Donjon; The Dark Halls of Worms2.1 d&d map

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The Dark Halls of Worms Level 2 General Dungeon Walls Hewn Stone (Climb DC 25) Dungeon Floor Hewn Stone (Balance DC 10 to charge or run) Temperature Cool

description

Donjon; The Dark Halls of Worms2.1 d&d map

Transcript of Donjon; The Dark Halls of Worms2.1 d&d map

The Dark Halls of Worms

Level 2

General Dungeon Walls Hewn Stone (Climb DC 25)

Dungeon Floor Hewn Stone (Balance DC 10 to charge or run)

Temperature Cool

Illumination Average (shadowy in corridors, lamps ortorches in most rooms)

WanderingMonsters

1 3 x Medium Monstrous Centipede (vermin),investigating a strange noise

2 5 x 1st Level Warrior Hobgoblin, lost anddesperate

3 7 x Small Monstrous Centipede (vermin),trying to lure the party into an ambush

4 2 x 1st Level Warrior Dwarf, consumed bydisease and madness

5 5 x Human Commoner Zombie, scouting fromanother part of the dungeon

6 4 x Medium Monstrous Centipede (vermin),tracking the party

Room #1 Empty  

Room #2 Empty  

Room #3 Room Features Burning torches in iron sconces line the northand south walls, Several pieces of rotting woodare scattered throughout the room

Monster 2 x 1st Level Warrior Dwarf

1st level warrior dwarf: CR 1/2; Mediumhumanoid (dwarf); HD 1d8+2; hp 6; Init +0;Spd 20 ft. in scale mail (4 squares); base speed20 ft.; AC 16 (+4 scale mail, +2 heavy shield),touch 10, flat-footed 16; Base Atk +1; Grp +2;Atk +3 melee (1d10+1/x3, dwarven waraxe) or+1 ranged (1d6/x3, shortbow); Full Atk +3melee (1d10+1/x3, dwarven waraxe) or +1ranged (1d6/x3, shortbow); Space/Reach 5 ft./5ft.; SA Dwarf traits; SQ Darkvision 60 ft.,dwarf traits; AL LG; SV Fort +4*, Ref +0*, Will-1*; Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6

Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft (stonemasonry) +2,Listen +2, Spot +2; Weapon Focus (dwarvenwaraxe)

Treasure: 5000 cp; Chain Shirt (Medium) (100gp); hoard total 150 gp

Room #4 Room Features A narrow ledge runs along the walls, Various

torture devices are scattered throughout theroom

Room #5 Room Features A putrid odor fills the room, A ruined chainshirt lies in the north-west corner of the room

Room #6 Monster 1 x Huge Monstrous Centipede (vermin)

Huge monstrous centipede: CR 2; Hugevermin; HD 6d8+6; hp 33; Init +2; Spd 40 ft.(8 squares), climb 40 ft.; AC 16 (-2 size, +2 dex,+6 natural), touch 10, flat-footed 14; Base Atk+4; Grp +15; Atk +5 melee (2d6+4 plus poison,bite); Full Atk +5 melee (2d6+4 plus poison,bite); Space/Reach 15 ft./10 ft.; SA Poison; SQDarkvision 60 ft., vermin traits; AL N; SV Fort+6, Ref +4, Will +2; Str 17, Dex 15, Con 12, Int -,Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +2, Spot +4; -

Room #7 Monster 4 x 1st Level Warrior Hobgoblin

1st level warrior hobgoblin: CR 1/2; Mediumhumanoid (goblinoid); HD 1d8+2; hp 6; Init+1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +3studded leather, +1 light shield), touch 11, flat-footed 14; Base Atk +1; Grp +2; Atk +2 melee(1d8+1/19-20, longsword) or +2 ranged (1d6+1,javelin); Full Atk +2 melee (1d8+1/19-20,longsword) or +2 ranged (1d6+1, javelin);Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60ft.; AL LE; SV Fort +4, Ref +1, Will -1; Str 13, Dex13, Con 14, Int 10, Wis 9, Cha 8

Skills and Feats: Hide +3, Listen +2, MoveSilently +3, Spot +2; Alertness

Treasure: 300 gp; hoard total 300 gp

Room #8 Room Features The room has a high domed ceiling, The floor iscovered in square tiles, alternating white andblack

Hidden Treasure Hidden (Search DC 25) Locked Iron Chest(Open Lock DC 25, break DC 28; hard 10, 60hp)

1000 cp; hoard total 10 gp

Room #9 Monster 1 x Choker

Choker: CR 2; Small aberration; HD 3d8+3; hp16; Init +6; Spd 20 ft. (4 squares), climb 10 ft.;AC 17 (+1 size, +2 dex, +4 natural), touch 13,flat-footed 15; Base Atk +2; Grp +5; Atk +6melee (1d3+3, tentacle); Full Atk +6 melee(1d3+3, 2 tentacles); Space/Reach 5 ft./10 ft.;SA Improved grab, constrict 1d3+3; SQDarkvision 60 ft., quickness; AL CE; SV Fort+2, Ref +5, Will +4; Str 16, Dex 14, Con 13, Int4, Wis 13, Cha 7

Skills and Feats: Climb +13, Hide +10, MoveSilently +6; Improved Initiative, LightningReflexes, Stealthy

Treasure: 120 sp; Half-plate (Medium) (600gp); hoard total 612 gp

Room #10 Room Features Someone has scrawled "Mind the gap" inorcish runes on the east wall, The walls arecovered with sword cuts

Room #11 Room Features Spirals of white stones cover the floor, A stonedais and throne sits in the north-west cornerof the room

Room #12 Room Features A tile mosaic of a sun goddess covers the floor,A simple fireplace sits against the east wall

Room #13 Room Features A tile mosaic of a legendary battle covers thefloor, Several pieces of rotten bread arescattered throughout the room

Monster 3 x Medium Monstrous Centipede (vermin)

Medium monstrous centipede: CR 1/2;Medium vermin; HD 1d8; hp 4; Init +2; Spd 40ft. (8 squares), climb 40 ft.; AC 14 (+2 dex, +2natural), touch 12, flat-footed 12; Base Atk +0;Grp -1; Atk +2 melee (1d6-1 plus poison, bite);Full Atk +2 melee (1d6-1 plus poison, bite);Space/Reach 5 ft./5 ft.; SA Poison; SQDarkvision 60 ft., vermin traits; AL N; SV Fort+2, Ref +2, Will +0; Str 9, Dex 15, Con 10, Int -,Wis 10, Cha 2

Skills and Feats: Climb +10, Hide +10, Spot +4;Weapon Finesse

Room #14 Room Features The floor is covered in square tiles, alternatingwhite and black, A warped spear lies in thecenter of the room

Monster 1 x Bat Swarm

Bat swarm: CR 2; Diminutive animal (swarm);HD 3d8; hp 13; Init +2; Spd 5 ft. (1 square), fly40 ft. (good); AC 16 (+4 size, +2 dex), touch 14,flat-footed 12; Base Atk +2; Grp -; Atk Swarm(1d6); Full Atk Swarm (1d6); Space/Reach 10ft./0 ft.; SA Distraction, wounding; SQBlindsense 20 ft., half damage from slashingand piercing, low-light vision, swarm traits; ALN; SV Fort +3, Ref +7, Will +3; Str 3, Dex 15,Con 10, Int 2, Wis 14, Cha 4

Skills and Feats: Listen +11, Spot +11; Alertness,Lightning Reflexes

Room #15 Empty  

Room #16 Room Features Spirals of black stones cover the floor, Severalpieces of rotten rope are scattered throughoutthe room

Monster 1 x Huge Monstrous Centipede (vermin)

Huge monstrous centipede: CR 2; Hugevermin; HD 6d8+6; hp 33; Init +2; Spd 40 ft.(8 squares), climb 40 ft.; AC 16 (-2 size, +2 dex,+6 natural), touch 10, flat-footed 14; Base Atk+4; Grp +15; Atk +5 melee (2d6+4 plus poison,bite); Full Atk +5 melee (2d6+4 plus poison,bite); Space/Reach 15 ft./10 ft.; SA Poison; SQDarkvision 60 ft., vermin traits; AL N; SV Fort+6, Ref +4, Will +2; Str 17, Dex 15, Con 12, Int -,Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +2, Spot +4; -

Trap Poison Dart Trap: CR 1; mechanical; locationtrigger; manual reset; Atk +8 ranged (1d4 pluspoison, dart); poison (bloodroot [injury, FortDC 12, 0/1d4 Con + 1d3 Wis]); Search DC 20;Disable Device DC 18

Hidden Treasure Hidden (Search DC 25) Locked SimpleWooden Chest (Open Lock DC 30, break DC15; hard 5, 10 hp)

150 gp; hoard total 150 gp

Room #17 Monster 4 x 1st Level Warrior Dwarf

1st level warrior dwarf: CR 1/2; Mediumhumanoid (dwarf); HD 1d8+2; hp 6; Init +0;

Spd 20 ft. in scale mail (4 squares); base speed20 ft.; AC 16 (+4 scale mail, +2 heavy shield),touch 10, flat-footed 16; Base Atk +1; Grp +2;Atk +3 melee (1d10+1/x3, dwarven waraxe) or+1 ranged (1d6/x3, shortbow); Full Atk +3melee (1d10+1/x3, dwarven waraxe) or +1ranged (1d6/x3, shortbow); Space/Reach 5 ft./5ft.; SA Dwarf traits; SQ Darkvision 60 ft.,dwarf traits; AL LG; SV Fort +4*, Ref +0*, Will-1*; Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6

Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft (stonemasonry) +2,Listen +2, Spot +2; Weapon Focus (dwarvenwaraxe)

Room #18 Room Features Someone has scrawled "Mind the gap" ingoblin runes on the north wall, Several piecesof rotten leather are scattered throughout theroom

Room #19 Empty  

Room #20 Empty  

Room #21 Room Features Burning torches in iron sconces line the southwall, A foul odor fills the south-west corner ofthe room

Monster 3 x Small Monstrous Spider (vermin)

Small monstrous spider: CR 1/2; Small vermin;HD 1d8; hp 4; Init +3; Spd 30 ft. (6 squares),climb 20 ft.; AC 14 (+1 size, +3 dex), touch 14,flat-footed 11; Base Atk +0; Grp -6; Atk +4melee (1d4-2 plus poison, bite); Full Atk +4melee (1d4-2 plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; AL N; SV Fort+2, Ref +3, Will +0; Str 7, Dex 17, Con 10, Int -,Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +11*, Jump-2*, Spot +4*; Weapon Finesse

Room #22 Monster 1 x Wererat (lycanthrope)

Wererat, human form: CR 2; Mediumhumanoid (human, shapechanger); HD 1d8+1plus 1d8+2; hp 12; Init +0; Spd 30 ft. (6squares); AC 15 (+2 natural, +2 leather, +1

buckler), touch 10, flat-footed 15; Base Atk +1;Grp +2; Atk +2 melee (1d6+1/18-20, rapier) or+1 ranged (1d8/19-20, light crossbow); Full Atk+2 melee (1d6+1/18-20, rapier) or +1 ranged(1d8/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Alternate form, rat empathy,low-light vision, scent; AL LE; SV Fort +5, Ref+2, Will +4; Str 13, Dex 11, Con 12, Int 10, Wis11, Cha 8

Skills and Feats: Climb +0, Handle Animal +3,Hide +1, Listen +4, Move Silently +0, Spot +4,Swim +9; Alertness, Dodge, Iron Will, WeaponFinesse

Wererat, dire rat form: CR 2; Small humanoid(human, shapechanger); HD 1d8+1 plus 1d8+2;hp 12; Init +3; Spd 40 ft. (8 squares), climb 20ft.; AC 17 (+1 size, +3 dex, +3 natural), touch 14,flat-footed 14; Base Atk +1; Grp -2; Atk +6melee (1d4+1 plus disease, bite); Full Atk +6melee (1d4+1 plus disease, bite); Space/Reach5 ft./5 ft.; SA Curse of lycanthropy, disease; SQAlternate form, rat empathy, damage reduction10/silver, low-light vision, scent; AL LE; SV Fort+6, Ref +5, Will +4; Str 13, Dex 17, Con 14, Int10, Wis 11, Cha 8

Skills and Feats: Climb +11, Handle Animal +3,Hide +8, Listen +4, Move Silently +4, Spot +4,Swim +11; (same as human form)

Wererat, hybrid form: CR 2; Mediumhumanoid (human, shapechanger); HD 1d8+1plus 1d8+2; hp 12; Init +3; Spd 30 ft. (6squares); AC 16 (+3 dex, +3 natural), touch 13,flat-footed 13; Base Atk +1; Grp +2; Atk +5melee (1d6+1/18-20, rapier) or +4 ranged(1d8/19-20, light crossbow); Full Atk +4 melee(1d6+1/18-20, rapier) and -1 melee (1d6 plusdisease, bite) or +4 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.; SA Curse oflycanthropy, disease; SQ Alternate form, ratempathy, damage reduction 10/silver, low-lightvision, scent; AL LE; SV Fort +6, Ref +5, Will+4; Str 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8

Skills and Feats: Climb +4, Handle Animal +3,Hide +5, Listen +4, Move Silently +4, Spot +4,Swim +9; (same as human form)

Treasure: 280 gp; Magnifying Glass (100 gp);hoard total 380 gp

Room #23 Room Features A magical pool in the south side of the room

ages whomever drinks from it (but only once),Several iron cages are scattered throughoutthe room

Monster 8 x Tiny Monstrous Spider (vermin)

Tiny monstrous spider: CR 1/4; Tiny vermin;HD 1/2 d8; hp 2; Init +3; Spd 20 ft. (4 squares),climb 10 ft.; AC 15 (+2 size, +3 dex), touch 15,flat-footed 12; Base Atk +0; Grp -12; Atk +5melee (1d3-4 plus poison, bite); Full Atk +5melee (1d3-4 plus poison, bite); Space/Reach2-1/2 ft./0 ft.; SA Poison, web; SQ Darkvision60 ft., tremorsense 60 ft., vermin traits; AL N;SV Fort +2, Ref +3, Will +0; Str 3, Dex 17, Con10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +15*, Jump-4*, Spot +4*; Weapon Finesse

Room #24 Room Features Someone has scrawled "Ran out of time" onthe east wall, The ceiling is covered with cracks

Room #25 Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Medium undead; HD6d12+3; hp 42; Init +0; Spd 30 ft. (6 squares;can't run); AC 16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16; Base Atk +3;Grp +6; Atk +6 melee (1d8+3, morningstar) or+6 melee (1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3, slam) or +3ranged (1d6+2, javelin); Space/Reach 5 ft./5 ft.;SA -; SQ Single actions only, damage reduction5/slashing, darkvision 60 ft., undead traits; ALNE; SV Fort +2, Ref +2, Will +5; Str 17, Dex 10,Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #26 Empty  

Room #27 Room Features The south and east walls have been engravedwith geometric patterns, Lit candles arescattered across the floor

Monster 1 x Skum

Skum: CR 2; Medium aberration (aquatic); HD2d8+2; hp 11; Init +1; Spd 20 ft. (4 squares),swim 40 ft.; AC 13 (+1 dex, +2 natural), touch11, flat-footed 12; Base Atk +1; Grp +5; Atk +5

melee (2d6+4, bite); Full Atk +5 melee (2d6+4,bite) and +0 melee (1d4+2, 2 claws);Space/Reach 5 ft./5 ft.; SA Rake 1d6+2; SQDarkvision 60 ft., amphibious; AL LE; SV Fort+1, Ref +1, Will +3; Str 19, Dex 13, Con 13, Int10, Wis 10, Cha 6

Skills and Feats: Hide +6*, Listen +7*, MoveSilently +6, Spot +7*, Swim +12; Alertness

Room #28 Empty  

Room #29 Room Features Several headless statues are scatteredthroughout the room, The ceiling is coveredwith cracks

Room #30 Empty  

Room #31 Monster 1 x Skum

Skum: CR 2; Medium aberration (aquatic); HD2d8+2; hp 11; Init +1; Spd 20 ft. (4 squares),swim 40 ft.; AC 13 (+1 dex, +2 natural), touch11, flat-footed 12; Base Atk +1; Grp +5; Atk +5melee (2d6+4, bite); Full Atk +5 melee (2d6+4,bite) and +0 melee (1d4+2, 2 claws);Space/Reach 5 ft./5 ft.; SA Rake 1d6+2; SQDarkvision 60 ft., amphibious; AL LE; SV Fort+1, Ref +1, Will +3; Str 19, Dex 13, Con 13, Int10, Wis 10, Cha 6

Skills and Feats: Hide +6*, Listen +7*, MoveSilently +6, Spot +7*, Swim +12; Alertness

Room #32 Monster 1 x Ethereal Filcher

Ethereal filcher: CR 3; Medium aberration; HD5d8; hp 22; Init +8; Spd 40 ft. (8 squares); AC17 (+4 dex, +3 natural), touch 14, flat-footed 13;Base Atk +3; Grp +3; Atk +3 melee (1d4, bite);Full Atk +3 melee (1d4, bite); Space/Reach 5ft./5 ft.; SA -; SQ Darkvision 60 ft., detectmagic, ethereal jaunt; AL N; SV Fort +1, Ref +5,Will +5; Str 10, Dex 18, Con 11, Int 7, Wis 12,Cha 10

Skills and Feats: Listen +9, Sleight of Hand+12, Spot +9; Dodge, Improved Initiative

Treasure: -; Antitoxin (2 doses, 50 gp each),Full Plate (Medium) (1500 gp), MasterworkKama (Medium) (302 gp); hoard total 1902 gp

Room #33 Room Features A shallow pit lies in the center of the room, Abroken spear lies in the south-west corner ofthe room

Monster 9 x Small Monstrous Centipede (vermin)

Small monstrous centipede: CR 1/4; Smallvermin; HD 1/2 d8; hp 2; Init +2; Spd 30 ft. (6squares), climb 30 ft.; AC 14 (+1 size, +2 dex, +1natural), touch 13, flat-footed 12; Base Atk +0;Grp -7; Atk +3 melee (1d4-3 plus poison, bite);Full Atk +3 melee (1d4-3 plus poison, bite);Space/Reach 5 ft./5 ft.; SA Poison; SQDarkvision 60 ft., vermin traits; AL N; SV Fort+2, Ref +2, Will +0; Str 5, Dex 15, Con 10, Int -,Wis 10, Cha 2

Skills and Feats: Climb +10, Hide +14, Spot +4;Weapon Finesse

Room #34 Monster 1 x Rat Swarm

Rat swarm: CR 2; Tiny animal (swarm); HD4d8; hp 13; Init +2; Spd 15 ft. (3 squares), climb15 ft.; AC 14 (+2 size, +2 dex), touch 14, flat-footed 12; Base Atk +3; Grp -; Atk Swarm (1d6plus disease); Full Atk Swarm (1d6 plusdisease); Space/Reach 10 ft./0 ft.; SA Disease,distraction; SQ Half damage from slashing andpiercing, low-light vision, scent, swarm traits;AL N; SV Fort +4, Ref +6, Will +2; Str 2, Dex 15,Con 10, Int 2, Wis 12, Cha 2

Skills and Feats: Balance +10, Climb +10, Hide+14, Listen +6, Spot +7, Swim +10; Alertness,Weapon Finesse

Room #35 Room Features Someone has scrawled "Secgi was here" indwarvish runes on the south wall, A brokenspear lies in the north side of the room

Room #36 Room Features A well lies in the north-west corner of theroom, A tile mosaic of an air goddess coversthe floor

Monster 1 x Bat Swarm

Bat swarm: CR 2; Diminutive animal (swarm);HD 3d8; hp 13; Init +2; Spd 5 ft. (1 square), fly40 ft. (good); AC 16 (+4 size, +2 dex), touch 14,flat-footed 12; Base Atk +2; Grp -; Atk Swarm(1d6); Full Atk Swarm (1d6); Space/Reach 10

ft./0 ft.; SA Distraction, wounding; SQBlindsense 20 ft., half damage from slashingand piercing, low-light vision, swarm traits; ALN; SV Fort +3, Ref +7, Will +3; Str 3, Dex 15,Con 10, Int 2, Wis 14, Cha 4

Skills and Feats: Listen +11, Spot +11; Alertness,Lightning Reflexes

Room #37 Empty  

Room #38 Room Features Someone has scrawled "The Jade Dragoonslooted this place" in draconic script on thesouth wall, The ceiling is covered withcrystalline stalactites

Trap Box of Brown Mold: CR 2; mechanical; touchtrigger (opening the box); automatic reset; 5ft. cold aura (3d6, cold nonlethal); Search DC22; Disable Device DC 16

Room #39 Monster 1 x Large Monstrous Spider (vermin)

Large monstrous spider: CR 2; Large vermin;HD 4d8+4; hp 22; Init +3; Spd 30 ft. (6squares), climb 20 ft.; AC 14 (-1 size, +3 dex, +2natural), touch 12, flat-footed 11; Base Atk +3;Grp +9; Atk +4 melee (1d8+3 plus poison,bite); Full Atk +4 melee (1d8+3 plus poison,bite); Space/Reach 10 ft./5 ft.; SA Poison, web;SQ Darkvision 60 ft., tremorsense 60 ft.,vermin traits; AL N; SV Fort +5, Ref +4, Will +1;Str 15, Dex 17, Con 12, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +3*, Jump+2*, Spot +4*; -

Treasure: 11 gp; Everburning Torch (110 gp);hoard total 121 gp

Room #40 Room Features A sloped pit lined with iron spikes lies in thesouth-west corner of the room, Lit candles arescattered across the floor

Room #41 Monster 1 x Skum

Skum: CR 2; Medium aberration (aquatic); HD2d8+2; hp 11; Init +1; Spd 20 ft. (4 squares),swim 40 ft.; AC 13 (+1 dex, +2 natural), touch11, flat-footed 12; Base Atk +1; Grp +5; Atk +5melee (2d6+4, bite); Full Atk +5 melee (2d6+4,bite) and +0 melee (1d4+2, 2 claws);

Space/Reach 5 ft./5 ft.; SA Rake 1d6+2; SQDarkvision 60 ft., amphibious; AL LE; SV Fort+1, Ref +1, Will +3; Str 19, Dex 13, Con 13, Int10, Wis 10, Cha 6

Skills and Feats: Hide +6*, Listen +7*, MoveSilently +6, Spot +7*, Swim +12; Alertness

Room #42 Room Features Someone has scrawled "The curse can never bebroken" on the north wall, Numerousmonstrous skulls lie within niches in the eastand west walls

Room #43 Room Features A stone ramp ascends towards the east wall,Floating motes of light fill the south-westcorner of the room

Monster 4 x Small Monstrous Spider (vermin)

Small monstrous spider: CR 1/2; Small vermin;HD 1d8; hp 4; Init +3; Spd 30 ft. (6 squares),climb 20 ft.; AC 14 (+1 size, +3 dex), touch 14,flat-footed 11; Base Atk +0; Grp -6; Atk +4melee (1d4-2 plus poison, bite); Full Atk +4melee (1d4-2 plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; AL N; SV Fort+2, Ref +3, Will +0; Str 7, Dex 17, Con 10, Int -,Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +11*, Jump-2*, Spot +4*; Weapon Finesse

Trap Camouflaged Pit Trap: CR 4; mechanical;location trigger; manual reset; DC 20 Reflexsave avoids; 40 ft. deep (4d6, fall); multipletargets (first target in each of two adjacent 5ft. squares); Search DC 25; Disable Device DC17

Hidden Treasure Hidden (Search DC 25) Locked Strong WoodenChest (Open Lock DC 25, break DC 25; hard 5,20 hp)

190 gp; Full Plate (Medium) (1500 gp); hoardtotal 1690 gp

Room #44 Monster 8 x Tiny Monstrous Spider (vermin)

Tiny monstrous spider: CR 1/4; Tiny vermin;HD 1/2 d8; hp 2; Init +3; Spd 20 ft. (4 squares),climb 10 ft.; AC 15 (+2 size, +3 dex), touch 15,flat-footed 12; Base Atk +0; Grp -12; Atk +5

melee (1d3-4 plus poison, bite); Full Atk +5melee (1d3-4 plus poison, bite); Space/Reach2-1/2 ft./0 ft.; SA Poison, web; SQ Darkvision60 ft., tremorsense 60 ft., vermin traits; AL N;SV Fort +2, Ref +3, Will +0; Str 3, Dex 17, Con10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +15*, Jump-4*, Spot +4*; Weapon Finesse

Room #45 Room Features A narrow pit covered by iron bars lies in thenorth-west corner of the room, An ironsarcophagus sits in the south-west corner ofthe room

Room #46 Empty  

Room #47 Room Features A mural of ancient mythology covers theceiling, Someone has scrawled "Lightningcomes before thunder" on the east wall

Room #48 Monster 1 x Bat Swarm

Bat swarm: CR 2; Diminutive animal (swarm);HD 3d8; hp 13; Init +2; Spd 5 ft. (1 square), fly40 ft. (good); AC 16 (+4 size, +2 dex), touch 14,flat-footed 12; Base Atk +2; Grp -; Atk Swarm(1d6); Full Atk Swarm (1d6); Space/Reach 10ft./0 ft.; SA Distraction, wounding; SQBlindsense 20 ft., half damage from slashingand piercing, low-light vision, swarm traits; ALN; SV Fort +3, Ref +7, Will +3; Str 3, Dex 15,Con 10, Int 2, Wis 14, Cha 4

Skills and Feats: Listen +11, Spot +11; Alertness,Lightning Reflexes

Hidden Treasure Hidden (Search DC 20) Locked StrongWooden Chest (Open Lock DC 20, break DC25; hard 5, 20 hp)

1300 sp; hoard total 130 gp

Room #49 Monster 1 x Bugbear

Bugbear: CR 2; Medium humanoid(goblinoid); HD 3d8+3; hp 16; Init +1; Spd 30ft. (6 squares); AC 17 (+1 dex, +3 natural, +2leather armor, +1 light wooden shield), touch11, flat-footed 16; Base Atk +2; Grp +4; Atk +5melee (1d8+2, morningstar) or +3 ranged

(1d6+2, javelin); Full Atk +5 melee (1d8+2,morningstar) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60ft., scent; AL CE; SV Fort +2, Ref +4, Will +1; Str15, Dex 12, Con 13, Int 10, Wis 10, Cha 9

Skills and Feats: Climb +3, Hide +4, Listen +4,Move Silently +6, Spot +4; Alertness, WeaponFocus (morningstar)

Treasure: 160 gp; hoard total 160 gp

Room #50 Empty  

Room #51 Empty  

Room #52 Empty  

Room #53 Room Features A magical pool in the center of the room grantsbeauty to whomever offers a prayer to agoddess of trickery (but only once), Severalsquare holes are cut into the ceiling and floor

Room #54 Room Features Part of the ceiling has collapsed into the room,Lit candles are scattered across the floor

Room #55 Room Features A narrow ledge runs along the north and eastwalls, A group of monstrous faces have beencarved into the north wall

Monster 4 x Human Commoner Zombie

Human commoner zombie: CR 1/2; Mediumundead; HD 2d12+3; hp 16; Init -1; Spd 30 ft.(6 squares; can't run); AC 11 (-1 dex, +2natural), touch 9, flat-footed 11; Base Atk +1;Grp +2; Atk +2 melee (1d6+1, slam) or +2 melee(1d6+1, club); Full Atk +2 melee (slam) and(1d6+1) or +2 melee (1d6+1, club);Space/Reach 5 ft./5 ft; SA -; SQ Single actionsonly, damage reduction 5/slashing, darkvision60 ft., undead traits; AL NE; SV Fort +0, Ref -1,Will +3; Str 12, Dex 8, Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Hidden Treasure Hidden (Search DC 30) Unlocked StrongWooden Chest (hard 5, 20 hp)

160 gp; hoard total 160 gp

Room #56 Monster 1 x Choker

Choker: CR 2; Small aberration; HD 3d8+3; hp16; Init +6; Spd 20 ft. (4 squares), climb 10 ft.;AC 17 (+1 size, +2 dex, +4 natural), touch 13,flat-footed 15; Base Atk +2; Grp +5; Atk +6melee (1d3+3, tentacle); Full Atk +6 melee(1d3+3, 2 tentacles); Space/Reach 5 ft./10 ft.;SA Improved grab, constrict 1d3+3; SQDarkvision 60 ft., quickness; AL CE; SV Fort+2, Ref +5, Will +4; Str 16, Dex 14, Con 13, Int4, Wis 13, Cha 7

Skills and Feats: Climb +13, Hide +10, MoveSilently +6; Improved Initiative, LightningReflexes, Stealthy

Treasure: 12 gp; hoard total 12 gp

Room #57 Trap Burning Hands Trap: CR 2; magic device;proximity trigger (alarm); automatic reset;spell effect (Burning Hands, 1st level wizard,1d4 fire, DC 11 Reflex save half damage); SearchDC 26; Disable Device DC 26

Room #58 Room Features A magical mosaic on the north wall can beused as a portal to any known location withinthe dungeon, Part of the south wall hascollapsed into the room

Room #59 Room Features A stream of blood flows along a channel in thefloor, A pile of torn paper lies in the north-eastcorner of the room

Monster 5 x Small Monstrous Spider (vermin)

Small monstrous spider: CR 1/2; Small vermin;HD 1d8; hp 4; Init +3; Spd 30 ft. (6 squares),climb 20 ft.; AC 14 (+1 size, +3 dex), touch 14,flat-footed 11; Base Atk +0; Grp -6; Atk +4melee (1d4-2 plus poison, bite); Full Atk +4melee (1d4-2 plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; AL N; SV Fort+2, Ref +3, Will +0; Str 7, Dex 17, Con 10, Int -,Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +11*, Jump-2*, Spot +4*; Weapon Finesse

Room #60 Empty  

Room #61 Room Features A group of draconic faces have been carvedinto the east wall, A scratching sound can befaintly heard near the north wall

Trap Swinging Block Trap: CR 1; mechanical; touchtrigger; manual reset; Atk +5 melee (4d6, stoneblock); Search DC 20; Disable Device DC 20

Room #62 Room Features A shallow pit lies in the north side of the room,Several pieces of rotten fruit are scatteredthroughout the room

Room #63 Empty  

Room #64 Room Features Spirals of black stones cover the floor, Severaliron cages are scattered throughout the room

Room #65 Empty  

Room #66 Room Features Someone has scrawled "The thief will betrayyou" in orcish runes on the north wall, Thefloor is covered with humanoid bones

Trap Arrow Trap: CR 4; mechanical; location trigger;manual reset; Atk +12 ranged (4d6/x3); SearchDC 24; Disable Device DC 22

Hidden Treasure Hidden (Search DC 25) Locked Strong WoodenChest (Open Lock DC 25, break DC 25; hard 5,20 hp)

10000 cp; hoard total 100 gp

Room #67 Monster 1 x Bugbear

Bugbear: CR 2; Medium humanoid(goblinoid); HD 3d8+3; hp 16; Init +1; Spd 30ft. (6 squares); AC 17 (+1 dex, +3 natural, +2leather armor, +1 light wooden shield), touch11, flat-footed 16; Base Atk +2; Grp +4; Atk +5melee (1d8+2, morningstar) or +3 ranged(1d6+2, javelin); Full Atk +5 melee (1d8+2,morningstar) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60ft., scent; AL CE; SV Fort +2, Ref +4, Will +1; Str15, Dex 12, Con 13, Int 10, Wis 10, Cha 9

Skills and Feats: Climb +3, Hide +4, Listen +4,Move Silently +6, Spot +4; Alertness, WeaponFocus (morningstar)

Treasure: 1400 sp; hoard total 140 gp

Trap Thunderstone Mine: CR 2; magic device;location trigger; no reset; thunder blast (1d6sonic damage, DC 12 Fort save for halfdamage); multiple targets (all targets in a 10 ft.radius burst); Search DC 20; Disable DeviceDC 20

Room #68 Room Features A forge and anvil sit in the north-west corner ofthe room, Someone has scrawled "Run away!"in dwarvish runes on the west wall

Room #69 Monster 1 x Skum

Skum: CR 2; Medium aberration (aquatic); HD2d8+2; hp 11; Init +1; Spd 20 ft. (4 squares),swim 40 ft.; AC 13 (+1 dex, +2 natural), touch11, flat-footed 12; Base Atk +1; Grp +5; Atk +5melee (2d6+4, bite); Full Atk +5 melee (2d6+4,bite) and +0 melee (1d4+2, 2 claws);Space/Reach 5 ft./5 ft.; SA Rake 1d6+2; SQDarkvision 60 ft., amphibious; AL LE; SV Fort+1, Ref +1, Will +3; Str 19, Dex 13, Con 13, Int10, Wis 10, Cha 6

Skills and Feats: Hide +6*, Listen +7*, MoveSilently +6, Spot +7*, Swim +12; Alertness

Room #70 Room Features A tile labyrinth covers the floor, A pile of rottenapples lies in the south-west corner of theroom

Room #71 Room Features Lit candles are scattered across the floor, A pileof corroded iron spikes lies in the north-westcorner of the room

Room #72 Room Features A mural of legendary monsters covers theceiling, Someone has scrawled "Stay left" onthe north wall

Room #73 Room Features The walls have been engraved with incoherentlabyrinths, Burning torches in iron sconcesline the south and west walls

Monster 1 x Skum

Skum: CR 2; Medium aberration (aquatic); HD2d8+2; hp 11; Init +1; Spd 20 ft. (4 squares),swim 40 ft.; AC 13 (+1 dex, +2 natural), touch11, flat-footed 12; Base Atk +1; Grp +5; Atk +5melee (2d6+4, bite); Full Atk +5 melee (2d6+4,

bite) and +0 melee (1d4+2, 2 claws);Space/Reach 5 ft./5 ft.; SA Rake 1d6+2; SQDarkvision 60 ft., amphibious; AL LE; SV Fort+1, Ref +1, Will +3; Str 19, Dex 13, Con 13, Int10, Wis 10, Cha 6

Skills and Feats: Hide +6*, Listen +7*, MoveSilently +6, Spot +7*, Swim +12; Alertness

Room #74 Room Features Someone has scrawled "eight, two, nine, two,two, four" in orcish runes on the south wall, Abroken door lies in the north side of the room

Room #75 Room Features Someone has scrawled "Mind the gap" indraconic script on the north wall, A putrid odorfills the room

Room #76 Monster 1 x Wererat (lycanthrope)

Wererat, human form: CR 2; Mediumhumanoid (human, shapechanger); HD 1d8+1plus 1d8+2; hp 12; Init +0; Spd 30 ft. (6squares); AC 15 (+2 natural, +2 leather, +1buckler), touch 10, flat-footed 15; Base Atk +1;Grp +2; Atk +2 melee (1d6+1/18-20, rapier) or+1 ranged (1d8/19-20, light crossbow); Full Atk+2 melee (1d6+1/18-20, rapier) or +1 ranged(1d8/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Alternate form, rat empathy,low-light vision, scent; AL LE; SV Fort +5, Ref+2, Will +4; Str 13, Dex 11, Con 12, Int 10, Wis11, Cha 8

Skills and Feats: Climb +0, Handle Animal +3,Hide +1, Listen +4, Move Silently +0, Spot +4,Swim +9; Alertness, Dodge, Iron Will, WeaponFinesse

Wererat, dire rat form: CR 2; Small humanoid(human, shapechanger); HD 1d8+1 plus 1d8+2;hp 12; Init +3; Spd 40 ft. (8 squares), climb 20ft.; AC 17 (+1 size, +3 dex, +3 natural), touch 14,flat-footed 14; Base Atk +1; Grp -2; Atk +6melee (1d4+1 plus disease, bite); Full Atk +6melee (1d4+1 plus disease, bite); Space/Reach5 ft./5 ft.; SA Curse of lycanthropy, disease; SQAlternate form, rat empathy, damage reduction10/silver, low-light vision, scent; AL LE; SV Fort+6, Ref +5, Will +4; Str 13, Dex 17, Con 14, Int10, Wis 11, Cha 8

Skills and Feats: Climb +11, Handle Animal +3,Hide +8, Listen +4, Move Silently +4, Spot +4,

Swim +11; (same as human form)

Wererat, hybrid form: CR 2; Mediumhumanoid (human, shapechanger); HD 1d8+1plus 1d8+2; hp 12; Init +3; Spd 30 ft. (6squares); AC 16 (+3 dex, +3 natural), touch 13,flat-footed 13; Base Atk +1; Grp +2; Atk +5melee (1d6+1/18-20, rapier) or +4 ranged(1d8/19-20, light crossbow); Full Atk +4 melee(1d6+1/18-20, rapier) and -1 melee (1d6 plusdisease, bite) or +4 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.; SA Curse oflycanthropy, disease; SQ Alternate form, ratempathy, damage reduction 10/silver, low-lightvision, scent; AL LE; SV Fort +6, Ref +5, Will+4; Str 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8

Skills and Feats: Climb +4, Handle Animal +3,Hide +5, Listen +4, Move Silently +4, Spot +4,Swim +9; (same as human form)

Treasure: 80 pp; hoard total 800 gp

Room #77 Room Features The floor is covered in perfect hexagonal tiles,Someone has scrawled "This paladin is dead"on the south wall

Monster 3 x 1st Level Warrior Orc

1st level warrior orc: CR 1/2; Medium humanoid(orc); HD 1d8+1; hp 5; Init +0; Spd 30 ft. (6squares); AC 13 (+3 studded leather armor),touch 10, flat-footed 13; Base Atk +1; Grp +4;Atk +4 melee (2d4+4/18-20, falchion) or +1ranged (1d6+3, javelin); Full Atk +4 melee(2d4+4/18-20, falchion) or +1 ranged (1d6+3,javelin); Space/Reach 5 ft./5 ft.; SA -; SQDarkvision 60 ft., light sensitivity; AL CE; SVFort +3, Ref +0, Will -2; Str 17, Dex 11, Con 12,Int 8, Wis 7, Cha 6

Skills and Feats: Listen +1, Spot +1; Alertness

Treasure: 60 pp; Antitoxin (2 doses, 50 gpeach); hoard total 700 gp

Room #78 Monster 1 x Skum

Skum: CR 2; Medium aberration (aquatic); HD2d8+2; hp 11; Init +1; Spd 20 ft. (4 squares),swim 40 ft.; AC 13 (+1 dex, +2 natural), touch11, flat-footed 12; Base Atk +1; Grp +5; Atk +5melee (2d6+4, bite); Full Atk +5 melee (2d6+4,bite) and +0 melee (1d4+2, 2 claws);

Space/Reach 5 ft./5 ft.; SA Rake 1d6+2; SQDarkvision 60 ft., amphibious; AL LE; SV Fort+1, Ref +1, Will +3; Str 19, Dex 13, Con 13, Int10, Wis 10, Cha 6

Skills and Feats: Hide +6*, Listen +7*, MoveSilently +6, Spot +7*, Swim +12; Alertness

Room #79 Monster 3 x 1st Level Warrior Dwarf

1st level warrior dwarf: CR 1/2; Mediumhumanoid (dwarf); HD 1d8+2; hp 6; Init +0;Spd 20 ft. in scale mail (4 squares); base speed20 ft.; AC 16 (+4 scale mail, +2 heavy shield),touch 10, flat-footed 16; Base Atk +1; Grp +2;Atk +3 melee (1d10+1/x3, dwarven waraxe) or+1 ranged (1d6/x3, shortbow); Full Atk +3melee (1d10+1/x3, dwarven waraxe) or +1ranged (1d6/x3, shortbow); Space/Reach 5 ft./5ft.; SA Dwarf traits; SQ Darkvision 60 ft.,dwarf traits; AL LG; SV Fort +4*, Ref +0*, Will-1*; Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6

Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft (stonemasonry) +2,Listen +2, Spot +2; Weapon Focus (dwarvenwaraxe)

Treasure: 80 pp; Masterwork Greataxe(Medium) (320 gp); hoard total 1120 gp

Room #80 Room Features Someone has scrawled "Upon the Night ofShadows, when blades pierce the sky, theSword of Grace shall be destroyed" on the westwall, The floor is covered with teeth

Monster 1 x Wererat (lycanthrope)

Wererat, human form: CR 2; Mediumhumanoid (human, shapechanger); HD 1d8+1plus 1d8+2; hp 12; Init +0; Spd 30 ft. (6squares); AC 15 (+2 natural, +2 leather, +1buckler), touch 10, flat-footed 15; Base Atk +1;Grp +2; Atk +2 melee (1d6+1/18-20, rapier) or+1 ranged (1d8/19-20, light crossbow); Full Atk+2 melee (1d6+1/18-20, rapier) or +1 ranged(1d8/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Alternate form, rat empathy,low-light vision, scent; AL LE; SV Fort +5, Ref+2, Will +4; Str 13, Dex 11, Con 12, Int 10, Wis11, Cha 8

Skills and Feats: Climb +0, Handle Animal +3,

Hide +1, Listen +4, Move Silently +0, Spot +4,Swim +9; Alertness, Dodge, Iron Will, WeaponFinesse

Wererat, dire rat form: CR 2; Small humanoid(human, shapechanger); HD 1d8+1 plus 1d8+2;hp 12; Init +3; Spd 40 ft. (8 squares), climb 20ft.; AC 17 (+1 size, +3 dex, +3 natural), touch 14,flat-footed 14; Base Atk +1; Grp -2; Atk +6melee (1d4+1 plus disease, bite); Full Atk +6melee (1d4+1 plus disease, bite); Space/Reach5 ft./5 ft.; SA Curse of lycanthropy, disease; SQAlternate form, rat empathy, damage reduction10/silver, low-light vision, scent; AL LE; SV Fort+6, Ref +5, Will +4; Str 13, Dex 17, Con 14, Int10, Wis 11, Cha 8

Skills and Feats: Climb +11, Handle Animal +3,Hide +8, Listen +4, Move Silently +4, Spot +4,Swim +11; (same as human form)

Wererat, hybrid form: CR 2; Mediumhumanoid (human, shapechanger); HD 1d8+1plus 1d8+2; hp 12; Init +3; Spd 30 ft. (6squares); AC 16 (+3 dex, +3 natural), touch 13,flat-footed 13; Base Atk +1; Grp +2; Atk +5melee (1d6+1/18-20, rapier) or +4 ranged(1d8/19-20, light crossbow); Full Atk +4 melee(1d6+1/18-20, rapier) and -1 melee (1d6 plusdisease, bite) or +4 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.; SA Curse oflycanthropy, disease; SQ Alternate form, ratempathy, damage reduction 10/silver, low-lightvision, scent; AL LE; SV Fort +6, Ref +5, Will+4; Str 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8

Skills and Feats: Climb +4, Handle Animal +3,Hide +5, Listen +4, Move Silently +4, Spot +4,Swim +9; (same as human form)

Room #81 Empty  

Room #82 Room Features A mural of an undead goddess covers theceiling, A pile of sundered shields lies in thenorth side of the room

Room #83 Room Features Part of the ceiling has collapsed into the room,A toppled statue lies in the center of the room

Monster 1 x Bugbear

Bugbear: CR 2; Medium humanoid(goblinoid); HD 3d8+3; hp 16; Init +1; Spd 30

ft. (6 squares); AC 17 (+1 dex, +3 natural, +2leather armor, +1 light wooden shield), touch11, flat-footed 16; Base Atk +2; Grp +4; Atk +5melee (1d8+2, morningstar) or +3 ranged(1d6+2, javelin); Full Atk +5 melee (1d8+2,morningstar) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60ft., scent; AL CE; SV Fort +2, Ref +4, Will +1; Str15, Dex 12, Con 13, Int 10, Wis 10, Cha 9

Skills and Feats: Climb +3, Hide +4, Listen +4,Move Silently +6, Spot +4; Alertness, WeaponFocus (morningstar)

Treasure: 130 gp; Acid (4 flasks, 10 gp each);hoard total 170 gp

Room #84 Room Features A magical statue in the south-east corner ofthe room speaks riddles and crypticprophecies, Several pieces of rotten fruit arescattered throughout the room

Room #85 Room Features A sloped pit lined with iron spikes lies in thewest side of the room, Someone has scrawled"Abandon all hope" on the west wall

Monster 1 x Bat Swarm

Bat swarm: CR 2; Diminutive animal (swarm);HD 3d8; hp 13; Init +2; Spd 5 ft. (1 square), fly40 ft. (good); AC 16 (+4 size, +2 dex), touch 14,flat-footed 12; Base Atk +2; Grp -; Atk Swarm(1d6); Full Atk Swarm (1d6); Space/Reach 10ft./0 ft.; SA Distraction, wounding; SQBlindsense 20 ft., half damage from slashingand piercing, low-light vision, swarm traits; ALN; SV Fort +3, Ref +7, Will +3; Str 3, Dex 15,Con 10, Int 2, Wis 14, Cha 4

Skills and Feats: Listen +11, Spot +11; Alertness,Lightning Reflexes

Room #86 Monster 1 x Choker

Choker: CR 2; Small aberration; HD 3d8+3; hp16; Init +6; Spd 20 ft. (4 squares), climb 10 ft.;AC 17 (+1 size, +2 dex, +4 natural), touch 13,flat-footed 15; Base Atk +2; Grp +5; Atk +6melee (1d3+3, tentacle); Full Atk +6 melee(1d3+3, 2 tentacles); Space/Reach 5 ft./10 ft.;SA Improved grab, constrict 1d3+3; SQDarkvision 60 ft., quickness; AL CE; SV Fort+2, Ref +5, Will +4; Str 16, Dex 14, Con 13, Int

4, Wis 13, Cha 7

Skills and Feats: Climb +13, Hide +10, MoveSilently +6; Improved Initiative, LightningReflexes, Stealthy

Treasure: 25 gp; hoard total 25 gp

Room #87 Monster 1 x Allip

Allip: CR 3; Medium undead (incorporeal); HD4d12; hp 26; Init +5; Spd Fly 30 ft. (perfect) (6squares); AC 15 (+1 dex, +4 deflection), touch15, flat-footed 14; Base Atk +2; Grp -; Atk +3melee (1d4 Wisdom drain, incorporeal touch);Full Atk +3 melee (1d4 Wisdom drain,incorporeal touch); Space/Reach 5 ft./5 ft.; SABabble, madness, Wisdom drain; SQDarkvision 60 ft., incorporeal traits, +2 turnresistance, undead traits; AL NE; SV Fort +1,Ref +4, Will +4; Str -, Dex 12, Con -, Int 11, Wis11, Cha 18

Skills and Feats: Hide +8, Intimidate +7, Listen+7, Search +4, Spot +7, Survival +0 (+2following tracks); Improved Initiative,Lightning Reflexes

Room #88 Room Features A toppled statue lies in the south-east cornerof the room, Someone has scrawled "Stay left"on the east wall

Room #89 Room Features The ceiling is covered with crystallinestalactites, A pile of iron spikes lies in thecenter of the room

Room #90 Empty  

Room #91 Monster 12 x Tiny Monstrous Spider (vermin)

Tiny monstrous spider: CR 1/4; Tiny vermin;HD 1/2 d8; hp 2; Init +3; Spd 20 ft. (4 squares),climb 10 ft.; AC 15 (+2 size, +3 dex), touch 15,flat-footed 12; Base Atk +0; Grp -12; Atk +5melee (1d3-4 plus poison, bite); Full Atk +5melee (1d3-4 plus poison, bite); Space/Reach2-1/2 ft./0 ft.; SA Poison, web; SQ Darkvision60 ft., tremorsense 60 ft., vermin traits; AL N;SV Fort +2, Ref +3, Will +0; Str 3, Dex 17, Con10, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +15*, Jump

-4*, Spot +4*; Weapon Finesse

Room #92 Room Features Someone has scrawled "When death becomeslife and the Silver Crown is wreathed in flames,the Tower of Tomes shall be destroyed" on thenorth wall, A pile of corroded iron spikes lies inthe east side of the room

Monster 4 x 1st Level Warrior Dwarf

1st level warrior dwarf: CR 1/2; Mediumhumanoid (dwarf); HD 1d8+2; hp 6; Init +0;Spd 20 ft. in scale mail (4 squares); base speed20 ft.; AC 16 (+4 scale mail, +2 heavy shield),touch 10, flat-footed 16; Base Atk +1; Grp +2;Atk +3 melee (1d10+1/x3, dwarven waraxe) or+1 ranged (1d6/x3, shortbow); Full Atk +3melee (1d10+1/x3, dwarven waraxe) or +1ranged (1d6/x3, shortbow); Space/Reach 5 ft./5ft.; SA Dwarf traits; SQ Darkvision 60 ft.,dwarf traits; AL LG; SV Fort +4*, Ref +0*, Will-1*; Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6

Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft (stonemasonry) +2,Listen +2, Spot +2; Weapon Focus (dwarvenwaraxe)

Treasure: 300 gp; Potion of Magic Fang (50gp); hoard total 350 gp

Room #93 Empty  

Room #94 Room Features The floor is covered with cracks, A pile of tornpaper lies in the north side of the room

Room #95 Empty  

Room #96 Room Features The room has a high domed ceiling, A rottingodor fills the room

Room #97 Room Features The floor is covered in perfect hexagonal tiles,Several adventurer corpses are scatteredthroughout the room

Monster 5 x 1st Level Warrior Hobgoblin

1st level warrior hobgoblin: CR 1/2; Mediumhumanoid (goblinoid); HD 1d8+2; hp 6; Init+1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +3studded leather, +1 light shield), touch 11, flat-

footed 14; Base Atk +1; Grp +2; Atk +2 melee(1d8+1/19-20, longsword) or +2 ranged (1d6+1,javelin); Full Atk +2 melee (1d8+1/19-20,longsword) or +2 ranged (1d6+1, javelin);Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60ft.; AL LE; SV Fort +4, Ref +1, Will -1; Str 13, Dex13, Con 14, Int 10, Wis 9, Cha 8

Skills and Feats: Hide +3, Listen +2, MoveSilently +3, Spot +2; Alertness

Treasure: 100 gp; Potion of Hide from Undead(50 gp); hoard total 150 gp

Room #98 Empty  

Room #99 Room Features A large kiln and coal bin sit in the south side ofthe room, Jagged steel blades project fromcracks in the north and south walls

Room #100 Room Features A mural of vile acts covers the ceiling, Ghostlymusic can be heard in the north-west corner ofthe room

Monster 2 x 1st Level Warrior Dwarf

1st level warrior dwarf: CR 1/2; Mediumhumanoid (dwarf); HD 1d8+2; hp 6; Init +0;Spd 20 ft. in scale mail (4 squares); base speed20 ft.; AC 16 (+4 scale mail, +2 heavy shield),touch 10, flat-footed 16; Base Atk +1; Grp +2;Atk +3 melee (1d10+1/x3, dwarven waraxe) or+1 ranged (1d6/x3, shortbow); Full Atk +3melee (1d10+1/x3, dwarven waraxe) or +1ranged (1d6/x3, shortbow); Space/Reach 5 ft./5ft.; SA Dwarf traits; SQ Darkvision 60 ft.,dwarf traits; AL LG; SV Fort +4*, Ref +0*, Will-1*; Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6

Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft (stonemasonry) +2,Listen +2, Spot +2; Weapon Focus (dwarvenwaraxe)

Treasure: 40 gp; hoard total 40 gp

Room #101 Room Features A mural of ghoulish carnage covers the ceiling,Several headless statues are scatteredthroughout the room

Room #102 Room Features Someone has scrawled "The curse can never bebroken" on the south wall, Knocking can befaintly heard near the south wall

Room #103 Room Features A stone ramp ascends towards the north wall,Clouds of flying insects fill the center of theroom

Room #104 Room Features A stream of oil flows along a channel in thefloor, A stream of oil flows through the room

Trap Basic Arrow Trap: CR 1; mechanical; proximitytrigger; manual reset; Atk +10 ranged (1d6/x3,arrow); Search DC 20; Disable Device DC 20

Hidden Treasure Hidden (Search DC 30) Locked Iron Chest(Open Lock DC 25, break DC 28; hard 10, 60hp)

110 pp; hoard total 1100 gp

Room #105 Room Features A chute falls into the room from above, Asimple fireplace sits against the north wall

Monster 1 x Choker

Choker: CR 2; Small aberration; HD 3d8+3; hp16; Init +6; Spd 20 ft. (4 squares), climb 10 ft.;AC 17 (+1 size, +2 dex, +4 natural), touch 13,flat-footed 15; Base Atk +2; Grp +5; Atk +6melee (1d3+3, tentacle); Full Atk +6 melee(1d3+3, 2 tentacles); Space/Reach 5 ft./10 ft.;SA Improved grab, constrict 1d3+3; SQDarkvision 60 ft., quickness; AL CE; SV Fort+2, Ref +5, Will +4; Str 16, Dex 14, Con 13, Int4, Wis 13, Cha 7

Skills and Feats: Climb +13, Hide +10, MoveSilently +6; Improved Initiative, LightningReflexes, Stealthy

Treasure: 300 cp; Ebony Totem (of a TotemCharge) (3000 gp), Platinum Cloth Robe(1700 gp); Holy Water (4 flasks, 25 gp each);hoard total 4803 gp

Room #106 Room Features A sloped pit lined with iron spikes lies in thesouth-west corner of the room, A jinglingsound can be faintly heard near the east wall

Room #107 Monster 4 x Small Monstrous Centipede (vermin)

Small monstrous centipede: CR 1/4; Smallvermin; HD 1/2 d8; hp 2; Init +2; Spd 30 ft. (6squares), climb 30 ft.; AC 14 (+1 size, +2 dex, +1

natural), touch 13, flat-footed 12; Base Atk +0;Grp -7; Atk +3 melee (1d4-3 plus poison, bite);Full Atk +3 melee (1d4-3 plus poison, bite);Space/Reach 5 ft./5 ft.; SA Poison; SQDarkvision 60 ft., vermin traits; AL N; SV Fort+2, Ref +2, Will +0; Str 5, Dex 15, Con 10, Int -,Wis 10, Cha 2

Skills and Feats: Climb +10, Hide +14, Spot +4;Weapon Finesse

Room #108 Empty  

Room #109 Room Features Several corpses are impaled upon iron spikeson the ceiling, Several wax blobs are scatteredthroughout the room

Room #110 Room Features Someone has scrawled "Erix Nette stands here,slain by a basilisk" on the west wall, Severalsundered shields are scattered throughout theroom

Room #111 Monster 3 x Medium Monstrous Centipede (vermin)

Medium monstrous centipede: CR 1/2;Medium vermin; HD 1d8; hp 4; Init +2; Spd 40ft. (8 squares), climb 40 ft.; AC 14 (+2 dex, +2natural), touch 12, flat-footed 12; Base Atk +0;Grp -1; Atk +2 melee (1d6-1 plus poison, bite);Full Atk +2 melee (1d6-1 plus poison, bite);Space/Reach 5 ft./5 ft.; SA Poison; SQDarkvision 60 ft., vermin traits; AL N; SV Fort+2, Ref +2, Will +0; Str 9, Dex 15, Con 10, Int -,Wis 10, Cha 2

Skills and Feats: Climb +10, Hide +10, Spot +4;Weapon Finesse

Room #112 Empty  

Room #113 Room Features Clouds of flying insects fill the center of theroom, A sundered helm lies in the south-westcorner of the room

Room #114 Monster 1 x Locust Swarm

Locust swarm: CR 3; Diminutive vermin(swarm); HD 6d8-6; hp 21; Init +4; Spd 10 ft.(2 squares), fly 30 ft. (poor); AC 18 (+4 size, +4

dex), touch 18, flat-footed 14; Base Atk +4; Grp-; Atk Swarm (2d6); Full Atk Swarm (2d6);Space/Reach 10 ft./0 ft.; SA Distraction; SQDarkvision 60 ft., immune to weapon damage,swarm traits, vermin traits; AL N; SV Fort +4,Ref +6, Will +2; Str 1, Dex 19, Con 8, Int -, Wis10, Cha 2

Skills and Feats: Listen +4, Spot +4; -

Room #115 Empty  

Room #116 Monster 3 x 1st Level Warrior Dwarf

1st level warrior dwarf: CR 1/2; Mediumhumanoid (dwarf); HD 1d8+2; hp 6; Init +0;Spd 20 ft. in scale mail (4 squares); base speed20 ft.; AC 16 (+4 scale mail, +2 heavy shield),touch 10, flat-footed 16; Base Atk +1; Grp +2;Atk +3 melee (1d10+1/x3, dwarven waraxe) or+1 ranged (1d6/x3, shortbow); Full Atk +3melee (1d10+1/x3, dwarven waraxe) or +1ranged (1d6/x3, shortbow); Space/Reach 5 ft./5ft.; SA Dwarf traits; SQ Darkvision 60 ft.,dwarf traits; AL LG; SV Fort +4*, Ref +0*, Will-1*; Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6

Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft (stonemasonry) +2,Listen +2, Spot +2; Weapon Focus (dwarvenwaraxe)

Treasure: Wand of Cure Light Wounds (2 of 50charges) (30 gp); hoard total 30 gp

Room #117 Monster 1 x Bat Swarm

Bat swarm: CR 2; Diminutive animal (swarm);HD 3d8; hp 13; Init +2; Spd 5 ft. (1 square), fly40 ft. (good); AC 16 (+4 size, +2 dex), touch 14,flat-footed 12; Base Atk +2; Grp -; Atk Swarm(1d6); Full Atk Swarm (1d6); Space/Reach 10ft./0 ft.; SA Distraction, wounding; SQBlindsense 20 ft., half damage from slashingand piercing, low-light vision, swarm traits; ALN; SV Fort +3, Ref +7, Will +3; Str 3, Dex 15,Con 10, Int 2, Wis 14, Cha 4

Skills and Feats: Listen +11, Spot +11; Alertness,Lightning Reflexes

Room #118 Monster 2 x 1st Level Warrior Dwarf

1st level warrior dwarf: CR 1/2; Mediumhumanoid (dwarf); HD 1d8+2; hp 6; Init +0;Spd 20 ft. in scale mail (4 squares); base speed20 ft.; AC 16 (+4 scale mail, +2 heavy shield),touch 10, flat-footed 16; Base Atk +1; Grp +2;Atk +3 melee (1d10+1/x3, dwarven waraxe) or+1 ranged (1d6/x3, shortbow); Full Atk +3melee (1d10+1/x3, dwarven waraxe) or +1ranged (1d6/x3, shortbow); Space/Reach 5 ft./5ft.; SA Dwarf traits; SQ Darkvision 60 ft.,dwarf traits; AL LG; SV Fort +4*, Ref +0*, Will-1*; Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6

Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft (stonemasonry) +2,Listen +2, Spot +2; Weapon Focus (dwarvenwaraxe)

Treasure: 130 gp; hoard total 130 gp

Room #119 Empty  

Room #120 Monster 1 x Bugbear Zombie

Bugbear zombie: CR 2; Medium undead; HD6d12+3; hp 42; Init +0; Spd 30 ft. (6 squares;can't run); AC 16 (+5 natural, +1 light woodenshield), touch 10, flat-footed 16; Base Atk +3;Grp +6; Atk +6 melee (1d8+3, morningstar) or+6 melee (1d6+3, slam) or +3 ranged (1d6+2,javelin); Full Atk +6 melee (1d8+3,morningstar) or +6 melee (1d6+3, slam) or +3ranged (1d6+2, javelin); Space/Reach 5 ft./5 ft.;SA -; SQ Single actions only, damage reduction5/slashing, darkvision 60 ft., undead traits; ALNE; SV Fort +2, Ref +2, Will +5; Str 17, Dex 10,Con -, Int -, Wis 10, Cha 1

Skills and Feats: -; Toughness

Room #121 Room Features A stone dais sits in the west side of the room,Someone has scrawled "The White Swordslooted this place" on the north wall

Monster 1 x Large Monstrous Spider (vermin)

Large monstrous spider: CR 2; Large vermin;HD 4d8+4; hp 22; Init +3; Spd 30 ft. (6squares), climb 20 ft.; AC 14 (-1 size, +3 dex, +2natural), touch 12, flat-footed 11; Base Atk +3;Grp +9; Atk +4 melee (1d8+3 plus poison,bite); Full Atk +4 melee (1d8+3 plus poison,

bite); Space/Reach 10 ft./5 ft.; SA Poison, web;SQ Darkvision 60 ft., tremorsense 60 ft.,vermin traits; AL N; SV Fort +5, Ref +4, Will +1;Str 15, Dex 17, Con 12, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +3*, Jump+2*, Spot +4*; -

Treasure: 7 pp; hoard total 70 gp

Room #122 Monster 3 x 1st Level Warrior Goblin

1st level warrior goblin: CR 1/3; Smallhumanoid (goblinoid); HD 1d8+1; hp 5; Init +1;Spd 30 ft. (6 squares); AC 15 (+1 size, +1 dex,+2 leather armor, +1 light shield), touch 12,flat-footed 14; Base Atk +1; Grp -3; Atk +2melee (1d6, morningstar) or +3 ranged (1d4,javelin); Full Atk +2 melee (1d6, morningstar)or +3 ranged (1d4, javelin); Space/Reach 5 ft./5ft.; SA -; SQ Darkvision 60 ft.; AL NE; SV Fort+3, Ref +1, Will -1; Str 11, Dex 13, Con 12, Int 10,Wis 9, Cha 6

Skills and Feats: Hide +5, Listen +2, MoveSilently +5, Ride +4, Spot +2; Alertness

Treasure: 50 gp; hoard total 50 gp

Room #123 Room Features A stream of water flows along a channel in thefloor, A pile of empty flasks lies in the southside of the room

Room #124 Monster 1 x 1st Level Warrior Svirfneblin (gnome)

1st level warrior svirfneblin: CR 1; Smallhumanoid (gnome); HD 1d8+4; hp 8; Init +1;Spd 15 ft. in banded mail armor (3 squares);base speed 20 ft.; AC 23 (+1 size, +1 dex, +4dodge, +6 banded mail, +1 buckler), touch 16,flat-footed 18; Base Atk +1; Grp -3; Atk +2melee (1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk +2 melee(1d4/x4, heavy pick) or +3 ranged (1d6/19-20,light crossbow); Space/Reach 5 ft./5 ft.; SASpell-like abilities; SQ Gnome traits,svirfneblin traits, spell resistance 12; AL N; SVFort +5, Ref +3, Will +2; Str 11, Dex 13, Con 12,Int 10, Wis 11, Cha 4

Skills and Feats: Hide +2, Listen +2, Spot +2;Toughness

Treasure: 70 gp; Breastplate (Medium) (200

gp); hoard total 270 gp

Room #125 Room Features The south and west walls have been engravedwith geometric patterns, A broken spear lies inthe center of the room

Room #126 Empty  

Room #127 Room Features A mural of arcane patterns covers the ceiling,Someone has scrawled "The curse can never bebroken" on the north wall

Room #128 Empty  

Room #129 Monster 1 x Bugbear

Bugbear: CR 2; Medium humanoid(goblinoid); HD 3d8+3; hp 16; Init +1; Spd 30ft. (6 squares); AC 17 (+1 dex, +3 natural, +2leather armor, +1 light wooden shield), touch11, flat-footed 16; Base Atk +2; Grp +4; Atk +5melee (1d8+2, morningstar) or +3 ranged(1d6+2, javelin); Full Atk +5 melee (1d8+2,morningstar) or +3 ranged (1d6+2, javelin);Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60ft., scent; AL CE; SV Fort +2, Ref +4, Will +1; Str15, Dex 12, Con 13, Int 10, Wis 10, Cha 9

Skills and Feats: Climb +3, Hide +4, Listen +4,Move Silently +6, Spot +4; Alertness, WeaponFocus (morningstar)

Treasure: 350 gp; Masterwork Lance (Medium)(310 gp); hoard total 660 gp

Room #130 Room Features A forge and anvil sit in the west side of theroom, Water drips from the ceiling in the westside of the room

Monster 4 x Small Monstrous Spider (vermin)

Small monstrous spider: CR 1/2; Small vermin;HD 1d8; hp 4; Init +3; Spd 30 ft. (6 squares),climb 20 ft.; AC 14 (+1 size, +3 dex), touch 14,flat-footed 11; Base Atk +0; Grp -6; Atk +4melee (1d4-2 plus poison, bite); Full Atk +4melee (1d4-2 plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; AL N; SV Fort+2, Ref +3, Will +0; Str 7, Dex 17, Con 10, Int -,Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +11*, Jump-2*, Spot +4*; Weapon Finesse

Room #131 Room Features A magical shrine in the south-west corner ofthe room grants greater charisma to whomeveroffers a prayer to a goddess of trickery (butonly once), Someone has scrawled an arrowpointing up on the north wall

Monster 5 x Small Monstrous Spider (vermin)

Small monstrous spider: CR 1/2; Small vermin;HD 1d8; hp 4; Init +3; Spd 30 ft. (6 squares),climb 20 ft.; AC 14 (+1 size, +3 dex), touch 14,flat-footed 11; Base Atk +0; Grp -6; Atk +4melee (1d4-2 plus poison, bite); Full Atk +4melee (1d4-2 plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; AL N; SV Fort+2, Ref +3, Will +0; Str 7, Dex 17, Con 10, Int -,Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +11*, Jump-2*, Spot +4*; Weapon Finesse

Room #132 Room Features A stone ramp ascends towards the south wall,Several headless statues are scatteredthroughout the room

Monster 1 x Wererat (lycanthrope)

Wererat, human form: CR 2; Mediumhumanoid (human, shapechanger); HD 1d8+1plus 1d8+2; hp 12; Init +0; Spd 30 ft. (6squares); AC 15 (+2 natural, +2 leather, +1buckler), touch 10, flat-footed 15; Base Atk +1;Grp +2; Atk +2 melee (1d6+1/18-20, rapier) or+1 ranged (1d8/19-20, light crossbow); Full Atk+2 melee (1d6+1/18-20, rapier) or +1 ranged(1d8/19-20, light crossbow); Space/Reach 5ft./5 ft.; SA -; SQ Alternate form, rat empathy,low-light vision, scent; AL LE; SV Fort +5, Ref+2, Will +4; Str 13, Dex 11, Con 12, Int 10, Wis11, Cha 8

Skills and Feats: Climb +0, Handle Animal +3,Hide +1, Listen +4, Move Silently +0, Spot +4,Swim +9; Alertness, Dodge, Iron Will, WeaponFinesse

Wererat, dire rat form: CR 2; Small humanoid(human, shapechanger); HD 1d8+1 plus 1d8+2;hp 12; Init +3; Spd 40 ft. (8 squares), climb 20ft.; AC 17 (+1 size, +3 dex, +3 natural), touch 14,

flat-footed 14; Base Atk +1; Grp -2; Atk +6melee (1d4+1 plus disease, bite); Full Atk +6melee (1d4+1 plus disease, bite); Space/Reach5 ft./5 ft.; SA Curse of lycanthropy, disease; SQAlternate form, rat empathy, damage reduction10/silver, low-light vision, scent; AL LE; SV Fort+6, Ref +5, Will +4; Str 13, Dex 17, Con 14, Int10, Wis 11, Cha 8

Skills and Feats: Climb +11, Handle Animal +3,Hide +8, Listen +4, Move Silently +4, Spot +4,Swim +11; (same as human form)

Wererat, hybrid form: CR 2; Mediumhumanoid (human, shapechanger); HD 1d8+1plus 1d8+2; hp 12; Init +3; Spd 30 ft. (6squares); AC 16 (+3 dex, +3 natural), touch 13,flat-footed 13; Base Atk +1; Grp +2; Atk +5melee (1d6+1/18-20, rapier) or +4 ranged(1d8/19-20, light crossbow); Full Atk +4 melee(1d6+1/18-20, rapier) and -1 melee (1d6 plusdisease, bite) or +4 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.; SA Curse oflycanthropy, disease; SQ Alternate form, ratempathy, damage reduction 10/silver, low-lightvision, scent; AL LE; SV Fort +6, Ref +5, Will+4; Str 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8

Skills and Feats: Climb +4, Handle Animal +3,Hide +5, Listen +4, Move Silently +4, Spot +4,Swim +9; (same as human form)

Treasure: 230 gp; Antitoxin (1 doses, 50 gpeach); hoard total 280 gp

Room #133 Monster 1 x Huge Monstrous Centipede (vermin)

Huge monstrous centipede: CR 2; Hugevermin; HD 6d8+6; hp 33; Init +2; Spd 40 ft.(8 squares), climb 40 ft.; AC 16 (-2 size, +2 dex,+6 natural), touch 10, flat-footed 14; Base Atk+4; Grp +15; Atk +5 melee (2d6+4 plus poison,bite); Full Atk +5 melee (2d6+4 plus poison,bite); Space/Reach 15 ft./10 ft.; SA Poison; SQDarkvision 60 ft., vermin traits; AL N; SV Fort+6, Ref +4, Will +2; Str 17, Dex 15, Con 12, Int -,Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +2, Spot +4; -

Room #134 Room Features A tile mosaic of arcane patterns covers thefloor, Someone has scrawled "The Azure

Company killed a red dragon here" on thenorth wall

Hidden Treasure Hidden (Search DC 30) Locked Good WoodenChest (Open Lock DC 25, break DC 18; hard 5,15 hp)

200 gp; Masterwork Short Sword (Medium)(310 gp); hoard total 510 gp

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