Domains & Subdomains - Eberron Pathfinder

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Domains & Subdomains - Eberron Pathfinder

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    Conversion Info > Classes > Deities & Faiths >

    Domains & Subdomains

    Contents

    1 Domains Replacement2 New Subdomains

    Domains Replacement

    Some of the domains that were in 3.5 have been replaced by

    current Pathfinder Rules. See Removed Material for details.

    New Subdomains

    Deathless Subdomain Associated Domain: Renewal (4 Winds Fantasy Gaming) Replacement Power: The following power replaces therenewed life power of the Renewal domain.

    Command Deathless (Su): At 8th level, as a standardaction, you command deathless creatures within 30'. Deathlesscreatures receive a Will save to negate the effect. The DC forthis Will save is equal to 10 + 1/2 your cleric level + yourCharisma modifier. Deathless creatures that fail their saves fallunder your control, obeying your commands to the best of theirability, as if under the effects of Control Deathless. Deathlesscreatures receive a new saving throw each day to resist yourcommand. You can control any number of deathless creatures,so long as their total Hit Dice do not exceed your cleric level.Any attempt to exceed this limit automatically fails, but you canrelease any number of deathless under your control with a freeaction. If a deathless is under the control of another creature,you must make an opposed Spellcraft check, not Charismacheck, whenever your orders conflict. You can use this ability anumber of times per day equal to 3 + your Charisma modifier.

    Replacement Domain Spells: 3rd - Halt Deathless, 4th

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  • - Spirit Steed, 6th - Create Deathless, 7th - Control Deathless,8th - Create Greater Deathless, 9th - Hero's Blade

    Source: ECB, pg. 105

    Warforged Subdomain Associated Domain: Artifice Replacement Power: The following power replaces thedancing weapons power of the Artifice domain.

    Command Construct (Su): At 8th level, as a standardaction, you enslave any construct within 30'. Constructs receivea Will save to negate the effect. The DC for this Will save isequal to 10 + 1/2 your cleric level + your Charisma modifier.Constructs that fail their saves fall under your control, obeyingyour commands to the best of their ability, as if under theeffects of Control Construct. Intelligent constructs, includingliving constructs, receive a new saving throw each day to resistyour command. You can control any number of constructs, solong as their total Hit Dice do not exceed your cleric level. Anyattempt to exceed this limit automatically fails, but you canrelease any number of constructs under your control with a freeaction. If a construct is under the control of another creature,you must make an opposed Spellcraft check, not Charismacheck, whenever your orders conflict. You can use this ability anumber of times per day equal to 3 + your Charisma modifier.This ability does affect constructs, like golems, that wouldnormally be immune to magic.

    Replacement Domain Spells: 2nd - Make Whole, 7th- Control Construct, 9th - Summon Warforged Champion

    Source: FoE, pg. 150

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