Doggone Decimal - Everyday Math - Login · 2011-06-04 · possible to the target number. The...

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D ogg o ne De cim al Player 1 Player 2 ® Copyright © Wright Group/McGraw-Hill How to Play 1. One player shuffles the number cards and deals 4 cards to each player. 2. The other player shuffles the index cards, places them facedown, and turns over the top card. This card shows the target number. Circle it on each record sheet. 3. Use your 4 number cards and 2 decimal-point counters to form 2 numbers. Each number must have 2 digits and a decimal point. Try to form 2 numbers whose product is as close as possible to the target number. The decimal point can go anywhere in a number—for example: 4. Multiply your numbers. You may use a calculator to help you or to check your work. Record your number sentence beside the target number. 5. The player whose product is closer to the target number takes all 8 number cards. 6. Four new number cards are dealt to each player. A new target number is turned over for the next round. 7. The game ends when all the target numbers have been used. The player with more number cards wins. Skill Estimating products of decimals and whole numbers Materials Everything Math Deck (number cards 0–9, 4 of each) 2 counters (decimal points) per player 2 calculators 4 index cards labeled 0.1, 1, 10, and 100 Players 2 Object of the Game To collect more number cards. 0.1 * = Target Number 1 * = 10 * = 100 * = Number Sentence 0.1 * = Target Number 1 * = 10 * = 100 * = Number Sentence

Transcript of Doggone Decimal - Everyday Math - Login · 2011-06-04 · possible to the target number. The...

Doggone Decimal

Player 1 Player 2

®

Copyright © Wright Group/McGraw-Hill

How to Play1. One player shuffles the number cards and deals

4 cards to each player.

2. The other player shuffles the index cards, places them facedown, and turns over the top card. This card shows the target number. Circle it on each record sheet.

3. Use your 4 number cards and 2 decimal-point counters to form 2 numbers. Each number must have 2 digits and a decimal point.

Try to form 2 numbers whose product is as close as possible to the target number. The decimal point can go anywhere in a number—for example:

4. Multiply your numbers. You may use a calculator to help you or to check your work. Record your number sentence beside the target number.

5. The player whose product is closer to the target number takes all 8 number cards.

6. Four new number cards are dealt to each player. A new target number is turned over for the next round.

7. The game ends when all the target numbers have been used. The player with more number cards wins.

Skill Estimating products of decimals and whole numbers

Materials□ Everything Math Deck (number cards 0–9, 4 of each)

□ 2 counters (decimal points) per player

□ 2 calculators

□ 4 index cards labeled 0.1, 1, 10, and 100

Players 2

Object of the Game To collect more number cards.

0.1 * =

TargetNumber

1 * =

10 * =

100 * =

Number Sentence

0.1 * =

TargetNumber

1 * =

10 * =

100 * =

Number Sentence

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