) Omniknight: 

a) Degen Aura: 

i) AoE increased from 315 to 350

ii) Stickiness increased from 0.5 seconds to 1.0

55) Outworld Devourer : 

a) Base damage reduced by 3

b) Items no longer trigger  Essence Aura 

56) Phantom Assassin: 

a) Stifling Dagger : 

i) Shares the same crit chance/factor as Coup de Grace 

ii) Is now dodgeable

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iii) Damage rescaled from 50/100/150/200 to 60/100/140/180

57) Phantom Lancer : 

a) Spirit Lance is now dodgeable

58) Pudge: 

a) Can now use Blink Dagger  

b) If you hook a unit onto an unpathable ledge, the unit gains free pathing for 5 seconds

c) Flesh Heap magic resistance reduced from 4/8/12/16% to 6/8/10/12%

d) Dismember  Scepter strength multiplier increased from 0.75 to 1.0

59) Pugna: 

a) Decrepify: 

i) Damage amp on allies reduced from 40% to 25%

ii) Damage amp on enemies increased from 40% to 50%

b) Nether Ward now requires 3 hits to kill instead of 75/150/225/300 HP (heroes hurt it for 

1, others for 0.25)

c) Life Drain restores mana if it tries to heal you while you are full hp when targeting

heroes

60) Queen of Pain: 

a) Shadow Strike manacost rescaled from 80/100/120/140 to 110

61) Riki: 

a) Smoke Screen cast range increased from 425 to 550

b) Riki is no longer revealed out of  Permanent Invisibility when he casts spells or uses

items

i) When he starts his attack from Blink Strike, he will be revealed

62) Rubick: 

a) Telekinesis cooldown increased from 18 to 22

b) Spell Steal: 

i) Rubick can no longer steal the Aghanim upgrade of the enemy if they have Aghanim

and he doesn't

ii) Added Aghanim's upgrade: reduces cooldown from 20/18/16 to 5, increases cast range

from 1000 to 1400 and makes all stolen spells be considered to have their Aghanim's

upgrade

63) Sand King: 

a) Sand Storm damage increased from 20/40/60/80 to 25/50/75/100

b) Epicenter  attack speed slow is now same as movement speed slow (10%->30%)

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ii) Cast point improved from 0.3 to 0

73) Spirit Breaker : 

a) Base attack time nerfed from 1.7 to 1.9

b) Greater Bash no longer works while doomed

c) Nether Strike now uses 1.2 Cast Time instead of a 1 sec magic immune delay (can be

interrupted as a result)

74) Sven: 

a) Storm Hammer : 

i) Cooldown reduced from 15 to 13

ii) Is now dodgeable

75) Tidehunter : 

a) Kraken Shell damage block increased from 7/14/21/28 to 9/18/27/36

76) Timbersaw: 

a) Chakram manacost increased from 75/125/175 to 100/150/200

77) Tiny: 

a) Craggy Exterior : 

i) Chance increased from 6/12/18/24% to 10/15/20/25%

ii) Stun duration increased from 1.2 to 1.2/1.3/1.4/1.5

78) Treant Protector : 

a) Leech Seed: 

i) Damage per pulse reduced from 30/45/60/75 to 24/36/48/60

ii) Number of pulses increased from 4 to 6 (duration from 3 to 4.5)

b) Living Armor : 

i) Cooldown rebalanced from 15 to 32/26/20/14

ii) Manacost increased from 25 to 50

c) Nature's Guise cast point improved from 0.5 to 0.3

79) Troll Warlord: 

a) Berserker's Rage movespeed bonus rebalanced from 20/20/20/30 to 10/20/30/40

b) Whirling Axes (Melee) damage reduced from 125/175/225/275 to 75/125/175/225

80) Tusk: 

a) Frozen Sigil now requires a constant number of hits (3/3/4/4) instead of 

200/220/240/260 HP (heroes hurt it for 1, others for 0.25)

81) Undying: 

a) Decay steal duration increased from 25/30/35/40 to 40

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a) Base attack time nerfed from 1.7 to 1.8

88) Windrunner : 

a) Focus Fire remains sticky on the target you cast it on

i) This means that you can change targets and when you return to the original target,

your attack speed bonus will resume.

89) Witch Doctor : 

a) Death Ward cast range increased from 400 to 600

b) Voodoo Restoration: 

i) AoE increased from 350 to 500

ii) Manacost over time reduced from 8/14/20/26 to 8/12/16/20 (50% of the heal amount)

c) Paralyzing Cask now lasts 5 seconds on illusions (same as creep duration)

Items

   Animal Courier : 

Movement speed increased from 300 to 350

HP increased from 45 to 75

   Arcane Boots: 

Movement speed bonus reduced from 60 to 55

   Armlet of Mordiggian: 

Unholy Strength STR gain is provided over 0.7 seconds

Unholy Strength has no toggle on or off cooldown

  Black King Bar : 

Recipe cost increased from 1300 to 1375

  Blink Dagger : 

Damage disable no longer ignores self damage

This means stuff like Rot will trigger it, but HP loss like Soul Ring will not.

  Bloodstone: 

Now gives the +10 damage from its components

  Boots of Travel: 

Now prioritizes nearby structures first within 325 AoE from targeting position (when ground

targeted)

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When on cooldown it does not work on you. Goes into cooldown when cast and once

the buff is used up. If the cooldown ends and the buff has not been used up, the buff 

ends and does not trigger another cooldown. 700 cast range.

  Maelstrom:  Chain Lightning AoE increased from 500 to 900

  Mjollnir : 

Static Charge radius around attacker increased from 300 to 450

Static Charge hit count increased from 3 to 5

Chain Lightning AoE increased from 500 to 900

  Necronomicon: 

Summoned units duration increased from 35 to 40

  Observer Ward: 

Duration increased from 6 to 7 minutes

Killing Observer Wards now grants a 50 gold bounty

  Phase Boots: 

Movement speed bonus reduced from 55 to 50

  Pipe of Insight: 

Barrier AoE increased from 500 to 900

  Power Treads: 

Movement speed bonus reduced from 55 to 50

  Radiance: 

Burn Damage AoE increased from 650 to 700

  Refresher Orb: 

Now gives the +10 attack speed from its components

  Rod of Atos: 

Cripple cooldown reduced from 16 to 12

  Sange and Yasha: 

Movement speed bonus increased from 12 to 16%

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  Sentry Ward: 

Duration increased from 3 to 4 minutes

No longer gives permanent vision around it

Gives ground vision in a 150 area around it for 12 seconds when placed

  Shadow Amulet: 

Fade delay reduced from 2.4 to 1.8

  Shadow Blade: 

Shadow Walk cooldown increased from 18 to 28

  Smoke of Deceit: 

Smoked units are now always hidden until the buff is removed (rather than being hidden

only from minimap and partially from world)

  Tango: 

Charges increased from 3 to 4

Gold cost increased from 90 to 125

Is no longer shareable

Can be targeted on an allied hero to create a 1 charge non-stacking tango item in their 

inventory. If the inventory is full, the item will be placed on the ground. This item has a 60s

cooldown.

  Tranquil Boots: 

Reworked Tranquil Boots:

Active Boots:

+ 85 Movement speed

+ 4 Armor 

+ 10 HP Regeneration

Broken Boots:

+ 60 Movement speed

+ 4 Armor 

Restores when you haven't attacked or been attacked in the last 13 seconds.

Cannot be disassembled

  Urn of Shadows: 

Soul Release cooldown reduced from 10 to 7

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  Vanguard: 

Damage Block chance increased from 70 to 80%

  Veil of Discord: 

Now uses Null Talisman instead of Robe of the Magi (from +12 int to +6 int, +3 str, +3 agi,

+3 dmg)

Magic weakness duration increased from 20 to 25 seconds

Captain's Mode

  Broodmother  and Slark are temporarily disabled from CM, they will be added back

shortly.