Do Tangible Interfaces Improve Collaboration between Young Children in Educational Settings?

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Do Tangible Interfaces Improve Collaboration between Young Children in Educational Settings? Hannah Staddon Lisa Robinson Rea Wilson Mridula Iyer

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Do Tangible Interfaces Improve Collaboration between Young Children in Educational Settings?. Hannah StaddonLisa Robinson Rea WilsonMridula Iyer. Overview. Collaboration Techniques Controversy Ely the Explorer Results Criticisms Conclusion. What Is Collaboration?. - PowerPoint PPT Presentation

Transcript of Do Tangible Interfaces Improve Collaboration between Young Children in Educational Settings?

Page 1: Do Tangible Interfaces Improve  Collaboration between Young Children in Educational Settings?

Do Tangible Interfaces Improve Collaboration between Young

Children in Educational Settings?

Hannah Staddon Lisa RobinsonRea Wilson Mridula Iyer

Page 2: Do Tangible Interfaces Improve  Collaboration between Young Children in Educational Settings?

Overview

• Collaboration Techniques

• Controversy

• Ely the Explorer

• Results

• Criticisms

• Conclusion

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What Is Collaboration?

• “learning environments in which small groups, two to six learners, work together to achieve a common goal” (Underwood & Underwood, 1999:12)

• Working effectively with another individual, avatars or technology

• It involves:– Mental articulation of thoughts– Co-operation and sharing– Constructing knowledge

– “meaning that is constructed in successful processes of collaboration as a shared group product” (Stahl, 2005:80)

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Advantages of Learning Collaboratively

• Motivating• Enjoyable• Challenges original concepts in child’s mind • Increase self-esteem• Conflict (Piaget – Socio-Cognitive)• Peer scaffolding (Vygotsky- Socio-Cultural)• Less off task

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Collaboration Skills Present in Early Development

• Preoccupation with sharing knowledge, experiences, artifacts (Crook, 1998)

• “ “….only humans have the kind of appetite a one-year old begins to show for sharing the arbitrary use of tools, places, manners and experiences” “ (Trevarthan, 1988 within Crook, 1998)

• Development of language, vast degree of collaboration with adults (Bruner, 1983 within Crook, 1998)

• Children exhibit good playground collaboration yet this stops in the classroom (Crook, 1998)

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Why is Collaboration Difficult for Young Children in the

Classroom?• Developmental researchers suggest young children do

not have the cognitive skills for successful collaboration (Crook, 1998)

• “Ethnographies of classroom in early education reveal that effective pupil collaboration is strikingly rare” (Crook, 1998:238-239)

• Piaget - until the developmental age of 7 believed the child was governed by egocentric thought.

• In some circumstances of collaborative interactions, “skilled peers often dominated decision making, ignored their partner and communicated little” (Rogoff,1991:355)

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Technological Attempts to Improve Collaboration

• “Children’s success as collaborative learners depends a lot on the character of the resources at hand to mediate their interaction” (Crook, 1997:239).

• Original desk top PC limits the physical interaction with the task (use of 1 input), (Africano et al, 2004)

• Multiple input devices reduces ability to dominate (Stewart, 1999, within Stanton et al, 2002).

• Each child has an input device - more engagement, more active, and more preference by child (Inkpen et al. 1999)

• Children playing together on 1 machine completed significantly more puzzles than a child playing alone (Inkpen et al 1995)

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Successful Collaboration

3 aspects of social interaction necessary forsuccessful collaboration (Crook, 1998)

1) sense of a community when problem solving2) external sources improving collaboration e.g.)

computers, digital toys 3) presence of interpersonal relations prior to

collaboration, likes/dislikes/expectations

– Gender composition – Group task

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Controversy

Children working collaboratively without technology

vs. Children working collaboratively

with technology

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Collaborating with Technology

Case Study: Africano et al (2004): “Designing Tangible Interfaces for Children’s

Collaboration”

Aims: Investigate whether a new multi-user interactive play system supported collaboration, interactivity and promoted sufficient enjoyment and engagement of younger children

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The Ely Doll

• Both a soft toy and an on-screen character

• An agent designed to guides children through a learning experience giving instructions and feedback

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System Components

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The on-screen Ely Explorer

The Teleporter The on-screen display

On-screen Ely

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Method• 9 pre-school children (M = 5 years 9 months)

• 14 first grade children (M = 7 years)

• Children from the same class were randomly assigned to mixed-sex triads

• Two Tasks:1) Skills: Language & Problem Solving

Location: HollandTask: to grow a tulip

2) Skills: Mental Arithmetic Location: Sweden Task: build a traditional house

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Measurements

• Six dependent variables analysed:

– Interactivity– Collaboration– Verbal Discussion– Engagement– Motivation and Enjoyment

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Findings

• Results showed that the system supported both sequential and concurrent interaction and collaboration

• High levels of enjoyment, engagement and motivation

• Encouraged communication

• The split interface was seen as a novel way for children to learn from each other and compare their work constructively

• However, levels of collaboration varied with age.

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Criticisms of Study• Too Complex for young children

• Costly • Collaborative context limited to one setting

• Lack of generally accepted definitions of interactivity and collaboration and the non-existence of a baseline for these variables

• Differences in cognitive level

• Content design

• Instructing the children before testing

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Peers vs Technology

Criticisms of Technology

• Technology is still not sophisticated enough to ever replace humans. Problems still exist in terms of:

– Interactivity– Mobility– Intelligence and Adaptability

• Avatars and computer programs, can never fully teach and appreciate social skills.

• Facilitator exhaustion is necessary to show the true functioning of humans.

• Computer programs are currently only capable of repetition and do not offer the element of competition like peers do.

• Aided collaboration, but this could be as a result of the individual component of this exercise

Criticisms of Peers

• Children under 7 are still egocentric, and distract each other.

• Facilitator exhaustion.

• Peer interaction and relationships can remove the standardising element that technology aims to introduce in education.

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Technology as a Replacement for

Humans• Can a teacher ever be properly replaced?

• Children get dependant on technology as a means to communicate.

• Interest wanes as children get used to the technology.

• Limitations for children with learning disabilities.

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Conclusion• “Research shows that the use of computers can foster

social support and interaction” (Africano et al, 2004:855)

• However, Collaboration with technology is not necessarily at a stage that we can say it is better than without.

• Technology aims to replace the human and standardise the means of collaboration within education. However it is impossible at the moment to replicate human characteristics such as emotion in a computer.

• To conclude: there is no such thing as a “standard human” and therefore a computer can never replace the human being and the social skills they bring to an educational setting.

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References

• Africano, D., Berg, S., Lindbergh, K., Lundholm, P., Nilbrink, F. and Persson, A. (2004) Designing Tangible Interfaces for Children’s Collaboration, CHI 2004, p.853-868.

• Crook, C. (1998) Children as Computer Users: The Case of Collaborative Learning, Computers Education, 30(3/4), p 237-247.

• Inkpen, K., Booth, K.S., Klawe, M. and Upitis, R. (1995) Playing Together Beats Playing Apart, Especially For Girls, Proceedings of Computer Supported Collaborative Learning (CSCL)‘95, p 177-181.

• Inkpen, K.M., Ho-Ching, W., Kuederle, O., Scott, S.D. and Shoemaker, G.B.D. (1999) “This is Fun! We’re All Best Friends and We’re All Playing”: Supporting Children’s Synchronous Collaboration. Proceedings of Computer Supported Collaborative Learning (CSCL)‘99, p 252-259.

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References

• Lewis, A., Maras. P, Simonds, L., (2000), “Young School Children Working Together: A Measure of Individualism/ Collectivism”, Child: Care, Health & Development, 26:3, pp 229-238.

• Rogoff, B, (1991), “Social interaction as apprenticeship in thinking guided participation in spatial planning” in Resnick, L.B., Levine, J.M., Tesley, S., (eds) Perspectives on Socially Shared Cognition, Washington DC, American Psychology Association

• Stahl, G. (2005) Group Cognition in Computer-Assisted Collaborative Learning, Journal of Computer Assisted Learning, 21, p 79-90.

• Stanton, D., Neale, H. and Bayon, V. (2002) Interfaces to Support Children’s Co-present Collaboration: Multiple Mice and Tangible Technologies, Computer Support for Collaborative Learning: (CSCL) 2002. ACM press, p 342-352.

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References

• Underwood, J. and Underwood, G. (1999) Task Effects on Co-operative and Collaborative Learning with Computers. In Littleton, K. and Light, P. (eds) Learning With Computers, Analysing Productive Interaction. London: Routledge.