Do the Right Thing. One Version C Gameboard, One Version D Gameboard Decide at your table which one...

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TIME FOR THE REAL PHOTON GAME Do the Right Thing

Transcript of Do the Right Thing. One Version C Gameboard, One Version D Gameboard Decide at your table which one...

Page 1: Do the Right Thing. One Version C Gameboard, One Version D Gameboard  Decide at your table which one of you will use Version C and which will use Version.

TIME FOR THE REAL PHOTON GAME

Do the Right Thing

Page 2: Do the Right Thing. One Version C Gameboard, One Version D Gameboard  Decide at your table which one of you will use Version C and which will use Version.

One Version C Gameboard, One Version D Gameboard

Decide at your table which one of you will use Version C and which will use Version D.

Page 3: Do the Right Thing. One Version C Gameboard, One Version D Gameboard  Decide at your table which one of you will use Version C and which will use Version.

Atoms on Earth always start in ground state

Place your electron on the lowest energy level possible (n = 1).

The electron will only move up to a higher energy level if it can GAIN energy from an outside source.

Page 4: Do the Right Thing. One Version C Gameboard, One Version D Gameboard  Decide at your table which one of you will use Version C and which will use Version.

Step 1

Placed in Bunsen Burner: Gain up to 600 kJ/mole

If you have gameboard C, you start at -800 kJ/mole. With the addition of 600 kJ/mole, you have many choices for where to end up!

If you have gameboard D, you can only get to level 2.

NO PHOTON IS CREATED WHEN AT ATOM GAINS ENERGY.

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Step 2

Go Directly to Level 3 Note: if you have gameboard C, this may have been

a drop in energy resulting in creation of an Infrared photon. If so, draw a BLACK arrow between level 4 and level 3 and label as “IR, 80 kJ/mol”.

If you have gameboard D, this was NOT a drop in energy that created a photon (but you have gained some potential energy!!!)

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Step 3

Go Directly to Level 2

Everybody will create a photon here! Calculate the energy of the photon you have produced and draw an appropriately colored arrow (with kJ/mole label) that describes the photon produced.

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Step 4

Struck by a spectrum of Ultraviolet Photons:

Gain between 300 and 700 kJ/mole

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Step 5

FREE FALL (you decide how far).

Draw in an arrow of the appropriate color and label (show energy value).

Page 9: Do the Right Thing. One Version C Gameboard, One Version D Gameboard  Decide at your table which one of you will use Version C and which will use Version.

Step 6

Go directly to Level 1

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Step 7

Struck by a spectrum of Visible Photons: gain between 170 and 300 kJ/mole

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Step 8

Collide with the Sun: Gain Limitless Energy

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Step 9

Drop 2 Levels

(if you are on level 2, drop to level 1)

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Step 10:

Zapped by Electricity: Gain between Zero and 700 kJ/mole

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Step 11

FREE FALL (you choose how far)

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Step 12

Collide with the Sun: Gain Limitless Energy

(You may stay in place if you like)

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Step 13

FREE FALL!

Page 17: Do the Right Thing. One Version C Gameboard, One Version D Gameboard  Decide at your table which one of you will use Version C and which will use Version.

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